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Starsmith Expanded Oracles May 15 23

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STARSMITH

Expanded Oracles

A Fan-Created Supplement
for the Ironsworn: Starforged System

By Eric Bright
of Play Every Role
1
Copyright (c) 2022 Eric Bright of Play Every Role

LICENSING INFO
Ironsworn: Starforged is copyright ©2022 Shawn Tomkin and
Absolute Tabletop, LLC.
For more information about what you can do with the license,
see the Ironsworn website.
The original oracles (usually denoted with a 1 and 2) are from
the Ironsworn: Starforged Reference Guide, and used under the
Creative Commons 4.0 Attribution License.
The second and third oracle tables (usually denoted with a 3 4
and 5 6) of this work are created by Eric Bright and licensed
for use under the Creative Commons Attribution 4.0
International License (CC-BY).
You may transfer the contents of this book to another medium
(such as The Augur, Roll20, or Stargazer) or create derivative
works based on this content. The only thing I ask is that you let
me know how you are using it in your design so I can follow
along! You can contact me most reliably by email at
ericbright2002@yahoo.com. If you have any questions or would
like to collaborate on future designs, please drop me a line!

WRITING AND DESIGN


All writing and design by Eric Bright.

ACKNOWLEDGMENTS
NOTE: This is NOT OFFICIAL Starforged content! It is fan-made
content made available through the generous licensing of
Shawn Tomkin, creator of Ironsworn: Starforged. Please support
him by purchasing the original Ironsworn: Starforged products!

IMAGE CREDITS
All photos licensed for commercial use from Unsplash, Pixabay
and Pexels with no attribution required except for “Synestia” by
Baperookamo (pg. 39) used under CC-BY-SA-4.0. Icons from
Flat Icon include Earth and Orbit by Lutfix and Spiral Galaxy by
Cakslankers.

2
EXPANDED ORACLES ............................... 7
CAMPAIGN ................................................ 9
Backstory Prompt ..................................................10
Starship History .....................................................11
Starship Quirk.........................................................13
Sector Trouble........................................................16
Inciting Incident......................................................19

CORE .......................................................23
Action ......................................................................24
Theme .....................................................................27
Descriptor ...............................................................30
Focus .......................................................................33

SPACE ENCOUNTERS .............................37


Space Sighting .......................................................38
Sector Name...........................................................41
Stellar Object ..........................................................44
Spaceborne Peril....................................................46
Spaceborne Opportunity.......................................49

PLANETS ................................................53
Planetary Class ......................................................53
Desert World ..........................................................54
Furnace World........................................................58
Grave World............................................................62
Ice World .................................................................66
Jovian World ..........................................................70
Jungle World ..........................................................74
Ocean World ...........................................................78
Rocky World ...........................................................82
Shattered World.....................................................86
Tainted World .........................................................90
Vital World ..............................................................94
Planetside Peril ......................................................99
Planetside Opportunity ...................................... 102

SETTLEMENTS.....................................106
Location/Population ........................................... 107
First Look/Initial Contact/Authority ................. 108
Settlement Projects............................................ 111
Settlement Trouble............................................. 112
Settlement Name ................................................ 114

3
STARSHIPS ...........................................118
Starship Type/Fleet ........................................... 119
Initial Contact ...................................................... 122
First Look............................................................. 123
Starship Mission ................................................. 124
Starship Name..................................................... 127

CHARACTERS .......................................131
First Look............................................................. 132
Initial Disposition................................................. 133
Character Role..................................................... 134
Character Goal..................................................... 137
Revealed Character Aspect............................... 140
Given Name ......................................................... 143
Family Name ........................................................ 146
Callsign ................................................................. 149
Random NPC Conversation ............................... 152
NPC Plot Knowledge .......................................... 155

CREATURES ..........................................159
Environment/Scale/Form .................................. 160
First Look............................................................. 161
Encountered Behavior ....................................... 164
Revealed Aspect ................................................. 165

FACTIONS .............................................169
Type/Influence .................................................... 170
Dominion .............................................................. 171
Dominion: Leadership......................................... 172
Guild...................................................................... 173
Fringe Group........................................................ 174
Corporation/Military/Religious .......................... 175
Research: Field of Study ................................... 176
AI Hive/Data Harvesters.................................... 177
Faction Projects .................................................. 178
Faction Relationships ......................................... 181
Faction Names .................................................... 184
Legacy ........................................................................ 184
Affiliation.................................................................... 186
Identity ....................................................................... 187
Quirks ................................................................... 190
Rumors ................................................................. 193

4
DERELICTS ...........................................197
Location/Type/Condition................................... 198
Outer First Look .................................................. 198
Inner First Look ................................................... 199
Zones.................................................................... 202
Access......................................................................... 203
Community ................................................................ 204
Engineering ............................................................... 205
Living .......................................................................... 206
Medical ....................................................................... 207
Operations ................................................................. 208
Production ................................................................. 209
Research .................................................................... 210

DISTRICTS ............................................212
District Zones ...................................................... 212
Access .................................................................. 213
Community........................................................... 214
Engineering.......................................................... 215
Living .................................................................... 216
Medical ................................................................. 217
Operations ........................................................... 218
Production ........................................................... 219
Research .............................................................. 220

VAULTS .................................................222
Location/Scale/Form ......................................... 223
Shape ................................................................... 224
Material ................................................................ 225
Outer First Look .................................................. 226
Inner First Look ................................................... 229
Vault Purpose...................................................... 232
Interior Feature ................................................... 235
Interior Peril/Opportunity................................... 238
Sanctum Feature ................................................ 241
Sanctum Peril/Opportunity................................ 244

NOTE: The Derelict Zones were not tripled. Instead, I added


corresponding zones but for a Mega-City District thereby
doubling the options.

5
LOCATION THEMES ..............................248
Type...................................................................... 248
Original Themes .................................................. 249
Chaotic ....................................................................... 249
Fortified...................................................................... 250
Haunted ..................................................................... 251
Infested ...................................................................... 252
Inhabited.................................................................... 253
Mechanical................................................................. 254
Ruined ........................................................................ 255
Sacred......................................................................... 256
New Themes........................................................ 257
Arid ............................................................................. 257
Chronal....................................................................... 258
Inferno ....................................................................... 259
Floating ...................................................................... 260
Flooded ...................................................................... 261
Frozen......................................................................... 262
Lifeform...................................................................... 263
Mystical ...................................................................... 264
Overgrown................................................................. 265
War Zone.................................................................... 266

MISCELLANEOUS .................................268
Story Complication ............................................. 269
Story Clue ............................................................ 272
Item of Narrative Significance........................... 275
Anomaly Effect ................................................... 281
Combat Action..................................................... 284

MOVES ..................................................288
Ask the Oracle ..................................................... 289
Confront Chaos ................................................... 290
Make a Discovery ............................................... 293
Pay the Price ....................................................... 296

ORACLE TEMPLATES ...........................300


Blank Oracle Templates ..................................... 301

NOTE: The Location Themes were not tripled. Instead, I added


new themes that slightly more than doubled the options.

6
EXPANDED ORACLES
My goal in creating the expanded oracles presented here was to
give more options to the existing oracles. Nearly all oracles now
have triple the results where possible. You still roll 2d10 for
oracle results but also roll your action die (1d6). Use the table
with the corresponding 1d6 result denoted by dice symbols in
the tables such as 1 2 or 3 4 or 5 6.
I prefer larger grain oracles with many options rather than lots
of specific oracles with few options. Hence, the expanded
oracles you now hold deepen current oracles rather than adding
all new oracles.
That being said, there are a couple of oracles that I’ve created
and use myself often enough to justify including.

▪ Random NPC Conversation - I like getting a


mundane conversation to write out dialogue of fluff.
Plus, it may turn out to connect to the story later on
depending on dice rolls.

▪ NPC Plot Information - I don’t like thinking up plot


points for NPCs to give me ahead of time. I want
surprise, and this oracle helps me do that. For additional
mystery, play in such a way that this information may or
may not actually be true. It’s just what an NPC thinks is
true at the time, an NPC lie, or some random piece of
data pulled from a corrupted data stream.

▪ Item of Narrative Significance - In my Ironsmith


supplement, I added a section for Items of Narrative
Significance to help with mystery vows. I liked that there
were just some random items that you now had to
connect to the plot in some way. This helped to send the
plot in a new direction, and now those tables tie nicely
together with the STORY CLUE oracles in Starforged.

Thanks to Shawn’s generous licensing, all the original oracles are


included in this book as well. That way you don’t have to flip
back and forth between books or PDFs. Thank you, Shawn!

7
CAMPAIGN
ORACLES
CAMPAIGN

8 STARSMITH: EXPANDED ORACLES


CAMPAIGN
This section of oracles is intended for use at the beginning of
your campaign to help set-up your character. You will find the
following oracles here:

▪ Backstory Prompts - What happened in your past


that set you on the path of wandering the stars?

▪ Starship History - How did you acquire a starship of


own?

▪ Starship Quirk - What is an odd and unique


characteristic of your starship?

▪ Sector Trouble - Within your starting sector, what


trouble is happening that might give you a hook to get
involved? This may only be background happenings as
you deal with your inciting incident.

▪ Inciting Incident - What specific event is happening


right now that you need to deal with? This is likely your
first vow other than your overall background vow.

While these oracles are intended for use at the time of character
and sector creation, you can use them throughout your
campaign. In particular, you might find the Sector Trouble and
Inciting Incident oracles useful if you feel stuck for a direction.
CAMPAIGN

CHAPTER 1 | CAMPAIGN ORACLES 9


BACKSTORY PROMPT 1 2
1-7 You abandoned your kin after learning a troubling truth
8-13 You are guided by a vision or prophecy
14-20 You are haunted by past actions or failures
21-27 You are running from a criminal past
28-34 You are the sole survivor of an attack or calamity
35-40 You escaped an abusive or unjust situation
41-46 You have no memory of your former life
47-53 You rejected a duty or destiny
54-60 You were banished from your former home
61-67 You were denied a birthright
68-74 You were on your own for as long as you can remember
75-81 You were sent away on a prolonged mission
82-87 You were taken or lured away by someone
88-94 Your ambitions outgrew your humble origins
95-100 Your wanderlust carried you far away

BACKSTORY PROMPT 3 4
1-7 You are plagued by a failed relationship
8-13 You fled an overwhelming debt that came due
14-20 You fled an unwanted birthright or family obligation
21-27 You have unexplained knowledge beyond your understanding
28-34 You hold dearly to a noble and philanthropic cause
35-40 You left a corporation who wanted you to move up or get out
41-46 You participated in a fierce attack and now seek atonement
47-53 You seek to prove yourself worthy of a duty or destiny
54-60 You wander aimlessly after losing a faithful companion
61-67 You were adrift in space long enough to lose yourself
You were away on a long-term research mission when
68-74
everything changed
75-81 You were falsely accused of criminal activity and fled
CAMPAIGN

82-87 You work to see that a vision or prophecy will not come to pass
88-94 Your home did not survive a natural disaster
95-100 Your kin abandoned you after learning a troubling truth

10 STARSMITH: EXPANDED ORACLES


BACKSTORY PROMPT 5 6
1-7 You abandoned the wealth that made you a target
8-13 You are guided by a mission passed down to you by kin
14-20 You have knowledge others want to erase
You just recovered from a dangerous addiction that still tempts
21-27
you
28-34 You know the truth is out there
35-40 You offended a benefactor or patron
41-46 You participated in an unethical or illegal experiment
47-53 You squandered the security of a normal life
54-60 You survived a crash landing in the Expanse but at a great cost
61-67 You were duped into a shady action
68-74 You were shamed by a failed tech experiment
75-81 You were shunned for your beliefs
82-87 You were viewed as a pariah
88-94 Your search for knowledge carried you far away
Your unique genetic markers make you a target to illegal
95-100
research

STARSHIP HISTORY 1 2
1-8 Acquired in trade for a precious family heirloom
9-17 Built out of repurposed scrap
18-25 Claimed as spoils of war
26-34 Discovered as a derelict, and patched back together
35-42 Earned in exchange for a promise or vow
43-50 Found abandoned in perfect condition
51-58 Granted by an organization or community
59-67 Inherited from a relative or mentor
68-75 Purchased at a suspiciously cheap price
76-84 Stolen from a notorious crime boss or criminal organization
85-92 Taken while fleeing an attack or disaster
93-100 Won in a bet
CAMPAIGN

CHAPTER 1 | CAMPAIGN ORACLES 11


STARSHIP HISTORY 3 4
1-8 Abandoned as a cursed vessel that no one else dared to take
9-17 Bought at auction from an estate sale
18-25 Claimed as a corporate cast-off after upgrading their fleet
Gifted from a notorious crime boss in exchange for a favor to
26-34
be called in later
35-42 Given as a resolution to a promise or vow
43-50 Glitchy corporate prototype given away
51-58 Granted by an unknown benefactor
59-67 Purchased at a suspiciously expensive price
68-75 Retrofitted vessel from original generation ships
76-84 Saved from the recycling heap and repaired
Secondhand market purchase with poorly repaired battle
85-92
damage
93-100 Won in a lottery

STARSHIP HISTORY 5 6
1-8 Bought at auction after repossession by authorities
9-17 Custom built over the years as a hobby project
18-25 Discarded training vessel that has been retrofitted
26-34 Found unfinished in orbital drydock in an abandoned sector
35-42 Given as a down payment for a job needing done
43-50 Given as collateral for a debt you are owed
51-58 Granted as a dying wish with strings attached
59-67 Perk of a previous leadership position
68-75 Purchased from a disgraced captain forced into retirement
76-84 Retrofitted museum vessel
85-92 Stolen from a faction or corporation
93-100 Won as a corporate prize
CAMPAIGN

12 STARSMITH: EXPANDED ORACLES


STARSHIP QUIRK 1 2
1-5 Engine room is scorched with old burn marks
6-10 Exterior is marred by rust and grime
11-15 Faint, phantom music sometimes echoes through the corridors
16-20 Gravity generator is notoriously fickle
21-25 Hull is fused with organic growths
26-30 Hull rattles and groans in atmospheric flight
31-35 Interior spaces are crowded with exposed cables and conduits
36-40 Looks defenseless, but exterior panels open to reveal weapons
Navigation logs contain coordinates to locations that do not—
41-45
or should not—exist
46-50 Old bloodstain in the airlock reappears even when painted over
51-55 Once a beautiful ship, now scarred by a devastating battle
56-60 Patched hull covers a recent catastrophic breach
61-65 Placards and control labels are in an uncommon language
66-70 Removable plate decks provide access to hidden storage
71-75 Segmented landing gear unfold like gangly spider legs
76-80 Ship is powered by an ancient precursor device
81-85 Someone marked the hull with graffiti during a recent layover
Strange symbols are scrawled on the deck and bulkheads in
86-90
the main corridor
91-95 Things tend to go missing for no logical reason
96-100 Timers and clocks are always just a bit off

CAMPAIGN

CHAPTER 1 | CAMPAIGN ORACLES 13


STARSHIP QUIRK 3 4
1-5 Ablative armor means constant patching
6-10 Bulkhead doors often either slowly close or jam while closing
Day and night cycles are constantly miscalibrated when in
11-15
planetary orbit
16-20 Engine room reacts poorly to tools made of a certain alloy
21-25 Equipment only works after being hit with a certain pattern
26-30 Exterior is garishly painted leaving no room for subtlety
31-35 Hull and nacelles reconfigure for Eidolon jumps
36-40 Hull is marked with a limerick, haiku, or joke
Internal comms sometimes activate on their own, usually at
41-45
inappropriate times
46-50 Internal wiring runs off organic neural gel packs
51-55 Landing gear can slide like skis on inclines without warning
Lighting randomly shuts down a section at a time in long
56-60
hallways before resetting
Main crew quarters has an aquarium built into the wall that is
61-65
impossible to clean
66-70 Placards and control labels only use icons instead of language
Previous captain or crew logs randomly plays despite being
71-75
purged from the system
Removable wall plates provide access to maintenance crawl
76-80
spaces
Rerouting power must be done manually with a large circuit
81-85
board of wires and plugs
86-90 Rooms are just a little too small as the builder tried to cut costs
Rooms have their own gravity generators but all in different
91-95
orientations
96-100 Ship painted and decorated to look like a lifeform
CAMPAIGN

14 STARSMITH: EXPANDED ORACLES


STARSHIP QUIRK 5 6
1-5 Air recycler often leaves an unusual odor
Computer has an unusual acknowledgment when responding
6-10
to commands
11-15 Critical piece of equipment requires manual pumping to restart
16-20 Diagnostic program returns data from the wrong system
Each piece of major equipment is labeled with an ostentatious
21-25
name
Exterior is marred by pits or dimples from micro-strikes during
26-30
shield failure
Exterior sensors lack either visual data or the ability to zoom in
31-35
visually
36-40 Hull rattles and groans during Eidolon jumps
41-45 Maneuvering thrusters can hiccup before fully firing
Manual flight mode requires wearing a headset and pair of
46-50
chunky tech gloves
Restroom is only accessible via a long vertical shaft with a
51-55
ladder
Rudimentary AI program attempts to add appropriate emojis
56-60
to logs and fails
Rudimentary holodeck often malfunctions by disregarding
61-65
safety protocols
Ship or system alerts have unnecessarily long beep or chime
66-70
patterns
71-75 Space rodent nests show up randomly despite extermination
76-80 The pilot chair is the most uncomfortable chair on the ship
81-85 Video comms often malfunction by adding visual filters
Voice commands for core computer only respond to absurd
86-90
name
Voice options for the computer system all have outrageous
91-95
accents
96-100 Water recycler leaves the water with an unpleasant color
CAMPAIGN

CHAPTER 1 | CAMPAIGN ORACLES 15


SECTOR TROUBLE 1 2
1-5 Blockade prevents trade with other sectors
6-10 Bounty hunters search for an infamous fugitive
11-15 Chaotic breaches in spacetime spread like wildfire
16-20 Criminal faction corrupts local authorities
21-25 Devastating superweapon has fallen into the wrong hands
26-30 Energy storms are rampant
31-35 Magnetic disturbances disrupt communication
Newly found resource lures greedy fortune hunters to the
36-40
sector
41-45 Notorious pirate clan preys on starships
46-50 Parasitic lifeforms spread like a plague
51-55 Precursor sites throughout the sector emit strange signals
Prophecies foretell an imminent awakening of a dreadful
56-60
power
61-65 Raider clan emerges as a dominant threat under a new leader
66-70 Religious zealots overrun the sector
71-75 Rogue AI infiltrates systems throughout the sector
76-80 Settlements or factions are on the brink of war
81-85 Ships regularly go missing
86-90 Sickness spreads among ships and settlements
91-95 Supernova is imminent
96-100 Titanic spaceborne lifeform stalks the spaceways
CAMPAIGN

16 STARSMITH: EXPANDED ORACLES


SECTOR TROUBLE 3 4
1-5 Advanced technology is being weaponized
6-10 Automated defense network has been hacked
Cargo vessels with desperately needed supplies have gone
11-15
missing
16-20 Cold war between settlements or factions takes its toll
Dangerous lifeforms have escaped from an illegal
21-25
experimentation site
26-30 Disinformation is fomenting insurrection
31-35 Enhanced military presence causes tension with local citizens
36-40 Greedy corporations charge astronomical tolls for travel
41-45 Leadership has raised taxes for personal enrichment
46-50 Local government may shut down due to underfunding
51-55 Morphing star plays havoc with energy systems
56-60 Necessary trade negotiations stand on the brink of failure
61-65 Oppressive faction takes dominion over the sector
66-70 Pirates hold a beloved leader hostage
71-75 Political dissenters are disappearing
Religious zealots take a slim majority in leadership and enact
76-80
drastic changes
Rumors and sightings of a ship captained by the dead cause
81-85
panic
86-90 Scarce resources lead to price gouging
91-95 Starship sabotage is rampant at the largest spaceport
96-100 Strange energy field suppresses Eidolon drives CAMPAIGN

CHAPTER 1 | CAMPAIGN ORACLES 17


SECTOR TROUBLE 5 6
Access to vital resources and medication is suddenly rationed
1-5
without explanation
Armada of unidentified vessels is headed to the sector with
6-10
weapons hot
11-15 Central space hub is quarantined at the wrong time
16-20 Chaos reigns after the assassination of a beloved leader
Corporations prioritize profits over people and release
21-25
unproven tech
Damaged power supply leaves huge segments of the
26-30
population without power
31-35 Economy built on exploiting workers oppresses citizens
Highly addictive new drug with dangerous side effects sweeps
36-40
through the system
41-45 Iconic cultural artifacts are being destroyed or stolen in a war
Lack of infrastructure investment puts communities on the
46-50
verge of collapse
51-55 Natural disaster is imminent
56-60 Population experiences mass visions from an unknown source
61-65 Protests gather strength against an unpopular law
66-70 Punishments for crime are wildly and unfairly increased
71-75 Rampant inflation leads to overwhelming poor
76-80 Resources mined from the asteroid belt just ran out
Social unrest and riots become common under the brutality of
81-85
authority
The class of super-rich flaunt their power and immunity to
86-90
authority
91-95 Vast sections of the population must relocate after a disaster
96-100 Violation of a peace treaty sets off new tensions
CAMPAIGN

18 STARSMITH: EXPANDED ORACLES


INCITING INCIDENT 1 2
1-5 Aid a starship caught in a spacetime fracture.
6-10 Broker peace between two feuding settlements
11-15 Chart a new passage between isolated settlements
16-20 Defend the people of a beleaguered settlement against raiders
21-25 Discover who sabotaged a settlement’s air processors
26-30 Escort a tradeship carrying prized cargo
31-35 Ferry a rescue team to a perilous disaster site
36-40 Infiltrate a fortified base to steal crucial data
41-45 Investigate terrifying manifestations at a remote settlement
46-50 Liberate prisoners at a cruel labor camp
51-55 Locate a downed spacer on an uninhabited planet
56-60 Protect a fugitive from a relentless bounty hunter
61-65 Recover a cherished pre-exodus artifact from an enemy
66-70 Rescue a starship crew held captive by mutineers
71-75 Retrieve a cache of stolen weapons from a pirate ship
76-80 Sabotage an enemy installation
Search for a missing expedition in the depths of a precursor
81-85
vault
86-90 Shield a wondrous lifeform from those who seek to destroy it
91-95 Track and slay a marauding beast
96-100 Transport a displaced people to their new home

CAMPAIGN

CHAPTER 1 | CAMPAIGN ORACLES 19


INCITING INCIDENT 3 4
1-5 Aid a starship in escaping pirates
6-10 Apprehend escaped criminals
11-15 Break an innocent out of prison
16-20 Break through the blockade to deliver needed supplies
21-25 Discover a murderer before they strike again
26-30 Escort a diplomat on an important mission of peace
31-35 Evacuate the population before disaster strikes
36-40 Ferret out the mole before they do more damage
41-45 Find a rogue agent before they sell their secrets
46-50 Infiltrate a secure corporate site to steal a prototype
51-55 Pull a heist to help someone pay off their crushing debt
56-60 Recover goods from a crash site
61-65 Rescue a political hostage
66-70 Retrieve stolen tech from a pirate ship
71-75 Scrub evidence of a clandestine operation
76-80 Secretly deliver an encrypted data chip
81-85 Smuggle a fugitive to safety
86-90 Steal a symbolic artifact from an enemy
91-95 Survey a desolate planet for potential to build a settlement
96-100 Transport experimental tech to a dangerous location for testing
CAMPAIGN

20 STARSMITH: EXPANDED ORACLES


INCITING INCIDENT 5 6
1-5 Provide security while transporting hardened criminals
6-10 Uncover a criminal safehouse
11-15 Take a political hostage for leverage
16-20 Track down a person for bounty
Help an engineering crew perform emergency fixes at a
21-25
dangerous location
26-30 Shut down a minor ring of criminals
31-35 Rescue the trapped miners
36-40 Find evidence of innocence for one unjustly accused
Get a resource processing facility up and running again after a
41-45
revolt
46-50 Gather incriminating evidence against a corrupt authority
51-55 Ferry a medical team into a hotspot of disease
56-60 Access physical data servers to upload a virus
61-65 Retrace the steps of a known smuggler to find their hideout
66-70 Deliver a ransom
71-75 Spy on a para-military organization
76-80 Return a runaway child to their VIP parent
81-85 Gather data on a set of dangerous stellar phenomena
Convince a stalker there are better uses of time than harassing
86-90
a local celebrity
91-95 Assist someone in faking their death
Intercept a critical shipment to reroute it to where it is needed
96-100
most CAMPAIGN

CHAPTER 1 | CAMPAIGN ORACLES 21


CORE
ORACLES
CORE

22 STARSMITH: EXPANDED ORACLES


CORE
The Core oracles are the heavy lifters for your campaign. Any
time you need more specific details that one of the other oracles
can’t provide, you roll on one of these two oracles.
“But there are four oracles here?” you may ask. Yes, that is true.
However, the Action and Theme oracles are always rolled as a
pair as are the Descriptor and Focus oracles. Here’s when you
use them:

▪ Action/Theme - Roll these when you need to know


something that is not physical in nature. For example,
you might answer these questions:
◦ Why would this character betray their patron?
◦ What purpose does this infernal machine serve?
◦ What secret is being kept?

▪ Descriptor/Focus - Roll these when you need to know


something that is physical in nature. For example, you
might answer these questions:
◦ What is in the abandoned building?
◦ What is the raider vessel hauling?
◦ What is the nature of this temple?

These oracles function quite well on their own to spark your


imagination, so if you find yourself overwhelmed with the sheer
volume of oracles that Starforged has to offer, just trim down to
these. You can answer any question you’ll ever have with these
two oracle sets and still not get repeats very often thanks to the
expanded tables found here.
CORE

CHAPTER 2 | CORE ORACLES 23


ACTION 1 2
1 Abandon 38 Eliminate 75 Reject
2 Acquire 39 Endure 76 Release
3 Advance 40 Escalate 77 Remove
4 Affect 41 Escort 78 Research
5 Aid 42 Evade 79 Resist
6 Arrive 43 Explore 80 Restore
7 Assault 44 Falter 81 Reveal
8 Attack 45 Find 82 Risk
9 Avenge 46 Finish 83 Scheme
10 Avoid 47 Focus 84 Search
11 Await 48 Follow 85 Secure
12 Begin 49 Fortify 86 Seize
13 Betray 50 Gather 87 Serve
14 Bolster 51 Guard 88 Share
15 Breach 52 Hide 89 Strengthen
16 Break 53 Hold 90 Summon
17 Capture 54 Hunt 91 Support
18 Challenge 55 Impress 92 Suppress
19 Change 56 Initiate 93 Surrender
20 Charge 57 Inspect 94 Swear
21 Clash 58 Investigate 95 Threaten
22 Command 59 Journey 96 Transform
23 Communicate 60 Learn 97 Uncover
24 Construct 61 Leave 98 Uphold
25 Control 62 Locate 99 Weaken
26 Coordinate 63 Lose 100 Withdraw
27 Create 64 Manipulate
28 Debate 65 Mourn
29 Defeat 66 Move
30 Defend 67 Oppose
31 Deflect 68 Overwhelm
32 Defy 69 Persevere
CORE

33 Deliver 70 Preserve
34 Demand 71 Protect
35 Depart 72 Raid
36 Destroy 73 Reduce
37 Distract 74 Refuse

24 STARSMITH: EXPANDED ORACLES


ACTION 3 4
1 Agitate 38 Entice 75 Pursue
2 Alter 39 Erode 76 Repel
3 Amass 40 Evoke 77 Repulse
4 Ambush 41 Exacerbate 78 Restrain
5 Arouse 42 Excite 79 Revoke
6 Assail 43 Extinguish 80 Sabotage
7 Atone 44 Forge 81 Salvage
8 Augment 45 Fracture 82 Save
9 Awaken 46 Fuse 83 Scatter
10 Bury 47 Grapple 84 Seek
11 Conceal 48 Grasp 85 Separate
12 Condemn 49 Grieve 86 Soften
13 Condense 50 Harden 87 Solidify
14 Conquer 51 Harvest 88 Spawn
15 Consecrate 52 Heal 89 Strike
16 Contaminate 53 Hinder 90 Subdue
17 Corrupt 54 Ignite 91 Suffocate
18 Crush 55 Illuminate 92 Sunder
19 Deceive 56 Imbue 93 Sustain
20 Decline 57 Immerse 94 Tangle
21 Decrease 58 Incite 95 Undermine
22 Defuse 59 Increase 96 Unravel
23 Desecrate 60 Induce 97 Usurp
24 Desire 61 Inflame 98 Vanquish
25 Deter 62 Insulate 99 Warp
26 Deteriorate 63 Intensify 100 Winnow
27 Dilute 64 Intrude
28 Discern 65 Isolate
29 Disguise 66 Join
30 Disrupt 67 Kindle
31 Dissect 68 Merge
32 Distort 69 Mingle
CORE

33 Elude 70 Obscure
34 Embrace 71 Oppress
35 Emit 72 Plunder
36 Empower 73 Provoke
37 Engender 74 Purge

CHAPTER 2 | CORE ORACLES 25


ACTION 5 6
1 Absorb 38 Forgive 75 Refine
2 Advise 39 Generate 76 Relinquish
3 Affirm 40 Govern 77 Renew
4 Amend 41 Guide 78 Report
5 Amplify 42 Hack 79 Rescue
6 Assert 43 Harass 80 Resurrect
7 Beguile 44 Hobble 81 Retreat
8 Bless 45 Impart 82 Revitalize
9 Boost 46 Inject 83 Revive
10 Broadcast 47 Inspire 84 Revolutionize
11 Catch 48 Instruct 85 Ruin
12 End 49 Intertwine 86 Scan
13 Commune 50 Invigorate 87 Scorch
14 Compel 51 Judge 88 Sharpen
15 Conspire 52 Lead 89 Shepherd
16 Contract 53 Liberate 90 Smite
17 Covet 54 Magnify 91 Spy
18 Demolish 55 Maneuver 92 Steal
19 Denounce 56 Mediate 93 Steer
20 Detonate 57 Mimic 94 Struggle
21 Devastate 58 Mutate 95 Survey
22 Deviate 59 Notify 96 Travel
23 Direct 60 Nurture 97 Trigger
24 Disarm 61 Obtain 98 Trim
25 Discover 62 Order 99 Vow
26 Drop 63 Overcome 100 Wield
27 Embolden 64 Overthrow
28 Enhance 65 Pierce
29 Ensnare 66 Plant
30 Eradicate 67 Prepare
31 Erase 68 Probe
32 Expand 69 Propel
CORE

33 Expose 70 Quell
34 Extend 71 Race
35 Extract 72 Rally
36 Flood 73 Rebuke
37 Force 74 Redeem

26 STARSMITH: EXPANDED ORACLES


THEME 1 2
1 Ability 38 Freedom 75 Rival
2 Advantage 39 Greed 76 Rumor
3 Alliance 40 Hardship 77 Safety
4 Authority 41 Hate 78 Sanctuary
5 Balance 42 Health 79 Secret
6 Barrier 43 History 80 Solution
7 Belief 44 Home 81 Spirit
8 Blood 45 Honor 82 Stranger
9 Bond 46 Hope 83 Strategy
10 Burden 47 Humanity 84 Strength
11 Commerce 48 Innocence 85 Superstition
12 Community 49 Knowledge 86 Supply
13 Corruption 50 Labor 87 Survival
14 Creation 51 Language 88 Technology
15 Crime 52 Law 89 Time
16 Culture 53 Legacy 90 Tool
17 Cure 54 Life 91 Trade
18 Danger 55 Love 92 Truth
19 Death 56 Memory 93 Vengeance
20 Debt 57 Nature 94 Vow
21 Decay 58 Opportunity 95 War
22 Deception 59 Passage 96 Warning
23 Defense 60 Peace 97 Weakness
24 Destiny 61 Phenomenon 98 Wealth
25 Disaster 62 Possession 99 Weapon
26 Discovery 63 Power 100 World
27 Disease 64 Price
28 Dominion 65 Pride
29 Dream 66 Prize
30 Duty 67 Prophesy
31 Enemy 68 Protection
32 Expedition 69 Quest
CORE

33 Faction 70 Relationship
34 Fame 71 Religion
35 Family 72 Reputation
36 Fear 73 Resource
37 Fellowship 74 Revenge

CHAPTER 2 | CORE ORACLES 27


THEME 3 4
1 Abundance 38 Friendship 75 Provision
2 Adventure 39 Future 76 Relief
3 Anger 40 Gain 77 Rift
4 Argument 41 Generosity 78 Rights
5 Awareness 42 Grace 79 Rivalry
6 Awe 43 Growth 80 Sacrifice
7 Bane 44 Hatred 81 Service
8 Beauty 45 Hindrance 82 Skill
9 Boon 46 Honesty 83 Society
10 Bravery 47 Horror 84 Solitude
11 Brutality 48 Humility 85 Sorrow
12 Business 49 Idea 86 Speed
13 Care 50 Imbalance 87 Surplus
14 Career 51 Improvement 88 Surprise
15 Chaos 52 Information 89 Talent
16 Charity 53 Integrity 90 Timing
17 Clarity 54 Justice 91 Tolerance
18 Comfort 55 Leadership 92 Travel
19 Communication 56 Liberty 93 Trend
20 Company 57 Loss 94 Trust
21 Compassion 58 Loyalty 95 Uncertainty
22 Confidence 59 Luck 96 Union
23 Confusion 60 Luxury 97 Unity
24 Dedication 61 Mercy 98 Victory
25 Delay 62 Military 99 Vulnerability
26 Despair 63 Misery 100 Wisdom
27 Disadvantage 64 Misinformation
28 Disbelief 65 Motivation
29 Education 66 Need
30 Ego 67 Pain
31 Energy 68 Past
32 Envy 69 Philosophy
CORE

33 Failure 70 Pleasure
34 Faith 71 Poverty
35 Falsehood 72 Present
36 Favoritism 73 Principle
37 Fragility 74 Privilege

28 STARSMITH: EXPANDED ORACLES


THEME 5 6
1 Accord 38 Disappointment 75 Necessity
2 Achievement 39 Disarray 76 Obligation
3 Affliction 40 Dishonor 77 Offense
4 Agony 41 Disorder 78 Opinion
5 Ally 42 Disregard 79 Ownership
6 Ambition 43 Disturbance 80 Paradox
7 Amnesty 44 Dogma 81 Partnership
8 Assistance 45 Domination 82 Passion
9 Axiom 46 Drawback 83 Patience
10 Belonging 47 Emotion 84 Perception
11 Betrayal 48 Endurance 85 Perseverance
12 Bitterness 49 Fact 86 Proficiency
13 Bondage 50 Fate 87 Progress
14 Camaraderie 51 Folly 88 Promise
15 Candor 52 Fortune 89 Redemption
16 Capability 53 Friend 90 Regret
17 Capacity 54 Gloom 91 Restoration
18 Catastrophe 55 Goal 92 Routine
19 Competition 56 Guilt 93 Success
20 Conflict 57 Habit 94 Sympathy
21 Connection 58 Hazard 95 System
22 Control 59 Hospitality 96 Thought
23 Controversy 60 Hostility 97 Tragedy
24 Conviction 61 Ignorance 98 Vision
25 Cooperation 62 Illusion 99 Windfall
26 Cowardice 63 Impression 100 Wrath
27 Credit 64 Inability
28 Cruelty 65 Independence
29 Custom 66 Injustice
30 Defiance 67 Insight
31 Deficit 68 Insult
32 Delusion 69 Intelligence
CORE

33 Denial 70 Malady
34 Dependence 71 Mastery
35 Devotion 72 Maturity
36 Difference 73 Membership
37 Dignity 74 Merit

CHAPTER 2 | CORE ORACLES 29


DESCRIPTOR 1 2
1 Abandoned 38 Expansive 75 Powerful
2 Abundant 39 Exposed 76 Preserved
3 Active 40 Fiery 77 Prominent
4 Advanced 41 Foreboding 78 Protected
5 Alien 42 Forgotten 79 Radiant
6 Ancient 43 Forsaken 80 Rare
7 Archaic 44 Fortified 81 Remote
8 Automated 45 Foul 82 Rich
9 Barren 46 Fragile 83 Ruined
10 Biological 47 Frozen 84 Sacred
11 Blighted 48 Functional 85 Safe
12 Blocked 49 Grim 86 Sealed
13 Breached 50 Guarded 87 Secret
14 Broken 51 Haunted 88 Settled
15 Captured 52 Hidden 89 Shrouded
16 Chaotic 53 Hoarded 90 Stolen
17 Civilized 54 Hostile 91 Strange
18 Collapsed 55 Immersed 92 Subsurface
19 Colossal 56 Inaccessible 93 Toxic
20 Confined 57 Infested 94 Trapped
21 Conspicuous 58 Inhabited 95 Undiscovered
22 Constructed 59 Isolated 96 Unnatural
23 Contested 60 Living 97 Unstable
24 Corrupted 61 Lost 98 Untamed
25 Created 62 Lush 99 Valuable
26 Damaged 63 Makeshift 100 Violent
27 Dead 64 Mechanical
28 Deadly 65 Misleading
29 Decaying 66 Moving
30 Defended 67 Mysterious
31 Depleted 68 Natural
32 Desolate 69 New
CORE

