Starsmith Expanded Oracles May 15 23
Starsmith Expanded Oracles May 15 23
Starsmith Expanded Oracles May 15 23
Expanded Oracles
A Fan-Created Supplement
for the Ironsworn: Starforged System
By Eric Bright
of Play Every Role
1
Copyright (c) 2022 Eric Bright of Play Every Role
LICENSING INFO
Ironsworn: Starforged is copyright ©2022 Shawn Tomkin and
Absolute Tabletop, LLC.
For more information about what you can do with the license,
see the Ironsworn website.
The original oracles (usually denoted with a 1 and 2) are from
the Ironsworn: Starforged Reference Guide, and used under the
Creative Commons 4.0 Attribution License.
The second and third oracle tables (usually denoted with a 3 4
and 5 6) of this work are created by Eric Bright and licensed
for use under the Creative Commons Attribution 4.0
International License (CC-BY).
You may transfer the contents of this book to another medium
(such as The Augur, Roll20, or Stargazer) or create derivative
works based on this content. The only thing I ask is that you let
me know how you are using it in your design so I can follow
along! You can contact me most reliably by email at
ericbright2002@yahoo.com. If you have any questions or would
like to collaborate on future designs, please drop me a line!
ACKNOWLEDGMENTS
NOTE: This is NOT OFFICIAL Starforged content! It is fan-made
content made available through the generous licensing of
Shawn Tomkin, creator of Ironsworn: Starforged. Please support
him by purchasing the original Ironsworn: Starforged products!
IMAGE CREDITS
All photos licensed for commercial use from Unsplash, Pixabay
and Pexels with no attribution required except for “Synestia” by
Baperookamo (pg. 39) used under CC-BY-SA-4.0. Icons from
Flat Icon include Earth and Orbit by Lutfix and Spiral Galaxy by
Cakslankers.
2
EXPANDED ORACLES ............................... 7
CAMPAIGN ................................................ 9
Backstory Prompt ..................................................10
Starship History .....................................................11
Starship Quirk.........................................................13
Sector Trouble........................................................16
Inciting Incident......................................................19
CORE .......................................................23
Action ......................................................................24
Theme .....................................................................27
Descriptor ...............................................................30
Focus .......................................................................33
PLANETS ................................................53
Planetary Class ......................................................53
Desert World ..........................................................54
Furnace World........................................................58
Grave World............................................................62
Ice World .................................................................66
Jovian World ..........................................................70
Jungle World ..........................................................74
Ocean World ...........................................................78
Rocky World ...........................................................82
Shattered World.....................................................86
Tainted World .........................................................90
Vital World ..............................................................94
Planetside Peril ......................................................99
Planetside Opportunity ...................................... 102
SETTLEMENTS.....................................106
Location/Population ........................................... 107
First Look/Initial Contact/Authority ................. 108
Settlement Projects............................................ 111
Settlement Trouble............................................. 112
Settlement Name ................................................ 114
3
STARSHIPS ...........................................118
Starship Type/Fleet ........................................... 119
Initial Contact ...................................................... 122
First Look............................................................. 123
Starship Mission ................................................. 124
Starship Name..................................................... 127
CHARACTERS .......................................131
First Look............................................................. 132
Initial Disposition................................................. 133
Character Role..................................................... 134
Character Goal..................................................... 137
Revealed Character Aspect............................... 140
Given Name ......................................................... 143
Family Name ........................................................ 146
Callsign ................................................................. 149
Random NPC Conversation ............................... 152
NPC Plot Knowledge .......................................... 155
CREATURES ..........................................159
Environment/Scale/Form .................................. 160
First Look............................................................. 161
Encountered Behavior ....................................... 164
Revealed Aspect ................................................. 165
FACTIONS .............................................169
Type/Influence .................................................... 170
Dominion .............................................................. 171
Dominion: Leadership......................................... 172
Guild...................................................................... 173
Fringe Group........................................................ 174
Corporation/Military/Religious .......................... 175
Research: Field of Study ................................... 176
AI Hive/Data Harvesters.................................... 177
Faction Projects .................................................. 178
Faction Relationships ......................................... 181
Faction Names .................................................... 184
Legacy ........................................................................ 184
Affiliation.................................................................... 186
Identity ....................................................................... 187
Quirks ................................................................... 190
Rumors ................................................................. 193
4
DERELICTS ...........................................197
Location/Type/Condition................................... 198
Outer First Look .................................................. 198
Inner First Look ................................................... 199
Zones.................................................................... 202
Access......................................................................... 203
Community ................................................................ 204
Engineering ............................................................... 205
Living .......................................................................... 206
Medical ....................................................................... 207
Operations ................................................................. 208
Production ................................................................. 209
Research .................................................................... 210
DISTRICTS ............................................212
District Zones ...................................................... 212
Access .................................................................. 213
Community........................................................... 214
Engineering.......................................................... 215
Living .................................................................... 216
Medical ................................................................. 217
Operations ........................................................... 218
Production ........................................................... 219
Research .............................................................. 220
VAULTS .................................................222
Location/Scale/Form ......................................... 223
Shape ................................................................... 224
Material ................................................................ 225
Outer First Look .................................................. 226
Inner First Look ................................................... 229
Vault Purpose...................................................... 232
Interior Feature ................................................... 235
Interior Peril/Opportunity................................... 238
Sanctum Feature ................................................ 241
Sanctum Peril/Opportunity................................ 244
5
LOCATION THEMES ..............................248
Type...................................................................... 248
Original Themes .................................................. 249
Chaotic ....................................................................... 249
Fortified...................................................................... 250
Haunted ..................................................................... 251
Infested ...................................................................... 252
Inhabited.................................................................... 253
Mechanical................................................................. 254
Ruined ........................................................................ 255
Sacred......................................................................... 256
New Themes........................................................ 257
Arid ............................................................................. 257
Chronal....................................................................... 258
Inferno ....................................................................... 259
Floating ...................................................................... 260
Flooded ...................................................................... 261
Frozen......................................................................... 262
Lifeform...................................................................... 263
Mystical ...................................................................... 264
Overgrown................................................................. 265
War Zone.................................................................... 266
MISCELLANEOUS .................................268
Story Complication ............................................. 269
Story Clue ............................................................ 272
Item of Narrative Significance........................... 275
Anomaly Effect ................................................... 281
Combat Action..................................................... 284
MOVES ..................................................288
Ask the Oracle ..................................................... 289
Confront Chaos ................................................... 290
Make a Discovery ............................................... 293
Pay the Price ....................................................... 296
6
EXPANDED ORACLES
My goal in creating the expanded oracles presented here was to
give more options to the existing oracles. Nearly all oracles now
have triple the results where possible. You still roll 2d10 for
oracle results but also roll your action die (1d6). Use the table
with the corresponding 1d6 result denoted by dice symbols in
the tables such as 1 2 or 3 4 or 5 6.
I prefer larger grain oracles with many options rather than lots
of specific oracles with few options. Hence, the expanded
oracles you now hold deepen current oracles rather than adding
all new oracles.
That being said, there are a couple of oracles that I’ve created
and use myself often enough to justify including.
7
CAMPAIGN
ORACLES
CAMPAIGN
While these oracles are intended for use at the time of character
and sector creation, you can use them throughout your
campaign. In particular, you might find the Sector Trouble and
Inciting Incident oracles useful if you feel stuck for a direction.
CAMPAIGN
BACKSTORY PROMPT 3 4
1-7 You are plagued by a failed relationship
8-13 You fled an overwhelming debt that came due
14-20 You fled an unwanted birthright or family obligation
21-27 You have unexplained knowledge beyond your understanding
28-34 You hold dearly to a noble and philanthropic cause
35-40 You left a corporation who wanted you to move up or get out
41-46 You participated in a fierce attack and now seek atonement
47-53 You seek to prove yourself worthy of a duty or destiny
54-60 You wander aimlessly after losing a faithful companion
61-67 You were adrift in space long enough to lose yourself
You were away on a long-term research mission when
68-74
everything changed
75-81 You were falsely accused of criminal activity and fled
CAMPAIGN
82-87 You work to see that a vision or prophecy will not come to pass
88-94 Your home did not survive a natural disaster
95-100 Your kin abandoned you after learning a troubling truth
STARSHIP HISTORY 1 2
1-8 Acquired in trade for a precious family heirloom
9-17 Built out of repurposed scrap
18-25 Claimed as spoils of war
26-34 Discovered as a derelict, and patched back together
35-42 Earned in exchange for a promise or vow
43-50 Found abandoned in perfect condition
51-58 Granted by an organization or community
59-67 Inherited from a relative or mentor
68-75 Purchased at a suspiciously cheap price
76-84 Stolen from a notorious crime boss or criminal organization
85-92 Taken while fleeing an attack or disaster
93-100 Won in a bet
CAMPAIGN
STARSHIP HISTORY 5 6
1-8 Bought at auction after repossession by authorities
9-17 Custom built over the years as a hobby project
18-25 Discarded training vessel that has been retrofitted
26-34 Found unfinished in orbital drydock in an abandoned sector
35-42 Given as a down payment for a job needing done
43-50 Given as collateral for a debt you are owed
51-58 Granted as a dying wish with strings attached
59-67 Perk of a previous leadership position
68-75 Purchased from a disgraced captain forced into retirement
76-84 Retrofitted museum vessel
85-92 Stolen from a faction or corporation
93-100 Won as a corporate prize
CAMPAIGN
CAMPAIGN
CAMPAIGN
33 Deliver 70 Preserve
34 Demand 71 Protect
35 Depart 72 Raid
36 Destroy 73 Reduce
37 Distract 74 Refuse
33 Elude 70 Obscure
34 Embrace 71 Oppress
35 Emit 72 Plunder
36 Empower 73 Provoke
37 Engender 74 Purge
33 Expose 70 Quell
34 Extend 71 Race
35 Extract 72 Rally
36 Flood 73 Rebuke
37 Force 74 Redeem
33 Faction 70 Relationship
34 Fame 71 Religion
35 Family 72 Reputation
36 Fear 73 Resource
37 Fellowship 74 Revenge
33 Failure 70 Pleasure
34 Faith 71 Poverty
35 Falsehood 72 Present
36 Favoritism 73 Principle
37 Fragility 74 Privilege
33 Denial 70 Malady
34 Dependence 71 Mastery
35 Devotion 72 Maturity
36 Difference 73 Membership
37 Dignity 74 Merit
33 Destroyed 70 Obscured
34 Diverse 71 Open
35 Empty 72 Peaceful
36 Engulfed 73 Perilous
37 Ensnaring 74 Pillaged
33 Extinct 70 Outlandish
34 Extravagant 71 Overgrown
35 Fabricated 72 Overwhelmed
36 Fallen 73 Poisonous
37 Feeble 74 Poor
33 Discarded 70 Intact
34 Disconnected 71 Low-Tech
35 Disheartening 72 Malicious
36 Dishonorable 73 Manipulative
37 Dismal 74 Massive
33 Facility 70 Resource
34 Faction 71 Route
35 Fleet 72 Ruins
36 Force 73 Salvage
37 Fortification 74 Settlement
33 Drive 70 Organization
34 Dyson Sphere 71 Paradox
35 Element 72 Planet
36 Engine 73 Planetoid
37 Enhancement 74 Plans
Synestia
A rapidly spinning doughnut-shaped (torus) mass of vaporized rock caused by
a colossal impact of objects with high angular momentum.
ENCOUNTERS
SPACE
Bolide
A large meteor which explodes in the atmosphere.
ENCOUNTERS
SPACE
STELLAR OBJECT 3 4
1-15 Sickly green star that absorbs energy as well as emitting it
16-30 Vibrant pink star crackling with electricity
31-45 Blinding white star burning hot
46-50 Ethereal purple star whose light bends unnaturally
51-60 Protostar just beginning to take form
61-70 Cooled black dwarf with extreme density
71-75 Excited star infused with hydrogen
76-80 Magnetar emitting high energy radiation
81-85 Cluster of small stars orbiting each other
86-90 Quasi-star with a black hole at its center
91-98 Preon star emitting quantum particles
99 Dyson sphere that is decaying
ENCOUNTERS
Magnetar
A neutron star emitting an ultra-strong magnetic field.
Preon Star
A highly dense star made of subatomic particles.
Quasi-Star
An extremely massive star powered by a black hole at the center of it.
ENCOUNTERS
SPACE
▪ Name - A name for the planet that goes with the general
theme of the class.
You also get a brief description of the planet class and a potential
quest starter that would work there.
PLANETARY CLASS
PLANETARY CLASS
PLANETS
CHAPTER
CHAPTER3 4| |SPACE
PLANET
ENCOUNTERS
ORACLES 53
PLANET
DESERT WORLD
An arid land devoid of most life
stretches around the globe. If there
is any vegetation, it is sparse at best
as few plants can survive the
choking sandstorms. Rocky sea
beds now filled with sand hint that
water once covered large areas of
the surface centuries or millennia
ago. The utter desolation is
forbidding.
Quest Starter: Your ship’s recycler has gone out leaving you very
little water. Can a fresh source of water be found or at least
enough to get you to the next planet? A structure not made by
nature sits in the midst of a sandstorm. Does it hold salvage that
can be used to fix your recycler?
