Goal Setting and Problem Solving in The Tech Enhanced Classroom
Goal Setting and Problem Solving in The Tech Enhanced Classroom
Goal Setting and Problem Solving in The Tech Enhanced Classroom
Problem-Solving in
the Tech-Enhanced
Classroom
PETE ATHERTON
Designed cover image: © Getty Images
First published 2023
by Routledge
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© 2023 Pete Atherton
The right of Pete Atherton to be identified as author of this work has been asserted in accordance
with sections 77 and 78 of the Copyright, Designs and Patents Act 1988.
All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form
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Trademark notice: Product or corporate names may be trademarks or registered trademarks, and
are used only for identification and explanation without intent to infringe.
Library of Congress Cataloging-in-Publication Data
Names: Atherton, Pete, author.
Title: Goal-setting and problem-solving in the tech-enhanced classroom : a
teaching and learning reboot / Pete Atherton.
Description: First Edition. | New York : Routledge, 2023. | Includes
bibliographical references and index. |
Identifiers: LCCN 2022041901 (print) | LCCN 2022041902 (ebook) | ISBN
9781032113258 (Hardback) | ISBN 9781032117614 (Paperback) | ISBN
9781003221401 (eBook)
Subjects: LCSH: Educational technology. | Computer-assisted instruction. |
Teaching--Aids and devices. | Internet in education. | Motivation
(Psychology) in children. | Problem solving in children. |
Teachers--In-service training.
Classification: LCC LB1028.3 .A844 2023 (print) | LCC LB1028.3 (ebook) |
DDC 371.33--dc23/eng/20221206
LC record available at https://lccn.loc.gov/2022041901
LC ebook record available at https://lccn.loc.gov/2022041902
ISBN: 978-1-032-11325-8 (hbk)
ISBN: 978-1-032-11761-4 (pbk)
ISBN: 978-1-003-22140-1 (ebk)
DOI: 10.4324/9781003221401
Typeset in Dante and Avenir
by SPi Technologies India Pvt Ltd (Straive)
Contents
Index 202
Illustrations
Figures
2.1 FirstPass being used at Bolton College, UK 10
2.2 Bolton College and Ada 29
3.1 Google Cardboard 43
3.2 Infographic – VR in the classroom 45
4.1 We Are Human 52
5.1 Pinterest infographic 77
6.1 Flyer for Edtech Thought Leaders 91
7.1 A meme created by me to be used as qualitative data 104
7.2 Creation of a social media persona – edtech double agent 105
10.1 Logo for Edtech Innovators podcast 150
10.2 Podcasting for teachers 163
11.1 Edpuzzle in the classroom 179
Tables
5.1 Questions posed to the sample70
5.2 In vivo coding of responses72
6.1 Twitter analytics – quantitative91
6.2 Page impressions and conventions of tweets92
11.1 Traditional vs ‘flipped classroom’172
Introducing the chasm 1
Introduction
This book will be different from most academic and practitioner books. It
will exist at an intersection between pedagogy and practice and academic
research and theory. The theories that I will explore will be applied to spe-
cific edtech tools in a way that will be transferable to other platforms in
similar categories. For this reason, the book will be designed to have a long
shelf life.
Since COVID-19, the teaching profession has faced an existential cri-
sis. Teachers neither own all of the knowledge nor have all the answers
(Dhawan, 2020; Watermeyer et al., 2020). As schools, colleges and univer-
sities were forced by the pandemic to move their learning online, there was
sometimes an assumption that students were in possession of digital skills.
Moreover, increasing social and economic inequalities have widened the dig-
ital divide (Allier-Gagneur, McBurnie, Chuang & Haßler, 2020).
DOI: 10.4324/9781003221401-1
2 Introducing the chasm
Themes
This book will begin to contextualise how educators are using technology to
create opportunities for more immersive and rewarding learning. This book
aims to inhabit the increasingly crowded but no less popular space of edtech.
Though there may be a movement towards proving the impact of specific
edtech platforms (Luckin, 2018; Luckin & Kent, 2019), this book will aim to
place more emphasis on how educators can become more adept at teaching
with the assistance of technology. In this way, the book will be adopting a
critical platform gaze, through which edtech platforms may be viewed less as
ideologically neutral but more as socio-technical assemblages that are bringing
about change in education (Decuypere, Grimaldi & Landri, 2021, pp. 1–2).
Both technology and the culture of learning are in a period of swift
change and marked transition. Children are demonstrating competence
around technology at an increasingly young age, yet schools and colleges
frequently bear no resemblance to their connected homes or the high-tech
outside world. Educational opportunities are frequently located outside the
traditional boundaries of space and time. At the same time, an increasing
amount of money is supposedly being spent on edtech. For example, the
Department for Education in the UK recently announced a £10 million
investment in edtech, to help promote inclusivity, prosperity and efficiency.
From a global perspective, expenditure on edtech is likely to increase from
$152 billion, or 2.6% of total education spend in 2015, to $342 billion, or
4.4% by 2025 (Edtech in 10 Charts, 2022, Source: Holon IQ). What we don’t
yet know is the amount of money that might be spent on supporting and
training staff to be adept at deploying these new technologies in a way that
helps students. There is an ongoing concern regarding a perceived prepon-
derance of low-value use of technology in the classroom (Magaña, 2017;
Mouza & Lavigne, 2013). While technology for learning points to an undiffer-
entiated learning culture, technology for learners is student-centred and allows
students the autonomy to create their own learning goals (Halverson &
Smith, 2010, cited in Mouza & Lavigne, 2013). These tensions are a central
theme of this book.
Despite these developments, education continues to play catch-up with
the needs of employers in the private sector. Many of the skills and much of
the knowledge required to work in the modern workplace are only acquired
at undergraduate and postgraduate level. In many ways, competence in
technology is seen as separate from and in opposition to traditional learning
and literacies (Magaña, 2017).
Introducing the chasm 3
The book will explore and contextualise some ideas for how each edtech
platform is and can be deployed successfully in schools and colleges.
Furthermore, the book’s discussion of the literature will naturally help
interrogate debates around edtech and pedagogy. Conversely, the book aims
to explode some assumptions about edtech and teaching. The book will be
useful to practitioners but will also help inform debates about technology
and communication in the 2020s.
Education is a sector in which technology and learning can sometimes
be separated, as if the technologies themselves create the learning (Luckin,
2018). This book attempts to address this disconnect between education
and technology (Atherton, 2018a, 2019). The context of this book spans
Secondary/High School to postgraduate student teachers. To what extent do
children start to acquire the skills and mindset necessary to thrive in the post-
industrial digital economy? How might those who are training to become
teachers build their confidence around edtech, so that it is deployed as a mean-
ingful way of enhancing and supporting learning? In addition to this, how
can student teachers avoid de-skilling their students’ traditional literacies?
This book focuses on a variety of edtech platforms, from online assess-
ment and quizzes to social media platforms and social curation tools. Each
chapter will address these overarching themes through a specific theoretical
model and a piece of original research. Through this, the book will con-
tribute to the ongoing debate about what to do with edtech in the 2020s.
This book is a significant development from Atherton (2018a) in which I
examined the role of the teacher educator amid a technology landscape
that changes when we think we are close to it (Atherton, 2018a, b; Koehler,
Mishra & Cain, 2013). The following extract frames the extended metaphor
of a chasm in the book.
(Continued)
4 Introducing the chasm
had been tried and tested but seemed to have little or no place in the
modern world.
That led many teachers to a crisis of confidence: if the teacher’s role is
no longer the keeper of the gates of knowledge, then what are teachers
for? By the start of the 2010s I realised that a quiet revolution had taken
place. The unspoken rules of teaching and learning had been rejected
and dismantled by learners but apparently reinforced by policymakers,
to whom teachers were under ever more pressure to comply. In the mid-
dle were edtech providers, who were improvising, innovating, building
brand equity and engaging in dialogue with educators, institutions and
sometimes politicians.
Atherton (2018a, p. 6)
The research questions and the findings suggest a disconnect between the
worlds of technology and the lived experience of students and educators.
This chasm represents how educators and edtech innovators may be in a
liminal, transitional space. This idea of between-ness has helped create an
extended metaphor for the entire body of work – a chasm, which the author
is trying to bridge. Moreover, the chasm metaphor has become a worthy
companion to the iterative journeys of each edtech product and of the
researcher. The chapters in this book will analyse the ideas that have resided
in the metaphorical chasm between the following:
The research that contributed towards this book was conducted in two uni-
versities in the North of England and straddled the pandemic. The work
Introducing the chasm 5
• abstract.
• teaching/learning goal/problem.
• narrative account of the author’s experiences of each issue and relevant
edtech tools.
• empirical data: could be my own data, data collected in collaboration,
a narrative account (autoethnographic), a systematic review or a case
study/opinion piece.
Introducing the chasm 7
Each chapter will be roughly 5000 words. There may be some variation in
the length and structure, for example where I include a transcription of a
podcast interview.
The first of the chapters – March of the robots? – assesses the role of arti-
ficial intelligence (AI) in education.
References
Allier-Gagneur, Z., McBurnie, C., Chuang, R., & Haßler, B. (2020). Characteristics
of effective teacher education in low- and middle-income Countries. What are
they and what role can EdTech play? (EdTech Hub Helpdesk Response No.
10B). doi:10.5281/zenodo.4762301. Available from: docs.edtechhub.org/lib/
R9VVKUH5. Available under Creative Commons Attribution 4.0 International,
https://creativecommons.org/licenses/by/4.0/
Atherton, P. (2018a). 50 ways to use technology enhanced learning in the classroom. 1st
ed. Exeter: Learning Matters.
Atherton, P. (2018b). More than just a quiz: How Kahoot! Can help trainee teachers
understand the learning process. TEAN Journal, 10(2), pp. 29–39.
Atherton, P. (2019). Bridging the chasm – A study of the realities of edtech use
among trainee teachers. TEAN Journal, 11(4), pp. 80–95.
Atherton, P. (2020a). March of the Robots? Artificial Intelligence (AI) is part of the main-
stream in UK education. but why should anyone care? 12th International Conference
on Education and New Learning Technologies, 06 Jul 2020–08 Jul 2020.
EDULEARN Proceedings, IATED, Jul 2020. doi:10.21125/edulearn.2020.0152
Atherton, P. (2020b). My social autoethnography: How one teacher educator
used digital communication to help tell his own stories. TEAN Journal, 12(1),
pp. 48–64.
Atherton, P. (2022). Leaving the chasm behind? Autoethnography, creativity and
the search for identity in academia. Accepted for publication by Prism Journal
19/1/22.
Decuypere, M., Grimaldi, E., & Landri, P. (2021). Introduction: Critical studies of
digital education platforms. Critical Studies in Education, 62(1), pp. 1–16. doi:10.1
080/17508487.2020.1866050
Dhawan, S. (2020). Online learning: A Panacea in the time of COVID-19 crisis. Journal
of Educational Technology Systems, 49(1), pp. 5–22. doi:10.1177/0047239520934018
EdTech in 10 Charts. (2022). Retrieved from https://www.holoniq.com/edtech-in-
10-charts
8 Introducing the chasm
Koehler, M., Mishra, P., & Cain, W. (2013). What is technological pedagog-
ical content knowledge (TPACK)? Journal of Education, 193(3), pp. 13–19.
doi:10.1177/002205741319300303
Luckin, R. (2018). Enhancing learning and teaching with technology. London: UCL
Institute of Education Press.
Luckin, R., & Kent, C. (2019). Why teachers must learn to interrogate AI’s algo-
rithms. TES. Available at: https://www.tes.com/news/why-teachers-must-
learn-interrogate-ais-algorithms
Magaña, S. (2017). Disruptive classroom technologies. Thousand Oaks, CA: Corwin.
Mouza, C., & Lavigne, N. (2013). Emerging technologies for the classroom. New York:
Springer.
O’Keeffe, P. (2019). PhD by Publication: Innovative approach to social science
research, or operationalisation of the doctoral student … or both?. Higher
Education Research & Development, 39(2), pp. 288–301. doi:10.1080/07294360.
2019.1666258
Watermeyer, R., Crick, T., Knight, C., & Goodall, J. (2020). COVID-19 and digital
disruption in UK universities: Afflictions and affordances of emergency online
migration. Higher Education, 81(3), pp. 623–641. doi:10.1007/s10734-020-00561-y
March of the robots? 2
AI in practice
The driver for this chapter was Ada, a campus digital assistant that can help
students with college-related questions in a way that spares students the
embarrassment of asking strangers confidential questions within earshot
of their peers. Ada will be discussed in more depth in the next chapter. The
question that I want to consider here through this review is how the litera-
ture has explored chatbots in the context of education and wellbeing.
DOI: 10.4324/9781003221401-2
10 March of the robots?
(Continued)
12 March of the robots?
Chatbots
The next chapter will provide a case study of two AI platforms from the
stable – Ada and FirstPass – created in the UK by Aftab Hussain from
Bolton College. I wanted to focus on chatbots because I’m fascinated by
their evolution from Ada Lovelace and Alan Turing’s pioneering work to
a series of potentially revolutionary yet misunderstood manifestations.
Autoethnography
Historical context
Before discussing the literature and the methodology that I used to gather,
review and analyse the literature and the attendant issues, I’d like to intro-
duce a little historical context. Chatbots can be viewed as inspired by the
Turing Test of 1950 (Turing, 1950), designed to determine if a computer
could fool participants into believing that they were communicating with a
human. Furthermore, the annual Loebner Prize, in which contenders were
given the task of mimicking human interaction, was viewed as a continua-
tion of the Turing Test by some – and a corruption of it by others (Bradesko
& Mladenic, 2012). Indeed, many would argue that we are not even close to
passing the Turing Test. Though the first chatbot, named ELIZA, was made
as early as 1966, progress in this area had arguably been slow (Bradesko &
Mladenic, 2012; Weizenbaum, 1983). More recently, chatbots in an educa-
tional context have been examined in relation to their status as conversa-
tional agents (Bradesko and Mladenic, 2012; Smutny & Schreiberova, 2020),
the design of their natural language processing, and their role in educational
assessment, especially as intelligent tutors (Torrance, 2011). Despite the
increasing discussion if chatbots in education in the literature since 2016,
some researchers have recognised the necessity of a more targeted focus on
the taxonomies of chatbots and broader forms of AI.
Research questions
Taxonomies
works in terms of edtech use and classroom practice (Cukurova, Luckin &
Wilson, 2019).
More recent studies have addressed the issue of AI robot assistants foster-
ing a more personalised and collaborative way of learning (Haiguang et al.,
2020) but the research has been sparse. Some reasons for this issue have been
proposed by Cukurova, Luckin and Wilson (2019), namely that there is a
paucity of systematically reviewed edtech reports and that few members of
the edtech space are able to access the literature, as they operate outside aca-
demia. Furthermore, the academic community does not receive adequate
encouragement from the edtech industry or from policy makers and this
leads to an uncritical approach to research evidence in the sector (Cukurova,
Luckin & Wilson, 2019). This is especially the case in Europe, where there
are very few notable AI applications in education (Renz et al., 2020).
The bulk of the works discussed are in the recent past, but this paper
also looks to the near future, in an attempt to gauge the direction of travel
(Plonsky and Ziegler, 2016). More recent and emerging work on AI has
acknowledged the importance of chatbots in the context of education,
sometimes as a virtual assistant or coachbot. Notably, the emerging studies
have demonstrated innovative methods of data analysis, for example: multi-
ple regression (Chocarro et al., 2021), explorative studies and confirmatory
composite analysis. There has also been a shift in research questions towards
effectiveness of the design or architecture of chatbots (Rejón-Guardia &
Vich-I-Martorell, 2020; Picek, 2020) or chatbots as pedagogical agents (Wang
et al., 2021). What can be inferred from the emerging research questions is
that much of the work taking place is experimental in nature (Picek, 2020).