33 Destroyed 70 Obscured
34 Diverse 71 Open
35 Empty 72 Peaceful
36 Engulfed 73 Perilous
37 Ensnaring 74 Pillaged

30 STARSMITH: EXPANDED ORACLES


DESCRIPTOR 3 4
1 Abnormal 38 Fetid 75 Potent
2 Armored 39 Fierce 76 Primitive
3 Artificial 40 Flawed 77 Primordial
4 Barricaded 41 Flooded 78 Reinforced
5 Bleak 42 Forbidden 79 Restrained
6 Brutal 43 Forged 80 Restricted
7 Caged 44 Fractured 81 Retired
8 Chained 45 Fragmented 82 Risky
9 Challenging 46 Frightening 83 Savage
10 Clandestine 47 Gruesome 84 Scarce
11 Closed 48 Hazardous 85 Scattered
12 Concealed 49 Icy 86 Secluded
13 Contaminated 50 Impaired 87 Secured
14 Crumbling 51 Impoverished 88 Shielded
15 Cryptic 52 Inactive 89 Shocking
16 Cursed 53 Incomplete 90 Shrouded
17 Dangerous 54 Ineffective 91 Suspicious
18 Deficient 55 Infinitesimal 92 Synthetic
19 Delicate 56 Injured 93 Tainted
20 Dense 57 Intense 94 Treacherous
21 Depraved 58 Lethal 95 Unorganized
22 Deserted 59 Lifeless 96 Unsafe
23 Destructive 60 Limited 97 Virulent
24 Devastated 61 Lonely 98 Vulnerable
25 Diseased 62 Marooned 99 Wasted
26 Distant 63 Obliterated 100 Weak
27 Divergent 64 Obscure
28 Dominant 65 Obsolete
29 Enigmatic 66 Obstructed
30 Evasive 67 Occupied
31 Exotic 68 Old
32 Extensive 69 Opulent
CORE

33 Extinct 70 Outlandish
34 Extravagant 71 Overgrown
35 Fabricated 72 Overwhelmed
36 Fallen 73 Poisonous
37 Feeble 74 Poor

CHAPTER 2 | CORE ORACLES 31


DESCRIPTOR 5 6
1 Abrasive 38 Disputed 75 Mutable
2 Accidental 39 Divided 76 Neglected
3 Adversarial 40 Divisive 77 Nonviolent
4 Aggressive 41 Drastic 78 Offensive
5 Backwards 42 Dysfunctional 79 Oppressive
6 Battered 43 Eerie 80 Parasitic
7 Callous 44 Erratic 81 Quiet
8 Captive 45 Excessive 82 Reactive
9 Caustic 46 Exhausted 83 Restrictive
10 Cheap 47 Experimental 84 Rigid
11 Cold 48 Explosive 85 Rough
12 Combative 49 Failed 86 Scheming
13 Condemned 50 Fake 87 Secretive
14 Constrictive 51 Fanatical 88 Squalid
15 Corrosive 52 Fatal 89 Struggling
16 Criminal 53 Faulty 90 Tended
17 Crooked 54 Fearsome 91 Turbulent
18 Crude 55 Fractious 92 Uncivilized
19 Cruel 56 Fraudulent 93 Unrestrained
20 Cumbersome 57 Frayed 94 Vengeful
21 Decimated 58 Haggard 95 Volatile
22 Decrepit 59 Haphazard 96 Wasteful
23 Defective 60 Harmful 97 Wavering
24 Defensive 61 Harsh 98 Wealthy
25 Defiant 62 Hectic 99 Wild
26 Deformed 63 Illegal 100 Worn
27 Degenerative 64 Illogical
28 Degraded 65 Inadequate
29 Depressed 66 Incompetent
30 Desperate 67 Inferior
31 Detached 68 Insecure
32 Devious 69 Insufficient
CORE

33 Discarded 70 Intact
34 Disconnected 71 Low-Tech
35 Disheartening 72 Malicious
36 Dishonorable 73 Manipulative
37 Dismal 74 Massive

32 STARSMITH: EXPANDED ORACLES


FOCUS 1 2
1 Alarm 38 Gas 75 Shelter
2 Anomaly 39 Grave 76 Ship
3 Apparition 40 Habitat 77 Shortcut
4 Archive 41 Hazard 78 Signal
5 Art 42 Hideaway 79 Sound
6 Artifact 43 Home 80 Storage
7 Atmosphere 44 Illusion 81 Storm
8 Battleground 45 Industry 82 Structure
9 Beacon 46 Intelligence 83 Supply
10 Being 47 Lair 84 Symbol
11 Blockade 48 Lifeform 85 System
12 Boundary 49 Liquid 86 Technology
13 Cache 50 Machine 87 Terrain
14 Cargo 51 Material 88 Territory
15 Commodity 52 Mechanism 89 Threshold
16 Confinement 53 Message 90 Time
17 Connection 54 Mineral 91 Transport
18 Container 55 Monument 92 Trap
19 Creation 56 Obstacle 93 Treasure
20 Creature 57 Organism 94 Vault
21 Crossing 58 Outbreak 95 Vehicle
22 Data 59 Outpost 96 Viewpoint
23 Debris 60 Path 97 Void
24 Device 61 People 98 Weapon
25 Dimension 62 Person 99 World
26 Discovery 63 Plant 100 Wreckage
27 Ecosystem 64 Portal
28 Enclosure 65 Reality
29 Energy 66 Refuge
30 Environment 67 Relic
31 Equipment 68 Remains
32 Experiment 69 Rendezvous
CORE

33 Facility 70 Resource
34 Faction 71 Route
35 Fleet 72 Ruins
36 Force 73 Salvage
37 Fortification 74 Settlement

CHAPTER 2 | CORE ORACLES 33


FOCUS 3 4
1 Agent 38 Entanglement 75 Power
2 Android 39 Entropy 76 Radioactivity
3 Anti-Gravity 40 Exosuit 77 Ramscoop
4 Antimatter 41 Experiment 78 Rays
5 Armor 42 Exploration 79 Rift
6 Asteroid 43 Explosion 80 Ring World
7 Asteroid Belt 44 Exposure 81 Robot
8 Augmentation 45 Faction 82 Rocket
9 Avatar 46 Field 83 Satellite
10 Beam 47 Fighter 84 Schematics
11 Black Hole 48 Fission 85 Shield
12 Breach 49 Fusion 86 Shipment
13 Breakthrough 50 Hologram 87 Shuttle
14 Broker 51 Humanoid 88 Sigil
15 Change 52 Hydroponics 89 Singularity
16 Circuit 53 Icon 90 Space
17 Clone 54 Isotope 91 Star
18 Cluster 55 Key 92 Statue
19 Colony 56 Life 93 Subspace
20 Comet 57 Light Sail 94 Supplier
21 Communicator 58 Location 95 Terraformer
22 Conjunction 59 Magnetism 96 Time
23 Connection 60 Map 97 Transport
24 Coordinates 61 Memorial 98 Vector
25 Corona 62 Microbe 99 Water
26 Credit 63 Moon 100 Wormhole
27 Cryonics 64 Motion
28 Cult 65 Multiverse
29 Culture 66 Mutation
30 Cybernetics 67 Nanobots
31 Derelict 68 Nebula
32 Development 69 Nova
CORE

33 Drive 70 Organization
34 Dyson Sphere 71 Paradox
35 Element 72 Planet
36 Engine 73 Planetoid
37 Enhancement 74 Plans

34 STARSMITH: EXPANDED ORACLES


FOCUS 5 6
1 Agreement 38 Hivemind 75 Revolution
2 Ambush 39 Hyperspace 76 Scapegoat
3 Ansible 40 Hypospray 77 Sensor
4 Astrogate 41 Image 78 Shipyard
5 Automaton 42 Impact 79 Skirmish
6 Barrier 43 Information 80 Slipstream
7 Base 44 Interface 81 Software
8 Battle 45 Invasion 82 Spirit
9 Battlefield 46 Invention 83 Stockpile
10 Biotech 47 Inventory 84 Stronghold
11 Boost 48 Knowledge 85 Surplus
12 Camp 49 Leader 86 Symbiote
13 Ceasefire 50 Manifesto 87 Sympathizer
14 Chimera 51 Manuscript 88 Theory
15 Climate 52 Mass 89 Threat
16 Cloak 53 Matter 90 Universe
17 Cloud 54 Media 91 Utopia
18 Company 55 Military 92 Vestiges
19 Component 56 Miniaturization 93 Victim
20 Computer 57 Mutant 94 Virus
21 Consortium 58 Myth 95 Voyage
22 Contract 59 Order 96 War
23 Converter 60 Organ 97 Warp
24 Cyborg 61 Parallel World 98 Xenobot
25 Documents 62 Parasite 99 Zero-Gravity
26 Dome 63 Particle 100 Zone
27 Drug 64 Passage
28 Economy 65 Pathogen Ansible
29 Empath 66 Phantasm A device used for
faster-than-light
30 Epidemic 67 Prison communication.
31 Esper 68 Processor Esper
32 Flagship 69 Red Shirt
CORE

A person who uses


33 Fortress 70 Regeneration psychic abilities (ESP).
34 Fund 71 Replicant Replicant
35 Graveyard 72 Repository Artificial or genetically
engineered exact copy
36 Hardware 73 Reservoir of a human.
37 Hindrance 74 Revolt

CHAPTER 2 | CORE ORACLES 35


SPACE
ENCOUNTERS
ENCOUNTERS
SPACE

36 STARSMITH: EXPANDED ORACLES


SPACE ENCOUNTERS
Use these oracles when you encounter something out in the
open expanses of space. Not sure what your starship’s sensors
are picking up? Find out here!

▪ Space Sighting - The results of this oracle are


something you would find within a solar system such as
asteroid belts or nebula.

▪ Sector Name - Roll for both a prefix and a suffix to


create the name.

▪ Stellar Object - The majority of results here are types


of stars you might encounter within a sector, but it can
also be crazy objects such as a Dyson sphere or
ringworld.

▪ Peril/Opportunity - At times, you’ll be asked to roll for


a peril or opportunity while exploring waypoints.

These oracles introduce two new notations. The first is the


Terminus, Outlands, and Expanse designations. These are for
specific regions within the Starforged setting. If you are using
these oracles for another game, it is enough to know that
Terminus is the safer, more highly populated region and the
Expanse is the most dangerous, sparsely populated region with
the Outlands in between. Choose your region, then roll for
results.
The second notation is the ▶ symbol. When you see this, it
means you should roll on the given oracle for the result.
ENCOUNTERS

For example, if you roll on Space Sighting and get ▶Planet,


you would then start rolling on the Planet oracles to find the true
SPACE

result of your original sighting in space.

CHAPTER 3 | SPACE ENCOUNTERS 37


SPACE SIGHTING 1 2
Terminus Outlands Expanse Result
1-15 1-15 1-15 ▶Stellar Object
16-35 16-35 16-35 ▶Planet
36-40 36-38 36-37 ▶Settlement
41-47 39-43 38-39 ▶Starship
48-51 44-46 40-41 ▶Derelict
52-53 47-49 42-45 ▶Precursor Vault
54-55 50-52 46-49 ▶Creature
56-60 53-58 50-56 ▶Descriptor + Focus
61-65 59-63 57-61 Debris field: Mineral asteroids
66-68 64-66 62-64 Debris field: Frozen asteroids
69-70 67-68 65-66 Debris field: Crystalline asteroids
71-72 69-70 67-68 Debris field: Creature boneyard
73-74 71-72 69-70 Debris field: Metallic wreckage
75-76 73-74 71-72 Large rogue asteroid
77-78 75-76 73-74 Comet with a tail of ionized gas
79-81 77-80 75-79 Fiery energy storm
82-83 81-82 80-81 Chaotic meteoroid storm
84-85 83-85 82-85 Turbulent gravitational wave
86-93 86-93 86-93 Dense nebula cloud
94-98 94-98 94-98 Roll twice
99-100 99-100 99-100 Roll three times
ENCOUNTERS
SPACE

38 STARSMITH: EXPANDED ORACLES


SPACE SIGHTING 3 4
Terminus Outlands Expanse Result
1-15 1-15 1-15 ▶Stellar Object
16-35 16-35 16-35 ▶Planet
36-40 36-38 36-37 ▶Settlement
41-47 39-43 38-39 ▶Starship
48-51 44-46 40-41 ▶Derelict
52-53 47-49 42-45 ▶Precursor Vault
54-55 50-52 46-49 ▶Creature
56-60 53-58 50-56 ▶Descriptor + Focus
61-65 59-63 57-61 Debris field: Oort cloud
66-68 64-66 62-64 Debris field: Synestia
69-70 67-68 65-66 Debris field: Asteroid belt
71-72 69-70 67-68 Debris field: Organic matter
73-74 71-72 69-70 Debris field: Jettisoned cargo
75-76 73-74 71-72 Rogue binary asteroids
77-78 75-76 73-74 Accretion disc with no planet
79-81 77-80 75-79 Extreme solar flare
82-83 81-82 80-81 Comets on a collision course
84-85 83-85 82-85 Temporal fluctuations
86-93 86-93 86-93 Electromagnetic emission nebula
94-98 94-98 94-98 Roll twice
99-100 99-100 99-100 Roll three times

Synestia
A rapidly spinning doughnut-shaped (torus) mass of vaporized rock caused by
a colossal impact of objects with high angular momentum.
ENCOUNTERS
SPACE

CHAPTER 3 | SPACE ENCOUNTERS 39


SPACE SIGHTING 5 6
Terminus Outlands Expanse Result
1-15 1-15 1-15 ▶Stellar Object
16-35 16-35 16-35 ▶Planet
36-40 36-38 36-37 ▶Settlement
41-47 39-43 38-39 ▶Starship
48-51 44-46 40-41 ▶Derelict
52-53 47-49 42-45 ▶Precursor Vault
54-55 50-52 46-49 ▶Creature
56-60 53-58 50-56 ▶Descriptor + Focus
61-65 59-63 57-61 Debris field: Colliding asteroid fields
66-68 64-66 62-64 Debris field: Meteoroids
69-70 67-68 65-66 Debris field: Scattered disc
71-72 69-70 67-68 Debris field: Blinding bolides
73-74 71-72 69-70 Debris field: Mine field
75-76 73-74 71-72 Rogue dwarf planet
77-78 75-76 73-74 Planet killing comet
79-81 77-80 75-79 Pulsing radiation storm
82-83 81-82 80-81 Roiling plasma storm
84-85 83-85 82-85 Burst of gamma rays
86-93 86-93 86-93 Supernova remnant
94-98 94-98 94-98 Roll twice
99-100 99-100 99-100 Roll three times

Bolide
A large meteor which explodes in the atmosphere.
ENCOUNTERS
SPACE

40 STARSMITH: EXPANDED ORACLES


SECTOR NAME 1 2
Roll Prefix Suffix Roll Prefix Suffix
1-2 Accursed Abyss 51-52 Infernal Maelstrom
3-4 Ashen Anvil 53-54 Invidia Margin
5-6 Asteria Arch 55-56 Iron Maw
7-8 Bitter Breach 57-58 Kalidas Maze
9-10 Blighted Chain 59-60 Kronos Nexus
11-12 Bloodied Channel 61-62 Lacuna Oasis
13-14 Boundless Chasm 63-64 Lumen Pass
15-16 Burning Circlet 65-66 Mobius Pit
17-18 Cortana Cluster 67-68 Morien Pyre
19-20 Corvus Crossing 69-70 Onyx Reach
21-22 Crimson Crown 71-72 Outer Rest
23-24 Cygnus Currents 73-74 Sanguis Rift
25-26 Delphi Deep 75-76 Scarred Sanctum
27-28 Delphian Desolation 77-78 Scorched Shallows
29-30 Devil’s Drift 79-80 Shattered Shoal
31-32 Ebon Flow 81-82 Shrouded Spine
33-34 Essus Flux 83-84 Sindri Straits
35-36 Fallen Gap 85-86 Solana Threshold
37-38 Ferrous Gate 87-88 Stygian Tide
39-40 Fool’s Gyre 89-90 Sulaco Verge
41-42 Forgotten Heart 91-92 Sundered Vertex
43-44 Haunted Helix 93-94 Thunor Vigil
45-46 Hidden Juncture 95-96 Vanguard Void
47-48 Hollow Limits 97-98 Veiled Web
49-50 Igneous Locus 99-100 Wasted Zenith
ENCOUNTERS
SPACE

CHAPTER 3 | SPACE ENCOUNTERS 41


SECTOR NAME 3 4
Roll Prefix Suffix Roll Prefix Suffix
1-2 Alpha Aperture 51-52 Lost Hook
3-4 Amber Arm 53-54 Malevolent Horizon
5-6 Amethyst Belt 55-56 Marred Hub
7-8 Ardor Claw 57-58 Metus Isolation
9-10 Azure Cleft 59-60 Mors Kiln
11-12 Barren Clutch 61-62 Nequam Legacy
13-14 Beta Conduit 63-64 Obitus Manus
15-16 Blasted Connection 65-66 Omega Nest
17-18 Blatta Core 67-68 Pale Patch
19-20 Bleak Crest 69-70 Perdita Peak
21-22 Chernit Crossroads 71-72 Procella Pinnacle
23-24 Collapsed Crucible 73-74 Raven Pole
25-26 Delta Depths 75-76 Rubicund Portal
27-28 Demonic Devastation 77-78 Ruddy Revelation
29-30 Deserted Diadem 79-80 Ruined Rupture
31-32 Ebony Embers 81-82 Sable Scourge
33-34 Emerald Fissure 83-84 Saffron Shackle
35-36 False Flock 85-86 Sapphire Shadow
37-38 Foul Focus 87-88 Scarlet Slag
39-40 Fractured Ford 89-90 Sigma Solitude
41-42 Gamma Furnace 91-92 Spectral Spate
43-44 Glowing Gateway 93-94 Sunken Spire
45-46 Impes Gulf 95-96 Timor Torrent
47-48 Indigo Halo 97-98 Unda Traverse
49-50 Letum Hammer 99-100 Verdant Visage
ENCOUNTERS
SPACE

42 STARSMITH: EXPANDED ORACLES


SECTOR NAME 5 6
Roll Prefix Suffix Roll Prefix Suffix
1-2 Aether Altar 51-52 Larua Lookout
3-4 Afflicted Arc 53-54 Latro Loop
5-6 Aurora Band 55-56 Lower Menace
7-8 Caducus Border 57-58 Lues Mire
9-10 Caelestis Brim 59-60 Malum Morass
11-12 Caligo Brink 61-62 Mendax Net
13-14 Caminus Calamity 63-64 Naptha Quandary
15-16 Cerulean Craw 65-66 Nero Rim
17-18 Chronos Debt 67-68 Nova Ring
19-20 Cleptos Departure 69-70 Nyxian Roost
21-22 Cobalt Doubt 71-72 Obsidian Schism
23-24 Corrupted Dread 73-74 Phantom Seclusion
25-26 Cracked Edge 75-76 Potestas Shrine
27-28 Cursed Essence 77-78 Radiant Spiral
29-30 Draco Flaw 79-80 Robur Stream
31-32 Erebus Fringe 81-82 Tainted Summit
33-34 Eternis Gamut 83-84 Tawny Tangle
35-36 Fiendish Guard 85-86 Tenebris Tempest
37-38 Forsaken Haunt 87-88 Umbral Temple
39-40 Ghostly Hearth 89-90 Unseen Tendril
41-42 Hydra Impasse 91-92 Unyielding Tomb
43-44 Ignis Inception 93-94 Vermilion Trench
45-46 Illusory Interval 95-96 Viper's Wave
47-48 Infirm Knot 97-98 Wicked Weave
49-50 Krasnyc Labyrinth 99-100 Withered Wellspring
ENCOUNTERS
SPACE

CHAPTER 3 | SPACE ENCOUNTERS 43


STELLAR OBJECT 1 2
1-15 Smoldering red star
16-30 Glowing orange star
31-45 Burning yellow star
46-50 Blazing blue star
51-60 Young star incubating in a molecular cloud
61-70 White dwarf shining with spectral light
71-75 Corrupted star radiating with unnatural light
76-80 Neutron star surrounded by intense magnetic fields
81-85 Two stars in close orbit connected by fiery tendrils
86-90 Black hole allows nothing to escape - not even light
91-98 Hypergiant star generating turbulent solar winds
99 Artificial star constructed by a long-dead civilization
100 Unstable star showing signs of impending supernova

STELLAR OBJECT 3 4
1-15 Sickly green star that absorbs energy as well as emitting it
16-30 Vibrant pink star crackling with electricity
31-45 Blinding white star burning hot
46-50 Ethereal purple star whose light bends unnaturally
51-60 Protostar just beginning to take form
61-70 Cooled black dwarf with extreme density
71-75 Excited star infused with hydrogen
76-80 Magnetar emitting high energy radiation
81-85 Cluster of small stars orbiting each other
86-90 Quasi-star with a black hole at its center
91-98 Preon star emitting quantum particles
99 Dyson sphere that is decaying
ENCOUNTERS

100 Dark matter star annihilating matter as it grows


SPACE

Magnetar
A neutron star emitting an ultra-strong magnetic field.

Preon Star
A highly dense star made of subatomic particles.

Quasi-Star
An extremely massive star powered by a black hole at the center of it.

44 STARSMITH: EXPANDED ORACLES


STELLAR OBJECT 5 6
1-15 Dull red star burning an element other than hydrogen
16-30 Flaring orange star with a larger than normal heliosphere
31-45 Pale blue star surrounded by a ring of plasma
46-50 Ghostly gray star emitting light more particle than wave
51-60 Infant star nursery with multiple stars
61-70 Brown dwarf with unstable hydrogen fusion
71-75 Star burning an impossible element as fuel
76-80 Pulsar with tight beam radiation from its poles
81-85 Two stars in distant orbit forming gravitational pulses
86-90 White hole emitting strange energy
91-98 Quark star with extreme temperatures
99 Ringworld megastructure leaking atmosphere
100 Unstable wormhole drawing in everything nearby

ENCOUNTERS
SPACE

CHAPTER 3 | SPACE ENCOUNTERS 45


SPACEBORNE PERIL 1 2
1-3 Artificial gravity generator malfunctions
4-6 Automated defenses or mines protect this area
7-9 Compartment catches fire or is breached
10-12 Contagion or illness threatens to take hold
13-15 Dust clouds imperil navigation or conceal foes
16-18 Energy storm looms
19-21 Familiar foe appears or sends an ominous message
22-24 Gravity well or vortex takes hold
25-27 Imperiled ship calls for help
28-30 Important device fails or malfunctions
31-33 Infestation is revealed
34-36 Intruder or stowaway creates trouble
37-39 Isolation or fear presses in
40-42 Life support system malfunctions
43-45 Meteoroid storm fills the sky
46-48 Mysterious wreckage portends a new threat
49-51 Nearby settlement calls for help
52-54 Old repair or patch fails
55-57 Onboard dispute or inner turmoil causes a disruption
58-60 Others obstruct your path or form a blockade
61-63 Phantom signals suggest a lurking foe
64-66 Pirates hunt for prey
67-69 Power fails
70-72 Primary drive or generator malfunctions
73-75 Sabotage is revealed
76-78 Shock wave or gravity wave approaches
79-81 Someone questions your presence here
82-84 Stellar anomaly emits hazardous energies
ENCOUNTERS

85-87 Threatening lifeform draws near


SPACE

88-90 Troubling visions or apparitions


91-93 True nature of a cargo, occupant, or passenger is revealed
94-96 Unsettling sounds or disturbances
97-99 ▶Action + Theme
100 Roll Twice

46 STARSMITH: EXPANDED ORACLES


SPACEBORNE PERIL 3 4
1-3 Accused of a crime, the chase begins
4-6 Air supply dwindles or is damaged
7-9 Caught in the crossfire of a skirmish
10-12 Checkpoint demands that you stop for inspection
13-15 Cloaking field hides a danger
16-18 Critical data corrupted in ship's computer
19-21 Engines threaten to overload
22-24 Food supplies tainted
25-27 Hidden threat within the ship is revealed
28-30 Hull breached by micrometeoroid
31-33 Known passage is no longer safe
34-36 Lifeform threatens others nearby
37-39 Moon's orbit goes rogue
40-42 Nanobots alter ship’s systems
43-45 Navigational array malfunctions
46-48 Nearby settlement sends out fighters
49-51 Nearby star goes dangerously cold
52-54 Nearby vessel disappears in a flash of light
55-57 New foe appears or sends a threat
58-60 Orbital debris threatens the ship
61-63 Power needs rerouted around a blown relay
64-66 Power surge broadcasts your location throughout the sector
67-69 Rift between allies forms
70-72 Self-destruct sequence triggered
73-75 Ship caught in slingshot gravity
76-78 Solar storm obscures sensors
79-81 Space madness takes hold
82-84 Sudden depressurization of a compartment
ENCOUNTERS

85-87 Sudden increase in gravitational pull


SPACE

88-90 Unexplained and frightening occurrences


91-93 Volatile gases surround the ship
94-96 Weapon system malfunctions
97-99 ▶Action + Theme
100 Roll Twice

CHAPTER 3 | SPACE ENCOUNTERS 47


SPACEBORNE PERIL 5 6
1-3 Access to a critical deck is blocked
4-6 An objective is in a death spiral towards a star
7-9 Beacons warn of a quarantined area ahead
10-12 Communications systems have been bugged
13-15 Drones surveil and flee
16-18 Eggs covering a rogue asteroid begin to hatch
19-21 Encrypted signal points to an imminent attack
22-24 Energy net surrounds the ship
25-27 Erratic asteroids impede movement
28-30 Escape pods going in separate directions all call for help
31-33 Fleet demands payment for safe travel
34-36 Garbled calls for help from an unknown source
37-39 Gravitational maelstrom
40-42 Hairline fracture somewhere onboard slowly leaks air
43-45 Hallucinogenic gas infiltrates the air recycler
46-48 Incoming message: "Prepare to be boarded"
49-51 Large solar flare compromises communications
52-54 Malicious code takes over a system
55-57 Maneuvering thrusters malfunction
58-60 Microorganism feeds off ship's power supply
61-63 Mysterious sealed crate is found in the cargo hold
64-66 Ominous signs and portents
67-69 Parasites feast on a long dead space creature
70-72 Sensors are giving false readings
73-75 Ship moves with a life of its own
76-78 Space suits are compromised
79-81 System redundancies fail leaving only faulty primaries online
82-84 Threatening vessel moves in
ENCOUNTERS

85-87 Time distortions make locating celestial objects impossible


SPACE

88-90 True nature of a connection is revealed


91-93 Unexpected foe appears with a new advantage
94-96 Water supply malfunctions
97-99 ▶Action + Theme
100 Roll Twice

48 STARSMITH: EXPANDED ORACLES


SPACEBORNE OPPORTUNITY 1 2
1-4 Advance warning of an environmental threat
5-8 Automated signal offers a helpful message or warning
9-12 Cache of cargo or supplies
13-16 Chance for fellowship or a moment of inner peace
17-20 Clear path through otherwise perilous space
21-24 Clue offers insight into a current quest or mystery
25-28 Clue to a lifeform’s nature or vulnerabilities
29-32 Derelict ripe for the picking
33-36 Foe inadvertently reveals themselves or tips their hand
37-40 Friendly interaction with a benign lifeform
41-44 Friendly settlement in range
45-48 Friendly spacers at work here
49-52 Friendly starship crosses your path
53-56 Helpful or encouraging message from an acquaintance
57-60 Impressive vista offers comfort or inspiration
61-64 Interesting site offers opportunities for exploration
65-68 Mineral or energy resource detected
69-72 Navigational or environmental hazard is left behind
73-76 Opening to escape or avoid foes
77-80 Plea for help from a potential benefactor
81-84 Probe or beacon with useful data
85-88 Refuge offers a place to hide, plan, or recover
89-92 Sensors pinpoint a lurking foe
93-96 Sensors reveal helpful or interesting environmental data
97-100 Vehicle or equipment performs beyond expectations
ENCOUNTERS
SPACE

CHAPTER 3 | SPACE ENCOUNTERS 49


SPACEBORNE OPPORTUNITY 3 4
1-4 Advance warning of a coming conflict
5-8 Asteroid belt rich with minerals
9-12 Base of operations for a foe is discovered
13-16 Clue to a foe's motivation
17-20 Clue to a lifeform's needs, motivations or patterns
21-24 Coordinates of a nearby passage detected
25-28 Dark side of a moon shields you from notice
29-32 Decrypted signal offers insight
33-36 Environmental hazard resolves itself
37-40 Friendly starship offers aid or information
41-44 Gain access to previously restricted data
45-48 History or nature of a site is revealed
49-52 Internal sensors spot a malfunction before it is dangerous
53-56 Mutually beneficial offer is made
57-60 New acquaintance is made
61-64 Newly constructed facility offers specialized help
65-68 Observation of a rare lifeform
69-72 Opportunity to grow a relationship
73-76 Positive conviction is reinforced
77-80 Progress on a quest was nearer than you thought
81-84 Salvaged parts are compatible with your systems
85-88 Sector map is offered or found
89-92 Sensors reveal an exploitable pattern in celestial objects
93-96 Trading starship offers respite and resupply
97-100 Your efforts are more effective than expected
ENCOUNTERS
SPACE

50 STARSMITH: EXPANDED ORACLES


SPACEBORNE OPPORTUNITY 5 6
1-4 Abandoned settlement still has supplies
5-8 Advance warning of a lifeform threat
9-12 Another adversary of a foe is revealed
13-16 Clue to a lifeform's strengths or capabilities
17-20 Cultural expert offers insight
21-24 Decontamination protocols isolate a vector before it can spread
25-28 Dispute between allies is settled
29-32 Environmental conditions hide your movements
33-36 Faint precursor signal offers a tantalizing mystery
37-40 Foe caught in a vulnerable position
41-44 Friendly fleet passes by
45-48 Friendly interaction with a symbiotic lifeform
49-52 Friendly spacers volunteer aboard ship for a time
53-56 Friendly starship seeks aid or information
57-60 Item found that makes a quest easier
61-64 Location of strategic value is discovered
65-68 Negative conviction is undermined
69-72 Rival seeks your help
73-76 Secret to traversing a navigational hazard is found
77-80 Sensors reveal a shorter path to your objective
81-84 Significance of a site is revealed
85-88 Threat of a foe is reduced
89-92 Useful specialist asks for passage aboard your vessel
93-96 Valuable sensor data is recovered from wreckage
97-100 You find a way to temporarily boost a system's power
ENCOUNTERS
SPACE

CHAPTER 3 | SPACE ENCOUNTERS 51


PLANET
ORACLES
PLANETS
ENCOUNTERS
SPACE

52 STARSMITH: EXPANDED ORACLES


PLANETS
When you encounter a planet, roll on these oracles to find out
more about it. Start with the Planetary Class oracle below, and
then move on to the oracles of that specific planet class. Within
the oracles for each class, you’ll find the following:

▪ Atmosphere/Life/Settlements - These tables are


not expanded since they are static, so just roll your
percentile. Note that the Life oracle is independent of
the Settlement oracle meaning that a planet could
have no natural life but someone still built a settlement
there anyway.

▪ Observed from Space - This is what your ship’s


sensors or a just a glance out the window would tell you
about the planet below.

▪ Planetside Feature - A general region you might find


while down on the planet.

▪ Name - A name for the planet that goes with the general
theme of the class.

You also get a brief description of the planet class and a potential
quest starter that would work there.
PLANETARY CLASS

PLANETARY CLASS
PLANETS

1-15 ▶Desert World


ENCOUNTERS

16-30 ▶Furnace World


31-35 ▶Grave World
SPACE

36-50 ▶Ice World


51-65 ▶Jovian World
66-70 ▶Jungle World
71-75 ▶Ocean World
76-90 ▶Rocky World
91-92 ▶Shattered World
93-98 ▶Tainted World
99-100 ▶Vital World

CHAPTER
CHAPTER3 4| |SPACE
PLANET
ENCOUNTERS
ORACLES 53
PLANET
DESERT WORLD
An arid land devoid of most life
stretches around the globe. If there
is any vegetation, it is sparse at best
as few plants can survive the
choking sandstorms. Rocky sea
beds now filled with sand hint that
water once covered large areas of
the surface centuries or millennia
ago. The utter desolation is
forbidding.
Quest Starter: Your ship’s recycler has gone out leaving you very
little water. Can a fresh source of water be found or at least
enough to get you to the next planet? A structure not made by
nature sits in the midst of a sandstorm. Does it hold salvage that
can be used to fix your recycler?

ATMOSPHERE LIFE
1-10 None/Thin 1-20 None
11-25 Toxic 21-40 Extinct
26-40 Corrosive 41-70 Scarce
41-70 Marginal 71-90 Diverse
71-95 Breathable 91-97 Bountiful
96-100 Ideal 98-100 Overrun

SETTLEMENTS
Terminus Outlands Expanse Result
1-50 1-75 1-90 None
51-60 76-83 91-96 Orbital settlement
PLANETS

61-80 84-95 97-100 Planetside settlement


81-92 96-98 -- Multiple settlements
93-100 99-100 -- Settlements in conflict

54 STARSMITH: EXPANDED ORACLES


PLANET
1 2
DESERT WORLD
OBSERVED FROM SPACE 1-2
1-11 Dry seabeds
12-22 Expansive dune seas
23-33 Massive canyons
34-44 Perpetual daylight
45-55 Rugged mountains
56-66 Sprawling salt flats
67-77 Vast plateaus
78-88 Vibrant terrain colors
89-98 ▶Descriptor + Focus
99-100 ▶Precursor Vault (orbital)

PLANETSIDE FEATURE 1-2


1-7 Cavernous sinkholes
8-14 Engulfing sandstorms
15-21 Fleeting rainstorms and flash floods
22-28 Flooded grottos
29-35 Petrified forest
36-42 Rampaging whirlwinds
43-49 Scorched glass plains
50-56 Severe temperature fluctuations
57-63 Sunbaked bones of titanic creatures
64-70 Timeworn cliffside caves
71-77 Towering rock formations
78-84 Violent electrical storms
85-91 Windborne metallic sand
PLANETS

92-98 ▶Descriptor + Focus


99-100 ▶Precursor Vault (planetside)

NAMES
1-5 Abalos 36-40 Mirage 71-75 Saffron
6-10 Audun 41-45 Morricone 76-80 Sirocco
11-15 Bishop 46-50 Nux 81-85 Sulis
16-20 Desolation 51-55 Ordos 86-90 Torrid
21-25 Dykuma 56-60 Petra 91-95 Umber
26-30 Fallow 61-65 Pyla 96-100 Vermillion
31-35 Helios 66-70 Sabulo

CHAPTER 4 | PLANET ORACLES 55


PLANET
3 4
DESERT WORLD
OBSERVED FROM SPACE 1-2
1-11 Bi-directional winds cause multiple large, parallel sand dunes
12-22 Extreme winds cause large sand dunes to move in waves
23-33 Large, selenite crystals growing skyward
34-44 Long, flat stretches of sand sheets
45-55 Perpetual continent-sized sandstorm sparking with electricity
56-66 Salt flats paved with giant tessellated stone
67-77 Ship-sized rocks smoothed by exfoliating blasts of sand
78-88 Tendrils of dry riverbeds
89-98 ▶Descriptor + Focus
99-100 ▶Precursor Vault (orbital)

PLANETSIDE FEATURE 1-2


1-7 Boulders of salt
8-14 Canyon pass continuing to narrow
15-21 Crater hole filled with sand leading to underground tunnels
22-28 Deep gorges cut through multi-hued strata of rock
29-35 Inverted pyramids of rock formed by ground-hugging winds
36-42 Layered waves of brightly colored sand
43-49 Mountainous dunes undergoing an avalanche of sand
50-56 Pocket caves dug by the claws of a long-dead creature
57-63 Rock archways eroded by wind
64-70 Sand gathered in a pyramid-like structure
71-77 Seas of glaring white sand
78-84 Small area that could be an oasis given rain
85-91 Static charges rippling across churning sand
PLANETS

92-98 ▶Descriptor + Focus


99-100 ▶Precursor Vault (planetside)

NAMES
1-5 Ammos 36-40 Hammada 71-75 Skoni
6-10 Aridia 41-45 Johona 76-80 Sordes
11-15 Cadiz 46-50 Lutum 81-85 Sykuma
16-20 Chaliki 51-55 Marram 86-90 Tanami
21-25 Datura 56-60 Odora 91-95 Ventus
26-30 Edafos 61-65 Ramadi 96-100 Vromia
31-35 Eurus 66-70 Salado

56 STARSMITH: EXPANDED ORACLES


PLANET
5 6
DESERT WORLD
OBSERVED FROM SPACE 1-2
1-11 Basins of gypsum-filled white sand
12-22 Dry endorheic basins that once gathered rain water
23-33 Large alluvial fans
34-44 Mountains cracked and crumbling into limestone boulders
45-55 Mountain-sized dust devils in a complicated dance
56-66 Stones covered in desert varnish made by clay-eating bacteria
67-77 Tiny dots of color amidst the sandy brown
78-88 Variable winds cause large star dunes piling higher and higher
89-98 ▶Descriptor + Focus
99-100 ▶Precursor Vault (orbital)

PLANETSIDE FEATURE 1-2


1-7 Concave sand dunes spilling ever forward
8-14 Deep cylindrical hole with rocky walls and water at the bottom
15-21 Field of lightning-shaped glass shards
22-28 Flat sand sheets undulating with tiny ripples in the wind
29-35 Granite boulders still eroding
36-42 Heat waves distorting distant mountains
43-49 Large depression that clearly held water at some point
50-56 Plateau top composed of a huge and precariously balanced rock
57-63 Quicksand moist with ground water
64-70 Sand dotted with an unusual color of an unknown element
71-77 Sinkhole swallowing up the sand
78-84 Spiked salt deposits dotting the plains
85-91 Whirlwind with a compressed pillar of sand at the center
PLANETS

92-98 ▶Descriptor + Focus


99-100 ▶Precursor Vault (planetside)

NAMES
1-5 Addax 36-40 Eolian 71-75 Maru
6-10 Aedis 41-45 Ephedra 76-80 Paedor
11-15 Almyros 46-50 Fanum 81-85 Planus
16-20 Ammolofos 51-55 Harenae 86-90 Ryn
21-25 Anemos 56-60 Hyrax 91-95 Senita
26-30 Diamerisma 61-65 Jacinto 96-100 Yucca
31-35 Diavivro 66-70 Kuuma

CHAPTER 4 | PLANET ORACLES 57


PLANET
FURNACE WORLD
Volcanic ruptures dot the surface of
this planet allowing lava, ash and
gas to escape from magma
chambers deep within the core. The
sheer volume of fiery lava casts an
eerie red glow onto anything in
orbit. Steam swirls through the
atmosphere creating massive
weather systems.