ATMOSPHERE LIFE
1-10 None/Thin 1-20 None
11-25 Toxic 21-40 Extinct
26-40 Corrosive 41-70 Scarce
41-70 Marginal 71-90 Diverse
71-95 Breathable 91-97 Bountiful
96-100 Ideal 98-100 Overrun
SETTLEMENTS
Terminus Outlands Expanse Result
1-50 1-75 1-90 None
51-60 76-83 91-96 Orbital settlement
PLANETS
NAMES
1-5 Abalos 36-40 Mirage 71-75 Saffron
6-10 Audun 41-45 Morricone 76-80 Sirocco
11-15 Bishop 46-50 Nux 81-85 Sulis
16-20 Desolation 51-55 Ordos 86-90 Torrid
21-25 Dykuma 56-60 Petra 91-95 Umber
26-30 Fallow 61-65 Pyla 96-100 Vermillion
31-35 Helios 66-70 Sabulo
NAMES
1-5 Ammos 36-40 Hammada 71-75 Skoni
6-10 Aridia 41-45 Johona 76-80 Sordes
11-15 Cadiz 46-50 Lutum 81-85 Sykuma
16-20 Chaliki 51-55 Marram 86-90 Tanami
21-25 Datura 56-60 Odora 91-95 Ventus
26-30 Edafos 61-65 Ramadi 96-100 Vromia
31-35 Eurus 66-70 Salado
NAMES
1-5 Addax 36-40 Eolian 71-75 Maru
6-10 Aedis 41-45 Ephedra 76-80 Paedor
11-15 Almyros 46-50 Fanum 81-85 Planus
16-20 Ammolofos 51-55 Harenae 86-90 Ryn
21-25 Anemos 56-60 Hyrax 91-95 Senita
26-30 Diamerisma 61-65 Jacinto 96-100 Yucca
31-35 Diavivro 66-70 Kuuma
ATMOSPHERE LIFE
1-10 None/Thin 1-35 None
11-50 Toxic 36-60 Extinct
51-65 Corrosive 61-85 Scarce
66-90 Marginal 86-95 Diverse
91-100 Breathable 96-98 Bountiful
-- Ideal 99-100 Overrun
SETTLEMENTS
Terminus Outlands Expanse Result
1-60 1-85 1-95 None
61-75 86-92 96-98 Orbital settlement
PLANETS
NAMES
1-5 Ash 36-40 Flint 71-75 Nemesis
6-10 Azula 41-45 Hades 76-80 Obsidian
11-15 Cinder 46-50 Hera 81-85 Scorch
16-20 Cyrus 51-55 Ignis 86-90 Tana
21-25 Draconus 56-60 Inferno 91-95 Vesta
26-30 Effigy 61-65 Ishum 96-100 Vesuvius
31-35 Ember 66-70 Kresnik
NAMES
1-5 Aeneid 36-40 Eldi 71-75 Pilikua
6-10 Ahi 41-45 Famhair 76-80 Seraphina
11-15 Ates 46-50 Fintan 81-85 Tyson
16-20 Bathala 51-55 Geoin 86-90 Vatra
21-25 Chantico 56-60 Kazan 91-95 Yandi
26-30 Chimera 61-65 Mama Nina 96-100 Zhurong
31-35 Dante 66-70 Pele
NAMES
1-5 Agni 36-40 Elio 71-75 Ra
6-10 Apollo 41-45 Feu 76-80 Soleil
11-15 Avarga 46-50 Fotia 81-85 Umlilo
16-20 Blaze 51-55 Huo 86-90 Vatreni
21-25 Chay 56-60 Lahar 91-95 Yogan
26-30 Cyrus 61-65 Ogon 96-100 Zjarri
31-35 Draconis 66-70 Phoenix
ATMOSPHERE LIFE
1-10 None/Thin 1-25 None
11-45 Toxic 26-75 Extinct
46-70 Corrosive 76-95 Scarce
71-90 Marginal 96-100 Diverse
91-100 Breathable -- Bountiful
-- Ideal -- Overrun
SETTLEMENTS
Terminus Outlands Expanse Result
1-80 1-90 1-95 None
81-90 91-97 96-98 Orbital settlement
PLANETS
NAMES
1-5 Anubis 36-40 Keen 71-75 Orcus
6-10 Banshee 41-45 Kur 76-80 Osiris
11-15 Barrow 46-50 Lament 81-85 Requiem
16-20 Cairn 51-55 Mantus 86-90 Stygia
21-25 Cerberus 56-60 Morrigan 91-95 Tartarus
26-30 Charon 61-65 Mourn 96-100 Thrace
31-35 Elysia 66-70 Necropolis
NAMES
1-5 Adonis 36-40 Hectate 71-75 Siwang
6-10 Almawat 41-45 Mal 76-80 Surma
11-15 Chet 46-50 Mortus 81-85 Tenebrous
16-20 Creatlach 51-55 Oti 86-90 Twilight
21-25 Efile 56-60 Puka 91-95 Vanth
26-30 Fantasma 61-65 Sekhmet 96-100 Xipe Totec
31-35 Geist 66-70 Shabah
NAMES
1-5 Aitu 36-40 Isipoki 71-75 Spectre
6-10 Carrion 41-45 Mephisto 76-80 Tay
11-15 Cizin 46-50 Oti 81-85 Thanatos
16-20 Draugur 51-55 Prizrak 86-90 Urvakan
21-25 Eshu 56-60 Repose 91-95 Whisper
26-30 Garm 61-65 Sepulcher 96-100 Yurei
31-35 Gloom 66-70 Shadow
ATMOSPHERE LIFE
1-15 None/Thin 1-20 None
16-35 Toxic 21-40 Extinct
36-40 Corrosive 41-70 Scarce
41-70 Marginal 71-90 Diverse
71-95 Breathable 91-97 Bountiful
96-100 Ideal 98-100 Overrun
SETTLEMENTS
Terminus Outlands Expanse Result
1-50 1-75 1-90 None
51-60 76-83 91-96 Orbital settlement
PLANETS
NAMES
1-5 Beira 36-40 Frost 71-75 Nix,
6-10 Boreas 41-45 Gelida, 76-80 Olwen
11-15 Caradhras, 46-50 Jotunn 81-85 Osolok
16-20 Cicero 51-55 Kanna 86-90 Taiga,
21-25 Demetria 56-60 Karn, 91-95 Thule
26-30 Enten, 61-65 Kheimon 96-100 Varnholme
31-35 Fissure 66-70 Moroz
NAMES
1-5 Ao Shun 36-40 Jalid 71-75 Nuocda
6-10 Aster 41-45 Juniper 76-80 Poli'ahu
11-15 Baraf 46-50 Khione 81-85 Samui
16-20 Chuun 51-55 Kori 86-90 Silg
21-25 Deigh 56-60 Kylma 91-95 Tengliu
26-30 Glass 61-65 Marzanna 96-100 Urmas
31-35 Hemant 66-70 Nakheng
NAMES
1-5 Aquilo 36-40 Jokull 71-75 Oighear
6-10 Ayaz 41-45 Kalt 76-80 Rhew
11-15 Choladna 46-50 Khuno 81-85 Shakok
16-20 Cypress 51-55 Kurao 86-90 Skadi
21-25 Fria 56-60 Makari 91-95 Thanda
26-30 Hanleng 61-65 Mraz 96-100 Yukio
31-35 Izotz 66-70 Nieva
ATMOSPHERE LIFE
-- None/Thin 1-50 None
1-50 Toxic 51-55 Extinct
51-65 Corrosive 56-75 Scarce
66-85 Marginal 76-90 Diverse
86-100 Breathable 91-97 Bountiful
-- Ideal 98-100 Overrun
SETTLEMENTS
Terminus Outlands Expanse Result
1-50 1-75 1-90 None
51-70 76-87 91-96 Orbital settlement
PLANETS
NAMES
1-5 Aether 36-40 Nephele 71-75 Tempest
6-10 Arrokoth 41-45 Nimbus 76-80 Tenzin
11-15 Esen 46-50 Nuada 81-85 Tyr
16-20 Hanish 51-55 Nubium 86-90 Veil
21-25 Magnus 56-60 Serein 91-95 Velum
26-30 Magonia 61-65 Stratus 96-100 Zephyr
31-35 Mistral 66-70 Taranis
NAMES
1-5 Aeolus 36-40 Erjon 71-75 Revenador
6-10 Amun 41-45 Fulgora 76-80 Samir
11-15 Armazi 46-50 Horus 81-85 Squall
16-20 Bathala 51-55 Leigong 86-90 Teisheba
21-25 Bunzi 56-60 Neifion 91-95 Thunderbird
26-30 Chaac 61-65 Oya 96-100 Ukko
31-35 Corentin 66-70 Phirun
NAMES
1-5 Akash 36-40 Esen 71-75 Rudra
6-10 Anit 41-45 Gale 76-80 Set
11-15 Baran 46-50 Indra 81-85 Styrmir
16-20 Brontes 51-55 Manzat 86-90 Tezcatlipoca
21-25 Celestine 56-60 Ovug 91-95 Tupa
26-30 Cocijo 61-65 Perun 96-100 Yu Shi
31-35 Cyclone 66-70 Raijin
ATMOSPHERE LIFE
-- None/Thin -- None
1-25 Toxic -- Extinct
26-30 Corrosive 1-5 Scarce
31-60 Marginal 6-35 Diverse
61-90 Breathable 36-75 Bountiful
91-100 Ideal 76-100 Overrun
SETTLEMENTS
Terminus Outlands Expanse Result
1-40 1-65 1-85 None
41-55 66-75 86-90 Orbital settlement
PLANETS
NAMES
1-5 Acacia 36-40 Flora 71-75 Tangle
6-10 Aster 41-45 Iridum 76-80 Thorn
11-15 Beryl 46-50 Iris 81-85 Venom
16-20 Celadon 51-55 Kishar 86-90 Verdure
21-25 Ceres 56-60 Penumbra 91-95 Veris
26-30 Damu 61-65 Roris 96-100 Viridian
31-35 Dryad 66-70 Sylva
NAMES
1-5 Aase 36-40 Haplorhini 71-75 Oshosi
6-10 Aja 41-45 Heortwode 76-80 Rinji
11-15 Ameretat 46-50 Keita 81-85 Sansin
16-20 Arduinna 51-55 Lemp 86-90 Silas
21-25 Cernunnos 56-60 Medeina 91-95 Tapio
26-30 Choilleich 61-65 Mori 96-100 Vedis
31-35 Elswyth 66-70 Oihane
NAMES
1-5 Adoette 36-40 Heliconia 71-75 Pantherinae
6-10 Althea 41-45 Hurste 76-80 Riodhr
11-15 Aranya 46-50 Kretzoi 81-85 Seda
16-20 Caila 51-55 Leshy 86-90 Tallis
21-25 Chan 56-60 Merewode 91-95 Vanisa
26-30 Damu 61-65 Nomhoyi 96-100 Yum Kaax
31-35 Faunus 66-70 Ophidia
ATMOSPHERE LIFE
1-5 None / thin 1-5 None
6-20 Toxic 6-15 Extinct
21-25 Corrosive 16-30 Scarce
26-60 Marginal 31-60 Diverse
61-90 Breathable 61-90 Bountiful
91-100 Ideal 91-100 Overrun
SETTLEMENTS
Terminus Outlands Expanse Result
1-40 1-65 1-85 None
41-55 66-75 86-90 Orbital settlement
PLANETS
NAMES
1-5 Aegir 36-40 Kai 71-75 Pelagic
6-10 Alon 41-45 Larimar 76-80 Proteus
11-15 Clarion 46-50 Lotan 81-85 Russalka
16-20 Darya 51-55 Mira 86-90 Siren
21-25 Eldoris 56-60 Navini 91-95 Thalassa
26-30 Horizon 61-65 Nerida 96-100 Triton
31-35 Hydra 66-70 Oceanus
NAMES
1-5 Aegaeon 36-40 Eurybia 71-75 Nommos
6-10 Astlik 41-45 Galene 76-80 Pearl
11-15 Azure 46-50 Kimbazi 81-85 Poseidon
16-20 Caspian 51-55 Makara 86-90 Shuimu
21-25 Ceto 56-60 Mazu 91-95 Tangaroa
26-30 Cordelia 61-65 Nahla 96-100 Varuna
31-35 Delmare 66-70 Nereus
NAMES
1-5 Aquarius 36-40 Ezili 71-75 Olokun
6-10 Atlantis 41-45 Glaucus 76-80 Phorcys
11-15 Brizo 46-50 Li Ban 81-85 Sedna
16-20 Cerulean 51-55 Marina 86-90 Susanoo
21-25 Charybdis 56-60 Miriam 91-95 Tiamat
26-30 Damona 61-65 Nammu 96-100 Watatsumi
31-35 Ebisu 66-70 Njord
ATMOSPHERE LIFE
1-65 None/Thin 1-65 None
66-85 Toxic 66-80 Extinct
86-90 Corrosive 81-90 Scarce
91-100 Marginal 91-95 Diverse
-- Breathable 96-98 Bountiful
-- Ideal 99-100 Overrun
SETTLEMENTS
Terminus Outlands Expanse Result
1-50 1-75 1-90 None
51-70 76-87 91-96 Orbital settlement
PLANETS
NAMES
1-5 Aphelion 36-40 Hecate 71-75 Selene
6-10 Artemis 41-45 Imbrium 76-80 Silas
11-15 Capella 46-50 Latona 81-85 Silex
16-20 Cobalt 51-55 Losna 86-90 Slate
21-25 Crag 56-60 Orpheus 91-95 Themis
26-30 Dusk 61-65 Ory 96-100 Umbra
31-35 Eos 66-70 Quietus
NAMES
1-5 Aarde 36-40 Dhara 71-75 Riku
6-10 Amethyst 41-45 Enki 76-80 Sakhar
11-15 Bardo 46-50 Ghivsen 81-85 Sienna
16-20 Bawi 51-55 Jade 86-90 Toka
21-25 Cephas 56-60 Nerthus 91-95 Vrachos
26-30 Daichi 61-65 Pankaja 96-100 Yuri
31-35 Danu 66-70 Pohaku
NAMES
1-5 Akamu 36-40 Dhagax 71-75 Prithvi
6-10 Avani 41-45 Eben 76-80 Rubicon
11-15 Batu 46-50 Felsen 81-85 Sapphire
16-20 Bhumi 51-55 Houtu 86-90 Sierra
21-25 Bulwark 56-60 Kaya 91-95 Yanshi
26-30 Chantal 61-65 Onyx 96-100 Zemlya
31-35 Damek 66-70 Petra
ATMOSPHERE LIFE
1-93 None/Thin 1-30 None
94-95 Toxic 31-85 Extinct
96-97 Corrosive 86-95 Scarce
98-99 Marginal 96-100 Diverse
100 Breathable -- Bountiful
-- Ideal -- Overrun
SETTLEMENTS
Terminus Outlands Expanse Result
1-70 1-85 1-95 None
71-90 86-96 96-99 Orbital settlement
PLANETS
NAMES
1-5 Cavus 36-40 Praxis 71-75 Torment
6-10 Chrysalis 41-45 Riven 76-80 Vestige
11-15 Fragment 46-50 Schism 81-85 Vigrid
16-20 Havoc 51-55 Shell 86-90 Vortex
21-25 Keres 56-60 Slag 91-95 Wrath
26-30 Lux 61-65 Sliver 96-100 Zix
31-35 Nemain 66-70 Sunder
NAMES
1-5 Abaddon 36-40 Hancur 71-75 Pandora
6-10 Alvah 41-45 Huxley 76-80 Rupture
11-15 Balor 46-50 Isfet 81-85 Shammoth
16-20 Briste 51-55 Jezebel 86-90 Shenzi
21-25 Destiny 56-60 Molbrotinn 91-95 Sikandin
26-30 Drefan 61-65 Nerezza 96-100 Vainglory
31-35 Fensui 66-70 Obliveon
NAMES
1-5 Akuji 36-40 Hubris 71-75 Perses
6-10 Azazel 41-45 Invidia 76-80 Shabina
11-15 Batara 46-50 Jacan 81-85 Shard
16-20 Cipactli 51-55 Jinx 86-90 Shiva
21-25 Diablo 56-60 Mumazaqa 91-95 Tau
26-30 Eclate 61-65 Nidhogg 96-100 Vritra
31-35 Foley 66-70 Occam
ATMOSPHERE LIFE
-- None/Thin -- None
1-65 Toxic -- Extinct
66-85 Corrosive 1-10 Scarce
86-95 Marginal 11-35 Diverse
96-100 Breathable 36-65 Bountiful
-- Ideal 66-100 Overrun
SETTLEMENTS
Terminus Outlands Expanse Result
1-80 1-90 1-95 None
81-90 91-97 96-98 Orbital settlement
PLANETS
NAMES
1-5 Achlys 36-40 Dreck 71-75 Pestis
6-10 Animus 41-45 Erra 76-80 Scourge
11-15 Bane 46-50 Febris 81-85 Telium
16-20 Blight 51-55 Malacia 86-90 Timoris
21-25 Carrion 56-60 Miasma 91-95 Verus
26-30 Chitin 61-65 Morbus 96-100 Xanthous
31-35 Datura 66-70 Pathosis
NAMES
1-5 Andjety 36-40 Kumakatok 71-75 Shinkin
6-10 Djall 41-45 Lagamal 76-80 Suli
11-15 Fatar 46-50 Limos 81-85 Toxica
16-20 Gomba 51-55 Namtar 86-90 Ukhunta
21-25 Harore 56-60 Phangasa 91-95 Verfall
26-30 Hongo 61-65 Pirau 96-100 Whiro
31-35 Kivkarik 66-70 Rotnun
NAMES
1-5 Curumek 36-40 Kuvu 71-75 Soko
6-10 Eshu 41-45 Lemures 76-80 Sveppur
11-15 Fulor 46-50 Mykitas 81-85 Tuoni
16-20 Gribok 51-55 Ninazu 86-90 Veles
21-25 Holatra 56-60 Pilz 91-95 Vichama
26-30 Hrybok 61-65 Plague 96-100 Xargi
31-35 Kulat 66-70 Shinigami
ATMOSPHERE LIFE
-- None/Thin -- None
1-65 Toxic -- Extinct
66-85 Corrosive 1-10 Scarce
86-95 Marginal 11-35 Diverse
96-100 Breathable 36-65 Bountiful
-- Ideal 66-100 Overrun
SETTLEMENTS
Terminus Outlands Expanse Result
1-20 1-50 1-80 None
21-30 51-55 81-83 Orbital settlement
PLANETS
BIOMES
1-20 Simple (two biomes)
21-70 Diverse (three biomes)
71-90 Complex (four biomes)
91-100 Garden world (five or more biomes)
Since this is a vital world, you’ll likely want to generate some lifeforms.
For the fauna (animals), you should use the original STARFORGED
creature oracles, but I thought it would be nice to have a quick flora (plant)
oracle as well. To use this oracle, roll percentile dice and your action die
(D6) together treating the tens digit of the percentile as separate from the
ones digit.
