Wow 17 Runs Like A Deer
Wow 17 Runs Like A Deer
Wow 17 Runs Like A Deer
Zeke’s death
You already know about it, but you are still shocked and horrified—
who could want to kill good old Zeke? The white man’s law is
strange to you—you hope you don’t get caught up in it. Your main
responsibility is to help poor Lucy.
Your goals
▪ Save the Indian burial grounds: At all costs, your people’s
ancestors’ remains must be protected. The railroad cannot be
allowed to despoil them.
▪ Lucy Calhoun: Protect Lucy Calhoun if you can—her father’s
death might mean she, too, is in danger.
▪ Help Three Feathers: Your tribe’s shaman, although greatly
revered, is not wise in the ways of the white folk and will rely on
you for advice on how to deal with them.
▪ Zeke’s death: You realize that fleeing the murder scene with a
knife in hand could look bad for you, if anyone saw you. You must
make sure that you are not implicated in the killing.
Other people
Ol’ Barr: You’ve always kept your distance from Ol’ Barr, a strange
trapper who lives up in the hills near the burial ground. Evil spirits
surround Ol’ Barr, and it’s only a matter of time before they drive
the trapper mad again. Three Feathers claims to have driven the
spirits out, but it’s not true. Standing within ten feet of Ol’ Barr is
like standing in front of the barrel of a loaded gun: death is too close.
You’ve already tried to talk to Three Feathers about the danger, but
you’re not being heard. Try convincing Ol’ Barr that nothing good
can come from trying to help the tribe.
Lucy Calhoun: You love Lucy like a daughter. She can be obstinate
and unruly, but she loves you too.
Elijah Entwhistle: This enigmatic traveling preacher arrived in
town a few weeks ago, preaching damnation and hellfire for sinners.
He makes you very uncomfortable (but then, he seems to make
everyone else feel like that too!) The strange thing is that he seems
vaguely familiar—why is that?
Clem Parham: You are sure this railroad representative has an evil
heart and could bring disaster to your tribe. You have been spying
on Parham as often as you can. Just as well, because you are sure
that that strange conversation you saw with Judge Paulson is
important.
Blaise Sadler: Rumor has it that Blaise has marked cards from Doc
and Zeke’s game.
Three Feathers: Your tribe’s respected Shaman, whom you always
keep updated with information that might help your tribe. You take
guidance from Three Feathers and help in any way you can.
L et’s g ossip
Another player must first tell you who is listed in
their Other People section, and then read out
Abi li ty
S ucc ess!
You can make a failed or tied rock-paper-scissors
Abi li ty
N ob ody notic es y ou
Your job as a nursemaid makes you unobtrusive.
If you see a conversation that you’d like to
Abi li ty