Quest Starter: The largest supervolcano on this planet is said to


house a fissure in space known as “Hell’s Gate.” Where is it said
that this gate leads, and why do you need to get there?

ATMOSPHERE LIFE
1-10 None/Thin 1-35 None
11-50 Toxic 36-60 Extinct
51-65 Corrosive 61-85 Scarce
66-90 Marginal 86-95 Diverse
91-100 Breathable 96-98 Bountiful
-- Ideal 99-100 Overrun

SETTLEMENTS
Terminus Outlands Expanse Result
1-60 1-85 1-95 None
61-75 86-92 96-98 Orbital settlement
PLANETS

76-87 93-97 99-100 Planetside settlement


88-96 98-99 -- Multiple settlements
97-100 100 -- Settlements in conflict

58 STARSMITH: EXPANDED ORACLES


PLANET
1 2
FURNACE WORLD
OBSERVED FROM SPACE 1-2
1-11 Fiery world-spanning chasms
12-22 Glowing rivers of lava
23-33 Lightning-wracked ash clouds
34-44 Magma seas
45-55 Massive supervolcano
56-66 Once verdant terrain
67-77 Towering mountain ranges
78-88 World-spanning fissures
89-98 ▶Descriptor + Focus
99-100 ▶Precursor Vault (orbital)

PLANETSIDE FEATURE 1-2


1-7 Blinding ash storms
8-14 Catastrophic earthquakes
15-21 Colorful geothermal springs
22-28 Intricate volcanic rock formations
29-35 Lava tube tunnel networks
36-42 Masses of scorched bones
43-49 Plains of volcanic glass
50-56 Pools of liquid metal
57-63 Rocky islands adrift on magma
64-70 Roiling clouds of superheated gas
71-77 Scalding geysers
78-84 Silica or metal storms
85-91 Steaming mudflats
PLANETS

92-98 ▶Descriptor + Focus


99-100 ▶Precursor Vault (planetside)

NAMES
1-5 Ash 36-40 Flint 71-75 Nemesis
6-10 Azula 41-45 Hades 76-80 Obsidian
11-15 Cinder 46-50 Hera 81-85 Scorch
16-20 Cyrus 51-55 Ignis 86-90 Tana
21-25 Draconus 56-60 Inferno 91-95 Vesta
26-30 Effigy 61-65 Ishum 96-100 Vesuvius
31-35 Ember 66-70 Kresnik

CHAPTER 4 | PLANET ORACLES 59


PLANET
3 4
FURNACE WORLD
OBSERVED FROM SPACE 1-2
1-11 Continent-sized crater filled with lava
12-22 Coronae, rocky crowns up to a thousand miles wide
23-33 Large novae, rapidly cooled lava forming star-shaped ridges
34-44 Liquid water at the pole surrounded by vast steam clouds
45-55 Massive shield volcano with concentric lava rings
56-66 Mountains reaching into the upper atmosphere
67-77 Rocky fields that change color based on temperature
78-88 Smooth, flat plains dotted by sporadic volcanoes
89-98 ▶Descriptor + Focus
99-100 ▶Precursor Vault (orbital)

PLANETSIDE FEATURE 1-2


1-7 Acidic rain accompanied by fiery hail
8-14 Black sand beach
15-21 Dark plain of glassy obsidian
22-28 Field of tesserae, folded and fractured terrain
29-35 Hexagonal lava deposits
36-42 Impact craters from previous volcano explosions
43-49 Narrow rock bridge over a river of lava
50-56 Porous pumice rocks rounded by the winds
57-63 Smoldering caldera
64-70 Steep-sided graben, downward thrust land along a fault line
71-77 Suffocating clouds of gas
78-84 Tornado of fire and ash
85-91 Volcano slowly building in activity
PLANETS

92-98 ▶Descriptor + Focus


99-100 ▶Precursor Vault (planetside)

NAMES
1-5 Aeneid 36-40 Eldi 71-75 Pilikua
6-10 Ahi 41-45 Famhair 76-80 Seraphina
11-15 Ates 46-50 Fintan 81-85 Tyson
16-20 Bathala 51-55 Geoin 86-90 Vatra
21-25 Chantico 56-60 Kazan 91-95 Yandi
26-30 Chimera 61-65 Mama Nina 96-100 Zhurong
31-35 Dante 66-70 Pele

60 STARSMITH: EXPANDED ORACLES


PLANET
5 6
FURNACE WORLD
OBSERVED FROM SPACE 1-2
1-11 Canals of lava flowing towards an ocean of molten rock
12-22 Continent-sized crater filled with obsidian
23-33 Gigantic trench in the scorched ocean bed
34-44 Large arachnoids, radial ground fissures near volcanoes
45-55 Massive pancake dome volcano engorged with lava
56-66 Tesserae, raised tiles forming a maze of ridges and valleys
67-77 Ultraviolet absorbing clouds moving at hurricane speeds
78-88 Volcanic eruption ejecting debris nearly into space
89-98 ▶Descriptor + Focus
99-100 ▶Precursor Vault (orbital)

PLANETSIDE FEATURE 1-2


1-7 Dark fields of basalt rock
8-14 Electromagnetic waves pulsing from iron concentrations
15-21 Glowing lake of lava
22-28 Iron-rich fields of basalt rock
29-35 Long dormant volcano
36-42 Maze of magma rivulets obscured by heatwaves
43-49 Near vertical horst, upward thrust land along a fault line
50-56 Roaming firestorm
57-63 Rolling fog of noxious smoke and ash
64-70 Sinkholes formed by collapsed lava chambers
71-77 Swirls of cooling lava transforming into igneous rocks
78-84 Volcanically powered hot springs
85-91 Waterfalls of lava
PLANETS

92-98 ▶Descriptor + Focus


99-100 ▶Precursor Vault (planetside)

NAMES
1-5 Agni 36-40 Elio 71-75 Ra
6-10 Apollo 41-45 Feu 76-80 Soleil
11-15 Avarga 46-50 Fotia 81-85 Umlilo
16-20 Blaze 51-55 Huo 86-90 Vatreni
21-25 Chay 56-60 Lahar 91-95 Yogan
26-30 Cyrus 61-65 Ogon 96-100 Zjarri
31-35 Draconis 66-70 Phoenix

CHAPTER 4 | PLANET ORACLES 61


PLANET
GRAVE WORLD
This world was once home to a
robust civilization but is now
nothing more than a desiccated
husk. Ruins, battlefields, and
disconcerting silence cover the
surface. Did anyone make it off-
world before the end?

Quest Starter: A faint distress signal is coming from an area that


may be an underground bunker. The signal itself is a type that
hasn’t been used for at least a hundred years. Could there be
survivors? What vital information do you suspect may be housed
in the bunker?

ATMOSPHERE LIFE
1-10 None/Thin 1-25 None
11-45 Toxic 26-75 Extinct
46-70 Corrosive 76-95 Scarce
71-90 Marginal 96-100 Diverse
91-100 Breathable -- Bountiful
-- Ideal -- Overrun

SETTLEMENTS
Terminus Outlands Expanse Result
1-80 1-90 1-95 None
81-90 91-97 96-98 Orbital settlement
PLANETS

91-95 98-100 99-100 Planetside settlement


96-98 -- -- Multiple settlements
99-100 -- -- Settlements in conflict

62 STARSMITH: EXPANDED ORACLES


PLANET
1 2
GRAVE WORLD
OBSERVED FROM SPACE 1-2
1-11 Broken moon
12-22 Cratered surface
23-33 Dry seabeds
34-44 Irradiated atmosphere
45-55 Orbiting ship graveyard
56-66 Perpetual overcast
67-77 Sky-breaching ruins
78-88 Vast wastelands
89-98 ▶Descriptor + Focus
99-100 ▶Precursor Vault (orbital)

PLANETSIDE FEATURE 1-2


1-7 Acid pools
8-14 Ash dunes
15-21 Corrosive rains
22-28 Dead forests
29-35 Fetid mudflats
36-42 Mass graves
43-49 Moldering bones
50-56 Noxious fog
57-63 Radioactive hotspots
64-70 Ravaged cities
71-77 Scarred battlefields
78-84 Ship graveyards
85-91 Whispers of the dead
PLANETS

92-98 ▶Descriptor + Focus


99-100 ▶Precursor Vault (planetside)

NAMES
1-5 Anubis 36-40 Keen 71-75 Orcus
6-10 Banshee 41-45 Kur 76-80 Osiris
11-15 Barrow 46-50 Lament 81-85 Requiem
16-20 Cairn 51-55 Mantus 86-90 Stygia
21-25 Cerberus 56-60 Morrigan 91-95 Tartarus
26-30 Charon 61-65 Mourn 96-100 Thrace
31-35 Elysia 66-70 Necropolis

CHAPTER 4 | PLANET ORACLES 63


PLANET
3 4
GRAVE WORLD
OBSERVED FROM SPACE 1-2
1-11 Artificial moon in a decaying orbit
12-22 Crumbling domed cities
23-33 Debris field of dead satellites
34-44 Massive areas of strip mining
45-55 Tiny polar ice caps nearly melted away
56-66 Tracts of scorched earth
67-77 Violent weather systems
78-88 Weakened and sporadic magnetosphere
89-98 ▶Descriptor + Focus
99-100 ▶Precursor Vault (orbital)

PLANETSIDE FEATURE 1-2


1-7 Abandoned engines of war
8-14 Boiling lake
15-21 Breached bunker
22-28 Destroyed data hubs
29-35 Fireballs from falling space debris
36-42 Layers of hardened dust from chemical attacks
43-49 Looted industrial complexes
50-56 Messages left by those who perished
57-63 Mountains of waste
64-70 Quagmire of pollution
71-77 Remains of a gigantic creature
78-84 Shipyard with unfinished starships
85-91 Storm swirling with detritus
PLANETS

92-98 ▶Descriptor + Focus


99-100 ▶Precursor Vault (planetside)

NAMES
1-5 Adonis 36-40 Hectate 71-75 Siwang
6-10 Almawat 41-45 Mal 76-80 Surma
11-15 Chet 46-50 Mortus 81-85 Tenebrous
16-20 Creatlach 51-55 Oti 86-90 Twilight
21-25 Efile 56-60 Puka 91-95 Vanth
26-30 Fantasma 61-65 Sekhmet 96-100 Xipe Totec
31-35 Geist 66-70 Shabah

64 STARSMITH: EXPANDED ORACLES


PLANET
5 6
GRAVE WORLD
OBSERVED FROM SPACE 1-2
1-11 Bodies of noxious water
12-22 Chain of islands that is a peninsula now flooded by the ocean
23-33 Cluster of asteroids and dead mining ships
34-44 Erratic orbital path within the solar system
45-55 Malfunctioning planetary defense system
56-66 Shattered mountains
67-77 Towering walls pushing back the sea to house dead cities
78-88 Toxic coastlines
89-98 ▶Descriptor + Focus
99-100 ▶Precursor Vault (orbital)

PLANETSIDE FEATURE 1-2


1-7 Bombed military complexes
8-14 Broken infrastructure for mass transit systems
15-21 Crumbling monuments to power
22-28 Deep trenches dug for warfare
29-35 Desert sands turned to glass
36-42 Dry riverbed
43-49 Evidence of the use of weapons of mass destruction
50-56 Flotsam littered shoreline
57-63 Humanoid remains still in life-like poses
64-70 Indications of a corrupt or brutal system of justice
71-77 Poisoned spring waters
78-84 Rotted vertical farms
85-91 Stash of time-worn weapons
PLANETS

92-98 ▶Descriptor + Focus


99-100 ▶Precursor Vault (planetside)

NAMES
1-5 Aitu 36-40 Isipoki 71-75 Spectre
6-10 Carrion 41-45 Mephisto 76-80 Tay
11-15 Cizin 46-50 Oti 81-85 Thanatos
16-20 Draugur 51-55 Prizrak 86-90 Urvakan
21-25 Eshu 56-60 Repose 91-95 Whisper
26-30 Garm 61-65 Sepulcher 96-100 Yurei
31-35 Gloom 66-70 Shadow

CHAPTER 4 | PLANET ORACLES 65


PLANET
ICE WORLD
A world blanketed in snow, winter
has come and never leaves. Vast
tundras sprawl across the surface
while continent-sized glaciers carve
out whole mountain ranges. Even
from orbit it is difficult to tell
whether one area is a landmass or
just a large snowstorm. Parts of the
ocean flash froze leaving waves of
ice behind.
Quest Starter: It is rumored that this planet houses what some call
“living ice” which may be a new state of matter entirely. If this is
true, it could mean a step forward in scientific knowledge and
revolutionize how water is stored for trips in the Expanse. What
faction is trying to keep this discovery unknown and why?

ATMOSPHERE LIFE
1-15 None/Thin 1-20 None
16-35 Toxic 21-40 Extinct
36-40 Corrosive 41-70 Scarce
41-70 Marginal 71-90 Diverse
71-95 Breathable 91-97 Bountiful
96-100 Ideal 98-100 Overrun

SETTLEMENTS
Terminus Outlands Expanse Result
1-50 1-75 1-90 None
51-60 76-83 91-96 Orbital settlement
PLANETS

61-80 84-95 97-100 Planetside settlement


81-92 96-98 -- Multiple settlements
93-100 99-100 -- Settlements in conflict

66 STARSMITH: EXPANDED ORACLES


PLANET
1 2
ICE WORLD
OBSERVED FROM SPACE 1-2
1-11 Feeble sunlight
12-22 Frozen oceans
23-33 Rocky glacial islands
34-44 Snowbound mountains
45-55 Sky-breaching geysers
56-66 Supersized ice volcano
67-77 Vibrantly colored ice
78-88 World-spanning ice canyon
89-98 ▶Descriptor + Focus
99-100 ▶Precursor Vault (orbital)

PLANETSIDE FEATURE 1-2


1-7 Abyssal ice fissures
8-14 Blinding snow storms
15-21 Clusters of ice spikes
22-28 Colossal ice caves
29-35 Glistening ice spires
36-42 Massive snow drifts
43-49 Preserved carcasses
50-56 Rocky islands amid icy wastes
57-63 Shattered plains of pack ice
64-70 Steaming hot springs
71-77 Subsurface liquid oceans
78-84 Vibrant auroras
85-91 Wind-carved ice formations
PLANETS

92-98 ▶Descriptor + Focus


99-100 ▶Precursor Vault (planetside)

NAMES
1-5 Beira 36-40 Frost 71-75 Nix,
6-10 Boreas 41-45 Gelida, 76-80 Olwen
11-15 Caradhras, 46-50 Jotunn 81-85 Osolok
16-20 Cicero 51-55 Kanna 86-90 Taiga,
21-25 Demetria 56-60 Karn, 91-95 Thule
26-30 Enten, 61-65 Kheimon 96-100 Varnholme
31-35 Fissure 66-70 Moroz

CHAPTER 4 | PLANET ORACLES 67


PLANET
3 4
ICE WORLD
OBSERVED FROM SPACE 1-2
1-11 Active volcanoes with swiftly hardening lava
12-22 Ancient river beds now frozen solid
23-33 Deep fjords carved by ice
34-44 Glaciers with smooth, windswept tops
45-55 Mountains of pure ice in the midst of the ocean
56-66 Solitary island that appears unfrozen
67-77 Thick magnetosphere reflecting most light
78-88 Turbulent jet streams filled with ice and snow
89-98 ▶Descriptor + Focus
99-100 ▶Precursor Vault (orbital)

PLANETSIDE FEATURE 1-2


1-7 Avalanche of ice and snow
8-14 Bridge of ice connecting glaciers
15-21 Devastating hail storms
22-28 Emeralds of ice
29-35 Fierce lightning fueled by solar radiation
36-42 Hidden valley with relatively little snow
43-49 Preserved midden heap of an ancient people
50-56 River of glacial melt
57-63 Sections of ice jutting up at odd angles
64-70 Spheres of ice rounded by the wind
71-77 Sprawling tunnels through the ice
78-84 Thin ice covering a deep lake
85-91 Whirlpool dragging icebergs to the depths
PLANETS

92-98 ▶Descriptor + Focus


99-100 ▶Precursor Vault (planetside)

NAMES
1-5 Ao Shun 36-40 Jalid 71-75 Nuocda
6-10 Aster 41-45 Juniper 76-80 Poli'ahu
11-15 Baraf 46-50 Khione 81-85 Samui
16-20 Chuun 51-55 Kori 86-90 Silg
21-25 Deigh 56-60 Kylma 91-95 Tengliu
26-30 Glass 61-65 Marzanna 96-100 Urmas
31-35 Hemant 66-70 Nakheng

68 STARSMITH: EXPANDED ORACLES


PLANET
5 6
ICE WORLD
OBSERVED FROM SPACE 1-2
1-11 Coastlines layered with ice
12-22 Desolate tundra
23-33 Earthquakes that fracture whole glaciers
34-44 Eye of calm weather over one pole
45-55 Glacier eating into a mountainside
56-66 Rapidly switching magnetic poles
67-77 Series of connected and frozen lakes
78-88 Unfrozen ocean filled with icebergs
89-98 ▶Descriptor + Focus
99-100 ▶Precursor Vault (orbital)

PLANETSIDE FEATURE 1-2


1-7 Columns of ice
8-14 Crystal clear ice reflecting the stars
15-21 Cylinders of snow gathering speed as they roll
22-28 Dark ice formed into geometric patterns
29-35 Deep cave with steamy atmosphere
36-42 Freezing rain
43-49 Hollow dome of ice
50-56 Impact crater that has shattered the ice
57-63 Liquid lake warmed by geothermal heat
64-70 Plains of tightly packed snow and howling wind
71-77 Pockets of gas frozen in ice
78-84 Sea with super-dense ice on the floor
85-91 Vertical cliffs of ice
PLANETS

92-98 ▶Descriptor + Focus


99-100 ▶Precursor Vault (planetside)

NAMES
1-5 Aquilo 36-40 Jokull 71-75 Oighear
6-10 Ayaz 41-45 Kalt 76-80 Rhew
11-15 Choladna 46-50 Khuno 81-85 Shakok
16-20 Cypress 51-55 Kurao 86-90 Skadi
21-25 Fria 56-60 Makari 91-95 Thanda
26-30 Hanleng 61-65 Mraz 96-100 Yukio
31-35 Izotz 66-70 Nieva

CHAPTER 4 | PLANET ORACLES 69


PLANET
JOVIAN WORLD
Thick gases make up discernible and
colorful layers on the way down to
this planet’s tiny core of dense rock
and magma. Storms perpetually
rage in the atmosphere with
constant winds blowing at hurricane
force or greater. It is said that some
individual storms have lasted for
centuries.

Quest Starter: The smuggling group known as the Crystal Riders


are said to have a floating base of operations somewhere within
the gaseous atmosphere of the Jovian world below. What are they
known for smuggling that you need?

ATMOSPHERE LIFE
-- None/Thin 1-50 None
1-50 Toxic 51-55 Extinct
51-65 Corrosive 56-75 Scarce
66-85 Marginal 76-90 Diverse
86-100 Breathable 91-97 Bountiful
-- Ideal 98-100 Overrun

SETTLEMENTS
Terminus Outlands Expanse Result
1-50 1-75 1-90 None
51-70 76-87 91-96 Orbital settlement
PLANETS

71-85 88-95 97-100 Planetside settlement


86-95 96-98 -- Multiple settlements
96-100 99-100 -- Settlements in conflict

70 STARSMITH: EXPANDED ORACLES


PLANET
1 2
JOVIAN WORLD
OBSERVED FROM SPACE 1-2
1-11 Complex ring system
12-22 Intense gravity well
23-33 Numerous moons
34-44 Perpetual superstorm
45-55 Powerful magnetic field
56-66 Severe electrical storms
67-77 Superheated atmosphere
78-88 Unusual atmospheric colors
89-98 ▶Descriptor + Focus
99-100 ▶Precursor Vault (orbital)

PLANETSIDE FEATURE 1-2


1-7 Clouds of metal particles
8-14 Crystalline rains
15-21 Floating glaciers
22-28 Floating islands
29-35 Layer of suspended liquid
36-42 Pockets of explosive gases
43-49 Powerful vortexes
50-56 Radiation fields
57-63 Storm-swept rocky debris
64-70 Torrential rain
71-77 Towering thunderheads
78-84 Violent turbulence
85-91 Zones of localized atmosphere
PLANETS

92-98 ▶Descriptor + Focus


99-100 ▶Precursor Vault (planetside)

NAMES
1-5 Aether 36-40 Nephele 71-75 Tempest
6-10 Arrokoth 41-45 Nimbus 76-80 Tenzin
11-15 Esen 46-50 Nuada 81-85 Tyr
16-20 Hanish 51-55 Nubium 86-90 Veil
21-25 Magnus 56-60 Serein 91-95 Velum
26-30 Magonia 61-65 Stratus 96-100 Zephyr
31-35 Mistral 66-70 Taranis

CHAPTER 4 | PLANET ORACLES 71


PLANET
3 4
JOVIAN WORLD
OBSERVED FROM SPACE 1-2
1-11 Area of unusual calm in the planet's atmosphere
12-22 Asteroid belt near the planet's orbit
23-33 Atmosphere constantly changing colors
34-44 Cloud nebula surrounding the planet
45-55 Hyper-dense atmosphere
56-66 Pulsing magnetic field
67-77 Supercooled atmosphere
78-88 Superstorm that produces an aurora
89-98 ▶Descriptor + Focus
99-100 ▶Precursor Vault (orbital)

PLANETSIDE FEATURE 1-2


1-7 Airborne rivers
8-14 Crystal cloud structures
15-21 Field of charged particles
22-28 Floating strands of lava from ejecta
29-35 Irresistible air currents
36-42 Liquid vortex
43-49 Metallic rains
50-56 Moon-like structures within the atmosphere
57-63 Pockets of calm that form and reform
64-70 Pockets of noxious vapors
71-77 Rain composed of supercooled gaseous elements
78-84 Rocky debris smashed together into odd shapes
85-91 Streaks of colored stratus clouds
PLANETS

92-98 ▶Descriptor + Focus


99-100 ▶Precursor Vault (planetside)

NAMES
1-5 Aeolus 36-40 Erjon 71-75 Revenador
6-10 Amun 41-45 Fulgora 76-80 Samir
11-15 Armazi 46-50 Horus 81-85 Squall
16-20 Bathala 51-55 Leigong 86-90 Teisheba
21-25 Bunzi 56-60 Neifion 91-95 Thunderbird
26-30 Chaac 61-65 Oya 96-100 Ukko
31-35 Corentin 66-70 Phirun

72 STARSMITH: EXPANDED ORACLES


PLANET
5 6
JOVIAN WORLD
OBSERVED FROM SPACE 1-2
1-11 Atmospheric pocket where all colors turn gray
12-22 Continent-sized tornado of swirling color
23-33 Gravity waves pushing away from the planet
34-44 Radiation in specific atmosphere layers
45-55 Second planet following behind in the Jovian's orbit
56-66 Storm laced with heavy debris
67-77 Teardrop shaped accretion disk
78-88 Varying atmospheric conditions based on layers
89-98 ▶Descriptor + Focus
99-100 ▶Precursor Vault (orbital)

PLANETSIDE FEATURE 1-2


1-7 Airflow in a constant vector
8-14 Ash-filled clouds
15-21 Clouds of plasma
22-28 Constant drizzle and fog
29-35 Crushing surface gravity
36-42 Field of abruptly altered gravity
43-49 Mountains of diamonds jutting up from below
50-56 Multiple storm fronts clashing
57-63 Pockets of thickened and viscous gas
64-70 Rain that falls as a solid body of water
71-77 Rocky hail
78-84 Sand tornado digging up planet's core
85-91 Tiny cirrocumuls clouds all of different colors
PLANETS

92-98 ▶Descriptor + Focus


99-100 ▶Precursor Vault (planetside)

NAMES
1-5 Akash 36-40 Esen 71-75 Rudra
6-10 Anit 41-45 Gale 76-80 Set
11-15 Baran 46-50 Indra 81-85 Styrmir
16-20 Brontes 51-55 Manzat 86-90 Tezcatlipoca
21-25 Celestine 56-60 Ovug 91-95 Tupa
26-30 Cocijo 61-65 Perun 96-100 Yu Shi
31-35 Cyclone 66-70 Raijin

CHAPTER 4 | PLANET ORACLES 73


PLANET
JUNGLE WORLD
Dense forests and tangled
vegetation cover more primeval
growth from millennia past all over
the surface of this planet. Life here
is savage and fierce, fighting to
thrive and not just survive. What
secrets the rain-soaked canopy
hides is anyone’s guess, but the
diversity of life here suggests there
will indeed be secrets.
Quest Starter: The rare ironwood tree is said to grow on this
planet. How it was transplanted here is unknown, but proof of its
existence has shown up in backroom trade centers. What is
significant about the ironwood, and why do you need a sample?

ATMOSPHERE LIFE
-- None/Thin -- None
1-25 Toxic -- Extinct
26-30 Corrosive 1-5 Scarce
31-60 Marginal 6-35 Diverse
61-90 Breathable 36-75 Bountiful
91-100 Ideal 76-100 Overrun

SETTLEMENTS
Terminus Outlands Expanse Result
1-40 1-65 1-85 None
41-55 66-75 86-90 Orbital settlement
PLANETS

56-80 76-92 91-97 Planetside settlement


81-92 93-97 98-99 Multiple settlements
93-100 98-100 100 Settlements in conflict

74 STARSMITH: EXPANDED ORACLES


PLANET
1 2
JUNGLE WORLD
OBSERVED FROM SPACE 1-2
1-11 Cloud-breaching trees
12-22 Expansive rivers or wetlands
23-33 Inland seas
34-44 Massive canyons
45-55 Persistent cloud cover
56-66 Towering mountains
67-77 Unbroken canopy
78-88 Unusual vegetation color
89-98 ▶Descriptor + Focus
99-100 ▶Precursor Vault (orbital)

PLANETSIDE FEATURE 1-2


1-7 Bioluminescent flora
8-14 Deep river gorges
15-21 Extensive exposed root systems
22-28 Immense tiered waterfalls
29-35 Languid rivers
36-42 Low-lying fog
43-49 Plunging sinkholes
50-56 Scarred clearings
57-63 Sinking quagmires
64-70 Surging rivers
71-77 Torrential rainstorms
78-84 Violent electrical storms
85-91 Waterlogged caves
PLANETS

92-98 ▶Descriptor + Focus


99-100 ▶Precursor Vault (planetside)

NAMES
1-5 Acacia 36-40 Flora 71-75 Tangle
6-10 Aster 41-45 Iridum 76-80 Thorn
11-15 Beryl 46-50 Iris 81-85 Venom
16-20 Celadon 51-55 Kishar 86-90 Verdure
21-25 Ceres 56-60 Penumbra 91-95 Veris
26-30 Damu 61-65 Roris 96-100 Viridian
31-35 Dryad 66-70 Sylva

CHAPTER 4 | PLANET ORACLES 75


PLANET
3 4
JUNGLE WORLD
OBSERVED FROM SPACE 1-2
1-11 Canopy broken by an impact crater
12-22 Interconnected system of lakes
23-33 Intermittent storm systems
34-44 Rolling hills of forests
45-55 Solitary mountain reaching to the heavens
56-66 Supersized plateaus
67-77 Waters of an unusual color palette
78-88 Wide river deltas
89-98 ▶Descriptor + Focus
99-100 ▶Precursor Vault (orbital)

PLANETSIDE FEATURE 1-2


1-7 Bioluminescent fauna
8-14 Caverns with their own weather system
15-21 Clearings choked by vines
22-28 Cliffs with holes burrowed in the side
29-35 Flooded rivers carrying debris
36-42 Fog hovering in the canopy
43-49 Lakes with their own tidal system
50-56 Lightning strikes dancing within the canopy
57-63 Monstrous monsoons
64-70 Newly flooded lowlands
71-77 Noxious tar pits
78-84 Rivers joining whose multi-colored waters don't mix
85-91 Trees intertwined in symbiosis
PLANETS

92-98 ▶Descriptor + Focus


99-100 ▶Precursor Vault (planetside)

NAMES
1-5 Aase 36-40 Haplorhini 71-75 Oshosi
6-10 Aja 41-45 Heortwode 76-80 Rinji
11-15 Ameretat 46-50 Keita 81-85 Sansin
16-20 Arduinna 51-55 Lemp 86-90 Silas
21-25 Cernunnos 56-60 Medeina 91-95 Tapio
26-30 Choilleich 61-65 Mori 96-100 Vedis
31-35 Elswyth 66-70 Oihane

76 STARSMITH: EXPANDED ORACLES


PLANET
5 6
JUNGLE WORLD
OBSERVED FROM SPACE 1-2
1-11 All rivers lead to a single ocean
12-22 Atmosphere near 100% humidity
23-33 Maze of crisscrossing rivers
34-44 Swath of grassy plains
45-55 Vegetation floating on the oceans
56-66 Vibrant colored islands
67-77 World tree with its own ecosystem
78-88 Zone of petrified forest
89-98 ▶Descriptor + Focus
99-100 ▶Precursor Vault (orbital)

PLANETSIDE FEATURE 1-2


1-7 Clouds that fluctuate in elevation
8-14 Crystal clear watering holes
15-21 Deafening thunderstorms
22-28 Deep series of caves
29-35 Dense underbrush with unique defense mechanisms
36-42 Fauna with extreme camouflage
43-49 Geysers of mineral rich water
50-56 Intense heat waves
57-63 Lake with a natural dam near bursting
64-70 Lazy shallow streams
71-77 Mountains dotted with rocky clearings
78-84 Underground rivers
85-91 Vegetation growing in geometric designs
PLANETS

92-98 ▶Descriptor + Focus


99-100 ▶Precursor Vault (planetside)

NAMES
1-5 Adoette 36-40 Heliconia 71-75 Pantherinae
6-10 Althea 41-45 Hurste 76-80 Riodhr
11-15 Aranya 46-50 Kretzoi 81-85 Seda
16-20 Caila 51-55 Leshy 86-90 Tallis
21-25 Chan 56-60 Merewode 91-95 Vanisa
26-30 Damu 61-65 Nomhoyi 96-100 Yum Kaax
31-35 Faunus 66-70 Ophidia

CHAPTER 4 | PLANET ORACLES 77


PLANET
OCEAN WORLD
Ocean worlds may be an endless sea
of water, but some are made up of
other thalassogen such as
ammonia, lava, or hydrocarbons.
Other ocean worlds have their
worlds contained between two icy
spheres: a top layer protecting the
water from solar radiation and a
lower layer protecting the water
from the planet’s core.
Quest Starter: The water world below is home to an extremely
large and powerful geyser that has been in a state of constant
eruption for years. If that power could be harnessed, it would
produce cheap and nearly infinite energy. Which factions are
vying for control of this geyser, and what is your stake in this?

ATMOSPHERE LIFE
1-5 None / thin 1-5 None
6-20 Toxic 6-15 Extinct
21-25 Corrosive 16-30 Scarce
26-60 Marginal 31-60 Diverse
61-90 Breathable 61-90 Bountiful
91-100 Ideal 91-100 Overrun

SETTLEMENTS
Terminus Outlands Expanse Result
1-40 1-65 1-85 None
41-55 66-75 86-90 Orbital settlement
PLANETS

56-80 76-92 91-97 Planetside settlement


81-92 93-97 98-99 Multiple settlements
93-100 98-100 100 Settlements in conflict

78 STARSMITH: EXPANDED ORACLES


PLANET
1 2
OCEAN WORLD
OBSERVED FROM SPACE 1-2
1-11 Complex reef systems
12-22 Emerging volcanoes
23-33 Floating forests
34-44 Global hurricanes
45-55 Large moon and strong tides
56-66 Scattered islands
67-77 Semi-frozen oceans
78-88 Unusual water color
89-98 ▶Descriptor + Focus
99-100 ▶Precursor Vault (orbital)

PLANETSIDE FEATURE 1-2


1-7 Abyssal trenches
8-14 Living islands
15-21 Luminescent seas
22-28 Roaming icebergs
29-35 Shallow-water plains
36-42 Subsurface volcanoes
43-49 Titanic waves
50-56 Undersea air pockets
57-63 Undersea caves
64-70 Undersea forests
71-77 Unrelenting rainfall
78-84 Violent currents
85-91 Windborne waterspouts
PLANETS

92-98 ▶Descriptor + Focus


99-100 ▶Precursor Vault (planetside)

NAMES
1-5 Aegir 36-40 Kai 71-75 Pelagic
6-10 Alon 41-45 Larimar 76-80 Proteus
11-15 Clarion 46-50 Lotan 81-85 Russalka
16-20 Darya 51-55 Mira 86-90 Siren
21-25 Eldoris 56-60 Navini 91-95 Thalassa
26-30 Horizon 61-65 Nerida 96-100 Triton
31-35 Hydra 66-70 Oceanus

CHAPTER 4 | PLANET ORACLES 79


PLANET
3 4
OCEAN WORLD
OBSERVED FROM SPACE 1-2
1-11 Eerie glow from active subsurface volcanoes
12-22 Floating isles of barren volcanic rock
23-33 Hemisphere-spanning whirlpool
34-44 Jungles of algae blooms and kelp
45-55 Lonely land mass
56-66 Multiple moons producing a swift tide cycle
67-77 Ocean currents, each a different color
78-88 Sections of boiling seas
89-98 ▶Descriptor + Focus
99-100 ▶Precursor Vault (orbital)

PLANETSIDE FEATURE 1-2


1-7 Abyssal plains
8-14 Airborne solid particles like a dry rain
15-21 Algae-covered remains of a great creature
22-28 Continental slope in mid-formation
29-35 Dazzling lightning storms
36-42 Flat plains of thin ice
43-49 Powerful geysers
50-56 Radioactive currents
57-63 Raging whirlpools
64-70 Sizzling remains of a comet strike
71-77 Undersea hot springs
78-84 Undersea impact craters
85-91 Underwater mountain ridges
PLANETS

92-98 ▶Descriptor + Focus


99-100 ▶Precursor Vault (planetside)

NAMES
1-5 Aegaeon 36-40 Eurybia 71-75 Nommos
6-10 Astlik 41-45 Galene 76-80 Pearl
11-15 Azure 46-50 Kimbazi 81-85 Poseidon
16-20 Caspian 51-55 Makara 86-90 Shuimu
21-25 Ceto 56-60 Mazu 91-95 Tangaroa
26-30 Cordelia 61-65 Nahla 96-100 Varuna
31-35 Delmare 66-70 Nereus

80 STARSMITH: EXPANDED ORACLES


PLANET
5 6
OCEAN WORLD
OBSERVED FROM SPACE 1-2
1-11 Active core that heats and cools the waters in a cycle
12-22 Bobbing islands produces fierce undertows
23-33 Clouds of ash and vapor circumnavigating the globe
34-44 Complete lack of land
45-55 Constant rain
56-66 Floating sections of congealing mud and sand
67-77 Highly reflective waters
78-88 Island-sized sponges
89-98 ▶Descriptor + Focus
99-100 ▶Precursor Vault (orbital)

PLANETSIDE FEATURE 1-2


1-7 Abyssal hills
8-14 Bubbling gas vents
15-21 Continental shelf nearly formed
22-28 Freezing ice spouts from large temperature variations
29-35 Freshly churned earth from the sea floor
36-42 Heavy liquid particles acting like underwater rain
43-49 Islands that sink and resurface with the tides
50-56 Jagged seamounts
57-63 Maelstrom moving with the currents
64-70 Petrified forest now sunk to the depths
71-77 Pockets of opaque waters
78-84 Walls of frozen waves
85-91 Yawning sinkhole in the ocean floor
PLANETS

92-98 ▶Descriptor + Focus


99-100 ▶Precursor Vault (planetside)

NAMES
1-5 Aquarius 36-40 Ezili 71-75 Olokun
6-10 Atlantis 41-45 Glaucus 76-80 Phorcys
11-15 Brizo 46-50 Li Ban 81-85 Sedna
16-20 Cerulean 51-55 Marina 86-90 Susanoo
21-25 Charybdis 56-60 Miriam 91-95 Tiamat
26-30 Damona 61-65 Nammu 96-100 Watatsumi
31-35 Ebisu 66-70 Njord

CHAPTER 4 | PLANET ORACLES 81


PLANET
ROCKY WORLD
All rocky planets have a metallic core
, but the type of rock that dominates
on their surface can be silicon-based
or carbon-based. Either type of
surface can be hostile to life and
treacherous to traverse. These
planets may be a source of minerals,
but the environment is unforgiving.

Quest Starter: The Knowledge Preservation Society attempts to


gather knowledge critical to the functioning of society and
document historical events in case of another cataclysmic event.
They claim to have found a rocky gateway they call the Sentinel of
Eternity on the planet below which can send them back in time to
prevent the first cataclysm. Why must you stop them?

