Intro Cons Beh Pronay EFOP343
Intro Cons Beh Pronay EFOP343
Intro Cons Beh Pronay EFOP343
3-16-2016-00014
INTRODUCTION TO CONSUMER
BEHAVIOR
Textbook
by
University of Szeged
2021
1
EFOP-3.4.3-16-2016-00014
General introduction
This material is dedicated to help the students to prepare and learn for the course Introduction
to consumer behavior. The material in itself does not supposed to be able cover the whole
course, therefore it is by no means a substitute for attending the lectures.
The aim of this material is to give an overview of the topics that are covered during the
semester and compile sources that have relevance on the topic of consumer behavior.
• being open towards digital and other office appliances designed to aid economic
processes and the effective operation of economic organisations
…and will have the autonomy and responsibility of
• making informed decisions in connection with routine and partially unfamiliar issues
with creativity
2
EFOP-3.4.3-16-2016-00014
3
EFOP-3.4.3-16-2016-00014
4
EFOP-3.4.3-16-2016-00014
After defining the buying process we can conclude that this is a general way of making a
purchase decision, however we know that several factors affect this decision making process.
In the next subchapters we will analyze the main factors that affect the buying decision:
• Culture
• Country of origine
• Social status
• Personality
• Perception
5
EFOP-3.4.3-16-2016-00014
• A more recent view is that culture is the ‘meaning system’ that members of any
specific group use to inform their lives.
• This meaning system provides consumers with a sense of identity (who they are) and
rationale for their actions (how they should behave and what they should be doing in
different contexts).
• It also helps consumers to make sense of what other people and even objects stand
for and how and in what sense they should deal with them.
• Products and brands are a part of this system of meaning, which is often culturally
specific and shared, learned and transmitted through generations.1
• Culture is learned through socialization (from parents, peers, friends, role models).
Culture is a very important aspect to understand the behavior of a consumer. It signifies the
set of values of a particular community. An individual decides to behave in a certain manner
because of his culture. He gets all these values from his parents and family. Every individual
has different sets of values as compared to others, what they see from their childhood when
they start practicing those habits, they become their culture. Culture does vary from individual
to individual, region to region, and country to country, so the marketer needs to pay a lot of
attention in analyzing the culture of various regions and groups. Throughout the process, the
consumer is under influence of his culture as his friends, family, society, and his prestige
influence him. For a marketer, it is very crucial to take all these things into consideration while
analyzing or observing a consumer’s behavior as they play a vital role in his behavior,
1
Evans, Jamal, Foxall, Consumer Behaviour 2006 John Wiley & Sons, Ltd
6
EFOP-3.4.3-16-2016-00014
◼ Conventions : practices tied to the conduct of everyday life in various settings (foods,
clothing, home furnishings, entertaining practices, respect within family/business)
◼ Customs/rituals: behaviors that last over time and are passed down in the family
setting (gender roles, holidays, ceremonies at birth, death)
E.g.:My father slept through the entire university, so I try to do the same.
◼ Values: enduring beliefs that specific modes of conduct or behaviors are preferred and
others are not.
E.g.: Sleeping during a course would be nice, but good students don’t do it.
Subculture:
A group within a society, which possess distinctive characteristics. It is a distinctive subgroup
of society that self selects on the basis of a shared commitment to a particular product class,
brand, or consumption activity. Think of teenage subcultures (punks, emos, goths, hipsters),
ethnic subcultures (Spanish subculture in the U.S.), religious subcultures, etc.
2
https://www.tutorialspoint.com/consumer_behavior/consumer_behavior_tutorial.pdf
7
EFOP-3.4.3-16-2016-00014
All country has a country image. Country image is what the people (inside and outside of the
country) think about this country. It is similar to the brand image but in case of a country.
• investors.
• buyers of the product that comes from the country (Country of origin effect, or “Made
in” effect)
• tourists.
