Export Descr Unit
Export Descr Unit
Export Descr Unit
; ---
; Chivalry II: The Sicilian Vespers 3.3 - Darkage Era
; ---
;----------------------------------------------------------------------------------
-----
;
;Data entries are as follows
; Type The internal name of the unit. Note this not necessarily the same
as the on screen name
; dictionary The tag used to look up the on screen name
;
;Category and class define the rough type of the unit. They're used for setting
some default attributes and for
;determining where units go in formation amongst other things such as tags to
support AI army formation
; category infantry, cavalry, siege, handler, ship or non_combatant
; class light, heavy, missile or spearmen
;
; voice_type Used to determine the type of voice used by the unit
;
; soldier Name of the soldier model to use (from descr_models_battle.txt)
; followed by the number of ordinary soldiers in the unit
; followed by the number of extras (pigs dogs, elephants, chariots
artillery pieces etc attached to the unit)
; followed by the collision mass of the men. 1.0 is normal. [Only
applies to infantry]
; officer Name of officer model. There may be up to 0-3 officer lines per
unit
; ship Type of ship used if applicable
; engine Type of siege engine used by unit
; animal The type of (non ridden) animals used by the unit
; mount Type of animal or vehicle ridden on
;
; mount_effect Factors to add when in combat against enemy units that have the
specified mounts
; Up to three factors may be specified, which may be classes of
mount, or specific types
;
; attributes A miscellanious list of attributes and abilities the unit may have.
Including
; sea_faring = can board ships; can_swim = can swim across rivers
; hide_forest, hide_improved_forest, hide_anywhere = defines where
the unit can hide
; can_sap = Can dig tunnels under walls
; frighten_foot, frighten_mounted = Cause fear to certain nearby unit
types
; can_run_amok = Unit may go out of control when riders lose control
of animals
; general_unit = The unit can be used for a named character's
bodyguard
; cantabrian_circle = The unit has this special ability
; no_custom = The unit may not be selected in custom battles
; command = The unit carries a legionary eagle, and gives bonuses to
nearby units
; mercenary_unit = The unit is s mercenary unit available to all
factions
; is_peasant = unknown
; druid = Can do a special morale raising chant
; power_charge = unkown
; free_upkeep_unit = Unit can be supported free in a city
;
; formation soldier spacing (in metres) side to side, then front to back for
close formation
; followed by the same measurements in loose formation.
; followed by the default number of ranks for the unit
; followed by the formations possible for the unit. One or two of
; square, horde, schiltrom, shield_wall, phalanx, testudo, or wedge
;
; stat_health Hit points of man, followed by hit points of mount or attached
animal (if applicable)
; Ridden horses and camels do not have separate hit points
;
;Details of unit's primary weapon. If the unit has a missile weapon it must be the
primary
; stat_pri From left to right
; attack factor
; attack bonus factor if charging
; missile type fired (no if not a missile weapon type)
; range of missile
; amount of missile ammunition per man
; Weapon type = melee, thrown, missile, or siege_missile
; Tech type = simple, other, blade, archery or siege
; Damage type = piercing, blunt, slashing or fire. (I don't think
this is used anymore)
; Sound type when weapon hits = none, knife, mace, axe, sword, or
spear
; Optional. Name of effect to play when weapon fires
; Min delay between attacks (in 1/10th of a second)
; Skeleton compensation factor in melee. Should be 1
; stat_pri_ex Optional. attack bonus vs mounted, defence bonus vs mounted, armour
penetration
; stat_pri_attr
; primary weapon attributes any or all of
; ap = armour piercing. Only counts half of target's armour
; bp = body piercing. Missile can pass through men and hit those
behind
; spear = Used for long spears. Gives bonuses fighting cavalry,
and penalties against infantry
; long_pike = Use very long pikes. Phalanx capable units only
; short_pike = Use shorter than normal spears.
; prec = Missile weapon is only thrown/ fired just before
charging into combat
; thrown = The missile type if thrown rather than fired
; launching = attack may throw target men into the air
; area = attack affects an area, not just one man
; spear & light_spear = The unit when braced has various
protecting mechanisms versus cavalry charges from the front
; spear_bonus_x = attack bonus against cavalry. x = 2, 4, 6, 8,
10 or 12
;
;Details of secondary weapons. If the unit rides on, or has attached animals or
vehicles
;then the secondary weapon details refer to their attacks. If the unit has missile
weapons
;the secondary weapon will be the one used for melee
;If the unit has a primary melee weapon, it may have a secondary side arm
; stat_sec As per stat_pri (a value of no means no secondary weapon)
; stat_sec_ex as per stat_pri_ex
; stat_sec_attr As per stat_pri_attr
; stat_ter As per stat_pri If there is no ternary weapon, then there are no
ternary data entries
; stat_ter_ex as per stat_pri_ex
; stat_ter_attr As per stat_pri_attr
;
; stat_pri_armour Details of the man's defences
; armour factor
; defensive skill factor (not used when shot at)
; shield factor (only used for attacks from the front of left)
; sound type when hit = flesh, leather, or metal
; stat_armour_ex Details of the man's defences
; armour factor. 4 values. First for base value, then 3 upgrade
levels
; defensive skill factor (not used when shot at)
; shield factors. First for melee, second for missile fire
; sound type when hit = flesh, leather, or metal
;
; stat_sec_armour Details of animal's or vehicle's defenses (note riden horses do
not have a separate defence)
; As per stat_pri_armour, except that the shield entry is ommited
;
; stat_heat Extra fatigue suffered by the unit in hot climates
;
; stat_ground Combat modifiers on different ground types. From left to right
; scrub, sand, forest, snow
; stat_mental The base morale level, followed by discipline and training
; discipline may be normal, low, disciplined or impetuous.
Impetuous units may charge without orders
; training determines how tidy the unit's formation is.
Discipline the response to morale SHOCKS
; optional lock_morale stops unit from ever routing
;
; stat_charge_distance Distance from the enemy that the unit will begin charging
; stat_fire_delay Extra delay over that imposed by animation, hetween volleys
;
; stat_food No longer used
; stat_cost Number of turns to build,
; Cost of unit to construct
; Cost of upkeep
; Cost of upgrading weapons
; Cost of upgrading armour
; Cost for custom battles
; stat_stl Number of soldiers needed for unit to count as alive
; armour_ug_levels Smith level needed for each armour upgrade
; armour_ug_models Body for each upgrade level
; stat_ownership List of factions and cultures that may have this unit
; era 0, Optional List of factions that use this in multiplayer era 0
; era 1, Optional List of factions that use this in multiplayer era 1
; era 2, Optional List of factions that use this in multiplayer era 2
; info_pic_dir Optional. Dir to find the info pic in (instead of faction dir)
; card_pic_dir Optional. Dir to find the unit card in (instead of faction dir)
; unit_info Info for unit info panel. Melee attack, missile attack, defence
type baghlah
dictionary baghlah ; Baghlah
category ship
class light
voice_type Light
soldier Peasants, 50, 0, 1
ship heavy warship
attributes sea_faring, can_withdraw
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 18, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 22, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 22, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 4, 1150, 350, 250, 250, 1150, 4, 280
armour_ug_levels 0
armour_ug_models Peasants
ownership egypt, turks, moors
;unit_info 18, 0, 22
recruit_priority_offset 0
type caravel
dictionary caravel ; Caravel
category ship
class light
voice_type Light
soldier Peasants, 30, 0, 1
ship heavy warship
attributes sea_faring, can_withdraw
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 16, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 16, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 15, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 6, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 3, 850, 275, 200, 200, 850, 4, 210
armour_ug_levels 0
armour_ug_models Peasants
ownership portugal, spain
;unit_info 15, 0, 15
recruit_priority_offset 0
type carrack
dictionary carrack ; Carrack
category ship
class light
voice_type Light
soldier Peasants, 50, 0, 1
ship heavy warship
attributes sea_faring, can_withdraw
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 30, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 30, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 30, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 4, 1400, 350, 250, 250, 1500, 4, 370
armour_ug_levels 0
armour_ug_models Peasants
ownership northern_european, venice, sicily, milan, papal_states,
eastern_european, greek, normans
;unit_info 30, 0, 30
recruit_priority_offset 0
type cog
dictionary cog ; Cog
category ship
class light
voice_type Light
soldier Peasants, 20, 0, 1
ship light warship
attributes sea_faring, can_withdraw
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 5, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 8, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 8, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 5, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 3, 475, 150, 100, 100, 500, 4, 120
armour_ug_levels 0
armour_ug_models Peasants
ownership england, hre, saxons, france, antioch, jerusalem, scotland,
hungary, poland, serbia, portugal, spain, normans, denmark
;unit_info 5, 0, 8
recruit_priority_offset 0
type dhow
dictionary dhow ; Dhow
category ship
class light
voice_type Light
soldier Peasants, 20, 0, 1
ship light warship
attributes sea_faring, can_withdraw
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 6, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 7, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 6, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 6, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 3, 430, 150, 100, 100, 470, 4, 110
armour_ug_levels 0
armour_ug_models Peasants
ownership middle_eastern
;unit_info 5, 0, 6
recruit_priority_offset 0
type dragon boat
dictionary dragon_boat ; Dragon Boat
category ship
class light
voice_type Light
soldier Peasants, 30, 0, 1
ship light warship
attributes sea_faring, can_withdraw
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 12, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 10, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 10, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 9, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 500, 165, 150, 150, 670, 4, 160
armour_ug_levels 0
armour_ug_models Peasants
ownership denmark
;unit_info 12, 0, 10
recruit_priority_offset 0
type dromon
dictionary dromon ; Dromon
category ship
class light
voice_type Light
soldier Peasants, 30, 0, 1
ship light warship
attributes sea_faring, can_withdraw
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 7, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 10, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 9, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
;stat_cost 3, 500, 175, 100, 100, 600, 4, 150
stat_cost 3, 1000, 350, 100, 100, 600, 4, 150
armour_ug_levels 0
armour_ug_models Peasants
ownership greek
;unit_info 7, 0, 9
recruit_priority_offset 0
type galleass
dictionary galleass ; Galleass
category ship
class light
voice_type Light
soldier Peasants, 40, 0, 1
ship light warship
attributes sea_faring, can_withdraw
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 26, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 20, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 20, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 10, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 4, 1050, 250, 200, 200, 1150, 4, 280