ATMOSPHERE LIFE
1-65 None/Thin 1-65 None
66-85 Toxic 66-80 Extinct
86-90 Corrosive 81-90 Scarce
91-100 Marginal 91-95 Diverse
-- Breathable 96-98 Bountiful
-- Ideal 99-100 Overrun

SETTLEMENTS
Terminus Outlands Expanse Result
1-50 1-75 1-90 None
51-70 76-87 91-96 Orbital settlement
PLANETS

71-85 88-95 97-100 Planetside settlement


86-95 96-98 -- Multiple settlements
96-100 99-100 -- Settlements in conflict

82 STARSMITH: EXPANDED ORACLES


PLANET
1 2
ROCKY WORLD
OBSERVED FROM SPACE 1-2
1-11 Barren plains
12-22 Constant asteroid strikes
23-33 Dense ring system
34-44 Jagged mountains
45-55 Massive impact crater
56-66 Misshapen form (low gravity)
67-77 Perpetual night
78-88 Towering plateaus
89-98 ▶Descriptor + Focus
99-100 ▶Precursor Vault (orbital)

PLANETSIDE FEATURE 1-2


1-7 Crystalline formations
8-14 Crystalline caves
15-21 Exposed mineral deposits
22-28 Geometric terrain features
29-35 Geothermal vents
36-42 Glassy impact craters
43-49 Massive dust dunes
50-56 Powerful magnetic fields
57-63 Rubble-strewn lava fields
64-70 Steam-heated caves
71-77 Subsurface magma flows
78-84 Swirling low-lying gases
85-91 Towering rocky spires
PLANETS

92-98 ▶Descriptor + Focus


99-100 ▶Precursor Vault (planetside)

NAMES
1-5 Aphelion 36-40 Hecate 71-75 Selene
6-10 Artemis 41-45 Imbrium 76-80 Silas
11-15 Capella 46-50 Latona 81-85 Silex
16-20 Cobalt 51-55 Losna 86-90 Slate
21-25 Crag 56-60 Orpheus 91-95 Themis
26-30 Dusk 61-65 Ory 96-100 Umbra
31-35 Eos 66-70 Quietus

CHAPTER 4 | PLANET ORACLES 83


PLANET
3 4
ROCKY WORLD
OBSERVED FROM SPACE 1-2
1-11 Cloud-breaching volcanoes
12-22 Continent-spanning canyons
23-33 Erratic orbit
34-44 Light and dark side of the planet
45-55 Massive comets in a slowly decaying orbit
56-66 Pockmarked plains
67-77 Sphere of rocky debris surrounding the planet
78-88 Varied colors indicating different minerals
89-98 ▶Descriptor + Focus
99-100 ▶Precursor Vault (orbital)

PLANETSIDE FEATURE 1-2


1-7 Active volcanoes
8-14 Blinding duststorm
15-21 Caverns of chalky rock
22-28 Cooled caves from a lopsided core
29-35 Desert of tiny pebbles
36-42 Exposed lava flow
43-49 Lava formations
50-56 Localized site of radioactivity
57-63 Minerals covered in thick layers of dust
64-70 Mountain side shattered by a meteor strike
71-77 Natural arches between huge cliffs
78-84 Pillars of lava deposits
85-91 Spherical rocks that seem to move of their accord
PLANETS

92-98 ▶Descriptor + Focus


99-100 ▶Precursor Vault (planetside)

NAMES
1-5 Aarde 36-40 Dhara 71-75 Riku
6-10 Amethyst 41-45 Enki 76-80 Sakhar
11-15 Bardo 46-50 Ghivsen 81-85 Sienna
16-20 Bawi 51-55 Jade 86-90 Toka
21-25 Cephas 56-60 Nerthus 91-95 Vrachos
26-30 Daichi 61-65 Pankaja 96-100 Yuri
31-35 Danu 66-70 Pohaku

84 STARSMITH: EXPANDED ORACLES


PLANET
5 6
ROCKY WORLD
OBSERVED FROM SPACE 1-2
1-11 Dried ocean beds
12-22 Giant duststorm
23-33 Planet has no rotation
34-44 Solitary moon
45-55 Super-dense core (high gravity)
56-66 System of concentric rings
67-77 Vast rocky desert
78-88 Visible fault lines
89-98 ▶Descriptor + Focus
99-100 ▶Precursor Vault (orbital)

PLANETSIDE FEATURE 1-2


1-7 Bottomless sinkholes
8-14 Boulders of unusual size
15-21 Caverns formed by earthquakes
22-28 Dust plains that cannot bear weight
29-35 Field of broken obsidian
36-42 Fractured surface creating an unnatural design
43-49 Multiple impact craters each from a different origin
50-56 Pillars of rock that have fallen on top of each other
57-63 Rocky landslides
64-70 Small pools of lava leaking up to the surface
71-77 Subsurface lake
78-84 Terrifying electric storm
85-91 Wind-carved rock formations
PLANETS

92-98 ▶Descriptor + Focus


99-100 ▶Precursor Vault (planetside)

NAMES
1-5 Akamu 36-40 Dhagax 71-75 Prithvi
6-10 Avani 41-45 Eben 76-80 Rubicon
11-15 Batu 46-50 Felsen 81-85 Sapphire
16-20 Bhumi 51-55 Houtu 86-90 Sierra
21-25 Bulwark 56-60 Kaya 91-95 Yanshi
26-30 Chantal 61-65 Onyx 96-100 Zemlya
31-35 Damek 66-70 Petra

CHAPTER 4 | PLANET ORACLES 85


PLANET
SHATTERED WORLD
Destructive forces have torn this
world to pieces. Chunks of earth
and debris orbit around larger
sections of the remaining partial
planet. The planetary core is no
longer in tact and bleeds out into
space. What caused this destruction
is unknown, but if it is still around, it
is surely dangerous.

Quest Starter: Competing corporate mining factions are having a


proxy war over the rights to harvest the minerals from the
shattered planet below turning the whole area into a battlefield of
skirmishes and raids. Why are you determined to see one side
fail, and what do you think you will find hidden in the planetary
debris?

ATMOSPHERE LIFE
1-93 None/Thin 1-30 None
94-95 Toxic 31-85 Extinct
96-97 Corrosive 86-95 Scarce
98-99 Marginal 96-100 Diverse
100 Breathable -- Bountiful
-- Ideal -- Overrun

SETTLEMENTS
Terminus Outlands Expanse Result
1-70 1-85 1-95 None
71-90 86-96 96-99 Orbital settlement
PLANETS

91-95 97-99 100 Planetside settlement


96-98 100 -- Multiple settlements
99-100 -- -- Settlements in conflict

86 STARSMITH: EXPANDED ORACLES


PLANET
1 2
SHATTERED WORLD
OBSERVED FROM SPACE 1-2
1-11 Demolished space fleet
12-22 Dense ring system
23-33 Fiery planetary core
34-44 Geomagnetic storms
45-55 Intense solar radiation
56-66 Preserved planetary fragment
67-77 Swirling debris field
78-88 Unbroken moon
89-98 ▶Descriptor + Focus
99-100 ▶Precursor Vault (orbital)

PLANETSIDE FEATURE 1-2


1-7 Broken cities
8-14 Colliding fragments
15-21 Energy storms
22-28 Exposed caverns
29-35 Fluctuating gravity
36-42 Magnetic disturbances
43-49 Molten fissures
50-56 Phantom visions of the past
57-63 Pocket atmosphere
64-70 Residual energy storms
71-77 Swirling corrosive gases
78-84 Unstable and fracturing terrain
85-91 Venting magma
PLANETS

92-98 ▶Descriptor + Focus


99-100 ▶Precursor Vault (planetside)

NAMES
1-5 Cavus 36-40 Praxis 71-75 Torment
6-10 Chrysalis 41-45 Riven 76-80 Vestige
11-15 Fragment 46-50 Schism 81-85 Vigrid
16-20 Havoc 51-55 Shell 86-90 Vortex
21-25 Keres 56-60 Slag 91-95 Wrath
26-30 Lux 61-65 Sliver 96-100 Zix
31-35 Nemain 66-70 Sunder

CHAPTER 4 | PLANET ORACLES 87


PLANET
3 4
SHATTERED WORLD
OBSERVED FROM SPACE 1-2
1-11 Debris field falling on larger planetary fragments
12-22 Exposed and rapidly cooling core
23-33 Inoperative planetary defense system
34-44 Moon in decaying orbit
45-55 Pulverized planetary fragments
56-66 Radiation leaking from the core
67-77 Scattered ring system swirling wildly
78-88 Storms of meteorites
89-98 ▶Descriptor + Focus
99-100 ▶Precursor Vault (orbital)

PLANETSIDE FEATURE 1-2


1-7 Blinding storm of rock and dust
8-14 Brilliant aurora on the starward edge
15-21 Delayed shock waves
22-28 Destroyed space ports
29-35 Dramatic change in fragment spin
36-42 Fiery hail of debris
43-49 Pressurized gas vents propelling fragments
50-56 Shattered underground bunkers
57-63 Small fragments fusing back together via magma
64-70 Sounds that should be impossible to hear
71-77 Sudden depressurization of atmosphere
78-84 Swirling metallic shards
85-91 Terrain on a collision course
PLANETS

92-98 ▶Descriptor + Focus


99-100 ▶Precursor Vault (planetside)

NAMES
1-5 Abaddon 36-40 Hancur 71-75 Pandora
6-10 Alvah 41-45 Huxley 76-80 Rupture
11-15 Balor 46-50 Isfet 81-85 Shammoth
16-20 Briste 51-55 Jezebel 86-90 Shenzi
21-25 Destiny 56-60 Molbrotinn 91-95 Sikandin
26-30 Drefan 61-65 Nerezza 96-100 Vainglory
31-35 Fensui 66-70 Obliveon

88 STARSMITH: EXPANDED ORACLES


PLANET
5 6
SHATTERED WORLD
OBSERVED FROM SPACE 1-2
1-11 Abandoned orbital stations
12-22 Dead and frozen core
23-33 Debris field fused together by intense heat
34-44 Erratic magnetic pulses
45-55 Moon pushed into an unusual orbit
56-66 Radiation on specific fragments
67-77 Ring system with large gaps
78-88 Solar winds scattering planetary fragments
89-98 ▶Descriptor + Focus
99-100 ▶Precursor Vault (orbital)

PLANETSIDE FEATURE 1-2


1-7 Abandoned military equipment
8-14 Concussive explosions
15-21 Evidence of everyday lives lost
22-28 Intense impacts of large debris
29-35 Leaking poisonous fumes
36-42 Localized stable terrain
43-49 Mineral deposits broken from the earth
50-56 Mountain sides crumbling into free orbit
57-63 Radiation from derelict power plants
64-70 Still active volcano
71-77 Sudden loss of gravity
78-84 Tornado of low gravity magma
85-91 Violent atmospheric changes
PLANETS

92-98 ▶Descriptor + Focus


99-100 ▶Precursor Vault (planetside)

NAMES
1-5 Akuji 36-40 Hubris 71-75 Perses
6-10 Azazel 41-45 Invidia 76-80 Shabina
11-15 Batara 46-50 Jacan 81-85 Shard
16-20 Cipactli 51-55 Jinx 86-90 Shiva
21-25 Diablo 56-60 Mumazaqa 91-95 Tau
26-30 Eclate 61-65 Nidhogg 96-100 Vritra
31-35 Foley 66-70 Occam

CHAPTER 4 | PLANET ORACLES 89


PLANET
TAINTED WORLD
The evolution of life itself is
responsible for the death of this
planet. Whether a civilization
greedily consumed the planetary
resources thereby polluting the
world or a dangerous micro-
organism proliferated rapidly, the
result is the same: a planet of death.

Quest Starter: The world below was abandoned a hundred years


ago as uninhabitable, but some of the descendants of the original
inhabitants are attempting to gather cultural artifacts that may
still be intact on the surface. What artifact in particular is
important to you, and why?

ATMOSPHERE LIFE
-- None/Thin -- None
1-65 Toxic -- Extinct
66-85 Corrosive 1-10 Scarce
86-95 Marginal 11-35 Diverse
96-100 Breathable 36-65 Bountiful
-- Ideal 66-100 Overrun

SETTLEMENTS
Terminus Outlands Expanse Result
1-80 1-90 1-95 None
81-90 91-97 96-98 Orbital settlement
PLANETS

91-95 98-100 99-100 Planetside settlement


96-98 -- -- Multiple settlements
99-100 -- -- Settlements in conflict

90 STARSMITH: EXPANDED ORACLES


PLANET
1 2
TAINTED WORLD
OBSERVED FROM SPACE 1-2
1-11 Expansive fungal plains
12-22 Fungal forests
23-33 Scabrous, infected terrain
34-44 Sky-breaching fungus
45-55 Sludge-filled river networks
56-66 Stagnant cloud cover
67-77 Thick, murky atmosphere
78-88 Toxic seas
89-98 ▶Descriptor + Focus
99-100 ▶Precursor Vault (orbital)

PLANETSIDE FEATURE 1-2


1-7 Caustic gas storms
8-14 Corrosive, low-lying fog
15-21 Fungus-encrusted caves
22-28 Gelatinous ponds
29-35 Hallucinogenic toxins
36-42 Layers of fast-growing lichen
43-49 Moldering bones
50-56 Mutated flora
57-63 Poisonous gas vents
64-70 Spore clouds
71-77 Terrain marred by fleshy pustules
78-84 Toxic rain
85-91 Virulent fungal infestations
PLANETS

92-98 ▶Descriptor + Focus


99-100 ▶Precursor Vault (planetside)

NAMES
1-5 Achlys 36-40 Dreck 71-75 Pestis
6-10 Animus 41-45 Erra 76-80 Scourge
11-15 Bane 46-50 Febris 81-85 Telium
16-20 Blight 51-55 Malacia 86-90 Timoris
21-25 Carrion 56-60 Miasma 91-95 Verus
26-30 Chitin 61-65 Morbus 96-100 Xanthous
31-35 Datura 66-70 Pathosis

CHAPTER 4 | PLANET ORACLES 91


PLANET
3 4
TAINTED WORLD
OBSERVED FROM SPACE 1-2
1-11 Barren hills
12-22 Crumbling mountain ranges
23-33 Eerie colored lakes
34-44 Fungal islands floating on the seas
45-55 Spore clouds forming weather systems
56-66 Terrain rich from decaying vegetation
67-77 Toxic storms
78-88 Vibrant, layered atmosphere
89-98 ▶Descriptor + Focus
99-100 ▶Precursor Vault (orbital)

PLANETSIDE FEATURE 1-2


1-7 Desolate area where even the fungi are dead
8-14 Fungus-eating forest
15-21 Layer of spores kicked up by movement
22-28 Lightning storms setting fungus ablaze
29-35 Mutated fauna
36-42 Plains of bursting fungi
43-49 Sinkholes with fungus-lined walls
50-56 Sleep-inducing toxins
57-63 Slow moving viscous flood
64-70 Steaming gas vents
71-77 Torrential downpour
78-84 Trapped and dying fauna
85-91 Warring fungal species
PLANETS

92-98 ▶Descriptor + Focus


99-100 ▶Precursor Vault (planetside)

NAMES
1-5 Andjety 36-40 Kumakatok 71-75 Shinkin
6-10 Djall 41-45 Lagamal 76-80 Suli
11-15 Fatar 46-50 Limos 81-85 Toxica
16-20 Gomba 51-55 Namtar 86-90 Ukhunta
21-25 Harore 56-60 Phangasa 91-95 Verfall
26-30 Hongo 61-65 Pirau 96-100 Whiro
31-35 Kivkarik 66-70 Rotnun

92 STARSMITH: EXPANDED ORACLES


PLANET
5 6
TAINTED WORLD
OBSERVED FROM SPACE 1-2
1-11 Cloud cover broken only by most direct sunlight
12-22 Fungal bogs
23-33 Impact craters being swiftly overtaken by fungus
34-44 Mountains of fungus
45-55 Surfaced eroded to a near perfect sphere
56-66 Swirling atmosphere of glowing particles
67-77 Tidal zones of sludge
78-88 Toxic planet covering leaking into space
89-98 ▶Descriptor + Focus
99-100 ▶Precursor Vault (orbital)

PLANETSIDE FEATURE 1-2


1-7 Avalanche of fungus
8-14 Bioluminescent fungus
15-21 Creatures composed of fungus
22-28 Euphoric toxins
29-35 Forest of fungus acidic to touch
36-42 Geysers of sludge
43-49 Mind-controlling fungal infestations
50-56 Rain of spores that swiftly take root
57-63 Remains uncannily preserved under a layer of slime
64-70 Slimy cliff of sporadically falling fungus
71-77 Stream full of water absorbing fungus
78-84 Terrain with false surfaces of fungus
85-91 Violent windstorm blowing heavy chunks of fungus
PLANETS

92-98 ▶Descriptor + Focus


99-100 ▶Precursor Vault (planetside)

NAMES
1-5 Curumek 36-40 Kuvu 71-75 Soko
6-10 Eshu 41-45 Lemures 76-80 Sveppur
11-15 Fulor 46-50 Mykitas 81-85 Tuoni
16-20 Gribok 51-55 Ninazu 86-90 Veles
21-25 Holatra 56-60 Pilz 91-95 Vichama
26-30 Hrybok 61-65 Plague 96-100 Xargi
31-35 Kulat 66-70 Shinigami

CHAPTER 4 | PLANET ORACLES 93


PLANET
VITAL WORLD
Against all odds, life finds a way.
Even in the emptiness of space, tiny
pockets of hope can be found, and
this planet offers that. Liquid water
exists here which has given a chance
for both flora and fauna to flourish.
If you can’t find exactly what you
need here, you can at least find a
moment of respite.

Quest Starter: The planet below has been declared by most


recognized governments as a sanctuary due to the presence and
diversity of life that was found on the planet’s discovery. A group
of corporate elites has contracted a pirate crew to smuggle them
onto the planet for an illegal big game hunt. Which corporate
leader on this trip is significant to you, and why?

ATMOSPHERE LIFE
-- None/Thin -- None
1-65 Toxic -- Extinct
66-85 Corrosive 1-10 Scarce
86-95 Marginal 11-35 Diverse
96-100 Breathable 36-65 Bountiful
-- Ideal 66-100 Overrun

SETTLEMENTS
Terminus Outlands Expanse Result
1-20 1-50 1-80 None
21-30 51-55 81-83 Orbital settlement
PLANETS

31-70 56-85 84-93 Planetside settlement


71-90 86-95 94-98 Multiple settlements
91-100 96-100 99-100 Settlements in conflict

BIOMES
1-20 Simple (two biomes)
21-70 Diverse (three biomes)
71-90 Complex (four biomes)
91-100 Garden world (five or more biomes)

94 STARSMITH: EXPANDED ORACLES


BIOME TYPE
1-5 Caves 51-55 Sandy desert
6-10 Cold forest 56-60 Savanna
11-15 Fungal 61-65 Shallow seas
16-20 Glacial or snow 66-70 Shrubland
21-25 Grasslands 71-75 Temperate rainforest
26-30 Island 76-80 Temperate forest
31-35 Jungle 81-85 Tundra
36-40 Mountainous 86-90 Volcanic
41-45 Ocean 91-95 Waterways
46-50 Rocky desert 96-100 Wetlands

Since this is a vital world, you’ll likely want to generate some lifeforms.
For the fauna (animals), you should use the original STARFORGED
creature oracles, but I thought it would be nice to have a quick flora (plant)
oracle as well. To use this oracle, roll percentile dice and your action die
(D6) together treating the tens digit of the percentile as separate from the
ones digit.

QUICK FLORA
% %
Tens Plant Type Ones Characteristics D6 First Look
Airborne, toxic
10 Grass 1 1 Broad leaves
pollen
Blade-like
20 Moss 2 2 Fragrant leaves
leaves
Flexible, fibrous Multi-pronged
30 Root vegetable 3 3
stalks leaves
40 Shrub 4 Fruit bearing 4 Narrow leaves
PLANETS

Poisonous, oily Twisted shoots/


50 Tree, medium 5 5
coating branches
Protected seed
60 Tree, small 6 6 Vibrant colors
pods
70 Tree, tall 7 Rigid stalks
80 Vine, climbing 8 Sharp thorns
90 Vine, creeping 9 Sticky sap
00 Weed 0 Thick bark

CHAPTER 4 | PLANET ORACLES 95


PLANET
1 2
VITAL WORLD
OBSERVED FROM SPACE 1-2
1-11 Complex ring system
12-22 Dramatic seasonal variation
23-33 High gravity
34-44 Large moon
45-55 Narrow livable band
56-66 Numerous small moons
67-77 Unusual day or night cycle
78-88 Vibrantly colored landscapes
89-98 ▶Descriptor + Focus
99-100 ▶Precursor Vault (orbital)

PLANETSIDE FEATURE 1-2


1-7 Background radiation
8-14 Chaotically juxtaposed biomes
15-21 Creature boneyards
22-28 Creature lairs or watering holes
29-35 Crystalline formations
36-42 Fierce electrical storms
43-49 Floating terrain
50-56 Frequent seismic activity
57-63 Magnetic disturbances
64-70 Scarred or excavated terrain
71-77 Signs of an engineered biosphere
78-84 Sudden weather fluctuations
85-91 Towering geological formations
PLANETS

92-98 ▶Descriptor + Focus


99-100 ▶Precursor Vault (planetside)

NAMES
1-5 Chiron 36-40 Harbinger 71-75 Sif
6-10 Demeter 41-45 Haven 76-80 Silva
11-15 Erebos 46-50 Hope 81-85 Sirona
16-20 Erembour 51-55 Morpheus 86-90 Solstice
21-25 Feronia 56-60 Nemus 91-95 Vale
26-30 Fortuna 61-65 Sapphire 96-100 Valinor
31-35 Gaia 66-70 Serenity

96 STARSMITH: EXPANDED ORACLES


PLANET
3 4
VITAL WORLD
OBSERVED FROM SPACE 1-2
1-11 Dramatic tidal system
12-22 Erratic orbit around central star
23-33 Life confined to a single continent
34-44 Low gravity
45-55 Moon that is its own vital world
56-66 Nearby asteroid belt
67-77 Sister planet in the same orbit but opposite the star
78-88 Vibrantly colored waterways
89-98 ▶Descriptor + Focus
99-100 ▶Precursor Vault (orbital)

PLANETSIDE FEATURE 1-2


1-7 Creature nursery grounds
8-14 Dramatically separated tracts of terrain
15-21 Extreme temperature fluctuations
22-28 Frequent coastal hurricanes
29-35 Geothermal heat source
36-42 Invasive floral species
43-49 Maze of geological formations
50-56 Paths frequented by predators
57-63 Rare mineral deposits
64-70 Signs of a degrading biosphere
71-77 Twisting tornadoes
78-84 Vibrant auroras
85-91 Yawning sinkhole
PLANETS

92-98 ▶Descriptor + Focus


99-100 ▶Precursor Vault (planetside)

NAMES
1-5 Aisha 36-40 Genesis 71-75 Omri
6-10 Anastasia 41-45 Hiwot 76-80 Saol
11-15 Bion 46-50 Inizio 81-85 Shenghuo
16-20 Cansu 51-55 Jengu 86-90 Valetudo
21-25 Dagian 56-60 Kia 91-95 Wahuj
26-30 Ercan 61-65 Luljeta 96-100 Zivot
31-35 Fajr 66-70 Nolosha

CHAPTER 4 | PLANET ORACLES 97


PLANET
5 6
VITAL WORLD
OBSERVED FROM SPACE 1-2
1-11 Biome of exaggerated size
12-22 Fluctuating gravity
23-33 Large moon with its own moon
34-44 Life only on hemisphere permanently facing the star
45-55 Nebula trailing dust stuck in planet's gravity
56-66 Recent large impact crater and dusty atmosphere
67-77 Rotation about core as well as polar axis rotation
78-88 Vibrantly colored weather systems
89-98 ▶Descriptor + Focus
99-100 ▶Precursor Vault (orbital)

PLANETSIDE FEATURE 1-2


1-7 Active volcanoes
8-14 Creatures in conflict
15-21 Crushing landslide
22-28 Destructive insect swarms
29-35 Evidence of greenhouse effects
36-42 Fluctuating radiation
43-49 Herd of migratory creatures
50-56 Intricate geological formations
57-63 Low altitude jet stream sustaining strong winds
64-70 Signs of a recent wildfire
71-77 Torrential rains
78-84 Treacherous and rugged terrain
85-91 Vents leaking hot gases
PLANETS

92-98 ▶Descriptor + Focus


99-100 ▶Precursor Vault (planetside)

NAMES
1-5 Anahit 36-40 Haoma 71-75 Renata
6-10 Ankur 41-45 Hua Tuo 76-80 Seikatsu
11-15 Borvo 46-50 Isis 81-85 Umar
16-20 Chae-Won 51-55 Jindagee 86-90 Vihaan
21-25 Enid 56-60 Leben 91-95 Zera
26-30 Erinle 61-65 Noema 96-100 Zoticus
31-35 Feronia 66-70 Nyssa

98 STARSMITH: EXPANDED ORACLES


PLANETSIDE PERIL 1 2
Lifebearing Lifeless Result
1-3 -- Corrupted or mutated lifeform
4-6 -- Signs of a lifeform’s power or cunning
7-9 -- Hazardous plant life or malignant spores
10-12 -- Lifeform hunts for prey
13-15 -- Lifeform lairs here
16-18 -- Lifeforms guided by a greater threat
19-21 -- Lifeforms spooked or stampeding
22-24 -- Threatening lifeform draws near
25-27 1-3 Life is revealed or takes an unexpected form
28-30 4-7 Blocked or impassable path
31-33 8-11 Corrosive substance or environment
34-36 12-15 Disturbing remains or evidence of death
37-39 16-19 Drastic environmental change
40-42 20-23 Enemy holds this area
43-45 24-27 Entangling or engulfing hazard
46-48 28-31 Equipment fails or malfunctions
49-51 32-35 Guarded or patrolled path
52-54 36-39 Led astray
55-57 40-43 Lost the path
58-60 44-47 Meteorites fall from the sky
61-63 48-51 Irradiated area or object
64-66 52-55 Realization that something was left behind
67-69 56-59 Seismic or volcanic upheaval
70-72 60-63 Signs of a lurking or trailing foe
73-75 64-67 Storm or atmospheric disruption
76-78 68-71 Toxic or sickening environment
PLANETS

79-81 72-75 Trap or alarm


82-84 76-79 Treacherous or arduous path
85-87 80-83 Troubling visions or apparitions
88-90 84-87 Visibility hindered by atmospheric effects
91-93 88-91 Worrying arrival of a ship or vehicle
94-96 92-95 Wreckage or ruins portend a new threat
97-99 96-99 ▶Action + Theme
100 100 Roll Twice

CHAPTER 4 | PLANET ORACLES 99


PLANETSIDE PERIL 3 4
Lifebearing Lifeless Result
1-3 -- Injured lifeform draws near
4-6 -- Lifeform hiding from predator
7-9 -- Lifeform nursery
10-12 -- Lifeforms grazing placidly in a herd
13-15 -- Lifeforms migrating
16-18 -- Rampaging or rabid lifeform
19-21 -- Rapidly growing plant life
22-24 -- Signs of a lifeform's collective mind
25-27 1-3 Evidence of life recently deceased is revealed
28-30 4-7 Avalanche or landslide
31-33 8-11 Disturbing implements of death
34-36 12-15 Enemy recently abandoned this area
37-39 16-19 Enemy scouting the area
40-42 20-23 Environment of extreme decay
43-45 24-27 Equipment breaks beyond repair
Evidence a threat is further advanced than
46-48 28-31
expected
49-51 32-35 Ground gives way to a sinkhole
52-54 36-39 Hallucinogenic environment
55-57 40-43 Hazard requiring feats of iron
58-60 44-47 Lost resources
61-63 48-51 One false move will trigger the trap
64-66 52-55 Out of place rune-covered pillar of iron
67-69 56-59 Pulverizing hail falls from the sky
70-72 60-63 Shortcut with great risks
73-75 64-67 Significant artifact or object has broken
PLANETS

76-78 68-71 Signs of a foe swiftly gaining ground


79-81 72-75 Sound waves reflect oddly here
82-84 76-79 Subtle environment changes noticed too late
85-87 80-83 Suffocating environment
88-90 84-87 Time-consuming path
91-93 88-91 Trapped with no apparent way out
94-96 92-95 Worrying arrival of a person
97-99 96-99 ▶Action + Theme
100 100 Roll Twice

100 STARSMITH: EXPANDED ORACLES


PLANETSIDE PERIL 5 6
Lifebearing Lifeless Result
1-3 -- Aggressive or territorial lifeform
4-6 -- Lifeform in need draws near
7-9 -- Lifeform watering hole
10-12 -- Lifeforms competing for mates
13-15 -- Lifeforms in conflict over territory
16-18 -- Lifeforms playing dangerously
19-21 -- Mobile plant life
22-24 -- Signs a lifeform can use primitive tools
25-27 1-3 Evidence of endangered life is revealed
28-30 4-7 Abrupt change in the path's direction
31-33 8-11 Dangerous interaction between equipment
Destination is the opposite of what was
34-36 12-15
expected
37-39 16-19 Enemy invading this area
40-42 20-23 Extreme temperatures
43-45 24-27 Flash flood
46-48 28-31 Gained the attention of a foe
49-51 32-35 Hazard requiring feats of edge
52-54 36-39 Lethargy or confusion-inducing environment
55-57 40-43 Object radiating strange energies
58-60 44-47 Overwhelming stench
61-63 48-51 Past comes back to haunt you
64-66 52-55 Path that will lead to necessary sacrifice
67-69 56-59 Pounding waves from the sea or ocean
70-72 60-63 Realization of a missed opportunity
73-75 64-67 Site of mass death
PLANETS

76-78 68-71 Slow-rising flood waters


79-81 72-75 Sudden change in gravity
82-84 76-79 Surprise assault by foe
85-87 80-83 Time-sensitive path
88-90 84-87 Troubling whispers from the past
91-93 88-91 Vanguard of a great approaching force
94-96 92-95 Wreckage or ruins portend the loss of an ally
97-99 96-99 ▶Action + Theme
100 100 Roll Twice

CHAPTER 4 | PLANET ORACLES 101


PLANETSIDE OPPORTUNITY 1 2
Lifebearing Lifeless Result
1-4 -- Clue to a lifeform’s nature or vulnerabilities
5-8 -- Friendly interaction with a benign lifeform
9-12 -- Hunting or foraging opportunities are plentiful
13-16 -- Interesting or helpful aspect of benign creatures
17-20 -- Interesting or helpful aspect of local plant life
21-24 1-5 Encounter reveals unexpected benign lifeforms
25-28 6-10 Abandoned camp or vehicle
29-32 11-15 Advance warning of an environmental threat
33-36 16-20 Clear path through otherwise perilous terrain
Clue offers insight into a current quest or
37-40 21-25
mystery
41-44 26-30 Clue to the history or nature of this place
45-48 31-35 Evidence that others have passed this way
49-52 36-40 Foe reveals themselves or tips their hand
53-56 41-45 Fortuitous change in the weather or atmosphere
57-60 46-50 Friendly traveler crosses your path
61-64 51-55 Helpful resource is in ample supply
65-68 56-60 Impressive vista offers comfort or inspiration
69-72 61-65 Interesting artifact or device
Interesting site offers opportunities for
73-76 66-70
exploration
77-80 71-75 Moment of fellowship or inner peace
81-84 76-80 Opening to distract, escape, or avoid foes
85-88 81-85 Opening to get the drop on a foe
89-92 86-90 Plea for help from a potential benefactor
93-96 91-95 Refuge offers a place to hide, plan, or recover
PLANETS

97-100 96-100 Vantage point reveals the lay of the land

102 STARSMITH: EXPANDED ORACLES


PLANETSIDE OPPORTUNITY 3 4
Lifebearing Lifeless Result
1-4 -- Benign creatures willing to serve or aid
Clue to a lifeform's needs, motivations or
5-8 --
patterns
9-12 -- Interesting or helpful aspect of ecosystem
13-16 -- Interesting or helpful aspect of microbial life
17-20 -- Observation of a rare lifeform
21-24 1-5 Potential for life is revealed
25-28 6-10 Abandoned compound or station
29-32 11-15 Advance warning of a coming conflict
33-36 16-20 Clue to a foe's motivation
37-40 21-25 Fortuitous change in terrain or conditions
41-44 26-30 Friendly traveler offers aid or information
Interesting site offer opportunities for
45-48 31-35
discoveries
49-52 36-40 Location of strategic value is discovered
53-56 41-45 Moment of insight or clarity
57-60 46-50 Mutually beneficial offer is made
61-64 51-55 New acquaintance is made
65-68 56-60 Opening to confront a foe with advantage
69-72 61-65 Opportunity to make foe's goals more difficult
73-76 66-70 Path offers a shortcut to an objective
77-80 71-75 Positive conviction is reinforced
Progress on a quest was nearer than you
81-84 76-80
thought
85-88 81-85 Rare resource is discovered
89-92 86-90 Rich source of data
PLANETS

93-96 91-95 Significance of this place is revealed


97-100 96-100 Vantage point reveals the location of a foe

CHAPTER 4 | PLANET ORACLES 103


PLANETSIDE OPPORTUNITY 5 6
Lifebearing Lifeless Result
1-4 -- Advance warning of a lifeform threat
5-8 -- Clue to a lifeform's strengths or capabilities
9-12 -- Fortuitous change in creature behavior
13-16 -- Friendly interaction with a symbiotic lifeform
17-20 -- Remains of a lifeform offer insight
21-24 1-5 Evidence of previous life is discovered
25-28 6-10 Abandoned specialized equipment
29-32 11-15 Advance warning of a foe changing plans
33-36 16-20 Another adversary of a foe is revealed
37-40 21-25 Base of operations for a foe is discovered
41-44 26-30 Clue to the future of this place is revealed
45-48 31-35 Dangerous resource rendered inert
49-52 36-40 Environmental conditions hide your movements
53-56 41-45 Friendly traveler seeks aid or information
57-60 46-50 Helpful or encouraging message from an
acquaintance
61-64 51-55 Interesting or helpful natural occurrence
65-68 56-60 Item found that makes a quest easier
69-72 61-65 Negative conviction is undermined
73-76 66-70 Opening to deceive foe or throw them off the
scent
77-80 71-75 Opportunity to grow a relationship
81-84 76-80 Rival seeks your help
SETTLEMENTS

85-88 81-85 Secret to traversing a navigational hazard is


found
89-92 86-90 Site would be of interest to a connection
PLANETS

93-96 91-95 Threat of a foe is reduced


97-100 96-100 Vantage point reveals the location of a resource

104 STARSMITH: EXPANDED ORACLES


SETTLEMENT
ORACLES

SETTLEMENTS
PLANETS

CHAPTER
CHAPTER
5 |4SETTLEMENT
| PLANET ORACLES
ORACLES 105
SETTLEMENTS
When you encounter a settlement, use these oracles to get more
information about it. The oracles include:

▪ Location/Population - If you know there is a


settlement in the sector but aren’t sure where, use the
Location oracle. Note that the Population oracle is
split by region.

▪ First Look/Initial Contact/Authority - These oracles


give you a first contact situation with a settlement. What
do you see from the outside? How does their
representative respond to you? What is their authority
structure (which can change how you access the
settlement)?

▪ Settlement Projects - If the settlement needs help on


something they’re working on, this will tell you that
project.

▪ Settlement Trouble - A wrong that needs to be


righted. Perhaps you can help?

▪ Name - A basic name generator using spacey names.

You also get a brief description of the planet class and a potential
SETTLEMENTS

quest starter that would work there.

106 STARSMITH: EXPANDED ORACLES


LOCATION
1 2 3 4 5 6
1-40 Planetside Asteroid belt Asteroid
41-75 Orbital Nebula cloud Planetary ring
76-100 Deepspace Wormhole Exoplanet

POPULATION
Terminus Outlands Expanse Result
1-10 1-15 1-20 Few
11-25 16-35 21-50 Dozens
26-55 36-65 51-80 Hundreds
56-85 66-90 81-95 Thousands
86-100 91-100 96-100 Tens of thousands

SETTLEMENTS

CHAPTER 5 | SETTLEMENT ORACLES 107


FIRST LOOK 1-2 1 2
1-4 Beautiful architecture
5-8 Built from natural materials
9-14 Built from scrap metal
15-20 Built within repurposed ship
21-25 Built within terrain or asteroid
26-29 Elevated or multi-level construction
30-34 Hidden or subsurface location
35-37 High-tech construction
38-43 Industrial architecture
44-48 Intimidating defenses
49-51 Moving or transforming
52-56 Obvious social stratification
57-61 Precarious location
62-65 Prominent emblems or signage
66-71 Rustic architecture
72-76 Significant structural damage
77-80 Sprawling or dispersed structures
81-83 Temporary or seasonal location
84-87 Toxic or polluted habitat
88-90 Within or near ▶Precursor Vault
91-100 ▶Descriptor + Focus

INITIAL CONTACT AUTHORITY


1-20 Welcoming 1-15 None / lawless
SETTLEMENTS

21-30 Neutral / automated 16-30 Ineffectual


31-50 Wary 31-45 Tolerant
51-60 Uncooperative 46-55 Fair
61-70 Hostile 56-70 Unyielding
71-83 Asking for help 71-85 Corrupt
84-86 In battle 86-100 Oppressive
87-89 Captured
90-92 Unresponsive
93-95 Destroyed
96-100 ▶Derelict

108 STARSMITH: EXPANDED ORACLES


FIRST LOOK* 1-2 3 4
1-4 Mix of cultural architecture
5-8 Built within a dome
9-14 Built upon previous settlement
15-20 Built with freshly fabricated materials
21-25 Takes advantage of natural terrain defenses
26-29 Large greenhouse or arboretum
30-34 Shielding or camouflage system
35-37 Construction cobbled together
38-43 Utilitarian architecture
44-48 Ineffective defenses
49-51 Independent modules
52-56 Strong presence of authority
57-61 Location of natural beauty
62-65 Lack of emblems or signage
66-71 Geometric architecture
72-76 Significant repairs underway
77-80 Structures tightly packed
81-83 Permanent structures in progress
84-87 Vibrant or verdant habitat
88-90 Within or near ▶Precursor Vault
91-100 ▶Descriptor + Focus

INITIAL CONTACT AUTHORITY


1-20 Helpful 1-15 Tribal SETTLEMENTS
21-30 All business 16-30 Theocratic
31-50 Tolerant 31-45 Feudalistic
51-60 Defensive 46-55 Democratic
61-70 Easily offended 56-70 Authoritarian
71-83 Asking for bribe 71-85 Oligarchic
84-86 Environmental crisis 86-100 Tyrannical
87-89 Quarantined
90-92 Looped distress call
93-95 Completely shielded
96-100 ▶Derelict

* Note: Cannot be alphabetized due to varied probability ranges.


