Intermediate Programming C Pre Final Decision Making Statements in C
Intermediate Programming C Pre Final Decision Making Statements in C
Decision making statements contain conditions that are evaluated by the program. If the
condition is true, then a set of statements are executed and if the condition is false then
another set of statements is executed.
Decision making structures requires the programmer to specify one or more conditions
to be evaluated or tested by the program, along with a statement or statements to be
executed if the condition is determined to be true, and optionally, other statements to be
executed if the condition is determined to be false.
Following is the general form of a typical decision making structure found in most of the
programming languages:
You can use these conditions to perform different actions for different decisions.
C# has the following conditional statements:
C# - if Statement
An if statement consists of a boolean expression followed by one or more statements.
Syntax
If the boolean expression evaluates to true, then the block of code inside the if
statement is executed. If boolean expression evaluates to false, then the first set of
code after the end of the if statement(after the closing curly brace) is executed.
Flow Diagram
Example 1: C# if Statement
using System;
namespace DecisionMaking {
class Program {
static void Main(string[] args) {
/* local variable definition */
int a = 10;
using System;
namespace Conditional
{
class IfStatement
{
public static void Main(string[] args)
{
int number = 2;
if (number < 5)
{
Console.WriteLine("{0} is less than 5", number);
}
Console.WriteLine("This statement is always executed.");
}
}
}
When we run the program, the output will be:
2 is less than 5
This statement is always executed.
The expression number < 5 will return false, hence the code inside if block won't be
executed.
C# - if...else Statement
An if statement can be followed by an optional else statement, which executes when
the boolean expression is false.
Syntax
If the boolean expression evaluates to true, then the if block of code is executed,
otherwise else block of code is executed.
Flow Diagram
Example 1: C# if...else Statement
using System;
namespace DecisionMaking {
class Program {
static void Main(string[] args) {
/* local variable definition */
int a = 100;
using System;
namespace Conditional
{
class IfElseStatement
{
public static void Main(string[] args)
{
int number = 12;
if (number < 5)
{
Console.WriteLine("{0} is less than 5", number);
}
else
{
Console.WriteLine("{0} is greater than or equal to 5",
number);
}
Here, the value of number is initialized to 12. So the expression number < 5 is
evaluated to false. Hence, the code inside the else block are executed. The code after
the if..else statement will always be executed irrespective to the expression.
Now, change the value of number to something less than 5, say 2. When we run the
program the output will be:
2 is less than 5
This statement is always executed.
The expression number < 5 will return true, hence the code inside if block will be
executed.
Syntax
Example
using System;
namespace DecisionMaking {
class Program {
static void Main(string[] args) {
/* local variable definition */
int a = 100;
C# - Switch Statement
A switch statement allows a variable to be tested for equality against a list of values.
Each value is called a case, and the variable being switched on is checked for
each switch case.
Syntax
switch (variable/expression)
{
case value1:
// Statements executed if expression(or variable) = value1
break;
case value2:
// Statements executed if expression(or variable) = value1
break;
... ... ...
... ... ...
default:
// Statements executed if no case matches
}
The following rules apply to a switch statement −
The expression used in a switch statement must have an integral or
enumerated type, or be of a class type in which the class has a single conversion
function to an integral or enumerated type.
You can have any number of case statements within a switch. Each case is
followed by the value to be compared to and a colon.
The constant-expression for a case must be the same data type as the variable
in the switch, and it must be a constant or a literal.
When the variable being switched on is equal to a case, the statements following
that case will execute until a break statement is reached.
When a break statement is reached, the switch terminates, and the flow of
control jumps to the next line following the switch statement.
Not every case needs to contain a break. If no break appears, then it will raise a
compile time error.
A switch statement can have an optional default case, which must appear at the
end of the switch. The default case can be used for performing a task when none
of the cases is true.
Flow Diagram
Example 1:
using System;
namespace DecisionMaking {
class Program {
static void Main(string[] args) {
/* local variable definition */
char grade = 'B';
switch (grade) {
case 'A':
Console.WriteLine("Excellent!");
break;
case 'B':
case 'C':
Console.WriteLine("Well done");
break;
case 'D':
Console.WriteLine("You passed");
break;
case 'F':
Console.WriteLine("Better try again");
break;
default:
Console.WriteLine("Invalid grade");
break;
}
Console.WriteLine("Your grade is {0}", grade);
Console.ReadLine();
}
}
}
When the above code is compiled and executed, it produces the following result:
Well done
Your grade is B
Example 2:
using System;
namespace MyApplication
{
class Program
{
static void Main(string[] args)
{
int day = 4;
switch (day)
{
case 1:
Console.WriteLine("Monday");
break;
case 2:
Console.WriteLine("Tuesday");
break;
case 3:
Console.WriteLine("Wednesday");
break;
case 4:
Console.WriteLine("Thursday");
break;
case 5:
Console.WriteLine("Friday");
break;
case 6:
Console.WriteLine("Saturday");
break;
case 7:
Console.WriteLine("Sunday");
break;
}
}
}
}
Result:
Thursday
ACTIVITY: Simple calculator program using C# switch Statement
using System;
namespace Conditional
{
class SwitchCase
{
public static void Main(string[] args)
{
char op;
double first, second, result;
switch(op)
{
case '+':
result = first + second;
Console.WriteLine("{0} + {1} = {2}", first, second, result);
break;
case '-':
result = first - second;
Console.WriteLine("{0} - {1} = {2}", first, second, result);
break;
case '*':
result = first * second;
Console.WriteLine("{0} * {1} = {2}", first, second, result);
break;
case '/':
result = first / second;
Console.WriteLine("{0} / {1} = {2}", first, second, result);
break;
default:
Console.WriteLine("Invalid Operator");
break;
}
}
}
}
The above program takes two operands and an operator as input from the user and
performs the operation based on the operator.