Goblin - King Grol
Goblin - King Grol
Goblin - King Grol
combination of fear and loyalty among his goblin Senses Darkvision 60 ft., passive Perception 10
Languages Common, Goblin
subjects, making him a formidable adversary for the Challenge 1 (200 XP)
player characters as they venture deeper into the
adventure. Brute. A melee weapon deals one extra die of its damage when
King Grol hits with it (included in the attack).
Psionic Gift
This version of King Grol possesses a staff tipped with a Psionics. King Grol is resistant to psychic damage, has
piece of glowing green obsidian, which is a fragment of advantage on saving throws to avoid the charmed or stunned
the shattered obelisk that the goblins have been condition, and can use the Mage Hand cantrip.
recovering from beneath Phandalin. This staff bestows Surprise Attack. If King Grol surprises a creature and hits it with
upon him psionic abilities and grants him access to a an attack during the first round of combat, the target takes an
formidable mind-shattering attack. This updated extra 7 (2d6) damage from the attack.
portrayal of King Grol serves to better integrate him into Actions
“Phandalin and Bellow: The Shattered Obelisk,” the
remastered edition of “Lost Mines of Phandelver.” King’s Scepter. Melee Weapon Attack: +4 to hit, reach 5 ft., one
target. Hit: 11 (2d8 + 2) piercing damage.
The King Sceptre
King Grol’s scepter features a piece of black obsidian Telekinetic Projectile. Ranged Spell Attack: +4 to hit, range 30
affixed to one end, adorned with luminous green runes feet., one target. Hit: 1d8 bludgeoning damage. King Grol
intricately etched into its surface. He wields it both as a points at an attended object within range and telekinetically
martial weapon and to unleash a devastating mind- flings it at another creature within range. The object can weigh
shattering burst attack, harnessing the arcane power no more than 10 lbs.
imbued within the enchanted obsidian. Mind-Shattering Burst (Recharge 6). King Grol releases a psychic
shockwave in a 15-foot cone originating from him. Each
Lost Mines of Phandelver creature in that area must make a DC 13 Wisdom saving throw.
‘King Grol features in the ‘Cragmaw Castle’ encounter On a failed save, a creature takes 21 (6d6) psychic damage and
in the third chapter of Lost Mine of Phandelver’ is confused as per the Confusion spell for 1 minute. The
creature can repeat the saving throw at the end of each of its
The following stat block represents his newly acquired turns, ending the effect on a success.