QUICK FLORA
% %
Tens Plant Type Ones Characteristics D6 First Look
Airborne, toxic
10 Grass 1 1 Broad leaves
pollen
Blade-like
20 Moss 2 2 Fragrant leaves
leaves
Flexible, fibrous Multi-pronged
30 Root vegetable 3 3
stalks leaves
40 Shrub 4 Fruit bearing 4 Narrow leaves
PLANETS
NAMES
1-5 Chiron 36-40 Harbinger 71-75 Sif
6-10 Demeter 41-45 Haven 76-80 Silva
11-15 Erebos 46-50 Hope 81-85 Sirona
16-20 Erembour 51-55 Morpheus 86-90 Solstice
21-25 Feronia 56-60 Nemus 91-95 Vale
26-30 Fortuna 61-65 Sapphire 96-100 Valinor
31-35 Gaia 66-70 Serenity
NAMES
1-5 Aisha 36-40 Genesis 71-75 Omri
6-10 Anastasia 41-45 Hiwot 76-80 Saol
11-15 Bion 46-50 Inizio 81-85 Shenghuo
16-20 Cansu 51-55 Jengu 86-90 Valetudo
21-25 Dagian 56-60 Kia 91-95 Wahuj
26-30 Ercan 61-65 Luljeta 96-100 Zivot
31-35 Fajr 66-70 Nolosha
NAMES
1-5 Anahit 36-40 Haoma 71-75 Renata
6-10 Ankur 41-45 Hua Tuo 76-80 Seikatsu
11-15 Borvo 46-50 Isis 81-85 Umar
16-20 Chae-Won 51-55 Jindagee 86-90 Vihaan
21-25 Enid 56-60 Leben 91-95 Zera
26-30 Erinle 61-65 Noema 96-100 Zoticus
31-35 Feronia 66-70 Nyssa
SETTLEMENTS
PLANETS
CHAPTER
CHAPTER
5 |4SETTLEMENT
| PLANET ORACLES
ORACLES 105
SETTLEMENTS
When you encounter a settlement, use these oracles to get more
information about it. The oracles include:
You also get a brief description of the planet class and a potential
SETTLEMENTS
POPULATION
Terminus Outlands Expanse Result
1-10 1-15 1-20 Few
11-25 16-35 21-50 Dozens
26-55 36-65 51-80 Hundreds
56-85 66-90 81-95 Thousands
86-100 91-100 96-100 Tens of thousands
SETTLEMENTS
STARSHIPS
SETTLEMENTS
CHAPTER
CHAPTER5 6| SETTLEMENT
| STARSHIP ORACLES
ORACLES 117
STARSHIPS
Use these oracles when you encounter another starship.
STARSHIPS
95-100 Ships in conflict (roll twice) --
FLEET 1 2
1-10 Battle fleet 51-60 Settler caravan
11-25 Pirate wing 61-70 Trade caravan
26-35 Raider horde 71-90 Transport and escorts
36-50 Salvager hive 91-100 ▶Starship Mission
FLEET 3 4
1-10 Border patrol 51-60 Automated cryo-sleepers
11-25 Mercenary force 61-70 Religious caravan
26-35 Engineering team 71-90 Unaligned sanctuary ships
36-50 Corporate excavators 91-100 ▶Starship Mission
STARSHIPS
95-100 Ships in conflict (roll twice) --
FLEET 5 6
1-10 Battle training group 51-60 Sight-seeing tour
11-25 Crippled battle group 61-70 Entertainment caravan
26-35 Construction team 71-90 Exploratory caravan
36-50 Corporate survey team 91-100 ▶Starship Mission
INITIAL CONTACT 3 4
1-3 Helpful 51-65 Easily offended
4-15 All business 66-80 Demanding
16-25 Tolerant 81-85 In crisis
26-35 Defensive 86-90 On emergency power
36-40 Reckless showboating 91-95 Drifting dead in space
41-50 Asking for a bribe 96-100 ▶Derelict
INITIAL CONTACT 5 6
1-3 Informative 51-65 Apathetic
4-15 Seeking mutual benefit 66-80 Wants to travel together
STARSHIPS
STARSHIPS
60-62 62-64 64-65 Extort a settlement
63-65 65-68 66-69 Pickup sensitive cargo
66-68 69-71 70-71 Scrub evidence
69-71 72-73 72-73 Take hostage
72-74 74-75 74-75 Establish new trade routes
75-77 76-78 76-77 Map a sector
78-79 79-80 78-79 Test a weapon
80-82 81-83 80-83 Transport vehicles
83-85 84-85 84-85 Transport leaders in secret
86-90 86-90 86-90 ▶Action + Theme
91-100 91-100 91-100 Roll Twice
CHARACTER
ORACLES
130 STARSMITH: EXPANDED ORACLES
CHARACTERS
Whether creating your own player character or building an NPC,
you can use these oracles to figure who each character is and
what makes them tick.
CHARACTERS
▪ Name - There are three oracles for building a name: the
Given Name, Family Name, and Callsign that they
go by.
INITIAL DISPOSITION 1 2
1-6 Helpful 31-40 Indifferent 71-78 Demanding
7-14 Friendly 41-50 Suspicious 79-86 Unfriendly
CHARACTERS
15-22 Cooperative 51-60 Wanting 87-94 Threatening
23-30 Curious 61-70 Desperate 95-100 Hostile
INITIAL DISPOSITION 3 4
1-6 Informative 31-40 Dissembling 71-78 Commanding
7-14 Pleasant 41-50 Prickly 79-86 Coldhearted
15-22 Tit for tat 51-60 Fearful 87-94 Brash
23-30 Cautious 61-70 Reckless 95-100 Exploitive
INITIAL DISPOSITION 5 6
1-6 Generous 31-40 Logical 71-78 Arrogant
7-14 Accommodating 41-50 Stubborn 79-86 Disrespectful
Common
15-22 51-60 Competitive 87-94 Paranoid
ground
23-30 Anxious 61-70 Disturbing 95-100 Abusive
CHARACTERS
Orbital
Deep Space
27-28 59-60 Debris 91-92 Xenozoologist
Nutritionist
Scrubber
29-30 Doctor 61-62 Politician 93-95 ▶Action + Theme
Explosives
31-32 63-64 Programmer 96-100 Roll Twice
Expert
Officer, Zero-Grav
27-28 Detective 59-60 91-92
Weapons Welder
Eidolon Paranormal ▶Action +
29-30 61-62 93-95
Servicer Specialist Theme
31-32 Financier 63-64 Pro Athlete 96-100 Roll Twice
CHARACTERS
CHARACTERS
CHARACTERS
21 Cultured 58 Meticulous 95 Uncooperative
22 Decadent 59 Miserable 96 Unfaithful
23 Dedicated 60 Morbid 97 Unkind
24 Dependable 61 Naïve 98 Versatile
25 Devious 62 Neat 99 Warm
26 Dignified 63 Neglectful 100 Well-rounded
27 Disciplined 64 Nice
28 Discreet 65 Nosy
29 Disrespectful 66 Open-minded
30 Dramatic 67 Optimistic
31 Dynamic 68 Outgoing
32 Easy-going 69 Passionate
33 Efficient 70 Peaceful
34 Empathetic 71 Persuasive
35 Energetic 72 Playful
36 Flexible 73 Polite
37 Foolish 74 Possessive
CHARACTERS
20 Bruno 57 Kirsa 94 Vuldar
21 Cassidy 58 Kwan 95 William
22 Christa 59 Kylar 96 Yelena
23 Cole 60 Landry 97 Zakia
24 Corey 61 Logan 98 Zari
25 Creed 62 Lowell 99 Zev
26 Derya 63 Lucas 100 Zoya
27 Dex 64 Curtis
28 Doran 65 Luna
29 Echo 66 Lux
30 Eren 67 Mae
31 Erim 68 Magnus
32 Esana 69 Mave
33 Eveline 70 Merrick
34 Faye 71 Mina
35 Fletcher 72 Nashida
36 Flint 73 Nassar
37 Florian 74 Ostara
CHARACTERS
21 Brigan 58 Kaze 95 Yegan
22 Brodin 59 Kira 96 Yos
23 Cahlun 60 Kyber 97 Yve
24 Camdon 61 Kyndle 98 Zaid
25 Cathrise 62 Lars 99 Zarina
26 Charlt 63 Lillya 100 Zolmon
27 Claytin 64 Lushian
28 Colbix 65 Madlyn
29 Crux 66 Maeve
30 Dariux 67 Makin
31 Davith 68 Maxtom
32 Diyana 69 Melia
33 Elden 70 Myha
34 Elex 71 Nathanael
35 Emex 72 Nayel
36 Emmed 73 Nekra
37 Ethin 74 Orin
CHARACTERS
20 Combs 57 Love 94 Weaver
21 Conrad 58 Luna 95 Weeks
22 Cruz 59 Mackron 96 Wester
23 Curtis 60 Mahon 97 Wilcox
24 Dillonber 61 Mata 98 Williz
25 Domingue 62 Maynard 99 Yorksher
26 Dunlap 63 McGrath 100 Zamora
27 Esparza 64 Milon
28 Everest 65 Mora
29 Farley 66 Murfrees
30 Fields 67 Nealson
31 Florentine 68 Nolben
32 Franhin 69 Owens
33 Gambils 70 Pacheco
34 Gates 71 Palmer
35 Golenbar 72 Paraz
36 Gonzalo 73 Payna
37 Grenshaw 74 Philson
CHARACTERS
21 Circuit 58 Monarch 95 Watchdog
22 Clank 59 Mongoose 96 Wayfinder
23 Cleric 60 Nails 97 Whisper
24 Crash 61 Ogre 98 Wraith
25 Cutter 62 Omega 99 Wrongway
26 Cutthroat 63 Overload 100 Zephyr
27 Cypher 64 Packrat
28 Dagger 65 Paladin
29 Dancer 66 Phantom
30 Dash 67 Phoenix
31 Deadeye 68 Pyro
32 Deuce 69 Quickdraw
33 Failsafe 70 Razor
34 Farseer 71 Rogue
35 Fidget 72 Rook
36 Firestarter 73 Rover
37 Fixer 74 Scout
CHARACTERS
21 Cobra 58 Magnet 95 Whirlwind
22 Copper 59 Merlin 96 Widow
23 Coyote 60 Mustang 97 Windigo
24 Cricket 61 Nightlight 98 Witch
25 Daredevil 62 Orbiter 99 Wolverine
26 Darling 63 Pan 100 Zion
27 Delight 64 Patriot
28 Digger 65 Pitch
29 Dizzy 66 Prime
30 Dodger 67 Prodigy
31 Dragonfly 68 Quicksand
32 Drift 69 Radar
33 Duster 70 Roach
34 Eagle 71 Rocketman
35 Echelon 72 Sandman
36 Enigma 73 Scratch
37 Feather 74 Serpent
CHARACTERS
CHARACTERS
CHARACTERS
61-63 a despised NPC
64-66 a necessary object to complete a vow
67-69 the road or passage to the next location
70-72 a special status for a PC
73-75 a special status for an NPC
76-78 a special status for a main antagonist
79-81 the current short-term goal
82-84 a group supportive to the PCs
85-87 an extreme or epic vow
a person with vital information about a formidable or lower
88-90
vow
91-93 an opposition group that is not a main antagonist
94-96 a person with vital information about an extreme or epic vow
97-99 a previously unknown character connected to the plot
100 a foundational truth of the world
CREATURE
ORACLES
158 STARSMITH: EXPANDED ORACLES
CREATURES
When you encounter an unknown lifeform, build it with these
oracles.
CREATURES
observe the creature.
ULTRA-SCALE
1-89 Titanic (hill-sized)
90-99 Colossal (mountain-sized)
100 Vast (planet-sized)
BASIC FORM
Space Interior Land Liquid Air Result
1-5 1-3 1-2 1-5 1-2 Amoeba / pseudopods
CREATURES
CREATURES
35-36 Elongated Neck 85-86 Ridges or plates
37-38 Energy emissions 87-88 Scaled
Single eye or oversized
39-40 Extra limbs 89-90
eyes
41-42 Faceless or inexpressive 91-92 Spikes or spines
43-44 Fangs or rows of teeth 93-94 Stinger or barbs
45-46 Feathered 95-96 Tentacles or tendrils
47-48 Fungal growth 97-98 Translucent
49-50 Fur, hair, or filaments 99-100 Visible symbiote
CREATURES
37-38 Giving birth 87-88 Thorny hide
39-40 Headless 89-90 Twisted or malformed
41-42 Hooked beak 91-92 Unnerving shape
43-44 Ice cold skin 93-94 Unusual shape
45-46 Iridescent secretions 95-96 Visible parasites
47-48 Matted fur 97-98 Whiskers
49-50 Multiple mouths 99-100 Young or adolescent
CREATURES
33-34 Energy manipulation 83-84 Radioactive
35-36 Engineered biology 85-86 Regeneration
37-38 Enhanced senses 87-88 Replication
39-40 Enhanced strength 89-90 Sacrificial defense
41-42 Entangling secretion 91-92 Shapechanger
43-44 Extra-dimensional 93-94 Telekinetic
45-46 Hallucinogen secretion 95-96 Teleportation
47-48 Hidden symbiote 97-98 Territorial
49-50 Hive mind 99-100 Toxic spew
CREATURES
37-38 Fiery breath 87-88 Swimmer
39-40 Ghostly aura 89-90 Temporary ethereal form
41-42 Grappler 91-92 Trample attack
43-44 Hypnosis 93-94 Trap setter
45-46 Immunity to damage 95-96 Uncanny luck
47-48 Implantation of young 97-98 Vulnerability to damage
49-50 Invisibility 99-100 Web spinner
FACTIONS
▪ Name - First roll on the Name Template table to find
the pattern that the name takes and then roll the
corresponding pieces to form the full name.