The countries are trying to influence and generate positive attitude towards their country
image. We call this formed, strategically defined position of the country: Country brand.
Country branding means defining and maintaining the country image.
To understand country branding, first we have to start from the idea of stereotypes.
Stereotype
Stereotype is a commonly held public belief about specific social groups, or types of
individuals. Like we think that the French are good lovers, the Italians are loud and family
centric, the Germans are punctual and strict, etc.
Nation-Brand Hexagon
Simon Anholt3 introduces a new method, called Nation-Brand Hexagon defining 6 elements
that are important in forming and shaping the country image. Or in other words the country
branding should concentrate on these 6 topics when defining the country brand. For this 6
elements see the figure below:
3
Anholt, Simon (2010).Places: Identity, Image and Reputation. Palgrave Macmillan. ISBN 978-0-230-23977-7.
Anholt, Simon (2007). Competitive Identity: the new brand management for nations, cities and regions. Palgrave
Macmillan. ISBN 978-0-230-50028-0.
8
EFOP-3.4.3-16-2016-00014
Source: https://nation-brands.gfk.com/
This 6 elements are measured in surveys among people inside and outside of the country.
These are the questions that are meant to define this 6 elements:
Exports:
• If notice a product is made in following countries, would you feel less good/better about
buying products;
• This country makes major contribution to innovation in science and technology;
• This is a creative place with cutting-edge ideas and new ways of thinking;
Governance:
• The country is competently and honestly governed;
• There are respects rights of its citizens and treats them with fairness;
• The government behaves responsibly in international peace and security;
9
EFOP-3.4.3-16-2016-00014
Culture:
• This country excels at sports;
• This country has rich cultural heritage;
• This is an interesting/exciting place for contemporary culture such as music, films, art
and literature;
People:
• Would like a person from country as close friend;
• The people of this country would make me feel very welcome;
• The willingness to hire well-qualified people from country;
Tourism:
• Strongly like/not like to visit if money is no object;
• This country is rich in natural beauty;
• This country is rich in historic buildings and monuments;
• This country has a vibrant city life and urban attractions
10
EFOP-3.4.3-16-2016-00014
The social groups or membership groups to which an individual belongs are the social classes
that influence him. In the social classes, we usually find people with similar values, lifestyle
and behavior. Now a marketer or a researcher needs to pay attention here because generally
the buying behavior of people in a particular social class to some extent is similar, though the
level of influence may be low or high, he can tailor his marketing activities according to
different social classes. Social perception is a very important attribute that influences the
buying behavior of an individual. Example: A person from a low-income group may focus on
price while making the purchase while a person from a higher income group may consider the
quality and uniqueness of the product. Sometimes an individual also is influenced by a social
group to which he does not belong, but wishes to get connected with others. For example, in
a college a student is in no need to buy a smart phone but purchases it to be part of that group
and be accepted by them.
Social status
A social status of an individual usually comprises of an individual’s attitude, class and prestige.
It depends on the way he carries himself socially or the position at which he is in his work or
family or even in his group of friends. The social status of an individual influences his
consumption pattern. Example: A CEO may want to have a celebration and give a party to his
colleagues, friends and family, so for his social status he may want to book a five star hotel,
something like Taj or Oberoi instead of any other normal hotel. A purchase decision takes
place because of the above-mentioned factors. A consumer is influenced by his culture,
environment, family, social status and groups. Companies need to understand these factors
and develop strategies and market themselves accordingly to meet the needs of the
consumers and increase sales.4
4
https://www.tutorialspoint.com/consumer_behavior/consumer_behavior_tutorial.pdf
11
EFOP-3.4.3-16-2016-00014
12
EFOP-3.4.3-16-2016-00014
We usually refer to the customers as a general entity, however we should be aware that each
and every customer is a separate individual with special characteristics that adds up to their
personality. To understand a buyer needs and convert them into customers is the main
purpose of the consumer behavior study. To understand the buyer habits and his priorities, it
is required to understand and know the personality of the buyer.
