Eng4u Elements Devices Active Reading
Eng4u Elements Devices Active Reading
Eng4u Elements Devices Active Reading
4. Mood
A. Setting – the time and place in which the story is taking place, including factors such as
weather and social customs.
B. Atmosphere – the mood to feeling which pervades the story.
5. Point of view
A. First person – one character tells the story in the first person. The reader sees and knows
only as much as the narrator. Often an unreliable narrator and innocent character.
i. Omniscient – the author tells the story using the third person. Author knows all of
what is done, said, felt, and thought by the characters. Knows everything about all of
the characters, may reveal the motivations, thoughts, and feelings of the characters,
and gives the reader information.
ii. Limited omniscient – author tell the story from the third person, but limits
observations of thoughts and feelings to one character; the author presents the story
from this character’s eyes. The author may choose to tell the story through one
character or a group of characters’ eyes.
iii. Objective – the author is like a movie camera that moves around freely recording
objects. However, the author offers no comments on the characters or their actions.
Readers are not told the thoughts or feelings of the characters. Presents the action
and the character’s speech, without comment or emotion. The reader has to interpret
them and uncover their meaning.
6. Figurative language
A. Simile – comparison using like or as.
B. Metaphor – comparison using is or a form of is.
C. Personification – attributing humanlike qualities to inanimate things.
Literary Devices
What are short stories?
The short story is a piece of prose fiction, usually under
10,000 words, which can be read in one sitting.
Alliteration
The repetition of the same initial consonant sound in two or more consecutive or closely
associated words
Ex: The Wicked Witch of the West went her own way. The “W” sound is highlighted and
repeated throughout the scene.
Allusion
A reference to a person or event in literature, mythology, or history assumed to be known to the
reader.
Ex. Plan ahead: it wasn’t raining when Noah built the ark” – Richard Cushing
Ambiguity
The multiple meanings, either intentional or unintentional, of a word, phrase, sentence, or
passage.
Anecdote
A brief, simple narration of an incident.
Analogy
Comparison that assumes that two objects or events that are alike in one respect will be alike in
another.
Atmosphere
The mood established by events, places, or situations
Ex. ‘Tis better cold, and I am sick at heart”
Colloquialism
Informal conversation language
Comic Relief
A humorous scene or speech in a serious drama which is meant to provide relief from emotional
intensity and, by contrast, to heighten the seriousness of the story (i.e. the porter scene in
Macbeth)
Diction
Author’s choice of words
Euphemism
A gentler, more politically correct way of saying something that could be offensive or upsetting.
Ex. “Passed away” rather than “dead”
Euphony
Phrases and words that are noted for possessing an extensive degree of notable loveliness or
melody in the sound they create.
Ex. It has been said that the phrase “cellar door” is reportedly the most pleasant sounding
phrase in the English language. The phrase is said to depict the highest degree of euphony, and
is said to be especially notable when spoken in the British accent.
Foil
A secondary character that contrasts and parallels the main character in the story.
Hyperbole
Exaggeration used not to deceive, but for humorous or dramatic effect.
Ex. I am so tired I cannot walk another inch.
Ex. I’m so sleepy I might fall asleep.
Ex. She nearly died laughing
Imagery
The author uses words and phrases to create “mental images” for the reader.
Imagery helps the reader to visualize more realistically the author’s writings.
The term used to describe words or phrases that appeal to the five senses.
Irony
A mode of expression, through words (verbal irony) or events (situational irony), that creates a
reality different from (and usually the opposite of) appearance or expectation.
A writer may:
o Say the opposite of what he means,
o Create a reversal between expectation and its fulfillment,
o Give the audience knowledge that a character lacks, making the character's words have
meaning to the audience not perceived by the character.
Three types of irony:
o Dramatic Irony: A situation in which the audience knows of present or future
circumstances that a character does not
o Situational Irony: When there is a inconsistency between results and actual results
o Verbal Irony: When a speaker says one thing but actually means something else. (i.e.
sarcasm)
Juxtaposition
Placing words or ideas side by side for contrast
Metaphor
An implied comparison between two unlike things (without using the words like or as).
Ex. He’s a dream.
Motif
Any element, subject, idea or concept that is constantly present through the entire body of
literature.
Using a motif refers to the repetition of a specific theme dominating the literary work.
Motifs are very noticeable and play a significant role in defining the nature of the story, the
course of events and the very fabric of the literary piece.
Ex. In many famed fairytales, the motif of a ‘handsome prince’ falling in love with a ‘damsel in
distress’ and the two being bothered by a wicked step mother, evil witch or beast and finally
conquering all to live ‘happily ever after’ is a common motif.
Onomatopoeia
Words whose very sound is very close to the sound they are meant to depict.
Words such as grunt, huff, buzz and snap are words whose pronunciation sounds very similar to
the actual sounds these words represent. In literature such words are useful in creating a
stronger mental image. For instance, sentences such as “the whispering of the forest trees” or
“the hum of a thousand bees” or “the click of the door in the nighttime” create vivid mental
images.
Oxymoron
The joining of two terms that would otherwise seem contradictory (i.e. death in life, loving hate,
pleasing pains, jumbo shrimp, hells angels, an open secret, found missing, seriously funny)
Paradox
A paradox that seems on the face of it to be logically contradictory or absurd, yet turns out to be
interpretable in a way that actually makes good sense
Ex. From car racing: one has to be slow to go fast
Pathetic Fallacy
This occurs when events in the natural world imitate the inner state of a character or reflects the
mood of a scene.
Ex. raining outside when there is sadness
Pathos
That which arouses pity – characters that arouse a feeling of pathos are usually young, innocent,
and undeserving of their fate.
Personification
A literary device in which human qualities or actions are attributed to inanimate objects.
Ex. The dancing flowers
Pun
A play on words that are either identical in sounds (homonyms) or very similar in sound, but are
sharply diverse in meaning.
Although many puns are humorous, they often have serious literary uses
Rhetorical Question
Questions used to involve the reader
Simile
The practice of drawing parallels or comparisons between two unrelated and dissimilar things,
people, beings, places and concepts.
Similes are marked by the use of the words ‘as’ or ‘such as’ or ‘like’.
Ex. He is like a mouse in front of the teacher.
Ex. My pimple is as big as Mount Everest.
Soliloquy
A speech in which a character is alone with her or his private thoughts; it tells the audience
what the character is thinking
Symbol
A symbol is literary device that contains several layers of meaning, often concealed at first
sight, and is representative of several other aspects, concepts or traits than those that are visible
in the literal translation alone.
A symbol is an object or action that means something more than its literal meaning.
Ex. The phrase “a new dawn” does not talk only about the actual beginning of a new day but
also signifies a new start, a fresh chance to begin and the end of a previous tiring time.
Thesis
The writer’s argument or position
Tone
Writer’s attitude towards his subjects and/or audiences
Develop your own examples for the following literary devices. Each example should show a clear
understanding of the function of each device.
SIMILE
PERSONFICATION
Playing with Word Sounds
ALLITERATION
ONOMATOPOEIA
HYPERBOLE
EUPHEMISM