Furthermore, literature is reflecting the reality that progress in chatbot
development is slow. The systematic review part of this chapter intends to
review the literature, analyse the process of literature review and accept the
author’s positionality (Atherton, 2020a; Enriquez, 2020; Slavin, 2017). The
review may have an element of completeness but can never be viewed as
final, or ‘saturated’ (Wolfswinkel, Furtmueller & Wilderom, 2013, p. 3).
Methodology
This next section will describe the process of selecting keywords, then
making a decision on inclusion and exclusion criteria. Firstly, I conducted
a literature search on the primary studies related to issues of chatbots and
education and, more broadly, AI. It was important to locate the topic of
chatbots within its broader context. The initial search was conducted on the
following bibliographic databases:
16 March of the robots?
“Chatbot” AND:
• Wellbeing
• Mental health
• Education
• Artificial intelligence
• AI
• Resilience
• Conversational agents
• Learning
• Collaboration
• Humanity
• Schools
• Meta-analysis (Hussain et al., 2019)
18 March of the robots?
This section delineates the rationale for the inclusion and exclusion crite-
ria of specific academic papers. The process develops aspects of systematic
review discussed by Cohen, Manion, & Morrison (2010) and Glass et al.
(1981). Wolf (1986, cited in Cohen, Manion, & Morrison, 2010) argues that a
March of the robots? 19
Research findings
The application of inclusion and exclusion criteria helped focus the research
away from data that was potentially extraneous to this study. These exclu-
sion criteria narrowed the focus down to topics that represent the aims
of this book and facilitated the process of coding the data, which will be
explored in the section on grounded theory. This study draws on Downes’
(2020) method of using the review data as an interpretive exercise and will
explore trends rather than exclusively quantitative data.
Definitions
AI has been associated with intelligent agents that are capable of voice
recognition, natural language processing (NLP), machine learning, predic-
tive statistics, deep learning, cognitive computing and neural networking
(McDowell et al., 2018, cited in Zanetti, Giseppi & Cassese, 2019, p. 94).
Specifically in education, AI has produced virtual personal tutors for learn-
ing assistants, remote support for collaborative learning and intelligent VR
applications (Luckin et al., 2016; Zanetti, Giseppi & Cassese, 2019). AI appli-
cations are increasingly overlapping with VR and blockchain technologies.
In the top 50 cited articles, frequently used keywords are AI (n=215), edu-
cation (38), machine learning (18), higher education (15), physical education
(13), and technology (12). In terms of aiding a deeper synthesis, these num-
bers were high enough to be representative and low enough to maintain
a sharp focus (Chong & Reinders, 2020). These results may suggest that
researchers can conduct studies on these aspects because they have a high
citation rate and are likely to help create impactful studies (Prahani et al.,
2022, p. 184). The data may also suggest that there is some evidence of
momentum building in the AI in education space, but this has been ham-
pered by the pandemic and is largely restricted to universities (Pantelimon
et al., 2021). An examination of works in progress suggests that this is likely
to change to include a greater emphasis on preliminary findings on the iter-
ative progress of specific programs. It should be acknowledged that one lim-
itation to this study is the aforementioned time lag between when studies
are carried out and when they have been through peer review to publica-
tion. Though blogs posted on Twitter are a rich source of new information,
they lack academic rigour, hence the need to prioritise peer-reviewed papers
March of the robots? 21
Problems: ethics
Why case study? The intention here is to pursue insights that may have
wider implications in examining the ways that chatbots can support student
22 March of the robots?
Pete
So firstly, why Ada, why Ada Lovelace and what is this AI thing called
Ada?
Aftab
Pete
So, Ada answers questions about Ada Lovelace’s life during the 19th cen-
tury. Is Ada a lot more than just an Alexa-type thing? For example, if I’m
17 years old and I’m suffering from anxiety and want to speak to some-
body at reception, that would be really embarrassing, and people would
hear me.
Aftab
In the very early days of the Ada project, we contacted the mental
health teams and our student services department. We established
what our students will be asking about, wellbeing questions and men-
tal health questions. This was back in early 2017. They basically curated
a whole bunch of answers, around wellbeing and mental health. So,
if a student said, I’m feeling depressed, I’m self-harming, Ada comes
up with corresponding answers to these; her answers are tailored to
each student. So, Ada will reply with, ‘Hi, Aftab, here is some infor-
mation, some local contact information and if you’re calling out of
office hours, here are some emergency numbers of helplines that you
can contact while the college is closed.’ But more importantly for the
college and for certain types of questions, the safeguarding team is
informed of those queries.
So, someone says, ‘I’m being bullied’, ‘I’m self-harming’, the safeguard-
ing team of the college has a push notification and we have the student’s
name, ID number, a summary of their query, so we can contact the stu-
dent the following day. We then approach our students and say, ‘How are
things?’ Occasionally the student will be saying ‘I’m okay’. But on other
occasions, this piece of information can be quite valuable because that
student, at the time, needed additional support and guidance.
Pete
I’m assuming that this extends to, say, sexual health and family problems
and other, I mean, diverse issues that young people are experiencing?
(Continued)
24 March of the robots?
Aftab
So, you’ve got issues like people being forced into a marriage that they
don’t want, or a student could be talking about female genital mutilation
(FGM), isolation, of feeling lonely and anxious about exams.
Pete
And so, does that data come from actual questions that students have
asked, or is it coming from Google?
Aftab
When we first started off the project, we asked all the support teams for
the top 20 questions and that all was posed. And that 20 questions soon
turned into 30, 40, 50 questions.
Pete
It’s such a potential game changer, in terms of leading the way in the UK
on this.
Aftab
Pete
The next section, as I warned you about before, I like to call, ‘Stupid ques-
tion, clever answer’. People often have these questions about AI poten-
tially replacing jobs. Will there only be virtual assistants in schools? What
would you say about that?
Aftab
Well, I like to draw on their history here. I would say services as network
devices grow, and as we connect to more and more databases, the world
suddenly gets more and more complicated, as it is stated that we will
need agents to help us reduce the level of entropy or complexity around
us. And we would actually be conversing with these agents to find a pat-
tern, some uniformity and meaning in all the data that we have around
us. Computers and the servers will disappear into the background; we
won’t necessarily be dealing with a traditional graphical user interface.
The idea of calm technology means that we could actually converse with
our machines to get things done.
And when you converse with machines, you’re relying on them to
help. They’re giving you more power, more autonomy to carry out your
studies or your work.
Pete
Can we imagine a campus assistant like Ada could be helpful in the event
of a snow week, never mind a pandemic, when students can’t actually be
present on campus?
Aftab
All campus digital assistants will allow students to pose questions and get
an immediate response back to queries on behalf of all the teachers and
support teams. And also, when you’re doing online learning answering
an open-ended question. AI services like FirstPass will offer you real-time
feedback to open-ended questions.
(Continued)
26 March of the robots?
Pete
But why bother turning up to the lessons if the support and the feedback
is so sophisticated online?
Aftab
Pete
Yeah, this has really crystallised is one of the big issues: these are such
exciting and scary times at the same time, because it seems like every-
body’s facing these existential questions. So, for example, ‘What are
schools for?’, ‘What is a college for?’, ‘What is a university for?’, ‘What’s
the NHS for?’, ‘What’s Toys R Us for?’ We’re used to going through our
lives without having to answer these questions, but I think that what is
central to the debate is this ambivalence that we have towards technol-
ogy. But how do we enable our students to be lifelong learners, so that
they can always adapt to this new AI-enabled environment when they’re
going into the workplace?
Aftab
As you said, if you’re an accountant, you need some soft skills – you
need to reassure people that you are providing a really valuable service.
They’re referred to as soft skills, but it is really hard to learn empathy
March of the robots? 27
Pete
Aftab
Pete
Aftab
(Continued)
28 March of the robots?
Pete
Aftab
You could use the same technology and get the results by the end of June,
rather than August. But also, for the awarding bodies the costs associated
with running those exams could be reduced significantly because com-
puters will do the bulk of the summative assessment. Hopefully some of
those cost savings could be passed on to the schools and colleges.
Pete
Yeah. And that’s one of those existential issues. For exam boards, as pri-
vate companies, of course, they will have to change their model entirely,
won’t they? Because it’s fair to say that the way that they’re existing at the
moment is a bit like the exterior and interior of a new Tesla car but with
the 1950s Morris Minor engine. Kids are taking these exams exactly the
same as they have for 50 years, 60 years.
We’d like to think that it would make things a bit more equitable and
democratic, wouldn’t we? This problem is universal. Thanks, Aftab, I’m
really, really grateful for you talking so insightfully. So, thank you so
much.
I will view the topics of AI, specifically chatbots, through the lens of the
entangled self, where the lived experience is inseparable from the issue
under examination (Ateljevic et al., 2005). I will allow an edited transcript
from a podcast interview with Aftab Hussain (Atherton, 2021) to act as
qualitative data that explores the always-evolving digital literacies of both
interviewer and interviewee. Digital literacies are manifested through an
interaction between skills, practices and identity (Clark, 2020). Both selves
are entangled in discussion of both the case studies of Ada and FirstPass and
the broader issues (Ateljevic et al., 2005; Enriquez, 2020).
March of the robots? 29
There can be a danger that systematic reviews can lose legitimacy by group-
ing together studies that have redundant similarities, sometimes through a
lack of methodological rigour (Cohen, Manion & Morrison, 2010). Cohen,
Manion and Morrison use the analogy of placing oil and water in the same
category, under liquids (2010). Another potential weakness of the study has
been that the hypotheses of each selected study has not necessarily been
harmonious and coherent (Morrison, 2001, cited in Cohen, Manion &
Morrison, 2010). In counterpoint to these potential limitations, the study
has attempted to draw strong conclusions from a potentially unwieldy data-
set (Glass et al., 1981, cited in Cohen, Manion & Morrison, 2010).
The emerging technology in this field segues snugly into the next section.
Now we have reviewed the literature on chatbots in education, we will go
on to look at two notable AI creations. The first is Ada, a chatbot that is
targeted at students to direct them to information about college courses,
services and wellbeing. The second is FirstPass, an AI platform that helps
both students and teachers with the formative assessment of open-ended
questions.
References
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gent agent. AI Magazine, 28(4), pp. 15–26.
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Virtual insanity? 3
Is virtual reality still the future of
education?
Teaching/learning goal/problem
−
virtual reality.
− mobile mixed reality.
− augmented reality.
− holographic learning.
− virtual reality gameplay.
− blockchain-based 3D open world games.
− Metaverse.
− NFTs (non-fungible tokens) inside VR environments.
DOI: 10.4324/9781003221401-3
36 Virtual insanity?
At The Bett Show – a giant edtech trade event, located in London, Kuala
Lumpur and Dubai – there is always a strong presence from companies
that have invested in and profit from VR. On some of the stands, for
which the edtech brands pay a small fortune, staff in T-shirts and brightly
coloured sneakers are reeling with potential participants. Their strain-
ing facial muscles beam in my direction and ask me if I would like to
try a VR headset. Like the only sober person at a bacchanalian feast, I
decline. I observe the excited faces of the willing participants. Their arms
are spread, their mouths gaping and they are clutching at what appears to
be imaginary straws with a combination of wonder and suspicion. Could
this be part of an education revolution? At last, could VR help bridge the
gap between how immersive and addictive young people’s experiences
can be outside the classroom and how they learn in school? Alternatively,
is it evidence of the trivialisation, ephemerality and corporatisation of
education and edtech?
This chapter will strive to critique the frequently hyperbolical claims
that using VR accelerates learning and improves engagement and recall
by providing an immersive experience (Atherton, 2018). One of the rea-
sons why VR appeals to me as a topic is its Protean nature – when I think
I understand how to apply individual VR experiences or hardware, the
technology moves on. Another problem is making a decision on which
VR experiences to pursue. There have been many VR platforms that
have failed to catch on over the years, for example Nintendo’s ill-fated
launch of the Virtual Boy in the 1990s, which was withdrawn within a
year (Atherton, 2018; McKalin, 2014).
I relish the challenge of uncovering the taxonomies of the VR land-
scape. For me, this is like dropping anchor in a stormy harbour. As the VR
in education ship bobs and sways, at least the topic may feel static – for a
while at least.
While VR participants want total immersion, augmented reality (AR)
allows interactions with virtual objects (Atherton, 2018; Gudoniene &
Rutkauskiene (2019)). In many ways, the boundaries between each term
are weak, as AR objects seep into VR experiences, as holographic or 3D
images form part of a metaverse. One example of how the metaverse
works is The Sandbox. The Sandbox metaverse is a blockchain gaming
platform, through which users or players can create their own NFTs.
Blockchain is essentially a peer-to-peer structure, a distributed database,
Virtual insanity? 37
Background literature
The literature in this field has been characterised by its global nature and
by the diversity of research methods and contexts. The studies cited here
span five continents, sometimes within the same paper (Dwivedi et al.,
2022). In keeping with the book as a whole, this chapter will prioritise stud-
ies that relate to VR in the context of Secondary/High School education. I
have made the decision to only select writing from 2015 onwards, though
there has been a significant increase in studies about VR systems since 2012
(Oyelere et al., 2020). The reason for this is that adoption of head-mounted
displays (HMDs), like Oculus Rift, became more commonplace at this time,
perhaps after Facebook’s acquisition of Oculus in 2014. Subsequently, have
deselected the important meta-analyses conducted by Merchant, Goetz,
38 Virtual insanity?
The metaverse
The metaverse was, at the time of writing, a slippery term, with multiple
definitions and applications, few of which are relevant to education. The
metaverse, from ‘meta-universe’, is a space in which the real world is aug-
mented by and connected to a VR experience (Kye et al., 2021). Essentially,
the metaverse is a fresh iteration of the web, in which users use avatars
and headsets to immerse themselves in worlds that can blur the distinction
between physical and virtual worlds (Dwivedi et al., 2022). Mystakidis (2022)
makes a bolder definition, viewing the metaverse as a ‘post-reality’ space, in
which there is a convergence of ‘social, immersive VR platforms compatible
with massive multiplayer online video games, open game worlds and AR
collaborative spaces’ (Mystakidis, 2022, p. 486).
Virtual insanity? 39
There have been some recent systematic reviews in the field of VR. For
example, Luo, Li, Feng, Yang and Zuo, (2021) and Oyelere et al. (2020) con-
ducted a systematic review of VR games in which they found global adop-
tion of VR games, apart from on the African continent. They also unearthed
significant use of VR games in healthcare, business, finance and other areas
but not education. Some of these inhibitors may relate to the price of the
hardware. Pellas, Mystakidis and Kazanidis (2021) concluded in their sys-
tematic review that there is a need for regulation in the use of the technol-
ogies to help achieve positive outcomes. These documented or predicted
outcomes are persistently tentative, hypothetical or inconclusive. For exam-
ple, in China, Yu’s (2021) meta-analysis revealed modest improvements in
student outcomes and proposed changes to VR learning design. Similarly
inconclusive results were recounted by Shi, Wang and Ding (2019), who
reported on Chinese 7th graders’ mathematics test results and game player
surveys linked to playing experiencing a game-based immersive virtual real-
ity learning environment (GIVRLE). Broadening the research is inhibited by
cost and space issues and the study referred to the now debunked notion of
learning styles (Shi, Wang & Ding, 2019).
Billingsley, Smith and Meritt (2019)’s systematic review of VR in teacher
education in the USA identified significant potential for the future, though
there is a lack of research in this area. A year before this, Jensen & Konradsen
(2018) had reviewed 21 experimental studies, 19 of which were qualitative,
into HMDs. While some studies revealed limited benefits, barriers to use
and negative effects, such as distraction and even motion sickness, some
studies discussed positive effects on cognitive factors. One example of this
is found in a game-based virtual learning environment (VLE) study in the
United Kingdom (Snowdon & Oikonomou, 2018). The comparative study
40 Virtual insanity?
found that there can be improvements in recall and this could be useful
for students with special educational needs ( Jensen & Konradsen, 2018;
Snowdon & Oikonomou, 2018). These limited benefits echo the findings
in Pellas, Mystakidis and Kazanidis’ (2021) systematic review, in which one
of the conclusions is that there is a great deal of emphasis on the positive
effects of VR on small tasks.