Personality: Personality signifies the inner psychological characteristics that reflect how a
person reacts to his environment. Personality shows the individual choices for various
products and brands. It helps the marketers in deciding when and how to promote the
product. Personality can be categorized on the basis of individual traits, likes, dislikes etc.
Though personality is static, it can change due to major events such as death, birth or marriage
and can also change gradually with time. By connecting with the personality characteristics of
an individual, a marketer can conveniently formulate marketing strategies. We will discuss in
this chapter the various theories of personality.
• Outgoing
• Sad
• Stable
• Serious
• Happy go lucky
• Relaxed
• Self assured
• Practical
• Imaginative
13
EFOP-3.4.3-16-2016-00014
• Id: According to Freud’s psychoanalytic theory of personality, the id operates based on the
pleasure principle, which stresses on immediate fulfillment of needs. The id is the personality
component made up of unconscious psychic energy which satisfies basic urges, needs, and
desires.
• Ego: Ego is that state of awareness which thinks of you as separate from the other. It always
thinks of the glories of the past and hopes of the future and focuses on guiltiness. It always
thinks of what was and what could be.
• Super Ego: The superego provides guidelines for making judgments. It is the aspect of
personality that holds all our moral standards and ideals that we acquire from both parents
and society.
14
EFOP-3.4.3-16-2016-00014
Self concept:
Self concept is defined as the way, in which we think, our preferences, our beliefs, our
attitudes, our opinions arranged in a systematic manner and also how we should behave and
react in various roles of life. Self concept is a complex subject as we know the understanding
of someone’s psychology, traits, abilities sometimes are really difficult. Consumers buy and
use products and services and patronize retailers whose personalities or images relate in some
way or other to their own self-images Traditionally, individuals are considered to be having a
single self-image which they normally exhibit. Such type of consumers are interested in those
products and services which match or satisfy these single selves. However, as the world
became more and more complex, it has become more appropriate to think of consumers as
having multiple selves.
We all have various views about ourselves. We all may think we are kind, calm, patient, selfish,
rude and what not. It doesn’t matter what perception you have about yourself, but the one
perception that facilitates all these insights is organized self concept. When a person believes
in something that matches his self concept he sticks to his view and does not agree to change
the same and even if does, it takes a lot of time.
It is believed that self concept is learned and no person is born with a self concept. It develops
as and when we grow old. Our self concept is built when we meet people socially and interact
with them. We are the ones who shape or alter our self concept and its quite natural that we
may have a self concept different for ourselves as compared to what people think about us.
For example: If an individual thinks, he is very generous and helpful, it may not necessarily be
the case with others. Others may see him as a selfish person.
Our self concept in life is not constant and it may change with instances that take place in our
lives. When we face different situations and new challenges in life, our insight towards things
may change. We see and behave according to the things and situations. Thus, it is observed
that self concept is a continuous development where we let go things that don’t match our
15
EFOP-3.4.3-16-2016-00014
5
https://www.tutorialspoint.com/consumer_behavior/consumer_behavior_tutorial.pdf
16
EFOP-3.4.3-16-2016-00014
Our human brain attempts to make sense out of the stimuli to which we are exposed and our
perception is an approximation of reality. It has been observed that we have quite limited
capacity to process information that is available in the outside world. It means, we can process
one task at a time. The task that requires multi-tasking cannot be carried out simultaneously
because we have limited capacity to process the information. For example, it is difficult to
study or learn something from your book while you are listening to music. It is difficult as the
task requires a lot of attention, so it is difficult to perform both simultaneously
Weber’s law:
Weber’s law gives a theory concerning the perceived differences between similar stimuli of
varying intensities. The stronger is the initial stimulus, the greater is the additional intensity
needed for the second stimulus to be perceived as different. For example, If there is a one and
half inch reduction in the size of a five inch candy bar, it won’t get noticed a bit but if the two
inch long chewing gum gets reduced, then it would be noticed.
