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Raka Nok

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Guardian 5 Lawful Light

Class(es) & Level Alignment


Miralian Sith
Species Background
Raka'Noc 10 000
Experience Points
500 Julien - Solo
XP Next Level Player’s Name
Character Name

STRENGTH 3 PROFICIENCY BONUS 1 INITIATIVE


18
____ Saving Throw
Medium Armor Master (feat):
4 ● +7 Athletics
____
14 ARMOR CLASS
Ench. AC Max Weight
HIT POINTS MAXIMUM __________
60
Bonus DEX

DEXTERITY
12
____ Saving Throw

1 ____ Acrobatics CURRENT HIT POINTS

____ Sleight of Hand


____ Stealth * ARMOR, SHIELD, PROTECTIONS

CONSTITUTION
14 TEMPORARY HIT POINTS
● ____
+5
Saving Throw
2
HIT DICE MAXIMUM __________
5

INTELLIGENCE
14
____ Saving Throw
HIT DICE SPENT
2 ____ Investigation
● +5 Lore
____ Successes Failed
____ Nature ADVANTAGES, RESISTANCES, IMMUNITIES DEATH SAVES

____ Piloting
____ Technology Weapon Attack Damage/Type Range Weight
Martial Lightsaber +6 1D8+4 Energy Melee
WISDOM
14 Hidden, Luminous, Versatile 1D10
____ Saving Throw

2 ____ Animal Handling


● +5 Insight
____
____ Medicine
____ Perception
____ Survival

CHARISMA
18 +7 Saving Throw
● ____

4 ____ Deception
● +7 Intimidation
____
____ Performance
● +7 Persuasion
____

Proficient Expertise | * Armor penalty


WEAPONS & AMMUNITIONS

12 PASSIVE WISDOM (PERCEPTION)

1 INSPIRATION

VISION

SPEED
base hour day

special movement
Refresh after short/long rest | Refresh after long rest | Use
SENSES & MOVEMENT COMBAT FEATURES
Feats, abilities, and other features for quick reference in combat
Lore, Expertise : Lore when recall infos Place of Birth
Insight, Intimidation
Persuasion, Athletics

Age 26 Gender Female


Height 1m70 Weight Secret
Light & Medium armors Size Medium Hair Dark
All lightweapons & vibroweapons Eyes Amber Skin Green
Artificer tolls Appearance
PROFICIENCIES

Basic, Miralian, Galactic


Personality traits
I have a plan for any situation

Ideals
LANGUAGES
Patience. No rush to defeat my ennemies
+2 Dexterity, +1 Intelligence
Size Medium, Normal Speed Bonds
Proficient in Lore Someone I loved was killed, I will avange him someday
Expertise in Lore to recall infos
Surprise attack 2D6 1/combat Flaws
Unarmed comabt 1D4 Kinetic I will never truly trust anyone but me
Langues : see upper
Background Feature
Channel the force (2/rest) Proficient in Insight and Intimidation, Artificer tools,
-> lend aid : level + WIS + cleanse Additionnal equipement
->cause harm : level + CHA (CON save)
Feature : Feared - can get aways with minor troubles from laws
Focus strikes 3D8
Feat : Form Dabbler : Vaapad : can forgo advantage to gain one attack when attacking
Fighting style : Dual Wield

Guardian aura : Conquest : slow 4 + 1/2 level dmg

Guardian Focus : Tripzest form


Advantaged against frightened ennemies
CHARACTER DATA
+2 CHA (level 4)

+ 1 additionnal attack

FEATURES BACKSTORY
Item D B P
Code of the siths
Common clothes
Pouch with 150 credits

Explorer's pack
2 Martial lightsaber
Mesh armor
Weight: 50 pieces=1 lb.
CREDITS

GEMS AND TREASURE

Where How much When

Loaned, deposited or received values or goods

VALUABLES

STORAGE

Total Weight
Each size category above Medium x2, Tiny creatures ½
Total Weight on Character
PUSH, DRAG
ENCUMBERED HEAVILY ENCUMB. MAX CARRYING
D – Donned LIFT

B – Backpack (max 30 lb.)


Strength x5 lb. Strength x10 lb. Strength x15 lb. Strength x30 lb.
P – Belt Pouch (max 6 lb. per belt pouch)

Speed –10 ft. Spd. –20ft. | Disadvantage on


Str, Dex, Con ability checks, ST, attacks
EQUIPMENT CARRYING CAPACITY
TECH ATTACK MODIFIER: __________ TECH SAVE DC: __________
13
TECH POINTS
5
FORCE ATTACK MODIFIER: __________ 14
FORCE SAVE DC: __________ FORCE POINTS

LIGHT SIDE: __________ LIGHT SIDE: 2


__________
DARK SIDE: __________ 4
DARK SIDE: __________
POINTS USED 6
UNIVERSAL: __________ POINTS USED
UNIVERSAL: __________

Affect Mind (Universal) - WIS save, fail = Advantage of Charisma Armor of Abeloth (Dark) - 5 temp HP + 5 psy damage
Battle Insight (Universal) - Advantage on 1 attack Dark Side Tendrils (Dark) - area 2D6 necro VS STR save
Saber throw (Universal) - 1D8 to 1 target Fear (Dark) - WIS save
Wall Run (Universal) - Advantage on Acrobatics & Athletics Heal (Light) - 1D8/lvl + CHA healing
Saber reflect (Universal) - Reduce ranged by 1D6, if 0 can riposte

AT-WILL 1st LEVEL

Coerce mind (Universal) - WIS save


Darkness (Dark)
Force Enlightment (Light)

2nd LEVEL 3rd LEVEL

4th LEVEL 5th LEVEL

6th LEVEL 7th LEVEL

8th LEVEL 9th LEVEL

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