While Pellas, Mystakidis and Kazanidis (2021) found little discussion of
collaborative learning through VR, there is an empirical study from confer-
ence proceedings about how a shared, immersive virtual reality (iVR) used
in the Czech Republic can improve the cognitive and social aspects of collabora-
tion (Šašinka et al., 2019). Though this study employed a theoretical model –
Interpretative Phenomenological Analysis (IPA) – the literature revealed a
paucity of adequate theoretical underpinnings (Šašinka et al., 2019; Pellas,
Mystakidis & Kazanidis, 2021). This is echoed by Jowallah, Bennett and
Bastedo (2018), who propose through their review and summary of their
research in the Caribbean that VR may be only an emerging modality of
learning at the time of writing. It may become an accepted modality if it is
an enhancement, not a replacement, for the more traditional modalities of
face-to-face, online and blended or hybrid. This notion of VR as an enhance-
ment to existing pedagogies, rather than a pedagogic paradigm shift, is com-
mon throughout the literature.
and abstract thought (Hu-Au & Lee, 2017). Similarly, Ray and Deb’s (2016,
2017) Indian studies report on questionnaires about K-12 students’ engage-
ment while viewing VR via a smartphone mounted on Google Cardboard.
The study is sourced from conference proceedings; its conclusions are, like
many practitioner studies and reviews, tentative and rudimentary.
Cheng and Tsai (2019) demonstrated in the USA that immersive VR field
trips could reduce exam anxiety. Though this was carried out in the elemen-
tary classroom, it has been included in this review as it posits the view that
there has been a paucity of insightful research into VR, especially through
HMDs. Fransson, Holmberg and Westelius (2020) examined the challenges
of using head-mounted VR in K-12 schools from a teacher perspective via
interviews, observing teachers using HMDs and informal conversations.
In the context of pupils in Saudi Arabia, Chamekh and Amin-Hammami
(2020) concluded through a theoretical and quantitative method that VR can
help special educational needs students learn new skills and improve their
self-esteem.
This section will provide a brief account of theoretical models and proposed
metaphors related to VR in education. From 2022, the literature started to
make recommendations for a post-pandemic world, though the pandemic
was far from over at the time. What is significant is that long-established
theories persist, for example a Korean study in which the conclusion was
that the metaverse can be part of a constructivist learning culture, where
students construct new knowledge from their experiences (Woong, 2022).
Again, drawing from older studies, Majid and Shamsudin (2019) applied
the Technology Acceptance Model (TAM) to a quantitative study of VR in
the classroom. They concluded that students benefit from positive attitudes
towards VR; they recommended that external agencies assist teachers in
developing a more positive mindset about the perceived usefulness of VR
(2019).
Some of the more influential literature on digital learning is not exclusive
to VR but lends itself to it. A body of literature reviews VR and other digital
technologies through the metaphors of the chalkface, interface and screen-
face. Here, the chalkface is the traditional role of the teacher, the interface
the mediating screen. The central metaphor of the screenface represents
the interactive environments, linked to interactions with the body but
with layers of dissociation from it (Ruth, 2012; Maas, 2020; McKalin, 2014;
Stretton, Cochrane & Narayan, 2018; Vasilevski & Birt, 2020). Metaphors
42 Virtual insanity?
The research into VR does not yet possess consistency and remains a niche
undertaking. Indeed, Kavanagh, Luxton-Reilly, Wuensche and Plimmer’s
(2017)’s systematic review of VR in education emphasised that a small num-
ber of institutions were responsible for a large number of studies into VR
and that VR is frequently successful in improving students’ intrinsic moti-
vation. There is a paucity of literature on broader outcomes, for example
examination grades, and this is likely to relegate research into VR into inter-
rogating potential or very specific benefits to student engagement.
There is a risk that the literature conflates augmented and virtual real-
ity (Liou, Yang, Chen & Tarng, 2017; Maas & Hughes, 2020). Despite pro-
posed boundaries, the desire for distinctions reflects how studies into VR
and the technologies themselves, are very much in their infancy. In common
with several areas of edtech, some useful thinking is derived from the blo-
gosphere. Though blogs are not peer reviewed, their speed of publication
(and therefore currency) can make some hard to ignore when reviewing the
literature. In light of an absence of academic rigour, this chapter will not
prioritise blogs about VR, though there will be some references to a small
number of them.
Virtual insanity? 43
The metaverse – a digital landscape, in which users can create and custom-
ise their own virtual environments – is teeming with potential. As school
curricula aim for greater geographical, cultural, temporal and logistical flex-
ibility, students can create their own visual and tactile reality. The graphical
conventions are freed from the prescribed visuals of existing platforms like
Roblox, Minecraft and Fortnite.
• MondlyVR
Mondly is a VR modern foreign languages experience.
• Metaverse
There are too many examples of education in the metaverse to cover here.
The metaverse is simply a virtual, interactive social world, in which users
play, learn, buy and sell and interact. One example of how to learn in the
metaverse, though, is Arkycia. Arkycia is a decentralised VR, in which users
can invest in land as an NFT and build a virtual classroom with their col-
leagues or students.
• Roblox
Roblox may be billed as an immersive, user-generated virtual playground
but its appeal transcends age. The VR experience can be provided with a
variety of headsets, for example the Oculus Quest 2. Like many gaming
communities, some users make their living from playing. Could your stu-
dents become solopreneurs through Roblox (Atherton, 2020)?
• Rumii
Rumii is a social, collaborative VR space.
• Fortnite
Hardly emerging tech anymore, but educators should monitor its immer-
siveness and business model. Students spent a lot more time at home during
the pandemic. How different, though, are schools’ online resources from the
immersive, addictive learning in tribes that Fortnite can facilitate (Briscoe,
2021)?
• Class VR
Class VR provides standalone headsets, lesson plans, technical setup and
reports on how to use it in the classroom. At the time of writing, it would
cost around $4300 for one ‘classic’ and 8 regular headsets, an annual licence
and online professional development (Figure 3.2).
Virtual insanity? 45
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Jowallah, R., Bennett, L., & Bastedo, K. (2018). Leveraging the affordances of vir-
tual reality systems within K-12 education: Responding to future innovations.
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Liou, H.-H., Yang, S. J. H., Chen, S. Y., & Tarng, W. (2017). The influences of the 2D
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48 Virtual insanity?
Teaching/learning goal/problem
We all enjoy games. How can teachers ensure that games are actually
teaching children something? What happens when the game is the learning
(Farber, 2015, 2021)?
DOI: 10.4324/9781003221401-4
Hooked on dopamine? 51
(Continued)
52 Hooked on dopamine?
Figure 4.1 We Are Human: “How Kahoot! grew to 7 billion players by designing
for behaviour — a product-market fit case study” (2022) Medium. Product
Market Fit Academy, 23 February. Available at: https://medium.com/
@EmergePMFAcademy/how-kahoot-grew-to-7-billion-users-by-designing-
for-behaviour-a-product-market-fit-case-study-667cc4504f14.
Reproduced by permission
Hooked on dopamine? 53
users. In March 2022, Jamie spoke at a Product Market Fit Academy Open
Seminar and reflected on Kahoot!’s success and influence on edtech, or
learning tech. The framework was derived from the thinking behind We
Are Human, whose existence preceded that of Kahoot! This game think-
ing would be driven by what drives humans’ behaviour: the heart, the
hand and the mind. The heart feeds on and craves dopamine hits to stay
engaged. The hand takes pleasure from holding an object that feels prac-
tical and powerful. The mind is satisfied when an activity is achievable
and sequential but with an element of serendipity. The platform targeted
universal desires for instant gratification by providing intrinsic rewards
that help individuals feel included and help them take control of their
own learning. The purpose is building on existing social dynamics to
develop new, transformative behaviours.
This section will develop the narrative account into a viewpoint piece. At
the time of writing in 2022, there is still considerable interest in pursuing
research about gamification. To give you an idea of the scale of the interest, I
attended a virtual edtech conference in March 2022. Of the papers presented,
21 were about gamification. One general edtech conference, 21 papers about
gamification. The interest in gamified learning was clearly considerable at
this time. Before this, Wang (2015) reviewed 93 quantitative and qualitative
studies on Kahoot! Wang’s (2015) conclusions from his extensive review
echo the conclusions here. The breadth of available literature presented a
challenge to me in terms of selection and de-selection. This chapter is not a
systematic review, and, in any case, the literature base is too vast to be accom-
modated into a chapter of this length. This review of the literature will focus
on themes that are relevant to the broader themes of the book as a whole
and will not be constrained by numerical judgements (Downes, 2020; Cohen
et al., 2002). I have made the active choice to de-select anything that was not
relevant to Secondary/High School education. I have also de-selected artifi-
cial intelligence (AI)-based games, as they will belong in the chapter on AI.
Now we’ve established that, at the time of writing, gamification was still
being extensively written about, it would be judicious to consider why. One
way into this debate might be by examining the notion of changing litera-
cies. The digital age and cultural shifts have rendered obsolete the primacy
54 Hooked on dopamine?
Autonomous learning
This world of serendipity and gameful design is distinct from the established
concept of gamification. Gamification is about providing a structured game,
with rules and rewards, whose intention is to follow the educator’s learning
objectives. Like much edtech-related terminology, gamification, is contested
semantically (Atherton, 2019; Bayne, 2015), epistemologically (Atherton,
2019; Bell, 2011; Goldie, 2016) and morally and philosophically (Azevedo,
Guerra & Azevedo, 2022). The more gamified learning platforms infiltrate
mainstream education, the more the literature is reflecting concerns over
how private tech companies are gathering, storing and exploiting users’ data
(Atherton, 2018a; Azevedo, Guerra & Azevedo, 2022).
Learning and playing games are inextricable and are often most effective
when players (or students) are so absorbed in the game that they forget that
they are engaged in an educational activity (Atherton, 2018a; Wang, 2015).
The appeal of learning through play has ebbed and flowed since the pan-
demic, as educators and students of all ages have had no choice but to learn
how to teach themselves online. In the absence of a consensus on how to
use gamified learning successfully, the literature has continued to explore
manifestations of gamified or game-based learning and related theoretical
models.
56 Hooked on dopamine?
Edtech as an enabler?
Connectivism
When I became a teacher educator, I was drawn to the notion of how stu-
dents are acquiring and navigating apparently infinite knowledge, and this
required new ways of operating and even thinking for both students and
their teachers (Donnelly, 2010; Siemens, 2005). I was so drawn to the possi-
bilities that these may present yet frustrated by an apparent chasm opening
up between how the outside world uses technology and how it was being
Hooked on dopamine? 57
deployed in the classroom (Atherton, 2019). I could see that digital technol-
ogies were being used to teach in outdated ways. For example, Kahoot! was
initially conceived as a teacher-centred game show, with the teacher as the
host (Wang, 2015). At the same time, students were struggling with what
to do with infinite information, much of which is irrelevant, incorrect or
even irresponsible. The notion of connectivism was formulated in the early
noughties to try to explain this phenomenon and I was initially seduced by
it as a way of helping students make the information age feel more finite
(Downes, 2020).
If the teacher was helping develop students’ problem-solving and the
‘navigation around seemingly limitless swaths of knowledge’ (Atherton,
2018b, p. 29; Donnelly, 2010), this would require a more flexible classroom
layout and a more innovative approach to pedagogy. Furthermore, connec-
tivism can also be viewed as a form of resistance to corporate power in
education. One way in which this can happen is if connectivism is viewed
as a means to find order in chaos (Shukie, 2019). I have more recently ques-
tioned the usefulness of the term on a practical level vis-à-vis a prescrip-
tive, standardised curriculum (Atherton, 2019; Tillin, 2021). The extent to
which connectivism achieves a sense of order is debatable, though the ways
in which games like Kahoot! may thrive as part of a connectivist learning
culture will be discussed in the section entitled, Small-scale research project in
Atherton (2018b).
Critics of the concept of connectivism argue that it is not underpinned
by empirical evidence (Goldie, 2016), though Downes (2020) addresses its
potential empirical validation. Indeed, much of the criticism of connectiv-
ism arises from conceptual papers about, for example game theory.
Game theory develops from the thinking on gamification. Game theory
can be viewed as the mechanics and ‘theoretical structure that comes with
situating players within a social setting that requires some kind of strategy
and smart decision-making’ (Montebello & Saini, 2022, p. 4638). Game the-
ory has recently been studied in the context of VLEs in higher education,
particularly those designed to provide deeper engagement and improve
self-determination, self-regulation and performance, but not competition
(Di Cerbo, 2022; Montebello & Saini, 2022).
Atherton (2018b) evaluates the way in which using Kahoot! may help trainee
teachers develop the skills required to question and assess their students.
58 Hooked on dopamine?
Since the Kahoot! project (Atherton, 2018b), the platform has been updated
several times:
• Gimkit
Described as like Kahoot! on steroids (Valle, 2018), students join by entering
a code and win (or lose) virtual money for their answers.
• The Sandbox
A metaverse entity, where players can do what they can in the real world but
in the form of an avatar. Though there is a great deal of money to be spent
or earned through buying and selling land as NFTs, it is also being explored
as a means of creating immersive learning experiences.
• Trivia Crack
A multiplayer trivia game like Kahoot!
• Quizizz
Gamified, device-agnostic learning platform with analytics.
• Quizlet
Revision flashcards. If you upgrade to Quizlet Plus, you have access to an AI
learning assistant to personalise your learning.
• WordMaster Game
Make your own Wordle-style game, from Flippity.net.
60 Hooked on dopamine?
• Sketchy
Based on the ancient loci memory technique and compared to Egyptian
hieroglyphics, Sketchy is a virtual universe aimed at medical students. Is it
actually VR? Not if the definition is restricted to viewing via a headset or
projection. Sketchy is one to watch, as it is an immersive alternative uni-
verse which is expanding quickly and investing heavily in their animation.
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understand the learning process. TEAN Journal, 10(2), pp. 29–39.
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Search smarter? 5
Leveraging Pinterest for learning
Students routinely use social media. How, then, can they develop the skills to
enable themselves to use social platforms like Pinterest to help them search
more judiciously and create and curate useful resources?
DOI: 10.4324/9781003221401-5
Search smarter? 65
Functionality
Reputation
Moving forward beyond the 2020s, how will schools and educators view
social media? Might they see social media from a position of acceptance
(Continued)
66 Search smarter?
and understanding? Fake news, online hate speech and cyberbullying are
unlikely to disappear without severely restricting the freedoms that made
them so popular in the first place. That said, will younger users be able
to understand that what they post is a public message that cannot be
retracted and is open to misinterpretation and decontextualization?
If social media are to be harnessed as aids to learning, both students and
teachers may need to acquire a whole new set of skills and literacies.
Social literacies
What are social literacies? What lexical, semantic, syntactical, visual and
symbolic codes do we need to use social media to help us learn? How
necessary are these skills in terms of what young people need in order to
thrive in their future work and to what extent do social media effectively
de-skill their users?
This chapter seeks more specific definitions and applications of the
term ‘social media’ and focuses on Pinterest. Though Pinterest is gen-
erally placed in the same category of other social media platforms, this
chapter examines its uses as a social search engine in the context of
Secondary School teaching and social media.
Since the commencement of this study, the impact of COVID-19 has
limited the opportunities available to social science researchers and pre-
sented what Roy and Uekusa (2020) call ‘scholarly challenges’ (2020, p.