CHAPTER 5 | SETTLEMENT ORACLES 109
FIRST LOOK* 1-2 5 6
1-4 Rounded or curved architecture
5-8 Built side by side with ancient structures
9-14 Transit tubes connecting areas
15-20 Industrial vehicles or tools
21-25 Settlement itself is a working ship
26-29 Spaceport or docking area
30-34 Sensor or detection grid
35-37 Prominent power plant
38-43 Neon lights and attention grabbing signs
44-48 Damaged defenses
49-51 Heavy vehicle traffic
52-56 Large, shared spaces
57-61 Location with unusual atmospheric conditions
62-65 Emphasis on the arts
66-71 Brutalist architecture
72-76 Aqueduct or water purification plant
77-80 Structures stacked vertically
81-83 Structures being dismantled
84-87 Sterile or pristine habitat
88-90 Within or near ▶Precursor Vault
91-100 ▶Descriptor + Focus

INITIAL CONTACT AUTHORITY


1-20 Informative 1-15 Cult-like
SETTLEMENTS

21-30 Apathetic 16-30 Legalistic


31-50 Settlement first 31-45 Collective good first
51-60 Stubborn contrarian 46-55 Charitable
61-70 Arrogant jerk 56-70 Single-minded
71-83 Bureaucratic protocols 71-85 Prejudiced
84-86 Social upheaval 86-100 Takes advantage
87-89 Cultural observance
90-92 Communications down
93-95 Attacks on sight
96-100 ▶Derelict

* Note: Cannot be alphabetized due to varied probability ranges.


110 STARSMITH: EXPANDED ORACLES
SETTLEMENT PROJECTS 1-2 1 2
1-5 Agriculture 47-49 Medical
6-7 Archaeology 50-51 Migration
8-9 Automation 52-57 Mining
10-11 Black market 58-59 Pacifism
12-13 Command 60-62 Raiding
14-17 Defense 63-65 Research
18-22 Energy 66-69 Salvage
23-25 Engineering 70-72 Secrecy
26-27 Entertainment 73-75 Shipbuilding
28-29 Environmentalism 76-78 Spirituality
30-31 Evacuation 79-84 Subsistence
32-33 Expansion 85-86 Surveillance
34-37 Exploration 87-88 Terraforming
38-39 Festival 89-92 Trade
40-41 History 93-95 Warfare
42-43 Hunting 96-100 ▶Action + Theme
44-46 Manufacturing

SETTLEMENT PROJECTS 1-2 3 4


1-5 Air supply 47-49 Psychological
6-7 Cultural arts 50-51 Xenobiology
8-9 Coding 52-57 Animal husbandry
SETTLEMENTS
10-11 Trade routes 58-59 Political activism
12-13 Communications 60-62 Patrolling
14-17 Fortification 63-65 Weaponry
18-22 Fuel 66-69 Piracy
23-25 Architecture 70-72 Espionage
26-27 Gambling 73-75 Planning new settlement
28-29 Waste recycling 76-78 Community identity
30-31 Housing 79-84 Rationing
32-33 Repurposing 85-86 Perimeter fencing
34-37 Planetary mapping 87-88 Atmosphere building
38-39 Laws 89-92 Peace treaty
40-41 Education 93-95 Security
42-43 Trapping 96-100 ▶Action + Theme
44-46 Infrastructure

CHAPTER 5 | SETTLEMENT ORACLES 111


SETTLEMENT PROJECTS 1-2 5 6
1-5 Water supply 47-49 Community health
6-7 Beautification 50-51 Habitat building
8-9 Job creation 52-57 Resource management
10-11 Economy building 58-59 Weather manipulation
12-13 Restructuring command 60-62 Demolition
14-17 Spaceport 63-65 Data mining
18-22 Pollution control 66-69 Reclamation
23-25 Technology 70-72 Intelligence gathering
26-27 Mindfulness 73-75 Eidolon drive upgrades
28-29 Soil health 76-78 Encouraging diversity
30-31 Emergency planning 79-84 Nutrition
32-33 Territory withdrawal 85-86 Defining authority
34-37 Resource surveying 87-88 Warmongering
38-39 Political ceremony 89-92 Connecting settlements
40-41 Journalism 93-95 Alliance building
42-43 Population growth 96-100 ▶Action + Theme
44-46 Industrialization

SETTLEMENT TROUBLE 1-2 1 2


1-3 Battle for leadership 54-55 Mounting debt
4-6 Betrayal from within 56-57 Mysterious deaths
7-8 Caught in the crossfire 58-60 Overdue delivery
SETTLEMENTS

9-11 Changing environment 61-62 Plagued by sickness


12-13 Clash of cultures 63-65 Preyed upon by raiders
14-17 Dangerous discovery 66-67 Revolt against leadership
18-21 Depleted supplies 68-69 Sabotaged technology
22-24 Deprived of a resource 70-71 Shunned by others
25-28 Failing technology 72-74 Social strife
29-32 Feuding factions 75-76 Someone is ill or injured
33-34 Ghostly visitations 77-78 Someone is missing
35-38 Hazardous environment 79-80 Stolen technology or object
39-42 Hostile lifeforms 81-83 Strange phenomenon
43-45 Impassable route 84-86 Toxic waste or pollution
46-48 Impending attack 87-88 Volatile energy source
49-51 Impending natural disaster 89-90 Vulnerable lifeforms
52-53 Invasive organism 91-100 ▶Action + Theme

112 STARSMITH: EXPANDED ORACLES


SETTLEMENT TROUBLE 1-2 3 4
1-3 Personal rivalry 54-55 Debt collectors arrive
4-6 Haunted by past wrong 56-57 Mysterious thefts
7-8 Production halted 58-60 Citizens trapped
9-11 Unjust leadership 61-62 Dangerous mutations
12-13 Disastrous accident 63-65 Surge of refugees
14-17 Innocent accused 66-67 Disregard for democracy
18-21 Lost trade cargo 68-69 Vehicle crash
22-24 Urgent expedition 70-71 Outcast seeks revenge
25-28 Water poisoned 72-74 Elaborate hoax
29-32 Political schism 75-76 Someone is captured
33-34 Dark omens 77-78 Conspiratorial cover up
35-38 Environmental change 79-80 Destroyed tech or object
39-42 Lifeform on the hunt 81-83 Mass hysteria
43-45 Infrastructure damaged 84-86 Radiation surge
46-48 Criminal organization 87-88 Unstable technology
49-51 Cleanup from disaster 89-90 Vulnerable supply line
52-53 Scourge of vermin 91-100 ▶Action + Theme

SETTLEMENT TROUBLE 1-2 5 6


1-3 Rival settlement 54-55 People refusing taxes
4-6 There’s a score to settle 56-57 Open defiance of laws
7-8 Mine collapse 58-60 Dangerous celestial event SETTLEMENTS
9-11 Incompetent leadership 61-62 Nutrient deficiencies
12-13 Dangerous tradition 63-65 War erupts
14-17 Reckless warmongering 66-67 Oligarchs tighten grip
18-21 Pirates plague travelers 68-69 Habitat compromised
22-24 Resources stolen 70-71 Stranger sows discord
25-28 Blighted crops 72-74 Fleecing the population
29-32 Political protests 75-76 Someone is threatened
33-34 Detrimental isolationism 77-78 Assassination attempt
35-38 Defying of physics 79-80 Defenses compromised
39-42 Prolific lifeforms 81-83 Fearful witch hunts
43-45 Loss of vehicles 84-86 Shift in gravity
46-48 Treaty abandoned 87-88 Inconsistent energy supply
49-51 Communications lost 89-90 Vulnerable people group
52-53 Symbiotic lifeforms lost 91-100 ▶Action + Theme

CHAPTER 5 | SETTLEMENT ORACLES 113


SETTLEMENT NAME 1 2
1 Aegis 38 Karma 75 Rhiannon
2 Altair 39 Kepler 76 Rockhome
3 Altura 40 Koshiba 77 Rust
4 Amity 41 Lagrange 78 Sagan
5 Apex 42 Larissa 79 Sanctity
6 Apogee 43 Lasthope 80 Selena
7 Argosy 44 Lastport 81 Sepulcher
8 Astra 45 Legacy 82 Sigil
9 Aurora 46 Lodestar 83 Silvana
10 Beacon 47 Luminus 84 Sirius
11 Brink 48 Lyra 85 Sisyphus
12 Bulwark 49 Marrow 86 Solitude
13 Burnell 50 Meridian 87 Spire
14 Burrow 51 Moirai 88 Starfall
15 Concord 52 Mudd 89 Summit
16 Crux 53 Neoma 90 Tranquility
17 Deadrock 54 Nerio 91 Tyson
18 Deception 55 Nova 92 Unity
19 Elysium 56 Nyx 93 Utopia
20 Enigma 57 Osseus 94 Vega
21 Erebus 58 Paradox 95 Vesper
22 Eris 59 Paragon 96 Wayward
23 Evenfall 60 Paxton 97 Welkin
24 Eventide 61 Perchance 98 Wellspring
SETTLEMENTS

25 Farpoint 62 Pinnacle 99 Weyland


26 Felicity 63 Polaris 100 Wreck
27 Florin 64 Portent
28 Forlorn 65 Prism
29 Forsaken 66 Providence
30 Freya 67 Purgatory
31 Glimmer 68 Rampart
32 Gloam 69 Ramshackle
33 Hearth 70 Redemption
34 Helia 71 Redhaven
35 Hypatia 72 Relic
36 Hyperion 73 Reprise
37 Janus 74 Reverie

114 STARSMITH: EXPANDED ORACLES


SETTLEMENT NAME 3 4
1 Achilles 38 Heirloom 75 Rebus
2 Adin 39 Hemera 76 Rindar
3 Aeternitas 40 Hera 77 Rudron
4 Aion 41 Hodor 78 Sandraudiga
5 Amphitrite 42 Horus 79 Sati
6 Ananta 43 Hymn 80 Selu
7 Anytos 44 Idunn 81 Shangris
8 Apollo 45 Inception 82 Shiva
9 Artemis 46 Kali 83 Silenus
10 Ashta 47 Kanati 84 Sita
11 Asteria 48 Lelantos 85 Sunna
12 Athena 49 Liberty 86 Tanfana
13 Atmos 50 Lodurr 87 Terminus
14 Ayeliski 51 Lunis 88 Thalassa
15 Bacchus 52 Magni 89 Theia
16 Balder 53 Mahavidya 90 Thiasos
17 Beyla 54 Marvel 91 Thyrsus
18 Borealis 55 Meili 92 Titan
19 Brahma 56 Menoetius 93 Tyr
20 Caelus 57 Mimir 94 Upulvan
21 Chronos 58 Mohini 95 Vali
22 Crescent 59 Narayana 96 Vasus
23 Cronus 60 Nemesis 97 Vesta
24 Cybele 61 Nerthus 98 Virtue
SETTLEMENTS
25 Deimos 62 Nimbus 99 Vishnu
26 Demeter 63 Novis 100 Warden
27 Dionysus 64 Ocasta
28 Eir 65 Omega
29 Eos 66 Ourea
30 Epimetheus 67 Parvati
31 Eternis 68 Perses
32 Forseti 69 Phantom
33 Freyr 70 Phoenix
34 Gersemi 71 Pioneer
35 Govinda 72 Pontus
36 Hades 73 Prodigy
37 Harmonia 74 Proserpina

CHAPTER 5 | SETTLEMENT ORACLES 115


SETTLEMENT NAME 5 6
1 Achlys 38 Helios 75 Rhea
2 Adityas 39 Hephaestus 76 Rudras
3 Aether 40 Hermes 77 Saga
4 Alpha 41 Hoenir 78 Saraswati
5 Ananke 42 Hretha 79 Selene
6 Anemone 43 Iapetus 80 Serenity
7 Aphrodite 44 Ignis 81 Shepherd
8 Ares 45 Irpa 82 Shu
9 Asgaya 46 Kalona 83 Sinthgunt
10 Ashvins 47 Lakshmi 84 Spectrum
11 Astraeus 48 Leto 85 Syceus
12 Atlas 49 Lingo 86 Tartarus
13 Avatar 50 Lofin 87 Tethys
14 Azura 51 Madhava 88 Thanatos
15 Baduhenna 52 Mahadevi 89 Themis
16 Bellona 53 Mani 90 Thirumal
17 Bholenath 54 Matrikas 91 Timi
18 Bragi 55 Memnto 92 Titanus
19 Caravel 56 Metis 93 Unelauhi
20 Ceres 57 Minerva 94 Uyaga
21 Coeus 58 Mythos 95 Valor
22 Crius 59 Narmada 96 Veritas
23 Curiosity 60 Nemo 97 Vidarr
STARSHIPS

24 Dawn 61 Nesoi 98 Visage


SETTLEMENTS

25 Dellinger 62 Njorder 99 Vor


26 Dione 63 Nox 100 Zisa
27 Durga 64 Olympus
28 Empyrea 65 Orphan
29 Eostre 66 Pallas
30 Epiphany 67 Periboea
31 Fable 68 Perumal
32 Fortuna 69 Phobos
33 Ganga 70 Pilgrim
34 Gigagei 71 Pomona
35 Gullveig 72 Poseidon
36 Halo 73 Prometheus
37 Hayagriva 74 Rangana

116 STARSMITH: EXPANDED ORACLES


STARSHIP
ORACLES

STARSHIPS
SETTLEMENTS

CHAPTER
CHAPTER5 6| SETTLEMENT
| STARSHIP ORACLES
ORACLES 117
STARSHIPS
Use these oracles when you encounter another starship.

▪ Type - This gives you general class of a ship and it’s


role. Feel free to add an identifier code like a Hunter-1A
class as you run into multiples of the same class to give a
bit of differentiation.

▪ Fleet - Perhaps you rolled a miss with a match and a


whole fleet of ships on an intercept course just showed
up on radar. This will give you the nature of that fleet.

▪ Initial Contact - What contact with this ship is like.

▪ First Look - The thing you notice first.

▪ Mission - You may not find out this information unless


the contact goes well, but it’s here if you need to know
what mission the ship or fleet is on.

▪ Name - Every ship needs a good name! Well, almost. If


you want a registry number instead, try the table below.
STARSHIPS

REGISTRY NUMBER BUILDER


1d6 Initializer letters 4d10 1d6 Model
1 CCV - Custom Commissioned Vessel 1 A
2 RTV - Registered Terminus Vessel 2 B
3 NCC - Naval Corps Contracted i.e. 3 C
4 USS - United Star System 3749 4 D
5 DFX - Deep Forge Experimental 5 E
6 ▶ Use Faction Initials 6 J
To build a registry number, roll your challenge dice (2d10) and
action die (1d6) twice. The first d6 gives the initializer letters and
the second gives your final model letter. The two challenge dice
rolls together make up the numbers.
For example, rolling 25 (2d10) and 4 (1d6) followed by 81 (2d10)
and 3 (1d6) yields the USS-2581-C.

118 STARSMITH: EXPANDED ORACLES


STARSHIP TYPE 1 2
Roll Class Typical Role
1-2 Carrier Launches fighters
3-6 Corvette Light attack ship
7-11 Courier Fast transport
12-14 Cruiser Medium attack ship
15-16 Dreadnought Heavy attack ship
17-19 Escape pod Survival craft
20-22 Foundry Mobile construction platform
23-27 Harvester Fuel or energy excavator
28-33 Hauler Heavy transport
34-36 Hunter Stealth attack ship
37-38 Ironhome Habitat
39-42 Mender Utility or repair
43-47 Outbounder Remote survey or research
48-50 Pennant Command ship
51-56 Prospector Mineral excavator
57-61 Reclaimer Salvage or rescue
62-64 Shuttle Short-range transport
65-67 Snub fighter Small attack craft
68-82 Multipurpose ▶Starship Mission
83-84 Unusual or unknown --
85-94 ▶Fleet --

STARSHIPS
95-100 Ships in conflict (roll twice) --

FLEET 1 2
1-10 Battle fleet 51-60 Settler caravan
11-25 Pirate wing 61-70 Trade caravan
26-35 Raider horde 71-90 Transport and escorts
36-50 Salvager hive 91-100 ▶Starship Mission

CHAPTER 6 | STARSHIP ORACLES 119


STARSHIP TYPE 3 4
Roll Class Typical Role
1-2 Scorpion Launches atmospheric fighters
3-6 Lightning Light bomber
7-11 Knight Escort fighter
12-14 Thunder Medium bomber
15-16 Storm Heavy bomber
17-19 Montgomery Maintenance craft
20-22 Fabricator Mobile production plant
23-27 Generator Mobile power supplier
28-33 Conveyor Medium transport
34-36 Infiltrator Stealthy surveillance craft
37-38 Devastator Vessel of mass destruction
39-42 Explorer Deep space cruiser
43-47 Caduceus Medical ship
48-50 Horizon Mobile communications array
51-56 Compass Surveyor ship
57-61 Tug Wreckage transport
62-64 Coach Interplanetary transport
65-67 Schooner Solar sail vessel
68-82 Multipurpose ▶Starship Mission
83-84 Unusual or unknown --
85-94 ▶Fleet --
STARSHIPS

95-100 Ships in conflict (roll twice) --

FLEET 3 4
1-10 Border patrol 51-60 Automated cryo-sleepers
11-25 Mercenary force 61-70 Religious caravan
26-35 Engineering team 71-90 Unaligned sanctuary ships
36-50 Corporate excavators 91-100 ▶Starship Mission

120 STARSMITH: EXPANDED ORACLES


STARSHIP TYPE 5 6
Roll Class Typical Role
1-2 Frigate Troop carrier
3-6 Spartan Light defender
7-11 Garrison System patrol ship
12-14 Corinthian Medium defender
15-16 Centurion Heavy defender
17-19 Flier Solo racing ship
20-22 Castle Mobile fortress
23-27 Respirator Gas collector
28-33 Invader Massive troop transport
34-36 Crawler Mine layer
37-38 Destroyer Planet killer
39-42 Oracle Deep space science vessel
43-47 Discovery Science vessel
48-50 Shipwright Mobile drydock
51-56 Distiller Mobile mineral processor
57-61 Amphibian Planetary lander
62-64 Train Unmanned transport
65-67 Jumper Short burst Eidolon drive ship
68-82 Multipurpose ▶Starship Mission
83-84 Unusual or unknown --
85-94 ▶Fleet --

STARSHIPS
95-100 Ships in conflict (roll twice) --

FLEET 5 6
1-10 Battle training group 51-60 Sight-seeing tour
11-25 Crippled battle group 61-70 Entertainment caravan
26-35 Construction team 71-90 Exploratory caravan
36-50 Corporate survey team 91-100 ▶Starship Mission

CHAPTER 6 | STARSHIP ORACLES 121


INITIAL CONTACT 1 2
1-3 Familiar 51-65 Hostile
4-15 Friendly 66-80 Asking for help
16-25 Neutral / automated 81-85 In battle
26-35 Wary 86-90 Unresponsive
36-40 Dismissive 91-95 Destroyed
41-50 Uncooperative 96-100 ▶Derelict

INITIAL CONTACT 3 4
1-3 Helpful 51-65 Easily offended
4-15 All business 66-80 Demanding
16-25 Tolerant 81-85 In crisis
26-35 Defensive 86-90 On emergency power
36-40 Reckless showboating 91-95 Drifting dead in space
41-50 Asking for a bribe 96-100 ▶Derelict

INITIAL CONTACT 5 6
1-3 Informative 51-65 Apathetic
4-15 Seeking mutual benefit 66-80 Wants to travel together
STARSHIPS

16-25 Bureaucratic protocols 81-85 In a time crunch


26-35 Apathetic 86-90 Looped distress call
36-40 Stubborn contrarian 91-95 Core going critical
41-50 Arrogant jerk 96-100 ▶Derelict

122 STARSMITH: EXPANDED ORACLES


FIRST LOOK 1-2 1 2
1-4 Abnormal sensor readings 50-54 Obsolete design
5-8 Brightly painted 55-59 Obvious damage
9-13 Bristling with weapons 60-63 Biological components
14-18 Dark or stealthy 64-67 Ornate markings
19-23 Heavy armor 68-71 Oversized engines
24-28 Immobile 72-75 Prominent guild emblem
29-33 Intimidating profile 76-80 Refitted or repurposed hull
34-37 Large sensor array 81-85 Scarred hull
38-41 Leaking radiation 86-90 Built from scrap
42-45 Low-profile or disguised 91-94 Towing or linked
Modern or advanced
46-49 95-100 ▶Descriptor + Focus
design
FIRST LOOK 1-2 3 4
1-4 Strange energy spikes 50-54 Retro-fitted
5-8 Highly reflective 55-59 Fresh damage
9-13 Large, central weapon 60-63 AI pilot
14-18 Atmosphere thrusters 64-67 Cultural markings
19-23 Ablative armor 68-71 Streamlined engines
24-28 Swift vector changes 72-75 Prominent political emblem
29-33 Ceremonial profile 76-80 Cobbled together hull
34-37 Specialized sensors 81-85 New exterior
38-41 Bussard ramscoop 86-90 Hull of unknown alloy
42-45 ID markings defaced 91-94 Ejected life pods STARSHIPS
46-49 Fluid design 95-100 ▶Descriptor + Focus

FIRST LOOK 1-2 5 6


1-4 Sensor ghosts 50-54 Recent upgrades
5-8 Light sails 55-59 Broken subsystem
9-13 No signs of weapons 60-63 Biological rated cargo hold
14-18 Flashy running lights 64-67 Kill count markings
19-23 Lack of combat armor 68-71 Experimental engines
Rotational gravity Prominent religious
24-28 72-75
generator emblem
29-33 Designed for speed 76-80 Robotic appendages
34-37 Sensor scrambler 81-85 Hull breach
38-41 Singularity power source 86-90 Nano-tech hull
42-45 Reported as destroyed 91-94 Active maintenance bots
46-49 Superfluous design 95-100 ▶Descriptor + Focus

CHAPTER 6 | STARSHIP ORACLES 123


STARSHIP MISSION 1 2
Terminus Outlands Expanse Mission
1-3 1-2 1-2 Blockade a location
4-6 3-4 3-4 Break a blockade
7-9 5-7 5-8 Collect a resource
10-11 8-9 9-10 Command others
12-14 10-11 11-12 Conduct diplomacy
15-17 12-13 13-14 Conduct espionage
18-20 14-16 15-16 Conduct piracy
21-23 17-20 17-22 Conduct research
24-26 21-24 23-25 Defend against an attack
27-29 25-28 26-29 Deliver messages or data
30-32 29-32 30-35 Establish a settlement
33-35 33-36 36-39 Evacuate a location
36-37 37-40 40-45 Explore a region
38-39 41-42 46-47 Hold prisoners
40-42 43-45 48-49 Hunt down another ship
43-45 46-48 50-51 Launch an attack
46-48 49-50 52-53 Patrol an area
49-51 51-53 54-55 Provide medical aid
52-54 54-56 56-57 Provide repairs
55-57 57-59 58-61 Provide shelter
58-59 60-61 62-63 Quarantine a danger
STARSHIPS

60-62 62-64 64-65 Raid a settlement


63-65 65-68 66-69 Resupply a settlement
66-68 69-71 70-71 Retrieve salvage
69-71 72-73 72-73 Search and rescue
72-74 74-75 74-75 Smuggle cargo
75-77 76-78 76-77 Survey a site
78-79 79-80 78-79 Test a technology
80-82 81-83 80-83 Transport cargo
83-85 84-85 84-85 Transport passengers
86-90 86-90 86-90 ▶Action + Theme
91-100 91-100 91-100 Roll Twice

124 STARSMITH: EXPANDED ORACLES


STARSHIP MISSION 3 4
Terminus Outlands Expanse Mission
1-3 1-2 1-2 Enforce martial law
4-6 3-4 3-4 Reinforce supply lines
7-9 5-7 5-8 Destroy a resource
10-11 8-9 9-10 Follow orders
12-14 10-11 11-12 Disrupt diplomatic relations
15-17 12-13 13-14 Infiltrate territory
18-20 14-16 15-16 Negotiate a treaty
21-23 17-20 17-22 Conduct questionable experiments
24-26 21-24 23-25 Prepare for impending disaster
27-29 25-28 26-29 Confiscate data
30-32 29-32 30-35 Establish a passage
33-35 33-36 36-39 Rebuild location
36-37 37-40 40-45 Investigate space lifeforms
38-39 41-42 46-47 Apprehend criminals
40-42 43-45 48-49 Uncover hidden location
43-45 46-48 50-51 Search and destroy
46-48 49-50 52-53 Protect location
49-51 51-53 54-55 Provide supplies
52-54 54-56 56-57 Perform satellite/probe maintenance
55-57 57-59 58-61 Protect valuable witness
58-59 60-61 62-63 Assess quarantined zone danger

STARSHIPS
60-62 62-64 64-65 Extort a settlement
63-65 65-68 66-69 Pickup sensitive cargo
66-68 69-71 70-71 Scrub evidence
69-71 72-73 72-73 Take hostage
72-74 74-75 74-75 Establish new trade routes
75-77 76-78 76-77 Map a sector
78-79 79-80 78-79 Test a weapon
80-82 81-83 80-83 Transport vehicles
83-85 84-85 84-85 Transport leaders in secret
86-90 86-90 86-90 ▶Action + Theme
91-100 91-100 91-100 Roll Twice

CHAPTER 6 | STARSHIP ORACLES 125


STARSHIP MISSION 5 6
Terminus Outlands Expanse Mission
1-3 1-2 1-2 Escalate regional tensions
4-6 3-4 3-4 Setup defensive perimeter
7-9 5-7 5-8 Trade a resource
10-11 8-9 9-10 Flee duty or orders
12-14 10-11 11-12 Stoke rebellion
15-17 12-13 13-14 Sabotage the competition
18-20 14-16 15-16 Broker a deal
21-23 17-20 17-22 Eliminate evidence of research
24-26 21-24 23-25 Perform saber rattling
27-29 25-28 26-29 Proselytize belief
30-32 29-32 30-35 Lay claim to territory
33-35 33-36 36-39 Mobilize a location against a threat
36-37 37-40 40-45 Study stellar phenomenon
38-39 41-42 46-47 Transfer dangerous prisoner
40-42 43-45 48-49 Collect a bounty
43-45 46-48 50-51 Preemptive strike mission
46-48 49-50 52-53 Upgrade infrastructure
49-51 51-53 54-55 Transport medical specialist
52-54 54-56 56-57 Transport engineering specialist
55-57 57-59 58-61 Prevent stellar disaster
58-59 60-61 62-63 Research quarantined environment
STARSHIPS

60-62 62-64 64-65 Reinforce settlement defenses


63-65 65-68 66-69 Pickup valuable cargo
66-68 69-71 70-71 Deliver salvage
69-71 72-73 72-73 Break out prisoner
72-74 74-75 74-75 Smuggle people
75-77 76-78 76-77 Shutdown illegal activity
78-79 79-80 78-79 Test an alliance
80-82 81-83 80-83 Transport energy source
83-85 84-85 84-85 Transport lifeforms
86-90 86-90 86-90 ▶Action + Theme
91-100 91-100 91-100 Roll Twice

126 STARSMITH: EXPANDED ORACLES


STARSHIP NAME 1 2
1 Arclight 35 Herald of Doom 69 Royal Signet
2 Argent Arrow 36 Implacable 70 Rubicon
3 Artemis 37 Implicit 71 Sareea’s Tribute
4 Astral Explorer 38 Inferno 72 Second Chance
5 Atlas 39 Invictus 73 Shard of the Sun
6 Aurora 40 Iron Cairn 74 Shattered Siege
7 Avari’s Wake 41 Karena’s Reverie 75 Shattered Star
8 Banshee’s Cry 42 Kraken 76 Silver Talon
Smoldering
9 Beowulf 43 Kuno’s Hammer 77
Flame
10 Bloody Jaw 44 Lightline 78 Sovereign Skies
11 Broken Sword 45 Lodestar 79 Sparrowhawk
12 Buccaneer 46 Long Haul 80 Stardust
13 Cerelis Nine 47 Lost Fortune 81 Starfall
Luminous
14 Clarion Call 48 82 Stellar Hawk
Sorrow
15 Dawn’s Herald 49 Manta 83 Stormswept
16 Dead Reckoning 50 Mercy 84 Sundered Aegis
17 Drift Runner 51 Mutara 85 Sundown
18 Eclipse 52 Nebula Prowler 86 Sureshot
19 Elara Five 53 Newton’s Folly 87 Terminus Clipper
20 Enchantress 54 Nightfall 88 Terrapin
21 Endurance 55 Nomad 89 Timber Wolf
22 Excalibur 56 Obsidian Trident 90 Tip of the Spear STARSHIPS
23 Eye of the Void 57 Onslaught 91 Titan
24 Fall of Icarus 58 Orca 92 Tormentor
25 Fallen Light 59 Outward Bound 93 Trithia Six
26 False Hope 60 Phantom 94 Ultraviolet
27 Firebreak 61 Photon 95 Valora’s Comet
28 First Light 62 Poltergeist 96 Vengeance
29 Forge Flier 63 Profit Margin 97 Venture
30 Fortune’s Favor 64 Raven’s Call 98 Vigilant
31 Freya’s Wrath 65 Raya’s Promise 99 Voidtreader
32 Ghost 66 Reaper 100 Vulture
33 Guiding Star 67 Reforged Hope
34 Hand of Fate 68 Relentless

CHAPTER 6 | STARSHIP ORACLES 127


STARSHIP NAME 3 4
1 Aegean Foil 35 Hellcat 69 Queen's Consort
2 Alpha Strike 36 Hermes 70 Reliant
3 Antioch 37 High Fidelity 71 Rim Razor
4 Ascender 38 Hummingbird 72 Risky Enterprise
Running
5 Avalon 39 Icy Unicorn 73
Gambler
6 Belled Cat 40 Infinite Horizon 74 Scaled Drake
7 Beta Beast 41 Iron Blade 75 Serendipity
8 Blazing Inferno 42 Ironclad Lady 76 Shrike
9 Blue Lancer 43 Joint Expedition 77 Siren Song
10 Breacher 44 Karma 78 Skymaster
11 Capricorn 45 King's Lark 79 Space Madness
12 Castle Crasher 46 Knight's Helm 80 Starburst
13 Chosen Folly 47 Lady's Lake 81 Starlight
14 Cobra Strike 48 Lavish Victor 82 Starwolf
15 Contessa 49 Lodestar Lock 83 Stellar Mystery
16 Crane's Leap 50 Long Shot 84 Stunning Six
17 Cydonia 51 Loyal Chancellor 85 Swift Viper
18 Data Lore 52 Market's Edge 86 Tachyon Burst
Deep Space
19 53 Megalodon 87 Theseus' Bones
Wine
20 Delta Flier 54 Mighty Ranger 88 Tigercat
21 Destiny 55 Misty Eyes 89 Traveling Tutor
STARSHIPS

22 Dreamweaver 56 Navigator 90 True Talisman


23 Errant Fool 57 Nemesis 91 Ventura
24 Expeditor 58 Night Out 92 Visund
25 Fairlight 59 Nightingale 93 Wanderlust
26 Fighting Falcon 60 Nova Gremlin 94 Wellington Way
27 Fisher King 61 Odysseus 95 White Wyrm
28 Fortitude 62 Olympia 96 Wildcat
29 Gale Force 63 Opportunity 97 Winged Ex
30 Gamma Ghost 64 Owl's Wisdom 98 Wolverine
31 Golden Dragon 65 Peak Velocity 99 Xerxes
32 Gosling 66 Piper's Tune 100 Zealous Gnat
Priceless
33 Grey Mantis 67
Discovery
Hawker
34 68 Purple Raven
Hurricane

128 STARSMITH: EXPANDED ORACLES


STARSHIP NAME 5 6
1 Alexandrite 35 Helldiver 69 Red Zeppelin
2 Ambition 36 Hidden Pearl 70 Resplendent
3 Argus Watch 37 Hoverfly 71 Rising Tide
Hypothetical Rosenberg
4 Asperity 38 72
Dilemma Bridge
5 Barden 39 Infineon 73 Sapphira
6 Bermuda Trip 40 Ionic Boom 74 Sentinel
7 Black Lion 41 Iron Shield 75 Shallow Pass
8 Bloodhound 42 Isolde 76 Silent Night
9 Bold Endeavor 43 Journey's Prize 77 Skyfall
10 Breaking Wind 44 Kelvin Hopper 78 Slim Vector
11 Carpe Diem 45 Kittyhawk 79 Star Voyager
12 Catalina 46 Kraken Released 80 Stargazer
13 Cobalt Reaver 47 Last Hope 81 Starling Jay
Constellation
14 48 Legacy 82 Stellar Kart
Lock
Coranado
15 49 Lonestar's Jam 83 Stinson's Rocket
Corsair
16 Cyclopse 50 Long Weekend 84 Sunny Day
17 Dark Void 51 Mariner's Trident 85 Swoose Goose
18 Dauntless 52 Marquise 86 Taloned Eagle
19 Defiance 53 Meteor 87 Thunderbolt
Millennium
20 Descender 54 88 Tiger's Claw
Raptor STARSHIPS
21 Dominator 55 Myth Adventure 89 Triumph
22 Dusty Skimmer 56 Nebula Chaser 90 Valiant
23 Euphoria 57 Niagara 91 Vindicator
24 Fairchild 58 Nighthawk 92 Vulpine Prize
25 Fell Hammer 59 Northrup Ram 93 Wayfarer
26 Firelight 60 Obsidian Heart 94 Whirlwind
27 Fleetwood Hack 61 Old Buoy 95 Wide Berth
28 Galaxy's Guide 62 Opal Star 96 Willow Wisp
Galloping Wichita Two-
29 63 Ormen Lange 97
Mustang Step
30 Gladius 64 Paladin 98 Wraith
31 Good Hope 65 Pinched Penny 99 Xenial Traveler
32 Green Havoc 66 Polaris 100 Zephyr
33 Haughty Bear 67 Pura Vida
34 Hedged Bet 68 Quantum Jump

CHAPTER 6 | STARSHIP ORACLES 129


CHARACTERS

CHARACTER
ORACLES
130 STARSMITH: EXPANDED ORACLES
CHARACTERS
Whether creating your own player character or building an NPC,
you can use these oracles to figure who each character is and
what makes them tick.

▪ First Look - The first characteristic you notice about


this person.

▪ Initial Disposition - Their attitude towards you, at least


at first. I’m sure they’ll love you once they really get to
know you. You didn’t really mean for that engine core to
go critical with their family on board, did you? Nah…

▪ Initial Contact - What contact with this person is like.

▪ Character Role - The person’s primary job.

▪ Character Goal - The thing that motivates them.

▪ Revealed Character Aspect - As you continue to talk


to this person, they show you more about who they are.

CHARACTERS
▪ Name - There are three oracles for building a name: the
Given Name, Family Name, and Callsign that they
go by.

▪ Random Conversation Topic - Want to just shoot the


bull with an NPC? Roll on this table to see what they
want to gab about.

▪ Plot Knowledge - Many times you know that an NPC


can tell you something important about the plot, but you
don’t know what. Roll on the Type and Topic oracles
and put the results together to figure out just what this
NPC can tell you. Of course, you could use this for when
you find information hacking a database as well.