Sensation:
Sensation is the immediate and direct response of the sensory organs to stimuli. A stimulus
may be any unit of input to any of these senses. Examples of stimuli include products,
packages, brand names, advertisements and commercials. Sensory receptors are the human
organs that receive sensory inputs. Their sensory functions are to see, hear, smell, taste and
feel. All of these functions are called into play, either singly or in combinations, in the
evaluation and use of most consumer products.
17
EFOP-3.4.3-16-2016-00014
Subliminal perception:
Subliminal Stimuli represent the words or pictures so as to be unidentifiable to the viewer's
conscious perception. Images may be flashed before the eye too quickly for the conscious
mind to apprehend. For example, in 1957 in a drive-in theater in New Jersey, messages such
as "Drink Coke" and "Eat Popcorn" were flashed on the screen and sales of these refreshments
increased considerably as a result. People are motivated below their level of conscious
awareness. People are also stimulated below their level of conscious awareness; that is, they
can perceive stimuli without being consciously aware that they are doing so. Stimuli that are
too weak or too brief to be consciously seen or heard may nevertheless be strong enough to
be perceived by one or more receptor cells. This process is called subliminal perception
because the stimulus is beneath the threshold, or “limen” of conscious awareness, though
obviously not beneath the absolute threshold of the receptors involved.6
6
https://www.tutorialspoint.com/consumer_behavior/consumer_behavior_tutorial.pdf
18
EFOP-3.4.3-16-2016-00014
Attitudes
The companies are eager to generate positive emotions towards their brands as these
emotions can generate (re)purchasing. We measure the feeling and associations towards the
brand with attitudes.
Consumer attitude may be defined as a feeling or opinion about something or someone. The
attitude has 3 basic elements:
• Object: The attitude is always refers to an object (eg. attitude towards a brand/ a
company/ a group / a country etc.). So there is no such a thing as a generally negative
attitude of someone. This can be a generally negative mood, but an attitude is always
refers to an object: Susan has negative attitude towards beer but positive attitude
towards flowers.
• Direction: The attitude has a direction, that can be positive (favorable) or negative
(unfavorable).
• Degree: The attitude has a degree (very high, high, low, very low) that shows the
significance of the feeling towards the object: Susan has a very negative attitude
towards beer but a slightly positive attitude towards vine.
19
EFOP-3.4.3-16-2016-00014
Lovemarks
Those brands that generate intensive positive emotions from the customers are considered
as lovemarks (or lovebrands). The notion of lovemarks is constructed by Kevin Roberts, who
defines lovemarks as follows:
Take a brand away and people will find a replacement. Take a Lovemark away and people will
protest its absence. Lovemarks are a relationship, not a mere transaction. You don’t just buy
Lovemarks, you embrace them passionately. That’s why you never want to let go.
A Lovemark’s high Love is infused with these three intangible, yet very real, ingredients:
Mystery, Sensuality and Intimacy.
Mystery draws together stories, metaphors, dreams and symbols. It is where past, present
and future become one.
Mystery adds to the complexity of relationships and experiences because people are drawn
to what they don’t know. After all, if we knew everything, there would be nothing left to learn
or to wonder at.
Sensuality keeps the five senses on constant alert for new textures, intriguing scents and
tastes, wonderful music. Sight, hearing, smell, touch, taste.
Our senses work together to alert us, lift us, transport us. When they are stimulated at the
same time, the results are unforgettable. It is through the five senses we experience the world
and create our memories.
Intimacy means empathy, commitment and passion. The close connections that win intense
loyalty as well as the small perfect gesture. These are often remembered long after functions
and benefits have faded away.