384) in terms of access to participants. The original data for this study
had gone no further than remote data collection, with a small sample
of face-to-face questionnaires – all pre-COVID-19. The next logical step
was to develop this study in a way that offers potential value to those
involved in initial teacher education (ITE) and also to other scholars
and students who seek a way to contribute work that has depth, in the
absence of opportunities for traditional qualitative research methods
(Roy & Uekusa, 2020).
Background literature
Social media platforms like Twitter and Pinterest did not gain mass global
appeal until the 2010s, hence the need to prioritise literature from after
this period. There are a number of recent case studies of specific social
Search smarter? 67
platforms, but they are frequently located outside Europe and in the under-
graduate sector. These may be relevant but could risk losing focus. Similarly,
this review will place Pinterest in the context of the literature on the broader
topic of social media.
Most research into Pinterest has not been relevant to Secondary/High
School teaching or teacher education. That said, some studies are concerned
with Pinterest and nurse education, medical disinformation, image analysis,
elementary/primary school or computing.
Informal learning
Conclusions
Studies into social media can be seen as a moving target within a moving
target. The swiftness of change has more recently been accompanied by
swift social change. Hence, existing paradigms and definitions have been
challenged. Bayne (2015) suggested that the fluidity and hybridity of the
technologies should be matched by the theoretical frameworks that analyse
them. Though some clear gaps in the literature have been identified, for
example the personal identity of teachers versus their professional persona
(Carpenter et al., 2020), it could conversely be argued that the academics can
learn lessons from the speed with which some medical studies were being
published during COVID-19. At times, the speed of thinking about social
media in academia can be surpassed by bloggers and social influencers, who
are not part of this chapter (Atherton & Pratt, 2022). While there are pockets
of researchers conducting new or ongoing studies into social media in edu-
cation, they may need to be part of continuous research culture, employing
diverse research methods (Kimmons et al., 2018; Greenhow & Lewin, 2016;
Krutka et al., 2017). As we enter Web 3.0, in which meaningful collaboration
is key, we may wish to place greater emphasis on the role of people, not
technology (Atherton, 2019; Kirkwood & Price, 2014; Salmon, 2019). We
may also wish to think small and not be distracted by substantial, contradic-
tory data and concepts (Atherton, 2019; Colleoni, Rozza & Arvidsson, 2014;
Fuchs, 2017).
Empirical data
What was good and bad about using Pinterest for learning?
What does it reveal to you about the broader context of learning through social
media?
If you have an opportunity to use Pinterest for learning again, what might you do
differently?
The chief challenges of the research design would be to combine the lived
experiences of researchers and participants with the necessary gravitas and
dimensionality of empirical research (Greene, 2008; Rorty, 1982, cited in
Gruzd et al., 2016). The response to this challenge will be to place the focus
on the language of individuals as qualitative data which will provide a testi-
mony to lived experiences (Rorty, 1982, cited in Gruzd et al., 2016). At the
same time, the study needed to be ‘explicit and replicable’ (Bruguera et al.,
2019, p. 2). In terms of the main schools of epistemology, this study eschews
positivism’s pursuit of objective truths through empirical data and claims of
universal truths (Ellis et al., 2011; Struthers, 2014) (Table 5.1).
1) the text from the SurveyHero online questionnaire was fed into a word
cloud generator (Wordle.com) to identify dominant words and phrases.
Word clouds analyse text and present the most frequently used words
in pictorial form. This pictorial representation (Ramlo, 2011) helped
me familiarise myself with the data and open up initial lines of inquiry
(Braun & Clarke, 2019). Through the use of thematic analysis, I identi-
fied and analysed semantic and latent codes (Braun & Clarke, 2019). The
main advantage of this was to help minimise redundant data and narrow
the focus (Atherton & Pratt, 2022; Braun & Clarke, 2019; Denscombe,
2007; Punch, 2014).
2) in vivo coding: the data was pasted onto a Word file. I then placed each
comment in a column, to help me analyse the actual words used by par-
ticipants. I created codes to help me categorise the raw data. I could then
go through the data line by line to help me identify themes (Saldaña &
Omasta, 2016).
Search smarter? 71
3) line-by-line coding: this enabled me to drill down into the themes that
I had organised, and identify patterns and subtexts (Cohen, Manion &
Morrison, 2010).
4) potential limitations of the research were the relatively small sample
and, perhaps more tellingly, the contradictory nature of some of the
data. This will be examined in the following ‘research findings’ chapter.
Analysis
I will now identify and interrogate surface and latent codes in the context
of the literature (Atherton & Pratt, 2022; Braun & Clarke, 2019; Rolfe et
al., 2001). This inductive method was intended to sharpen the focus of the
research and minimise researcher bias (Braun & Clarke, 2019; Denscombe,
2007; Punch, 2014). I was mindful of my inclusion and exclusion criteria for
the literature and the data that I foregrounded; there was always a danger
that the amplification of specific findings could be a product of the preju-
dices and assumptions of the researcher. I am hopeful that the careful cod-
ing helped minimise this risk (Cohen, Manion & Morrison, 2010; Saldaña
& Omasta, 2016). Despite the desire for rigour and empiricism, this section
will be mindful of the notion that generalisations and theories, far from aris-
ing organically, are often created by the subjective thinking of the researcher
and their own agendas (Atherton, 2020a; Braun & Clarke, 2019).
The online questionnaires were conducted as an optional plenary to a
university seminar. Once I had created the table in Word, I pasted the data
into Excel so I could use the ‘Data sort’ function to place the codes in alpha-
betical order. That way, I could use an additional column to identify sub
themes. The initial codes that I created are summarised in the bullet points
below:
• R=RESOURCES
• IMAGES
• INSP=INSPIRING
• ALT=ALTERNATIVE
• CAT=CATEGORIES
• CREA=CREATIVE
• DIS=DISTRACTING
• IRR=IRRELEVANT
72 Search smarter?
Analysis of responses
• memes that generate humour allow pupils to engage with the text.
• I found lots of resources and helpful tips for my placement.
• those images that did have a form of educational benefit were not from
an educational source and therefore could potentially be misleading.
• I found it distracting being on my phone as I hopped back into the habit
of checking my messages.
The data revealed that Pinterest can help student teachers categorise infor-
mation but, at the same time, these categories can provide distractions. The
participants liked the easy access to visual resources, though 12% found
Pinterest distracting or providing irrelevant search results. The dataset
revealed that student teachers benefit from reflection and can use their own
perspectives to help their own development (Braun & Clarke, 2019). It was
only the act of reflection that enabled the participants to open themselves
to the creative potential of Pinterest in lessons or be specific about potential
pedagogic incidents or limitations. The benefits of their reflection further
manifested themselves in their feelings about Pinterest and its potential for
pedagogy, collaboration, creativity and inclusivity. They also expressed per-
ceptive ideas about potential exclusion from the benefits of edtech and the
barriers to effective use of Pinterest; most participants had positive ideas
about the pedagogic benefits of Pinterest but were aware of the many inhib-
itors (Atherton, 2018; Krutka & Carpenter, 2016). Notably, they talked about
the potential for collaboration between teachers and between pupils but said
nothing of the ways in which Pinterest could help develop the skills that are
necessary in the contemporary workplace (Baume & Scanlon, 2018, cited in
Luckin, 2018; Kolb, 2017).
In terms of the broader context of learning with social media, individual
comments offered a more insightful response and enabled the data to be
further categorised. I have summarised the comments below in categories
that represent the emerging issue that they raise.
• Pedagogy
Individual teachers have unique teaching styles and using Pinterest reveals
how learning resources have few boundaries.
• Encouraging collaboration
Social media encourage the andragogical (or adult-friendly) sharing of ideas,
articles and media.
This raw quantitative data reveals a great deal of enthusiasm towards using
Pinterest and other social media in a classroom but there was also scepticism
and fear. 46% of respondents were not willing to say that they would con-
sider using social media in a classroom.
Search smarter? 75
In terms of the initial research questions, the data and literature have helped
direct the initial research questions in the following ways:
• the taxonomies, definitions of social media vis-à-vis edtech are still prob-
lematic and contested semantically, ontologically and ideologically.
• there needs to be ongoing practitioner research into specific social plat-
forms, preferably in the context of Secondary Initial Teacher Education.
76 Search smarter?
• it could be argued that the data reveals something else about the student
teachers’ exclusion from, hostility towards or ignorance of how to use
Pinterest in their teaching. A great deal of the data was reflecting on
the school or college-wide rules on and feelings towards social media in
lessons. Perhaps this ideological neutrality is not extended towards social
platforms like Pinterest (Atherton & Pratt, 2022; Bayne, 2020; Selwyn
et al., 2020).
are advised to make it clear that it is unacceptable in the eyes of the school
and the law. Educators would be wise to have an ongoing appetite for knowl-
edge of the ongoing issues surrounding cyberbullying in the social media
space; this could help address the disparities between the pupils’ and teach-
ers’ digital literacy (Atherton, 2018, 2019; Bruguera et al., 2019; Greenhow
& Lewin, 2016; Luo et al., 2020; Poore, 2016).
• Pinstamatic
Create a pin out of pretty much anything.
• Canva
Image-making tool for high quality infographics, charts, social posts and
much more.
• Octi
A new augmented reality (AR) social media platform.
The next chapter will provide a case study of how a range of edtech-re-
lated events were planned and disseminated on LinkedIn and Twitter.
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The tip of the iceberg? 6
Social media in education
Teachers are sometimes forbidden from having their own social media pro-
files. How can they start to understand the opportunities that social media
can offer to them in terms of analysis of data, organisation of events and
networking?
DOI: 10.4324/9781003221401-6
The tip of the iceberg? 85
I’m off to do some work now and not be distracted by social media, with
all its bigotry, virtue-signalling, pile-ons, cancellations, horror, identity politics,
gaslighting, energy vampirism, and misinformation. And its news, unfiltered by
gatekeepers with vested interests and ideological opposition, its fun, freshness,
immediacy, heart-stopping, must-share realism and humour; its communities
of support and best practice, the transition from social friends to real friends,
its collaboration, its democracy, its inclusion, its creative zeal – its hope for an
uncertain future.
This extract from 50 Ways to Use Technology Enhanced Learning in the
Classroom (Atherton, 2018a) helps clarify why social media has remained
of interest to my work in education.
Learning by participating
Social media helps people participate and can remove a feeling of being excluded.
It is clear that teens at the end of the 2000s were beginning to feel empowered by
the removal of many ‘gatekeepers’ to expression and communication: podcasting
and blogging (later vlogging or video blogging) were emerging not only as part of
many people’s flow of information and entertainment but as a viable entry into
the world of work.
(Atherton, 2018a, pp. 1–4)
Social media, then, has been part of a quiet revolution about empow-
erment and participation. One of the ways in which this has benefitted
teachers is by enabling them to create their own persona, their own brand
identity, perhaps as a researcher, which incorporates the hustle of being
a micropreneur or teacherpreneur (Atherton, 2020). Teachers at any level
are increasingly expected to be involved in academic research, yet social
media platforms are often viewed as separate from this.
The good news is that all this ambivalence towards social is essentially
a sense of self-reflexivity. This will inform some of the mixed methods
data collection and analysis that I will discuss in this viewpoint piece.
One of the broader aims of this viewpoint piece will be to try to bridge a
chasm between instrumentalist views of educational technology (Bayne, 2015;
Lanclos, 2016; Selwyn, 2014) and the realities of the end user, which were
explored in Atherton (2019a). To address this problem, this review will select
The tip of the iceberg? 87
literature that helps develop my proposal that rigorous self-reflexivity can offer
a way to bridge the chasm between the realities of social media use in a class-
room and social media outside the education space (Atherton & Pratt, 2022;
Braun & Clarke, 2019). Much of the literature from the previous chapter – Search
smarter? Leveraging Pinterest for Learning – is also relevant to this chapter. Only a
small selection of the literature from Chapter 5 will be included here. The next
section will examine the key issues surrounding critical studies and digital liter-
acy. This will contextualise the discussion of the literature on social media and
education and help narrow the focus later in the literature review. Furthermore,
the review will underpin and add rigour to the qualitative findings.
Social media analytics have been hitherto under exploited, both in Secondary/
High School and university. Against this, there is a warning of how exces-
sive datafication can pose a threat to civil liberties and social cohesion (Tracy
& Carmichael, 2017). A great deal of research into social media has been
quantitative and the data collected through questionnaires (Bruguera et al.,
2019). While data collection about social media and education poses its own
challenges, others have addressed this by creating frameworks, for example
Krutka et al.’s PLN (professional learning network) Enrichment Framework
(2016). The framework went through multiple iterations but would need con-
siderable adaptation for each user; Krutka et al. (2016) did acknowledge this
and added that having a PLN could help educators magnify their voice. This,
along with a greater focus on the lived experience of the researcher, could
address the reservations about an instrumentalist notion of the neutrality of
social media data (Atherton, 2018a, 2020; Bayne, 2015; Lanclos, 2016; Selwyn,
2014). This issue is magnified when the data is voluminous, as argued below:
The intention in this chapter will be to challenge the tyranny of big data and
focus on smaller, potentially more meaningful data (Atherton, 2018a; Fuchs,
2017). In a similar way to Chapter 5, this chapter will be flexible in terms of
data collection and analysis. That way, the findings may feel more organic and
avoid confirming a set of judgements (Gruzd, Paulin & Haythornthwaite,
2016). This methodological flexibility, I propose, may avoid analysing a cha-
otic, confusing or contradictory dataset (Bruguera et al., 2019). One of the
effects of infinite access to information on social media is the echo chamber
effect. In a metaphorical echo chamber, users retreat to their own affinity
spaces, and this has been shown to lead to selective exposure and confirma-
tion bias (Atherton, 2019b; Cinelli et al., 2021; Fuchs, 2017). To what extent,
then, is it possible to debate these political issues objectively?
A further issue in the pursuit of big data in education is that the data is usually
gathered through navigating free social platforms. A by-product of this poten-
tially blind acceptance of the neutrality of data can be an unwitting vulner-
ability to the mining of personal and institutional data. In the words of Sean
Sheppard, digital entrepreneur speaking on the Edtech Innovators podcast,
If the product is free – you are the product (Edtech Innovators, 2021). At the
same time, participants may be actively involved in empirical research, but
they are still subject to propagandist ways in which big data and cognitive
psychology attempt to manipulate emotions (Boler, 2019).
Theoretical models
Big data analytics’ trouble is that it often does not connect statistical
and computational research results to a broader analysis of human
meanings, interpretations, experiences, attitudes, moral values, ethical
The tip of the iceberg? 89
and data in the context of academia. The third is another edtech event –
Edtech Thought Leaders – this time held online.
The thinking behind this event was my feeling that edtech companies need
to have meaningful conversations about learning with educators. This was
inspired after multiple visits to Bett and other trade shows, at which edtech
companies could often be seen demonstrating what a product could do.
There appeared to be a disconnect between this and the end users – teachers
and their students.
I focused my social strategy on LinkedIn and Twitter. Over the course
of the marketing of the event, I received around 500,000 page impressions
across social media, including Pinterest, Facebook and Instagram.
Twitter was an effective way to build a sense of a parallel event. The strat-
egy would focus on a teaser poster several months in advance. This was fol-
lowed by regular participation in debates about edtech, liking and retweeting
relevant content. I established a PLN by following some of the followers of
my followers and parachuting into their debates (Figure 6.1). Only about 20%
of my posts would be promoting the event. Twitter Analytics revealed that
my level of engagement was significantly above average, usually around 7%.
My engagement rate on Twitter has now grown to 10%, as I am much more
selective and targeted with my tweets. While these qualitative metrics and
those Tables 6.1 and 6.2 below provide useful empirical data, I was also using
my social media profiles to help build my digital persona. This also provided
The tip of the iceberg? 91
This virtual event was a successful development from Edtech Expo. The
event would develop the ways in which edtech companies, experts, policy-
makers and practitioners could communicate in a democratic space, free
from sales pitches and product demonstrations. The event was on Remo, an
online events platform that simulates the experience of attending a face-to-
face conference. Participants can virtually walk around, sit at round tables
to brainstorm or listen to talks from experts in their field. It is not cheap
but the $700 at the time of writing may be clawed back from sponsors and
paying attendees.