FACTION TYPE 3 4
Roll Result Summary
1-40 ▶Corporation Influential business that rules economically
41-70 ▶Military Military outfit exerting power
71-100 ▶Religious Sect of mainline believers
FACTION TYPE 5 6
FACTIONS
INFLUENCE
Roll Result Summary
1-10 Forsaken Banished or forgotten
11-30 Isolated Limited influence in a remote location
31-50 Localized Marginal influence in a single sector
51-70 Established Strong influence in a single sector
71-85 Notable Dispersed influence across a few sectors
86-95 Dominant Far-reaching influence across many sectors
96-100 Inescapable Pervasive influence across inhabited space
DOMINION 1-3 3 4
1-5 Altruism 35-38 Freedom 68-71 Power
6-9 Belonging 39-42 Health 72-75 Production
10-14 Collectivism 43-46 Hospitality 76-79 Radicalism
15-18 Consumption 47-50 Individualism 80-83 Reflection
19-22 Creativity 51-55 Justice 84-87 Respect
FACTIONS
23-26 Discovery 56-59 Logic 88-91 Society
27-30 Emotions 60-63 Nationalism 92-96 Tolerance
31-34 Ethics 64-67 Philanthropy 97-100 Tradition
DOMINION 1-3 5 6
1-5 Authority 35-38 Glory 68-71 Prestige
6-9 Capitalism 39-42 Heritage 72-75 Progress
10-14 Community 43-46 Independence 76-79 Recreation
15-18 Cooperation 47-50 Integrity 80-83 Relationships
19-22 Discipline 51-55 Knowledge 84-87 Safety
23-26 Efficiency 56-59 Materialism 88-91 Teamwork
27-30 Espionage 60-63 Patronage 92-96 Trade
31-34 Family 64-67 Pleasure 97-100 Truth
DOMINION: LEADERSHIP 3 4
1-5 Communal living 61-70 Tribalism
6-15 Feudalism 71-80 Ruling council
16-30 Theocracy 81-90 Democracy
31-45 Puppet ruler 91-95 Embodied AI
46-60 Cult of personality 96-100 Fractured states
FACTIONS
DOMINION: LEADERSHIP 5 6
1-5 Charismatic revolutionary 61-70 Corporate CEO council
6-15 Mageocracy 71-80 Mystic power
16-30 Military authority 81-90 Republic
31-45 Deified ruler 91-95 Leader by lottery
46-60 Monarchy 96-100 Unknown intelligence
GUILD 3 4
Habitat
1-5 Agriculturists 26-30 66-75 Security
planners
6-10 Astronomers 31-40 Journalists 76-80 Technology
11-15 Chefs 41-50 Manufacturers 81-85 Traders
16-20 Data managers 51-60 Pharmaceutics 86-90 Writers
Planetary
21-25 Entertainers 61-65 91-100 Roll twice
colonizers
FACTIONS
GUILD 5 6
Animal
1-5 26-30 Historians 66-75 Shipwrights
husbandry
6-10 Botanists 31-40 Lawyers 76-80 Terraformers
11-15 Construction 41-50 Miners 81-85 Transportation
16-20 Ecologists 51-60 Pilots 86-90 Xenologists
21-25 Explorers 61-65 Scientists 91-100 Roll twice
FRINGE GROUP 3 4
Alien
1-5 36-40 Drug dealers 71-75 Puritans
believers
Black
6-15 41-50 Info brokers 76-85 Stellar nomads
marketers
Cataclysm Weapons
16-25 51-60 Luddites 86-95
preachers distributors
Planet
26-35 Criminals 61-70 96-100 Roll twice
pillagers
FACTIONS
FRINGE GROUP 5 6
1-5 Augmented 36-40 Ghost hunters 71-75 Randians
6-15 Black ops 41-50 Isolationists 76-85 Vault hunters
Plague
16-25 Commune 51-60 86-95 Zealots
makers
Population
26-35 Dark mystics 61-70 96-100 Roll twice
controllers
MILITARY: SPECIALTY
Planetside Territory
1-8 Artillery 41-48 81-88
defense expansion
Weapons of
Escort
9-16 49-56 Proxy warfare 89-96 mass
services
destruction
Robotic
17-24 Infiltration 57-64 97-100 Roll twice
troops
FACTIONS
Orbital
25-32 65-72 Space force
defense
Planetary
33-40 73-80 Strike force
invasions
RELIGIOUS: ROLE
Alien
1-8 41-48 Monotheists 81-88 Universalists
worshipers
Worshipers of
9-16 Crusaders 49-56 Pantheists 89-96
the dead
Devout
17-24 57-64 Puritans 97-100 Roll twice
atheists
25-32 Doomsayers 65-72 Self edifying
Star
33-40 Evangelists 73-80
worshipers
Civil Manufacturing
22-23 54-56 87-88 Virology
engineering innovation
Cognitive Materials Weapons
24-25 57-58 89-91
sciences research technology
Mechanical
26-28 Communications 59-60 92-93 Xenobiology
engineering
Computer Medical
29-30 61-63 94-95 Xenozoology
sciences sciences
Cyber Molecular
31-32 64-65 96-100 Roll twice
infrastructure biology
FACTIONS
Precursor Transmission
9-16 Brokers 49-56 89-96
fanatics experts
17-24 DNA mappers 57-64 Seed bankers 97-100 Roll twice
Encryption Stellar activity
25-32 65-72
specialists documentors
Free Storage
33-40 73-80
informationists specialists
FACTIONS
46-48 Improve public opinion of the faction
49-51 Intercept the transport of a valuable asset
52-54 Make a rival pay for aid
55-57 Negotiate a debt forgiveness
58-60 Obtain a crucial asset of a rival
61-63 Obtain a valuable asset
64-66 Obtain the encryption key of a rival
67-69 Plant false evidence about a rival
70-72 Quell disruptions to operations
73-75 Sabotage negotiations between rivals
76-78 Secure aid from a rival
79-81 Secure the favor of officials
82-84 Spread misinformation
85-87 Support a revolt or rebellion against a rival
88-90 Turn public opinion against a rival
91-93 Undermine a splintered element of the faction
94-96 Win a landmark court case or judgment
97-100 ▶Action + Theme
FACTIONS
55-58 Shares a rivalry with
59-61 Shares power with
62-64 Shows respect for
65-67 Splintered from
68-70 Subordinate to
71-74 Supplied with resources by
75-78 Supplies resources to
79-81 Temporary alliance with
82-85 Tolerates
86-89 Trades favors with
90-92 Unjustly accused by
93-96 Warring with
97-100 Roll twice
FACTIONS
55-58 Kept in check by
59-61 Made aware of impending disaster by
62-64 Needs an asset from
65-67 Occasionally collaborates with
68-70 Owed a favor from
71-74 Publicly denigrating
75-78 Receiving negative publicity from
79-81 Serves the same power as
82-85 Stole secrets from
86-89 Trained the leadership of
90-92 Under the control of
93-96 Waging a cold war with
97-100 Roll twice
LEGACY 1 2
1-2 Ancient 35-36 Fallen 69-70 Scarlet
3-4 Ashen 37-38 Fated 71-72 Serene
5-6 Awakened 39-40 First 73-74 Shattered
7-8 Azure 41-42 Forgotten 75-76 Shining
9-10 Blessed 43-44 Forsaken 77-78 Silent
11-12 Bloody 45-46 Gloaming 79-80 Silver
13-14 Broken 47-48 Golden 81-82 Sovereign
15-16 Ceaseless 49-50 Hidden 83-84 Stellar
17-18 Crimson 51-52 Infernal 85-86 Sundered
FACTIONS
FACTIONS
LEGACY 5 6
1-2 Alpha 35-36 Grim 69-70 Proud
3-4 Anointed 37-38 Haunted 71-72 Royal
5-6 Benevolent 39-40 Immaculate 73-74 Sacrificial
7-8 Bonded 41-42 Interwoven 75-76 Secret
9-10 Brutal 43-44 Ivory 77-78 Shackled
11-12 Cosmic 45-46 Lofty 79-80 Shielded
13-14 Delicate 47-48 Luminous 81-82 Silver
15-16 Distant 49-50 Magnificent 83-84 Stately
17-18 Elusive 51-52 Marked 85-86 Timeless
19-20 Emboldened 53-54 Munificent 87-88 Unbreaking
21-22 Empowered 55-56 Omniscient 89-90 Unearthed
23-24 Enigmatic 57-58 Ordained 91-92 Unfathomable
25-26 Eternal 59-60 Pale 93-94 Unsafe
27-28 Everflowing 61-62 Pearl 95-96 Violated
29-30 Forbidden 63-64 Powerful 97-98 Weathered
31-32 Fractured 65-66 Prismatic 99-100 Zealous
33-34 Gracious 67-68 Promised
FACTIONS
35-36 Keepers 85-86 Vanguards
37-38 Knights 87-88 Wardens
39-40 Menders 89-90 Watchers
41-42 Outcasts 91-92 Wolves
43-44 Phantoms 93-94 Worlds
45-46 Planets 95-96 Wraiths
47-48 Raiders 97-98 Wreckers
49-50 Ravens 99-100 Wrights
FACTIONS
35-36 Evokers 85-86 Sentries
37-38 Falcons 87-88 Shields
39-40 Forerunners 89-90 Spears
41-42 Founders 91-92 Stewards
43-44 Framers 93-94 Sustainers
45-46 Guides 95-96 Tigers
47-48 Heirlooms 97-98 Truths
49-50 Horde 99-100 Vipers
FACTIONS
43-45 Members all use the same name after joining
46-48 Proud to have hunted important species to extinction
49-51 Purposefully drab and mundane clothing
52-54 Refuses long space journeys more than a year and a day
55-57 Regular vision quests through hallucinogenic drugs
58-60 Regularly rewrite history to look kindly upon themselves
61-63 Reliant on machine labor for production
64-66 Resolves disputes through public debates or forums
67-69 Rites of formal acceptance into the faction
70-72 Ritual words reserved only for other members
73-75 Romanticizes pre-cataclysmic times
76-78 Shuns machine labor as manual labor is seen as superior
79-81 Shuns new or upgraded commodities for traditional ones
82-84 Shuns the fallen and their families as unworthy
85-87 Starships are considered individual works of art and distinct
88-90 Trains in a demanding mental discipline or science
91-93 Wears official identification and clearance levels at all times
94-96 Work or environment causes disease
97-100 ▶Action + Theme
46-48 Important roles bestowed upon children when they are born
Reside planetside when possible and rely on automated
49-51
starships
52-54 Must volunteer service for a period before membership
55-57 Once accepted, even non-members are viewed as family
58-60 Operate under loose moral codes and laws
61-63 Rank or roles are obscured
64-66 Reliant on a faulty technology
67-69 Resolves disputes through physical feats
70-72 Rites of marriage or adoption
73-75 Secret knowledge of how to hunt and kill a dangerous beast
76-78 Shuns unnatural building materials when planetside
79-81 Societal roles determined by age
82-84 Something is illegal but everyone does or has it
85-87 Starships purposefully mimic other cultures
88-90 Technology held up as a savior
91-93 Unusual ceremonies or customs around food
94-96 Work or environment borders space-time schism
97-100 ▶Action + Theme
FACTIONS
46-48 Leaders are incompetent
49-51 Leaders are puppets of another power or faction
52-54 Lesser members of the leadership are plotting a coup
55-57 New belief or religion is creating a schism among members
58-60 Operations are a false front for their true purpose
61-63 Over-dependence on a failing or vulnerable technology
64-66 Plagued by infighting and low morale
67-69 Plotting to betray an allied faction
70-72 Preparing a major offensive or operation
73-75 Pulling the strings of a leader or faction
76-78 Recently acquired an unexpected fortune
79-81 Secretly supporting a reviled faction
82-84 Sheltering an infamous or dangerous fugitive
85-87 Suffered destructive sabotage from within
88-90 Suffering a shortage of key workers or personnel
91-93 Uprising or revolt is brewing from within
94-96 Vulnerable to attack or aggression
97-100 ▶Action + Theme
FACTIONS
46-48 Leader betrayed members to hold onto power
49-51 Leader is using the faction for personal gain
52-54 Membership not fully committed to the cause
55-57 Mounting a rescue mission
58-60 Need help with legal defense
61-63 Outside actors stirring up internal conflict
64-66 Planning to sabotage a rival
67-69 Publicly performing vile deeds to stir up their base
70-72 Racing another faction to acquire an asset
73-75 Recently found a way to make a fortune
76-78 Refusing to acknowledge vulnerability in current approach
79-81 Ruffling feathers by stepping out of their lane
82-84 Seeking a dangerous power
85-87 Seeking to discredit a new belief or religion
88-90 Suffering from being pulled in too many directions
91-93 Tracking an infamous or dangerous fugitive
94-96 Working with corrupt law enforcement to crack down
97-100 ▶Action + Theme
DERELICTS
▪ Zones - When exploring a derelict, you end up in
different zones of the ship or settlement. You first roll
for the zone, and then look at the corresponding zone
oracle which gives you a general Area that you are in,
Features you notice, and a Peril or Opportunity as
they are called for.
While I did expand the Outer and Inner First Look tables, I did
not expand the Zone tables. Instead, I altered the Zone tables
to be for city districts within a mega-city structure. You’ll find
those oracles in the next chapter.
CONDITION
1-10 Functional 61-90 Damaged or breached
DERELICTS
DERELICTS
43-45 Flashing strobe lights
46-48 Fluctuating power
49-51 Haunting vision of the dead
52-54 Hazardous temperature
55-57 Heavy steam or moisture
58-60 Littered with corpses
61-63 Nesting or feeding creatures
64-66 Ornate furnishings
67-69 Scarred by gunfire
70-72 Sealed against intruders
73-75 Signs of looting or scavenging
76-78 Smell or decay
79-81 Splattered with blood
82-84 Temporal distortions
85-87 Thick haze or smoke
88-90 Unstable energy surges
91-93 Watchful AI
94-100 ▶Descriptor + Focus
DERELICTS
43-45 Lifeform spoor
46-48 Lifeforms caught in traps
49-51 Loss of atmosphere
52-54 Malfunctioning maintenance bots
55-57 Medical quarantine
58-60 Packed cargo pods
61-63 Pristine surfaces
64-66 Rapid pressure shifts
67-69 Reinforced hull
70-72 Rising waters
73-75 Signs of hasty modifications
76-78 Smoldering power relays
79-81 Stale atmosphere
82-84 Surfaces iced over
85-87 System malfunctions
88-90 Uncanny mineral buildup
91-93 Wide-open spaces
94-100 ▶Descriptor + Focus
FEATURE
1-5 Abandoned gear 51-55 Organic growths
6-10 Blood trail 56-60 Ruined bot
11-15 Breached door or hatch 61-65 Scrawled warning
16-20 Control or terminal station 66-70 Sealed breach
21-25 Corpse 71-75 Sounds of movement
26-30 Dismantled equipment 76-80 Steam or smoke
31-35 Flashing strobes 81-85 Wandering bots
36-40 Leaking pipes 86-90 Windows or viewports
DERELICTS
41-45 Makeshift barricade 91-95 Wrecked passage / debris
46-50 Opened or missing panels 96-100 ▶Descriptor + Focus
PERIL
1-10 Alarm or failsafe is triggered
11-20 Automated defenses
21-30 Blocked or sealed path
31-40 Dreadful scene of death or violence
41-50 Foe closes in
51-60 Gear is failing or broken
61-70 Hazardous environmental change
71-80 Path is trapped
81-90 Unsettling sound of disturbance
91-98 ▶Action + Theme
99-100 Roll twice
OPPORTUNITY
1-20 Directions, shortcut, or alternate path
21-40 Encounter with a friendly survivor, explorer, or denizen
41-60 Hopeful signs of life
61-80 Opening to outmaneuver or escape a threat or foe
81-100 Useful equipment
FEATURE
1-8 Ad-hoc memorials 49-56 Graffiti or vandalization
Art depicting historic
9-16 57-64 Guard post or surveillance
event
17-24 Artificial environment 65-72 Mass grave or corpses
Automated
25-32 73-80 Panoramic viewpoint
announcements
DERELICTS
PERIL
1-10 Biological infestation
11-20 Breached or broken structure
21-30 Distressing signs of mass violence or death
31-40 Flooded environment
41-50 Foe lurks with concealment
51-60 Fragile structural integrity
61-70 Haunting vision of life here before the fall
71-80 Hazardous environmental change
81-90 Heartbreaking memento of lost lives
91-98 ▶Action + Theme
99-100 Roll twice
OPPORTUNITY
1-20 Culturally significant object or artifact
21-40 Salvageable goods or resources
41-60 Secure area offers a moment of peace
61-80 Terminal with access to site details
81-100 Valuable item
FEATURE
1-8 Cluttered workbench 49-56 Multi-level layout
9-16 Control terminal 57-64 Pipes and valves
17-24 Crane or lift 65-72 Sharp ozone smell
25-32 Disassembled equipment 73-80 Unfinished project
33-40 Flickering status monitors 81-88 Utility bots
41-48 Jury-rigged equipment 89-100 ▶Descriptor + Focus
DERELICTS
PERIL
1-10 Corrosive leak
11-20 Erratic utility bots
21-30 Failing equipment requires a specific part or skill
31-40 Fire or energy surge
41-50 Precarious or broken path
51-60 Radioactive hotspot
61-70 Sabotaged equipment
71-80 Shrouded atmosphere conceals a lurking foe
81-90 Unstable or failing power core
91-98 ▶Action + Theme
99-100 Roll twice
OPPORTUNITY
1-20 Advanced or experimental equipment
21-40 Chance to restore power or function
41-60 Helpful plans or schematics
61-80 Helpful utility bot
81-100 Useful tool or device
FEATURE
1-8 Abandoned pet 49-56 Ransacked belongings
9-16 Audible music 57-64 Remains of the dead
17-24 Cherished personal item 65-72 Scuttling vermin
25-32 Failed barricade 73-80 Shrine or altar
33-40 Half-eaten food 81-88 Unusual art
41-48 Messages from loved ones 89-100 ▶Descriptor + Focus
DERELICTS
PERIL
1-10 Booby trap
11-20 Distressing written message
21-30 Disturbing evidence of exploitive living conditions
31-40 Dreadful scene of death or violence
41-50 Lured into danger by signs of life
51-60 Recorded message reveals a threat or complication
61-70 Sealed door or hatch blocks access
71-80 Signs of unwelcome invaders
81-90 Unsettling sound or disturbance
91-98 ▶Action + Theme
99-100 Roll twice
OPPORTUNITY
1-20 Culturally significant object or artifact
21-40 Hidden stash of valuable contraband
41-60 Intact barricade or protected area
61-80 Recorded message reveals helpful aspects of this site
81-100 Useful personal gear
FEATURE
1-8 Autopsied corpse 49-56 Dissected specimen
9-16 Biological specimens 57-64 Improvised overflow beds
17-24 Blood spatter or pools 65-72 Medical monitors
25-32 Bloody medical supplies 73-80 Medical records or scans
33-40 Broken prosthetics 81-88 Stacks of body bags
41-48 Corpse of a healer 89-100 ▶Descriptor + Focus
DERELICTS
PERIL
1-10 Disgusting sight / smell
11-20 Disturbing evidence of medical misconduct
21-30 Erratic medical bots
31-40 Evidence of a virulent disease
41-50 Malfunctioning medical equipment
51-60 Repercussions of a medical experiment
61-70 Restless dead
71-80 Signs of a horrific death
81-90 Signs of broken quarantine
91-98 ▶Action + Theme
99-100 Roll twice
OPPORTUNITY
1-20 Cache of medicine
21-40 Clues to a medical mystery
41-60 Helpful medical bot
61-80 Unusual or rare specimen
81-100 Useful medical equipment
FEATURE
1-8 Automated warning 49-56 Intricate control panels
9-16 Buckled blast doors 57-64 Map of the site
17-24 Control terminal 65-72 Recorded message
Video surveillance
25-32 Emergency lighting 73-80
monitors
DERELICTS
PERIL
1-10 Automated defenses target you
11-20 Broken equipment limits control
21-30 Coded message or puzzling security device
31-40 Discouraging evidence of failed plans or defenses
41-50 Displays reveal a new threat elsewhere in this site
51-60 Failing power
61-70 Hostile AI
71-80 Sealed blast doors block access
81-90 Sensors indicate the arrival of an external threat
91-98 ▶Action + Theme
99-100 Roll twice
OPPORTUNITY
1-20 Cache of weapons or ammo
21-40 Helpful AI
41-60 Keycard or access code
61-80 Log offers insight into this site’s downfall
81-100 Secure area offers a moment of peace
FEATURE
1-8 Cargo lifts 49-56 Immense machinery
Sealed or locked
9-16 Control panels 57-64
containers
17-24 Disassembled machinery 65-72 Tools
DERELICTS
25-32 Elevated walkways 73-80 Vats of chemicals or gas
33-40 Environment suits 81-88 Written manifest
41-48 Ill-fated workers 89-100 ▶Descriptor + Focus
PERIL
1-10 Claustrophobic spaces
11-20 Dangerous machinery
21-30 Disturbing evidence of exploited labor
31-40 Extreme temperatures
41-50 Hazardous materials
51-60 Impending industrial disaster
61-70 Malfunctioning automation
71-80 Rivals seek to secure these resources
81-90 Signs of an unearthed or manufactured threat
91-98 ▶Action + Theme
99-100 Roll twice
OPPORTUNITY
1-20 Helpful vehicle or transport
21-40 Rare or valuable resource
41-60 Salvageable materials
61-80 Useful equipment
81-100 Valuable cargo
FEATURE
1-8 Aquarium or tank 49-56 Hazmat suits
9-16 Biological specimens 57-64 Inscrutable artifact
17-24 Bones or fossils 65-72 Invasive plant growth
DISTRICTS
PERIL
1-10 Automated containment protocols are activated
11-20 Biological infestation
21-30 Dangerous specimen
31-40 Disturbing outcome of a failed experiment
41-50 Evidence of sinister experiments
51-60 Fragile vault holds a dire threat
61-70 Signs of broken containment
71-80 Toxic environment
81-90 Unstable technology
91-98 ▶Action + Theme
99-100 Roll twice
OPPORTUNITY
1-20 Helpful research data
21-40 Records of a notable discovery
41-60 Specialized research tools
61-80 Unique prototype
81-100 Useful navigational data
DISTRICTS
DERELICTS
CHAPTER
CHAPTER 10
11 || DERELICT
DISTRICT ORACLES
ORACLES 211
DISTRICTS
Districts are sections of a large mega-city which can be explored
much like a Derelict or Vault. Characters can easily get lost in
the twists and turns of an unfamiliar city, and these districts
provide the backdrop for characters to explore.
