AOE 3 Cheat Codes
AOE 3 Cheat Codes
AOE 3 Cheat Codes
Rare Please Give me liberty or give me coin Nova & Orion A recent study indicated that 100% of herdables are obese Speed always wins Sooo Good Ya gotta make do with what ya got <censored> this is too hard tuck tuck tuck Shiver me Timpers! Where's that axe? <nature is cured>
Effect Reveals map (fog of war still there) Gives 10,000 food Gives 10,000 coin Gives 10,000 XP Fattens all animals on map Turns on 100x gather/build rates Turn on Musketeered! when you get killed by Musketeers Spawns the Mediocre Bombard at your Home City gather point Gives 10,000 wood Win in singleplayer Spawns a big red monster truck that can run over anything Destroys all the enemy boats on the map George Crushington Get 10,000 Wood
The line should look like this <skillpoints>xx</skillpoints>, where x is the number of skillpoints you currently have. Change the xx to a high number such as 999, save the file and start Age of Empires 3. Go into a skirmish game, go to manage your city and you will now have 999 unlock points to unlock various things for your city. Access Hidden Units in Editor There are several secret units that don't, at the moment of this writing, have a code to access them during games. Despite this, they can still be accessed in the editor through a simple process. First, place a unit on the map, then select the "Replace Unit" command under "Objects." In the drop down menu, select Fluffy, Flying Purple Tapir, Learicorn, George Crushington, Lazerbear, or Monster Truck A and then click replace unit.
Press [Enter] to display the chat window and type one of following codes to enable that particular cheat code. What code does Fatten animals on map 10,000 coin 10,000 food 10,000 wood 10,000 experience points Disable fog of war Win single player mission "Musketeer'ed!" when killed by Musketeers 100x gather/build rates Spawns Mediocre Bombard at Home City gather point Spawn big red monster truck
Code A recent study indicated that 100% of herdables are obes Give me liberty or give me coin Medium Rare Please <censored> Nova & Orion X marks the spot this is too hard Sooo Good speed always wins Ya gotta make do with what ya got tuck tuck tuck
Easy Leveling in Single Player: Open the sp_yourcityname_homecity.xml file in the My Documents\My Games\Age of Empires 3\Savegame (dont forget to make a back up first) folder, search for [level]. You will see something like this [level]xx[/level], put in 99 for the xx, save the file, go into the game and play a skirmish. Now you are level 99 ! Unlimited Resources: Utilize your text editor to edit the "proto.xml" file in the "data" directory in the game folder. REMEMBER: You may first need to uncheck the "Read Only" attribute of that
file's properties in Windows Explorer. Search for the text "CrateOf". You will find CrateofFood, CrateofCoin, CrateofWood, CrateofFoodLarge, CrafteofCoinLarge, and CrateofWoodLarge. For all these entries, find the tag "InitialResourceCount" and change the count to whatever desired. For example, the normal crates each have "100.000" of the resources. You can change the "100" to "99999.000", etc. Unlimited Unlock Points in Single player: Open the sp_yourcityname_homecity.xml file located in \My Documents\My Games\Age of Empires 3\Savegame (dont forget to make a backup of this file) find this line [skillpoints]. The line should look like this [skillpoints]xx[/skillpoints], where x is the number of skillpoints you currently have. Change the xx to a high number such as 999, save the file and start Age of Empires 3. Go into a skirmish game, go to manage your city and you will now have 999 unlock points to unlock various things for your city. Edit resources: REMEMBER: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "proto.xml" file in the "data" directory in the game folder. REMEMBER: You may first need to uncheck the "Read Only" attribute of that file's properties in Windows Explorer. Search for the text "CrateOf". You will find CrateofFood, CrateofCoin, CrateofWood, CrateofFoodLarge, CrafteofCoinLarge, and CrateofWoodLarge. For all these entries, find the tag "InitialResourceCount" and change the count to whatever desired. For example, the normal crates each have "100.000" of the resources. You can change the "100" to "99999.000", etc. Make sure you do this for all the crates; sometimes a map will give you a large crate of something, and smaller ones of something else, etc. This works best because every map you play in campaign or skirmish starts you with some "crates" of resources, which your settlers will gather out. This will edit the crates