94 The tip of the iceberg?
The event was publicised in a similar way to Edtech Expo but with some
differences. For example, potential attendees were invited via LinkedIn,
which provided useful quantitative data for potential sponsors.
Remo does not make it easy for attendees to post live on social media.
In fact, much of the social interaction is confined to Remo’s own chat func-
tions and virtual tables. Though Remo is not a social media platform, its
ability to make a virtual event feel social should be noted.
Conclusions
Online events
• Remo
• Mozilla
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What is your edtech 7
journey?
Autoethnography and the
importance of learning journeys
Teaching and learning problem
To what extent can teachers benefit from telling their own stories? Is
autoethnography a rigorous methodology to help people understand their
lived experience with edtech?
DOI: 10.4324/9781003221401-7
What is your edtech journey? 99
My reflexive self
I have been a teacher of English but also of media studies and
film studies for over 20 years. I will always define myself as an
English teacher. Yet, for the past ten years, external circumstances
have led me to redefine myself, which has been invigorating at best
and distressing at worst. How I define myself is similarly complex
and changes from one day to the next. I am an author, a lecturer,
a researcher; a personal tutor, a teacher trainer; a blogger, a web
designer, a podcaster, a vlogger, a social media and education con-
sultant, an events organiser; a community expert, an edtech expert;
a manager, a quality officer.
In my case, the purpose of this autoethnography is to try to make
sense of my situation – to find a voice – and hope it contributes
to others understanding their own situation in a more measured
way (Ellis & Flaherty, 1992). To answer questions about the self, I
will need to convey what it was and is really like so I can focus on
some appropriate routes to enlightenment (Ellis & Flaherty, 1992;
(Continued)
100 What is your edtech journey?
The aim of Atherton (2020b) was to use narrative writing and visual nar-
ratology to unpick and locate the researcher’s skillset in a period of swift
change and marked transition. The study found that using grounded the-
ory as a research methodology helped arrive at potentially illuminating
theories and self-knowledge. These were limited, however, by the under-
lying risk of indulgence, subjective autobiographical writing and partic-
ipant bias. The paper also has potential value as a way of helping early
career teachers explore critical incidents.
Background literature
Why autoethnography?
Ellis et al., 2011). Though the coding and analysis often adopt traditional
methods, the analysis is frequently an iterative, meandering process. The
author can be engaged in a form of cartography, mapping their personal
or professional self through a sometimes performative persona (Atherton,
2020a, 2022; Denzin & Lincoln, 2011; Spry, 2000).
Critique
Research design
This created a potentially rich but unwieldy dataset, from which I had to
make decisions about what to select and what to omit. The dataset is con-
strained by the length of the publication to which it is targeted, in this case,
a book chapter of 5,000 words.
In terms of originality, this chapter develops Atherton (2020a) and
Atherton (2022) by interrogating methods of data collection, which is a
convention of autoethnographic qualitative research. The data collection
methods gleaned quantitative data, which was drawn from my own Twitter
Analytics and qualitative data derived from narrative writing (see Chapter
6 for details of these). The use of thematic analysis adds legitimacy, rigour
and focus to both the narrative writing and quantitative data. The paper
developed the themes of edtech use in initial teacher education (ITE) but
this time, the findings pointed towards the potential benefits of deploying
autoethnographic methods as reflection tools. My findings are innovative
in the field of teacher education. I developed the idea that the digital per-
sona can help us understand our own journey. The digital and social self,
therefore, becomes our perception of ourselves. The mixed methods helped
maintain a sense of rigour, as there were quantitative metrics from Twitter
Analytics and qualitative data from narrative writing. Furthermore, the pro-
ject aimed to adopt Le Roux’s (2017) criteria for academic rigour in qual-
itative research, namely: ‘a worthy topic, rich rigour, sincerity, credibility,
resonance, significant contribution, ethical, meaningful coherence.’ (Le
Roux, 2017, p. 197).
(Atherton, 2020a; Rolfe et al., 2011). This method may have an advantage
over the quantitative metrics that are readily available through social media
analytics. An analysis of qualitative content, by contrast, moves data from
an amorphous, two-dimensional dataset to a ‘three-dimensional narrative
inquiry space’ (Atherton, 2020a; Clandinin & Connelly, 2000, p. 131).
The next of my autoethnographic papers (Atherton, 2022) developed the
theme of narrative writing and focused on research methods to examine
how a teacher educator can explore their experiences using autoethnogra-
phy. This paper examined visual narratology as a way of presenting qual-
itative primary data. The paper was an autoethnographic study with the
overall goal of helping teacher educators understand their digital literacies
in a time of uncertainty and flux (Atherton, 2022). The researcher deployed
thematic analysis as the organising methodological framework. This per-
formative autoethnographic method provided creative freedom and the sat-
isfaction of a renewed perspective for the author ( Jay & Johnson, 2002). This
primary qualitative data was given legitimacy and structure by the use of
thematic analysis as a methodology.
106 What is your edtech journey?
• Canva
Quick and easy, Canva can help teachers and their students create and col-
laborate on a multitude of visual resources.
• Book Creator
Edtech really can help anyone tell their story. Teachers can support chil-
dren’s writing through frequent informal feedback. Classes can create col-
laborative fiction, travelogues, diaries and so on – and actually publish.
• Edpuzzle
There is no hiding place for the students because they know that they are
about to be asked a question about a bite-sized video extract.
• Kahoot!
An obvious choice but always worth watching for its potential to engage
students and what skilled teachers can do with it (Atherton, 2018).
• Anchor
Anchor is not strictly edtech but tech that can be very useful in education to
help develop oracy, confidence, technical skills and entrepreneurship.
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What is your edtech journey? 111
How can students and teachers thrive using collaborative social media within
safe boundaries? How can advances in blockchain technologies improve
these communities?
DOI: 10.4324/9781003221401-8
Blockchain, edtech and learning communities 113
Background literature
Defining blockchain
A work in progress?
Zipoy (2022, in Atherton, 2022), places RillaFi.io in the context of Web 3.0,
where the internet has become naturally collaborative and decentralised.
This is explored in much more detail in the transcript of a podcast interview
with Ted Zipoy, later in this chapter. There is significant evidence that many
schools are still in Web 2.0, where information and learning materials are
frequently static entities that have been deposited on virtual learning envi-
ronments (VLEs). Given the rapid adoption that the literature is recognising,
blockchain technologies could accelerate any transition into what Salmon
(2019) terms as Education 4.0. This education-specific Web 4.0 is likely to
be ‘supercharged’ by AI (Salmon, 2019) but there is little consensus on what
this might mean (Atherton, 2019; Luckin, 2018; Luckin & Kent 2019). Some
suggestions are offered by Turcu, Turcu and Chiuchișan, who examine the
potential uses of blockchain in swiftly navigating data from disparate sources
and creating virtual passports for lifelong learning (2019, p. 3).
Empirical data
The data for the first case study will be drawn from an edited transcription
of a semi-structured podcast interview with Ted Zipoy, the Chief Innovation
Officer at RillaFi.io (Atherton, 2022). RillaFi describes itself as follows:
RillaFi seeks to take the student debt crisis head on leveraging the
power of blockchain and de-fi. Our platform enables and connects all
of academia through our native ecosystem, token, and community.
RillaFi allows users to conduct peer-to-peer transactions on digital
platforms to support higher education.
(RillaFi, 2021, p. 1)
Pete
Why should anyone care? Well, this week we had an interview with Ted
Zipoy, the chief innovation officer at scholar.
Please enjoy.
Hello, Ted Zipoy from RillaFi – with a zero, not an ‘O’. You must
explain that if that’s okay.
Ted
Yeah, happy to do so. So, at RillaFi, we like to think that the zero repre-
sents the student that is going to zero, or hopefully more students grad-
uating with less debt. So that’s our mission and vision and our title there.
Pete
Ted
Absolutely. You know a little bit of context about our project. We have
been existing in what we call Web 2.0, or the web that’s familiar to all
of us. A platform called RillaFi is a scholarship aggregator. So instead of
students searching, you know, far and wide for different solutions – you
know, different kinds of scholarships from different foundations – it’s
all in one place. We like to call it like the dating app for scholarships, fill
out your application once. And by clicking one button, you can apply
to them very quickly. That obviously, you know, has shifted with the
pandemic.
Traditionally, we were focusing on four-year degrees. So, you know, if
you think of university, it’s four years to do your undergrad, some may
pursue post-graduate, but we’ve actually seen a shift away from that in a
few ways, especially in this era of the Covid shift.
(Continued)
120 Blockchain, edtech and learning communities
The world I live in, call it Web 3.0, call it crypto, blockchain, we’ve seen
a large shift towards what’s called certificate-based learning. So instead of
getting a four-year degree, this is where you might do a coding bootcamp
to kind of get familiar with coding, and then you do a lot of learning on
the job.
So, instead of a four-year degree, you’d be getting these different eight
weeks to traditionally six-month kind of certifications and build your
resume that way. So that’s kind of an exciting shift and we’re excited to
potentially be a scholarship or funding partner for those programs as
nothing exists today for them.
And the other really interesting shift that I’m sure we’ll have some
opportunity to discuss is kind of what does remote education look like?
I think we all have heard the term ‘Zoom university’ and some people
really enjoyed it, but I know there’s a lot of learners that didn’t feel it was
as immersive as they would in a classroom.
Something that’s kind of the happy medium between Zoom university
and a traditional university, is this emerging space called the metaverse or
these different kinds of virtual reality. To define metaverse in the Web
3.0 world, essentially what this is … most people think of it as more so
almost like a video game feel, but it’s a kind of a social network.
So, think of, you know, Facebook meets the SIMS where the other
SIMS in the world are your friends and your peers. But instead of just
having a single dimension or like Facebook where I’m communicating
through texts and images, this is where you would actually have a digital
representation of yourself and interact in a more meaningful way and in
a very free, free world.
So, on Facebook, there are very limited actions you can take, you can
post, you can go on the market. They have a specific user case versus
many others who think that in the metaverse you can interact with dif-
ferent people as you please. And I’m really curious to see how that looks
for education.
Pete
Yeah. More of that later about the potential isolation of the dominance
of it, like the preponderance of technology in education. Before we do
any of that, let’s take a step back if we may just democratise the pro-
cess. So, you’re talking about Web 2.0 vs Web 3.0. So, for people who
aren’t that familiar with terms like these, you said that RillaFi is a Web
Blockchain, edtech and learning communities 121
Ted
It’s a great question. So just to kind of define a couple terms here. So,
Web 1.0, think about the very early, kind of the mid-90s, your very basic
browsers where you’re getting connected to information.
And you’re more so just a kind of a recipient you’re kind of a con-
sumer of the web. When you bring in a few different things, we have Web
2.0, with social connectivity and user generated content. Think about
social media platforms, where you’re actually contributing as well as con-
suming. This is also called the mobile era – everything can be in the palm
of your hand. You can do your shopping, et cetera. We’re building in
Web 3.0, there’s two really big elements that define Web 3.0. First and
foremost, would be decentralisation.
As we think about Web 2.0 today, there are these massive technology
companies – Facebook, Amazon, Apple, Netflix, Google – that we all
know that control the majority of the flow of the information. They con-
trol the majority of how you’re consuming it and the roadmap for that.
Decentralisation is kind of an answer in the opposite where the com-
munity is leading the development, where these, what we call protocols
instead of a company, kind of have a mission and a vision, but we’re
building it together. All of it is done in a very democratic process. So, if
we want to build something as a community, we vote on doing that.
And so, the idea is to take away some of that centralised power and
distribute it back to the kind of the community. This has really big impli-
cations for sure. And finance. I think that’s where cryptocurrency is built
from – instead of going to a centralised bank or going to some of these
larger financial institutions.
Now we have a decentralised network of money and vending options.
So instead of going to a bank, I can go to a decentralised tool – what’s
called de-fi or decentralised finance – where we’re rewarding communi-
ties, instead of these larger organisations. As far as Web 4.0 is concerned,
I’m not a hundred percent sure what that will look like. I think we’ve
probably got another five to ten years of innovation here. And once that
the adoption curve is stronger in the metaverse and virtual reality plays, I
think that’ll open the door for even more.
(Continued)
122 Blockchain, edtech and learning communities
Pete
Ted
Pete
So, without getting too political or too utopian about the whole process
of what you’re striving for, what are the challenges here? If de-fi is obvi-
ously decentralised, then in what ways is the centralisation of a student
finance a problem?
Ted
the centralisation does a few things. The biggest issue is that it’s kind
of unregulated. There’s not a ton of competition, being that it’s coming
from one source. The second is that the student debt is something that
you take with you to your grave. You know, the only way to get out of it
is by declaring bankruptcy: it still sticks with you, as well as, you know,
the only way out is through death.
And so, it can really put people in a tough spot, since it is tied to your
credit. This actually has people kind of delaying it since it’s tied in with
the government, the centralisation. They’re also the people that do some
of the mortgages and private business loans.
And so, by having the student debt and being delinquent on it, you can
actually set yourself back in terms of growing your family and starting
to buy a home or a business. And so that centralisation kind of gives all
that power there. There is a lack of innovation and competition too; they
have that visibility and connectivity to other elements of your finances.
Our initial focus is actually on scholarships and charitable giving
within academia. In the US, and the majority of countries around the
world, the money that universities use to fund their operations, fund stu-
dents, et cetera, it’s run through an endowment. If we take a look at
these academic endowments, these centralised endowments, there are
a few issues. One: they are very underperforming. So, on average they
return around 5.2%, which in the US is subject to inflation. The other
element is that they also take a very high overhead.
And so, the combination of low performance and high overhead
means that the money that is donated does not go as far as we would
hope it would. The second issue is that this sense is a centralised author-
ity managing the money. They also manage how that money is spent.
Pete
So, would I be right in saying that the whole de-fi system is a lot more
ethical, about the community, that it’s more profitable and stronger if
everybody’s contributing towards that community, as opposed to taking
what they can for themselves?
Ted
Absolutely. And I think, you know, the power of blockchain and the
power of Web 3.0 is what we call peer-to-peer networks where, instead
(Continued)
124 Blockchain, edtech and learning communities
Pete
Excellent. So, let’s take it from the point of view of a student then. So,
if I’m a student and I’m looking for scholarships, how do I get started?
What do I expect? Let’s do a sort of mini SWOT analysis, what their
strengths and weaknesses are, opportunities and threats for me?
Ted
Pete
Yeah. And so, I’m sorry to bring this up. I’m thinking about some parents
who are involved in this process, supporting their children, maybe quite
fearful about crypto. They may be saying that we won’t invest in crypto
because your wallet will disappear or you’ll be hacked. And it’s a very
volatile market. So, what would you say to reassure parents?
Ted
Yeah, I hear those kinds of critiques all the time. And my, my biggest
rebuttal is, you know, looking at the current state of what money means
and some of your money management. You also hear the term like
crypto is sometimes used for nefarious acts, but in fact, the US dollars
are used for even more. If there are any nefarious acts, we can see on the
blockchain and kind of circumvent that. The other thing is that we’re
held to the same exact standards of these large social media platforms.
So, when you trust your data with Facebook, Apple, all these other ones
were held to the same standards, if not higher, from a regulatory and
security standpoint. And then the last piece, the volatility. So that’s also
something that’s on our mind. And as you look at cryptocurrencies,
there certainly is volatility, but at the same time, there are other solutions
within it that are not volatile, something that we use. So, the majority,
you know, what we do is take in funds, supercharge them to make them
go further. We do that using stable coins, meaning that the stable coin
is tied to the US dollar. That asset never goes up or down. And so, you
know, my, my answer is, you know, we take a lot of risk upfront, and a lot
of on the security side to make sure that everything is kosher. And then
(Continued)
126 Blockchain, edtech and learning communities
on the volatility side, we stay away from volatile assets and try to deliver
high-performing stable assets.