When you need to see what type of district you are in, you may
roll on the table below to get the general theme of the Zone. If
that is enough to spark your imagination, stop there. If you need
more details, you can roll on the corresponding zone oracle.
The only difference from the derelict oracles is that I eliminated
the option for “New zone” by itself on the area oracles which
allowed for an extra entry in the oracle. Therefore, when you roll
DISTRICTS
the “New zone via ▶Access”, you can choose to roll on the Access
oracle or not.
Finally, if you need a FIRST LOOK oracle, use the one from the
SETTLEMENTS section.
DISTRICT ZONES
DISTRICT ZONES
1-20 ▶Community
21-30 ▶Engineering
31-55 ▶Living
56-65 ▶Medical
66-75 ▶Operations
76-90 ▶Production
91-100 ▶Research
FEATURE
1-8 Bright street lights 49-56 Street vendors
9-16 Congested traffic 57-64 Trampled belongings
17-24 Crowded spaces 65-72 Transit map
25-32 Flashing advertisements 73-80 Twists and turns
DISTRICTS
33-40 Neon signs 81-88 Windows or viewports
41-48 Patrolling bots 89-100 ▶Descriptor + Focus
PERIL
1-10 Alarm or failsafe triggered
11-20 Automated system failure
21-30 Being followed
31-40 Blocked or sealed path
41-50 Broken infrastructure
51-60 Construction delays
61-70 Lost or pickpocketed item
71-80 Took the wrong turn
81-90 Unsettling sound or disturbance
91-98 ▶Action + Theme
99-100 Roll twice
OPPORTUNITY
1-20 Directions, shortcut, or alternate path
21-40 Guide for hire
41-60 Opening to outmaneuver or escape a threat or foe
61-80 Public data access
81-100 Transportation secured
FEATURE
1-8 Community event 49-56 Maintenance crew at work
9-16 Flashing wanted signs 57-64 Novel tech advertisement
17-24 Graffiti of secret symbols 65-72 Ongoing construction
25-32 High security presence 73-80 Political rally or protest
DISTRICTS
PERIL
1-10 Child lost in the crowd
11-20 Goons extorting a business
21-30 Lockdown or quarantine instituted
31-40 Lost in the shuffle
41-50 Outbreak of violence
51-60 Prowling pickpocket
61-70 Security or structural malfunction
71-80 Tech dampeners hinder / harm equipment
81-90 Temptation towards a vice
91-98 ▶Action + Theme
99-100 Roll twice
OPPORTUNITY
1-20 Available goods or resources
21-40 Fortuitous gossip
41-60 Terminal with access to site details
61-80 The right person for the job
81-100 Welcoming community offers a moment of peace
FEATURE
1-8 Containers of fluid or fuel 49-56 Pipes and valves
Supervisors with
9-16 Control terminal 57-64
clipboards
17-24 Crane or lift 65-72 Unusual equipment
DISTRICTS
25-32 Disassembled equipment 73-80 Upgrade in progress
33-40 Flickering status monitors 81-88 Utility bots
41-48 Multi-level layout 89-100 ▶Descriptor + Focus
PERIL
1-10 Corrosive leak
11-20 Environmental controls gone haywire
21-30 Erratic utility bots
31-40 Failing equipment requires a specific part or skill
41-50 Fire or energy surge
51-60 Gremlin in the system
61-70 Power core failing
71-80 Radioactive hotspot
81-90 Worksite accident
91-98 ▶Action + Theme
99-100 Roll twice
OPPORTUNITY
1-20 Access granted to advanced or experimental equipment
21-40 Access to a specialized tool or device
41-60 Expert engineer willing to talk shop
61-80 Helpful plans or schematics
81-100 Helpful utility bot
FEATURE
1-8 Abandoned pet 49-56 Misplaced belongings
9-16 Bio-locked doorways 57-64 Ration dispenser
Bulletin board of
17-24 65-72 Security patrol
DISTRICTS
messages
25-32 Children at play 73-80 Unusual art
33-40 Communal transport 81-88 Work shift change over
41-48 Homes with a view 89-100 ▶Descriptor + Focus
PERIL
1-10 Contaminated water supply
11-20 Domestic dispute
21-30 Exploitative living conditions
31-40 Illegal substance dealer
41-50 Inadvertent trespass
51-60 Infectious vermin
61-70 Nosy neighbor draws unwanted attention
71-80 Parent looking for a lost child
81-90 Shunned as an outsider
91-98 ▶Action + Theme
99-100 Roll twice
OPPORTUNITY
1-20 Eager youth willing to help
21-40 Elderly wisdom passed on
41-60 Hidden stash of valuable contraband
61-80 Offer of shelter and respite
81-100 Useful personal gear
FEATURE
Decontamination
1-8 49-56 Medical records or scans
checkpoint
9-16 Emergency landing site 57-64 Medical trainees learning
DISTRICTS
17-24 Family visiting patients 65-72 Medical vehicle
25-32 Hermetically sealed zone 73-80 Patients in line
33-40 Holographic assistants 81-88 Sirens and flashing lights
41-48 Medical equipment 89-100 ▶Descriptor + Focus
PERIL
1-10 Biohazardous material
11-20 Evidence of malpractice
21-30 Falsely marked as a patient
31-40 Lack of critical medical supplies
41-50 Malfunctioning medical bots
51-60 Signs of broken quarantine or virulent disease
61-70 Threat targets the most vulnerable
71-80 Traumatizing flashback
81-90 Victims of a tragic accident
91-98 ▶Action + Theme
99-100 Roll twice
OPPORTUNITY
1-20 Access to quality medical care
21-40 Access to rare specimen or data
41-60 Chance to prove your character
61-80 Clues to a medical mystery
81-100 Well-connected patient seeks more data
FEATURE
1-8 Automated warning 49-56 Political propaganda
9-16 Control terminal 57-64 Security checkpoint
17-24 EV suit storage 65-72 Sophisticated sensors
25-32 Intricate control panels 73-80 Symbolic statue or art
DISTRICTS
Video surveillance
33-40 Map of the site 81-88
monitors
41-48 News media frenzy 89-100 ▶Descriptor + Focus
PERIL
1-10 Broken procedures cause red tape
11-20 Coded message or puzzling security device
21-30 Displays reveal a new threat elsewhere in this site
31-40 Disruption to transportation
41-50 Garnering unwanted attention
51-60 Implicated in legal dispute
61-70 Inadvertently created rival
71-80 Sensors indicate the arrival of an external threat
81-90 Targeted by law enforcement
91-98 ▶Action + Theme
99-100 Roll twice
OPPORTUNITY
1-20 Access granted to helpful area
21-40 Beneficial surveillance footage
41-60 Investigator seeking collaboration
61-80 Protocols slow down a rival or threat
81-100 Secret makes its way to light
FEATURE
1-8 Cargo lifts 49-56 Large transports
9-16 Control panels 57-64 Loading dock
17-24 Elevated walkways 65-72 Machine maintenance
DISTRICTS
25-32 Environment suits 73-80 Storage containers
33-40 Immense machinery 81-88 Tools and equipment
41-48 Inventory data 89-100 ▶Descriptor + Focus
PERIL
1-10 Dangerous machinery
11-20 Disruption to the supply chain
21-30 Disturbing evidence of exploited labor
31-40 Hazardous materials
41-50 Impending industrial disaster
51-60 Industrial espionage
61-70 Livestock on the loose
71-80 Malfunctioning automation
81-90 Smuggling outfit at work
91-98 ▶Action + Theme
99-100 Roll twice
OPPORTUNITY
1-20 Access to specialized producer
21-40 Access to useful equipment
41-60 Salvageable materials
61-80 Supplier willing to help with restocking
81-100 Upgrade components or plans
FEATURE
1-8 Aquarium or tank 49-56 Hydroponics bay
9-16 Biological specimens 57-64 Secretive Laboratory
17-24 Cages or pens 65-72 Specialized equipment
VAULTS
PERIL
1-10 Accusations of espionage
11-20 Automated containment protocols
21-30 Dangerous specimen
31-40 Discovery used for ill
41-50 Disturbing outcome of a failed experiment
51-60 Evidence of sinister experiments
61-70 Forced NDA or limited access
71-80 Legal infraction
81-90 Unstable technology
91-98 ▶Action + Theme
99-100 Roll twice
OPPORTUNITY
1-20 Access to specialized research tools
21-40 Access to unique prototype
41-60 Helpful researcher or data
61-80 Insight to a potential solution
81-100 Investment or collaborative opportunity
VAULTS
DISTRICTS
CHAPTER
CHAPTER11
12| |DISTRICT
VAULT ORACLES
ORACLES 221
VAULTS
When you encounter the strange, weird, or mysterious remnants
of an ancient alien species, you are encountering a Precursor
Vault. Use the tables to explore from the exterior to the interior
to the inner sanctum in search of wonders.
NOTE: Some of the shapes are not immediately recognizable
(such as a Kepler-Poinsot shape), but I would encourage you to
Google them. They are real shapes and some are quite stunning.
▪ Inner First Look - What you see when you first get
inside.
