Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                

Timeline 101

Download as docx, pdf, or txt
Download as docx, pdf, or txt
You are on page 1of 9

ASIAN DEVELOPMENT FOUNDATION COLLEGE

Tacloban City

IDTIMELINE
XII. Date Date Duration
Activities Predecessor(s)
Started Finished [Week(s)]
A. GAME PROJECT
Project SCHEDULE
1 03/23/2023 03/23/2023 0.1 --
Identification
Develop And
Conceptualize
Art Style
Develop Look-
2 03/24/2023 03/25/2023 0.3 1
and-Feel
Draw and
3 Compile 03/26/2023 03/27/2023 0.3 2
Characters
Draw the Game
4 03/28/2023 04/02/2023 0.9 3,2
World
Draw and
5 Compile other 04/03/2023 04/05/2023 0.4 4
Assets
Develop
6 Graphical User 04/06/2023 04/12/2023 1 5
Interface
CREATE
STORYBOARD
AND ASSET LIST
Develop
7 Storyboard 04/13/2023 04/14/2023 0.3 6
Panels
Create Narrative
8 04/15/2023 04/17/2023 0.4 7
Devices
Create Cut
9 04/18/2023 04/19/2023 0.3 8
Scenes
PREPARE ART
DOCUMENT
Prepare Concept
10 04/20/2023 04/22/2023 0.4 8
for Characters
Prepare Concept
11 art for 04/23/2023 04/25/2023 0.4 9, 10
Props/Objects
Prepare Concept
Art for
12 04/26/2023 04/27/2023 0.3 11,10
Background
Layout

Prepare
04/28/2023
13 Concepts for 04/31/2023 0.4 12
Special Effects

Prepare Concept
14 05/01/2023 05/03/2023 0.4 13
Arts for GUI
DEVELOP 3D
MODEL USING
3D GRAPHIC
APPLICATION

Computer Studies Department


ASIAN DEVELOPMENT FOUNDATION COLLEGE
Tacloban City

Preparing 3D
15 05/04/2023 05/05/2023 0.3 14
Document
Prepare Base
16 05/06/2023 05/07/2023 0.3 15
Mesh
17 Develop Mesh 05/08/2023 05/12/2023 0.7 16

18 Finalize Mesh 05/13/2023 05/17/2023 0.7 17


DEVELOP 3D
TEXTURES
USING GRAPHIC
APPLICATION
19 Prepare UV Map 05/18/2023 05/20/2023 0.4 18
Apply Color to
20 05/21/2023 05/23/2023 0.4 19
UV-Map
Prepare Final
21 Palette / Color 05/24/2023 05/28/2023 0.7 20
Map Sheet
22 Export UV-Map 05/29/2023 05/30/2023 0.3 20,21
Import UV-
23 05/31/2023 06/01/2023 0.3 22
texture
APPLY RIGGED
IN-GAME
ANIMATION
Import Textured
24 06/02/2023 06/03/2023 0.3 23
Model Asset
Create Bones /
25 06/04/2023 06/06/2023 0.4 24
Joints
Apply Rig to
26 06/07/2023 06/9/2023 0.4 25
Textured Model
Apply In game
27 06/10/2023 06/16/2023 1 26,25
Animation