20
EFOP-3.4.3-16-2016-00014
Source: http://www.lovemarks.com/learn/about/
7
http://www.lovemarks.com
21
EFOP-3.4.3-16-2016-00014
What businesses don’t take into account, however, are the psychological costs associated with
behavior change. Many products fail because of a universal, but largely ignored, psychological
bias: People irrationally overvalue benefits they currently possess relative to those they don’t.
The bias leads consumers to value the advantages of products they own more than the
benefits of new ones.
8
JOHN T. GOURVILLE (2006) Eager seller, stony buyer, Harvard Business Review, 2006, june, 99-108
22
EFOP-3.4.3-16-2016-00014
Companies have long assumed that people will adopt new products that deliver more value
or utility than existing ones. Thus, businesses need only to develop innovations that are
objectively superior to incumbent products, and consumers will have sufficient incentive to
purchase them. In the 1960s, communications scholar Everett Rogers called the concept
“relative advantage”an identified it as the most critical driver of new-product adoption. This
argument assumes that companies make unbiased assessments of innovations and of
consumers’ likelihood of adopting them.
Figure 3 : What do consumers gain and what do they loss with using innovations
Source: John T. Gourville (2006) Eager seller, stony buyer, Harvard Business Review
First, people evaluate the attractiveness of an alternative based not on its objective, or actual,
value but on its subjective, or perceived, value. Second, consumers evaluate ew products or
investments relative to a reference point, usually the products they already own or consume.
Third, people view any improvements relative to this reference point as gains and treat all
23
EFOP-3.4.3-16-2016-00014
The 9x Effect
Several problems arise when executives’ reference points shift, and they adopt the
innovation-as-status-quo perspective. They fall victim to the endowment effect just as
consumers do. They overvalue the benefits of their innovations by a factor of three. Like
consumers, executives are also unaware of their bias. Studies show that when anticipating
others’ judgments or choices, people find it impossible to ignore what they themselves already
know or believe to be true. Therefore, we overestimate the probability that others will solve
a puzzle if we know the answer, we overestimate the likelihood that others will find a hidden
item if we know its location, and we expect others to be better at predicting a company’s
earnings if we know that number. Due to the “curse of knowledge,” as behavioral scientists
call it, developers expect consumers to see the same value in their innovations that they see.
Source: John T. Gourville (2006) Eager seller, stony buyer, Harvard Business Review
24
EFOP-3.4.3-16-2016-00014
25
EFOP-3.4.3-16-2016-00014
At a consumer products company we’re familiar with, no one on the senior team would ever
refer to the company’s products as “commodities.” Managers there know what the
competition has to offer, and they know their goods are different. They can name the
distinctive features and explain their value—and they can tell you how much they’ve spent on
innovation to keep that edge. The problem is, their customers don’t seem to have gotten the
memo. Faced with the many options available to them on store shelves, they behave as
though only one factor matters in the buying decision: price.
It is still possible, however, to jolt customers into considering the value of your offering in
terms of quality and personal relevance. To persuade them that they have a meaningful
decision to make, you can—paradoxically—use the last thing you want to be decisive: the
price.
9
Marco Bertini&Luc Wathieu: How to stop consumers fixating on price, Harvard Business Review, 2010 May, 84-
91
26
EFOP-3.4.3-16-2016-00014
If you think like the customers in recent studies we conducted, you don’t automatically dismiss
the higher-priced model. Rather, you’re motivated to take a closer look: Perhaps added
features justify that price—features you haven’t considered but might in fact care about. Thus
the manufacturer has produced exactly the response it needs to compete in an intensely price-
conscious market.
27
EFOP-3.4.3-16-2016-00014
This is an atypical approach to pricing customizable offerings. Usually, different prices are set
for the different options on offer. A beverage company, for example, would price fruit
smoothies higher if they were made from exotic fruits such as mango and papaya rather than
from apples and pears. The same principle applies to milk, whose price typically varies
depending on the fat content. This makes sense to companies that believe in cost-plus pricing,
because different product options often involve different production costs: If the goal is to
maintain a constant profit margin on items sold, the company must charge different prices.