to have huge amounts of resources in them. However, it still takes a long time to get the resources out of the crate for the settlers, because there are so many. If you are impatient, search for "Settler" in the "proto.xml" file and find the tag for GatherCrate. Change the value to whatever desired, preferably something very high (for example, "99999"). They will pull the resources out of the crate instantly. God-like heroes: This is similar to the "Edit resources" trick, except only your side benefits not the CPU as well. This trick will enable your hero character to move very fast on the map; have lots of hit points; destroy any enemy unit/building in one click; etc. REMEMBER: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "proto.xml" file in the "data" directory in the game folder. Search for your hero's first name plus "SPC". For example, for "Amelia", it is "SPCAmelia". You should find something that looks like the following: </Unit> <Unit id ='458' name ='SPCAmelia'>
The XML tags of interests are as follows: <MaxVelocity>5.0000</MaxVelocity> <MaxRunVelocity>7.0000</MaxRunVelocity> <TurnRate>18.0000</TurnRate> <InitialHitpoints>850.0000</InitialHitpoints> <MaxHitpoints>850.0000</MaxHitpoints> <LOS>24.0000</LOS> <ProtoAction> <Name>BuildingAttack</Name> <Damage>14.000000</Damage> <DamageType>Siege</DamageType> <ROF>3.000000</ROF> </ProtoAction> <ProtoAction> <Name>DoubleBarrelAttack</Name> <Damage>750.000000</Damage> <DamageType>Ranged</DamageType> <MaxRange>16.000000</MaxRange> <ROF>3.000000</ROF> <DamageArea>1.000000</DamageArea> <DamageFlags>GAIAEnemy</DamageFlags> </ProtoAction> <ProtoAction> <Name>HandAttack</Name> <Damage>14.000000</Damage> <DamageType>Hand</DamageType> <ROF>1.500000</ROF> </ProtoAction> <ProtoAction> <Name>MusketAttack</Name> <Damage>16.000000</Damage> <DamageType>Ranged</DamageType> <MaxRange>16.000000</MaxRange> <ROF>3.000000</ROF> </ProtoAction> Change the above values to create a super hero, as follows. <MaxVelocity>50.0000</MaxVelocity> <MaxRunVelocity>70.0000</MaxRunVelocity> <TurnRate>68.0000</TurnRate> <InitialHitpoints>99999.0000</InitialHitpoints> <MaxHitpoints>99999.0000</MaxHitpoints> <LOS>99.0000</LOS> <ProtoAction>
<Name>BuildingAttack</Name> <Damage>9999.000000</Damage> <DamageType>Siege</DamageType> <ROF>1.000000</ROF> </ProtoAction> <ProtoAction> <Name>DoubleBarrelAttack</Name> <Damage>9999.000000</Damage> <DamageType>Ranged</DamageType> <MaxRange>50.000000</MaxRange> <ROF>1.000000</ROF> <DamageArea>1.000000</DamageArea> <DamageFlags>GAIAEnemy</DamageFlags> </ProtoAction> <ProtoAction> <Name>HandAttack</Name> <Damage>9999.000000</Damage> <DamageType>Hand</DamageType> <ROF>1.500000</ROF> </ProtoAction> <ProtoAction> <Name>MusketAttack</Name> <Damage>9999.000000</Damage> <DamageType>Ranged</DamageType> <MaxRange>50.000000</MaxRange> <ROF>1.000000</ROF> </ProtoAction> REMEMBER: Do not set the any of the <MaxVelocity>, <MaxRunVelocity>, or <TurnRate> values too high. This will cause your character to "jump" instantly from one spot to the next because their movement speed is so fast. This makes it difficult to move/track your character around the map. The <ROF> or rate of fire should be set to a low value. This acts as a delay. The lower the value, the lesser the delay. REMEMBER: You can test your changes while the game is running. Just save the current game. Switch over to your text editor. Make changes to proto.xml. Save proto.xml. Switch back to the game, then reload saved game. Invincible units: REMEMBER: This procedure involves editing a game file; create a backup copy of the file before proceeding. Utilize your text editor to edit the "proto.xml" file in the "data" directory in the game folder. Find a the heading for a unit in the file (for example, "Explorer"). Locate the area below the heading that starts with the <Flag> tags. Add a new line under that area with: <Flag>Invulnerable</Flag> <Flag>DoNotDieAtZeroHitpoints</Flag>
Easy experience points: To get easy experience for your home town, start a skirmish. Choose the sandbox difficulty setting and the smallest map. Win the game the fastest way possible. You will receive the usual experience, but can do this as many times as desired, resulting in lots of experience in a short amount of time. If desired, you also use the cheats to win the game easier. Revealing the entire map: Save your game and resign. The map will be shown to you as if you had lost. Then, just load the game and keep playing. Note that the map will be shown only between clicking to resign and choosing to quit. It will not continue like this when you start the loaded game.