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The Bolak God - The Homebrewery

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The Bolak  

Deep in the treacherous waters of the ocean lies a


colossal monstrosity, a creature of unparalleled size and
power. Bolak, God of Treacherous Waters, is a
terrifying sight to behold, a being of immense strength
and chaotic evil intent. With a body that spans vast
stretches of the ocean floor, Bolak dwarfs even the
largest sea creatures, and its imposing presence alone
is enough to strike fear into the hearts of even the
bravest sailors.
Bolak’s armor is as impenetrable as the strongest
fortress, crafted from natural materials that defy the
harshest elements of the ocean. No weapon, magical or
otherwise, can penetrate the monster’s thick hide,
rendering it nearly invulnerable to all but the most
potent of attacks.
Despite its colossal size, Bolak is swift and agile in
the water, capable of swimming at great speeds that
make it nearly impossible for ships to outrun. Its
magical abilities allow it to cast spells that control
water, summon tidal waves and maelstroms, and even
create a tsunami capable of wiping out entire cities
along the coast.
At the heart of Bolak’s power lies its massive mouth,
a gaping maw that can swallow entire ships whole. The
creature’s insatiable hunger for destruction has earned
it the name “Scourge of Ships,” and many sailors avoid
the waters where Bolak is known to dwell at all costs.
The few who dare to venture into its territory risk being
devoured by the monster, as its large tentacles lash out
to crush ships and drag them down into the depths of
the ocean.
Despite its fearsome reputation, Bolak is not
invincible. Its overwhelming size and power come at a
price, as the monster is often slow to react to sudden
changes in its environment. It can be outsmarted and
outmaneuvered by skilled sailors who know how to
navigate the treacherous waters of the ocean and avoid
its deadly attacks.
Those who seek to defeat Bolak must be prepared to
face its legendary resistance and its magical abilities.
They must be skilled in combat and have powerful
magic at their disposal, as even the most skilled
warriors will struggle to survive a direct confrontation
with the monster.
In the end, Bolak remains a mystery, a creature of
immense power and malevolent intent whose origins
and motivations remain shrouded in secrecy. Some say
it is a god, while others believe it to be a monster
spawned from the darkest depths of the ocean.
Whatever its true nature may be, one thing is certain:
Bolak is a force to be reckoned with, a monster whose
power and cruelty knows no bounds.
 
Bolak God of Treacherous of an action. The Bolak don’t need any spell requirements to
cast the spell such as V, S or M and has the following spells
Waters prepared:
Colossal(50x50 Squares) monstrosity (god), chaotic evil 1st level (4 slots) Create or Destroy Water
2nd level (3 slots) —
Armor Class 26 (natural armor) 3rd level (3 slots) Tidal Wave, Wall of Water, Counterspell
Hit Points 2674(242d20 + 254) 4th level (3 slots) Control Water, Watery Sphere
Speed 10ft., swim 120ft 5th level (3 slots) Maelstrom
6th level (3 slots) —
STR DEX CON INT WIS CHA 7th level (3 slots) —
40 (+15) 14 (+2) 35 (+12) 30 (+10) 26 (+8) 27 (+8) 8th level (3 slots) Tsunami
9th level (3 slots) —
10th level (1 slot) Antimagic
Saving Throws Str +23, Dex +12, Con +16, Int + 14, Wis +11, 11th level (1 slot) Orcans Eye
Cha +10 12th level (1 slot) —
Damage Immunities fire, cold, thunder, lightning, bludgeoning,
piercing, and slashing from nonmagical attacks
Condition Immunities blinded, charmed, deafened, grappled,
Actions
incapacitated, restrained, stunned, frightened, paralyzed, Multiattack The Bolak can make 5 Small Tentacle Attacks and 1
prone, petrified, and unconscious Large Tentacle Attack or 3 Small Tentacle Attacks and 2 Large
Senses truesight 300ft., passive Perception 21 Tentacle attacks.
Languages understand all common and exotic languages but
can’t speak, telepathy 200ft Small Tentacle. Melee Weapon Attack: +20 to hit, reach 80ft., one
Challenge 45 (565 000 XP) target. Hit: 86 (12d12 + 12) bludgeoning damage, and the
target is grappled (escape DC 25). Until this grapple ends, the
target is restrained The great Bolak has 14 small tentacles, each
Overwhelming Size. All creatures with an intelligence score of 8 of which can grapple one target.
or more must make a DC 20 Wisdom saving throw or be
paralyzed for 10 minutes or until they take damage upon Large Tentacle. Melee Weapon Attack: +28 to hit, reach 120ft.,
encountering the Bolak. one target. Hit: 182 (26d12 + 22) bludgeoning damage, and the
target must succeed on a DC 18 constitution saving throw or
Legendary Resistance (10/Day). If the Bolak fails a saving throw, take double damage and be stunned for 1 minute.
it can choose to succeed it instead.
Swallow The Bolak swallows a Gargantuan or a smaller creature
Magical Resistance. The Bolak has advantage on saving throws grappled by one of its tentacles and the grapple ends. On the
against spells and other magical effects. way down in the stummac the creature takes damage
determined by its size. Tiny creatures takes 30 damage, Small
Slippery. If a creature tries to grapple or climb onto the Bolak it
takes 80, Medium takes 100, Large takes 250, Huge takes 400,
must succeed on a DC 24 Dexterity saving throw or slip off the
and Gargantuan takes 500 slashing damage. While swallowed,
Bolak.
the creature is blinded and restrained, and it takes 100 (20d10)
Magical The Bolaks attacks all count as magical in the purpose acid damage as well as 50 (10d10) slashing damage at the start
of overcoming resistance. of each of the Bolak’s turn.

Scourge of Ships. The Bolak deals x100 damage if the target is a Devour(Charge-Up 3 Rounds). The Bolak chooses a target (often
floating vessel inside of a large body of water. So basically a a ship) that can be no longer than 200ft in width but length
ship in the sea. And also deal x4 damage to other structures. doesn’t matter. After 2 extra rounds have passed without the
great Bolad making ANY other actions or movement it devours
Spellcasting. The Bolak is a 30th-level spellcaster. Its spell- the target, taking 1 000 damage, there is no saving throw.
casting ability is Intelligence (spell save DC 26, +25 to hit with Passengers of the ship will know that their vessel is about to
spell attacks). It can cast all its spells as a bonus action instead get destroyed as the Bolak towers above it before consuming it
h l

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