B. SCHEDULE OF ACTIVITIES

Computer Studies Department


ASIAN DEVELOPMENT FOUNDATION COLLEGE
Tacloban City

Predecessor(s Duration Slack


ID ES EF Successor(s) LS LF
) Week(s) Time
1 -- 0.1 0 0.1 2 0 0.1 0
2 1 0.3 0.1 0.4 3,4 0.1 0.4 0
3 2 0.3 0.4 0.7 4 0.4 0.7 0
4 3,2 0.9 0.7 1.6 5 0.7 1.6 0
5 4 0.4 1.6 2 6 1.6 2 0
6 5 1 2 3 7 2 3 0
7 6 0.3 3 3.3 8,9 3 3.3 0
8 7 0.4 3.3 3.7 9,10 3.3 3.7 0
9 8 0.4 3.7 4 11 4.2 4.5 0
10 8 0.4 3.7 4.1 11 3.7 4.1 0
11 9,10 0.4 4.1 4.5 12 4.1 4.5 0
12 11,10 0.3 4.5 4.8 13 4.5 4.8 0
13 12 0.4 4.8 5.2 14 4.8 5.2 0
14 13 0.4 5.2 5.6 15 5.2 5.6 0
15 14 0.3 5.6 5.9 16 5.6 5.9 0
16 15 0.3 5.9 6.2 17 5.9 6.2 0
17 16 0.7 6.2 6.9 18 6.2 6.9 0
18 17 0.7 6.9 7.6 19 6.9 7.6 0
19 18 0.4 7.6 8 20 7.6 8 0
20 19 0.4 8 8.4 21,22 8 8.4 0
21 20 0.7 8.4 9.1 22 8.4 9.1 0
22 20,21 0.3 9.1 9.4 23 9.1 9.4 0
23 22 0.3 9.4 9.7 24 9.4 9.7 0
24 23 0.3 9.7 10 25 9.7 10 0
25 24 0.4 10 10.4 27,26 10 10.4 0
26 25 0.4 10.4 10.8 27 10.4 10.8 0
27 26,25 1 10.8 11.8 -- 10.8 11.8 0

C. PERT CPM DETAILED CHART

0 0.1 0
start
1

0.1 0 0.1

Computer Studies Department


ASIAN DEVELOPMENT FOUNDATION COLLEGE
Tacloban City

0.1
0.1
0.3

2
0.4 0.4
0

0.7 1.6
0.4 0.3 0.4 0.7 0.9 1.6 0.4
2 2
3 4 5
0.7 0.7 1.6 1.6
0 0 0

3 2
3 2
3.3
3.3 0.4 0.3 1
8 7 6
3.3 3.3 3 3
3.7 3.7
0 0 0

3.7
3.7

3.7 0.3 3.8 0.4


4.1
4 10
9 4.1 4.1
0.1 0

4.1
4.1
4.5 0.3 4.5 0.4

12 11
4.5
4.8 4.8
0 0 4.5

5.6
4.8 5.6
0.4 4.8 5.2
0.4 5.2 0.3
13 5.6 14 5.6 15
5.2
Computer Studies 5.2
Department 5.9 5.9
0 0 0
ASIAN DEVELOPMENT FOUNDATION COLLEGE
Tacloban City

6.9 6.2 5.9


0.7 6.9 0.7 6.2 5.9
0.3
18 17 16
7.6 7.6 6.9 6.9 6.2 6.2
0 0 0

7.6 8.4
7.6 0.4 8.4 0.4 8.4 8.4 0.7
3
19 20 21
8 8 8.8 8.8 9.1 9.1
0 0 0

9.7 9.1 0.3 9.1


9.7 0.3 9.4 0.3 9.4
24 23 22
10 10 9.7 9.7 9.4
0 0 0 9.4

10
10 0.4 10.4 0.4 10.4
Legend:
ES
25 26 D
LS
10.4 10.4
0 10.8 0 10.8 ID
EF LF
S

ES=Early Start LS=Late Start


end EF=Early Finish LF=Late Finish
S=Slack Time D=Duration
Critical Path:1,2,3,4,5,6,7,8,10,11,12,13,14,15,16,17,
Non Critical Line=
18,19,20,21,22,23,24,25,26,27
10.8 1 10.8
Critical Line=
27
=0.1,0.3,0.3,0.9,0.4,1,0.3,0.4,0.3,0.4,0.4,0.3,0.4,0.4,
11.8 0 11.8
0.3,0.3,0.3,0.7,0.7,0.4,0.4,0.7,0.3,0.3,0.3,0.4,0.4,1= 11.8