CHAPTER 7 | CHARACTER ORACLES 131


FIRST LOOK 1-2 1 2
1-3 Accented 34-35 Energetic 69-71 Shifty
4-6 Accompanied 36-37 Flashy 72-73 Sickly
7-8 Adorned 38-40 Graceful 74-76 Slight
9-11 Aged 41-43 Grim 77-78 Swaggering
12-13 Alluring 44-46 Haggard 79-81 Tattooed
14-15 Armed 47-49 Ill-equipped 82-83 Threatened
16-17 Armored 50-52 Imposing 84-85 Uncanny
Visibly
18-20 Athletic 53-55 Large 86-87
disabled
21-23 Attractive 56-57 Mutated 88-90 Weathered
Well-
24-25 Augmented 58-60 Plain 91-92
equipped
26-27 Concealed 61-62 Poised 93-95 Wiry
28-30 Distracted 63-65 Scarred 96-97 Wounded
31-33 Eccentric 66-68 Scruffy 98-100 Youthful

FIRST LOOK 1-2 3 4


1-3 AI-Assisted 34-35 Frumpy 69-71 Pimpled
4-6 Baggy eyes 36-37 Gaudy 72-73 Pockmarked
CHARACTERS

7-8 Bright eyes 38-40 Geared up 74-76 Prim


9-11 Bulbous nose 41-43 Handsome 77-78 Ruddy
12-13 Cloudy eyes 44-46 Hook-nosed 79-81 Scrawny
14-15 Corpulent 47-49 Immaculate 82-83 Slim
16-17 Disheveled 50-52 Jowls 84-85 Smarmy
18-20 Elegant 53-55 Large ears 86-87 Stocky
21-23 Exosuit 56-57 Long hair 88-90 Thick-necked
24-25 Filthy 58-60 Morose 91-92 Unarmed
26-27 Flushed 61-62 Neat 93-95 Unassuming
28-30 Frail 63-65 Pallid 96-97 Uniformed
31-33 Frightening 66-68 Petite 98-100 Untidy

132 STARSMITH: EXPANDED ORACLES


FIRST LOOK 1-2 5 6
1-3 Alert 34-35 Full-lipped 69-71 Plump
4-6 Bald 36-37 Gaunt 72-73 Ponytail
7-8 Bruised 38-40 Hairy 74-76 Rough
9-11 Burly 41-43 Helmeted 77-78 Sallow
12-13 Comely 44-46 Husky 79-81 Short hair
14-15 Curly hair 47-49 Injured 82-83 Small
16-17 Dusky 50-52 Lanky 84-85 Stealth suit
18-20 Envirosuit 53-55 Large mouth 86-87 Tanned
21-23 Fidgety 56-57 Missing teeth 88-90 Tired
24-25 Fit 58-60 Muscled 91-92 Unarmored
26-27 Formal dress 61-62 Painted 93-95 Unfocused
Penetrating
28-30 Freckled 63-65 96-97 Unkempt
gaze
31-33 Frizzy hair 66-68 Piercings 98-100 Wavy hair

INITIAL DISPOSITION 1 2
1-6 Helpful 31-40 Indifferent 71-78 Demanding
7-14 Friendly 41-50 Suspicious 79-86 Unfriendly

CHARACTERS
15-22 Cooperative 51-60 Wanting 87-94 Threatening
23-30 Curious 61-70 Desperate 95-100 Hostile

INITIAL DISPOSITION 3 4
1-6 Informative 31-40 Dissembling 71-78 Commanding
7-14 Pleasant 41-50 Prickly 79-86 Coldhearted
15-22 Tit for tat 51-60 Fearful 87-94 Brash
23-30 Cautious 61-70 Reckless 95-100 Exploitive

INITIAL DISPOSITION 5 6
1-6 Generous 31-40 Logical 71-78 Arrogant
7-14 Accommodating 41-50 Stubborn 79-86 Disrespectful
Common
15-22 51-60 Competitive 87-94 Paranoid
ground
23-30 Anxious 61-70 Disturbing 95-100 Abusive

CHAPTER 7 | CHARACTER ORACLES 133


CHARACTER ROLE 1 2
1-2 Agent 33-34 Guide 65-66 Pirate
3-4 AI 35-36 Healer 67-68 Preacher
5-6 Artisan 37-38 Historian 69-70 Prophet
7-8 Assassin 39-40 Hunter 71-72 Raider
Bounty
9-10 41-42 Investigator 73-74 Researcher
Hunter
11-12 Courier 43-44 Laborer 75-76 Scavenger
13-14 Crew 45-46 Lawkeeper 77-78 Scholar
15-16 Criminal 47-48 Leader 79-80 Scout
17-18 Cultist 49-50 Mercenary 81-82 Shipwright
19-20 Diplomat 51-52 Merchant 83-84 Smuggler
21-22 Engineer 53-54 Miner 85-86 Soldier
23-24 Entertainer 55-56 Mystic 87-88 Spacer
25-26 Explorer 57-58 Navigator 89-90 Technician
27-28 Farmer 59-60 Outcast 91-92 Thief
▶Action +
29-30 Fugitive 61-62 Pilgrim 93-95
Theme
31-32 Guard 63-64 Pilot 96-100 Roll Twice
CHARACTERS

134 STARSMITH: EXPANDED ORACLES


CHARACTER ROLE 3 4
Gas
1-2 Administrator 33-34 65-66 Reclamator
Extractor
3-4 Arbiter 35-36 Gunner 67-68 Rental Agent
5-6 Architect 37-38 Hydroponicist 69-70 Scientist
7-8 Arms Dealer 39-40 ID Specialist 71-72 Socialite
9-10 Attorney 41-42 Inspector 73-74 Spaceship Dealer
11-12 Biochemist 43-44 Journalist 75-76 Supply Dealer
Junkyard
13-14 Broker 45-46 77-78 Tactical Officer
Worker
Livestock
15-16 CEO 47-48 79-80 Technomage
Farmer
Nano
17-18 Chef 49-50 81-82 Transportation
Technician
Officer,
19-20 Constable 51-52 83-84 Waste Manager
Comms
Corporate Officer,
21-22 53-54 85-86 Xenoanthropologist
Flunky Helmsman
Crop Officer,
23-24 55-56 87-88 Xenoecologist
Specialist Medical
Customs Officer,
25-26 57-58 89-90 Xenopathologist
Official Security

CHARACTERS
Orbital
Deep Space
27-28 59-60 Debris 91-92 Xenozoologist
Nutritionist
Scrubber
29-30 Doctor 61-62 Politician 93-95 ▶Action + Theme
Explosives
31-32 63-64 Programmer 96-100 Roll Twice
Expert

CHAPTER 7 | CHARACTER ORACLES 135


CHARACTER ROLE 5 6
1-2 Alchemist 33-34 Geneticist 65-66 Prospector
3-4 Archaeologist 35-36 Hacker 67-68 Refit Specialist
Robotics
5-6 Armorer 37-38 Ice Hauler 69-70
Specialist
Infiltration
7-8 Astronomer 39-40 71-72 Secretary
Specialist
Insurance Space Traffic
9-10 Augmentor 41-42 73-74
Agent Controller
11-12 Bookie 43-44 Judge 75-76 Spy
13-14 Cartographer 45-46 Librarian 77-78 Surveyor
Medical
15-16 Chaplin 47-48 79-80 Teacher
Technician
17-18 Con Artist 49-50 Nurse 81-82 Tracker
Construction Officer,
19-20 51-52 83-84 Union Boss
Worker Diplomatic
Officer,
21-22 Counselor 53-54 85-86 Xenobotanist
Intelligence
Cultural Officer,
23-24 55-56 87-88 Xenolinguist
Liaison Science
Officer,
25-26 Data Miner 57-58 89-90 Xenosociologist
Sensors
CHARACTERS

Officer, Zero-Grav
27-28 Detective 59-60 91-92
Weapons Welder
Eidolon Paranormal ▶Action +
29-30 61-62 93-95
Servicer Specialist Theme
31-32 Financier 63-64 Pro Athlete 96-100 Roll Twice

136 STARSMITH: EXPANDED ORACLES


CHARACTER GOAL 1 2
1-2 Avenge a wrong 44-45 Obtain an object
3-4 Build a home 46-47 Pay a debt
5-7 Build a relationship 48-49 Protect a lifeform
8-10 Claim a resource 50-51 Protect a secret
11-12 Collect a debt 52-53 Prove worthiness
13-14 Craft an object 54-55 Rebel against power
15-16 Cure an ill 56-57 Refute a falsehood
17-18 Defeat a rival 58-59 Repair a technology
19-20 Defend a person 60-61 Resolve a dispute
21-23 Defend a place 62-63 Restore a relationship
24-25 Discover a truth 64-65 Sabotage a technology
26-27 End a conflict 66-68 Secure a resource
28-29 Escape a captor 69-70 Seek redemption
30-31 Fight injustice 71-72 Seize power
32-33 Find a person 73-74 Solve a mystery
34-35 Form an alliance 75-76 Spread faith
36-37 Gain knowledge 77-78 Travel to a place
38-39 Gain riches 79-80 Undermine a relationship
40-41 Maintain order 81-90 ▶Action + Theme
42-43 Make an agreement 91-100 Roll twice

CHARACTERS

CHAPTER 7 | CHARACTER ORACLES 137


CHARACTER GOAL 3 4
1-2 Achieve enlightenment 44-45 Gain followers
3-4 Attack a person 46-47 Get revenge
5-7 Be a hero 48-49 Have food to eat
8-10 Be loved by all 50-51 Hide a person
11-12 Blackmail a person 52-53 Indulge in pleasure
13-14 Bring order to chaos 54-55 Liberate those in bondage
15-16 Build a better life 56-57 Make small impacts
17-18 Challenge a law 58-59 Personal development
19-20 Clear a person’s name 60-61 Promote social justice
21-23 Combat poverty 62-63 Put down a rebellion
24-25 Create art 64-65 Regain honor
26-27 Defeat a foe 66-68 Rule a settlement
28-29 Destroy an object 69-70 Secure steady income
30-31 Discredit a person 71-72 Slay a creature
32-33 Establish reputation 73-74 Spread misinformation
34-35 Explore and discover 75-76 Study the exodus
36-37 Find a safe place to live 77-78 Uncover a secret
38-39 Find an artifact 79-80 Unite settlements
40-41 Find their true past 81-90 ▶Action + Theme
42-43 Gain approval 91-100 Roll twice
CHARACTERS

138 STARSMITH: EXPANDED ORACLES


CHARACTER GOAL 5 6
1-2 Advance a settlement 44-45 Gain power and influence
3-4 Attack a place 46-47 Grow a business
5-7 Be left alone 48-49 Help the helpless
8-10 Be the very best 50-51 Hide a truth
11-12 Bring balance 52-53 Leave their mark
13-14 Broker a treaty 54-55 Live in luxury
15-16 Capture a person 56-57 Oppress the weak
17-18 Change the system 58-59 Professional development
19-20 Collect works of art 60-61 Protect an innocent
21-23 Complete a collection 62-63 Raise a family
24-25 Deepen mystic power 64-65 Rescue a person
26-27 Destroy a technology 66-68 Scheme machinations
28-29 Develop a technology 69-70 Seek forgiveness
30-31 Educate others 71-72 Spread knowledge
32-33 Exploit others 73-74 Start a conflict
34-35 Feed an addiction 75-76 Sworn to service
36-37 Find a soulmate 77-78 Understand the universe
38-39 Find peace 79-80 Win affection
40-41 Fracture an alliance 81-90 ▶Action + Theme
42-43 Gain fame and glory 91-100 Roll twice

CHARACTERS

CHAPTER 7 | CHARACTER ORACLES 139


REVEALED CHARACTER ASPECT 1-3 1 2
1 Addicted 38 Faithful 75 Remorseful
2 Adventurous 39 Generous 76 Resourceful
3 Afflicted 40 Gifted 77 Secretive
4 Aggressive 41 Greedy 78 Selfish
5 Ambitious 42 Grief-stricken 79 Sociable
6 Angry 43 Handy 80 Stealthy
7 Anxious 44 Hardhearted 81 Stern
8 Apathetic 45 Haunted 82 Stingy
9 Bitter 46 Honorable 83 Stoic
10 Boastful 47 Hot-tempered 84 Strong
11 Boisterous 48 Impulsive 85 Stubborn
12 Bold 49 Incompetent 86 Successful
13 Brave 50 Independent 87 Suspicious
14 Careless 51 Infamous 88 Talented
15 Cautious 52 Influential 89 Technical
16 Charismatic 53 Insensitive 90 Timid
17 Clever 54 Insightful 91 Tolerant
18 Conceited 55 Intelligent 92 Tough
19 Confident 56 Intolerant 93 Vengeful
20 Confused 57 Ironsworn 94 Violent
CHARACTERS

21 Connected 58 Kind 95 Wary


22 Corrupted 59 Law-abiding 96 Watchful
23 Cowardly 60 Lonely 97 Weak
24 Creative 61 Loving 98 Weary
25 Critical 62 Loyal 99 Wild
26 Cruel 63 Manipulative 100 Wise
27 Cunning 64 Oblivious
28 Dangerous 65 Obsessed As you interact with a
29 Deceitful 66 Oppressed character and gain a
deeper understanding
30 Defiant 67 Passive of their nature and
31 Determined 68 Powerful personality, roll on this
32 Disabled 69 Proud table to reveal new
characteristics. You
33 Doomed 70 Quiet may ignore, reroll, or
34 Driven 71 Quirky adjust contradictions.
Or envision how these
35 Dying 72 Rebellious contradictions add
36 Envious 73 Reclusive interesting complexity
to the character.
37 Experienced 74 Relaxed

140 STARSMITH: EXPANDED ORACLES


REVEALED CHARACTER ASPECT 1-3 3 4
1 Abrasive 38 Forthright 75 Predatory
2 Active 39 Frivolous 76 Principled
3 Affable 40 Funny 77 Protective
4 Afraid 41 Genuine 78 Punctual
5 Aimless 42 Gullible 79 Rational
6 Amusing 43 Hardworking 80 Reflective
7 Arrogant 44 Helpful 81 Respectful
8 Assertive 45 Hopeful 82 Romantic
9 Bossy 46 Humorous 83 Sad
10 Busy 47 Idealistic 84 Selfless
11 Callous 48 Imaginative 85 Sensitive
12 Cantankerous 49 Impatient 86 Shallow
13 Careful 50 Innovative 87 Silly
14 Charming 51 Intuitive 88 Skillful
15 Childish 52 Irrational 89 Smart
16 Clumsy 53 Jealous 90 Spoiled
17 Compassionate 54 Logical 91 Suave
18 Conforming 55 Lucky 92 Tactless
19 Considerate 56 Mature 93 Thorough
20 Courageous 57 Melancholy 94 Treacherous

CHARACTERS
21 Cultured 58 Meticulous 95 Uncooperative
22 Decadent 59 Miserable 96 Unfaithful
23 Dedicated 60 Morbid 97 Unkind
24 Dependable 61 Naïve 98 Versatile
25 Devious 62 Neat 99 Warm
26 Dignified 63 Neglectful 100 Well-rounded
27 Disciplined 64 Nice
28 Discreet 65 Nosy
29 Disrespectful 66 Open-minded
30 Dramatic 67 Optimistic
31 Dynamic 68 Outgoing
32 Easy-going 69 Passionate
33 Efficient 70 Peaceful
34 Empathetic 71 Persuasive
35 Energetic 72 Playful
36 Flexible 73 Polite
37 Foolish 74 Possessive

CHAPTER 7 | CHARACTER ORACLES 141


REVEALED CHARACTER ASPECT 1-3 5 6
1 Accessible 38 Friendly 75 Prejudiced
2 Adaptable 39 Fun 76 Profound
3 Affectionate 40 Gentle 77 Prudent
4 Agreeable 41 Gloomy 78 Purposeful
5 Aloof 42 Happy 79 Realistic
6 Argumentative 43 Hedonistic 80 Reliable
7 Artistic 44 Honest 81 Responsible
8 Blunt 45 Humble 82 Rude
9 Brilliant 46 Hyper 83 Scheming
10 Calculating 47 Ignorant 84 Sensible
11 Calm 48 Immature 85 Serious
12 Capable 49 Impractical 86 Shy
13 Caring 50 Insincere 87 Sincere
14 Cheerful 51 Inventive 88 Sly
15 Clear-headed 52 Irresponsible 89 Sneaky
16 Cold 53 Lazy 90 Steadfast
17 Compulsive 54 Loud 91 Sympathetic
18 Conscientious 55 Malicious 92 Talkative
19 Cooperative 56 Mean 93 Thoughtful
20 Crude 57 Messy 94 Trustworthy
CHARACTERS

21 Curious 58 Mischievous 95 Undisciplined


22 Decisive 59 Moody 96 Ungrateful
23 Demanding 60 Mysterious 97 Unreliable
24 Destructive 61 Narcissistic 98 Vindictive
25 Difficult 62 Negative 99 Weak-willed
26 Diligent 63 Nervous 100 Witty
27 Discouraging 64 Noisy
28 Dishonest 65 Obnoxious
29 Disturbing 66 Opportunistic
30 Dutiful 67 Organized
31 Earnest 68 Paranoid
32 Educated 69 Patient
33 Eloquent 70 Perceptive
34 Encouraging 71 Petty
35 Fair 72 Plucky
36 Focused 73 Pompous
37 Forgiving 74 Precise

142 STARSMITH: EXPANDED ORACLES


GIVEN NAME 1 2
1 Akim 38 Gavin 75 Qasira
2 Alex 39 Halia 76 Quinn
3 Alexis 40 Ike 77 Ragnar
4 Alisa 41 Isaac 78 Raven
5 Althea 42 James 79 Ria
6 Amari 43 Janya 80 Rokuro
7 Aparna 44 Jihun 81 Roland
8 Argus 45 Jorunn 82 Rowena
9 Arnav 46 Juliana 83 Sage
10 Ash 47 Juro 84 Saren
11 Asha 48 Kaisa 85 Annora
12 Astrid 49 Karthik 86 Severinus
13 Aurora 50 Kayla 87 Shen
14 Ayako 51 Kei 88 Talia
15 Azriel 52 Kiana 89 Tomiko
16 Blake 53 Kieran 90 Ulan
17 Brennan 54 Kierra 91 Valda
18 Brianna 55 Kimora 92 Venri
19 Bruna 56 Kiri 93 Vesper

CHARACTERS
20 Bruno 57 Kirsa 94 Vuldar
21 Cassidy 58 Kwan 95 William
22 Christa 59 Kylar 96 Yelena
23 Cole 60 Landry 97 Zakia
24 Corey 61 Logan 98 Zari
25 Creed 62 Lowell 99 Zev
26 Derya 63 Lucas 100 Zoya
27 Dex 64 Curtis
28 Doran 65 Luna
29 Echo 66 Lux
30 Eren 67 Mae
31 Erim 68 Magnus
32 Esana 69 Mave
33 Eveline 70 Merrick
34 Faye 71 Mina
35 Fletcher 72 Nashida
36 Flint 73 Nassar
37 Florian 74 Ostara

CHAPTER 7 | CHARACTER ORACLES 143


GIVEN NAME 3 4
1 Abrahan 38 Evlyn 75 Paxt
2 Adrihan 39 Fynn 76 Randis
3 Adryel 40 Gerem 77 Raylar
4 Aedard 41 Haelee 78 Reesha
5 Aekira 42 Harlin 79 Rianara
6 Ahlex 43 Idelle 80 Rohn
7 Alaegha 44 Iyleen 81 Ryliea
8 Alestran 45 Jaecob 82 Saera
9 Andret 46 Jaenelle 83 Sarina
10 Anthonis 47 Jareth 84 Seliena
11 Arjun 48 Jasih 85 Taelor
12 Armanis 49 Jazen 86 Tatm
13 Aryanna 50 Jemna 87 Temrance
14 Augun 51 Jilleane 88 Tiana
15 Avry 52 Juliran 89 Trephor
16 Balee 53 Justan 90 Tryst
17 Belenne 54 Kaelyn 91 Vallun
18 Bentlix 55 Kain 92 Viliana
19 Bouwen 56 Karlin 93 Wylow
CHARACTERS

20 Braley 57 Kasra 94 Ximon


21 Bridgeth 58 Kayi 95 Yan
22 Brisea 59 Kimra 96 Ylivea
23 Caerson 60 Krish 97 Yrenea
24 Calrin 61 Kyllen 98 Zaeden
25 Cassan 62 Lains 99 Zand
26 Ceilia 63 Leski 100 Zavir
27 Chindlr 64 Lukeen
28 Cohren 65 Lylah
29 Craix 66 Maelana
30 Dafnea 67 Makenze
31 Darren 68 Marza
32 Dayana 69 Meegon
33 Dryx 70 Mikala
34 Elenoh 71 Nadira
35 Elriot 72 Natlea
36 Emilisa 73 Nayli
37 Ender 74 Nyco

144 STARSMITH: EXPANDED ORACLES


GIVEN NAME 5 6
1 Adahn 38 Flyx 75 Pilzen
2 Adryan 39 Gayge 76 Rayina
3 Aebram 40 Giana 77 Rayven
4 Aedele 41 Haerlo 78 Renette
5 Agost 42 Harris 79 Rikzar
6 Aibel 43 Islae 80 Roseya
7 Alaena 44 Izella 81 Sabrya
8 Amaeri 45 Jaelah 82 Sanyah
9 Anlise 46 Jaleah 83 Sawyr
10 Arana 47 Jasemine 84 Shaene
11 Arlox 48 Jayda 85 Taria
12 Arthir 49 Jazmi 86 Teag
13 Aubriena 50 Jexi 87 Thadd
14 Avae 51 Juliasa 88 Tobias
15 Axarea 52 Julith 89 Tristiran
16 Banca 53 Kaedn 90 Ulivia
17 Bentlae 54 Kaence 91 Valriya
18 Bentom 55 Karina 92 Wilm
19 Brack 56 Karsyne 93 Xander
20 Braydn 57 Kayet 94 Yael

CHARACTERS
21 Brigan 58 Kaze 95 Yegan
22 Brodin 59 Kira 96 Yos
23 Cahlun 60 Kyber 97 Yve
24 Camdon 61 Kyndle 98 Zaid
25 Cathrise 62 Lars 99 Zarina
26 Charlt 63 Lillya 100 Zolmon
27 Claytin 64 Lushian
28 Colbix 65 Madlyn
29 Crux 66 Maeve
30 Dariux 67 Makin
31 Davith 68 Maxtom
32 Diyana 69 Melia
33 Elden 70 Myha
34 Elex 71 Nathanael
35 Emex 72 Nayel
36 Emmed 73 Nekra
37 Ethin 74 Orin

CHAPTER 7 | CHARACTER ORACLES 145


FAMILY NAME 1 2
1 Kuzmin 38 Slater 75 Ammar
2 Durant 39 Edris 76 Braddock
3 Jefferies 40 Sutton 77 Blackstone
4 Velez 41 Savarin 78 Hadley
5 Lontoc 42 Bridger 79 Farin
6 Wade 43 Mital 80 Kobayashi
7 Kade 44 Shin 81 Duval
8 Thorn 45 Nadir 82 Hunter
9 Khosla 46 Santos 83 Beckett
10 Hendrix 47 Mihara 84 Dykstra
11 Okiro 48 Buhari 85 Gray
12 Ripley 49 Salvi 86 Sedano
13 Talin 50 Adler 87 Bai
14 Jin 51 Takara 88 Booker
15 Finn 52 Shelton 89 Sato
16 Solas 53 Vandu 90 Vayan
17 Quint 54 Vega 91 Bond
18 Keelan 55 Zhang 92 Stark
19 Silva 56 Savela 93 Stirling
20 Valk 57 Hawking 94 Wolfe
CHARACTERS

21 O’Brien 58 Jen 95 O’Niel


22 Ruiz 59 Hobbs 96 Petrov
23 Stallard 60 Holland 97 Nazari
24 Mackenson 61 Silvius 98 Darwin
25 Jensen 62 Freeman 99 Pearson
26 Sakir 63 Barbosa 100 Volkov
27 Tolari 64 Winter
28 Kain 65 Hammond
29 Carr 66 Archer
30 Valenus 67 Barlowe
31 Kaan 68 Shepherd
32 Taylan 69 Griffin
33 Legrand 70 Frost
34 Jemison 71 Quon
35 Arden 72 Malek
36 Sayer 73 Murad
37 Kai 74 Becker

146 STARSMITH: EXPANDED ORACLES


FAMILY NAME 3 4
1 Aguirre 38 Guerrero 75 Ponce
2 Anthony 39 Haney 76 Pryle
3 Arnoldo 40 Hardent 77 Ramsey
4 Averson 41 Harrell 78 Reeves
5 Ballarn 42 Henrix 79 Richards
6 Barker 43 Hester 80 Rogera
7 Bauer 44 Hodge 81 Salazar
8 Bealsen 45 Hofferson 82 Schneider
9 Bernster 46 Hollandry 83 Shashay
10 Boltinplax 47 Hostetler 84 Shields
11 Brugess 48 Huffington 85 Snydra
12 Bullock 49 Jennerson 86 Staffenberg
13 Camaho 50 Josten 87 Tapia
14 Castaneda 51 Kellyn 88 Travers
15 Chaler 52 Knapp 89 Valencia
16 Chaney 53 Lambern 90 Vang
17 Cisneros 54 LeBlanc 91 Vincent
18 Coffey 55 Leons 92 Walters
19 Coleman 56 Livingston 93 Watson

CHARACTERS
20 Combs 57 Love 94 Weaver
21 Conrad 58 Luna 95 Weeks
22 Cruz 59 Mackron 96 Wester
23 Curtis 60 Mahon 97 Wilcox
24 Dillonber 61 Mata 98 Williz
25 Domingue 62 Maynard 99 Yorksher
26 Dunlap 63 McGrath 100 Zamora
27 Esparza 64 Milon
28 Everest 65 Mora
29 Farley 66 Murfrees
30 Fields 67 Nealson
31 Florentine 68 Nolben
32 Franhin 69 Owens
33 Gambils 70 Pacheco
34 Gates 71 Palmer
35 Golenbar 72 Paraz
36 Gonzalo 73 Payna
37 Grenshaw 74 Philson

CHAPTER 7 | CHARACTER ORACLES 147


FAMILY NAME 5 6
1 Alvarez 38 Hallison 75 Porzer
2 Armstrong 39 Hansen 76 Quinix
3 Austone 40 Harding 77 Randalla
4 Baird 41 Haydar 78 Rettag
5 Barber 42 Herrera 79 Rochester
6 Barrera 43 Hickerton 80 Rosston
7 Baxter 44 Hodor 81 Santanaz
8 Beckard 45 Holden 82 Schroner
9 Blankenship 46 Hollodo 83 Sheppard
10 Brady 47 Howern 84 Simonson
11 Buckley 48 Ibarra 85 Spencer
12 Calderon 49 Jorden 86 Stouss
13 Camerton 50 Kalvin 87 Tran
14 Castillo 51 Kerrin 88 Valdex
15 Chamberman 52 Knightly 89 Valentine
16 Chen 53 Lane 90 Velasque
17 Clayson 54 Lee 91 Wallington
18 Cokrin 55 Lisley 92 Warn
19 Colon 56 Lohenz 93 Watts
20 Conners 57 Lowray 94 Webbon
CHARACTERS

21 Cooper 58 Lynn 95 Weiss


22 Cuevas 59 Madden 96 Whitaker
23 Denlar 60 Malone 97 Wilkinson
24 Dixon 61 Mathias 98 Woodward
25 Doweller 62 McCarthy 99 Yuz
26 Eastin 63 Mendoza 100 Zimmers
27 Evangle 64 Moores
28 Ewing 65 Morton
29 Ferril 66 Myeryn
30 Figueroa 67 Newman
31 Flores 68 Norbid
32 Galvan 69 Ozbern
33 Garson 70 Palante
34 Gibbs 71 Palmner
35 Gomerza 72 Parker
36 Graves 73 Pham
37 Grossen 74 Pitton

148 STARSMITH: EXPANDED ORACLES


CALLSIGN 1 2
1 Albatross 38 Flatline 75 Shadow
2 Angler 39 Ghost 76 Shark
3 Anvil 40 Grudge 77 Shutdown
4 Badger 41 Gutshot 78 Slack
5 Bandit 42 Harrow 79 Slash
6 Bash 43 Havoc 80 Snipe
7 Basilisk 44 Hellhound 81 Spider
8 Bingo 45 Hellion 82 Splinter
9 Blackbird 46 Hex 83 Static
10 Blade 47 Hush 84 Stinger
11 Bloodshot 48 Ironclad 85 Straggler
12 Bluewing 49 Jackal 86 Swindle
13 Bonfire 50 Jackpot 87 Tinker
14 Book 51 Jester 88 Touchdown
15 Breaker 52 Link 89 Tycoon
16 Brick 53 Longshot 90 Vagabond
17 Buzz 54 Mainframe 91 Valkyrie
18 Buzzard 55 Mantis 92 Vanguard
19 Centurion 56 Mimic 93 Vertigo
20 Chimera 57 Mole 94 Warden

CHARACTERS
21 Circuit 58 Monarch 95 Watchdog
22 Clank 59 Mongoose 96 Wayfinder
23 Cleric 60 Nails 97 Whisper
24 Crash 61 Ogre 98 Wraith
25 Cutter 62 Omega 99 Wrongway
26 Cutthroat 63 Overload 100 Zephyr
27 Cypher 64 Packrat
28 Dagger 65 Paladin
29 Dancer 66 Phantom
30 Dash 67 Phoenix
31 Deadeye 68 Pyro
32 Deuce 69 Quickdraw
33 Failsafe 70 Razor
34 Farseer 71 Rogue
35 Fidget 72 Rook
36 Firestarter 73 Rover
37 Fixer 74 Scout

CHAPTER 7 | CHARACTER ORACLES 149


CALLSIGN 3 4
1 Ace 38 Fiddler 75 Shaker
2 Angel 39 Flamingo 76 Shatter
3 Any 40 Flat Top 77 Songbird
4 Arrowhead 41 Flux 78 Spartan
5 Balboa 42 Fox 79 Squirrel
6 Banner 43 Gadget 80 Stardust
7 Baron 44 Gargoyle 81 Storm
8 Beehive 45 Geyser 82 Suit
9 Belter 46 Goose 83 Sunshine
10 Blackjack 47 Granny 84 Surfer
11 Bones 48 Halo 85 Swordfish
12 Boomer 49 Hawk 86 Tango
13 Buckshot 50 Hitch 87 Templer
14 Bullseye 51 Hulk 88 Tiger
15 Caravan 52 Jenkins 89 Titan
16 Cash 53 Jumper 90 Tower
17 Castle 54 King 91 Turtle
18 Chariot 55 Leeroy 92 Venom
19 Chip 56 Lightning 93 Viper
20 Cinder 57 Locket 94 Walker
CHARACTERS

21 Clownface 58 Lurker 95 Watchman


22 Cookie 59 Melody 96 Whistle
23 Cosmos 60 Moose 97 Willow
24 Creeper 61 Nightcrawler 98 Winger
25 Critter 62 Ninja 99 Wolf
26 Darkwing 63 Packer 100 Wyvern
27 Data 64 Panther
28 Demon 65 Piggy
29 Dino 66 Polaris
30 Doc Brown 67 Prince
31 Doodle 68 Queen
32 Drake 69 Quicksilver
33 Dropship 70 Ringo
34 Dynamo 71 Robin
35 Earthquake 72 Rounder
36 Eclipse 73 Scarecrow
37 Fang 74 Sentry

150 STARSMITH: EXPANDED ORACLES


CALLSIGN 5 6
1 Alpha 38 Firefly 75 Sharktooth
2 Antique 39 Flash 76 Snapdragon
3 Arc 40 Fluke 77 Sonic
4 Aurora 41 Fly 78 Specter
5 Banjo 42 Frostbite 79 Stallion
6 Banshee 43 Gambit 80 Stitch
7 Beast 44 Gator 81 Stranger
8 Behemoth 45 Giggles 82 Sunburn
9 Biscuit 46 Grandpa 83 Supernova
10 Blaze 47 Grizzle 84 Surgeon
11 Bookworm 48 Hammer 85 Talon
12 Boxer 49 Hercules 86 Teach
13 Bulldog 50 Hound 87 Thunderball
14 Butcher 51 Humility 88 Tinkerbell
15 Carbine 52 Joker 89 Torch
16 Casper 53 Justice 90 Tsunami
17 Champ 54 Lancer 91 Twilight
18 Chimp 55 Liberty 92 Viking
19 Chuck Norris 56 Lizard 93 Volcano
20 Cloud 57 Lucky 94 Wasp

CHARACTERS
21 Cobra 58 Magnet 95 Whirlwind
22 Copper 59 Merlin 96 Widow
23 Coyote 60 Mustang 97 Windigo
24 Cricket 61 Nightlight 98 Witch
25 Daredevil 62 Orbiter 99 Wolverine
26 Darling 63 Pan 100 Zion
27 Delight 64 Patriot
28 Digger 65 Pitch
29 Dizzy 66 Prime
30 Dodger 67 Prodigy
31 Dragonfly 68 Quicksand
32 Drift 69 Radar
33 Duster 70 Roach
34 Eagle 71 Rocketman
35 Echelon 72 Sandman
36 Enigma 73 Scratch
37 Feather 74 Serpent

CHAPTER 7 | CHARACTER ORACLES 151


RANDOM NPC CONVERSATION
Use the RANDOM NPC CONVERSATION oracle when you
just want a topic starter for a more mundane conversation.
Think of this as a conversation starter that will allow some of
your characters personality to come through without having to
also force through plot information.

RANDOM NPC CONVERSATION 1 2


1-5 Culture of the community
6-10 Distribution of wealth
11-15 Famous people
16-20 Famous places
21-25 Heritage of a PC
26-30 Heritage of an NPC
31-35 How to curry favor
36-40 Ingenious or outlandish ideas
41-45 Items of importance
46-50 Legends of heroic deeds
51-55 Legends of relics
CHARACTERS

56-60 Local faction


61-65 Powerful people
66-70 Quickest way to fame
71-75 Shifting political alliances
76-80 Significant death
81-85 Source of wealth
86-90 Their own heritage
91-95 Useful contacts
96-100 Where the power lies

152 STARSMITH: EXPANDED ORACLES


RANDOM NPC CONVERSATION 3 4
1-5 Acquisition of knowledge
6-10 Current events
11-15 Current leadership
16-20 Failures of a PC
21-25 Failures of an NPC
26-30 Future of the community
31-35 General knowledge of a region
36-40 Heritage of the community
41-45 Important political connections
46-50 Important social connections
51-55 Most valuable experiences
56-60 New life
61-65 Personal injury
66-70 Recent political changes
71-75 Rumors of a PC's past
76-80 Rumors of an NPC's past
81-85 Specific location
86-90 Their own failures
91-95 Upcoming events
96-100 Value of experience

CHARACTERS

CHAPTER 7 | CHARACTER ORACLES 153


RANDOM NPC CONVERSATION 5 6
1-5 Common knowledge about an enemy
6-10 Difficulties in settling the Expanse
11-15 Enemy secret that has been made known
16-20 Events leading to the cataclysm as told to them in childhood
21-25 Gossip about shamed individuals who have forsaken vows
26-30 History/speculation from before humanity arrived in The Forge
31-35 Information that has recently been discovered
36-40 Information that has recently been lost
41-45 Information that was lost during the cataclysm
46-50 Major plot point involving an iron vow
51-55 Minor plot point involving an iron vow
56-60 Particular equipment of a trade or craft
61-65 Particular skills of a trade or craft
66-70 PC secret that has been made known
71-75 Recent change in the family of an NPC
76-80 Recent change in their own family
81-85 Recent inaction and the consequences
86-90 Reported sightings of a Precursor Vault
91-95 Small jobs or quests that need to be done
96-100 Why the leadership needs to change
CHARACTERS

154 STARSMITH: EXPANDED ORACLES


NPC PLOT KNOWLEDGE
The following two pages give you a way for NPCs to provide vital
plot information without you having to know it ahead of time.
Roll on the TYPE table and the TOPIC table, and then put the
two results together to see what the NPC can tell you. If you
need help interpreting this information, you may make an
ACTION/THEME roll or a DESCRIPTOR/FOCUS roll.
This information could also be something that you find in a
database, hacked datapad, or back channel forum. It doesn’t
necessarily have to come directly from an NPC.

CHARACTERS

CHAPTER 7 | CHARACTER ORACLES 155


NPC PLOT KNOWLEDGE: TYPE
1-3 The location of
4-6 The identity of
7-9 Positive news about
10-12 Negative news about
13-15 A positive change in
16-18 A negative change in
19-21 A connection between an NPC and
22-24 A connection between a PC and
25-27 A connection between an antagonist and
28-30 A significant insight related to
31-33 Historical/background knowledge about
34-36 An ambush concerning
37-39 An alteration of
40-42 A physical loss involving
43-45 A mental loss involving
46-48 An emotional loss involving
49-51 A spiritual loss involving
52-54 A financial loss involving
55-57 The loss of an ability involving
58-60 The loss of authority involving
CHARACTERS

61-63 A material loss involving


64-66 A loss of influence involving
67-69 A loss of opportunity involving
70-72 A physical boon involving
73-75 A mental boon involving
76-78 An emotional boon involving
79-81 A spiritual boon involving
82-84 A financial boon involving
85-87 The acquisition of an ability involving
88-90 The acquisition of authority involving
91-93 A material boon involving
94-96 A gain in influence involving
97-99 An additional opportunity involving
100 The truth is the exact opposite of what the PCs thought about

156 STARSMITH: EXPANDED ORACLES


NPC PLOT KNOWLEDGE: TOPIC
1-3 an enemy spy
4-6 an enemy servant
7-9 an enemy leader
10-12 an enemy stronghold
13-15 a secret enemy hideout
16-18 a safe location for the PCs
19-21 a dangerous location for the PCs
22-24 an enemy who is now an ally
25-27 a traitor to the PCs
28-30 an enemy's current plan
31-33 an enemy's future plan
34-36 a necessary artifact for fulfilling a vow
37-39 a benefactor for the PCs
40-42 a distant location
43-45 the current setting
46-48 a main antagonist
49-51 a beloved NPC
52-54 a combative NPC
55-57 a single PC
58-60 the PCs as a whole

CHARACTERS
61-63 a despised NPC
64-66 a necessary object to complete a vow
67-69 the road or passage to the next location
70-72 a special status for a PC
73-75 a special status for an NPC
76-78 a special status for a main antagonist
79-81 the current short-term goal
82-84 a group supportive to the PCs
85-87 an extreme or epic vow
a person with vital information about a formidable or lower
88-90
vow
91-93 an opposition group that is not a main antagonist
94-96 a person with vital information about an extreme or epic vow
97-99 a previously unknown character connected to the plot
100 a foundational truth of the world

CHAPTER 7 | CHARACTER ORACLES 157


CREATURES

CREATURE
ORACLES
158 STARSMITH: EXPANDED ORACLES
CREATURES
When you encounter an unknown lifeform, build it with these
oracles.

▪ Environment - This gives you where the lifeform


usually lives. Roll or choose where you are.

▪ Scale - How big the creature is. If you get “▶Ultra-


scale”, roll on the that oracle.

▪ First Look - The thing you first notice. This could be a


physical feature or other descriptive term like “Graceful”
for its movements.

▪ Encountered Behavior - This is the way the creature


has behaved in your presence. Remember that this
could be abnormal behavior since it may not have
encountered humans before.

▪ Revealed Aspect - What you notice as you continue to

CREATURES
observe the creature.