Pete
Excellent. So, assess the students’ side. So, what about the donor side? So,
if I want to become a donor and I’m not Bill Gates or Elon Musk, how
do I get involved?
Ted
Pete
Ted
Pete
Yeah, it’s really interesting. Isn’t it? I think, please correct me if I’m
wrong, but the US and the UK have this myth that their currency is very
stable. Certainly, in the UK we think, oh, the British pound is very stable.
The US dollar is very stable. Of course, that’s partly true, but is it really
true?
Ted
It’s a great question. Before I joined this project, I was working at a large
company in the US with around 30,000 employees, making medical
(Continued)
128 Blockchain, edtech and learning communities
devices for your brain and your heart, et cetera. And when I made the
jump from that job into this one, into Web 3.0 in a startup, it got a lot
of criticism and saying, crypto’s not reliable, you can’t even hold it in
your hand. It’s not backed by anything. But if you kind of uncover the
logistics of the US dollar, you start to find some of the same tendencies,
the fractional backing and it’s kind of the pot calling the kettle black
sometimes. So, I just really found it really inspiring how liberating it was.
Some of the Ukrainian refugees coming to Turkey, their money is not
necessarily good but when they arrive there with things like Bitcoin and
Ethereum, that’s universally accepted. So, it’s kind of the global cur-
rency that empowers people that would never have access to finances.
You know, the unbanked, refugees, et cetera, it’s really been liberating
and powerful to see that adoption and see how it’s helped. That’s right.
And some people couldn’t actually get their own money out of banks
from Ukraine.
Pete
Wow. Well, thank you so much. This has been a fascinating conversa-
tion and what I really love about it is just how these hot button topics,
these buzzwords and buzz phrases like de-fi, crypto, blockchain and
we’re seeing them in action and for the purposes of good, you know,
for something very positive for, for young people and the context of
education.
Ted
So, thank you so much for that inspiration. Absolutely. Thank you for the
opportunity to kind of get the message out and we’re excited to scale and
grow this. So we’re excited. Thank you.
Pete
The final section of this chapter will describe a case study of Opogo – a learn-
ing community for educators. By way of a contrast, closed learning com-
munities like GoBubble, Twiducate and Opogo are innovative, interactive
entities. While they may not yet use blockchain technologies, they are still
at the cutting edge of online educational communities, within a safe space.
During the first lockdown the company pivoted by placing more empha-
sis on positivity, wellbeing and tailoring content to suit members’ interests
and affinities. The challenge was to create an interactive community and to
avoid a one-way message. The new community will be accessed outside of
the app. Members will have their own homepage on which they will accom-
pany teachers through their careers. A further challenge will be mass adop-
tion and the risk of migration to already popular or dominant platforms.
The new community will be called ‘Learn’. Within the community educa-
tors can receive help on relevant training and resources. community experts
will continue to provide support on common wellbeing issues for teachers
and initiate relevant debates about education. The culture will be positive,
a far cry from the echo chamber of social media and the Times Education
Supplement (TES). Members will be given an ‘Edupass’, which will accom-
pany them through their career journey.
130 Blockchain, edtech and learning communities
Opogo’s research has revealed that they expect brands to create communi-
ties, but most will prefer not to actively participate. Opogo is conscious that
as we move towards Web 3.0, people expect the user experience to be by
customisable, maybe even immersive. Opogo is learning from the metaverse
and the gaming world, particularly Roblox and Fortnite. The platform will
be gamified in that members will be able to earn Opogo Coins, which will
provide them with access to exclusive or premium content. Like the decen-
tralised gaming world, users will be able to earn from their content.
GoBubble
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Rhizomatic learning 9
Pearltrees and online curation tools
Teaching/learning goal/problem
Students have access to a limitless, borderless and often formless and unreg-
ulated range of information. How, then, can university students manage an
unwieldy database and make it work for them in a way that develops their
skills and deepens their knowledge? How can student teachers improve their
subject knowledge using collaborative social curation tools like Pearltrees –
a social curation tool? In a world of infinite information, how can teachers
help students develop the skills to create their own learning spaces? How
can teachers make the transition from a disruptive class to a truly disruptive
way of learning (Magana, 2017)?
DOI: 10.4324/9781003221401-9
Rhizomatic learning 135
I’ve processed the results to the initial ones? What becomes clear after a
short number of searches is that there are multiple answers to multiple
questions, never a singular answer to a singular question. Furthermore,
Googling can only provide simple answers – sometimes to complicated
questions – but it cannot offer answers to complex questions (Cormier,
2011). The infinity at our fingertips may feel daunting at first, but when
we embrace it, we realise that the infinity is human complexity. The
only way to deal with human complexity is to understand each human
(Cormier, 2011). This has been a game changer for me as a teacher edu-
cator: student teachers may have an idea of what they need to learn
and improve on but each of their own students are complex beasts. The
assessment framework belongs to a bygone age when exams were on
paper and results took several months to be made public.
I started my edtech journey by deploying connectivism as a theoret-
ical framework (Atherton, 2018a, 2018b; Donnelly, 2010; Downes, 2007;
Siemens, 2005). Connectivism was a useful way of interrogating how the
information can help produce knowledge if there is an interconnected-
ness between users and networks (Shukie, 2019).
The framework here is more specific. This chapter draws upon an
extended metaphor, derived from botany: a rhizome is a subterranean
stem that flourishes horizontally but also sends out shoots and roots. The
metaphor is useful here, as it mirrors how the internet has changed how
students access and curate information (Cormier, 2008, 2011). To some,
the notion of a rhizome is more of a tool than a metaphor. A rhizome
has neither a beginning nor an end and possesses multiple points of entry.
Connections break and re-form and take multiple shapes. Navigating
information becomes a form of online cartography (Atherton, 2019;
Deleuze & Guattari, 1987).
The challenge is, of course, to turn this amorphous, sprawling net-
work of information into learning. The relevance of Pearltrees here is in
its organic, collaborative functionality. Yet, its tidy interface of customis-
able rectangles does not feel sprawling. Indeed, its interface encourages
users to organise their resources in files-within-files. This means that a
single ‘collection’ may contain multiple files, images, web pages, videos
and so on.
Pearltrees enables users to build on basic units of data, or pearls. The
user builds their ‘tree’ from bookmarks of web pages of any kind. They
can then organise and share the files using drag and drop (Licurse &
Cook, 2014). My experience of Pearltrees has been with student teachers
of English. I had already tried, critiqued and contextualised many edtech
(Continued)
136 Rhizomatic learning
The extent to which Pearltrees was useful to them was variable, as dis-
cussed in the findings and analysis sections. Part of this chapter will consist
of my own recommendations for how to use Pearltrees in a rhizomatic
way, to help student teachers of English build their subject knowledge.
To be absolutely clear, a rhizome is a plant that sends out shoots and
roots horizontally and in many directions. The relevance of rhizomatic
learning to Pearltrees is not the interface of Pearltrees, which consists of
rectangular thumbnail images that can be dragged and dropped. Instead,
Pearltrees is viewed here as a catalyst to a more immersive and meander-
ing way of learning, that is designed to improve autonomy and deepen
understanding.
Theoretical piece
Introduction
I would like to build on the notion of Deleuzian lines of flight, to ask ques-
tions and suggest future research (Honan & Sellers, 2007, Sellers, 2015).
This is intended to reflect the iterative development of edtech products
and the non-linear progress of becoming a teacher. I will create a piece of
Rhizomatic learning 137
This chapter proposes that Pearltrees and other online curation tools could
help student teachers learn rhizomatically. The appeal of rhizomatic learn-
ing is that this proposed state of becoming is a departure from ‘… the “what”
question of teacher identity, toward the “how and why” of identity construction
… the series of co-constructions that unfold, fold over, and refold in the becom-
ing of a teacher.’ (Strom & Martin, 2017, p. 9). It is this proposed status of
becoming that provides both the inspiration and the challenge for rhizom-
atic teaching.
But where does this belong in a pervasive, neoliberal culture and a stand-
ardised, centralised model of teacher education?
teachers had found that their use of Pearltrees was tangential to their overall
self-regulated learning (Perez, Marin & Tur, 2018). Also, I questioned the
efficacy of pursuing the notion of disruptive tech-enhanced practices when
my student teachers’ priorities are very different (Magana, 2017).
I think I may have been missing the point. Rhizomatic learning has no
destination and favours complexity over certainty (Cormier, 2011). This
represents a challenge to Western rational thought, which views profes-
sional development within a ‘linear, hierarchical, causal mono-logic model’
(Sherman & Teemant, 2020). I’d need to think differently about the nature
of knowledge and the negotiation of the learning process. There are influ-
ential voices in academia who argue that conceptual knowledge frames and
structures how student teachers conceive of education ‘through values,
aims, curricula, pedagogy, resources and assessment’ (Orchard & Winch,
2015, p. 16). If encouraging student teachers to use Pearltrees for their sub-
ject knowledge resources is likely to be useful, I will need to be patient and
cautious about how students develop their conceptual knowledge in diverse
and rhizomatic ways.
In the UK, the new model of Initial Teacher Education (ITE) prioritises
children’s substantive, disciplinary and foundational knowledge, devel-
oped through logical sequencing and frequent retrieval tasks.
The topic for analysis draws on Cormier (2008, 2011) and Deleuze and
Guattari (1987). The literature here will be selected in a more promiscu-
ous way, to reflect the multiple entry points to the rhizome. Indeed, this
stylistic flexibility echoes Deleuze and Guattari’s (1987) contention that the
rhizome is less of an extended metaphor and more of an analytical tool
(Deleuze & Guattari, 1987; Strom & Martin, 2017). This is conceived not as
a systematic process but more of a continuous change in thinking (Sherman
& Teemant, 2020). Conversely, perhaps a more apt metaphor of orches-
tration is proposed by Hordvik, MacPhail and Ronglan (2019), who advise
teacher educators to acknowledge how the teacher education environment
is uncontrollable, relational and ambiguous (Hordvik, MacPhail & Ronglan,
2019, p. 102969).
But successful educators make the world feel controlled, finite, naviga-
ble, manageable.
Rhizomatic learning 139
Despite this potentially anarchic learning culture, the hope is that rhizo-
matic thinking may lead to a reimagining of the semantic web as a place
where students are not merely consumers, recipients or commodities, but
are active ‘co-researchers and co-producers of knowledge’ (Carmichael &
Tracy, 2018, p. 310).
Rhizomatic learning raises significant epistemological questions and renego-
tiates the learning space. Early literature about rhizomatic learning focused
on knowledge as a social, democratic, negotiated phenomenon (Braidotti,
2012; Cormier, 2008, 2011; Deleuze & Guattari, 1987). This was a departure
from traditional notions of top-down, teacher-centred pedagogy (Cormier,
2011). Rhizomatic learning considers education as a multi-structural pro-
cess that lacks a clear-cut beginning or end. Student teachers’ subject knowl-
edge will never and should never reach its destination. Instead, elements of
their subject knowledge will be sourced, negotiated, curated, scaffolded and
shared (Albaiz, 2016; Sidebottom, 2019). In the context of teacher education,
student teachers are assembling their own identities as they navigate the
sometimes tempestuous waters and swirling eddies of student, teacher, sub-
ject expert and burgeoning academic (Atherton, 2020). Though some would
disagree, there is something necessarily nomadic about this existence, as stu-
dent teachers eventually thrive by taking ownership over their own decisions
(Braidotti, 2012; Cormier, 2008, 2011; Sidebottom, 2019). Yet so much of
this process feels outside their control. Perhaps platforms like Pearltrees may
provide a way to temporarily ‘deterritorialise’ academic practice (Charteris,
Nye & Jones, 2020; Deleuze & Guattari, 1987; Sidebottom, 2019).
Is there a danger that this challenge to linear, binary thinking may con-
fuse and obfuscate?
The project was granted ethical approval on the basis that the activities
would pose ‘minimal risk’. The sample of twelve student teachers were
initially shown the functions of Pearltrees. They were then invited to set
up their own account and ‘Team Up’ with each other. They were asked if
they would like to complete an online questionnaire via SurveyHero. The
survey in question consists of three open-ended questions. The final part
Rhizomatic learning 143
of the research makes recommendations for ways in which the next cohort
of student teachers might use Pearltrees as part of a rhizomatic learning
experience that may feel logical and sequential because the students will be
in control of it (DfE, 2019, 2021).
I will report on my findings in the form of Deleuzian lines of flight that
are a feature of rhizomatic learning (Cormier, 2008; Honan & Sellers, 2007;
Sellers, 2015). I will summarise the answers to the questions posed to the
participants and also provide a rhizoanalytic summary of and commentary
on their responses.
How might it help you with your subject knowledge? How will you know it has
helped you?
2) What else are you using to help develop your subject knowledge?
• I use YouTube, Google Scholar and Pinterest
What academic papers were you accessing via Scholar? What were your selec-
tion and deselection criteria? Why? Did you verify your sources from Pinterest?
3) What do you like and not like about Pearltrees and its features e.g. ‘Team
Up’?
• I’m not sure what to do
• I’m struggling
• I like how the ‘Team Up’ feature can help you expand on and collab-
orate on a board and I can share ideas
• You can chat and connect with other people and share resources
• You can share from students and teachers between countries
• A lot of the feedback appears hypothetical, about potential uses
instead of tangible results. Might this reflect the chaotic feeling of
becoming a teacher (Hordvik, MacPhail & Ronglan, 2019; Sellers,
2015)
• The interface is intimidating and busy
• The search bar is convoluted
• It’s hard to navigate at first but I’m not good with technology
• I found uploading from social media difficult
144 Rhizomatic learning
What does this mean and how might it reflect your emerging teacher
identity? What did you do when you found the technology difficult?
How might using technology improve your problem-solving skills?
Why might these be important skills for a student teacher? Might this
problem-solving be a collaborative enterprise, where you are in a state
of becoming and where some lines of flight can sometimes dissolve?
(Atherton, 2019; Deleuze & Guattari, 1987;
Honan & Sellers, 2011; Sellers, 2015; Strom & Martin, 2017)
The circum-curriculum
I propose a new model for student teachers to help them with their sub-
ject knowledge. The circum-curriculum – a non-linear, rhizomatic curricu-
lum, would place the focus on the community, but only as an adjunct to the
existing curriculum (Perez, Marin & Tur, 2018; Sherman & Teemant, 2020).
This is a development from the notion that the community is the curric-
ulum and retains Cormier’s (2008) original idea of a learning culture that
is always in a state of becoming. Each learning community would curate
the English National Curriculum (DfE, 2014), examination syllabuses and
recommended teaching resources. As a community of practice, the group
could reflect on their emerging knowledge with a sense of freedom and crit-
icality, using Anchor – the podcasting app. To place podcasting in the context
of edtech, the next chapter will be a narrative review about podcasting.
I have curated some free social curation tools that could be useful to student
teachers and Secondary/High School students.
Rhizomatic learning 145
• Evernote
Save and organise online content; create and store drawings, doodles, writ-
ing from a selection of templates, audio and much more.
• xBrowserSync
XBrowserSync claims that they collect none of their customers’ personal
data. Instead of signing up and surrendering your email address, etc., new
customers can sync all their bookmarks across their devices by downloading
xBrowserSync to their browser, then entering an encryption password.
References
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using pearltrees by master students of teaching english as a foreign language – ProQuest.
https://www.proquest.com/docview/1785476865?accountid=12118&
pq-origsite=primo
Almeida, F. (2017). Concept and dimensions of web 4.0. International Journal of
Computers & Technology, 16, pp. 7040–7046. doi: 10.24297/ijct.v16i7.6446
Anderson, L., & D. R. Krathwohl (Eds.). (2001). A taxonomy for learning, teaching,
and assessing: A revision of Bloom’s taxonomy of educational objectives. New York:
Addison Wesley Longman, Inc.