SCALE
1-30 Minor, confined site
VAULTS
31-65 Typical site of limited scope
66-90 Large, elaborate site
91-99 Vast site of unfathomable complexity
100 World-spanning site or megastructure
FORM
! @ # $ % ^
Woven into Virtual
1-35 Structure
environment environment
Enclosed
36-60 Vessel Extra-dimensional
settlement
61-80 Monument Temple Weapon
81-95 Machine Rube-Goldberg Power source
96-100 Incomprehensible Incomprehensible Incomprehensible
SHAPE 3 4
1-15 Rotating wheel 56-60 Multi-platformed
16-20 Geometric (cone) 61-65 Pits or shafts
21-25 Geometric (cylinder) 66-68 Walled
26-30 Geometric (prism) 69-73 Dimpled
31-35 Geometric (octahedron) 74-76 Coffin-like
Geometric
36-40 77-79 Fractal
(dodecahedron)
41-45 Geometric (icosahedron) 80-85 Chained modules
46-55 Topopolis 86-100 Roll twice
SHAPE 5 6
1-15 Asteroidal 56-60 Elliptical
16-20 Geometric (anticube) 61-65 Trenches
21-25 Geometric (Archimedean) 66-68 Tiered
Geometric (Kepler-
26-30 69-73 Bubbled
Poinsot)
Geometric (quadrilateral
31-35 74-76 Columned
frustum)
Geometric
36-40 77-79 Undulating
(rhombohedron)
Geometric (square Periodic or function-
41-45 80-85
cupola) based shapeshifts
46-55 Geometric (helix) 86-100 Roll twice
MATERIAL 3 4
1-30 Metallic (grooved) 79-82 Scale-like
31-60 Metallic (pitted) 83-86 Wood-like
VAULTS
61-70 Packed earth 87-88 Plasma
71-74 Hardened plastics 89-90 Gaseous
75-78 Pearl-like 91-100 Roll twice
MATERIAL 5 6
1-30 Metallic ( jagged) 79-82 Shell-like
31-60 Metallic (layered) 83-86 Stringed or corded
61-70 Concrete-like 87-88 Force fields
71-74 Ceramic 89-90 Packed ice
75-78 Fur- or feather-like 91-100 Roll twice
VAULTS
37-40 Ghastly and grisly omens
41-43 Inconsistent readings
44-47 Infiltrating scans
48-51 Leaking noxious gases
52-54 Light absorbing field
55-58 Long tunnel as possible entrance
59-61 Pictographs
62-64 Proximity projected emotions
65-67 Radiation leak
68-70 Ravaged by time
71-73 Reinforced exterior
74-76 Rotating discs or spirals
77-79 Scaled for smaller beings
80-82 Seamless or smooth structure
83-85 Signs of failed incursions
86-89 Stuck or arrested motion
90-92 Surrounded by lush environment
93-95 Teleporting to new locations
96-100 ▶Descriptor + Focus
VAULTS
34-36 Evidence of looting or scavenging
37-39 Excessive cold
40-42 Excessive heat
43-45 Faint ambient lighting
46-48 Impenetrable darkness
49-51 Intense smell
52-54 Magnetic surfaces
55-57 Material does not match exterior
58-60 Ornate markings or symbols
61-63 Reactive lighting responds to your presence
64-66 Scale does not match exterior
67-69 Signs of invasive lifeforms
70-72 Surfaces respond to touch
73-75 Thick haze or smoke
76-78 Thick or fluid atmosphere
79-81 Thrumming or droning sound
82-84 Toxic atmosphere
85-87 Toxic residue
88-90 Well-preserved
91-93 Wet or humid
94-100 ▶Descriptor + Focus
VAULTS
34-36 Hissing and steaming pipes
37-39 Inter-dimensional folding of space
40-42 Intermittent power
43-45 Lack of evidence of biological life
46-48 Lack of gravity
49-51 Lack of structural integrity
52-54 Language or symbols do not match exterior
55-57 Maintenance drones
58-60 Nauseating odors
61-63 Overwhelming sounds
64-66 Pulsing lights
67-69 Radioactive environment
70-72 Rapidly shifting temperatures
73-75 Reverent icons or sculptures
76-78 Signs of mass death
79-81 Spartan or utilitarian
82-84 Spatial instability
85-87 Sticky, viscous surfaces
88-90 Systems react to your presence
91-93 Variable environment attuned to different biologies
94-100 ▶Descriptor + Focus
VAULTS
39-41 Manipulation of an ancient intelligence
42-44 Monitoring spacetime activity
45-47 Museum or showcase of living specimens
48-50 Preparation for future event
51-53 Prison for spacetime criminals
54-56 Processing of resources
57-59 Production of starships
60-62 Production of weapons
63-66 Protecting dangerous data
67-69 Protecting of a passage or route
70-73 Recycling or repurposing of machines or devices
74-77 Relocation of inhabitants
78-80 Researching biology or chemistry
81-83 Strip-mining region for resources
84-87 Surveillance center
88-90 Veneration of a leader
91-95 ▶Action + Theme
96-100 Roll twice
VAULTS
29-30 Garden or invasive plant life
31-32 Inscrutable object lies dark and silent
33-35 Intersection or hub
36-38 Intricate symbols or pictographs
39-41 Looted or dismantled technology
42-44 Looted or empty containers
45-47 Mazelike passages
48-49 Moving platform or lift
50-52 Mummified or decayed corpses
53-55 Narrowing or widening path
56-58 Pooled liquid
59-61 Remains of intruders
62-63 Scattered bones
64–66 Scrawled markings
67-68 Signs of an attack or battle
69-71 Signs of invasive creatures
72-73 Surfaces honeycombed with openings
74-76 Unintelligible recorded message
77-79 Unintelligible whispers
80-82 Vaulted chamber
83-85 Vertical shaft
86-90 Transition into the ▶Sanctum
91-95 ▶Descriptor + Focus
96-100 Roll Twice
VAULTS
29-30 Garish décor or markings
31-32 Ghostly visions
33-35 Glitchy hologram
36-38 Grand hall
39-41 Hissing steam and heat
42-44 Hoarfrost and biting cold
45-47 Hobbled maintenance bots
48-49 Lifeform remains on display
50-52 Looted storage facility
53-55 Lowered floor arena
56-58 Menagerie or biological specimens
59-61 Morgue filled to capacity
62-63 Mounted orb of unknown purpose
64–66 Moving passageways
67-68 Poorly repaired breaches
69-71 Scene of mass death
72-73 Scientifically impossible technology
74-76 Signs of a disastrous event
77-79 Systematic markings of previous explorers
80-82 Trail of discarded items
83-85 Trash compactor
86-90 Transition into the ▶Sanctum
91-95 ▶Descriptor + Focus
96-100 Roll Twice
INTERIOR OPPORTUNITY 1 2
1-10 Clue points the way to your destination or target
11-20 Clue to a lifeform’s nature or vulnerabilities
21-30 Helpful gear left by another explorer
31-40 Insight into the nature or history of this site
41-50 Intriguing device or artifact
51-60 Opening to get the drop on a foe
61-70 Opening to outmaneuver or escape a threat or foe
71-80 Salvageable resource
81-90 Secure area offers a moment of peace
91-100 Shortcut or less perilous path speeds your way
VAULTS
56-60 New foe appears
61-65 Past comes back to haunt you
66-70 Protective suit or environment breach
71-75 Rivals hold a secret from within
76-80 Security system blocks the way
81-85 Shifts in gravity
86-90 Structural collapse pins important object
91-95 Valuable data being erased or degraded
96-99 ▶Action + Theme
100 Roll twice
INTERIOR OPPORTUNITY 3 4
1-10 Clue connecting two threads
11-20 Clue to a master plan
21-30 Encouraging message or log
31-40 Friendly or helpful AI
41-50 Helpful message left by another explorer
51-60 Insight into the creators of this site
61-70 Intriguing data or notes
71-80 Opening to parlay with a foe or rival
81-90 Opening to trap a foe
91-100 Portable power supply
INTERIOR OPPORTUNITY 5 6
1-10 Access to data obtained or granted
11-20 Clue to a rival's weakness
21-30 Clue to bypassing defensive systems
31-40 Insight into previous intruders
41-50 Intriguing augmentation or module for gear
51-60 Opening to drive a wedge between foes
61-70 Opening to eliminate a foe
71-80 Sight or experience inspires awe
81-90 Unexpected ally appears
91-100 Usable computer interface
VAULTS
29-31 Incongruent space contradicts the nature of this site
32-34 Inscrutable object emits sound and energy
35-37 Machinery fused with organic growths
38-40 Moving chamber or passage
41-43 Mutated remains of the dead
44-46 Nest of invasive creatures
47-49 Pockets or layers of altered atmosphere
50-51 Pods or chambers with preserved corpses
52-54 Pools of strange liquid
55-57 Pulsating surfaces
58-60 Rampant biological infestation
61-63 Repository of biological specimens
64-66 Sealed chamber
67-69 Sealed containers of inscrutable purpose
70-72 Simulated or illusionary environment
73-74 Surfaces covered in slime or fungus
75-76 Temporal distortions
77-79 Transforming spaces
80-82 Visions of this place in another time
83-85 Visions or reflections of another reality
86-88 Warped or misshapen spaces
89-90 Whispering voices speak to you
91-95 ▶Descriptor + Focus
96-100 Roll Twice
VAULTS
29-31 Empty containers with unknown residue
32-34 Flashing interface surfaces
35-37 Floating spaces tethered by energy
38-40 Forces pulling towards a center orb
41-43 Full-body interface designed for different biology
44-46 Gears and pistons
47-49 Inscrutable object connected to low-tech equipment
50-51 Messages from the past
52-54 Mind-altering atmosphere
55-57 Observation chamber
58-60 Organic pods with unknown occupants
61-63 Pulsing plasma conduits
64-66 Reinforced barricade
67-69 Remains of invaders
70-72 Smoking banks of cryogenic pods
73-74 Spaces and tech that respond to intentions
75-76 Spiraling tower
77-79 Sterilized environment
80-82 Surfaces encased in hardened silt
83-85 Temple or ziggurat
86-88 Unresponsive drones or servant bots
89-90 Visions of a connected vault or network
91-95 ▶Descriptor + Focus
96-100 Roll Twice
SANCTUM OPPORTUNITY 1 2
1-10 Access to a secret or protected area
11-20 Clue points the way to your destination or target
21-30 Comforting illusion or vision
31-40 Control or terminal adjusts to accept your input
41-50 Deeper insight into the history or nature of this site
51-60 Device or artifact reveals its purpose
61-70 Environment adjusts to better suit you
71-80 Foes stand down or give way
81-90 Key offers control of a function or aspect of this site
91-100 Shortcut or less perilous path speeds your way
VAULTS
56-60 Mechanical trap is sprung
61-65 Pitted against an ally
66-70 Powerful being awakened
71-75 Shifting environment impedes progress
76-80 Target slips out of reach
81-85 Trophy wall of conquests holds an empty space for you
86-90 Visions of past failure cause dangerous hesitation
91-95 You are marked by spiritual corruption
96-99 ▶Action + Theme
100 Roll twice
SANCTUM OPPORTUNITY 3 4
1-10 Access to specialized equipment
11-20 Clue points to the solution of a vexing problem
21-30 Command codes found
31-40 Deeper insight into the creators of this site
41-50 Defensive systems target you for protection
51-60 Destination or target is closer than thought
61-70 Garbled message becomes clear
71-80 Gear or equipment can be repaired or replaced
81-90 Unexpected ally appears
91-100 Vision of a possible future points to a path forward
SANCTUM OPPORTUNITY 5 6
1-10 A foe or rival's hand is tipped
11-20 Access to valuable data
21-30 Clue reveals a previously unknown connection
31-40 Defensive systems stand down
41-50 Means of exit presents itself
51-60 News grants hope where previously hope was lost
61-70 Operations manual discovered
71-80 Opportunity to make a significant choice
81-90 Opportunity to outmaneuver or trap a foe
91-100 This site may be given new purpose
LOCATION
THEMES
CHAPTER
CHAPTER13
12| |LOCATION
VAULT ORACLES
THEMES 247
LOCATION THEMES
Rather than tripling each location theme, I’ve added new theme
types to explore. You’ll notice that I’ve added more themes
than were originally available, so I modified the dice rolls
accordingly.
For each theme, you get a Feature to find as you explore and
Peril or Opportunity oracles as needed within the fiction.
TYPE
LOCATIONS
CHAOTIC
Reality is corrupted or warped in this place.
FEATURE
1-8 Alterations in the flow of time
9-16 Chaotic portal, focus, or conduit
17-24 Corrupted or warped architecture or terrain
25-32 Corrupted or warped environment or ecosystem
LOCATIONS
33-40 Corrupted or warped technology
41-48 Cryptic device harnesses or powers chaos
49-56 Distortions of gravity or other natural forces
57-64 Energy field or barrier
65-72 Glimpses of alternate realities
73-80 Lifeforms mutated or altered by chaos
81-88 Lifeforms spawned from chaos
89-96 Visions of your past or future
97-100 ▶Descriptor + Focus
PERIL
1-9 Chaos makes its mark upon you
10-18 Chaos spreads or intensifies
19-27 Chaos tempts or lures you
28-36 Chaotic energies block the path or assail you
37-45 Disorienting changes in time or location
46-54 Dreadful scene of those who fell prey to chaos
55-63 Equipment is made unstable or dangerous
64-72 Foes harness or wield chaos
73-81 Hazardous environmental changes
82-90 Lifeforms made hostile by chaos
91-98 ▶Action + Theme
99-100 Roll twice
OPPORTUNITY
1-20 Chaos ebbs or withdraws for a time
21-40 Chaos empowers you with strange but useful abilities
41-60 Chaos manifests as comforting or inspiring visions
61-80 Chaotic changes hamper your foes
81-100 Insight into the source or nature of the chaos
FORTIFIED
Enemies defend this place from intruders.
FEATURE
1-8 Captives or prisoners
9-16 Control area or terminal
17-24 Empty or inactive area
25-32 Enemy forces assembled for an event
LOCATIONS
PERIL
1-9 Alarm is triggered
10-18 Automated security or weapons target you
19-27 Checkpoint or path with restricted access
28-36 Enemies converge on this area
37-45 Enemies reveal new capabilities or technology
46-54 Enemies trick you or lure you into a trap
55-63 Powerful enemy appears
64-72 Problematic alliance or affiliation is revealed
73-81 Revealed schemes of an enemy leader create new urgency
82-90 Your plan is undone by an unexpected complication
91-98 ▶Action + Theme
99-100 Roll twice
OPPORTUNITY
1-20 Insight into the plans or methods of the enemy force
21-40 Opening to get the drop on an enemy
41-60 Opening to outmaneuver or escape enemies
61-80 Potential collaborator or informant reveals themselves
81-100 Access to useful equipment or weapons
HAUNTED
Restless spirits are bound to this place
FEATURE
1-8 Disembodied voices
9-16 Eerie cold
17-24 Foreboding omen or message
25-32 Ghostly visions of this place in another time
LOCATIONS
33-40 Glimpses of shadowy movement
41-48 Objects move of their own accord
49-56 Sensation of being watched
57-64 Signs of death or violence
65-72 Spectral sounds
73-80 Twisted or altered architecture or terrain
81-88 Unnatural blight, decay, or ruin
89-96 Unnatural mists or darkness
97-100 ▶Descriptor + Focus
PERIL
1-9 Assailed by an angry or vengeful being
10-18 Beguiling illusions tempt you to linger or stay
19-27 Besieged by frightening sensations
28-36 Equipment is plagued by unexplainable malfunctions
37-45 Plunged into disorienting darkness or illusionary surroundings
46-54 Spectral manifestations of your fears
55-63 Spirits or undead reveal surprising abilities or motivations
64-72 Sudden, shocking reveal of a ghostly manifestation or undead form
73-81 Trickery leads you into danger
82-90 Visions reveal a horrifying aspect of this place
91-98 ▶Action + Theme
99-100 Roll twice
OPPORTUNITY
1-20 Encounter with a benign spirit or being
21-40 Helpful vision of past events
41-60 Message or clue offers insight into the nature of this haunting
61-80 Secret area or path is revealed
81-100 Useful or interesting artifact or device
INFESTED
Foul creatures have overrun this place.
FEATURE
1-8 Corpse of an unfortunate victim
9-16 Eggs, cocoons, or nest
17-24 Environment corrupted by the infestation
25-32 Evidence of a lurking creature
LOCATIONS
PERIL
1-9 Creatures attack without warning
10-18 Creatures guided or controlled by a greater threat
19-27 Creatures reveal new aspects or abilities
28-36 Creatures reveal surprising cleverness
37-45 Creatures take or destroy something important
46-54 Discovery of a live but threatened victim
55-63 Hazardous architecture or terrain
64-72 Lured or driven into a trap or dead-end
73-81 Powerful or dominant creature reveals itself
82-90 Toxic or sickening environment
91-98 ▶Action + Theme
99-100 Roll twice
OPPORTUNITY
1-20 Clue to the nature or vulnerabilities of these creatures
21-40 Creatures turn on each other
41-60 Early warning of an attack or ambush
61-80 External event provides a helpful distraction
81-100 Helpful resource or equipment
INHABITED
People have built a community in this place.
FEATURE
1-8 Conspicuous patrols or surveillance
9-16 Crews at work
17-24 Display or monument honors a notable cultural event
25-32 Emergency teams responding to an incident or crisis
LOCATIONS
33-40 Families gathering or children playing
41-48 Festival, celebration, or observance
49-56 Fight breaks out
57-64 Notable figure stands out from the crowd
65-72 Protest or strike
73-80 Unrepaired damage
81-88 Unusually empty or quiet area
89-96 Vendor or merchant hawking their wares
97-100 ▶Descriptor + Focus
PERIL
1-9 Announcement or notification brings harrowing news
10-18 Arrival of a foe or rival
19-27 Blockade or security cordon cuts off needed access
28-36 Caught in the crossfire of a dispute
37-45 Disturbing evidence of exploitive conditions
46-54 Lured into danger
55-63 Signs of disease, infestation, or toxic environment
64-72 Signs of unrest or rebellion
73-81 Signs that you are being watched or followed
82-90 Unwanted attention from authority or enemies
91-98 ▶Action + Theme
99-100 Roll twice
OPPORTUNITY
1-20 Intriguing offer from an unexpected source
21-40 Lively festival or gathering place provides a chance to socialize
41-60 Local gossip proves interesting or helpful
61-80 Needed item, resource, or buyer is available
81-100 Old friend or connection resurfaces
MECHANICAL
Machines and technology hold sway in this place.
FEATURE
1-8 Control station or terminal
9-16 Device or technology with a mysterious function
17-24 Disassembled machinery or parts
25-32 Heavy machinery at work
LOCATIONS
PERIL
1-9 Alarm or warning is triggered
10-18 Automated weapon or trap is activated
19-27 Environment made unsuitable for life
28-36 Hostile machines on patrol
37-45 Machines transform to reveal new capabilities
46-54 Machines with corrupted or hacked programming
55-63 Malfunctioning machines or technology
64-72 Moving machinery creates a danger or obstacle
73-81 Under surveillance by a central machine intelligence
82-90 Volatile technology
91-98 ▶Action + Theme
99-100 Roll twice
OPPORTUNITY
1-20 Helpful device
21-40 Insight into the workings or purpose of the machines
41-60 Intelligent machine offers aid
61-80 Salvageable resource
81-100 Wondrous technology
RUINED
Time, disaster, or war have ravaged this place.
FEATURE
1-8 Collapsed or broken structures or terrain
9-16 Device or artifact with residual power or function
17-24 Focal point or nexus of the destruction
25-32 Graves or corpses
LOCATIONS
33-40 Innermost or hidden spaces laid bare by the destruction
41-48 Message or recording from before the fall
49-56 Overgrown or entombed spaces
57-64 Rubble-strewn paths
65-72 Sad memento of a lost life
73-80 Sights or sounds of structural instability
81-88 Signs of looting or scavenging
89-96 Survivors or guardians dwell among the ruins
97-100 ▶Descriptor + Focus
PERIL
1-9 Dreadful atmosphere of loss and destruction weighs upon you
10-18 Evidence of a horrible fate for others who passed this way
19-27 Hazardous atmosphere or environment
28-36 Hostile creature has staked out their territory
37-45 Imminent collapse or destruction
46-54 Lured into a trap or targeted by automated defenses
55-63 Source of the destruction persists or returns anew
64-72 Unearthed secrets best left buried
73-81 Unstable or broken path
82-90 Volatile device or artifact
91-98 ▶Action + Theme
99-100 Roll twice
OPPORTUNITY
1-20 Access to an untouched or preserved area
21-40 Insight into what brought this place to ruin
41-60 Interesting or useful device or artifact
61-80 Salvageable equipment or resources
81-100 Shortcut or passage through the destruction
SACRED
Worshipers glorify strange powers in this place.