armour_ug_levels 0
armour_ug_models Peasants
ownership venice
;unit_info 26, 0, 20
recruit_priority_offset 0
type galley
dictionary galley ; Galley
category ship
class light
voice_type Light
soldier Peasants, 20, 0, 1
ship light warship
attributes sea_faring, can_withdraw
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 10, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 8, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 7, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 9, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 3, 420, 140, 100, 100, 520, 4, 130
armour_ug_levels 0
armour_ug_models Peasants
ownership milan, papal_states, sicily, venice
;unit_info 8, 0, 7
recruit_priority_offset 0
type holk
dictionary holk ; Holk
category ship
class light
voice_type Light
soldier Peasants, 30, 0, 1
ship light warship
attributes sea_faring, can_withdraw
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 12, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 12, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 12, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 3, 700, 225, 150, 150, 670, 4, 160
armour_ug_levels 0
armour_ug_models Peasants
ownership poland, serbia, russia, bulgaria, england, saxons, france,
antioch, jerusalem, hre, scotland, denmark
;unit_info 10, 0, 12
recruit_priority_offset 0
type ladya
dictionary ladya ; Lad'Ya
category ship
class light
voice_type Light
soldier Peasants, 30, 0, 1
ship light warship
attributes sea_faring, can_withdraw
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 10, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 5, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 4, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 6, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 3, 350, 150, 100, 100, 570, 4, 140
armour_ug_levels 0
armour_ug_models Peasants
ownership russia, bulgaria
;unit_info 10, 0, 4
recruit_priority_offset 0
type lanternas
dictionary lanternas ; Lanternas
category ship
class light
voice_type Light
soldier Peasants, 40, 0, 1
ship light warship
attributes sea_faring, can_withdraw
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 18, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 18, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 18, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 10, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 4, 900, 275, 200, 200, 970, 4, 240
armour_ug_levels 0
armour_ug_models Peasants
ownership hungary, greek, egypt, moors, turks, milan, papal_states,
portugal, sicily, spain, normans
;unit_info 18, 0, 18
recruit_priority_offset 0
type longboat
dictionary longboat ; Longboat
category ship
class light
voice_type Light
soldier Peasants, 20, 0, 1
ship light warship
attributes sea_faring, can_withdraw
formation 50, 50, 75, 75, 1, square
stat_health 1, 0
stat_pri 12, 0, no, 0, 0, melee, melee_simple, slashing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 0, 12, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 5, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, 0, 0
stat_mental 12, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 350, 135, 100, 100, 500, 4, 120
armour_ug_levels 0
armour_ug_models Peasants
ownership denmark
;unit_info 8, 0, 5
recruit_priority_offset 0
;----------------DISMOUNTED BODYGUARDS-------------------------------
;----------------MOUNTED----------------------------------
type EE Bodyguard
dictionary EE_Bodyguard ; General's Bodyguard
category cavalry
class heavy
voice_type General
banner faction main_cavalry
banner holy crusade_cavalry
soldier EE_Bodyguard, 8, 0, 1.3
mount heavy horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, very_hardy, can_withdraw, general_unit,
frighten_foot, command
formation 2, 4.4, 3, 6, 2, square
stat_health 2, 0
stat_pri 7, 11, no, 0, 0, melee, melee_blade, piercing, spear, 25, 0.9
;stat_pri_ex 0, 0, 0
stat_pri_attr ap
stat_sec 8, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1.2
;stat_sec_ex 0, 0, 0
stat_sec_attr ap
stat_pri_armour 11, 8, 4, metal
;stat_armour_ex 7, 8, 0, 0, 7, 4, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 0, -2, -4, 0
stat_mental 12, normal, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 3600, 200, 120, 95, 820, 1, 200
armour_ug_levels 3, 4
;armour_ug_models EE_Bodyguard, EE_Bodyguard_ug1
armour_ug_models rus_bodyguard_cav_sp_ug0, rus_bodyguard_cav_sp_ug1
ownership russia, antioch, poland, serbia
era 0 russia, antioch, poland, serbia
era 1 russia
;unit_info 14, 0, 36
recruit_priority_offset 0
type NE Bodyguard
dictionary NE_Bodyguard ; General's Bodyguard
category cavalry
class heavy
voice_type General
banner faction main_cavalry
banner holy crusade_cavalry
soldier NE_Bodyguard, 8, 0, 1.3
mount heavy horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, very_hardy, can_withdraw, general_unit,
frighten_foot, command
formation 2, 4.4, 3, 6, 2, square
stat_health 2, 0
stat_pri 7, 11, no, 0, 0, melee, melee_blade, piercing, spear, 25, 0.9
;stat_pri_ex 0, 0, 0
stat_pri_attr ap
stat_sec 8, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1.2
;stat_sec_ex 0, 0, 0
stat_sec_attr ap
stat_pri_armour 11, 8, 4, metal
;stat_armour_ex 7, 8, 0, 0, 5, 4, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 0, -2, -4, 0
stat_mental 12, normal, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 3600, 200, 120, 95, 820, 1, 200
armour_ug_levels 3, 4
armour_ug_models Seigneurs, NE_Bodyguard
ownership scotland, france, jerusalem, hre, saxons, slave, normans
era 0 scotland, france, jerusalem, hre, saxons, normans
era 1 scotland, france, jerusalem, hre, saxons, normans
;unit_info 13, 0, 32
recruit_priority_offset 0
type SE Bodyguard
dictionary SE_Bodyguard ; General's Bodyguard
category cavalry
class heavy
voice_type General
banner faction main_cavalry
banner holy crusade_cavalry
soldier SE_Bodyguard, 8, 0, 1.3
mount heavy horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, very_hardy, can_withdraw, general_unit,
frighten_foot, command
formation 2, 4.4, 3, 6, 2, square
stat_health 2, 0
stat_pri 7, 11, no, 0, 0, melee, melee_blade, piercing, spear, 25, 0.9
;stat_pri_ex 0, 0, 0
stat_pri_attr ap
stat_sec 8, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1.2
;stat_sec_ex 0, 0, 0
stat_sec_attr ap
stat_pri_armour 11, 8, 4, metal
;stat_armour_ex 7, 8, 0, 0, 5, 4, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 0, 0, -4, 0
stat_mental 12, normal, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 3600, 200, 120, 95, 820, 1, 200
armour_ug_levels 3, 4
armour_ug_models Seigneurs, SE_Bodyguard
ownership spain, portugal, milan, venice, papal_states, sicily
era 0 spain, portugal, milan, venice, papal_states
era 1 spain, portugal, milan, venice, papal_states
;unit_info 13, 0, 32
recruit_priority_offset 0
type ME Bodyguard
dictionary ME_Bodyguard ; Bodyguard
category cavalry
class heavy
voice_type General
banner faction main_cavalry
banner holy crusade_cavalry
soldier ME_Bodyguard, 8, 0, 1.5
mount eastern armoured horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, hardy, can_withdraw, general_unit,
frighten_foot, command
formation 2, 4.4, 3, 6, 2, square
stat_health 2, 0
stat_pri 7, 14, no, 0, 0, melee, melee_blade, piercing, spear, 25, 0.9
;stat_pri_ex 0, 0, 0
stat_pri_attr ap
stat_sec 8, 5, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap
stat_pri_armour 14, 8, 2, metal
;stat_armour_ex 7, 8, 0, 0, 7, 4, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, 1, -6, -1
stat_mental 12, disciplined, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 4000, 200, 120, 95, 900, 1, 220
armour_ug_levels 3, 4
armour_ug_models ME_Bodyguard, ME_Bodyguard_ug1
ownership moors, egypt, turks
era 0 moors, egypt, turks
era 1 moors, egypt, turks
;unit_info 14, 0, 36
recruit_priority_offset 0
;----------------Knights, E-H-(L)---------------------------------
;----------------Knights, H-L-----------------------------
;----------------Knights/Heavy Cav, L
type Lancers
dictionary Lancers ; Lancers
category cavalry
class heavy
voice_type Heavy
banner faction main_cavalry
banner holy crusade_cavalry
soldier Lancers, 20, 0, 1.5
mount armoured horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge,
knight, frighten_foot, command
formation 2, 4.4, 3, 6, 2, square, wedge
stat_health 2, 0
stat_pri 6, 14, no, 0, 0, melee, melee_blade, piercing, spear, 25, 0.9
;stat_pri_ex 0, 0, 0
stat_pri_attr ap
stat_sec 6, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1.1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap
stat_pri_armour 14, 8, 1, metal
;stat_armour_ex 11, 0, 0, 0, 5, 0, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 6
stat_ground 0, -2, -4, 0
stat_mental 12, impetuous, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1300, 340, 130, 100, 930, 4, 230
armour_ug_levels 6
armour_ug_models Lancers
ownership france
era 2 france
;unit_info 13, 0, 16
recruit_priority_offset 30
type Gendarmes
dictionary Gendarmes ; Gendarmes
category cavalry
class heavy
voice_type Heavy
banner faction main_cavalry
banner holy crusade_cavalry
soldier Gendarmes, 20, 0, 1.4
mount mailed horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, very_hardy, can_withdraw,
can_formed_charge, knight, frighten_foot, command
formation 2, 4.4, 3, 6, 2, square, wedge
stat_health 2, 0
stat_pri 6, 12, no, 0, 0, melee, melee_blade, piercing, spear, 25, 0.9
;stat_pri_ex 0, 0, 0
stat_pri_attr ap
stat_sec 6, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1.1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap
stat_pri_armour 13, 7, 1, metal
;stat_armour_ex 11, 0, 0, 0, 4, 0, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 6
stat_ground 0, -2, -4, 0
stat_mental 10, normal, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1200, 300, 130, 100, 770, 4, 190
armour_ug_levels 6
armour_ug_models Gendarmes
ownership france, spain
era 2 france, spain
;unit_info 10, 0, 15
recruit_priority_offset 30
; Euro:
type Conquistadores
dictionary Conquistadores ; Conquistadores
category cavalry
class heavy
voice_type Heavy
banner faction main_cavalry
banner holy crusade_cavalry
soldier Conquistadores, 20, 0, 1.1
mount heavy horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, very_hardy, can_withdraw,
can_formed_charge, frighten_foot, command
formation 2, 4.4, 3, 6, 2, square, wedge
stat_health 2, 0
stat_pri 6, 11, no, 0, 0, melee, melee_blade, piercing, spear, 25, 0.9
;stat_pri_ex 0, 0, 0
stat_pri_attr ap
stat_sec 6, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap
stat_pri_armour 13, 6, 2, metal
;stat_armour_ex 7, 8, 0, 0, 6, 4, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 0, 0, -4, 0
stat_mental 10, normal, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1200, 325, 130, 100, 880, 4, 220
armour_ug_levels 3, 4
armour_ug_models Conquistadores, Conquistadores_ug1
ownership spain, portugal
era 2 spain, portugal
;unit_info 13, 0, 17
recruit_priority_offset 20
type Huscarls
dictionary Huscarls ; Huscarls
category cavalry
class heavy
voice_type Heavy
banner faction main_cavalry
banner holy crusade_cavalry
soldier Huscarls, 24, 0, 1.1
mount heavy horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, can_withdraw, can_formed_charge,
frighten_foot, command, very_hardy
formation 2, 4.4, 3, 6, 3, square, wedge
stat_health 1, 0
stat_pri 7, 8, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 5, 7, 4, metal
;stat_armour_ex 5, 7, 0, 0, 7, 4, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, -2, -4, 0
stat_mental 8, normal, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 800, 200, 120, 95, 690, 4, 170
armour_ug_levels 2, 3
;armour_ug_models Huscarls, Huscarls_ug1
armour_ug_models mounted_karlar, mounted_karlar
ownership denmark, slave
era 0 denmark
era 1 denmark
;unit_info 11, 0, 16
recruit_priority_offset 10
; East-Euro:
type Druzhina
dictionary Druzhina ; Druzhina
category cavalry
class heavy
voice_type Heavy
banner faction main_cavalry