The problem is that in most mature markets, customers are unresponsive to marginal changes
in value. They have lost interest in understanding how each product option might serve them,
and they default to price minimization. In fact, a list of options at different prices doesn’t make
them examine the relative merits of those options; it activates their predisposition to pare the
price.
28
EFOP-3.4.3-16-2016-00014
Given how things went for Apple, the results of the experiment isn’t surprising—but the size
of the effect did. Participants who were offered music at a uniform price of $1.29 were 31%
more likely to buy and anticipated buying 1.08 more songs, on average, per month. That would
amount to spending $49.10 a year on music rather than $25.95—an increase in revenue of
about 89%. We believe that the uniform price provoked respondents to think about their
desire to consume music in general, instead of reinforcing their fixation on saving as much as
possible. As Steve Jobs explained, to charge a uniform price not only was fair but also got
customers to think about the benefit of iTunes’ huge selection.
29
EFOP-3.4.3-16-2016-00014
In our daily lives, we all get influenced by a variety of people while making our purchase
decisions. We, as humans do a lot to try to impress others. We make purchase to get
compliments and try that others should not think less of us. A reference group is the group
whose perspective we consider. Now our reference could be very large or very small including
few of our family members or few close friends. Reference groups influence people a lot in
their buying decisions. They set the levels of lifestyle, purchasing patterns, etc. Reference has
several types:
Primary groups:
Primary reference groups are basically the set of people whom you meet every day. They can
be from your family, your close friends, your roommates, etc. These people from primary
groups may have a direct and strong impact in your lives and your buying decisions since they
are very significant to you. Primary groups make you comfortable and give you a feeling that
they are with you when you are confused about a purchase. These people give you very honest
and clear advices as they are so close to you, due to which you could be more confident about
the purchase. Research shows that the bond between people leads people to be effectively
social and as satisfied consumers.
Secondary groups:
Secondary reference groups are usually formal and they speak less frequently. They might be
professionals, your collogues, your seniors at work or your acquaintance at club, etc. In
secondary reference groups the power to influence people is quite less as compared to
primary reference groups as people in these groups are not that comfortable in sharing their
thoughts or views on the purchase. Let’s have a look at few more reference groups.
30
EFOP-3.4.3-16-2016-00014
Dissociative groups:
The people in these groups are totally opposite to the people in the aspirational group. Here
people deny of becoming or getting connected to a particular group. They just hate being
related to that group. For example, if people don’t like a particular community, they would
never like being connected to them. So they would try all the possible ways to avoid the way
in which they dress, think or act. Thus marketers need to understand the likes and dislikes of
the consumers and also the groups to which they belong. Marketers should recognize the
extent to which a reference group influences the consumer and he should also understand
out of all the groups which group influences him the most. 10
In the following subchapters we identify special forms of consumer groups and analyze their
effect on the customers choice.
10
https://www.tutorialspoint.com/consumer_behavior/consumer_behavior_tutorial.pdf
31
EFOP-3.4.3-16-2016-00014
Tribes are a group with deep interpersonal connections built through shared experiences,
rituals and traditions. Consumer tribes are a special form of tribes: Groups of people
emotionally connected by similar consumption values and usage, who use the social „linking
value” of a products (brands) to create community and express identity. Involvment with a
tribe is an expression of self-identity.
Nowadays consumer communities and tribes plays important role in the society and also in
the economy. The so called „sharing economy” give even more power to the consumer
communities therefore the companies have to adapt to it. Sharing economy means that
instead of owning consumers only rent products or services and in most cases directly from
another consumer. For example: AirBnB, Couchsurfing (flat sharing); Uber (Car sharing);
TaskRabbit (offering services); etc.
