Raka Nok
Raka Nok
Raka Nok
DEXTERITY
12
____ Saving Throw
CONSTITUTION
14 TEMPORARY HIT POINTS
● ____
+5
Saving Throw
2
HIT DICE MAXIMUM __________
5
INTELLIGENCE
14
____ Saving Throw
HIT DICE SPENT
2 ____ Investigation
● +5 Lore
____ Successes Failed
____ Nature ADVANTAGES, RESISTANCES, IMMUNITIES DEATH SAVES
____ Piloting
____ Technology Weapon Attack Damage/Type Range Weight
Martial Lightsaber +6 1D8+4 Energy Melee
WISDOM
14 Hidden, Luminous, Versatile 1D10
____ Saving Throw
CHARISMA
18 +7 Saving Throw
● ____
4 ____ Deception
● +7 Intimidation
____
____ Performance
● +7 Persuasion
____
1 INSPIRATION
VISION
SPEED
base hour day
special movement
Refresh after short/long rest | Refresh after long rest | Use
SENSES & MOVEMENT COMBAT FEATURES
Feats, abilities, and other features for quick reference in combat
Lore, Expertise : Lore when recall infos Place of Birth
Insight, Intimidation
Persuasion, Athletics
Ideals
LANGUAGES
Patience. No rush to defeat my ennemies
+2 Dexterity, +1 Intelligence
Size Medium, Normal Speed Bonds
Proficient in Lore Someone I loved was killed, I will avange him someday
Expertise in Lore to recall infos
Surprise attack 2D6 1/combat Flaws
Unarmed comabt 1D4 Kinetic I will never truly trust anyone but me
Langues : see upper
Background Feature
Channel the force (2/rest) Proficient in Insight and Intimidation, Artificer tools,
-> lend aid : level + WIS + cleanse Additionnal equipement
->cause harm : level + CHA (CON save)
Feature : Feared - can get aways with minor troubles from laws
Focus strikes 3D8
Feat : Form Dabbler : Vaapad : can forgo advantage to gain one attack when attacking
Fighting style : Dual Wield
+ 1 additionnal attack
FEATURES BACKSTORY
Item D B P
Code of the siths
Common clothes
Pouch with 150 credits
Explorer's pack
2 Martial lightsaber
Mesh armor
Weight: 50 pieces=1 lb.
CREDITS
VALUABLES
STORAGE
Total Weight
Each size category above Medium x2, Tiny creatures ½
Total Weight on Character
PUSH, DRAG
ENCUMBERED HEAVILY ENCUMB. MAX CARRYING
D – Donned LIFT
Affect Mind (Universal) - WIS save, fail = Advantage of Charisma Armor of Abeloth (Dark) - 5 temp HP + 5 psy damage
Battle Insight (Universal) - Advantage on 1 attack Dark Side Tendrils (Dark) - area 2D6 necro VS STR save
Saber throw (Universal) - 1D8 to 1 target Fear (Dark) - WIS save
Wall Run (Universal) - Advantage on Acrobatics & Athletics Heal (Light) - 1D8/lvl + CHA healing
Saber reflect (Universal) - Reduce ranged by 1D6, if 0 can riposte