banner holy crusade_cavalry
soldier Druzhina, 24, 0, 1.1
mount heavy horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, can_withdraw, can_formed_charge,
frighten_foot, command, very_hardy
formation 2, 4.4, 3, 6, 3, square, wedge
stat_health 2, 0
stat_pri 6, 9, no, 0, 0, melee, melee_blade, piercing, spear, 25, 0.9
;stat_pri_ex 0, 0, 0
stat_pri_attr ap
stat_sec 7, 5, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap
stat_pri_armour 7, 6, 4, metal
;stat_armour_ex 5, 7, 0, 0, 6, 4, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, -2, -4, 0
stat_mental 8, normal, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 800, 200, 120, 95, 690, 4, 170
armour_ug_levels 2, 3
armour_ug_models rus_druz_senior_cav_sp_sw_ug0, rus_druz_senior_cav_sp_sw_ug1
ownership russia, antioch
era 0 russia, antioch
era 1 russia
;unit_info 11, 0, 15
recruit_priority_offset 10
type Kataphractoi
dictionary Kataphractoi ; Kataphractoi
category cavalry
class heavy
voice_type Heavy
banner faction main_cavalry
banner holy crusade_cavalry
soldier Kataphractoi, 16, 0, 1.5
mount eastern armoured horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge,
frighten_foot, command
formation 2, 4.4, 3, 6, 3, square, wedge
stat_health 2, 0
stat_pri 6, 14, no, 0, 0, melee, melee_blade, piercing, spear, 25, 0.9
;stat_pri_ex 0, 0, 0
stat_pri_attr ap
stat_sec 7, 5, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap
stat_pri_armour 14, 7, 2, metal
;stat_armour_ex 8, 9, 0, 0, 5, 3, 3, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -4, 0
stat_mental 11, disciplined, highly_trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
;stat_cost 1, 1350, 350, 130, 100, 790, 4, 190
stat_cost 2, 2700, 700, 130, 100, 790, 4, 190
armour_ug_levels 4, 5
armour_ug_models Kataphractoi, Kataphractoi_ug1
ownership byzantium
era 0 byzantium
era 1 byzantium
era 2 byzantium
;unit_info 10, 0, 16
recruit_priority_offset 20
type Latinkon
dictionary Latinkon ; Latinkon
category cavalry
class heavy
voice_type Heavy
banner faction main_cavalry
banner holy crusade_cavalry
soldier Latinkon, 20, 0, 1.2
mount heavy horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, very_hardy, can_withdraw,
can_formed_charge, frighten_foot, command
formation 2, 4.4, 3, 6, 2, square, wedge
stat_health 2, 0
stat_pri 7, 11, no, 0, 0, melee, melee_blade, piercing, spear, 25, 0.9
;stat_pri_ex 0, 0, 0
stat_pri_attr ap
stat_sec 7, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1.1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap
stat_pri_armour 9, 7, 4, metal
;stat_armour_ex 7, 8, 0, 0, 4, 4, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 0, -2, -4, 0
stat_mental 10, impetuous, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1275, 325, 120, 95, 730, 4, 180
armour_ug_levels 3, 4
armour_ug_models Latinkon, Latinkon_ug1
ownership byzantium
era 1 byzantium
era 2 byzantium
;unit_info 10, 0, 15
recruit_priority_offset 10
type Condottieri
dictionary Condottieri ; Condottieri
category cavalry
class heavy
voice_type Heavy
accent Mediterranean
banner faction main_cavalry
banner holy crusade_cavalry
soldier Condottieri, 24, 0, 1.2
mount heavy horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, very_hardy, can_withdraw,
can_formed_charge, mercenary_unit, frighten_foot
formation 2, 4.4, 3, 6, 2, square, wedge
stat_health 2, 0
stat_pri 5, 9, no, 0, 0, melee, melee_blade, piercing, spear, 25, 0.9
;stat_pri_ex 0, 0, 0
stat_pri_attr ap
stat_sec 4, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1.1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap
stat_pri_armour 8, 4, 3, metal
;stat_armour_ex 9, 0, 0, 0, 3, 3, 3, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, 0, -4, 0
stat_mental 8, disciplined, highly_trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 950, 225, 100, 75, 520, 4, 130
armour_ug_levels 5
armour_ug_models Condottieri
ownership slave, sicily
era 2 sicily, papal_states
;unit_info 8, 0, 15
recruit_priority_offset 0
;----------------Melee Cavalry
type Hobilars
dictionary Hobilars ; Hobilars
category cavalry
class light
voice_type Light
banner faction main_cavalry
banner holy crusade_cavalry
soldier Hobilars, 28, 0, 1.1
mount pony
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, can_withdraw, can_formed_charge, hardy
formation 2, 4.4, 3, 6, 4, square
stat_health 1, 0
stat_pri 2, 6, no, 0, 0, melee, melee_blade, piercing, spear, 25, 0.9
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 2, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 4, 3, 5, metal
;stat_armour_ex 4, 5, 0, 0, 3, 0, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 0, -2, -4, 0
stat_mental 4, low, untrained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 450, 175, 100, 75, 470, 4, 110
armour_ug_levels 2, 3
armour_ug_models Ridehere, Ridehere
ownership england, slave
era 0 england
era 1 england
;unit_info 7, 0, 7
recruit_priority_offset 0
type Reiters
dictionary Reiters ; Reiters
category cavalry
class missile
voice_type Heavy
banner faction main_cavalry
banner holy crusade_cavalry
soldier Reiters, 28, 0, 1.1
mount heavy horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, very_hardy, can_withdraw,
can_formed_charge, gunpowder_unit, start_not_skirmishing, guncavalry, frighten_foot
formation 2, 4.4, 3, 6, 4, square
stat_health 1, 0
stat_pri 25, 1, pistol_bullet, 65, 4, missile, missile_gunpowder, piercing,
none, musket_shot_set, 25, 0.9
;stat_pri_ex 0, 0, 0
stat_pri_attr ap
stat_sec 5, 6, no, 0, 0, melee, melee_blade, piercing, spear, 25, 0.9
;stat_sec_ex 0, 0, 0
stat_sec_attr ap
stat_pri_armour 11, 6, 1, metal
;stat_armour_ex 7, 8, 0, 0, 6, 0, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 0, -2, -4, 0
stat_mental 9, normal, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 850, 225, 120, 95, 920, 4, 230
armour_ug_levels 3, 4
armour_ug_models Reiters, Reiters_ug1
ownership hre
era 2 hre
;unit_info 11, 20, 13
recruit_priority_offset 0
type Stradiots
dictionary Stradiots ; Stradiots
category cavalry
class light
voice_type Light
banner faction main_cavalry
banner holy crusade_cavalry
soldier Stradiots, 28, 0, 1.1
mount pony ; was fast
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, very_hardy, can_withdraw,
can_formed_charge
formation 2, 4.4, 3, 6, 3, square
stat_health 1, 0
stat_pri 5, 9, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr ap
stat_sec 5, 4, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap
stat_pri_armour 4, 5, 1, leather
;stat_armour_ex 4, 5, 0, 0, 6, 0, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 0, -2, -4, 0
stat_mental 8, normal, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 700, 195, 120, 95, 610, 4, 150
armour_ug_levels 1, 2
armour_ug_models Stradiots, Stradiots_ug1
ownership venice
era 2 venice
;unit_info 11, 0, 10
recruit_priority_offset 0
type Hussars
dictionary Hussars ; Hussars
category cavalry
class light
voice_type Heavy
banner faction main_cavalry
banner holy crusade_cavalry
soldier Hussars, 32, 0, 1.1
mount heavy horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, very_hardy, can_withdraw,
can_formed_charge
formation 2, 4.4, 3, 6, 2, square
stat_health 1, 0
stat_pri 5, 9, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr ap
stat_sec 5, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap
stat_pri_armour 4, 5, 4, metal
;stat_armour_ex 5, 6, 0, 0, 6, 4, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, -2, -4, 0
stat_mental 9, normal, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 800, 200, 130, 100, 750, 4, 180
armour_ug_levels 2, 3
armour_ug_models Hussars, Hussars_ug1
ownership poland, hungary
era 2 poland, hungary
;unit_info 13, 0, 15
recruit_priority_offset 0
type Scouts
dictionary Scouts ; Scouts
category cavalry
class light
voice_type Light
banner faction main_cavalry
banner holy crusade_cavalry
soldier Scouts, 28, 0, 1.1
mount pony
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, can_withdraw, can_formed_charge, hardy
formation 2, 4.4, 3, 6, 4, square
stat_health 1, 0
stat_pri 2, 6, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 4, 2, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap
stat_pri_armour 3, 3, 3, leather
;stat_armour_ex 4, 5, 0, 0, 3, 4, 4, leather
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 0, -2, -4, 0
stat_mental 4, normal, untrained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 380, 160, 90, 70, 410, 4, 100
armour_ug_levels 1, 2
armour_ug_models Scouts, Scouts_ug1
ownership denmark
era 0 denmark
era 1 denmark
;unit_info 7, 0, 11
recruit_priority_offset 0
;----------------Range Cavalry
type Jinetes
dictionary Jinetes ; Jinetes
category cavalry
class missile
voice_type Light
banner faction main_cavalry
banner holy crusade_cavalry
soldier Jinetes, 28, 0, 1
mount pony ; was fast
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, very_hardy, can_withdraw
formation 2, 4.4, 3, 6, 3, square
stat_health 1, 0
stat_pri 11, 1, javelin, 45, 6, thrown, missile_mechanical, piercing, spear,
25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr ap, thrown
stat_sec 3, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap
stat_pri_armour 3, 4, 4, leather
;stat_armour_ex 4, 5, 0, 0, 7, 4, 4, leather
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, -4, 0
stat_mental 7, normal, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 485, 175, 100, 75, 520, 4, 130
armour_ug_levels 1, 2
armour_ug_models Jinetes, Jinetes_ug1
ownership spain, portugal, slave, normans
era 0 spain, portugal, normans
era 1 spain, portugal, normans
;unit_info 9, 8, 15
recruit_priority_offset 10
type Kazaks
dictionary Kazaks ; Kazaks
category cavalry
class missile
voice_type Light
banner faction main_cavalry
banner holy crusade_cavalry
soldier Kazaks, 32, 0, 1
mount fast pony
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, can_withdraw, cantabrian_circle,
very_hardy
formation 2, 4.4, 3, 6, 3, square
stat_health 1, 0
stat_pri 4, 1, arrow, 145, 45, missile, missile_mechanical, piercing, none,
25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 5, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 1, 5, 1, flesh
;stat_armour_ex 0, 4, 0, 0, 3, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, -6, 1
stat_mental 7, normal, untrained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 350, 160, 90, 70, 380, 4, 90
armour_ug_levels 0, 1
armour_ug_models suz_tatar_cav_a_sw_ug0, suz_tatar_cav_a_sw_ug0
;armour_ug_models rus_militia_junior_c_ug0, rus_militia_junior_c_ug1
ownership russia, slave
era 0 russia
era 1 russia
;unit_info 6, 6, 3
recruit_priority_offset 0
type Skythikon
dictionary Skythikon ; Skythikon
category cavalry
class missile
voice_type Light
banner faction main_cavalry
banner holy crusade_cavalry
soldier Skythikoi, 28, 0, 1
mount fast pony
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, can_withdraw, cantabrian_circle,
very_hardy
formation 2, 4.4, 3, 6, 3, square
stat_health 1, 0
stat_pri 4, 1, arrow, 155, 45, missile, missile_mechanical, piercing, none,
25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 3, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 1, 5, 1, flesh
;stat_armour_ex 0, 4, 0, 0, 3, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 0, -4, 0
stat_mental 4, normal, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 495, 185, 90, 70, 380, 4, 90
armour_ug_levels 0, 1
armour_ug_models Skythikoi, Skythikoi
ownership byzantium, slave
era 0 byzantium
era 1 byzantium
era 2 byzantium
;unit_info 6, 6, 3
recruit_priority_offset 10
type Magyar Cavalry
dictionary Magyar_Cavalry ; Magyar Cavalry
category cavalry
class missile
voice_type Light
banner faction main_cavalry
banner holy crusade_cavalry
soldier Magyar_Cavalry, 32, 0, 1
mount fast pony
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, can_withdraw, cantabrian_circle,
very_hardy
formation 2, 4.4, 3, 6, 3, square
stat_health 1, 0
stat_pri 4, 1, arrow, 155, 45, missile, missile_mechanical, piercing, none,
25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 4, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 4, 4, 1, leather
