Timeline 101
Timeline 101
Timeline 101
Tacloban City
IDTIMELINE
XII. Date Date Duration
Activities Predecessor(s)
Started Finished [Week(s)]
A. GAME PROJECT
Project SCHEDULE
1 03/23/2023 03/23/2023 0.1 --
Identification
Develop And
Conceptualize
Art Style
Develop Look-
2 03/24/2023 03/25/2023 0.3 1
and-Feel
Draw and
3 Compile 03/26/2023 03/27/2023 0.3 2
Characters
Draw the Game
4 03/28/2023 04/02/2023 0.9 3,2
World
Draw and
5 Compile other 04/03/2023 04/05/2023 0.4 4
Assets
Develop
6 Graphical User 04/06/2023 04/12/2023 1 5
Interface
CREATE
STORYBOARD
AND ASSET LIST
Develop
7 Storyboard 04/13/2023 04/14/2023 0.3 6
Panels
Create Narrative
8 04/15/2023 04/17/2023 0.4 7
Devices
Create Cut
9 04/18/2023 04/19/2023 0.3 8
Scenes
PREPARE ART
DOCUMENT
Prepare Concept
10 04/20/2023 04/22/2023 0.4 8
for Characters
Prepare Concept
11 art for 04/23/2023 04/25/2023 0.4 9, 10
Props/Objects
Prepare Concept
Art for
12 04/26/2023 04/27/2023 0.3 11,10
Background
Layout
Prepare
04/28/2023
13 Concepts for 04/31/2023 0.4 12
Special Effects
Prepare Concept
14 05/01/2023 05/03/2023 0.4 13
Arts for GUI
DEVELOP 3D
MODEL USING
3D GRAPHIC
APPLICATION
Preparing 3D
15 05/04/2023 05/05/2023 0.3 14
Document
Prepare Base
16 05/06/2023 05/07/2023 0.3 15
Mesh
17 Develop Mesh 05/08/2023 05/12/2023 0.7 16
B. SCHEDULE OF ACTIVITIES
0 0.1 0
start
1
0.1 0 0.1
0.1
0.1
0.3
2
0.4 0.4
0
0.7 1.6
0.4 0.3 0.4 0.7 0.9 1.6 0.4
2 2
3 4 5
0.7 0.7 1.6 1.6
0 0 0
3 2
3 2
3.3
3.3 0.4 0.3 1
8 7 6
3.3 3.3 3 3
3.7 3.7
0 0 0
3.7
3.7
4.1
4.1
4.5 0.3 4.5 0.4
12 11
4.5
4.8 4.8
0 0 4.5
5.6
4.8 5.6
0.4 4.8 5.2
0.4 5.2 0.3
13 5.6 14 5.6 15
5.2
Computer Studies 5.2
Department 5.9 5.9
0 0 0
ASIAN DEVELOPMENT FOUNDATION COLLEGE
Tacloban City
7.6 8.4
7.6 0.4 8.4 0.4 8.4 8.4 0.7
3
19 20 21
8 8 8.8 8.8 9.1 9.1
0 0 0
10
10 0.4 10.4 0.4 10.4
Legend:
ES
25 26 D
LS
10.4 10.4
0 10.8 0 10.8 ID
EF LF
S
D. Gantt Chart
7 Develop
Storyboard
Panels
8 Create
Narrative
Devices
9 Create Cut
Scenes
10 Prepare
Concept for
Characters
11 Prepare
Concept Art
for
Props/Objects
12 Prepare
Concept Art
for
Background
Layout
13 Prepare
Concepts For
Special Effects
14 Prepare
Concept Arts
for GUI
15 Preparing 3D
Document
16 Prepare Base
Mesh
17 Develop Mesh
18 Finalize Mesh
19 Prepare UV
Map
20 Apply Color to
UV-Map
21 Prepare Final
Palette/Color
Map Sheet
Computer Studies Department
22 Export UV-
Map
23 Import UV-
ASIAN DEVELOPMENT FOUNDATION COLLEGE
Tacloban City
I. Overview of Concept
The concept is to create a game that can be play online for car sellers that
conversation with the customers. The game is based on a realistic car stores. The
game will happen from a third person perspective. The learner will be evaluated
Car sellers will use sales model to spend time with customers to close deals.
V. Gameplay Strategy
The learner should match the right dealing technique with the right phrase
Store that has different types of cars. Different designs and brand.
Upon entering into the game the user shall agree 1st terms and condition.
Then the user will customize his/her own car shop after customizing the car shop
the user will welcome and talk to the customers that will enter the shop and the
The user will received gold coin every time he/she closed a deal or sell a
car. The gold coin that they will get can buy a car that is better than the car they
sold. They can also use the coin to expand their car shop to have more cars. The
top 10 that has the highest sale in month will get expensive cars. It depends on
them if they gonna sell it or display it on the shop to get many customers.
The goal is to have a realistic different cars and realistic 3d car store. the
user will be able to see the front and back of the cars.the environment will
contain 3d objects.
This game will only run on android phones. This game need 4gb above
ram.this game only run on android 10 above. Better quality on the phone that
has amoled display and high resolution. This game need internet. You can use
google account to save your account in the game and to log in on different
devices.