FOR ITEMS 1-5 Haptics Technology: MIL Q2.2
FOR ITEMS 1-5 Haptics Technology: MIL Q2.2
FOR ITEMS 1-5 Haptics Technology: MIL Q2.2
2
NAME: _______________________________ SECTION:
_____________________________
Read each item carefully. Choose the correct answer from the given choices.
FOR ITEMS 1- 5 Haptics Technology Massive Open Online Course Virtual Reality
Eye Tracking Technology Internet Glasses Contextual Awareness
_________________________1. Technology that can display images directly onto our retinas while not
blocking our sight is being developed.
_________________________2. Is a feedback technology (using computer applications) that takes advantage
of the user’s sense of touch by applying force, vibrations and/or motions to the User.
_________________________3. This technology measures eye positions and movements which are analyzed
through computer applications.
_________________________4. This wearable technology takes users to computer generated worlds and let
them experience it as if they were actually there.
_________________________5. It is defined as a model for delivering learning content online to any person
who wants to take a course, with no limit on attendance.
_________________________6. (Ubiquitous, Online) learning means that education can happen anytime,
every time
_________________________7. (Analytics, Haptics) provides relevant and reliable information about the
learning process of students.
_________________________8. (Group chats, printed modules) are tools for MOOCs
_________________________9. A MOOC program is (restricted, flexible) for the learner.
_________________________10. The communication process nowadays must be (audience, user)- centered.
MIL Q2.2
NAME: _______________________________ SECTION:
_____________________________
Read each item carefully. Choose the correct answer from the given choices.
FOR ITEMS 1- 5 Haptics Technology Massive Open Online Course Virtual Reality
Eye Tracking Technology Internet Glasses Contextual Awareness
_________________________1. Technology that can display images directly onto our retinas while not
blocking our sight is being developed.
_________________________2. Is a feedback technology (using computer applications) that takes advantage
of the user’s sense of touch by applying force, vibrations and/or motions to the User.
_________________________3. This technology measures eye positions and movements which are analyzed
through computer applications.
_________________________4. This wearable technology takes users to computer generated worlds and let
them experience it as if they were actually there.
_________________________5. It is defined as a model for delivering learning content online to any person
who wants to take a course, with no limit on attendance.
_________________________6. (Ubiquitous, Online) learning means that education can happen anytime,
every time
_________________________7. (Analytics, Haptics) provides relevant and reliable information about the
learning process of students.
_________________________8. (Group chats, printed modules) are tools for MOOCs
_________________________9. A MOOC program is (restricted, flexible) for the learner.
_________________________10. The communication process nowadays must be (audience, user)- centered.