;stat_armour_ex 4, 5, 0, 0, 3, 0, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 0, -2, -4, 0
stat_mental 7, normal, untrained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 400, 175, 90, 70, 400, 4, 100
armour_ug_levels 1, 2
armour_ug_models Magyar_Cavalry, Magyar_Cavalry_ug1
ownership hungary, slave
era 0 hungary
era 1 hungary
era 2 hungary
;unit_info 6, 6, 7
recruit_priority_offset 10
type Vardariotai
dictionary Vardariotai ; Vardariotai
category cavalry
class missile
voice_type Light
banner faction main_cavalry
banner holy crusade_cavalry
soldier Vardariotai, 28, 0, 1
mount pony ; was fast
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, very_hardy, can_withdraw
formation 2, 4.4, 3, 6, 3, square
stat_health 1, 0
stat_pri 6, 1, arrow, 155, 45, missile, missile_mechanical, piercing, none,
25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 3, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap
stat_pri_armour 6, 5, 3, metal
;stat_armour_ex 5, 6, 0, 0, 9, 3, 3, metal
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 0, 0, -4, 0
stat_mental 9, disciplined, highly_trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 825, 220, 130, 100, 800, 4, 200
armour_ug_levels 2, 3
armour_ug_models rus_klobuki_cav_a_sw_ug0, rus_klobuki_cav_a_sw_ug1
ownership byzantium
era 1 byzantium
era 2 byzantium
;unit_info 10, 9, 17
recruit_priority_offset 10
;----------------INFANTRY
;----------------Range
type Longbowmen
dictionary Longbowmen ; Longbowmen
category infantry
class missile
voice_type Light
banner faction main_missile
banner holy crusade
soldier Longbowmen, 36, 0, 0.8
attributes sea_faring, hide_forest, can_withdraw, , very_hardy ;stakes,
stakes
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 9, 1, arrow, 160, 24, missile, missile_mechanical, piercing, none,
25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr ap
stat_sec 2, 2, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 1, 2, 1, flesh
;stat_armour_ex 0, 4, 5, 0, 1, 3, 3, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 1, -2, 3, 2
stat_mental 5, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 400, 165, 65, 50, 560, 4, 140
armour_ug_levels 0, 1, 2
armour_ug_models Longbowmen, Longbowmen_ug1, Longbowmen_ug2
ownership england, slave
era 1 england
era 2 england
;unit_info 7, 6, 4
recruit_priority_offset 0
type Aventurier
dictionary Aventurier ; Aventurier
category infantry
class missile
voice_type Light
banner faction main_missile
banner holy crusade
soldier Aventurier, 24, 0, 0.9
attributes sea_faring, hide_forest, very_hardy, can_withdraw, crossbow
formation 1.2, 1.2, 2.4, 2.4, 3, square
stat_health 1, 0
stat_pri 11, 1, steel_crossbow_bolt, 160, 15, missile, missile_mechanical,
piercing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr ap
stat_sec 4, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 4, 6, 1, metal
;stat_armour_ex 7, 8, 0, 0, 8, 0, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 1, -2, 3, 2
stat_mental 6, normal, trained
stat_charge_dist 30
stat_fire_delay 18
stat_food 60, 300
stat_cost 1, 400, 170, 90, 70, 690, 4, 170
armour_ug_levels 3, 4
armour_ug_models Aventurier, Aventurier_ug1
ownership france
era 2 france
;unit_info 11, 14, 15
recruit_priority_offset 0
type Arquebusiers
dictionary Arquebusiers ; Arquebusiers
category infantry
class missile
voice_type Light
banner faction main_missile
banner holy crusade
soldier Arquebusiers, 24, 0, 0.8
attributes sea_faring, hide_forest, can_withdraw, gunpowder_unit,
fire_by_rank, start_not_skirmishing, gunmen, very_hardy, frighten_foot
formation 1.2, 1.2, 2.4, 2.4, 3, square
stat_health 1, 0
stat_pri 25, 1, arquebus_bullet, 160, 10, missile, missile_gunpowder,
piercing, none, musket_shot_set, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr ap
stat_sec 4, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 1, 9, 0, flesh
;stat_armour_ex 0, 5, 0, 0, 3, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 1, -2, 3, 2
stat_mental 7, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 450, 150, 65, 50, 460, 4, 110
armour_ug_levels 0, 2
armour_ug_models Arquebusiers, Arquebusiers_ug1
ownership england, france, hre, denmark, spain, milan, venice, papal_states,
sicily, poland, serbia, russia, bulgaria, hungary, normans, saxons
era 2 england, france, hre, denmark, spain, milan, venice, papal_states,
sicily, poland, serbia, russia, bulgaria, hungary, normans, saxons
;unit_info 6, 14, 3
recruit_priority_offset 0
type Musketeers
dictionary Musketeers ; Musketeers
category infantry
class missile
voice_type Light
banner faction main_missile
banner holy crusade
soldier Musketeers, 36, 0, 0.8
attributes sea_faring, hide_forest, can_withdraw, gunpowder_unit,
fire_by_rank, start_not_skirmishing, gunmen, hardy, frighten_foot
formation 1.2, 1.2, 2.4, 2.4, 3, square
stat_health 1, 0
stat_pri 26, 1, musket_bullet, 180, 10, missile, missile_gunpowder,
piercing, none, musket_shot_set, 25, 1
;stat_pri_ex 0, 0, 20
stat_pri_attr ap
stat_sec 4, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 1, 9, 0, flesh
;stat_armour_ex 0, 5, 0, 0, 3, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 1, -2, 3, 2
stat_mental 7, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 420, 165, 65, 50, 540, 4, 130
armour_ug_levels 0, 2
armour_ug_models Musketeers, Musketeers_ug1
ownership spain, portugal, milan, venice
era 2 spain, portugal, milan, venice
;unit_info 6, 14, 3
recruit_priority_offset 0
;----------------Peasants
type Peasants
dictionary Peasants ; Peasants
category infantry
class light
voice_type Light
banner faction main_infantry
banner holy crusade
soldier Peasants, 60, 0, 0.7
attributes sea_faring, hide_forest, can_withdraw, is_peasant, peasant,
free_upkeep_unit
formation 1.2, 1.2, 2.4, 2.4, 6, square
stat_health 1, 0
stat_pri 1, 0, no, 0, 0, melee, melee_simple, piercing, spear, 25, 0.6
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 1, 1, 0, flesh
;stat_armour_ex 0, 4, 0, 0, 3, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 1, -2, 3, 2
stat_mental 1, low, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 100, 80, 65, 50, 110, 4, 20
armour_ug_levels 0, ;1
armour_ug_models peasants_sv, Peasants_ug1
ownership england, france, antioch, jerusalem, hre, denmark, spain,
portugal, milan, venice, papal_states, slave, normans, saxons
era 0 england, france, antioch, jerusalem, hre, denmark, spain,
portugal, milan, venice, papal_states, normans, saxons
era 1 england, france, antioch, jerusalem, hre, denmark, spain,
portugal, milan, venice, papal_states, normans, saxons
era 2 england, france, antioch, jerusalem, hre, denmark, spain,
portugal, milan, venice, papal_states, normans, saxons
;unit_info 4, 0, 3
recruit_priority_offset 0
;----------------Misc
type Highlanders
dictionary Highlanders ; Highlanders
category infantry
class light
voice_type Light
banner faction main_infantry
banner holy crusade
soldier Highlanders, 48, 0, 0.9
attributes sea_faring, hide_forest, can_withdraw, very_hardy, frighten_foot
formation 1.2, 1.2, 2.4, 2.4, 5, square
stat_health 1, 0
stat_pri 4, 5, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1.2
;stat_pri_ex 0, 0, 0
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 1, 4, 3, flesh
;stat_armour_ex 0, 4, 0, 0, 1, 3, 3, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 1, -2, 3, 2
stat_mental 8, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 320, 130, 85, 65, 400, 4, 100
armour_ug_levels 0, 1
armour_ug_models Highlanders, Highlanders_ug1
ownership scotland, slave
era 0 scotland
era 1 scotland
era 2 scotland
;unit_info 11, 0, 4
recruit_priority_offset 0
type Javelinmen
dictionary Javelinmen ; Javelinmen
category infantry
class skirmish
voice_type Light
banner faction main_missile
banner holy crusade
soldier Javelinmen, 48, 0, 0.8
mount_effect elephant +6
attributes sea_faring, hide_forest, can_withdraw, very_hardy
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 11, 1, javelin, 45, 4, thrown, missile_mechanical, piercing, spear,
25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr ap, thrown
stat_sec 2, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 1, 2, 2, flesh
;stat_armour_ex 0, 4, 5, 0, 3, 3, 3, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 1, 0, 2, 0
stat_mental 4, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 220, 115, 65, 50, 270, 4, 60
armour_ug_levels 0, 1, 2
armour_ug_models Javelinmen, Javelinmen_ug1, Javelinmen_ug2
ownership spain, slave
era 0 spain
era 1 spain
;unit_info 6, 6, 6
recruit_priority_offset 0
type Almughavars
dictionary Almughavars ; Almughavars
category infantry
class skirmish
voice_type Light
banner faction main_missile
banner holy crusade
soldier Almughavars, 48, 0, 1.8
mount_effect elephant +6, horse +6
attributes sea_faring, hide_forest, very_hardy, can_withdraw,
frighten_mounted
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 2, 0
stat_pri 11, 1, javelin, 45, 4, thrown, missile_mechanical, piercing, spear,
25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr ap, thrown
stat_sec 5, 4, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
;;;;stat_sec 3, 3, no, 0, 0, melee, melee_blade, piercing, spear, 25, 0.6
;stat_sec_ex 0, 0, 0
;;;;stat_sec_attr light_spear, spear_bonus_8
stat_pri_armour 1, 4, 2, flesh
;stat_armour_ex 0, 4, 5, 0, 5, 3, 3, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 1, 0, 2, 0
stat_mental 11, impetuous, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 360, 145, 100, 75, 640, 4, 160
armour_ug_levels 0, 1, 2
armour_ug_models Almughavars, Almughavars_ug1, Almughavars_ug1
ownership spain, portugal, normans
era 1 spain, portugal, normans
era 2 spain, portugal, normans
;unit_info 12, 13, 8
recruit_priority_offset 0
;----------------Melee Inf
type Sword and Buckler Men
dictionary Sword_and_Buckler_Men ; Sword and Buckler Men
category infantry
class light
voice_type Light
banner faction main_infantry
banner holy crusade
soldier Sword_and_Buckler_Men, 48, 0, 0.8
attributes sea_faring, hide_forest, very_hardy, can_withdraw
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 4, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 5, 4, 4, metal
;stat_armour_ex 5, 7, 0, 0, 8, 6, 6, metal
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 1, 0, 2, 0
stat_mental 6, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 380, 150, 90, 70, 540, 4, 130
armour_ug_levels 2, 3
armour_ug_models Sword_and_Buckler_Men, Sword_and_Buckler_Men_ug1
ownership spain, sicily
era 2 spain, sicily
;unit_info 13, 0, 19
recruit_priority_offset 0
type EE Peasants
dictionary EE_Peasants ; Peasants
category infantry
class light
voice_type Light
banner faction main_infantry
banner holy crusade
soldier EE_Peasants, 60, 0, 0.7
attributes sea_faring, hide_forest, can_withdraw, is_peasant, peasant,
free_upkeep_unit
formation 1.2, 1.2, 2.4, 2.4, 6, square
stat_health 1, 0
stat_pri 1, 0, no, 0, 0, melee, melee_simple, piercing, spear, 25, 0.5
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 1, 1, 0, flesh
;stat_armour_ex 0, 4, 0, 0, 3, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 1, -2, 3, 2
stat_mental 1, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 100, 60, 65, 50, 110, 4, 20
armour_ug_levels 0, ;1
armour_ug_models EE_Peasants, EE_Peasants_ug1
ownership poland, serbia, russia, bulgaria, hungary, slave
era 0 poland, serbia, russia, bulgaria, hungary
era 1 poland, serbia, russia, bulgaria, hungary
era 2 poland, serbia, russia, bulgaria, hungary
;unit_info 4, 0, 3
recruit_priority_offset 0
type Woodsmen
dictionary Woodsmen ; Woodsmen
category infantry
class light
voice_type Light
banner faction main_infantry
banner holy crusade
soldier Woodsmen, 48, 0, 0.8
attributes sea_faring, hide_forest, very_hardy, can_withdraw
formation 1.2, 1.2, 2.4, 2.4, 5, square
stat_health 1, 0
stat_pri 3, 3, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1.33
;stat_pri_ex 0, 0, 0
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 1, 3, 0, flesh
;stat_armour_ex 0, 4, 0, 0, 1, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 1, -2, 3, 2