FEATURE
1-8 Adherents performing worship or enacting rituals
9-16 Altar or temple
17-24 Dwellings for the faithful
25-32 Enigmatic symbols
LOCATIONS
PERIL
1-9 An aspect of the faith beguiles you or lures you into danger
10-18 Dreadful aspects or powers of the faith are revealed
19-27 Embodiment of a god or power is given corrupted form or purpose
28-36 Guardians seek martyrdom in defense of this place
37-45 Leaders corrupt or exploit their followers to oppose you
46-54 Prophecies portend a dire threat
55-63 Protective ward or enigmatic puzzle blocks the way
64-72 Religious artifact evokes unnerving power
73-81 Unnatural corruption or decay fouls the environment
82-90 Zealots enact a ceremony to unlock forbidden powers
91-98 ▶Action + Theme
99-100 Roll twice
OPPORTUNITY
1-20 Access to a hidden or sealed area
21-40 Encounter with a helpful adherent or heretic
41-60 Insight into the nature or history of the faith
61-80 Insight into the schemes or methods of religious zealots
81-100 Interesting or valuable artifact or device
ARID
Wind and heat cover this place in a thick blanket.
FEATURE
1-8 Dried wadi awaiting the rainy season
9-16 Intricate rock formation sculpted by the wind
17-24 Large sinkhole of swirling sand
25-32 Light-bending waves of heat or cold
LOCATIONS
33-40 Mazelike passageways through canyons
41-48 Mountainous dunes of sand
49-56 Natural bridge or arch of stone
57-64 Remains of a long dead colossal beast
65-72 Rocks worn smooth over time
73-80 Row upon row of hoodoos
81-88 Tiny dunes rippling like waves
89-96 Unending stretch of cracked, flat ground
97-100 ▶Descriptor + Focus
PERIL
1-9 Billowing sandstorm chokes the air
10-18 Extreme temperatures
19-27 Foe hidden beneath the sand reveals itself
28-36 Grit-filled equipment malfunctions
37-45 Having no place to hide attracts unwanted attention
46-54 Hurricane force winds
55-63 Lack of shelter from the elements
64-72 Lost without landmarks to guide you
73-81 Rain storm brings flash floods
82-90 Whirlpool of sand pulls you down
91-98 ▶Action + Theme
99-100 Roll twice
OPPORTUNITY
1-20 Blowing sands reveal rare resource deposit
21-40 Cave entrance offers shelter
41-60 Evidence of previous explorers offers a clue
61-80 Oasis offers respite
81-100 Opening to bypass the most difficult terrain
CHRONAL
Time flits back and forth in this place.
FEATURE
1-8 Ambient lifeforms feeding off chronal energy
9-16 Artifact or natural occurrence acting as a focal point
17-24 Beings, objects, or events stuck in a short time loop
25-32 Conflicting visions of future events
LOCATIONS
PERIL
1-9 Caught in a time paradox
10-18 Changes in timeline slip from memory
19-27 Chronal energies build to a tipping point
28-36 Equipment yields faulty or conflicting readings
37-45 Foe from the future uses future knowledge against you
46-54 Meeting another version of yourself threatens reality
55-63 Rapid growth or rebirth of environment
64-72 Rapid time decay of environment
73-81 Shunted backward in time
82-90 Shunted forward in time
91-98 ▶Action + Theme
99-100 Roll twice
OPPORTUNITY
1-20 Butterfly point offers a dangerous gamble
21-40 Contact with a helpful ally outside your time
41-60 Future visions allow an option to avoid hardship
61-80 Insight into a past event offers a new perspective
81-100 Yawning portal through spacetime
INFERNO
Flame and noxious gases fill this place.
FEATURE
1-8 Ash-covered terrain
9-16 Geysers of lava
17-24 Giant rock columns or boulders
25-32 Heat-induced electromagnetic field
LOCATIONS
33-40 Islands floating on lava
41-48 Maze of lava tubes
49-56 Mineral deposits fused together
57-64 Obscuring soot and smoke
65-72 Rivulets of lava or liquid flame
73-80 Slowly cooling sections of lava
81-88 Stable islands separated by lava
89-96 Vents spewing steaming gases
97-100 ▶Descriptor + Focus
PERIL
1-9 Ash, soot, and smoke hide dangers
10-18 Explosive eruption
19-27 Foe uses heat to its advantage
28-36 Gaping pit of lava
37-45 Heat, lava, or plasma threatens a crucial location
46-54 Noxious fumes
55-63 Overpowering heat
64-72 Razor-sharp rocks hardened by heat and pressure
73-81 Rising lava levels
82-90 Violent tremors
91-98 ▶Action + Theme
99-100 Roll twice
OPPORTUNITY
1-20 Ancient complex that used the heat as a power source
21-40 Chance to observe a scientific curiosity
41-60 Opening to circumvent the most dangerous zones
61-80 Opening to harness the energy here
81-100 Rare minerals naturally refined by the heat
FLOATING
Pockets of stable ground dance on gravity waves in this place.
FEATURE
1-8 Areas of variable gravity
9-16 Bridge connecting islands or platforms
17-24 Central control hub
25-32 Dust shower from above
LOCATIONS
PERIL
1-9 Airborne foe moves to attack
10-18 Crumbling islands beneath your feet
19-27 Dramatic shift in orientation
28-36 Failure of forces keeping everything aloft
37-45 Guard rail, ladder, or natural barrier gives way
46-54 Hail-like rain of earth from above
55-63 Precarious ledge
64-72 Spinning forces of inertia threaten balance
73-81 Sudden shift in gravity or gravity's direction
82-90 Wide gulf of open air
91-98 ▶Action + Theme
99-100 Roll twice
OPPORTUNITY
1-20 Access to a rare resource
21-40 Access to useful equipment
41-60 Changes in gravity hamper your foes
61-80 Landscape allows access to significant location
81-100 Three-dimensional battlefield hampers your foes
FLOODED
Murky waters or thick vapors have overtaken this place.
FEATURE
1-8 Deep and murky waters
9-16 Flotsam and jetsam
17-24 Pockets of thin-membraned atmosphere
25-32 Prolific mold, slime, or fungus
LOCATIONS
33-40 Signs of what once was here
41-48 Small patches of dry ground
49-56 Strong currents
57-64 Submerged structure or formation
65-72 Thick spray and vapors
73-80 Underwater tunnels of unknown distance
81-88 Unseen obstacles just beneath the surface
89-96 Water bursting through cracked barrier
97-100 ▶Descriptor + Focus
PERIL
1-9 Eroding passageways
10-18 Large, swift moving debris
19-27 Lifeforms stirring in the deep
28-36 Perilous chemical spill
37-45 Rising tides
46-54 Spreading biological contaminants
55-63 Swift undertow
64-72 Thundering rapids
73-81 Vortex pulling you down
82-90 Waterfall into the darkness
91-98 ▶Action + Theme
99-100 Roll twice
OPPORTUNITY
1-20 Draining water reveals a secret or clue
21-40 Erosion opens a shortcut or safer passage
41-60 Opening for foes to be washed away
61-80 Salvageable equipment
81-100 Submerged vehicle intact
FROZEN
Winter holds a permanent grip in this place.
FEATURE
1-8 Abandoned equipment frozen solid
9-16 Frozen river or lake
17-24 Frozen waterfalls
25-32 Huge snow drifts
LOCATIONS
PERIL
1-9 Avalanche
10-18 Deceptively deep snow
19-27 Falling icicles or hail
28-36 Freezing rain quickly coats all in ice
37-45 Frozen equipment malfunctions
46-54 Frozen to a surface
55-63 Path blocked by wall of ice
64-72 Subzero temperatures
73-81 Unexpected heat melts key support structure
82-90 White-out conditions
91-98 ▶Action + Theme
99-100 Roll twice
OPPORTUNITY
1-20 Condensed ice crystal acts as temporary power booster
21-40 Evidence of prior explorers preserved in ice
41-60 Nearly enclosed space offers a moment of relative warmth
61-80 Rare specimen preserved in ice
81-100 Thin wall of ice offers a shortcut
LIFEFORM
Inside a living creature, microscopic or colossal.
FEATURE
1-8 Bundles of nerve fibers
9-16 Decaying or dying cells
17-24 Dilating openings
25-32 Large bending joints
LOCATIONS
33-40 Protruding bones
41-48 Rivers of blood
49-56 Sacs of fluid
57-64 Strange growths or nodules
65-72 Symbiotic lifeforms at work
73-80 Tendons or connective tissues
81-88 Undulating halls
89-96 Winding nutrient passageways
97-100 ▶Descriptor + Focus
PERIL
1-9 Acidic digestive juices
10-18 Biological contaminants
19-27 Caught in the waste stream
28-36 Contracting muscles
37-45 Defense mechanisms target you as invasive
46-54 Lack of atmosphere
55-63 Rising bodily fluids
64-72 Surges of rapid expellant
73-81 Symbiotic lifeforms attack
82-90 Virulent disease
91-98 ▶Action + Theme
99-100 Roll twice
OPPORTUNITY
1-20 Access to rare biological resource
21-40 Genetic clue or evidence
41-60 Opening to heal or benefit the lifeform
61-80 Opening to influence the lifeform to your benefit
81-100 Rare scientific observation
MYSTICAL
Arcane energies permeate this place.
FEATURE
1-8 Accoutrements of ceremony
9-16 Animated cleaning tools or equipment
17-24 Arcane symbols, runes, or sigils
25-32 Chamber of mystical rituals
LOCATIONS
PERIL
1-9 Arcane knowledge in the wrong hands
10-18 Important equipment malfunctions
19-27 Lost in the illusions
28-36 Magically locked areas
37-45 Mystic energies growing unbounded
46-54 Relic or artifact with a frightening cost
55-63 Surges of wild magic
64-72 Technological interfaces only respond to magic
73-81 Temptations to unleash a darker force
82-90 Trapped by mystic energies
91-98 ▶Action + Theme
99-100 Roll twice
OPPORTUNITY
1-20 Ability to tap into a ley line's power
21-40 Artifact of arcane might or significance
41-60 Helpful magical device or lifeform
61-80 Regenerative empowerment
81-100 Valuable notes on mystic powers
OVERGROWN
Thriving ecosystems abound in this place.
FEATURE
1-8 Cacophony of calls and shrieks
9-16 Carcass picked clean
17-24 Colonies of insects or tiny lifeforms
25-32 Evidence of a failed hunting expedition
LOCATIONS
33-40 Huge footprints in the ground
41-48 Larger than life plants
49-56 Lifeforms lounging after a feast or kill
57-64 Site of a large attack or skirmish
65-72 Sticky sap coating surfaces
73-80 Structures or formations covered in thick vines
81-88 Traveling herds of herbivores
89-96 Well-traveled game trail
97-100 ▶Descriptor + Focus
PERIL
1-9 Aggressive and armored lifeforms
10-18 Apex predator on the prowl
19-27 Evidence of exploitation of lifeforms
28-36 Horned lifeforms bellowing before a charge
37-45 Lifeform stalks from the shadows
46-54 Pack of predators on the hunt
55-63 Poisonous plant life or venomous lifeforms
64-72 Protective parent lifeform attacks
73-81 Spiked or razor-edged plants blocking the path
82-90 Swarms of parasitic lifeforms
91-98 ▶Action + Theme
99-100 Roll twice
OPPORTUNITY
1-20 Access to area untouched for ages
21-40 Access to rare biological specimen
41-60 Lost artifact found
61-80 Opening to avoid a conflict with lifeforms
81-100 Opening to connect with a helpful lifeform
WAR ZONE
Combatants trade fire tensely in this place.
FEATURE
1-8 Battle standard or beacon buoy
MISCELLANEOUS
PERIL
1-9 Ambushed by a lurking foe
10-18 Automated suppressing fire
19-27 Battlefield tech is triggered
28-36 Caught in the crossfire
37-45 Enemy sniper pins you down
46-54 Explosive change in the battlefield
55-63 Lost in the chaos or debris
64-72 Mistaken for the enemy
73-81 Opportunistic looters take notice
82-90 Shrapnel or collateral damage
91-98 ▶Action + Theme
99-100 Roll twice
OPPORTUNITY
1-20 Helping a combatant in need may yield an ally
21-40 Insight into the nature of the conflict
41-60 Opening to avoid the fiercest section of battle
61-80 Opening to bring the immediate conflict to a close
81-100 Salvageable equipment or weapons
MISCELLANEOUS
LOCATIONS
CHAPTER
CHAPTER
14 13
| MISCELLANEOUS
| LOCATION THEMES
ORACLES 267
MISCELLANEOUS
A few additional oracles exist that don’t quite fit in other
categories. These include:
MISCELLANEOUS
18-20 Enemy unexpectedly benefits from your actions
21-23 Key location is made inaccessible
24-26 Key location is threatened or made unsafe
27-29 Natural disaster is imminent
30-33 Needed item or resource is unavailable
34-36 Object of a quest is not what you assumed
37-39 Old enemy resurfaces
40-42 Simultaneous problems force a hard choice
43-45 Someone important betrays your trust
46-48 Someone important is threatened or endangered
49-51 Someone important reveals their problematic secret or history
52-54 Something important goes missing
55-57 Technology or device is shown to have unexpected effects
58-61 Time pressure suddenly increases
62-65 Trap is sprung
66-68 True agenda of a connection or patron is revealed
69-72 Trusted information is shown to be false
73-76 Two seemingly unrelated problems are shown to be connected
77-80 Undermined by self-doubt or vulnerabilities
81-84 Unexpected enemies appear
85-88 Urgent message distracts you from your quest
89-92 You are tracked or followed
93-95 You were diverted from the true crisis
96-100 Roll twice
MISCELLANEOUS
18-20 Enemy gains authority or jurisdiction over crucial arena
21-23 Enemy sends minions to dissuade you
24-26 Enemy turns the court of public opinion against you
27-29 Enemy wields great influence
30-33 Key authorities are bribed or turned against you
34-36 Lack of access proves to be a problem
37-39 Making progress offends local culture or custom
40-42 Need for secrecy arises
43-45 New need for false identity
46-48 Object of a quest is lost or stolen
49-51 Opportunity comes with a cost
52-54 Past comes back to haunt you
55-57 Rival leaves obstacle in your way
58-61 Rumors impede your progress
62-65 Someone important reveals their true agenda
66-68 Someone's death was greatly exaggerated
69-72 The way forward lies in compromise with an enemy or rival
73-76 Threats of blackmail arrive
77-80 Transport or escape route is compromised
81-84 Unexpected loss of power or ability
85-88 You are framed
89-92 You were in the wrong location all along
93-95 Your services have been exploited for an alternate purpose
96-100 Roll twice
ocus
MISCELLANEOUS
16-18 Connects you to a primary suspect
19-21 Connects you to a recently missing item
22-24 Connects you to a site or artifact of power
25-27 Demonstrates a suspicious change in a leader
28-30 Demonstrates a suspicious change in a primary suspect
31-33 Demonstrates a suspicious change in a recently missing item
34-36 Demonstrates a suspicious change in a site or artifact of power
37-39 Involves a previously uninvolved faction
40-42 Leads to a previously unknown location of significance
43-45 Leads to the location of a primary victim or their friend/family
46-48 Leads to the location of a secondary threat
49-51 Leads to the location of a tool used nefariously
52-54 Reveals an emotional or material loss involving a connected leader
55-57 Reveals an emotional or material loss involving a recently missing item
Reveals an emotional or material loss involving a site or artifact of
58-60
power
Reveals an emotional or material loss involving the primary victim or
61-63
their friend/family
64-66 Reveals change in power/authority involving a connected leader
67-69 Reveals change in power/authority involving a recently missing item
70-72 Reveals change in power/authority involving a site or artifact of power
Reveals change in power/authority involving the primary victim or their
73-75
friend/family
76-78 Suggests a well-placed informant
79-81 Uncovers a damaging secret involving a connected leader
82-84 Uncovers a damaging secret involving a primary suspect
85-87 Uncovers a damaging secret involving a secondary threat
88-90 Uncovers a damaging secret involving a tool used nefariously
91-100 ▶Descriptor + Focus
MISCELLANEOUS
4 Arm band of iron 29 Crushed HUD goggles
Crystal shard humming with
5 Armored vest 30
power
Blanket and supplies left by a
6 31 Decaying corpse of a beast
portable heater
7 Blood stain 32 Defaced signet ring