There are several new ways where the community and the neo-tribes flourish:
Crowdfunding:
This is a new way of generating funds for your own innovative idea from unknown individuals
who believe in your idea and willing to invest (or in some cases donate) money for it. Eg:
indiegogo.com; kickstarter.com
Crowdsourcing:
This is a form of generating knowledge together, with the help of the community. In some
cases it means a platform or a knowledgebase compiled by consumers (eg. Wikipedia) in other
cases it can be a problem or a request that is defined by the company and solved/answered
by the consumers.
Crowd voting:
Change.org is the leading platform in a new ways of voting, where people from all around the
world can start petitions and vote on existing ones. These petitions can have real impact on
companies decisions.
32
EFOP-3.4.3-16-2016-00014
33
EFOP-3.4.3-16-2016-00014
Brand communities are group of consumers that are loyal to the brand and also feel some kind
of connectedness towards each other. Brand communities are usually formed around well-
known brands (eg. Apple, Harley Davidson, VW, Starbucks, etc.). Many companies that try to
turn their customers into a cohesive “brand community” falter because of serious
misconceptions. For instance, they relegate community building to the marketing department
instead of treating it as a high-level strategy, or they assume that an interactive website will
do the trick.
To build and maintain strong brand communities, companies must understand the individual
and social needs of members and do everything possible to support and engage them on their
own terms. Rather than attempting to control the community, the company should be guided
by it; indeed, the brand community experience should be central to the fi rm’s business model.
By managing their communities with a light, open touch – and sustaining them with corporate-
level commitment – firms can build fierce customer loyalty, increase marketing effi ciency,
and enhance their brand.
Hereby we collected 7 myths that describes the most common misconceptions about brand
communities (myth is a commonly held belief that is thought to be true, however it is not
true):
11
Fournier, S. & Lee, L. (2009): Getting brand communities right, Harvard Business Review, 2009 April, 105-112
34
EFOP-3.4.3-16-2016-00014
MYTH #3: Build the brand, and the community will follow.
THE REALITY: Engineer the community, and the brand will be strong.
Most companies think that the triggering factor in forming a brand community is the brand
itself. Therefore they do not pay attention to the community forming and instead they only
concentrate on the brand itself. However people are more interested in the social links that
come from brand affiliations than in the brands themselves. So if the company turns its
attention – and also part of it resources – towards the brand community and help the
members to collaborate, offers platform for discussions, events for meeting, that will serve
directly the brand community and will strengthen the brand indirectly.
35
EFOP-3.4.3-16-2016-00014
THE REALITY: Smart companies embrace the conflicts that make communities
thrive.
Most companies prefer to avoid conflict. But communities are inherently political, and conflict
is the norm. “In” groups need “out” groups against which to define themselves. Think for
example the role of Windows (and the negative attitude towards it) in shaping the Apple
community. Even more so the conflicts can emerge inside the community also, so the
company should not neglect it. Conflicts can be managed and are essential parts of every
community.
MYTH #6: Online social networks are the key to a community strategy.
THE REALITY: Online networks are just one tool, not a community strategy.
Forming an online community is often a knee-jerk reaction to the CEO’s demand for a Web
2.0 strategy. Online social networks get lots of buzz, and given today’s enabling technologies
it seems silly to pass up opportunities in the virtual world. Unfortunately, most company-
sponsored online “communities” are nothing more than far-flung focus groups established in
the hope that consumers will bond around the virtual suggestion box. There’s nothing wrong
with listening to customers, but this isn’t a community strategy. Online social networks can
serve valuable community functions. They help people find rich solutions to ambiguous
problems and serendipitous connections to people and ideas. Yet even a well-craft ed
36
EFOP-3.4.3-16-2016-00014
MYTH #7: Successful brand communities are tightly managed and controlled.
Companies build effective communities through a design philosophy that replaces control
with a balance of structure and flexibility. The members of the community are loyal towards
the brand but at the same time they expect the company to be open and trustful towards the
community itself. If the members of the community feel that they are only “used” by the
company and their independence as a group is not supported than their attitude towards the
company can turn to negative.
37