CHAPTER 8 | CREATURE ORACLES 159


ENVIRONMENT SCALE
1-5 Space 1-3 Minuscule (bug-sized)
6-15 Interior 4-10 Tiny (rodent-sized)
16-55 Land 11-25 Small (dog-sized)
56-80 Liquid 26-60 Medium (person-sized)
81-100 Air 61-90 Large (vehicle-sized)
91-99 Huge (whale-sized)
100 ▶Ultra-scale

ULTRA-SCALE
1-89 Titanic (hill-sized)
90-99 Colossal (mountain-sized)
100 Vast (planet-sized)

BASIC FORM
Space Interior Land Liquid Air Result
1-5 1-3 1-2 1-5 1-2 Amoeba / pseudopods
CREATURES

6-20 4-6 3-5 6-8 3-12 Amorphous / elemental


21-30 7-12 6-10 9-11 13-37 Avian / winged
31-32 13-19 11-25 12-17 38-40 Beast / mammal
33-34 20-22 26-32 18-24 41-42 Crustacean / shelled
35-37 23-24 33-34 25-39 43-47 Fish / torpedo-shaped
38-39 25-37 35-39 40-42 48-49 Humanoid / bipedal
40-41 38-49 40-49 43-45 50-51 Insectoid / exoskeletal
42-60 50-51 50-51 46-53 52-66 Jellyfish / gasbag
61-62 52-56 52-58 54-56 67-68 Lizard / reptilian
63-67 57-58 59-60 57-63 69-70 Octopoid /tentacled
68-72 59-63 61-65 64-68 71-72 Plant / fungus
73-82 64-65 66-67 69-75 73-82 Ray / flat-bodied
83-84 66-68 68-74 76-80 83-84 Snake / eel
85-86 69-83 75-81 81-82 85-86 Spider / web-weaver
87-88 84-85 82-83 83-87 87-88 Starfish / symmetrical
89-90 86-90 84-90 88-90 89-90 Worm / slug / larva
91-100 Roll twice

160 STARSMITH: EXPANDED ORACLES


FIRST LOOK 1-2 1 2
Antennae or sensory
1-2 51-52 Graceful
organs
3-4 Armored 53-54 Hideous
5-6 Beautiful 55-56 Hooded or crested
7-8 Biotech 57-58 Immobile or trapped
9-10 Bony or gaunt 59-60 Injured or scarred
11-12 Brutish or muscled 61-62 Iridescent
13-14 Camouflaged 63-64 Long-limbed
15-16 Claws or talons 65-66 Luminescent
17-18 Compound eyes 67-68 Mandibles or pincers
Comprised of many
19-20 69-70 Many-eyed
creatures
21-22 Corrupted 71-72 Mineral or metallic
23-24 Crystalline 73-74 Multi-jointed
25-26 Dead or undead 75-76 Multi-segmented body
27-28 Distinctive markings 77-78 Ornamented or colorful
29-30 Distinctive smell 79-80 Oversized mouth
31-32 Distinctive sound 81-82 Prominent tail
33-34 Dripping mucus 83-84 Prominent wings or fins

CREATURES
35-36 Elongated Neck 85-86 Ridges or plates
37-38 Energy emissions 87-88 Scaled
Single eye or oversized
39-40 Extra limbs 89-90
eyes
41-42 Faceless or inexpressive 91-92 Spikes or spines
43-44 Fangs or rows of teeth 93-94 Stinger or barbs
45-46 Feathered 95-96 Tentacles or tendrils
47-48 Fungal growth 97-98 Translucent
49-50 Fur, hair, or filaments 99-100 Visible symbiote

CHAPTER 8 | CREATURE ORACLES 161


FIRST LOOK 1-2 3 4
1-2 Aged 51-52 Multi-spectrum eyes
3-4 Bark-like skin 53-54 Oily secretions
5-6 Body pouch 55-56 Opposable thumb/toe
7-8 Bulbous nose 57-58 Oversized legs
9-10 Carrying young 59-60 Pointed beak
11-12 Coarse skin 61-62 Prime of life
13-14 Colorful plumage 63-64 Projectile quills
15-16 Confusing sounds 65-66 Protective shell
17-18 Crackling electricity 67-68 Pulsing or undulating
19-20 Dexterous trunk 69-70 Reflective skin
21-22 Distinct walking gait 71-72 Retractable claws
23-24 Embedded weapon 73-74 Rubbery skin
25-26 Entangled object 75-76 Single, spiraled horn
27-28 Extremely wide 77-78 Slotted eyes
29-30 Flabby skin 79-80 Sound / speech mimicry
31-32 Flicking tongue 81-82 Sticky tongue
33-34 Flushed skin 83-84 Swollen or bloated
35-36 Fully rotating head 85-86 Thick hide
CREATURES

37-38 Gel/mucus covered skin 87-88 Thin ears


39-40 Gliding skin flaps 89-90 Tusks
41-42 Hoofed feet 91-92 Unnatural
43-44 Horns 93-94 Unusual blood color
45-46 Ill-proportioned 95-96 Vestigial limbs
47-48 Long snout 97-98 Webbed hands or feet
49-50 Missing appendage 99-100 Wide ears

162 STARSMITH: EXPANDED ORACLES


FIRST LOOK 1-2 5 6
1-2 Antlers 51-52 Near total silence
3-4 Bloodshot eyes 53-54 Oozing wound
5-6 Bristles 55-56 Oversized arms
7-8 Carapace 57-58 Patterned skin/fur
9-10 Cheek flaps 59-60 Pouch for young
11-12 Color changing 61-62 Projectile excretions
13-14 Compound eyes 63-64 Prominent spots / stripes
15-16 Covered in cilia 65-66 Pseudopods
17-18 Curly fur 67-68 Reflective eyes
19-20 Diseased sores 69-70 Rocky components
21-22 Dying 71-72 Serrated teeth
23-24 Emitting vapors 73-74 Shifting form
25-26 Extremely thin 75-76 Skin absorbs light
27-28 Filthy 77-78 Small ear holes
29-30 Flat nostrils or blowhole 79-80 Steaming skin
31-32 Flightless wings 81-82 Swift movements
33-34 Frantic movements 83-84 Tagged or blinking tracker
35-36 Ganglia on head 85-86 Thick secretions

CREATURES
37-38 Giving birth 87-88 Thorny hide
39-40 Headless 89-90 Twisted or malformed
41-42 Hooked beak 91-92 Unnerving shape
43-44 Ice cold skin 93-94 Unusual shape
45-46 Iridescent secretions 95-96 Visible parasites
47-48 Matted fur 97-98 Whiskers
49-50 Multiple mouths 99-100 Young or adolescent

CHAPTER 8 | CREATURE ORACLES 163


ENCOUNTERED BEHAVIOR 1 2
1-5 Ambusher 52-55 Migratory
6-10 Apex predator 56-60 Mimic
11-14 Builder 61-65 Nester
15-19 Camouflager 66-70 Pack hunter
20-24 Forager 71-75 Prey
25-29 Grazer 76-80 Protector
30-33 Herder 81-85 Scavenger
34-37 Hibernator 86-90 Tracker
38-41 Hoarder 91-95 Trapper
42-46 Hunter 96-100 Roll twice
47-51 Lurer
ENCOUNTERED BEHAVIOR 3 4
1-5 Alarm giver 52-55 Look out
6-10 Bobber / weaver 56-60 Mentor
11-14 Cannibalizer 61-65 Omnivore
15-19 Carnivore 66-70 Pacer
20-24 Climber 71-75 Playing with peers
25-29 Distracter 76-80 Posturer
CREATURES

30-33 Fainter 81-85 Shelter seeker


34-37 Geophagia (soil eater) 86-90 Stalker
Habituation (ignores
38-41 91-95 Stone chewer
humans)
42-46 Hider 96-100 Roll twice
47-51 Jumper
ENCOUNTERED BEHAVIOR 5 6
1-5 Blood sucker 52-55 Mating display
6-10 Burrower 56-60 Metamorphizer
11-14 Caregiver for weak 61-65 Osteophagia (bone eater)
Challenger for
15-19 66-70 Pack leader
dominance
20-24 Dancer 71-75 Polydipsia (excess drinker)
25-29 Excessive cleaner 76-80 Self-cleaner
30-33 Gatherer 81-85 Sleeper
Stereotypy (repeated
34-37 Gorger of kills 86-90
purposeless behavior)
38-41 Herbivore 91-95 Tool user
42-46 Infanticide 96-100 Roll twice
47-51 Lignophagia (wood eater)

164 STARSMITH: EXPANDED ORACLES


REVEALED ASPECT 1-2 1 2
1-2 Alternative environment 51-52 Illusionary
3-4 Alternative movement 53-54 Infectious
5-6 Alternative senses 55-56 Infested with parasites
7-8 Burrower 57-58 Intimidating threat display
9-10 Chameleon 59-60 Limited sense
11-12 Clever 61-62 Magnetic
13-14 Consumes energy 63-64 Mental influence or control
Consumes inorganic
15-16 65-66 Metamorphic
matter
Controlled or
17-18 67-68 Noxious cloud or spores
puppeteered
19-20 Controls lesser creatures 69-70 Paralytic toxin
21-22 Corrosive excretion 71-72 Parasitic
23-24 Crusher or constrictor 73-74 Pheromones
Egg sac or carried
25-26 75-76 Poisonous
offspring
27-28 Electric shock 77-78 Powerful bite
29-30 Electromagnetic pulse 79-80 Proboscis or inner jaw
31-32 Energy breath 81-82 Projectile attack

CREATURES
33-34 Energy manipulation 83-84 Radioactive
35-36 Engineered biology 85-86 Regeneration
37-38 Enhanced senses 87-88 Replication
39-40 Enhanced strength 89-90 Sacrificial defense
41-42 Entangling secretion 91-92 Shapechanger
43-44 Extra-dimensional 93-94 Telekinetic
45-46 Hallucinogen secretion 95-96 Teleportation
47-48 Hidden symbiote 97-98 Territorial
49-50 Hive mind 99-100 Toxic spew

CHAPTER 8 | CREATURE ORACLES 165


REVEALED ASPECT 1-2 3 4
1-2 Acidic blood 51-52 Jumper
3-4 Behavioral weakness 53-54 Levitation
5-6 Blinding light flashes 55-56 Meld into shadow
7-8 Blindsight 57-58 Mounted tech
9-10 Bury self 59-60 Mystic ability
11-12 Cat-like reflexes 61-62 Organic projectiles
13-14 Climber 63-64 Phasing
15-16 Confusion-inducing fog 65-66 Pinning attack
17-18 Darkvision 67-68 Playing dead
19-20 Detachable limbs 69-70 Rapid color shifts
21-22 Elemental aura 71-72 Rapid healing
23-24 Emits shadow 73-74 Released swarm
25-26 Energy discharges 75-76 Resistance to damage
27-28 Enhanced intelligence 77-78 Self-harming attack
29-30 Enhanced stamina 79-80 Slashing attack
31-32 Evasive maneuvers 81-82 Sonic attack
33-34 Extendable tendrils 83-84 Splits into smaller parts
35-36 Fear eater 85-86 Stone thrower
CREATURES

37-38 Feinting attack 87-88 Swarm summoner


39-40 Flier 89-90 Telepathic
41-42 Gore attack 91-92 Temporary vaporous form
43-44 Hovering 93-94 Transformation
45-46 Icy touch 95-96 Tripping attack
47-48 Immunity to energy 97-98 Visual displacement
49-50 Ink cloud excretion 99-100 Vulnerability to energy

166 STARSMITH: EXPANDED ORACLES


REVEALED ASPECT 1-2 5 6
1-2 Animates the dead 51-52 Lethargy-inducing gas
3-4 Berserker rage 53-54 Loud buzzing
5-6 Blinding strike 55-56 Menacing stance
7-8 Blunt attack 57-58 Movement detection
9-10 Calling the pack 59-60 Nightmare giving
11-12 Charge or overrun 61-62 Overwhelming odor
13-14 Compulsion giver 63-64 Piercing attack
15-16 Danger sense 65-66 Plant control
17-18 Deafening scream 67-68 Pounce attack
19-20 Eerie glow 69-70 Rapid growth
21-22 Elemental control 71-72 Rapid shrinking
23-24 Emotion control 73-74 Rending attack
25-26 Energy draining 75-76 Resistance to energy
27-28 Enhanced speed 77-78 Shifting armor plates
29-30 Entangling tentacles 79-80 Sleep-inducing fumes
31-32 Explosive projectiles 81-82 Sound projection
33-34 Extraordinary balance 83-84 Stinger
35-36 Fear-inducing 85-86 Stunning attack

CREATURES
37-38 Fiery breath 87-88 Swimmer
39-40 Ghostly aura 89-90 Temporary ethereal form
41-42 Grappler 91-92 Trample attack
43-44 Hypnosis 93-94 Trap setter
45-46 Immunity to damage 95-96 Uncanny luck
47-48 Implantation of young 97-98 Vulnerability to damage
49-50 Invisibility 99-100 Web spinner

CHAPTER 8 | CREATURE ORACLES 167


FACTION
ORACLES
FACTIONS

168 STARSMITH: EXPANDED ORACLES


FACTIONS
A faction is an organization that wields power or influence over
a specific sector or sectors of space within a subset of focused
arenas of knowledge.

▪ Type/Influence - The Type tells you the general type


of organization it is while the Influence tells you how
strong or wide their influence is. After you know their
type, you then roll on the corresponding oracles. Note
that for the Dominion type, you roll on both the
Dominion and Leadership oracles, although I use the
Leadership oracle for all factions.

▪ Projects - This tells what the faction has been working


on lately.

▪ Relationships - This oracle can tell you how two


different factions relate to one another. Pick two faction
and then roll.

FACTIONS
▪ Name - First roll on the Name Template table to find
the pattern that the name takes and then roll the
corresponding pieces to form the full name.

▪ Quirk - This is some notable behavior that the faction


partakes in.

▪ Rumors - What the word on the street is about this


faction. Rumors can be a good place to get ideas for
new vows or missions.

CHAPTER 9 | FACTION ORACLES 169


FACTION TYPE 1 2
Roll Result Summary
1-40 ▶Dominion Governing power
41-70 ▶Guild Organization of specialists
71-100 ▶Fringe Group Band of outlaws, outcasts, or rogues

FACTION TYPE 3 4
Roll Result Summary
1-40 ▶Corporation Influential business that rules economically
41-70 ▶Military Military outfit exerting power
71-100 ▶Religious Sect of mainline believers

FACTION TYPE 5 6
FACTIONS

Roll Result Summary


1-40 ▶Research Group Wealthy scientists developing influence
41-70 ▶Data Harvesters Keepers of knowledge
71-100 ▶AI Hive Independent, self-governing AI

INFLUENCE
Roll Result Summary
1-10 Forsaken Banished or forgotten
11-30 Isolated Limited influence in a remote location
31-50 Localized Marginal influence in a single sector
51-70 Established Strong influence in a single sector
71-85 Notable Dispersed influence across a few sectors
86-95 Dominant Far-reaching influence across many sectors
96-100 Inescapable Pervasive influence across inhabited space

170 STARSMITH: EXPANDED ORACLES


DOMINION 1-3 1 2
1-5 Agriculture 35-38 Exploration 68-71 Pacifism
6-9 Artistry 39-42 Faith 72-75 Prophecy
10-14 Commerce 43-46 History 76-79 Science
15-18 Conquest 47-50 Honor 80-83 Secrecy
19-22 Construction 51-55 Industry 84-87 Technology
23-26 Diplomacy 56-59 Isolationism 88-91 Treachery
27-30 Education 60-63 Law 92-96 Warfare
31-34 Environmentalism 64-67 Mysticism 97-100 Wealth

DOMINION 1-3 3 4
1-5 Altruism 35-38 Freedom 68-71 Power
6-9 Belonging 39-42 Health 72-75 Production
10-14 Collectivism 43-46 Hospitality 76-79 Radicalism
15-18 Consumption 47-50 Individualism 80-83 Reflection
19-22 Creativity 51-55 Justice 84-87 Respect

FACTIONS
23-26 Discovery 56-59 Logic 88-91 Society
27-30 Emotions 60-63 Nationalism 92-96 Tolerance
31-34 Ethics 64-67 Philanthropy 97-100 Tradition

DOMINION 1-3 5 6
1-5 Authority 35-38 Glory 68-71 Prestige
6-9 Capitalism 39-42 Heritage 72-75 Progress
10-14 Community 43-46 Independence 76-79 Recreation
15-18 Cooperation 47-50 Integrity 80-83 Relationships
19-22 Discipline 51-55 Knowledge 84-87 Safety
23-26 Efficiency 56-59 Materialism 88-91 Teamwork
27-30 Espionage 60-63 Patronage 92-96 Trade
31-34 Family 64-67 Pleasure 97-100 Truth

CHAPTER 9 | FACTION ORACLES 171


DOMINION: LEADERSHIP 1 2
1-5 Anarchist 61-70 Fated / prophesied leader
6-15 Disputed leadership 71-80 Clan chiefs or elders
16-30 Authoritarian dictatorship 81-90 Elected representatives
31-45 Oligarchical elite 91-95 Machine intelligence
46-60 Dynastic lineage 96-100 Varied / decentralized

DOMINION: LEADERSHIP 3 4
1-5 Communal living 61-70 Tribalism
6-15 Feudalism 71-80 Ruling council
16-30 Theocracy 81-90 Democracy
31-45 Puppet ruler 91-95 Embodied AI
46-60 Cult of personality 96-100 Fractured states
FACTIONS

DOMINION: LEADERSHIP 5 6
1-5 Charismatic revolutionary 61-70 Corporate CEO council
6-15 Mageocracy 71-80 Mystic power
16-30 Military authority 81-90 Republic
31-45 Deified ruler 91-95 Leader by lottery
46-60 Monarchy 96-100 Unknown intelligence

172 STARSMITH: EXPANDED ORACLES


GUILD 1 2
1-5 Assassins 26-30 Healers 66-75 Navigators
6-10 Bounty hunters 31-40 Industrialists 76-80 Peacekeepers
11-15 Couriers 41-50 Mercenaries 81-85 Researchers
16-20 Courtesans 51-60 Merchants 86-90 Spies
21-25 Engineers 61-65 Mystics 91-100 Roll twice

GUILD 3 4
Habitat
1-5 Agriculturists 26-30 66-75 Security
planners
6-10 Astronomers 31-40 Journalists 76-80 Technology
11-15 Chefs 41-50 Manufacturers 81-85 Traders
16-20 Data managers 51-60 Pharmaceutics 86-90 Writers
Planetary
21-25 Entertainers 61-65 91-100 Roll twice
colonizers

FACTIONS
GUILD 5 6
Animal
1-5 26-30 Historians 66-75 Shipwrights
husbandry
6-10 Botanists 31-40 Lawyers 76-80 Terraformers
11-15 Construction 41-50 Miners 81-85 Transportation
16-20 Ecologists 51-60 Pilots 86-90 Xenologists
21-25 Explorers 61-65 Scientists 91-100 Roll twice

CHAPTER 9 | FACTION ORACLES 173


FRINGE GROUP 1 2
Monster
1-5 Cultists 36-40 71-75 Rogue AI
hunters
6-15 Exiles 41-50 Pirates 76-85 Scavengers
16-25 Gangsters 51-60 Raiders 86-95 Smugglers
26-35 Hackers 61-70 Rebels 96-100 Roll twice

FRINGE GROUP 3 4
Alien
1-5 36-40 Drug dealers 71-75 Puritans
believers
Black
6-15 41-50 Info brokers 76-85 Stellar nomads
marketers
Cataclysm Weapons
16-25 51-60 Luddites 86-95
preachers distributors
Planet
26-35 Criminals 61-70 96-100 Roll twice
pillagers
FACTIONS

FRINGE GROUP 5 6
1-5 Augmented 36-40 Ghost hunters 71-75 Randians
6-15 Black ops 41-50 Isolationists 76-85 Vault hunters
Plague
16-25 Commune 51-60 86-95 Zealots
makers
Population
26-35 Dark mystics 61-70 96-100 Roll twice
controllers

174 STARSMITH: EXPANDED ORACLES


CORPORATION: FIELD
Civilian Medical
1-8 41-48 81-88 Social media
technology technology
Military Water / air
9-16 Engineering 49-56 89-96
technology filtration
17-24 Entertainment 57-64 News media 97-100 Roll twice
Resource
25-32 Food supplier 65-72
extraction
Genetic
33-40 73-80 Ship building
modifications

MILITARY: SPECIALTY
Planetside Territory
1-8 Artillery 41-48 81-88
defense expansion
Weapons of
Escort
9-16 49-56 Proxy warfare 89-96 mass
services
destruction
Robotic
17-24 Infiltration 57-64 97-100 Roll twice
troops

FACTIONS
Orbital
25-32 65-72 Space force
defense
Planetary
33-40 73-80 Strike force
invasions

RELIGIOUS: ROLE
Alien
1-8 41-48 Monotheists 81-88 Universalists
worshipers
Worshipers of
9-16 Crusaders 49-56 Pantheists 89-96
the dead
Devout
17-24 57-64 Puritans 97-100 Roll twice
atheists
25-32 Doomsayers 65-72 Self edifying
Star
33-40 Evangelists 73-80
worshipers

CHAPTER 9 | FACTION ORACLES 175


RESEARCH: FIELD OF STUDY
Network
1-2 AI 33-35 Data sciences 66-67
systems
Defensive
3-4 Archaeology 36-37 68-70 Organic tech
capabilities
Economic
5-7 Astrophysics 38-39 71-72 Physics
manipulations
Atmospheric Electrical Planetary
8-9 40-42 73-74
sciences engineering sciences
Behavioral Environmental
10-11 43-44 75-77 Precognition
studies biology
Biological Environmental Social
12-13 45-46 78-79
engineering engineering sciences
Biological Genetic Structural
14-16 47-49 80-81
sciences modifications engineering
Chemical Geospace
17-18 50-51 82-84 Technology
engineering sciences
Information Transportation
19-21 Chemistry 52-53 85-86
systems systems
FACTIONS

Civil Manufacturing
22-23 54-56 87-88 Virology
engineering innovation
Cognitive Materials Weapons
24-25 57-58 89-91
sciences research technology
Mechanical
26-28 Communications 59-60 92-93 Xenobiology
engineering
Computer Medical
29-30 61-63 94-95 Xenozoology
sciences sciences
Cyber Molecular
31-32 64-65 96-100 Roll twice
infrastructure biology

176 STARSMITH: EXPANDED ORACLES


AI HIVE: PRIME DIRECTIVE
Expand Restore natural
1-8 Assimilate 41-48 81-88
influence order
Collect and
Expand Survive at all
9-16 protect 49-56 89-96
knowledge costs
humans
Free
17-24 Consume all 57-64 97-100 Roll twice
automatons
Destroy Isolate in
25-32 65-72
humanity territory
33-40 Evolve 73-80 Propagate

DATA HARVESTERS: ROLE


Political /
Surveillance
1-8 Archivists 41-48 military 81-88
experts
strategists

FACTIONS
Precursor Transmission
9-16 Brokers 49-56 89-96
fanatics experts
17-24 DNA mappers 57-64 Seed bankers 97-100 Roll twice
Encryption Stellar activity
25-32 65-72
specialists documentors
Free Storage
33-40 73-80
informationists specialists

CHAPTER 9 | FACTION ORACLES 177


FACTION PROJECTS 1-2 1 2
1-3 Broaden scope of the faction to include a new focus
4-6 Build or secure a powerful device
7-9 Consolidate control of a valuable commodity
10-12 Destroy or defeat a rival
13-15 Disrupt the operations of a rival
16-18 Escape the control of another faction or power
19-21 Establish a monument or memorial
22-24 Establish a safe refuge or headquarters
25-27 Expand operations to a new location or sector
28-30 Form an alliance
31-33 Fulfill a prophecy
34-36 Give aid to a faction
37-39 Harness unnatural or forbidden power
40-42 Hunt down a rogue asset
43-45 Incite conflict among rivals
FACTIONS

46-48 Negotiate an agreement


49-51 Obtain a needed commodity
52-54 Obtain an important cultural artifact
55-57 Obtain crucial data or information
58-60 Obtain incriminating information about a rival
61-63 Prevent a prophecy
64-66 Put down an internal revolt or rebellion
67-69 Repay a debt
70-72 Rescue or recover a group or asset
73-75 Research an innovation
76-78 Resolve a conflict with another faction
79-81 Reunite splintered elements of the faction
82-84 Seize a powerful artifact or valuable treasure
85-87 Seize rival territory or operations
88-90 Subsume another faction
91-93 Transport a valued asset
94-96 Usurp leadership within a rival faction
97-100 ▶Action + Theme

178 STARSMITH: EXPANDED ORACLES


FACTION PROJECTS 1-2 3 4
1-3 Blackmail an asset to prevent them going rogue
4-6 Break an alliance at the right moment
7-9 Consolidate control of a necessary technology
10-12 Convince a rival asset to turn traitor
13-15 Cripple a rival headquarters
16-18 Destroy a symbolic target
19-21 Destroy alternate sources of a commodity
22-24 Develop a long sought after commodity
25-27 Disrupt rival communications
28-30 Establish a false prophecy
31-33 Establish a new faction leader
34-36 Find new routes to spread influence
37-39 Harness a dangerous power source
40-42 Heighten abilities within the scope of the faction
43-45 Ignite a conflict with another faction

FACTIONS
46-48 Improve public opinion of the faction
49-51 Intercept the transport of a valuable asset
52-54 Make a rival pay for aid
55-57 Negotiate a debt forgiveness
58-60 Obtain a crucial asset of a rival
61-63 Obtain a valuable asset
64-66 Obtain the encryption key of a rival
67-69 Plant false evidence about a rival
70-72 Quell disruptions to operations
73-75 Sabotage negotiations between rivals
76-78 Secure aid from a rival
79-81 Secure the favor of officials
82-84 Spread misinformation
85-87 Support a revolt or rebellion against a rival
88-90 Turn public opinion against a rival
91-93 Undermine a splintered element of the faction
94-96 Win a landmark court case or judgment
97-100 ▶Action + Theme

CHAPTER 9 | FACTION ORACLES 179


FACTION PROJECTS 1-2 5 6
1-3 Bog down a rival with frivolous charges
4-6 Collect payment on a debt
7-9 Consolidate control of a strategic location
10-12 Create an important cultural artifact
13-15 Destroy a powerful device
16-18 Destroy all evidence of a situation
19-21 Destroy an important cultural artifact
22-24 Discredit the leadership of a rival faction
25-27 Encourage the splintering of a rival faction
28-30 Establish a more prominent opponent for a rival
31-33 Establish an insider to protect faction interests
34-36 Gain leverage over another faction or power
37-39 Harness a volatile technology
40-42 Host an important ceremony or event
43-45 Improve operation efficiency at any cost
FACTIONS

46-48 Infiltrate a rival faction


49-51 Keep an innovation hidden
52-54 Narrow scope of the faction to improve ability
55-57 Negotiate a favorable trade of territory with a rival
58-60 Obtain a powerful device
61-63 Obtain research data to outdo a rival
64-66 Obtain valuable salvage
67-69 Protect a powerful artifact or valuable treasure
70-72 Retake territory lost to a rival
73-75 Sabotage rival operations
76-78 Secure necessary supply route
79-81 Spawn a new faction cell
82-84 Stir up the population against a rival
85-87 Support one rival against a more powerful rival
88-90 Uncover a rival safehouse or headquarters
91-93 Upgrade the facilities at an established location
94-96 Withdraw operations from a location or sector
97-100 ▶Action + Theme

180 STARSMITH: EXPANDED ORACLES


RELATIONSHIPS 1-2 1 2
1-4 Antagonistic towards
5-8 Apathetic or unaware of
9-11 Betrayed by
12-14 Broke faith with
15-18 Distrustful of
19-22 Does business with
23-25 Extorted by
26-29 Holds contempt for
30-33 Holds leverage over
34-36 In control of
37-40 Maneuvering against
41-44 Needs aid from
45-47 Negotiating with
48-51 Open alliance with
52-54 Owes a debt to

FACTIONS
55-58 Shares a rivalry with
59-61 Shares power with
62-64 Shows respect for
65-67 Splintered from
68-70 Subordinate to
71-74 Supplied with resources by
75-78 Supplies resources to
79-81 Temporary alliance with
82-85 Tolerates
86-89 Trades favors with
90-92 Unjustly accused by
93-96 Warring with
97-100 Roll twice

CHAPTER 9 | FACTION ORACLES 181


RELATIONSHIPS 1-2 3 4
1-4 Acquired sensitive information from
5-8 Aided
9-11 Betrayed
12-14 Claims the same authority as
15-18 Competes with
19-22 Contracted for special assignment by
23-25 Developed overlapping interests with
26-29 Entangled in a PR nightmare with
30-33 Falsely believed to be in league with
34-36 Gained a rogue asset from
37-40 Had an asset go rogue to
41-44 Has a common rival with
45-47 Has influence in the same sector as
48-51 Holds an asset needed by
52-54 Improving on technology from
FACTIONS

55-58 Keeps in check


59-61 Leader was a protégé of
62-64 Managed by the same third party as
65-67 Negotiated in poor faith with
68-70 Owed a debt from
71-74 Owes a favor to
75-78 Racing to get an asset before
79-81 Refuses to do business with
82-85 Shares an asset with
86-89 Suspects nefarious deeds from
90-92 Trustful of
93-96 Unjustly accuses
97-100 Roll twice

182 STARSMITH: EXPANDED ORACLES


RELATIONSHIPS 1-2 5 6
1-4 Acts sycophantic towards
5-8 Annoyed by
9-11 Ceded territory to
12-14 Claims the same source of power as
15-18 Constantly one-upping
19-22 Denies respect to
23-25 Employs the same third party as
26-29 Extorts
30-33 Fortifying territory against
34-36 Gained territory from
37-40 Had secrets stolen by
41-44 Has contracted for special assignment
45-47 Held in contempt by
48-51 Holds incriminating evidence about
52-54 In legal battle with

FACTIONS
55-58 Kept in check by
59-61 Made aware of impending disaster by
62-64 Needs an asset from
65-67 Occasionally collaborates with
68-70 Owed a favor from
71-74 Publicly denigrating
75-78 Receiving negative publicity from
79-81 Serves the same power as
82-85 Stole secrets from
86-89 Trained the leadership of
90-92 Under the control of
93-96 Waging a cold war with
97-100 Roll twice

CHAPTER 9 | FACTION ORACLES 183


FACTION NAME TEMPLATE
1-40 [▶Legacy] [▶Affiliation]
41-55 [▶Legacy] [▶Identity]
56-70 [▶Identity] of the [▶Legacy] [▶Affiliation]
71-100 [▶Affiliation] of the [▶Legacy] [▶Identity]

LEGACY 1 2
1-2 Ancient 35-36 Fallen 69-70 Scarlet
3-4 Ashen 37-38 Fated 71-72 Serene
5-6 Awakened 39-40 First 73-74 Shattered
7-8 Azure 41-42 Forgotten 75-76 Shining
9-10 Blessed 43-44 Forsaken 77-78 Silent
11-12 Bloody 45-46 Gloaming 79-80 Silver
13-14 Broken 47-48 Golden 81-82 Sovereign
15-16 Ceaseless 49-50 Hidden 83-84 Stellar
17-18 Crimson 51-52 Infernal 85-86 Sundered
FACTIONS

19-20 Cursed 53-54 Infinite 87-88 Supreme


21-22 Dawning 55-56 Iron 89-90 Undying
23-24 Dissident 57-58 Kindred 91-92 Unified
25-26 Ebon 59-60 Obsidian 93-94 United
27-28 Elder 61-62 Radiant 95-96 Universal
29-30 Enduring 63-64 Risen 97-98 Veiled
31-32 Enlightened 65-66 Sacred 99-100 Wandering
33-34 Exalted 67-68 Sapphire

184 STARSMITH: EXPANDED ORACLES


LEGACY 3 4
1-2 Abyssal 35-36 Gray 69-70 Protected
3-4 Ancestral 37-38 Harrowing 71-72 Rising
5-6 Arcane 39-40 Holy 73-74 Ruby
7-8 Blazing 41-42 Immortal 75-76 Savage
9-10 Branded 43-44 Iridescent 77-78 Setting
11-12 Chosen 45-46 Lasting 79-80 Shadow
13-14 Deathly 47-48 Lost 81-82 Shrewd
15-16 Discerning 49-50 Lucid 83-84 Solar
17-18 Eccentric 51-52 Majestic 85-86 Steel
19-20 Ember 53-54 Mercurial 87-88 Tranquil
21-22 Emerald 55-56 Nocturnal 89-90 Uncanny
23-24 Enhanced 57-58 Omega 91-92 Unending
25-26 Essential 59-60 Opal 93-94 Unholy
27-28 Ethereal 61-62 Peaceful 95-96 Venerated
29-30 Everpresent 63-64 Penitent 97-98 Voracious
31-32 Forged 65-66 Prime 99-100 Worthy
33-34 Ghostly 67-68 Profane

FACTIONS
LEGACY 5 6
1-2 Alpha 35-36 Grim 69-70 Proud
3-4 Anointed 37-38 Haunted 71-72 Royal
5-6 Benevolent 39-40 Immaculate 73-74 Sacrificial
7-8 Bonded 41-42 Interwoven 75-76 Secret
9-10 Brutal 43-44 Ivory 77-78 Shackled
11-12 Cosmic 45-46 Lofty 79-80 Shielded
13-14 Delicate 47-48 Luminous 81-82 Silver
15-16 Distant 49-50 Magnificent 83-84 Stately
17-18 Elusive 51-52 Marked 85-86 Timeless
19-20 Emboldened 53-54 Munificent 87-88 Unbreaking
21-22 Empowered 55-56 Omniscient 89-90 Unearthed
23-24 Enigmatic 57-58 Ordained 91-92 Unfathomable
25-26 Eternal 59-60 Pale 93-94 Unsafe
27-28 Everflowing 61-62 Pearl 95-96 Violated
29-30 Forbidden 63-64 Powerful 97-98 Weathered
31-32 Fractured 65-66 Prismatic 99-100 Zealous
33-34 Gracious 67-68 Promised

CHAPTER 9 | FACTION ORACLES 185


AFFILIATION
Roll ! @ # $ % ^
1-4 Accord Academy Amalgam
5-8 Alliance Association Bastion
9-12 Ascendancy Brotherhood Collaboration
13-16 Circle Commune Community
17-20 Coalition Compact Company
21-24 Collective Compound Concord
25-28 Commonwealth Confluence Conglomeration
29-32 Confederation Congregation Congress
33-36 Consortium Congruity Conjunction
37-40 Council Connection Consolidation
41-44 Court Continuum Covenant
45-48 Covenant Culture District
49-52 Dominion Domain Dominion
53-56 Empire Dynasty Entente
57-60 Federation Family Fellowship
FACTIONS

61-64 Imperium Fraternity Fusion


65-68 League Harmony House
69-72 Legion Kinship Matrimony
73-76 Order Outfit Partnership
77-80 Pact Path Realm
81-84 Regiment Rapprochement Sisterhood
85-88 Republic Society Sorority
89-92 Sphere Sovereignty State
93-96 Syndicate Stronghold Synthesis
97-100 Union Tapestry Weave

186 STARSMITH: EXPANDED ORACLES


IDENTITY 1 2
1-2 Blades 51-52 Realms
3-4 Builders 53-54 Reavers
5-6 Daggers 55-56 Relics
7-8 Defenders 57-58 Seekers
9-10 Disciples 59-60 Sentinels
11-12 Domains 61-62 Serpents
13-14 Drifters 63-64 Servants
15-16 Embers 65-66 Shadows
17-18 Flames 67-68 Shards
19-20 Fleet 69-70 Skulls
21-22 Guardians 71-72 Souls
23-24 Hammers 73-74 Specters
25-26 Harbingers 75-76 Stars
27-28 Heralds 77-78 Suns
29-30 Hounds 79-80 Swarm
31-32 Hunters 81-82 Swords
33-34 Jackals 83-84 Talons

FACTIONS
35-36 Keepers 85-86 Vanguards
37-38 Knights 87-88 Wardens
39-40 Menders 89-90 Watchers
41-42 Outcasts 91-92 Wolves
43-44 Phantoms 93-94 Worlds
45-46 Planets 95-96 Wraiths
47-48 Raiders 97-98 Wreckers
49-50 Ravens 99-100 Wrights

CHAPTER 9 | FACTION ORACLES 187


IDENTITY 3 4
1-2 Adherents 51-52 Hydra
3-4 Apostles 53-54 Jewels
5-6 Architects 55-56 Lions
7-8 Armada 57-58 Masons
9-10 Artisans 59-60 Mentors
11-12 Authors 61-62 Observers
13-14 Bolts 63-64 Omens
15-16 Bulls 65-66 Overseers
17-18 Cavaliers 67-68 Pack
19-20 Claws 69-70 Panthers
21-22 Conservators 71-72 Patrons
23-24 Crafters 73-74 Prophets
25-26 Crows 75-76 Protectors
27-28 Curators 77-78 Rams
29-30 Devotees 79-80 Ravagers
31-32 Dragons 81-82 Retainers
33-34 Escorts 83-84 Scepters
FACTIONS

35-36 Estates 85-86 Sectarians


37-38 Exiles 87-88 Shades
39-40 Flock 89-90 Smiths
41-42 Followers 91-92 Squadron
43-44 Formation 93-94 Suitors
45-46 Fragments 95-96 Technicians
47-48 Griffins 97-98 Travelers
49-50 Healers 99-100 Upholders