Atherton, P. (2018a). 50 ways to use technology enhanced learning in the classroom. 1st
ed. Exeter: Learning Matters.
Atherton, P. (2018b). More than just a quiz. How Kahoot! Can help trainee teachers
understand the learning process. TEAN Journal, 10(2), pp. 29–39.
Atherton, P. (2019). ‘Bridging the chasm–A study of the realities of Edtech use
among trainee teachers. TEAN Journal, 11(4), pp. 80–95. Retrieved from https://
ojs.cumbria.ac.uk/index.php/TEAN/article/view/575/688
Atherton, P. (2020). My social autoethnography: How one teacher educator used
digital communication to help tell his own stories. TEAN Journal, 12(1), pp. 48–64.
Braidotti, R. (2012). Nomadic theory: The Portable Rosi Braidotti. New York, NY:
Columbia University Press.
Brenner, N., & Theodore, N. (2002). Cities and the geographies of ‘actually existing
neoliberalism’. Antipode, 34(3), pp. 349–379. doi: 10.1111/1467-8330.00246
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10.1080/09518398.2020.1717663
146 Rhizomatic learning
Shukie, P. (2019). Connectivism, chaos and chaoids. PRISM: Casting New Light
on Learning, Theory and Practice, 2(2), pp. 39–61. doi: 10.24377/LJMU.prism.
vol2iss2article282
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potentia in posthuman times. Posthumanism and Higher Education, pp. 217–221.
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to the Florida Education Research Association, 50th Annual Meeting, Miami, FL.
Podcasting in education 10
How can podcasting and audio diaries generate valid qualitative data to ena-
ble meaningful reflection on educators’ experiences? How can podcasts be
used as a valid way of gathering data and disseminating research?
DOI: 10.4324/9781003221401-10
150 Podcasting in education
Background literature
Introduction
The word ‘podcast’ combines the brand name ‘iPod’ – an early portable
media player – with the suffix ‘cast’ from broadcast (Atherton, 2018a). In the
early 2000s, it became possible to have updates of audio content sent directly
to a portable media player, an example of which was an iPod. Once podcasts
could be downloaded onto smartphones and played in cars via Bluetooth in
the late 2010s, podcasting gathered momentum, as they became easier to
produce and distribute (Atherton, 2018a). The rapid adoption of podcast-
ing at the start of the 2000s helped precipitate early studies in an attempt
152 Podcasting in education
• Proquest
• ABI/Inform
• Factiva
• Education Research Complete
• Ingenta Connect
• Web of Science
• Springer
• Wiley
• Taylor and Francis
• Google Scholar
Initial findings revealed the following themes coming through the literature:
Autoethnography
Exploratory dialogue
Collaborative autoethnography
understand collective culture, particularly when the self is evolving and the
articulation of feelings performative, authentic and sometimes fractured or
selective (Atherton, 2022a; Gatson, 2011; Heehs, 2013). CAE combines the
self-reflexivity of autobiography, the cultural interpretation of ethnography
and the multi-subjectivity of collaboration (2013, p. 17).
Data collection
The qualitative data was from both the creation and the thematic analysis of
podcast episodes. The context was student teachers in training to teach in the
Secondary/ High School sector. I used Anchor.fm as my platform. Research
design presents challenges in terms of how unconventional the methods are
(Lowe, Turner & Schaefer, 2021). Kemmis and McTaggart (1992) view dia-
logic collaboration as a recommended step within action research cycles, yet
there is a relative paucity of literature on the ways in which participants can
Podcasting in education 157
Ethics
Coding
Themes
The themes are listed below, using thematic analysis of transcripts of audio
diaries:
158 Podcasting in education
Transcripts
Participant A
• I was very lucky as I found teaching online quite easy
• my school was a Google school
• clear and simple to use for us in lessons
• the hardest aspect of teaching online with technology by myself was
Wi-Fi
• pupils didn’t get resources sometime or the Google links when sent
on time
• I was very lucky
• relatively stress free experience
Participant B
• used the 2nd person (‘you’) 21 times
• ‘Like everybody else it was really stressful’
• working as part of a community
• personal responsibility
• access your learning when they were away from school
• beyond my control
• kids that simply didn’t want to
• couldn’t login to online learning or
• didn’t engage
• I didn’t get work from them
• no matter how many messages were sent
• longing to hear from students
• inability to access the technology
• their needs meant that they were doing the work but they just were
for getting to upload it the different home experiences
• didn’t have a full understanding
• brilliant kids
• the return to in school learning
• re-entry midway through a unit of work
• had to quickly establish what kids have done
• emotional well being
• anxiety of coming back into school
• personal and pastoral elements
• try and safeguard and protect myself
• make sure that I was giving myself space and downtime
Podcasting in education 159
Participant C
• quite beneficial
• quite positive
• removal of real time classroom management
• space I think to focus on the teaching and learning
• confidence with subject knowledge
• barrier of the screen was helpful
• not exposed to a question you might not know the answer
• view students work on the screen rather than trying to decipher hand-
writing watch what was being typed in real time
• able to give individual help
• being able to mark all of the work after every lesson
• tricky in terms of time management but it helped with planning as
you could see what had been achieved
• helped me consolidate knowledge about marking and feedback and
using rubrics
• overall, it was a positive experience
• take some positives from it
• going back into school after that behaviour issues were more difficult
• interesting to see how next year
Participant D
• taught me a lot
• resilience
• time management skills
• definitely an experience
(Continued)
160 Podcasting in education
• able to understand kind of the stress that the kids were under
• easy to kind of relate to the kids and to build those relationships
• all kind of in it together
• they were able to empathise with us
• wasn’t pleasant for anyone involved
• invaluable insight into people’s lives into the struggles that they had to
go through
• we were no longer a blank slate of an authoritarian and figure I am
more of a person
Discussion
To help apply the literature to the research design, I developed the emerg-
ing themes identified earlier. My qualitative research was niche, used mixed
methods and straddled collaborative autoethnography and intrinsic case
study (Weimer, 2021).
Candour
In these audio diaries, a great deal was not being said; statements appeared
to belie real emotions. Statements could be contradictory, as participants
strove to stay strong and present themselves as resilient. This intensified the
performative element to the monologues and the sense of an evolving self
as identities shifted during the pandemic (Atherton, 2022a; Gatson, 2011;
Geha & Dhaliwal, 2020; Heehs, 2013). While participants will have been
exhibiting a stoicism that is necessary for the survival of student teachers
in a pandemic, there was still – the sheer variety of the preliminary data
revealed – a freedom from the constraints of established models of reflec-
tion (Pratt & Tynan, 2019). This freedom allowed them to meander at times
and to pursue truth via indirection. Examples of these are the references to
the benefits of remote teaching, for example easier behaviour management,
development of the teachers’ soft skills, working in a more democratic cul-
ture and a shared sense of developing resilience. At times, however, I was
mindful of not exploiting the emotions of participants (Christians, 2011;
Lapadat, 2017).
While nobody wants to return to the lockdowns, the data may suggest that
teacher education could learn a great deal from the experience. The model
for training and educating teachers could learn from the space that the Covid
generation was given to focus on their subject knowledge, and the collab-
orative, democratic way in which they worked in departments (Carson,
Hontvedt & Lund, 2021). The act of articulating their feelings orally, in a
private space, appeared to give a sense of clarity (Brabazon, 2019; Evans,
Goering & French’s, 2021; Macias, 2021). In counterpoint to any clarity, the
data belied a sense of dislocation and fractured identity (Atherton, 2022a).
An example of how this manifested itself was the way in which Participant
B used the second person (you) many times, as if to distance their own emo-
tions from their experience. Another opportunity was presented through
the confidence and clarity with which the participants spoke, which I
assume required multiple takes. One of the important requirements of the
Core Content Framework for ITE in the UK, is modelling oracy, or effective
spoken language. This is expected in all subjects, not just English. The next
stage of the research will specify that student teachers will be developing
their ability to model effective oracy with their own students (Hackett-Hill,
2022; Hauger, 2019).
162 Podcasting in education
• Raise the profile and build the brand of your department and that of
your school, maybe internationally.
• Develop students’ oracy, collaborative and social skills by recording
audio.
• Provide useful metrics on listeners and engagement
• Use as a reflection tool (Atherton, 2018a) (Figure 10.2).
In this section I will summarise the hardware and software that has made it
easy for me to create and distribute an educational podcast.
Anchor.fm
The Anchor app is owned by Spotify. It’s easy to create, edit and distribute
your podcast from your own phone, all through the app. You can add sound
effects, music from Spotify or your own library, and transitions.
Podcasting in education 163
Vocaroo
Ask contributors to record audio remotely, then share the audio via a link.
Rode VideoMic Me
A directional microphone that you can use to record straight to Anchor via
sharing a link with your podcast guests.
164 Podcasting in education
Podcast platforms
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Edpuzzle 11
Online video for learning –
questioning and online assessment
Children’s consumption of video has changed radically since the 1990s, when
it was still seen as novel. In the 2020s, the challenge is to empower teachers
to ensure that video can augment each learning episode and help provide
meaningful formative assessment (Atherton, 2018a; Boyle & Charles, 2013).
DOI: 10.4324/9781003221401-11
Edpuzzle 169
video presentation tool but it’s also an assessment tool. I fell in love with
it because I noticed that, when I used it, there was no hiding place for
the students. When they saw the highlighted markers, they knew that
a question about the video clip was looming, so they paid attention. I
could flit from teacher-centred activities to paired work; I could teach
student teachers about the importance of planning questions and what
to do with the answers. I could also encourage them to view their own
pupils’ education as the pupils themselves did: unencumbered by time
and space and enriched and underpinned by online content. That online
content could be flipped learning activities like pre-reading, viewing or
revision (more on these later), additional reading, stretch and challenge
activities (Kurtz, 2014).
I was drawn to how Edpuzzle enables you to crop and trim your vid-
eos, to focus the learning and to remove extraneous material that you
really don’t need. Once you’ve edited the videos, you can add your own
questions and these can be seen along the timeline. So, for example,
when you’re watching the video, you can see these little green symbols
and they indicate where the questions will be coming up so the students
can see where they need to be paying attention. Students can add their
own questions and even test each other. Now, just in case you’re thinking
that you have to make lots of video content, you don’t. You can source
videos from pretty much anywhere, including YouTube, Vimeo, TED
Talks, National Geographic, and so on, but you can also upload your
own videos and students can upload their own, too.
The magic of Edpuzzle is this. The video pauses automatically to dis-
play the questions, so the students therefore cannot be passive. There’s no
hiding place for them because they can see that there are questions com-
ing up along the timeline, so they need to be paying attention because
these questions will be important, assessed perhaps.
Now from the point of view of a teacher, there’s a variety of ques-
tion types that are presented to you – quizzes, open questions and closed
questions – so you can use Edpuzzle to help with the design of your
questions. There are a variety of assessment options, too. You can use it
for diagnostic tests. You can use it for ipsative assessment so that students
can focus on beating their personal best. You can self-assess, you can peer
assess (usually as a flipped learning activity) and it can be used for quite
powerful formative assessment.
Now you can go with it in a quite simple, straightforward way. You
play the video, the students watch them, they answer the questions orally,
(Continued)
170 Edpuzzle
Background literature
This section will be largely focused on academic papers and chapters about
Edpuzzle, of which there have been many. I used my university library data-
base for the initial search for Edpuzzle, which returned 386 results. I then
used the ‘Tweak my results’ feature on the library platform to narrow the
search. Under the ‘Availability’ tab, I selected ‘full text online’, ‘peer reviewed
journals and open access’ and I selected ‘articles’ and ‘conference proceed-
ings’ under ‘Material type’. The reason for selecting ‘articles’ was so that I
could select papers that have academic rigour; conference proceedings were
selected for the same reason but also because they can sometimes contain
more current research. I had deselected ‘book chapters’ because of the lag
between submission and publication, and newspaper articles and theses so I
could focus on current literature at the forefront of the thinking on edtech.
Edpuzzle 171
The next strategy to help me reduce the field was to look for catego-
ries under ‘Subject’. I wanted the topics to be as relevant as possible to the
overarching themes of this book and of my wider research. For those rea-
sons I selected ‘students’, ‘educational technology’, ‘teaching’, ‘education’,
‘teachers’, ‘flipped classroom’, ‘technology used in education’ and ‘collabo-
ration’. The exclusion criteria are also worth sharing. In order to address the
context of Secondary/High School or ITE, I excluded the following search
terms: ‘engineering’, ‘medical’, ‘elementary’ and ‘EFL’. This returned 32
results, which I will synthesise now, in addition to the results from a search
on Google Scholar post-2018, using the search terms ‘online video schools
Edpuzzle’. I restricted the ‘Publication date’ tab to post-2018, for the simple
reason that I wanted this chapter to reflect the progress that had been made
in the literature since I wrote about Edpuzzle in Atherton (2018a).
Before I synthesise recent studies on Edpuzzle, I will summarise the chap-
ter about Edpuzzle in Atherton (2018a). The chapter provided a short liter-
ature review and practitioner tips on how to use Edpuzzle in the classroom.
Edpuzzle could be deployed to help students self-assess, either synchro-
nously or asynchronously. This suggestion drew on Wiliam’s (2011) findings
that self-assessment can develop students’ self-regulation, unite their mind,
emotions and actions, and improve their motivation (Mega, Ronconi & Beni,
2013; Wiliam, 2011). Furthermore, the chapter suggested ways in which
Edpuzzle could refine teachers’ responses to students’ answers by asking for
the thinking behind their answers. This intended deepening of engagement,
however, may improve intrinsic motivations but Baumeister, Alquist and
Vohs (2015) warned against confusing intense feeling with intense learning
(cited in Atherton, 2018a). This desire for deeper engagement became acute
during the pandemic yet persists in the context of asynchronous learning
and the flipped classroom.
Flipped classroom
Some of the literature on Edpuzzle views it through the lens of the flipped
classroom, while others explore its pedagogic flexibility. Some focus specifi-
cally on Edpuzzle, while others view Edpuzzle in the context of other edtech
tools, especially video platforms and frequently in the context of remote
learning due to COVID-19 (An et al., 2021; Díaz de León-López et al., 2021;
Onah et al., 2021). In some cases, Edpuzzle did not receive a great deal of
prominence (Sanz-Labrador et al., 2021). Before going any further, it will be
appropriate to update Atherton (2018a) on the notion of the flipped class-
room. Flipped learning inverts the traditional model, in which the teacher
172 Edpuzzle
Giyanto, Heliawaty, and Rubini (2020) found that using Edpuzzle as a learn-
ing tool brought about significant improvements in students’ problem-solv-
ing skills and this was represented in improved test scores. This is similar to
observations about Edpuzzle and other video tools in the Nigerian context.
Edpuzzle was judged as likely to improve students’ critical thinking Onah
et al. (2021). Though this paper is located in the context of higher education,
it supports findings about other edtech tools in Atherton (2018a, 2018b, 2019).
My inference from the literature would be that Edpuzzle has a great deal
in common with many edtech tools and platforms, in that its potential is
as rich or as limited as the overall curriculum planning, pedagogical style,
delivery and management (Atherton, 2018a, 2018b, 2019). In terms of pro-
posals for further research, there may be a great deal of potential in deploy-
ing Edpuzzle as an interactive video feedback tool from peers of educators
(Carless, 2020). At the same time, there is a danger that the literature may
serve to strengthen the position of specific edtech platforms, at the expense
of emerging ones (Atherton 2018a) or that the students could become
dependent on edtech, to the detriment of traditional literacies (Atherton
2018a; Gardner & Davis, 2013).