stat_mental 4, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 170, 90, 65, 50, 170, 4, 40
armour_ug_levels 0, 1
;armour_ug_models Woodsmen, Woodsmen_ug1
armour_ug_models rus_lesnik_axe2_ug0, rus_lesnik_axe2_ug0
ownership poland, russia, slave
era 0 poland, russia
era 1 poland, russia
era 2 poland, russia
;unit_info 13, 0, 1
recruit_priority_offset 0
;----------------slave (mercs)
type Catalans
dictionary Catalans ; Catalans
category infantry
class skirmish
voice_type Light
accent Mediterranean
banner faction main_missile
banner holy crusade
soldier Catalans, 60, 0, 1.8
mount_effect elephant +6
attributes sea_faring, hide_forest, very_hardy, can_withdraw, mercenary_unit
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 11, 1, javelin, 45, 4, thrown, missile_mechanical, piercing,
spear, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr ap, thrown
stat_sec 3, 3, no, 0, 0, melee, melee_blade, piercing, spear, 25, 0.6
;stat_sec_ex 0, 0, 0
stat_sec_attr light_spear, spear_bonus_4
stat_pri_armour 2, 4, 2, leather
;stat_armour_ex 4, 0, 0, 0, 5, 3, 3, leather
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 1, 0, 2, 0
stat_mental 6, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 260, 125, 100, 75, 720, 4, 180
armour_ug_levels 1
armour_ug_models Catalans
ownership slave
;unit_info 12, 13, 12
recruit_priority_offset 0
type Pilgrims
dictionary Pilgrims ; Pilgrims
category infantry
class light
voice_type Light
accent English
banner faction main_infantry
banner holy crusade
soldier Pilgrims, 48, 0, 0.8
attributes sea_faring, hide_forest, can_withdraw, mercenary_unit, is_peasant,
hardy
formation 1.2, 1.2, 2.4, 2.4, 6, square
stat_health 1, 0
stat_pri 1, 2, no, 0, 0, melee, melee_simple, piercing, knife, 25, 0.5
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 1, 2, 0, flesh
;stat_armour_ex 0, 0, 0, 0, 1, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 1, -2, 3, 2
stat_mental 4, impetuous, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 160, 85, 75, 60, 120, 4, 30
armour_ug_levels 0
armour_ug_models Pilgrims
ownership slave, france, antioch, jerusalem, hre, milan, sicily, england,
spain
;unit_info 2, 0, 1
recruit_priority_offset 0
type Flagellants
dictionary Flagellants ; Flagellants
category infantry
class light
voice_type Light
accent East_European
banner faction main_infantry
banner holy crusade
soldier Flagellants, 60, 0, 0.8
attributes sea_faring, hide_forest, can_withdraw, mercenary_unit, is_peasant,
very_hardy
formation 1.2, 1.2, 2.4, 2.4, 6, square
stat_health 1, 0
stat_pri 3, 3, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1.1
;stat_pri_ex 0, 0, 0
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 1, 3, 3, flesh
;stat_armour_ex 0, 0, 0, 0, 1, 3, 3, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 1, -2, 3, 2
stat_mental 6, disciplined, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 250, 120, 90, 70, 410, 4, 100
armour_ug_levels 0
armour_ug_models Flagellants
ownership slave
;unit_info 10, 0, 4
recruit_priority_offset 0
type Pikemen
dictionary Pikemen ; Pikemen
category infantry
class spearmen
voice_type Light
banner faction main_spear
banner holy crusade
soldier Pikemen, 60, 0, 0.8
attributes sea_faring, hide_forest, can_withdraw, pike, very_hardy
formation 1.2, 1.2, 2.4, 2.4, 8, phalanx, square
stat_health 1, 0
stat_pri 2, 3, no, 0, 0, melee, melee_blade, piercing, spear, 25, 0.9
;stat_pri_ex 0, 0, 0
stat_pri_attr spear, long_pike, spear_bonus_8, ap
stat_sec 0, 0, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 ; 2, 2
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 1, 5, 0, flesh
;stat_armour_ex 0, 5, 7, 0, 3, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 1, -2, 3, 2
stat_mental 5, normal, highly_trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 490, 190, 85, 65, 240, 4, 60
armour_ug_levels 2, 3 ; took out first levels
armour_ug_models Pikemen, Pikemen_ug1, Pikemen_ug2
ownership france
era 2 france
;unit_info 9, 0, 3
recruit_priority_offset 0
type Aventuros
dictionary Aventuros ; Aventuros
category infantry
class spearmen
voice_type Heavy
banner faction main_spear
banner holy crusade
soldier Aventuros, 60, 0, 0.8
attributes sea_faring, hide_forest, very_hardy, can_withdraw
formation 1.2, 1.2, 2.4, 2.4, 8, phalanx, square
stat_health 1, 0
stat_pri 2, 3, no, 0, 0, melee, melee_blade, piercing, spear, 25, 0.9
;stat_pri_ex 0, 0, 0
stat_pri_attr spear, long_pike, spear_bonus_8, ap
stat_sec 0, 0, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1 ; 4, 3
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 1, 6, 0, metal
;stat_armour_ex 5, 7, 8, 0, 5, 0, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 1, 0, 2, 0
stat_mental 7, impetuous, highly_trained
stat_charge_dist 20
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 500, 200, 115, 90, 610, 4, 150
armour_ug_levels 2, 3, 4
armour_ug_models Aventuros, Aventuros_ug1, Aventuros_ug2
ownership portugal
era 2 portugal
;unit_info 14, 0, 10
recruit_priority_offset 0
type EE Spearmen
dictionary EE_Spearmen ; Spearmen
category infantry
class spearmen
voice_type Light
banner faction main_spear
banner holy crusade
soldier EE_Spearmen, 60, 0, 1.8
mount_effect horse +4, camel +4
attributes sea_faring, hide_forest, can_withdraw, hardy, free_upkeep_unit
formation 1.2, 1.2, 2.4, 2.4, 4, square, ; schiltrom
stat_health 1, 0
stat_pri 1, 3, no, 0, 0, melee, melee_blade, piercing, spear, 25, 0.6
;stat_pri_ex 0, 0, 0
stat_pri_attr spear, spear_bonus_4
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 2, 2, 5, leather
;stat_armour_ex 4, 5, 7, 0, 3, 6, 6, leather
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 1, -2, 3, 2
stat_mental 4, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 265, 140, 85, 65, 500, 4, 120
armour_ug_levels 1, 2, 3
armour_ug_models rus_militia_senior_sp_ug0, rus_militia_senior_sp_ug1,
rus_militia_senior_sp_ug1
ownership poland, serbia, russia, bulgaria
era 0 poland, serbia, russia, bulgaria
era 1 poland, serbia, russia, bulgaria
era 2 poland, serbia, russia, bulgaria
;unit_info 7, 0, 13
recruit_priority_offset 0
type Billmen
dictionary Thane_Swordsmen ; Thane_Swordsmen
category infantry
class heavy
voice_type Heavy
banner faction main_infantry
banner holy crusade
soldier thane_swordsmen, 36, 0, 0.8
attributes sea_faring, hide_forest, can_withdraw, very_hardy
formation 1.2, 1.2, 2.4, 2.4, 5, square, shield_wall
stat_health 1, 0
stat_pri 4, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 4, 3, 5, metal
;stat_armour_ex 5, 7, 0, 0, 7, 6, 6, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 1, -2, 3, 2
stat_mental 6, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 440, 175, 75, 55, 520, 4, 100
armour_ug_levels 2, 3
armour_ug_models thane_swordsmen, thane_swordsmen
ownership england, slave
era 0 england
era 1 england
;unit_info 5, 0, 7
recruit_priority_offset 0
type Voulgier
dictionary Voulgier ; Voulgier
category infantry
class heavy
voice_type Heavy
banner faction main_infantry
banner holy crusade
soldier Voulgier, 48, 0, 0.8
attributes sea_faring, hide_forest, can_withdraw, very_hardy
formation 1.2, 1.2, 2.4, 2.4, 4, phalanx, square
stat_health 1, 0
stat_pri 2, 3, no, 0, 0, melee, melee_blade, piercing, axe, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr ap, spear, long_pike, spear_bonus_12
stat_sec 0, 0, no, 0, 0, melee, melee_blade, piercing, axe, 25, 1 ; 2, 3
;stat_sec_ex 0, 0, 0
stat_sec_attr no ; ap, spear_bonus_8
stat_pri_armour 5, 2, 1, metal
;stat_armour_ex 5, 7, 8, 0, 3, 0, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 1, -2, 3, 2
stat_mental 6, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 490, 185, 75, 55, 510, 4, 120
armour_ug_levels 2, 3, 4
armour_ug_models Voulgier, Voulgier_ug1, Voulgier_ug2
ownership france
era 2 france
;unit_info 7, 0, 8
recruit_priority_offset 0
type Zweihander
dictionary Zweihander ; Zwei Hander
category infantry
class heavy
voice_type Heavy
banner faction main_infantry
banner holy crusade
soldier Zweihander, 36, 0, 0.8
attributes sea_faring, hide_forest, very_hardy, can_withdraw
formation 1.2, 1.2, 2.4, 2.4, 3, square
stat_health 1, 0
stat_pri 6, 7, no, 0, 0, melee, melee_blade, slashing, sword, 25, 1.3
;stat_pri_ex 0, 0, 0
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 10, 6, 1, metal
;stat_armour_ex 7, 8, 0, 0, 4, 0, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 1, -2, 3, 2
stat_mental 8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 720, 200, 90, 70, 680, 4, 170
armour_ug_levels 3, 4
armour_ug_models Zweihander, Zweihander_ug1
ownership hre
era 2 hre
;unit_info 14, 0, 11
recruit_priority_offset 0
type Obudshaer
dictionary Obudshaer ; Obudshaer
category infantry
class heavy
voice_type Heavy
banner faction main_infantry
banner holy crusade
soldier Obudshaer, 48, 0, 0.8
attributes sea_faring, hide_forest, hardy, can_withdraw
formation 1.2, 1.2, 2.4, 2.4, 3, phalanx, square
stat_health 1, 0
stat_pri 3, 3, no, 0, 0, melee, melee_blade, piercing, axe, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr ap, spear, long_pike, spear_bonus_12
stat_sec 0, 0, no, 0, 0, melee, melee_blade, piercing, axe, 25, 1 ; 3, 4
;stat_sec_ex 0, 0, 0
stat_sec_attr no ; ap, spear_bonus_8
stat_pri_armour 7, 3, 1, metal
;stat_armour_ex 8, 9, 0, 0, 4, 0, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 6
stat_ground 1, -2, 3, 2
stat_mental 6, impetuous, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 730, 210, 90, 70, 720, 4, 180
armour_ug_levels 4, 5
armour_ug_models Obudshaer, Obudshaer_ug1
ownership denmark
era 2 denmark
;unit_info 9, 0, 12
recruit_priority_offset 0
type Galloglaich
dictionary Galloglaich ; Galloglaich
category infantry
class heavy
voice_type Heavy
accent Scottish
banner faction main_infantry
banner holy crusade
soldier Galloglaich, 48, 0, 0.8
attributes sea_faring, hide_forest, very_hardy, can_withdraw
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 7, 6, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1.33
;stat_pri_ex 0, 0, 0
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 5, 7, 1, metal
;stat_armour_ex 5, 0, 0, 0, 4, 0, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 1, -2, 3, 2
stat_mental 8, impetuous, trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 600, 170, 90, 70, 600, 4, 150
armour_ug_levels 2
armour_ug_models Galloglaich
ownership slave
;unit_info 17, 0, 9
recruit_priority_offset 0
type Turkomans
dictionary Turkomans ; Turkomans
category cavalry
class missile
voice_type Light
banner faction main_cavalry
banner holy crusade_cavalry
soldier Turkomans, 32, 0, 1
mount fast pony
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, very_hardy, can_withdraw,
cantabrian_circle
formation 2, 4.4, 3, 6, 3, square
stat_health 1, 0
stat_pri 4, 1, arrow, 155, 45, missile, missile_mechanical, piercing, none,
25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 4, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 1, 5, 2, flesh
;stat_armour_ex 0, 4, 5, 0, 5, 3, 3, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 1, -6, -1
stat_mental 5, low, untrained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 275, 145, 90, 70, 510, 4, 120
armour_ug_levels 0, 1, 2
armour_ug_models Turkomans, Turkomans_ug1, Turkomans_ug2
ownership turks, timurids, slave
era 0 turks, timurids
era 1 turks, timurids
era 2 turks, timurids
;unit_info 7, 6, 8
recruit_priority_offset 0
type Sipahis
dictionary Sipahis ; Sipahis
category cavalry
class missile
voice_type Light
banner faction main_cavalry
banner holy crusade_cavalry
soldier Sipahis, 28, 0, 1.2
mount barded horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, can_withdraw, can_formed_charge,
very_hardy
formation 2, 4.4, 3, 6, 3, square
stat_health 1, 0
stat_pri 5, 1, arrow, 155, 45, missile, missile_mechanical, piercing, none,
25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 4, 6, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap
stat_pri_armour 5, 4, 3, metal
;stat_armour_ex 5, 7, 0, 0, 7, 3, 3, metal
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 1, -6, -1
stat_mental 7, normal, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 500, 185, 100, 75, 760, 4, 190
