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Goblin Punch GLOG Pregens

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Name: Tygar Van Durden Level: 1

Player: Class: Fighter


XP: Convictions:
- Protect and display historical artifacts.
HP: 5 - Magic is awful and should be avoided.

SCORE MODIFIER SCORE

Str Attack 13
Dex* Defense 14
Con Stealth* (5 +/- Dex) 5 (4)
Int -1 Move* (12 +/- Dex) 12 (11)
Wis Initiative (= Wis Score) 10
Cha Save (5 + Lvl +/- Cha) 6 Portrait

Inventory Slots (Str + 2): 16 Abilities Skill Slots (Int / 2): 4


1. Chainmail (+4 Def, +1 Enc) Parry 1. Scribe 1
2. - +1 Attack, +1 HP 2. Soldier 1
3. - 3.
4. - 4.
5. Sword (1d6+1 / 1d8+1) 5.
6. Bow 6.
7. 20 Arrows 7.
8. Writing Kit 8.
9. Blanket
10. Waterskin
11. Rations x3
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13.
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15. Parry: Once per day, reduce incoming physical damage by 1d12. If you
16. simultaneously sacrifice a shield, you reduce it by a f lat 12.
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20.
21.
22. Flint and Tinder

*Encumbrance: 1 Money: 2c
Name: Shango Level: 1
Player: Class: Thief
XP: Convictions:
- Humor makes everything better.
HP: 3 - Take care of your friends.

SCORE MODIFIER SCORE

Str 11 Attack 11
Dex* 12 +1 Defense 12
Con 7 -1 Stealth* 7
Int 9 Move* 13
Wis 9 Initiative 9
Cha 15 +2 Save 8 Portrait

Inventory Slots (Str + 2): 13 Abilities Skill Slots (Int / 2): 4


1. Leather Armor Thievery 1. Baker 1
2. - Always Prepared (see below) 2. Prostitute 1
3. Lockpick Set +1 Stealth 3. Locksmith 1
4. Dagger 4. Pickpocket 1
5. Bag of Cookies 5.
6. Blanket 6.
7. Waterskin 7.
8. Rations x 3 8.
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15. Always Prepared allows you to buy “unlabeled packages” without decided what
16. was in them. You can open them at any time and then declare what the
prepared item inside it is, as long as it didn't cost more than the unlabeled
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package did.
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21.
22. Flint and Tinder

*Encumbrance: Money: 2c
Name: Rasha Red Hand Level: 1
Player: Class: Wizard (Elementalist)
XP: Convictions:
- Honor the Prophetess and her Church.
HP: 9 - Self-preservation.

SCORE MODIFIER SCORE

Str 8 -1 Attack 10
Dex* 9 Defense 10
Con 13 +1 Stealth* 5
Int 15 +2 Move* 12
Wis 12 +1 Initiative (= Wis) 12
Cha 13 +1 Save 7 (11 vs elements) Portrait

Inventory Slots (Str + 2): 10 Abilities Skill Slots (Int / 2): 7


1. Staff (1d6-1 / 1d8-1) Spellcasting (1 MP per day) 1. Burglar 1
2. Narcoleptic Canary Detect Magic (Int check) 2. Librarian 1
3. Spellbook Cantrips: (see below) 3.
4. 25' Rope + Grappling Hook Perk: Save +4 vs Elements 4.
5. Blanket Drawbacks: (see below) 5.
6. Waterskin 6.
7. Rations x 3 7.
8. 8.
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15. Spellbook contains:
16. featherfall – Object weighs as much as a feather, can cast on self as reaction.
anchor – Target falls, sinks, or becomes rooted to ground. Save negates.
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Cantrips: heat and cool held objects, snap fingers to create small f lame, can
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control blown air up to 50' out
19. Drawbacks: cannot cast fire spells if wet, cannot cast water/ice spells if a f lame
20. is within 1', cannot cast earth spells unless touching ground, can only cast air
21. spells if breathing clean, healthy air
22. Flint and Tinder

*Encumbrance: Money: 2c
Name: Henry Twelve-Fingers Level: 1
Player: Class: Barbarian
XP: Convictions:
- If it's scary, run up and hit it.
HP: 8 - I will be “cultured” and “civilized”.

SCORE MODIFIER SCORE

Str 9 Attack 11
Dex* 8 -1 Defense 10
Con 9 Stealth* 4
Int 9 Move* 12
Wis 11 Initiative 11
Cha 7 -2 Save 4 Portrait

Inventory Slots (Str + 2): Abilities Skill Slots (Int / 2):

1. Battleaxe (1d10) Rage 1. Weaponsmith 1


2. Bottle of Olive Oil +3 Loincloth HP 2. Mountaineer 1
3. Bottle of Whiskey 3
4. Metal File 4
5. Blanket 5.
6. Waterskin 6.
7. Rations x 3 7.
8. 8.
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15. Rage: +1 Attack, +1 Damage, immune to pain and fear, cannot do anything
16. defensive, curative, or tactical (such as running way). Ends when you defeat all
enemies or when you will it (2-in-6 chance of success).
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Loincloth HP only applies when you are unarmored.
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22. Flint and Tinder

*Encumbrance: Money: 2c
Name: Baby Troll Level: 1
Player: Class: Troll
XP: Convictions:
- Fire bad!
HP: 7 - The best place to be is on top.

SCORE MODIFIER SCORE

Str 13 +1 Attack 12
Dex* 11 Defense 11
Con 11 Stealth* 4
Int 11 Move* 12
Wis 8 -1 Initiative 11
Cha 9 Save 4 Portrait

Inventory Slots (Str + 2): 15 Abilities Skill Slots (Int / 2): 5


1. Claws (1d8+1) Regenerate 1 HP/round. 1. Deserts 1
2. Boot 2. Shoes 1
3. Blankie 3
4. Waterskin 4
5. Rations x 3 5.
6. 6.
7. 7.
8. 8.
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15. Regeneration only works on damage taken since last you took fire damage.
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Note: if you die, the undamaged parts of your body will turn into one or more
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small NPC trolloids over the next hour.
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19. Leveling up: you gain +1 Defense for every troll template you possess.
20. – Level 2: Regrow limbs. Scent.
21. – Level 3: Self-resurrection 1/day.
22. Flint and Tinder – Level 4: Darkvision.

*Encumbrance: Money: 2c

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