D. Gantt Chart

Computer Studies Department


Duration[week(s)]
ID Activity ASIAN DEVELOPMENT FOUNDATION COLLEGE
March April May June
Tacloban City
3 4 1 2 3 4 1 2 3 4 1 2
1 Project
Identification
2 Develop Look-
and-Feel
3 Draw and
Compile
Characters
4 Draw the
Gameworld
5 Draw and
Compile Other
Assets
6 Develop
Graphical User
Interface

7 Develop
Storyboard
Panels
8 Create
Narrative
Devices
9 Create Cut
Scenes
10 Prepare
Concept for
Characters
11 Prepare
Concept Art
for
Props/Objects
12 Prepare
Concept Art
for
Background
Layout
13 Prepare
Concepts For
Special Effects

14 Prepare
Concept Arts
for GUI
15 Preparing 3D
Document
16 Prepare Base
Mesh
17 Develop Mesh
18 Finalize Mesh
19 Prepare UV
Map
20 Apply Color to
UV-Map
21 Prepare Final
Palette/Color
Map Sheet
Computer Studies Department
22 Export UV-
Map
23 Import UV-
ASIAN DEVELOPMENT FOUNDATION COLLEGE
Tacloban City

I. Overview of Concept

The concept is to create a game that can be play online for car sellers that

provides engaging, relevant and personalized learning in opening and closing

conversation with the customers. The game is based on a realistic car stores. The

game will happen from a third person perspective. The learner will be evaluated

on credibility and the ability to sell a car.

II. Desired Outcomes

Car sellers will use sales model to spend time with customers to close deals.

III. Instructional Objectives

At the end of the game the learners will be:

- Proper words to use when talking to a Customer .

- Closing a deal with the customer

- Giving customer assurance of the products

- Steps in welcoming the customer.

IV. Tying Assessment to Gameplay

During the game the player will:

- know the right in closing the deals.

- Selecting the right opening time

- Track the number of sales

- Proper welcoming customers

- Knowing the types of cars

V. Gameplay Strategy

The learner should match the right dealing technique with the right phrase

from the buyer.

Computer Studies Department


ASIAN DEVELOPMENT FOUNDATION COLLEGE
Tacloban City

VI. Description of Characters

Characters Description Appearances

An hardworking staff. A man that bring always

Janitor That is approachable. If his mop bucket and

you have a question. soap.

An angry man who Wearing police uniform

Police always check the shops that has a muscular

business permit. body and an angry face.

A cool guy who love to


A tin guy that wears rip
drive cars. You can pay
Test Driver jeans and oversized
him to test drive your
shirt.
car.

An adult look that has


Main character of your
long hair and long
Mechanic own shop. Hi build and
beard. Has the shirt with
designs your car.
stain always.

VII. Game Environment

Store that has different types of cars. Different designs and brand.

VIII. Description Of How Game Is Played

Upon entering into the game the user shall agree 1st terms and condition.

Then the user will customize his/her own car shop after customizing the car shop

the user will welcome and talk to the customers that will enter the shop and the

user shall close a deal with the customer.

IX. Reward Structure

The user will received gold coin every time he/she closed a deal or sell a

car. The gold coin that they will get can buy a car that is better than the car they

Computer Studies Department


ASIAN DEVELOPMENT FOUNDATION COLLEGE
Tacloban City

sold. They can also use the coin to expand their car shop to have more cars. The

top 10 that has the highest sale in month will get expensive cars. It depends on

them if they gonna sell it or display it on the shop to get many customers.

X. Look and Feel of the Game

The goal is to have a realistic different cars and realistic 3d car store. the

user will be able to see the front and back of the cars.the environment will

contain 3d objects.

XI. Technical Specifications

This game will only run on android phones. This game need 4gb above

ram.this game only run on android 10 above. Better quality on the phone that

has amoled display and high resolution. This game need internet. You can use

google account to save your account in the game and to log in on different

devices.

Computer Studies Department

You might also like