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Mothership - Keepers Chopshop

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System Agnostic Body Horror Compendium

Designed by Cat War Games


Not far from here is a hidden, thousands of long, sharp

abandoned alien craft. The quills that still cling to the

interior is a series of rotting corpse of a slick,

massive chambers, hundreds of scaly biped. In his hand, a

meters tall and wide. Upon tool. It appears he was using

entering, the air is thick and it to fuse the spikes to the

damp but suitable enough for creature's dorsal exoskeleton.

human life. An amber glow There's only enough power left

emits from organic, bulbous for a handful of uses, but the

lights that emerge seamlessly controls look simple enough.

from leathery interior walls. Are you willing to sacrifice a

In the dim, never-ending limb and fuse your body with


twilight, the tanks lining the unknown and untested genetics?

walls remind you of a stout Combine them in any order and

beer in a clear, cold glass, quantity deemed reasonable by

bubbling slightly. Only the game master. Combine too

contained within these thick many though, and there may be

glass vats are more bizarre unintended side effects.

creatures than you can

recognize. Brightly lit, in


the center of the room is a

massive humanoid. He's not

moving, no breath. His chest

is pierced by one of the


1.Spinal Flesh Whip

35% Hominid / 15% Rodentia / 50% Unknown

Ability: Strangle, one enemy within grabbing range,


disabling them until an opposed roll.

2. Segmented Araneae Leg

10% Araneae / 90% Unknown

Ability: Climb, can cling to surfaces for one round.

3. Massive Sturdy Leg

75% Rhinocerotidae / 10% Anura / 15% Unknown

Ability: Stomp, knocks opponents down or back.

4. Hooved Reflex Leg

95% Capra / 5% Unknown

Ability: Quick Kick, damage as a kick, once per round to


any close enemy, no cost.

5. Dorsal Pincers

25% Serpentes / 25% Caimaninae / 50% Unknown

Ability: Rake, wildly lash out at any close flanking enemy,


forcing them to retreat or take damage as a three small
knives.

6. Armored Wing

45% Corvus / 15% Chelonioidea / 40% Unknown

Ability: Shield, prevent damage as a large shield for one


round, two round cool down.

7. Primal Long Arm

80% Hylobatidae / 20% Unknown

Ability: Super Strength, the strength of two men, but only


in one arm.

8. Vital Exoskeleton

67% Asteroidea / 23% Anthozoa / 10% Unknown

Ability: Regenerate, one use per day, prevent a fatal


physical blow, and regain half of max health. Lose heath
permanently.
Potential Side Effects
1. Genetic Rot 3. Slow Rejection

Your DNA is coming apart at the The graft worked, for now. Each
seams. Each time you lose more day, roll 1d6 under 3. Add one
than half your lifeforce, roll rejection counter until you make
for a new side effect upon the roll for that day. 10
healing. counters and the graft falls
1. Boils: They cover your whole right off for major damage.
body now. Nasty.
4. Pain Addiction
2. Enpuddlement: Each day, roll
1d6. Lose that % of bone mass and The alien DNA has reversed your
replace it with cartilage.
pain receptors. Pain is now an
3. Mouths: Every few months,
another mouth starts to grow at a explicit pleasure. The most
random location on your body. exotic pharmaceuticals pale in
They speak from your
subconscious, and you can't comparison to a deep wound.
control them. Unfortunate side effect: Healing
4. The Pops: All of your joints yourself is agonizing. You're
and bones now crack non-stop dazed for three rounds after
whenever you move. Very
satisfying for you only. using any healing effect. But, all
combat penalties inflicted by
5. Regression: You're getting
younger, age backward. enemies are reversed into buffs.
6. Soft Glow: You glow with dull The damage is damage.
amber light. Awful for stealth,
great for those scared of the 5. General Nausea
dark.
You always feel sick. It ruined
2. Alien Identity your aim.
After the procedure, you started 6. Blood Thirst
to hear the voice. It slowly
learned the common language and Clamato? Tomato soup? You have
then revealed itself. The entity the strangest craving for
says it wants your body. The something. It's on the tip of
struggle to maintain control your tongue. Drinking clean blood
becomes difficult. Flip a coin when has a healing effect. Drinking
speaking, tails then the entity tainted blood is the opposite. It
controls the dialogue. must be warm, or you don't want
it.

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