• the videos can be automatically paused to reveal questions for the learners
to answer. Teachers may add audio – for example a recording of the teacher
asking a question. Not only can video help assess, Edpuzzle allows you to
track your learners’ progress and generate data on their achievement.
• if a teacher sets an asynchronous task, they can see how long a student
has viewed a video, at what time and whether or not they skipped it. In
a classroom situation, the learners will know that they have to consider
the questions that will be coming up soon.
• while it may be the case that there is no hiding place for students in
Edpuzzle, existing learning management systems (LMSs) can also
be integrated into Edpuzzle. Therefore, there is no hiding place from
Edpuzzle for the likes of Schoology, Canvas, Microsoft (including
Teams), Blackboard, Moodle, Clever, Blackbaud and PowerSchool.
• don’t be scared of using the accessible video editing tools to crop the
videos that you select. Once you have edited out the parts that you don’t
need, you can add questions along the timeline. If you get stuck, don’t
worry, as there are many YouTube videos that can offer clear and struc-
tured support.
• have you considered asking your students to make their own videos, to
be saved in your LMS? These videos could be creative tasks, monologues,
demonstrations, assessed practicals, performances, screencasts, experi-
ments and so on. The teacher could then add questions or comments for
formative assessment.
In July 2022, I exchanged ideas about how best to use video tools in the class-
room with Victoria James, the Country Manager for Edpuzzle in the United
Arab Emirates. An edited transcript of the podcast interview is below.
Pete
Victoria
Pete
Victoria
Pete
Yeah, there’s no hiding place outside the classroom either. Because, yeah,
we know what time they’ve watched the video and whether they’ve
skipped it.
Edpuzzle 177
Victoria
If you’re using Live Mode with the class and looking back at the way that
students are answering questions, there’s no embarrassment as the names
aren’t shown – you’re looking at how other students are using these as dis-
cussion points. Edpuzzle prides itself on being a flipped classroom prod-
uct, probably in the main, and that’s probably how most of our teachers
use it. I hear from them, again, like I said about the science teacher or
languages teacher about specific applications where they see their trickiest
concepts, or even in things like pronunciation and recording their own vid-
eos for languages, where I just see really good examples of great videos.
Pete
And also getting the students to make their own videos, which is hugely
empowering in terms of things like developing their own or receiving
broader literacy skills, presentation skills, employability, and so on.
Victoria
The student project section of Edpuzzle as well, have you seen that? I
think it was quite a new release. They’re embedding their own questions,
their own comments, they’re becoming the teacher. I like the idea that
students can then link to a kind of further reading or to blog posts and
things like that, based on the content that they’re either recording or pull-
ing from YouTube. So, they’re being critical and analytical and they add
it back into their LMS.
Pete
What you don’t want to happen is for the Edpuzzle LMS to be in conflict
with a school’s existing LMS and for that to create problems for the teach-
ers and confusion for the students.
Victoria
Well, we have integrations with pretty much all of the major LMSs,
so it means that there shouldn’t be any conflicts. It should all be fairly
(Continued)
178 Edpuzzle
Pete
I would say to our English student teachers, have you tried this? It’s amaz-
ing. So, I would demonstrate and model how to use it. And then I would
ask questions about what would you do next and what kind of feedback
would you expect to get from the students? So, if you design this ques-
tion, how would the students answer it?
How might they answer it remotely? What happens next? Why am
I using Edpuzzle and why is it better than not using it? These are really
important questions. But more importantly, it’s about magic. Because
what they’ve got to do, what we’ve got to show them is that a teacher is
a kind of magician - that their lesson should feel magical in some way.
The rest of this interview can be heard at https://spoti.fi/3PuwwIb.
• MaestroVision
MaestroVision offers one hour of audio or video recording for free.
• Flipgrid
Not exactly an emerging technology but it has developed considerably in
recent years. The video platform now makes it much easier to create and
interact with groups, both inside and outside the app, with added social fea-
tures and privacy settings.
• YouTeachMe
Through YouTeachMe, a teacher can access millions of videos uploaded by
teachers and upload their own. They can then share the videos with their
Edpuzzle 179
• Spongy Elephant
Bite-sized videos and online training for schools (Figure 11.1).
180 Edpuzzle
In the next and final chapter, I will pull together all the themes and issues
that have contributed to this project.
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182 Edpuzzle
This conclusion will build on the narrative writing that has been a feature
of each chapter. In doing so, the conclusion will crystallise the essence of
the author’s journey by drawing together the relative success of the research
questions, the literature explored, the research methods deployed, the data
analysed and implications for further study. The conclusions will draw
together the various theoretical models and research methods. The chapter
will also make recommendations based on the overall book.
The starting point for the book was in considering the taxonomies and
definitions of edtech (Ingle & Duckworth, 2013; Passey, 2014). In doing so,
the literature objectives of the earlier publications Atherton (2018a, 2018b,
2019), started to be influenced by my own positionality, as a beginning
teacher educator who is enthusiastic about edtech but not a learning tech-
nologist. My position, though, did not inhabit a space of lack but a journey
to understanding through immersion. This ethnographic stance influenced
later work on autoethnography.
The search terms, then, were designed to drive the literature in the direc-
tion of studies that were considering or critiquing the effectiveness of edtech
DOI: 10.4324/9781003221401-12
184 Conclusions
in the classroom (Bayne, 2015; Hamilton & Friesen, 2013; Higgins, ZhiMin
Xiao & Katsipataki, 2011; Kirkwood & Price, 2013). Furthermore, some of
the literature in Atherton (2018a, 2018b, 2019) had explored questions about
the extent to which edtech may accelerate students’ progress (Luckin, 2018a).
This question became exceedingly difficult to answer. This was exacerbated
by a paucity of empirical studies and a prioritisation of research approved
or commissioned by public bodies like the Department for Education (DfE)
in the UK. This prominence of officially sanctioned studies led to a lack of
coherence in the research literature on the effectiveness of edtech (Baker,
Smith and Anissa, cited in NESTA, 2019, 2022; Atherton, 2018a, 2019). This
was further complicated by the iterative development of edtech platforms
versus the rushed nature of some of the research conclusions (King et al.,
2014; Baker, Smith and Anissa, cited in NESTA, 2019). COVID-19 and the
ensuing issues surrounding remote learning confused this further. Though
COVID-19 will be referred to in the literature as an unwelcome compan-
ion to this book, it will not cloud the overall research questions. It seemed
that the chasm between technological innovations and students’ progress
through tech was unlikely to be bridged this way. There was a danger that a
lack of cohesion and consensus on edtech was retarding the establishment
of recognised paradigms with strong boundaries. This fluidity was in danger
of creating an echo chamber effect on account of its potentially unwieldy
and transitory data (Barbera et al., 2015; Colleoni, Rozza & Arvidsson, 2014).
This desire to bridge the chasm of competing or contested definitions
continued throughout the book, though with a little less idealism, greater
caution and a much narrower focus. That said, the issues regarding defini-
tions and taxonomies persisted. In the case of social media, the literature
reported on persistent hybridity and fluidity surrounding the term and its
applications (Atherton, 2020a, 2022). Chapter 6 pointed to a challenge that
would lay ahead in ongoing and future work on edtech, that how to catego-
rise and define technologies in education are contested ontologically, epis-
temologically, semantically and ideologically (Bayne, 2015; Shukie, 2019).
Connectivism
This book has used connectivism to frame the use of edtech tools in the
classroom. Here, the learning process is affected by technology by viewing
the mind as an ecology, a network that technology helps make connections
(Siemens, 2005, pp. 26–27). Atherton (2018b) discussed the findings of a
small-scale research project into how Initial Teacher Education (ITE) trainee
teachers can use Kahoot! to help them reflect on the learning process. This
Conclusions 185
Narrative writing
Autoethnography
The common and emerging themes in the literature that have informed this
book can be summarised as follows:
One of the common themes discussed throughout the literature is the ways
in which the categorisation and taxonomies of edtech terms are in a state of
flux, hybridity and convergence as the technologies develop fresh iterations.
This is further problematised by the ways in which terminology related to
edtech is contested in the literature. The global and fractured nature of the
literature has made it hard to pinpoint gaps.
Some of the findings and research problems have been common across
much of the literature in the book. Many studies have been focused on spe-
cific edtech tools, which date or develop quickly. The conceptual literature
has frequently drawn on ageing paradigms or proposing new ones. Applying
this paradigmatic complexity has rendered problematic the pursuit of epis-
temological truth.
• Emerging themes
Some of these emerging themes have chronicled a desire for a more evi-
dence-based form of research about edtech.
The book used mixed methods to investigate new and emerging edtech and
pedagogy from the perspective of a beginning teacher educator and early
career researcher. The quantitative and qualitative findings informed each
step of the book in a logical way. The autoethnographic elements used mul-
timodal texts and qualitative data, drawn from social media and online digi-
tal publishing tools. On reflection, this can be viewed as an act of resistance
to the positivist model of communication from academics (Metcalfe, 2019).
In communicating my own thinking in a public arena like Twitter, I was con-
tributing to a counter-narrative, through which corporate, dominant ideas
can be commoditised (Metcalfe, 2019).
& Price, 2013). Other perspectives that became more relevant as the book
became more coherent were instrumentalism and positivism.
Instrumentalism
Another starting point for this body of work was to provide a challenge
to instrumentalist ways of viewing technology as an unstoppable, natu-
ral force. This force is deemed ideologically neutral (Lanclos, 2016). The
chapters critiqued an evangelical stance on the perceived benefits of edtech
on engagement and students’ progress (Bayne, 2015; Selwyn, 2011; Selwyn
et al., 2020). The book’s challenge to instrumentalism is applicable to the lit-
erature and research into a variety of topics, notably autoethnography, VR,
artificial intelligence (AI), social media and blockchain technologies. The
key challenge to instrumentalism is the accusation that this type of thinking
suppresses debates about the power of big tech, social inequalities and the
ramifications of political decisions (Bayne, 2014). This notion was explored
in Chapter 6 – The tip of the iceberg? Social media in education (Gitelman, 2013).
This selection of literature that runs counter to instrumentalist narratives
continues in the book. An example of this is Chapter 7 – What is your edtech
journey? Autoethnography and the importance of learning journeys. The text
focuses on the lived experience and the researcher as data challenge episte-
mological notions of the nature of data. This epistemological challenge is
evaluated in a different way in Chapter 8 – Blockchain, edtech and learning com-
munities. Here, the literature review advises caution in the mass adoption
of blockchain technologies and their attendant big data management. The
reasons for this are legal issues, General Data Protection Regulation (GDPR)
and potential erasure of essential data (Loukil, Abed & Boukadi, 2021).
Positivism
Overview of methods
The chapter that deployed grounded theory was a logical development from
the starting point of constructivism. Constructivist grounded theory was
selected as the most apt for Atherton (2020a), as there are no firm general-
isations arising from the data, only an ‘interpretive understanding’ (Denzin
& Lincoln, 2011, p. 366). This use of grounded theory was continued into
the qualitative systematic review entitled, Chapter 2 – March of the robots? AI
in practice (Chong & Reinders, 2020).
The systematic review in Atherton (2020b) was developed further in
March of the robots? AI in practice. Constructivist grounded theory was used
in a way that mirrors a growing movement towards secondary systematic
research (Chong & Reinders, 2020). The advantages of this method were
that it reduced risk of the generation of unwieldy and disparate data and
created a greater sense of focus (Charmaz, 2014; Chen, 2016; Chong &
Reinders, 2020). Furthermore, the use of constructivist grounded theory
embraced pragmatist conceptions of multiple realities. This acknowledged
the role of the researcher in the production of meaning and avoiding overly
firm generalisations (Denzin & Lincoln, 2011).
Conclusions 191
Collaborative autoethnography
Chapter 2 (March of the robots? AI in practice) specified the databases used and
the inclusion and exclusion criteria, then used constructivist grounded the-
ory (Denzin & Lincoln, 2011). The review in then developed this by applying
a theoretical framework to the systematic review – the PRISMA model.
During the period in which the research took place, the DfE increased
their emphasis on the importance of technology in education. In 2019, The
DfE published policy documents on edtech, the emphasis was on embed-
ding ‘good’ use of technology; the intention was to reduce workload, bring
about improvements in outcomes and create a more inclusive educational
culture (Department for Education, 2019a). There was an emphasis on pro-
curement and access to markets for technology companies and how to over-
come ‘barriers’ to using technology. This technology was proven to reduce
workload, promote inclusion and improve learning (DfE, 2019a).
The first lockdown due to COVID-19 occurred less than one year later
and this placed greater emphasis on edtech and pedagogy, in addition to the
challenges of teaching pupils remotely and assessing pupils who have been
unable to take exams. In a comparable way to some of the policy literature,
policy has tended to view technology in an essentialist way, as ideologically
neutral (Bayne, 2015). As if to amplify the need for technology to be a more
prominent feature of learning, the new Core Content Framework for Initial
Teacher Training did not contain a single reference to technology.
192 Conclusions
This body of work addresses the following issues with the literature:
This book was located in a niche of ITE in the UK. That said, it contributed
to ongoing debates about edtech and pedagogy, about specific edtech tools,
about social media and, subsequently, autoethnography. One of the reasons
for this is the fact that the sample represents a significant proportion of
student teachers in the North of England. The EU government sponsored
study published at the end of the process (EDUCATE, 2021) was larger in
scope and used a variety of research methods. The significance of mine vis-
à-vis these larger studies is the focus on teacher professional and lived edu-
cators’ experiences. This may be less representative but is potentially more
relatable on account of its smaller dataset.
Conclusions
How has the ‘chasm’ been a space of both creative opportunities and chal-
lenges in shaping the researcher’s academic identity? The entanglement of
the self in the research started as an authentic way for me to investigate
edtech as an outsider, exploring a perceived chasm between how the world
of education lags behind the technological culture of the private sector
(Atherton, 2019; O’Keeffe, 2019). As the book developed, it became increas-
ingly apparent that the bridge over the chasm is the researcher. I am the
bridge over the chasm. As I attempted to traverse this symbolic bridge, I was
enlightened by the revelations from the mixed methods data about Kahoot!
(Atherton, 2018b) and other edtech platforms (Atherton, 2019, 2022a,
2022b). I became more of a tech agnostic than an evangelist, as I unearthed a
great deal of contradictory data, which may be replicable to other research-
ers but is not applicable across contexts. This deepening contingency led
to a greater focus on the lived experience as a way of exploring that iden-
tity, to help bridge the chasm. It became clear that the bridge was not a
conduit to conclusive generalisations arising from mixed methods data, fol-
lowed by narrative writing, visual narratology and the ensuing grounded
Conclusions 193
Collaborative autoethnography?
journey conference in June 2022 and are addressed in more detail in the chap-
ter for Routledge (Chang, Ngunjiri & Hernandez, 2012).
I propose that my research has led me to the proposal that edtech is in search
of a new set of paradigms. One of the reasons for this is that the edtech
space, into which I have immersed myself performatively (Clark, 2020), is
on shifting sands ontologically, epistemologically and axiologically. This par-
adigmatic pluralism has led me to adopt an appropriate way to navigate my
own positionality: it necessitated a multihyphenate approach. The term multi-
hyphenate draws from the multiple roles that can be performed in the acting
world, hence multiple hyphens (Kimmons & Johnstun, 2019, pp. 639–640).
This book provides evidence of the new and emerging ways of researching
edtech and points the way forward to applying these further in the book.
• what are the emerging skills the teacher educators need as they support
their students in their use of technology and how do these contribute to
the formulation of identities?
• how has the ‘chasm’ been a space of both creative opportunities and
challenges in shaping the researcher’s academic identity?
• how can qualitative inquiry help teacher educators construct a coherent
identity?
As a body of work, the book has helped develop debates about the following
issues:
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Wang, Y. 39 YouTeachMe 178–179
Web 4.0 140–141 Yu, Z. 39
Webb, N. 140
Weimer, K. R. 154 Ziegler, N. 16
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