armour_ug_levels 2, 3
armour_ug_models Sipahis, Sipahis_ug1
ownership turks
era 0 turks
era 1 turks
era 2 turks
;unit_info 9, 8, 15
recruit_priority_offset 0
type Mamluks
dictionary Mamluks ; Mamluks
category cavalry
class heavy
voice_type Heavy
banner faction main_cavalry
banner holy crusade_cavalry
soldier Mamluks, 28, 0, 1.2
mount heavy horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, very_hardy, can_withdraw,
can_formed_charge, frighten_foot, command
formation 2, 4.4, 3, 6, 3, square, wedge
stat_health 1, 0
stat_pri 5, 10, no, 0, 0, melee, melee_blade, piercing, spear, 25, 0.9
;stat_pri_ex 0, 0, 0
stat_pri_attr ap
stat_sec 6, 4, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap
stat_pri_armour 8, 6, 3, metal
;stat_armour_ex 6, 8, 9, 0, 6, 3, 3, metal
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 1, -6, -1
stat_mental 10, disciplined, highly_trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 750, 190, 120, 95, 820, 4, 200
armour_ug_levels 3, 4, 5
armour_ug_models Mamluks, Mamluks_ug1, Mamluks_ug2
ownership egypt, slave
era 1 egypt
era 2 egypt
;unit_info 11, 0, 15
recruit_priority_offset 0
type Elephants
dictionary Elephants ; Elephants
category cavalry
class heavy
voice_type Heavy
banner faction main_cavalry
banner holy crusade_cavalry
soldier Elephant_Crew, 18, 6, 0.8
mount elephant
mount_effect horse +4, camel +2
attributes sea_faring, very_hardy, can_withdraw, can_run_amok, frighten_foot,
frighten_mounted, gunpowder_unit
formation 7, 11, 13,16, 2, square
stat_health 1, 6
stat_pri 25, 1, arquebus_bullet, 160, 10, missile, missile_gunpowder,
piercing, none, musket_shot_set, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr ap
stat_sec 10, 9, no, 0, 0, melee, melee_simple, piercing, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr area, launching, ap
stat_pri_armour 5, 7, 0, metal
;stat_armour_ex 5, 0, 0, 0, 7, 0, 0, metal
stat_sec_armour 13, 3, flesh
stat_heat 1
stat_ground 0, 1, -6, -1
stat_mental 9, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 2390, 400, 500, 400, 2390, 1, 520
armour_ug_levels 2
armour_ug_models Elephant_Crew
ownership timurids
era 1 timurids
era 2 timurids
;unit_info 10, 16, 12
recruit_priority_offset 0
type Turkopoles
dictionary Turkopoles ; Turkopoles
category cavalry
class missile
voice_type Light
accent Arabic
banner faction main_cavalry
banner holy crusade_cavalry
soldier Turkopoles, 28, 0, 1
mount fast pony
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, can_withdraw, mercenary_unit,
cantabrian_circle, very_hardy
formation 2, 4.4, 3, 6, 3, square
stat_health 1, 0
stat_pri 4, 1, arrow, 150, 45, missile, missile_mechanical, piercing, none,
25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 4, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 3, 4, 3, leather
;stat_armour_ex 4, 0, 0, 0, 3, 3, 3, leather
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 1, -6, -1
stat_mental 5, normal, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 650, 185, 90, 70, 530, 4, 130
armour_ug_levels 1
armour_ug_models Turkopoles
ownership slave, hre, milan, sicily, france, antioch, jerusalem, england
;unit_info 6, 6, 10
recruit_priority_offset 0
type Akinjis
dictionary Akinjis ; Akinjis
category cavalry
class missile
voice_type Light
accent Arabic
banner faction main_cavalry
banner holy crusade_cavalry
soldier Akinjis, 32, 0, 1
mount fast pony
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, can_withdraw, mercenary_unit,
cantabrian_circle, very_hardy
formation 2, 4.4, 3, 6, 3, square
stat_health 1, 0
stat_pri 4, 1, arrow, 150, 45, missile, missile_mechanical, piercing, none,
25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 3, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 1, 5, 1, flesh
;stat_armour_ex 0, 0, 0, 0, 3, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 0, 1, -6, -1
stat_mental 5, normal, untrained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 340, 140, 90, 70, 420, 4, 100
armour_ug_levels 0
armour_ug_models Akinjis
ownership slave
;unit_info 6, 6, 3
recruit_priority_offset 0
;----------------Infantry
type Naffatun
dictionary Naffatun ; Naffatun
category infantry
class missile
voice_type Heavy
accent Arabic
banner faction main_missile
banner holy crusade
soldier Naffatun, 16, 0, 0.8
attributes sea_faring, hide_forest, very_hardy, can_withdraw, incendiary,
frighten_foot
formation 1.2, 1.2, 2.4, 2.4, 3, square
stat_health 1, 0
stat_pri 23, 3, nahptha_bomb, 45, 4, missile, missile_gunpowder, blunt,
none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr ap
stat_sec 2, 1, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 5, 2, 0, metal
;stat_armour_ex 5, 7, 0, 0, 7, 0, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 1, 1, 0, -1
stat_mental 11, normal, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 350, 120, 55, 40, 380, 4, 90
armour_ug_levels 2, 3
armour_ug_models Naffatun, Naffatun_ug1
ownership egypt, turks, mongols, timurids
era 0 egypt, turks, mongols, timurids
era 1 egypt, turks, mongols, timurids
era 2 egypt, turks, mongols, timurids
;unit_info 13, 23, 12
recruit_priority_offset 0
type ME Peasants
dictionary ME_Peasants ; Peasants
category infantry
class light
voice_type Light
banner faction main_infantry
banner holy crusade
soldier ME_Peasants, 48, 0, 0.7
attributes sea_faring, hide_forest, can_withdraw, is_peasant, peasant,
free_upkeep_unit
formation 1.2, 1.2, 2.4, 2.4, 6, square
stat_health 1, 0
stat_pri 1, 0, no, 0, 0, melee, melee_simple, piercing, knife, 25, 0.8
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 1, 1, 0, flesh
;stat_armour_ex 0, 4, 0, 0, 1, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 1, 1, 0, -1
stat_mental 1, low, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 80, 70, 65, 50, 90, 4, 20
armour_ug_levels 0, ;1
armour_ug_models ME_Peasants, ME_Peasants_ug1
ownership moors, egypt, turks, timurids, slave
era 0 moors, egypt, turks, timurids
era 1 moors, egypt, turks, timurids
era 2 moors, egypt, turks, timurids
;unit_info 1, 0, 1
recruit_priority_offset 0
type Azabs
dictionary Azabs ; Azabs
category infantry
class light
voice_type Light
banner faction main_infantry
banner holy crusade
soldier Azabs, 60, 0, 0.7
attributes sea_faring, hide_forest, can_withdraw, hardy
formation 1.2, 1.2, 2.4, 2.4, 5, square
stat_health 1, 0
stat_pri 2, 2, no, 0, 0, melee, melee_blade, piercing, spear, 25, 0.6
;stat_pri_ex 0, 0, 0
stat_pri_attr light_spear, spear_bonus_4
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 1, 2, 3, flesh
;stat_armour_ex 0, 4, 5, 0, 1, 3, 3, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 1, 1, 0, -1
stat_mental 4, low, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 215, 115, 65, 50, 190, 4, 40
armour_ug_levels 0, 1, 2
armour_ug_models Azabs, Azabs_ug1, Azabs_ug2
ownership turks
era 1 turks
era 2 turks
;unit_info 5, 0, 4
recruit_priority_offset 0
type Ghazis
dictionary Ghazis ; Ghazis
category infantry
class light
voice_type Light
accent Arabic
banner faction main_infantry
banner holy crusade
soldier Ghazis, 48, 0, 1
attributes sea_faring, hide_forest, can_withdraw, mercenary_unit, very_hardy
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 3, 3, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1.2
;stat_pri_ex 0, 0, 0
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 1, 4, 2, flesh
;stat_armour_ex 0, 0, 0, 0, 1, 6, 6, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 1, 1, 0, -1
stat_mental 8, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 235, 105, 90, 70, 490, 4, 120
armour_ug_levels 0
armour_ug_models Ghazis
ownership slave, turks, moors, egypt, timurids
;unit_info 10, 0, 7
recruit_priority_offset 0
type Mutatawwi'a
dictionary Mutatawwi'a ; Mutatawwi'a
category infantry
class light
voice_type Light
accent Arabic
banner faction main_infantry
banner holy crusade
soldier Mutatawwi'a, 60, 0, 0.8
attributes sea_faring, hide_forest, can_withdraw, mercenary_unit, very_hardy
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 3, 3, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1.33
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 1, 3, 1, flesh
;stat_armour_ex 0, 0, 0, 0, 1, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 1, 1, 0, -1
stat_mental 8, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 210, 145, 90, 70, 160, 4, 40
armour_ug_levels 0
armour_ug_models Mutatawwi'a
ownership slave, turks, egypt, moors
;unit_info 13, 0, 1
recruit_priority_offset 0
type Tabardariyya
dictionary Tabardariyya ; Tabardariyya
category infantry
class heavy
voice_type Heavy
banner faction main_infantry
banner holy crusade
soldier Tabardariyya, 48, 0, 0.8
attributes sea_faring, hide_forest, very_hardy, can_withdraw
formation 1.2, 1.2, 2.4, 2.4, 3, square
stat_health 1, 0
stat_pri 5, 4, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1.33
;stat_pri_ex 0, 0, 0
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 6, 6, 1, metal
;stat_armour_ex 6, 8, 0, 0, 5, 0, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 1, 1, 0, -1
stat_mental 11, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 440, 170, 100, 75, 490, 4, 120
armour_ug_levels 3, 4
armour_ug_models Tabardariyya, Tabardariyya_ug1
ownership egypt
era 1 egypt
era 2 egypt
;unit_info 20, 0, 11
recruit_priority_offset 0
;----------------MONGOLS, TIMURIDS
;----------------AZTECS
type Cuahchiqueh
dictionary Cuahchiqueh ; Cuahchiqueh
category infantry
class heavy
voice_type Heavy
banner faction main_infantry
soldier Cuahchiqueh, 48, 0, 0.8
attributes sea_faring, hide_forest, very_hardy, can_withdraw, frighten_foot,
druid
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 2, 0
stat_pri 5, 2, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1.2
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 2, 5, 3, leather
;stat_armour_ex 4, 0, 0, 0, 5, 3, 3, leather
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 1, 1, 0, -1
stat_mental 11, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 340, 100, 100, 75, 540, 4, 130
armour_ug_levels 1
armour_ug_models Cuahchiqueh
ownership aztecs
era 1 aztecs
era 2 aztecs
;unit_info 14, 0, 12
recruit_priority_offset 0
;----------------SIEGE EQUIPMENT
; attack stat via projectile file
type Mangonel
dictionary Mangonel ; Mangonel
category siege
class missile
voice_type Heavy
banner faction main_missile
banner holy crusade
soldier NE_Mangonel_Crew, 16, 2, 1
engine mangonel
attributes sea_faring, hardy, can_withdraw, artillery, mercenary_unit
formation 1.5, 1.5, 3, 3, 3, square
stat_health 1, 0
stat_pri 7, 3, no, 0, 0, melee, artillery_gunpowder, piercing, knife, 25,
1.8
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 65, 3, mangonel_shot, 250, 10, siege_missile, artillery_gunpowder,
blunt, none, 26, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap, launching
stat_pri_armour 2, 5, 0, leather
;stat_armour_ex 2, 0, 0, 0, 5, 0, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, 0, 0
stat_mental 9, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 590, 250, 30, 75, 590, 1, 170
armour_ug_levels 1
armour_ug_models NE_Mangonel_Crew
ownership northern_european, southern_european, eastern_european, greek
era 0 northern_european, southern_european, eastern_european, greek
era 1 northern_european, southern_european, eastern_european, greek
;unit_info , ,
recruit_priority_offset 0
type ME Mangonel
dictionary Mangonel ; Mangonel
category siege
class missile
voice_type Heavy
banner faction main_missile
banner holy crusade
soldier ME_Mangonel_Crew, 16, 2, 1
engine mangonel
attributes sea_faring, hardy, can_withdraw, artillery, mercenary_unit
formation 1.5, 1.5, 3, 3, 3, square
stat_health 1, 0
stat_pri 7, 3, no, 0, 0, melee, artillery_gunpowder, piercing, knife, 25,
1.8
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 65, 3, mangonel_shot, 250, 10, siege_missile, artillery_gunpowder,
blunt, none, 26, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap, launching
stat_pri_armour 2, 5, 0, leather
;stat_armour_ex 2, 0, 0, 0, 5, 0, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, 0, 0
