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Write Code To Create An Object in Java

i. Classes define the properties and behaviors of objects, serving as blueprints. Objects are instances of classes with unique identities. ii. Encapsulation combines data and methods into objects, hiding internal details. Abstraction focuses on essential features while ignoring unnecessary details, simplifying complex systems. iii. Dynamic binding determines the method to execute at runtime based on the object's type, enabling polymorphism. Static binding determines the method at compile-time based on the variable's type.

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0% found this document useful (0 votes)
14 views

Write Code To Create An Object in Java

i. Classes define the properties and behaviors of objects, serving as blueprints. Objects are instances of classes with unique identities. ii. Encapsulation combines data and methods into objects, hiding internal details. Abstraction focuses on essential features while ignoring unnecessary details, simplifying complex systems. iii. Dynamic binding determines the method to execute at runtime based on the object's type, enabling polymorphism. Static binding determines the method at compile-time based on the variable's type.

Uploaded by

raymax cyber
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Distinguish between the following terms:

i. Classes and objects [4 Marks]


ii. Encapsulation and abstraction [4 Marks]
iii. Dynamic binding and static binding [4 Marks]
i. Classes and objects:

 Classes: A class is a blueprint or template that defines the properties (attributes) and
behaviors (methods) of a particular type of object. It represents a general concept or
category that encapsulates the common characteristics and functionalities shared by
objects of that class. In other words, a class provides a set of instructions for creating
objects.
 Objects: An object is an instance of a class. It is a concrete representation of a particular
entity or thing based on the defined class. Objects have their own unique identity and can
have their own state (attribute values) and behavior (method execution). They are created
using the blueprint provided by the class and can interact with other objects.

ii. Encapsulation and abstraction:

 Encapsulation: Encapsulation is a mechanism that combines data and the methods (or
functions) that operate on that data into a single unit called an object. It hides the internal
details of an object and provides a public interface through which other objects can
interact with it. Encapsulation helps in achieving data hiding, as the internal state of an
object can only be accessed and modified through the defined methods. It promotes
information hiding and protects the integrity of an object's data.
 Abstraction: Abstraction is a concept that focuses on representing the essential features of
an object while hiding the unnecessary details. It allows us to create simplified models of
complex systems by identifying and representing the most relevant aspects. Abstraction
helps in managing the complexity of software systems by breaking them down into
modular, manageable components. It provides a higher-level perspective and allows
developers to focus on what an object does rather than how it does it.

iii. Dynamic binding and static binding:

 Dynamic binding: Dynamic binding, also known as late binding or runtime binding, is a
mechanism where the actual method or function to be executed is determined at runtime
based on the type of the object. It allows for polymorphism, where different objects can
respond to the same message (method call) in different ways. Dynamic binding is
typically associated with object-oriented programming languages and enables flexibility
and extensibility in the code.
 Static binding: Static binding, also known as early binding or compile-time binding, is a
mechanism where the method or function to be executed is determined at compile-time
based on the type of the variable. It is resolved using the static (or declared) type of the
variable rather than the actual type of the object. Static binding is typically used in
languages that do not support or emphasize runtime polymorphism. It offers efficiency in
terms of performance since the binding is resolved during compilation, but it lacks the
flexibility provided by dynamic binding.

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