Dice made of bone and etched
8 Bloodied dagger 33
with runes
Digital recording of eclectic
9 Bottle of unknown pills 34
music
Discarded exploratory
10 Box of expensive cigars 35
supplies
Broken belt buckle and leather
11 36 Discarded or broken rifle
bits
Discarded ration or nutrient
12 Broken docking clamps 37
supplement
13 Broken lab equipment 38 Distinctive wrap or shawl
14 Broken melee weapon 39 Drinking stein
15 Broken shield emitter 40 Encrypted biological data
Bullet casing with unusual
16 41 Encrypted database
markings
17 Carefully constructed shelter 42 Etched bone fragment
Evidence of a ritual gone
18 Carved wooden figure 43
wrong
19 Childish collector's item 44 Faction or family sigil
Chronometer with three
20 45 Fake ID
different times
Circle of salt disturbed in one
21 46 Feathers from a rare creature
direction
22 Claw of a rare beast 47 Flask of pungent alcohol
Forge tongs made of an
23 Clay pipe for smoking 48
unknown material
Fragments of location
24 Clothes marked for recycling 49
coordinates
25 Collapsible musical instrument 50 Freshly killed animal corpse
MISCELLANEOUS
Analytical data on regional Container of emergency
4 29
raider strikes rations
Crate of generic computer
5 Animal tracks 30
wiring
Crate of specialized
6 Apartment number and a time 31
engineering gear
7 Atmospheric data 32 Cryo-frozen samples
8 Bank account ID 33 Decayed AI unit
Banner for a nearby faction or
9 34 Deployable emergency shelter
settlement
DNA evidence of someone
10 Bill of sale for a starship 35
thought dead
11 Bloody footprints 36 Encrypted personal diary
12 Blueprints to a prison 37 Engineering patch kit
13 Bonsai tree 38 Evidence of secret passage
Book of supposed mystic Expansion plans for a mining
14 39
rituals corporation
15 Bottle of multi-colored sand 40 Figure carved in stone
16 Bottle of refined wine 41 Flask of unknown oil
Bound and unconscious
17 42 Fossilized tooth
human
18 Broken jewelry of gold 43 Fragment of clay tablet
19 Broken piece of chalk 44 Frightening mask
Garbled footage of an unusual
20 Caged bird or bat 45
lifeform
21 Caged rat or mice 46 Glowing crystal shard
22 Cargo ship manifest 47 Hidden recording device
23 Case of biological specimens 48 Hydroponics starter kit
Illustrations of a lifeform's
24 Ceremonial robes 49
anatomy
Illustrations of human
25 Chained and vicious animal 50
anatomy
pressed
55 Inventory list for an alchemist 80 Recently unearthed grave
Repeating video ad for
56 Journal of strange travels 81
retirement home
Key or passcode to unknown Scan data of a governmental
57 82
vehicle building
58 List of medical procedures 83 Scroll of prayers
List of names with some
59 84 Severed finger
scratched off
List of specific universal time Signet ring with unknown
60 85
stamps crest
61 Magnetized boots 86 Signs of a struggle
62 Map of an island 87 Small lockbox heavily fortified
63 Matchbook to a nightclub 88 Small vial of venom
Necklace of rune-covered
64 89 Strange autopsy report
beads
Survey map of an unknown
65 Notes of a faction leader 90
planet
Notes on a planet of legend or Tactical analysis of a
66 91
myth neighboring system
Tally marks scratched in a
67 Official communique 92
surface
Unburnt, strange smelling
68 Oil painting of a child 93
candle
Partial inventory list for a Unlocked and freshly wiped
69 94
warehouse computer tablet
70 Partially assembled trap 95 Unsprung trap
Poem with strange
71 96 Used medkit
annotations
72 Portable clothing mender 97 Vague map of trade routes
73 Pouch of exotic spices 98 Weapon cleaning supplies
Woodcut depicting a horrid
74 Pouch of hallucinatory herbs 99
scene
Writings of celestial
75 Precious gemstone 100
movements
MISCELLANEOUS
Brochure for a leisure
6 31 Doodle-filled journal
destination
7 Broken drone 32 Emergency vehicle repair kit
8 Broken Petrie dishes 33 Engineering lubricant
9 Broken prosthetic 34 Environmental system filters
Chemical or engineering
10 35 Filterless gas mask
piping
11 Cleaning supplies 36 Flame retardant suit
Cold temperature survival
12 37 Flood lights
gear
13 Container of illegal drugs 38 Freshly printed augment
Container of non-approved
14 39 Fuel residue
medications
15 Cracked spacesuit helmet 40 Full-body VR rig
16 Crowbar 41 Gaudy knickknack
17 Crowd control armor 42 Geiger counter
18 Cut wires that are sparking 43 Hacking kit
19 Cybernetic implant 44 Hand-held multi-tool
20 Damaged envirosuit 45 Head lamps
21 Dark matter sensor 46 Holo-projected disguise
22 Deactivated maintenance bot 47 Impenetrable black box
23 Deck of cards 48 Impossible energy readings
24 Deployable ladder 49 Insulation
25 Digital paper 50 Laser drill or cutting tool
MISCELLANEOUS
16-18 Causes distressing visions or nightmares
19-21 Causes rapid biological growth or infestation
22-24 Causes sickness or weakness
25-27 Corrupts living matter
28-30 Corrupts or infects devices or computers
31-33 Creates manifestations or illusions
34-36 Decays or weakens surrounding terrain or
structures
37-39 Drains energy from equipment or devices
40-42 Emits forceful or destructive energy
43-45 Emits radiation
46-48 Generates a barrier or ward
49-51 Generates intense lights and sounds
52-54 Generates tendrils of energy that slither or grasp
55-57 Harvests or destroys living matter
58-60 Harvests or destroys nonliving matter
61-63 Nullifies or destroys equipment or devices
64-66 Opens a path to another location
67-69 Replicates living matter
70-72 Replicates nonliving matter
73-75 Reveals glimpses of the distant past
76-78 Reveals glimpses of the far future
79-81 Reverses time by a few moments or minutes
82-84 Slows or stops time
85-87 Summons or manifests an ancient being or
intelligence
88-90 Summons or manifests creatures
91-93 Transports to another location
94-96 Triggers an impending catastrophic explosion
97-100 Roll twice
MISCELLANEOUS
16-18 Drains surrounding ecosystem of life
19-21 Emits a blast of overpowering energy of creation
22-24 Emits electromagnetic field
25-27 Emits gentle or recharging energy
28-30 Erases matter from existence
31-33 Evokes overwhelming memories of failure or loss
34-36 Evolves a lifeform to the next level
37-39 Exchanges positions of whole solar systems
40-42 Fractures spacetime making FTL travel more dangerous
43-45 Garners the attention of a reality altering being
46-48 Generates a field of endless fascination
49-51 Grants a prophetic vision
52-54 Grants power or ability yielding terrible consequences
55-57 Harvests or destroys arcane energy
58-60 Harvests or destroys energy sources
61-63 Hybridizes or conjoins that which should not be together
64-66 Imbues the site with arcane energy
67-69 Jumps forward in time significantly
70-72 Opens a path to an alternate universe
73-75 Removes surrounding air or atmosphere
76-78 Removes your spirit from your body for a time
79-81 Renders a necessary resource inert across space
82-84 Reveals a future no longer possible
85-87 Reveals what might have been
88-90 Transports innocents to danger
91-93 Transports to another time
94-96 Unlocks forbidden knowledge
97-100 Roll twice
MISCELLANEOUS
16-18 Buy time for a surprise attack
19-21 Charge boldly
22-24 Counter with a riposte maneuver
25-27 Deploy automated defenses
28-30 Disengage momentarily to prepare an action
31-33 Establish a new objective
34-36 Fight a battle of attrition
37-39 Force involvement of innocent bystanders
40-42 Give a choice of who or what to save
43-45 Herd opponent towards a trap
46-48 Leverage greater strength
49-51 Make a coordinated strike
52-54 Make a swift and showy attack
55-57 Offer a quick and clean kill
58-60 Overwhelm a weapon, system, or piece of equipment
61-63 Probe defenses
64-66 Release chemical agent
67-69 Release someone or something as a distraction
70-72 Retreat towards cover
73-75 Reveal a truth that twists the knife
76-78 Sacrifice another for the cause
79-81 Secure an advantageous position
82-84 Strike secondary systems or allies
85-87 Switch tactics as a ruse
88-90 Take a calculated risk
91-93 Upgrade defenses
94-96 Use opponent's momentum against them
97-100 Roll twice
MOVES
MISCELLANEOUS
CHAPTER CHAPTER
14 | MISCELLANEOUS
15 | MOVES ORACLES 287
MOVES
There are a few moves that contain oracles within the move itself
that I felt would benefit from having expanded oracles. They are:
MOVES
Small Chance 10 or less
Unlikely 25 or less
50/50 50 or less
Likely 75 or less
Almost Certain 90 or less
MOVES
21-24 Caught in the hunters trap
25-27 Sudden appearance of insatiable black hole
28-32 Horrific lifeform that feeds on terror and fear
33-36 Humankind betrayed by their own
37-41 Inorganic matter gains life and malevolent purpose
42-45 Swarm of deadly nanites
46-50 Message or signal reporting a dire loss
51-53 Trapped in a time loop
54-58 Lifeforms corrupted by chaos
59-63 Powerful distortions of reality
64-68 Stellar object going nova
69-72 Dangerous and deadly hostage situation
73-77 Site of disturbing event
78-82 Site of horrific exploitation
83-87 Technology turns on its owners
88-92 People warped for dark purpose
93-96 Seemingly innocuous device holds truly dreadful power
97-100 Vanguard of oppressive regime
MOVES
15-22 Extraordinary natural phenomenon
23-24 First contact with intelligent life
25-26 Gateway to another time or alternate reality
27-28 Key to unlocking a language or method of communication
29-34 Lost or hidden people
35-42 Majestic or unusual lifeforms
43-46 Marvel of ancient engineering
47-50 Miraculously preserved artifact or specimen
51-56 Monumental architecture or artistry of an ancient civilization
57-62 Mysterious device or artifact of potential value
63-66 New understanding of an enduring mystery
67-68 Pathway or means of travel to a distant location
69-70 Person or lifeform with phenomenal abilities
71-78 Place of awe-inspiring beauty
79-86 Rare and valuable resource
87-88 Safeguarded or idyllic location
89-90 Visions or prophesies of the future
91-100 Roll Twice
MOVES
15-22 Extraordinary technology manipulating nature
23-24 Final contact from dying life
25-26 Gateway to a specific person or being
27-28 Key to unlocking the next evolution of life
29-34 Lost or hidden lifeforms
35-42 Lifeforms exhibiting rare and awe-inspiring behavior
43-46 Marvel of ancient energy source or power
47-50 Miraculously preserved historical or cultural data
Drones or machine intelligence still attempting to serve a dead
51-56
civilization
57-62 Mysterious data of potential value
63-66 New understanding of personal significance
67-68 Means to affect events at a distant location
Council of powerful beings sworn to secretly shepherd the
69-70
galaxy
71-78 Place of cultural significance rediscovered
79-86 Resource never before seen
87-88 Serene or rejuvenating location
89-90 Vision of critical event happening simultaneously
91-100 Roll Twice
MOVES
11-14 You are tempted to abandon a vow
15-18 You are falsely accused of a crime
19-22 An unexpected guardian impedes your progress
23-26 You lose communication with someone
27-32 Rumors spread to ruin your reputation
33-38 Something of value is stolen
A trap or environmental circumstance forces you to work with
39-44
the enemy
45-50 A foe thought defeated returns
51-56 A friend, companion, or ally is captured
57-62 A reliable ability is suddenly unreliable
63-68 A module suffers damage
69-74 You cross paths with someone or something best avoided
75-81 You draw attention to yourself in an unwanted way
82-88 A tactical advantage is lost
89-95 Critical information is lost or withheld
96-100 Roll twice
ORACLE
TEMPLATES
CHAPTER
CHAPTER
16 | ORACLE
15 | MOVES
TEMPLATES 299
ORACLE TEMPLATES
On the following pages, you will find templates for oracles of
TEMPLATES
various percent chances. The 1%, 2%, 4%, 5%, and 10% templates
all work out perfectly (because they are factors of 100), but I’ve
also included templates for 6% and 8% where all the entries have
that percent chance except for the last result which has a 4%
chance in both cases. I figured that was good enough since
many times the last result is pointing to another oracle or rolling
twice.
It is important to note that the original oracles didn’t always
follow a consistent pattern for percents. In many cases, the
results had varying chances most likely because the total
number of results desired didn’t work out to be a nice factor of
one hundred. Indeed, there are several oracles that have results
bouncing between 3% and 4% chances seemingly to make the
final numbers work with a 1d100 table. I really like that approach
because it puts the emphasis on creating good results rather
than a specific number of results. That being said, I did stick to
consistent percent chances for these oracle templates.
The other thing to note is that you can always combine oracles
using the action die as a separator much I like for these
expanded oracles. In that sense, you could have one table with
30 results that occurs on a D6 roll of 1, another table of 40 results
on the roll of 2-4, and a third table of 70 results that occurs on the
roll of 5 or 6 on your D6. Feel free to create your own oracle
chains like this if you find these blank templates too restrictive.
Finally, there are templates for Derelict Zones and Planet
Types included at the very end so that you can expand those
categories even more if you’d like.
TEMPLATES
3 40 77
4 41 78
5 42 79
6 43 80
7 44 81
8 45 82
9 46 83
10 47 84
11 48 85
12 49 86
13 50 87
14 51 88
15 52 89
16 53 90
17 54 91
18 55 92
19 56 93
20 57 94
21 58 95
22 59 96
23 60 97
24 61 98
25 62 99
26 63 100
27 64
28 65
29 66
30 67
31 68
32 69
33 70
34 71
35 72
36 73
37 74
5-6 55-56
7-8 57-58
9-10 59-60
11-12 61-62
13-14 63-64
15-16 65-66
17-18 67-68
19-20 69-70
21-22 71-72
23-24 73-74
25-26 75-76
27-28 77-78
29-30 79-80
31-32 81-82
33-34 83-84
35-36 85-86
37-38 87-88
39-40 89-90
41-42 91-92
43-44 93-94
45-46 95-96
47-48 97-98
49-50 99-100
TEMPLATES
7-9
10-12
13-15
16-18
19-21
22-24
25-27
28-30
31-33
34-36
37-39
40-42
43-45
46-48
49-51
52-54
55-57
58-60
61-63
64-66
67-69
70-72
73-75
76-78
79-81
82-84
85-87
88-90
91-93
94-96
97-99
100
9-12
13-16
17-20
21-24
25-28
29-32
33-36
37-40
41-44
45-48
49-52
53-56
57-60
61-64
65-68
69-72
73-76
77-80
81-84
85-88
89-92
93-96
97-100
TEMPLATES
11-15
16-20
21-25
26-30
31-35
36-40
41-45
46-50
51-55
56-60
61-65
66-70
71-75
76-80
81-85
86-90
91-95
96-100
13-18
19-24
25-30
31-36
37-42
43-48
49-54
55-60
61-66
67-72
73-78
79-84
85-90
91-96
97-100
TEMPLATES
17-24
25-32
33-40
41-48
49-56
57-64
65-72
73-80
81-88
89-96
97-100
21-30
31-40
41-50
51-60
61-70
71-80
81-90
91-100
10% TEMPLATE 3 4
1-10
11-20
21-30
31-40
41-50
51-60
61-70
71-80
81-90
91-100
10% TEMPLATE 5 6
1-10
11-20
21-30
31-40
41-50
51-60
61-70
71-80
81-90
91-100
TEMPLATES
9-16 57-64
17-24 65-72
25-32 73-80
33-40 81-88
41-48 89-100 New zone via ▶Access
FEATURE
1-8 49-56
9-16 57-64
17-24 65-72
25-32 73-80
33-40 81-88
41-48 89-100 ▶Descriptor + Focus
PERIL
1-10
11-20
21-30
31-40
41-50
51-60
61-70
71-80
81-90
91-98 ▶Action + Theme
99-100 Roll twice
OPPORTUNITY
1-20
21-40
41-60
61-80
81-100
_______________
_____________________________________________
TEMPLATES
FEATURE
1-8
9-16
17-24
25-32
33-40
41-48
49-56
57-64
65-72
73-80
81-88
89-96
97-100 ▶Descriptor + Focus
PERIL
1-9
10-18
19-27
28-36
37-45
46-54
55-63
64-72
73-81
82-90
91-98 ▶Action + Theme
99-100 Roll twice
OPPORTUNITY
1-20
21-40
41-60
61-80
81-100