stat_mental 9, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 590, 250, 30, 75, 590, 1, 170
armour_ug_levels 1
armour_ug_models ME_Mangonel_Crew
ownership middle_eastern
era 0 middle_eastern
era 1 middle_eastern
;unit_info , ,
recruit_priority_offset 0
type NE Ballista
dictionary NE_Ballista ; Ballista
category siege
class missile
voice_type Heavy
banner faction main_missile
banner holy crusade
soldier NE_Ballista_Crew, 16, 2, 0.8
engine ballista
attributes sea_faring, hardy, can_withdraw, artillery, mercenary_unit
formation 1.5, 1.5, 3, 3, 3, square
stat_health 1, 0
stat_pri 1, 2, no, 0, 0, melee, artillery_mechanical, piercing, knife, 25,
1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 35, 3, ballista, 180, 30, siege_missile, artillery_mechanical,
piercing, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap, bp, launching
stat_pri_armour 2, 2, 0, leather
;stat_armour_ex 4, 0, 0, 0, 4, 0, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, 0, 0
stat_mental 3, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 450, 200, 90, 70, 370, 4, 90
armour_ug_levels 1
armour_ug_models NE_Ballista_Crew
ownership northern_european, southern_european, eastern_european, greek
era 0 northern_european, southern_european, eastern_european, greek
era 1 northern_european, southern_european, eastern_european, greek
;unit_info 6, 0, 8
recruit_priority_offset 0
type ME Ballista
dictionary ME_Ballista ; Ballista
category siege
class missile
voice_type Heavy
banner faction main_missile
banner holy crusade
soldier ME_Ballista_Crew, 16, 2, 0.8
engine ballista
attributes sea_faring, hardy, can_withdraw, artillery, mercenary_unit
formation 1.5, 1.5, 3, 3, 3, square
stat_health 1, 0
stat_pri 1, 2, no, 0, 0, melee, artillery_mechanical, piercing, knife, 25,
1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 35, 3, ballista, 180, 30, siege_missile, artillery_mechanical,
piercing, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap, bp, launching
stat_pri_armour 2, 2, 0, leather
;stat_armour_ex 4, 0, 0, 0, 4, 0, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, 0, 0
stat_mental 3, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 450, 200, 90, 70, 370, 4, 90
armour_ug_levels 1
armour_ug_models ME_Ballista_Crew
ownership middle_eastern
era 0 middle_eastern
era 1 middle_eastern
;unit_info 6, 0, 8
recruit_priority_offset 0
type NE Catapult
dictionary NE_Catapult ; Catapult
category siege
class missile
voice_type Heavy
banner faction main_missile
banner holy crusade
soldier NE_Catapult_Crew, 16, 2, 0.8
engine catapult
attributes sea_faring, hardy, can_withdraw, artillery, mercenary_unit
formation 1.5, 1.5, 3, 3, 3, square
stat_health 1, 0
stat_pri 1, 2, no, 0, 0, melee, artillery_mechanical, piercing, knife, 25,
1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 55, 3, catapult, 200, 20, siege_missile, artillery_mechanical,
blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap, bp, area, launching
stat_pri_armour 2, 2, 0, leather
;stat_armour_ex 4, 0, 0, 0, 4, 0, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, 0, 0
stat_mental 3, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 3, 550, 250, 90, 70, 400, 4, 100
armour_ug_levels 1
armour_ug_models NE_Catapult_Crew
ownership northern_european, southern_european, eastern_european, greek
era 0 northern_european, southern_european, eastern_european, greek
era 1 northern_european, southern_european, eastern_european, greek
;unit_info 6, 0, 8
recruit_priority_offset 0
type ME Catapult
dictionary ME_Catapult ; Catapult
category siege
class missile
voice_type Heavy
banner faction main_missile
banner holy crusade
soldier ME_Catapult_Crew, 16, 2, 0.8
engine catapult
attributes sea_faring, hardy, can_withdraw, artillery, mercenary_unit
formation 1.5, 1.5, 3, 3, 3, square
stat_health 1, 0
stat_pri 1, 2, no, 0, 0, melee, artillery_mechanical, piercing, knife, 25,
1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 55, 3, catapult, 200, 20, siege_missile, artillery_mechanical,
blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap, bp, area, launching
stat_pri_armour 2, 2, 0, leather
;stat_armour_ex 4, 0, 0, 0, 4, 0, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, 0, 0
stat_mental 3, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 3, 550, 250, 90, 70, 400, 4, 100
armour_ug_levels 1
armour_ug_models ME_Catapult_Crew
ownership middle_eastern
era 0 middle_eastern
era 1 middle_eastern
;unit_info 6, 0, 8
recruit_priority_offset 0
type NE Trebuchet
dictionary NE_Trebuchet ; Trebuchet
category siege
class missile
voice_type Heavy
banner faction main_missile
banner holy crusade
soldier NE_Trebuchet_Crew, 16, 2, 0.8
engine trebuchet
attributes sea_faring, hardy, can_withdraw, artillery, mercenary_unit
formation 1.5, 1.5, 3, 3, 3, square
stat_health 1, 0
stat_pri 1, 2, no, 0, 0, melee, artillery_mechanical, piercing, knife, 25,
1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 60, 3, trebuchet, 285, 20, siege_missile, artillery_mechanical,
blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap, bp, area, launching
stat_ter 12, 3, cow_carcass, 215, 3, siege_missile, artillery_mechanical,
blunt, none, 25, 1
;stat_ter_ex 0, 0, 0
stat_ter_attr ap, bp, launching,
stat_pri_armour 2, 2, 0, leather
;stat_armour_ex 4, 0, 0, 0, 4, 0, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, 0, 0
stat_mental 3, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 4, 750, 350, 90, 70, 430, 4, 100
armour_ug_levels 1
armour_ug_models NE_Trebuchet_Crew
ownership northern_european, southern_european, eastern_european, greek
era 1 northern_european, southern_european, eastern_european, greek
;unit_info 6, 0, 8
recruit_priority_offset 0
type ME Trebuchet
dictionary ME_Trebuchet ; Trebuchet
category siege
class missile
voice_type Heavy
banner faction main_missile
banner holy crusade
soldier ME_Trebuchet_Crew, 16, 2, 0.8
engine trebuchet
attributes sea_faring, hardy, can_withdraw, artillery, mercenary_unit
formation 1.5, 1.5, 3, 3, 3, square
stat_health 1, 0
stat_pri 1, 2, no, 0, 0, melee, artillery_mechanical, piercing, knife, 25,
1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 60, 3, trebuchet, 285, 20, siege_missile, artillery_mechanical,
blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap, bp, area, launching
stat_ter 12, 3, cow_carcass, 215, 3, siege_missile, artillery_mechanical,
blunt, none, 25, 1
;stat_ter_ex 0, 0, 0
stat_ter_attr ap, bp, launching,
stat_pri_armour 2, 2, 0, leather
;stat_armour_ex 4, 0, 0, 0, 4, 0, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, 0, 0
stat_mental 3, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 4, 750, 350, 90, 70, 430, 4, 100
armour_ug_levels 1
armour_ug_models ME_Trebuchet_Crew
ownership middle_eastern
era 1 middle_eastern
;unit_info 6, 0, 8
recruit_priority_offset 0
type NE Bombard
dictionary NE_Bombard ; Bombard
category siege
class missile
voice_type Light
banner faction main_missile
banner holy crusade
soldier NE_Bombard_Crew, 16, 2, 0.8
engine bombard
attributes sea_faring, hardy, can_withdraw, gunpowder_unit, cannon,
artillery, mercenary_unit
formation 1.5, 1.5, 3, 3, 3, square
stat_health 1, 0
stat_pri 1, 2, no, 0, 0, melee, artillery_gunpowder, piercing, knife, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 55, 3, bombard_shot, 325, 20, siege_missile, artillery_gunpowder,
blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap, bp, area, launching
stat_ter 35, 3, grape_shot, 115, 10, siege_missile, artillery_gunpowder, blunt,
none, 26, 1
stat_ter_attr ap, launching
stat_pri_armour 2, 2, 0, leather
;stat_armour_ex 4, 0, 0, 0, 4, 0, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, 0, 0
stat_mental 3, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 4, 900, 395, 90, 70, 610, 4, 150
armour_ug_levels 1
armour_ug_models NE_Bombard_Crew
ownership northern_european, southern_european, eastern_european, greek
era 1 northern_european, southern_european, eastern_european, greek
;unit_info 6, 0, 8
recruit_priority_offset 0
type ME Bombard
dictionary ME_Bombard ; Bombard
category siege
class missile
voice_type Light
banner faction main_missile
banner holy crusade
soldier ME_Bombard_Crew, 16, 2, 0.8
engine bombard
attributes sea_faring, hardy, can_withdraw, gunpowder_unit, cannon,
artillery, mercenary_unit
formation 1.5, 1.5, 3, 3, 3, square
stat_health 1, 0
stat_pri 1, 2, no, 0, 0, melee, artillery_gunpowder, piercing, knife, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 55, 3, bombard_shot, 325, 20, siege_missile, artillery_gunpowder,
blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap, bp, area, launching
stat_ter 35, 3, grape_shot, 115, 10, siege_missile, artillery_gunpowder, blunt,
none, 26, 1
stat_ter_attr ap, launching
stat_pri_armour 2, 2, 0, leather
;stat_armour_ex 4, 0, 0, 0, 4, 0, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, 0, 0
stat_mental 3, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 4, 900, 395, 90, 70, 610, 4, 150
armour_ug_levels 1
armour_ug_models ME_Bombard_Crew
ownership middle_eastern
era 1 middle_eastern
;unit_info 6, 0, 8
recruit_priority_offset 0
type NE Mortar
dictionary NE_Mortar ; Mortar
category siege
class missile
voice_type Heavy
banner faction main_missile
banner holy crusade
soldier NE_Mortar_Crew, 16, 2, 1
engine mortar
attributes sea_faring, hardy, can_withdraw, gunpowder_unit, mortar,
artillery, mercenary_unit
formation 1.5, 1.5, 3, 3, 3, square
stat_health 1, 0
stat_pri 6, 3, no, 0, 0, melee, artillery_gunpowder, piercing, knife, 25,
1.8
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 65, 3, mortar_shot, 300, 20, siege_missile, artillery_gunpowder,
blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap, launching, area
stat_pri_armour 4, 4, 0, leather
;stat_armour_ex 4, 0, 0, 0, 4, 0, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, 0, 0
stat_mental 9, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 5, 1130, 480, 90, 70, 520, 4, 130
armour_ug_levels 1
armour_ug_models NE_Mortar_Crew
ownership northern_european, southern_european, eastern_european, greek
era 1 northern_european, southern_european, eastern_european, greek
era 2 northern_european, southern_european, eastern_european, greek
;unit_info 6, 0, 8
recruit_priority_offset 0
type NE Ribault
dictionary NE_Ribault ; Ribault
category siege
class missile
voice_type Light
banner faction main_missile
banner holy crusade
soldier NE_Ribault_Crew, 16, 2, 1
engine ribault
attributes sea_faring, hardy, can_withdraw, gunpowder_unit, cannon,
mercenary_unit
formation 1.5, 1.5, 3, 3, 3, square
stat_health 1, 0
stat_pri 6, 3, no, 0, 0, melee, artillery_gunpowder, piercing, knife, 25,
1.8
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 65, 3, ribault_shot, 150, 20, siege_missile, artillery_gunpowder,
blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap, bp, launching
stat_pri_armour 4, 4, 0, leather
;stat_armour_ex 4, 0, 0, 0, 4, 0, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, 0, 0
stat_mental 9, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 5, 1030, 450, 90, 70, 400, 4, 100
armour_ug_levels 1
armour_ug_models NE_Ribault_Crew
ownership northern_european, southern_european, eastern_european, greek
era 2 northern_european, southern_european, eastern_european, greek
;unit_info 6, 0, 8
recruit_priority_offset 0
type NE Culverin
dictionary NE_Culverin ; Culverin
category siege
class missile
voice_type Heavy
banner faction main_missile
banner holy crusade
soldier NE_Culverin_Crew, 16, 2, 1
engine culverin
attributes sea_faring, hardy, can_withdraw, gunpowder_unit, cannon,
artillery, explode, mercenary_unit
formation 1.5, 1.5, 3, 3, 3, square
stat_health 1, 0
stat_pri 6, 3, no, 0, 0, melee, artillery_gunpowder, piercing, knife, 25,
1.8
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 65, 3, culverin_shot, 425, 20, siege_missile, artillery_gunpowder,
blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap, bp, area, launching
stat_pri_armour 4, 4, 0, leather
;stat_armour_ex 4, 0, 0, 0, 4, 0, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, 0, 0
stat_mental 9, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 5, 1430, 650, 90, 70, 800, 4, 200
armour_ug_levels 1
armour_ug_models NE_Culverin_Crew
ownership northern_european, southern_european, eastern_european, greek
era 2 northern_european, southern_european, eastern_european, greek
;unit_info 6, 0, 8
recruit_priority_offset 0
type NE Cannon
dictionary NE_Cannon ; Cannon
category siege
class missile
voice_type Heavy
banner faction main_missile
banner holy crusade
soldier NE_Cannon_Crew, 16, 2, 1
engine cannon
attributes sea_faring, hardy, can_withdraw, gunpowder_unit, cannon,
artillery, explode, mercenary_unit
formation 1.5, 1.5, 3, 3, 3, square
stat_health 1, 0
stat_pri 6, 3, no, 0, 0, melee, artillery_gunpowder, piercing, knife, 25,
1.8
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 65, 3, cannon_shot, 380, 20, siege_missile, artillery_gunpowder,
blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap, bp, area, launching
stat_pri_armour 4, 4, 0, leather
;stat_armour_ex 4, 0, 0, 0, 4, 0, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, 0, 0
stat_mental 9, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 5, 1430, 650, 90, 70, 870, 4, 210
armour_ug_levels 1
armour_ug_models NE_Cannon_Crew
ownership northern_european, southern_european, eastern_european, greek
era 2 northern_european, southern_european, eastern_european, greek
;unit_info 6, 0, 8
recruit_priority_offset 0
type ME Cannon
dictionary ME_Cannon ; Cannon
category siege
class missile
voice_type Heavy
banner faction main_missile
banner holy crusade
soldier ME_Cannon_Crew, 16, 2, 1
engine cannon
attributes sea_faring, hardy, can_withdraw, gunpowder_unit, cannon,
artillery, explode, mercenary_unit
formation 1.5, 1.5, 3, 3, 3, square
stat_health 1, 0
stat_pri 6, 3, no, 0, 0, melee, artillery_gunpowder, piercing, knife, 25,
1.8
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 65, 3, cannon_shot, 380, 20, siege_missile, artillery_gunpowder,
blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap, bp, area, launching
stat_pri_armour 4, 4, 0, leather
;stat_armour_ex 4, 0, 0, 0, 4, 0, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, 0, 0
stat_mental 9, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 5, 1430, 650, 90, 70, 870, 4, 210
armour_ug_levels 1
armour_ug_models ME_Cannon_Crew
ownership middle_eastern
era 2 middle_eastern
;unit_info 6, 0, 8
recruit_priority_offset 0
type NE Serpentine
dictionary NE_Serpentine ; Serpentine
category siege
class missile
voice_type Light
banner faction main_missile
banner holy crusade
soldier NE_Serpentine_Crew, 16, 2, 1
engine serpentine
attributes sea_faring, hardy, can_withdraw, gunpowder_unit, cannon,
artillery, mercenary_unit
formation 1.5, 1.5, 3, 3, 3, square
stat_health 1, 0
stat_pri 6, 3, no, 0, 0, melee, artillery_gunpowder, piercing, knife, 25,
1.8
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 65, 3, serpentine_shot, 450, 20, siege_missile,
artillery_gunpowder, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap, bp, launching
stat_pri_armour 4, 4, 0, leather
;stat_armour_ex 4, 0, 0, 0, 4, 0, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, 0, 0
stat_mental 9, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 5, 1500, 680, 90, 70, 700, 4, 170
armour_ug_levels 1
armour_ug_models NE_Serpentine_Crew
ownership northern_european, southern_european, eastern_european, greek
era 2 northern_european, southern_european, eastern_european, greek
;unit_info 6, 0, 8
recruit_priority_offset 0
type NE Basilisk
dictionary NE_Basilisk ; Basilisk
category siege
class missile
voice_type Heavy
banner faction main_missile
banner holy crusade
soldier NE_Basilisk_Crew, 16, 2, 1
engine basilisk
attributes sea_faring, hardy, can_withdraw, gunpowder_unit, cannon,
artillery, explode, mercenary_unit
formation 1.5, 1.5, 3, 3, 3, square
stat_health 1, 0
stat_pri 6, 3, no, 0, 0, melee, artillery_gunpowder, piercing, knife, 25,
1.8
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 65, 3, basilisk_shot, 450, 20, siege_missile, artillery_gunpowder,
blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap, bp, area, launching
stat_pri_armour 4, 4, 0, leather
;stat_armour_ex 4, 0, 0, 0, 4, 0, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 0, 0, 0
stat_mental 9, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 5, 1400, 600, 90, 70, 1080, 4, 270
armour_ug_levels 1
armour_ug_models NE_Basilisk_Crew
ownership northern_european, southern_european, eastern_european, greek
era 2 northern_european, southern_european, eastern_european, greek
;unit_info 6, 0, 8
recruit_priority_offset 0
type Hussites
dictionary Hussites ; Hussites
category infantry
class missile
voice_type Heavy
accent East_European
banner faction main_missile
banner holy crusade
soldier Hussites, 48, 0, 1
attributes sea_faring, hide_forest, hardy, can_withdraw, crossbow, command
formation 1.2, 1.2, 2.4, 2.4, 3, square
stat_health 1, 0
stat_pri 11, 1, steel_crossbow_bolt, 160, 20, missile, missile_mechanical,
piercing, none, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr ap
stat_sec 5, 3, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 5, 5, 1, metal
;stat_armour_ex 5, 0, 0, 0, 9, 0, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 1, -2, 3, 2
stat_mental 11, disciplined, trained
stat_charge_dist 30
stat_fire_delay 18
stat_food 60, 300
stat_cost 1, 450, 160, 100, 75, 1250, 4, 310
armour_ug_levels 2
armour_ug_models Hussites
ownership slave
;unit_info 12, 15, 14
recruit_priority_offset 0
;----------------MERC
INFANTRY------------------------------------------------------
;----------------Merc Mounted
; removed
; in campaign
type Bohemond of Taranto
dictionary Bohemond_of_Taranto ; Bohemond of Taranto
category cavalry
class heavy
voice_type General
banner faction main_cavalry
banner holy crusade_cavalry
soldier Norman_Knights, 12, 0, 1
mount heavy horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, very_hardy, can_withdraw, general_unit,
general_unit, no_custom
formation 2, 4.4, 3, 6, 2, square
stat_health 2, 0
stat_pri 7, 13, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 7, 5, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 11, 7, 4, metal
;stat_armour_ex 5, 0, 0, 0, 6, 4, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, -2, -4, 0
stat_mental 12, normal, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1070, 150, 120, 95, 770, 4, 190
armour_ug_levels 2
armour_ug_models Norman_Knights_ug0
ownership france, antioch, jerusalem
;unit_info 13, 0, 30
recruit_priority_offset 0
type Krajisnici
dictionary Krajisnici ; Krajisnici
category infantry
class missile
voice_type Light
banner faction main_missile
banner holy crusade
soldier krajisnici_archers, 50, 0, 0.8
attributes sea_faring, hide_forest, can_withdraw, very_hardy,
free_upkeep_unit
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 5, 1, arrow, 155, 30, missile, missile_mechanical, piercing, none,
25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 4, 3, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 2, 3, 2, flesh
;stat_armour_ex 0, 4, 0, 0, 4, 3, 3, flesh
stat_sec_armour 0, 0, flesh
stat_heat 0
stat_ground 1, 0, 2, 0
stat_mental 5, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 340, 175, 75, 55, 460, 4, 110
armour_ug_levels 0, 1
armour_ug_models krajisnici_archers, krajisnici_archers_ug1
ownership serbia, slave
era 0 serbia
era 1 serbia
era 2 serbia
;unit_info 13, 0, 1
recruit_priority_offset 0
type Bagaturs
dictionary Bagaturs ; Bagaturs
category cavalry
class heavy
voice_type Heavy
banner faction main_cavalry
banner holy crusade_cavalry
soldier Bagaturs, 28, 0, 1.2
mount heavy horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, can_withdraw, can_formed_charge,
very_hardy
formation 2, 4.4, 3, 6, 3, square, wedge
stat_health 2, 0
stat_pri 6, 10, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 6, 4, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap
stat_pri_armour 7, 6, 4, metal
;stat_armour_ex 5, 7, 0, 0, 6, 4, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 0, -2, -4, 0
stat_mental 8, normal, trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 750, 190, 120, 95, 690, 4, 170
armour_ug_levels 2, 3, 4
armour_ug_models Bagaturs, Bagaturs_ug1, italian_cavalry_militia
ownership bulgaria
era 0 bulgaria
era 1 bulgaria
;unit_info 11, 0, 15
recruit_priority_offset 0
type Axemen
dictionary Axemen ; Saxon Huscarls
category infantry
class light
voice_type Light
banner faction main_infantry
banner holy crusade
soldier axemen, 32, 0, 0.9
attributes sea_faring, hide_forest, hardy, can_withdraw, frighten_foot,
mercenary_unit
formation 1.2, 1.2, 2.4, 2.4, 5, square
stat_health 1, 0
stat_pri 6, 4, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1.33
;stat_pri_ex 0, 0, 0
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 6, 5, 1, metal
;stat_armour_ex 0, 4, 0, 0, 1, 0, 0, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 1, -2, 3, 2
stat_mental 6, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 450, 175, 65, 50, 255, 4, 40
armour_ug_levels 2
armour_ug_models axemen
ownership slave, northern_european, southern_european, eastern_european,
greek, middle_eastern
era 0 england, hre
recruit_priority_offset 0
type Voynuks
dictionary Voynuks ; Voynuks
category infantry
class spearmen
voice_type Light
banner faction main_spear
banner holy crusade
soldier Voynuks, 48, 0, 1.8
mount_effect horse +4, camel +4
attributes sea_faring, hide_forest, very_hardy, can_withdraw
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 2, 3, no, 0, 0, melee, melee_blade, piercing, spear, 25, 0.6
;stat_pri_ex 0, 0, 0
stat_pri_attr spear, spear_bonus_8
stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr no
stat_pri_armour 4, 4, 5, metal
;stat_armour_ex 5, 7, 8, 9, 7, 6, 6, metal
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 1, 0, 2, 0
stat_mental 6, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 375, 165, 75, 55, 440, 4, 110
armour_ug_levels 3
armour_ug_models Voynuks
ownership turks, serbia, bulgaria
era 0 turks, serbia, bulgaria
era 1 turks, serbia, bulgaria
era 2 turks, serbia, bulgaria
;unit_info 5, 0, 7
recruit_priority_offset 0
type Khassaki
dictionary Khassaki ; Khassaki
category cavalry
class heavy
voice_type Heavy
banner faction main_cavalry
banner holy crusade_cavalry
soldier Khassaki, 16, 0, 1.5
mount eastern armoured horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge
formation 2, 4.4, 3, 6, 2, square, wedge
stat_health 2, 0
stat_pri 6, 14, no, 0, 0, melee, melee_blade, piercing, spear, 25, 0.9
;stat_pri_ex 0, 0, 0
stat_pri_attr ap
stat_sec 7, 5, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap
stat_pri_armour 11, 6, 4, metal
;stat_armour_ex 8, 9, 0, 0, 6, 4, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 0, 1, -6, -1
stat_mental 11, disciplined, highly_trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1300, 325, 130, 100, 1100, 4, 270
armour_ug_levels 3
armour_ug_models Khassaki
ownership egypt
era 0 egypt
era 1 egypt
;unit_info 11, 0, 17
recruit_priority_offset 15
type Ghulams
dictionary Ghulams ; Ghulams
category cavalry
class heavy
voice_type Heavy
banner faction main_cavalry
banner holy crusade_cavalry
soldier Ghulam, 16, 0, 1.2
mount heavy horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, can_withdraw, can_formed_charge,
mercenary_unit
formation 2, 4.4, 3, 6, 3, square, wedge
stat_health 1, 0
stat_pri 5, 9, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
;stat_pri_ex 0, 0, 0
stat_pri_attr no
stat_sec 5, 6, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1
;stat_sec_ex 0, 0, 0
stat_sec_attr ap
stat_pri_armour 9, 7, 4, metal
;stat_armour_ex 4, 0, 0, 0, 3, 5, 3, metal
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 0, 1, -10, -1
stat_mental 7, disciplined, highly_trained
stat_charge_dist 45
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1000, 295, 120, 95, 680, 4, 170
armour_ug_levels 2
armour_ug_models Ghulam
ownership egypt, turks, slave
era 0 egypt, turks
era 1 egypt, turks
;unit_info 5, 0, 12
recruit_priority_offset 10