188 STARSMITH: EXPANDED ORACLES


IDENTITY 5 6
1-2 Analysts 51-52 Invokers
3-4 Apprentices 53-54 Keepers
5-6 Archivists 55-56 Marauders
7-8 Artifacts 57-58 Masters
9-10 Aspirants 59-60 Moons
11-12 Bears 61-62 Officers
13-14 Bones 63-64 Outriders
15-16 Caretakers 65-66 Owls
17-18 Champions 67-68 Paladins
19-20 Cohort 69-70 Paracletes
21-22 Cougars 71-72 Privateers
23-24 Creators 73-74 Proselytes
25-26 Cryptics 75-76 Pupils
27-28 Custodians 77-78 Raptors
29-30 Diviners 79-80 Remnant
31-32 Eagles 81-82 Savants
33-34 Essence 83-84 Scorpions

FACTIONS
35-36 Evokers 85-86 Sentries
37-38 Falcons 87-88 Shields
39-40 Forerunners 89-90 Spears
41-42 Founders 91-92 Stewards
43-44 Framers 93-94 Sustainers
45-46 Guides 95-96 Tigers
47-48 Heirlooms 97-98 Truths
49-50 Horde 99-100 Vipers

CHAPTER 9 | FACTION ORACLES 189


FACTION QUIRKS 1-2 1 2
1-3 Ancient or coded language
4-6 Animal or creature motif used as a faction symbol
7-9 Banishes the disloyal
10-12 Body augmentations are respected and valued
13-15 Body ornamentations signify castes or roles
16-18 Conceals individual identity
19-21 Dependent on an addictive substance
22-24 Distinctive or elaborate clothing
25-27 Elite soldiers provide defense or serve as bodyguards
28-30 Favors a signature weapon
31-33 Guided by superstition or prophecy
34-36 Heavily stratified social structure
37-39 Hoards precursor artifacts
40-42 Honors the fallen through unusual death rites
43-45 Idolizes a long-dead founder or martyr
FACTIONS

46-48 Keeps exhaustive records or archives


49-51 Lives off-planet in spaceborne fleets
52-54 Members take a new name when joining the faction
55-57 Nomadic people and mobile operations
58-60 Operates under strict codes or laws
61-63 Recognizes others through a distinctive greeting or gesture
64-66 Reliant on machine intelligence
67-69 Resolves disputes through formal duels
70-72 Rites of adulthood or ascension
73-75 Shuns or distrusts machine intelligence
76-78 Starships share a distinctive and recognizable profile
79-81 Suspicious of outsiders
82-84 Symbiotic relationship with a specific type of creature
85-87 Trades in a unique currency or commodity
88-90 Trains in a demanding physical discipline or martial art
91-93 Wields unnatural abilities or strange technologies
94-96 Work or environment causes mutations
97-100 ▶Action + Theme

190 STARSMITH: EXPANDED ORACLES


FACTION QUIRKS 1-2 3 4
1-3 Amalgamation of languages used
4-6 Animal or creature honored or deified in society
7-9 Banishes the unsuccessful
10-12 Body augmentations are reviled and shunned
13-15 Destroys precursor artifacts
Do not move dwellings without adherence to strict protocols
16-18
and ceremony
19-21 Elite soldiers are part of celebrated strike team
22-24 Employs genetic enhancements at the risk of health
25-27 Extreme hospitality shown to outsiders
28-30 Facial tattoos signify castes or roles
31-33 Favors a defensive fighting style
34-36 Follows rigid social norms and ceremonies
37-39 Guided by mystics and omens
40-42 Lack of social stratification

FACTIONS
43-45 Members all use the same name after joining
46-48 Proud to have hunted important species to extinction
49-51 Purposefully drab and mundane clothing
52-54 Refuses long space journeys more than a year and a day
55-57 Regular vision quests through hallucinogenic drugs
58-60 Regularly rewrite history to look kindly upon themselves
61-63 Reliant on machine labor for production
64-66 Resolves disputes through public debates or forums
67-69 Rites of formal acceptance into the faction
70-72 Ritual words reserved only for other members
73-75 Romanticizes pre-cataclysmic times
76-78 Shuns machine labor as manual labor is seen as superior
79-81 Shuns new or upgraded commodities for traditional ones
82-84 Shuns the fallen and their families as unworthy
85-87 Starships are considered individual works of art and distinct
88-90 Trains in a demanding mental discipline or science
91-93 Wears official identification and clearance levels at all times
94-96 Work or environment causes disease
97-100 ▶Action + Theme

CHAPTER 9 | FACTION ORACLES 191


FACTION QUIRKS 1-2 5 6
1-3 Accepted subfactions identified by dress and appearance
4-6 Belief in precursors viewed as heretical
7-9 Breed, train and trade a unique creature
10-12 Can join minds with other members to form a collective
13-15 Clothing made of unusual material
16-18 Compartmentalizes records for safety and secrecy
19-21 Complicated protocols to enact contracts
22-24 Criminals are publicly shamed
25-27 Elaborate sign and color language used
28-30 Elite soldiers are retired and become trainers
31-33 Favors deception and stealth
34-36 Greetings must be performed in the order of social hierarchy
37-39 Guided by coldhearted logic
40-42 High rate of social mobility
43-45 Highly value creative art and expression
FACTIONS

46-48 Important roles bestowed upon children when they are born
Reside planetside when possible and rely on automated
49-51
starships
52-54 Must volunteer service for a period before membership
55-57 Once accepted, even non-members are viewed as family
58-60 Operate under loose moral codes and laws
61-63 Rank or roles are obscured
64-66 Reliant on a faulty technology
67-69 Resolves disputes through physical feats
70-72 Rites of marriage or adoption
73-75 Secret knowledge of how to hunt and kill a dangerous beast
76-78 Shuns unnatural building materials when planetside
79-81 Societal roles determined by age
82-84 Something is illegal but everyone does or has it
85-87 Starships purposefully mimic other cultures
88-90 Technology held up as a savior
91-93 Unusual ceremonies or customs around food
94-96 Work or environment borders space-time schism
97-100 ▶Action + Theme

192 STARSMITH: EXPANDED ORACLES


FACTION RUMORS 1-2 1 2
1-3 Caught in the crossfire of feuding factions
4-6 Colluding with a criminal enterprise
7-9 Corrupted by a dangerous power
10-12 Critical resource is in short supply
13-15 Defenses are overextended
16-18 Developing revolutionary technology
19-21 Digital systems are corrupted or infiltrated
22-24 Heavily in debt
25-27 Hit hard by a recent attack or calamity
28-30 Holds a powerful artifact
31-33 Holds incriminating information against a leader or faction
34-36 Hoarding a valuable commodity
37-39 Infiltrated by a rival faction
40-42 Knows the location of a fabled treasure or lost technology
43-45 Leaders are haunted by a dark prophecy

FACTIONS
46-48 Leaders are incompetent
49-51 Leaders are puppets of another power or faction
52-54 Lesser members of the leadership are plotting a coup
55-57 New belief or religion is creating a schism among members
58-60 Operations are a false front for their true purpose
61-63 Over-dependence on a failing or vulnerable technology
64-66 Plagued by infighting and low morale
67-69 Plotting to betray an allied faction
70-72 Preparing a major offensive or operation
73-75 Pulling the strings of a leader or faction
76-78 Recently acquired an unexpected fortune
79-81 Secretly supporting a reviled faction
82-84 Sheltering an infamous or dangerous fugitive
85-87 Suffered destructive sabotage from within
88-90 Suffering a shortage of key workers or personnel
91-93 Uprising or revolt is brewing from within
94-96 Vulnerable to attack or aggression
97-100 ▶Action + Theme

CHAPTER 9 | FACTION ORACLES 193


FACTION RUMORS 1-2 3 4
1-3 Asked to ally with both sides of feuding factions
4-6 Being played by another power
7-9 Bribing local lawmakers
10-12 Building a secret base of operations
13-15 Cannot fund or withstand a sustained conflict
16-18 Defenses are consolidating in one area
19-21 Developing dangerous technology
22-24 Digital systems have back door access
25-27 Extorted by another leader or faction
28-30 Funding illegal or unethical experiments
31-33 Gathering evidence against dangerous criminal
34-36 Impending calamity or disaster
37-39 Infiltrating a rival faction
40-42 Interest in membership is dwindling
43-45 Key agent is interested in flipping sides
FACTIONS

46-48 Leader is looking for a way out


49-51 Leaders squabbling amongst themselves
52-54 Losing face by publicly supporting unpopular faction
55-57 Lost a powerful artifact
58-60 Lost a valuable asset
61-63 Manipulating supply of a valuable commodity
64-66 Mustering defenses against a major attack
67-69 Need help collecting a large debt
70-72 Overabundance of a resource causing problems
73-75 Recently lost a fortune
76-78 Refusing to use needed technology
79-81 Soon to be betrayed by an allied faction
82-84 Suffered destructive sabotage by an outside agent
85-87 Taking advantage of the general public
88-90 Unity behind new belief or religion is stoking zealotry
91-93 Wants to shift their focus to a new purpose
94-96 Wielding a dangerous power
97-100 ▶Action + Theme

194 STARSMITH: EXPANDED ORACLES


FACTION RUMORS 1-2 5 6
1-3 Accidentally pulled a third party into their feud
4-6 Afraid to address the real problem
7-9 Bribing local law enforcement
10-12 Broke a powerful artifact and need it fixed
13-15 Controlling damage from a character assassination
16-18 Courting a lucrative alliance
19-21 Denied critical resources by another faction
22-24 Developing illegal technology
25-27 Digital systems heavily guarded implying secrets
28-30 Discovered a critical flaw in newly implemented technology
31-33 Ferreting out the true purpose of a rival
34-36 Floundering at making a large scale relocation
37-39 Focus on offense has left a vulnerability
40-42 In trouble for sharing secrets too easily
43-45 Inadvertently causing a calamity or disaster

FACTIONS
46-48 Leader betrayed members to hold onto power
49-51 Leader is using the faction for personal gain
52-54 Membership not fully committed to the cause
55-57 Mounting a rescue mission
58-60 Need help with legal defense
61-63 Outside actors stirring up internal conflict
64-66 Planning to sabotage a rival
67-69 Publicly performing vile deeds to stir up their base
70-72 Racing another faction to acquire an asset
73-75 Recently found a way to make a fortune
76-78 Refusing to acknowledge vulnerability in current approach
79-81 Ruffling feathers by stepping out of their lane
82-84 Seeking a dangerous power
85-87 Seeking to discredit a new belief or religion
88-90 Suffering from being pulled in too many directions
91-93 Tracking an infamous or dangerous fugitive
94-96 Working with corrupt law enforcement to crack down
97-100 ▶Action + Theme

CHAPTER 9 | FACTION ORACLES 195


DERELICT
ORACLES
DERELICTS

196 STARSMITH: EXPANDED ORACLES


DERELICTS
When you come across an abandoned location to explore, it is
called a derelict.

▪ Location/Type - Derelicts can be abandoned starships


or abandoned settlements that could be on a planet, in
orbit, or adrift in space.

▪ Condition - The condition the derelict is in when you


first find it.

▪ Outer First Look - What you notice from an outside


inspection or scan.

▪ Inner First Look - If you go inside the derelict, this is


the first thing you notice.

DERELICTS
▪ Zones - When exploring a derelict, you end up in
different zones of the ship or settlement. You first roll
for the zone, and then look at the corresponding zone
oracle which gives you a general Area that you are in,
Features you notice, and a Peril or Opportunity as
they are called for.

While I did expand the Outer and Inner First Look tables, I did
not expand the Zone tables. Instead, I altered the Zone tables
to be for city districts within a mega-city structure. You’ll find
those oracles in the next chapter.

CHAPTER 10 | DERELICT ORACLES 197


LOCATION

1-40 41-60 61-100


Planetside Orbital Deep Space

TYPE (BY LOCATION)


Planetside Orbital Deep Space Result
1-25 1-40 1-75 Derelict starship
26-100 41-100 76-100 Derelict settlement

CONDITION
1-10 Functional 61-90 Damaged or breached
DERELICTS

11-30 Limited power 91-98 Heavily damaged


31-60 Cold and dark 99-100 Impending destruction

OUTER FIRST LOOK


Roll ! @ # $ % ^
Explosive hole in
1-15 Blocked access Sprung traps
the exterior
Haphazard goods Abandoned
16-30 Corpses
or cargo flotsam weapons
Arcing electricity Leaking unknown
31-45 Hazardous readings
and sparks gases or vapor
Multiple attached
46-50 Mutated structure Crushed structure
structures
Hodgepodge Clearly lacking a
51-60 Odd orientation
construction key system
Overgrown or Unstable location or Partially buried or
61-65
entangled orbit subsumed
Sending a signal or Specialized Message scrawled
66-80
message scientific equipment on exterior
Signs that others
81-85 Signs of a battle Signs of lifeforms
are here
Deteriorating
86-95 Stripped exterior Pristine exterior
exterior
Time or reality Signs of the Affected by local
96-100
distortion supernatural stellar phenomenon

198 STARSMITH: EXPANDED ORACLES


INNER FIRST LOOK 1-2 1 2
1-3 Abnormal gravity
4-6 Active bots
7-9 Archaic equipment
10-12 Automated announcements
13-15 Biological infestation
16-18 Charred surfaces
19-21 Claw marks
22-24 Cluttered with debris
25-27 Corroded surfaces
28-30 Cramped spaces
31-33 Creaking hull
34-36 Esoteric writing or symbols
37-39 Evidence of new inhabitants
40-42 Exposed wiring or conduits

DERELICTS
43-45 Flashing strobe lights
46-48 Fluctuating power
49-51 Haunting vision of the dead
52-54 Hazardous temperature
55-57 Heavy steam or moisture
58-60 Littered with corpses
61-63 Nesting or feeding creatures
64-66 Ornate furnishings
67-69 Scarred by gunfire
70-72 Sealed against intruders
73-75 Signs of looting or scavenging
76-78 Smell or decay
79-81 Splattered with blood
82-84 Temporal distortions
85-87 Thick haze or smoke
88-90 Unstable energy surges
91-93 Watchful AI
94-100 ▶Descriptor + Focus

CHAPTER 10 | DERELICT ORACLES 199


INNER FIRST LOOK 1-2 3 4
1-3 Abnormal atmosphere
4-6 Acid burns
7-9 Blinding sparks
10-12 Bloodied melee weapons
13-15 Bright warning signs
16-18 Broken barricades
19-21 Corpses arranged strangely
22-24 Cracked hull
25-27 Deactivated bots
28-30 Empty spaces
31-33 Environmental systems gone haywire
34-36 Everything neatly stowed
37-39 Evidence of previous inhabitants
40-42 Experimental tech
DERELICTS

43-45 Gravity distortions


46-48 Hibernating creatures
49-51 Hyperbaric oxygen levels
52-54 Nanite infestation
55-57 Overcharged systems
58-60 Pipes leaking fluids
61-63 Pitch black
64-66 Pulsing of a distant engine
67-69 Running computer virus
70-72 Screen crawling with text
73-75 Shadows on the move
76-78 Signs of hasty evacuation
79-81 Sounds of activity
82-84 Spartan furnishings
85-87 Thick layer of dust
88-90 Tooth marks
91-93 Trails of ooze
94-100 ▶Descriptor + Focus

200 STARSMITH: EXPANDED ORACLES


INNER FIRST LOOK 1-2 5 6
1-3 Abnormal structure material
4-6 Cracks venting gas
7-9 Creatures being birthed
10-12 Dangerous radiation levels
13-15 Destroyed bots
16-18 Evidence of faction meddling
19-21 Fire suppression activated
22-24 Furnishings to fit unknown biology
25-27 Future tech
28-30 Glitching welcome hologram
31-33 Highlighted pathways
34-36 Icy, shattered remains
37-39 Ill omen
40-42 Last captain's log playing on a loop

DERELICTS
43-45 Lifeform spoor
46-48 Lifeforms caught in traps
49-51 Loss of atmosphere
52-54 Malfunctioning maintenance bots
55-57 Medical quarantine
58-60 Packed cargo pods
61-63 Pristine surfaces
64-66 Rapid pressure shifts
67-69 Reinforced hull
70-72 Rising waters
73-75 Signs of hasty modifications
76-78 Smoldering power relays
79-81 Stale atmosphere
82-84 Surfaces iced over
85-87 System malfunctions
88-90 Uncanny mineral buildup
91-93 Wide-open spaces
94-100 ▶Descriptor + Focus

CHAPTER 10 | DERELICT ORACLES 201


DERELICT ZONES
Starship Settlement Result
– – ▶Access
1-5 1-20 ▶Community
6-30 21-30 ▶Engineering
31-55 31-55 ▶Living
56-65 56-65 ▶Medical
66-85 66-75 ▶Operations
86-90 76-90 ▶Production
91-100 91-100 ▶Research
DERELICTS

202 STARSMITH: EXPANDED ORACLES


ACCESS: AREA
1-50 Corridor 81-85 Vertical shaft or ladder
51-60 Stairs 86-90 Hub or intersection
61-70 Lift or elevator 91-95 Crawl space or duct
71-80 Catwalk or bridge 96-100 Airlock or external

FEATURE
1-5 Abandoned gear 51-55 Organic growths
6-10 Blood trail 56-60 Ruined bot
11-15 Breached door or hatch 61-65 Scrawled warning
16-20 Control or terminal station 66-70 Sealed breach
21-25 Corpse 71-75 Sounds of movement
26-30 Dismantled equipment 76-80 Steam or smoke
31-35 Flashing strobes 81-85 Wandering bots
36-40 Leaking pipes 86-90 Windows or viewports

DERELICTS
41-45 Makeshift barricade 91-95 Wrecked passage / debris
46-50 Opened or missing panels 96-100 ▶Descriptor + Focus

PERIL
1-10 Alarm or failsafe is triggered
11-20 Automated defenses
21-30 Blocked or sealed path
31-40 Dreadful scene of death or violence
41-50 Foe closes in
51-60 Gear is failing or broken
61-70 Hazardous environmental change
71-80 Path is trapped
81-90 Unsettling sound of disturbance
91-98 ▶Action + Theme
99-100 Roll twice

OPPORTUNITY
1-20 Directions, shortcut, or alternate path
21-40 Encounter with a friendly survivor, explorer, or denizen
41-60 Hopeful signs of life
61-80 Opening to outmaneuver or escape a threat or foe
81-100 Useful equipment

CHAPTER 10 | DERELICT ORACLES 203


COMMUNITY: AREA
1-8 Bar or club 49-56 Gym or fitness
9-16 Temple or chapel 57-64 Market or trade
17-24 Classroom or education 65-72 Promenade or overlook
25-32 Concourse or hub 73-80 Restaurant or dining
33-40 Entertainment 81-85 New Zone
41-48 Park or garden 86-100 New zone via ▶Access

FEATURE
1-8 Ad-hoc memorials 49-56 Graffiti or vandalization
Art depicting historic
9-16 57-64 Guard post or surveillance
event
17-24 Artificial environment 65-72 Mass grave or corpses
Automated
25-32 73-80 Panoramic viewpoint
announcements
DERELICTS

33-40 Barricaded area 81-88 Rubble or debris


Gaming devices or
41-48 89-100 ▶Descriptor + Focus
interfaces

PERIL
1-10 Biological infestation
11-20 Breached or broken structure
21-30 Distressing signs of mass violence or death
31-40 Flooded environment
41-50 Foe lurks with concealment
51-60 Fragile structural integrity
61-70 Haunting vision of life here before the fall
71-80 Hazardous environmental change
81-90 Heartbreaking memento of lost lives
91-98 ▶Action + Theme
99-100 Roll twice

OPPORTUNITY
1-20 Culturally significant object or artifact
21-40 Salvageable goods or resources
41-60 Secure area offers a moment of peace
61-80 Terminal with access to site details
81-100 Valuable item

204 STARSMITH: EXPANDED ORACLES


ENGINEERING: AREA
1-8 Control room 49-56 Maintenance tube
9-16 Engine room / power core 57-64 Vehicle bay or garage
17-24 Engineering offices 65-72 Water processing
25-32 Equipment storage 73-80 Workshop
33-40 Fuel or coolant tanks 81-85 New Zone
41-48 Life support 86-100 New zone via ▶Access

FEATURE
1-8 Cluttered workbench 49-56 Multi-level layout
9-16 Control terminal 57-64 Pipes and valves
17-24 Crane or lift 65-72 Sharp ozone smell
25-32 Disassembled equipment 73-80 Unfinished project
33-40 Flickering status monitors 81-88 Utility bots
41-48 Jury-rigged equipment 89-100 ▶Descriptor + Focus

DERELICTS
PERIL
1-10 Corrosive leak
11-20 Erratic utility bots
21-30 Failing equipment requires a specific part or skill
31-40 Fire or energy surge
41-50 Precarious or broken path
51-60 Radioactive hotspot
61-70 Sabotaged equipment
71-80 Shrouded atmosphere conceals a lurking foe
81-90 Unstable or failing power core
91-98 ▶Action + Theme
99-100 Roll twice

OPPORTUNITY
1-20 Advanced or experimental equipment
21-40 Chance to restore power or function
41-60 Helpful plans or schematics
61-80 Helpful utility bot
81-100 Useful tool or device

CHAPTER 10 | DERELICT ORACLES 205


LIVING: AREA
1-8 Food storage 49-56 Quarters (individual)
9-16 Galley or kitchen 57-64 Quarters (communal)
17-24 Laundry 65-72 Restroom or showers
25-32 Locker room or storage 73-80 Sleeping pods
33-40 Mess hall or dining 81-85 New Zone
41-48 Observation lounge 86-100 New zone via ▶Access

FEATURE
1-8 Abandoned pet 49-56 Ransacked belongings
9-16 Audible music 57-64 Remains of the dead
17-24 Cherished personal item 65-72 Scuttling vermin
25-32 Failed barricade 73-80 Shrine or altar
33-40 Half-eaten food 81-88 Unusual art
41-48 Messages from loved ones 89-100 ▶Descriptor + Focus
DERELICTS

PERIL
1-10 Booby trap
11-20 Distressing written message
21-30 Disturbing evidence of exploitive living conditions
31-40 Dreadful scene of death or violence
41-50 Lured into danger by signs of life
51-60 Recorded message reveals a threat or complication
61-70 Sealed door or hatch blocks access
71-80 Signs of unwelcome invaders
81-90 Unsettling sound or disturbance
91-98 ▶Action + Theme
99-100 Roll twice

OPPORTUNITY
1-20 Culturally significant object or artifact
21-40 Hidden stash of valuable contraband
41-60 Intact barricade or protected area
61-80 Recorded message reveals helpful aspects of this site
81-100 Useful personal gear

206 STARSMITH: EXPANDED ORACLES


MEDICAL: AREA
1-8 Crematorium 49-56 Operating room
9-16 Emergency or triage 57-64 Pharmacy or drug locker
17-24 Isolation or containment 65-72 Prosthetics workshop
25-32 Medical lab 73-80 Ward or clinic
33-40 Medical offices 81-85 New Zone
41-48 Morgue 86-100 New zone via ▶Access

FEATURE
1-8 Autopsied corpse 49-56 Dissected specimen
9-16 Biological specimens 57-64 Improvised overflow beds
17-24 Blood spatter or pools 65-72 Medical monitors
25-32 Bloody medical supplies 73-80 Medical records or scans
33-40 Broken prosthetics 81-88 Stacks of body bags
41-48 Corpse of a healer 89-100 ▶Descriptor + Focus

DERELICTS
PERIL
1-10 Disgusting sight / smell
11-20 Disturbing evidence of medical misconduct
21-30 Erratic medical bots
31-40 Evidence of a virulent disease
41-50 Malfunctioning medical equipment
51-60 Repercussions of a medical experiment
61-70 Restless dead
71-80 Signs of a horrific death
81-90 Signs of broken quarantine
91-98 ▶Action + Theme
99-100 Roll twice

OPPORTUNITY
1-20 Cache of medicine
21-40 Clues to a medical mystery
41-60 Helpful medical bot
61-80 Unusual or rare specimen
81-100 Useful medical equipment

CHAPTER 10 | DERELICT ORACLES 207


OPERATIONS: AREA
Conference or briefing
1-8 Admin or command offices 49-56
room
9-16 Armory 57-64 Landing bay or hangar
17-24 Bridge or command center 65-72 Lounge
25-32 Brig or cells 73-80 Security
33-40 Comms center 81-85 New Zone
41-48 Computer core 86-100 New zone via ▶Access

FEATURE
1-8 Automated warning 49-56 Intricate control panels
9-16 Buckled blast doors 57-64 Map of the site
17-24 Control terminal 65-72 Recorded message
Video surveillance
25-32 Emergency lighting 73-80
monitors
DERELICTS

33-40 EV suit storage 81-88 Written logs


41-48 Hissing comms channel 89-100 ▶Descriptor + Focus

PERIL
1-10 Automated defenses target you
11-20 Broken equipment limits control
21-30 Coded message or puzzling security device
31-40 Discouraging evidence of failed plans or defenses
41-50 Displays reveal a new threat elsewhere in this site
51-60 Failing power
61-70 Hostile AI
71-80 Sealed blast doors block access
81-90 Sensors indicate the arrival of an external threat
91-98 ▶Action + Theme
99-100 Roll twice

OPPORTUNITY
1-20 Cache of weapons or ammo
21-40 Helpful AI
41-60 Keycard or access code
61-80 Log offers insight into this site’s downfall
81-100 Secure area offers a moment of peace

208 STARSMITH: EXPANDED ORACLES


PRODUCTION: AREA
Monitoring or control
1-8 Airlock or staging area 49-56
room
9-16 Assembly or processing 57-64 Processed goods storage
17-24 Cargo bay 65-72 Raw materials storage
25-32 Equipment storage 73-80 Scrapyard
33-40 Exosuit bay 81-85 New Zone
Harvesting or mining
41-48 86-100 New zone via ▶Access
platform

FEATURE
1-8 Cargo lifts 49-56 Immense machinery
Sealed or locked
9-16 Control panels 57-64
containers
17-24 Disassembled machinery 65-72 Tools

DERELICTS
25-32 Elevated walkways 73-80 Vats of chemicals or gas
33-40 Environment suits 81-88 Written manifest
41-48 Ill-fated workers 89-100 ▶Descriptor + Focus

PERIL
1-10 Claustrophobic spaces
11-20 Dangerous machinery
21-30 Disturbing evidence of exploited labor
31-40 Extreme temperatures
41-50 Hazardous materials
51-60 Impending industrial disaster
61-70 Malfunctioning automation
71-80 Rivals seek to secure these resources
81-90 Signs of an unearthed or manufactured threat
91-98 ▶Action + Theme
99-100 Roll twice

OPPORTUNITY
1-20 Helpful vehicle or transport
21-40 Rare or valuable resource
41-60 Salvageable materials
61-80 Useful equipment
81-100 Valuable cargo

CHAPTER 10 | DERELICT ORACLES 209


RESEARCH: AREA
1-8 Clean room 49-56 Isolation or containment
9-16 Cold storage 57-64 Lab
17-24 Creature or animal pens 65-72 Library or records
25-32 Decontamination room 73-80 Secure vault
Hazardous material
33-40 81-85 New Zone
storage
41-48 Hydroponics or agriculture 86-100 New zone via ▶Access

FEATURE
1-8 Aquarium or tank 49-56 Hazmat suits
9-16 Biological specimens 57-64 Inscrutable artifact
17-24 Bones or fossils 65-72 Invasive plant growth
DISTRICTS

25-32 Broken equipment 73-80 Recorded research log


33-40 Cryptic research notes 81-88 Spilled chemicals
DERELICTS

41-48 Hastily destroyed data 89-100 ▶Descriptor + Focus

PERIL
1-10 Automated containment protocols are activated
11-20 Biological infestation
21-30 Dangerous specimen
31-40 Disturbing outcome of a failed experiment
41-50 Evidence of sinister experiments
51-60 Fragile vault holds a dire threat
61-70 Signs of broken containment
71-80 Toxic environment
81-90 Unstable technology
91-98 ▶Action + Theme
99-100 Roll twice

OPPORTUNITY
1-20 Helpful research data
21-40 Records of a notable discovery
41-60 Specialized research tools
61-80 Unique prototype
81-100 Useful navigational data

210 STARSMITH: EXPANDED ORACLES


DISTRICT
ORACLES

DISTRICTS
DERELICTS

CHAPTER
CHAPTER 10
11 || DERELICT
DISTRICT ORACLES
ORACLES 211
DISTRICTS
Districts are sections of a large mega-city which can be explored
much like a Derelict or Vault. Characters can easily get lost in
the twists and turns of an unfamiliar city, and these districts
provide the backdrop for characters to explore.
When you need to see what type of district you are in, you may
roll on the table below to get the general theme of the Zone. If
that is enough to spark your imagination, stop there. If you need
more details, you can roll on the corresponding zone oracle.
The only difference from the derelict oracles is that I eliminated
the option for “New zone” by itself on the area oracles which
allowed for an extra entry in the oracle. Therefore, when you roll
DISTRICTS

the “New zone via ▶Access”, you can choose to roll on the Access
oracle or not.
Finally, if you need a FIRST LOOK oracle, use the one from the
SETTLEMENTS section.

DISTRICT ZONES
DISTRICT ZONES
1-20 ▶Community
21-30 ▶Engineering
31-55 ▶Living
56-65 ▶Medical
66-75 ▶Operations
76-90 ▶Production
91-100 ▶Research

212 STARSMITH: EXPANDED ORACLES


ACCESS: AREA
1-20 Corridor or walkway 71-75 Gated or locked entryway
21-40 Roadway or back alley 76-80 Lift or elevator
41-50 Hub or intersection 81-85 Personal transport
51-60 Transport tube or tunnel 86-90 Security checkpoint
61-65 Airlock or external 91-95 Shuttle pod
66-70 Catwalk or bridge 96-100 Stairs or escalator

FEATURE
1-8 Bright street lights 49-56 Street vendors
9-16 Congested traffic 57-64 Trampled belongings
17-24 Crowded spaces 65-72 Transit map
25-32 Flashing advertisements 73-80 Twists and turns

DISTRICTS
33-40 Neon signs 81-88 Windows or viewports
41-48 Patrolling bots 89-100 ▶Descriptor + Focus

PERIL
1-10 Alarm or failsafe triggered
11-20 Automated system failure
21-30 Being followed
31-40 Blocked or sealed path
41-50 Broken infrastructure
51-60 Construction delays
61-70 Lost or pickpocketed item
71-80 Took the wrong turn
81-90 Unsettling sound or disturbance
91-98 ▶Action + Theme
99-100 Roll twice

OPPORTUNITY
1-20 Directions, shortcut, or alternate path
21-40 Guide for hire
41-60 Opening to outmaneuver or escape a threat or foe
61-80 Public data access
81-100 Transportation secured

CHAPTER 11 | DISTRICT ORACLES 213


COMMUNITY: AREA
1-8 Bar or club 49-56 Promenade or hub
9-16 Classroom or education 57-64 Restaurant or dining
17-24 Entertainment 65-72 Specialty shop
25-32 Gym or fitness 73-80 Tech shop
33-40 Market or trade shop 81-88 Temple or chapel
41-48 Park or garden 89-100 New zone via ▶Access

FEATURE
1-8 Community event 49-56 Maintenance crew at work
9-16 Flashing wanted signs 57-64 Novel tech advertisement
17-24 Graffiti of secret symbols 65-72 Ongoing construction
25-32 High security presence 73-80 Political rally or protest
DISTRICTS

33-40 Interactive environment 81-88 Significant ceremony


41-48 Local celebrity 89-100 ▶Descriptor + Focus

PERIL
1-10 Child lost in the crowd
11-20 Goons extorting a business
21-30 Lockdown or quarantine instituted
31-40 Lost in the shuffle
41-50 Outbreak of violence
51-60 Prowling pickpocket
61-70 Security or structural malfunction
71-80 Tech dampeners hinder / harm equipment
81-90 Temptation towards a vice
91-98 ▶Action + Theme
99-100 Roll twice

OPPORTUNITY
1-20 Available goods or resources
21-40 Fortuitous gossip
41-60 Terminal with access to site details
61-80 The right person for the job
81-100 Welcoming community offers a moment of peace

214 STARSMITH: EXPANDED ORACLES


ENGINEERING: AREA
1-8 Control room 49-56 Maintenance tube
9-16 Engine room / power core 57-64 Refuse recycling
17-24 Engineering offices 65-72 Vehicle bay or garage
25-32 Equipment storage 73-80 Water processing
33-40 Fuel or coolant tanks 81-88 Workshop
41-48 Life support 89-100 New zone via ▶Access

FEATURE
1-8 Containers of fluid or fuel 49-56 Pipes and valves
Supervisors with
9-16 Control terminal 57-64
clipboards
17-24 Crane or lift 65-72 Unusual equipment

DISTRICTS
25-32 Disassembled equipment 73-80 Upgrade in progress
33-40 Flickering status monitors 81-88 Utility bots
41-48 Multi-level layout 89-100 ▶Descriptor + Focus

PERIL
1-10 Corrosive leak
11-20 Environmental controls gone haywire
21-30 Erratic utility bots
31-40 Failing equipment requires a specific part or skill
41-50 Fire or energy surge
51-60 Gremlin in the system
61-70 Power core failing
71-80 Radioactive hotspot
81-90 Worksite accident
91-98 ▶Action + Theme
99-100 Roll twice

OPPORTUNITY
1-20 Access granted to advanced or experimental equipment
21-40 Access to a specialized tool or device
41-60 Expert engineer willing to talk shop
61-80 Helpful plans or schematics
81-100 Helpful utility bot

CHAPTER 11 | DISTRICT ORACLES 215


LIVING: AREA
1-8 Communal quarters 49-56 Mess hall or dining
Public restroom or
9-16 Cramped apartments 57-64
showers
17-24 Family quarters 65-72 Roomy residences
25-32 Laundry 73-80 Tent city
33-40 Locker room or storage 81-88 Waste disposal
41-48 Luxury homes 89-100 New zone via ▶Access

FEATURE
1-8 Abandoned pet 49-56 Misplaced belongings
9-16 Bio-locked doorways 57-64 Ration dispenser
Bulletin board of
17-24 65-72 Security patrol
DISTRICTS

messages
25-32 Children at play 73-80 Unusual art
33-40 Communal transport 81-88 Work shift change over
41-48 Homes with a view 89-100 ▶Descriptor + Focus

PERIL
1-10 Contaminated water supply
11-20 Domestic dispute
21-30 Exploitative living conditions
31-40 Illegal substance dealer
41-50 Inadvertent trespass
51-60 Infectious vermin
61-70 Nosy neighbor draws unwanted attention
71-80 Parent looking for a lost child
81-90 Shunned as an outsider
91-98 ▶Action + Theme
99-100 Roll twice

OPPORTUNITY
1-20 Eager youth willing to help
21-40 Elderly wisdom passed on
41-60 Hidden stash of valuable contraband
61-80 Offer of shelter and respite
81-100 Useful personal gear

216 STARSMITH: EXPANDED ORACLES


MEDICAL: AREA
Pharmacy or drug
1-8 Crematorium / morgue 49-56
dispenser
9-16 Emergency response unit 57-64 Prosthetics workshop
17-24 Hospital 65-72 Surgical suite
25-32 Isolation or containment 73-80 Urgent care or triage
33-40 Medical laboratory 81-88 Therapy ward or clinic
41-48 Medical offices 89-100 New zone via ▶Access

FEATURE
Decontamination
1-8 49-56 Medical records or scans
checkpoint
9-16 Emergency landing site 57-64 Medical trainees learning

DISTRICTS
17-24 Family visiting patients 65-72 Medical vehicle
25-32 Hermetically sealed zone 73-80 Patients in line
33-40 Holographic assistants 81-88 Sirens and flashing lights
41-48 Medical equipment 89-100 ▶Descriptor + Focus

PERIL
1-10 Biohazardous material
11-20 Evidence of malpractice
21-30 Falsely marked as a patient
31-40 Lack of critical medical supplies
41-50 Malfunctioning medical bots
51-60 Signs of broken quarantine or virulent disease
61-70 Threat targets the most vulnerable
71-80 Traumatizing flashback
81-90 Victims of a tragic accident
91-98 ▶Action + Theme
99-100 Roll twice

OPPORTUNITY
1-20 Access to quality medical care
21-40 Access to rare specimen or data
41-60 Chance to prove your character
61-80 Clues to a medical mystery
81-100 Well-connected patient seeks more data

CHAPTER 11 | DISTRICT ORACLES 217


OPERATIONS: AREA
1-8 Administrative offices 49-56 Governmental seat
9-16 Armory 57-64 Landing bay or hangar
17-24 Central computer core 65-72 Mass transit hub
25-32 Comms center 73-80 Prison complex
33-40 Environmental control 81-88 Security headquarters
41-48 Food distribution 89-100 New zone via ▶Access

FEATURE
1-8 Automated warning 49-56 Political propaganda
9-16 Control terminal 57-64 Security checkpoint
17-24 EV suit storage 65-72 Sophisticated sensors
25-32 Intricate control panels 73-80 Symbolic statue or art
DISTRICTS

Video surveillance
33-40 Map of the site 81-88
monitors
41-48 News media frenzy 89-100 ▶Descriptor + Focus

PERIL
1-10 Broken procedures cause red tape
11-20 Coded message or puzzling security device
21-30 Displays reveal a new threat elsewhere in this site
31-40 Disruption to transportation
41-50 Garnering unwanted attention
51-60 Implicated in legal dispute
61-70 Inadvertently created rival
71-80 Sensors indicate the arrival of an external threat
81-90 Targeted by law enforcement
91-98 ▶Action + Theme
99-100 Roll twice

OPPORTUNITY
1-20 Access granted to helpful area
21-40 Beneficial surveillance footage
41-60 Investigator seeking collaboration
61-80 Protocols slow down a rival or threat
81-100 Secret makes its way to light

218 STARSMITH: EXPANDED ORACLES


PRODUCTION: AREA
Processing or refinement
1-8 Agricultural center 49-56
plant
9-16 Automated factory 57-64 Scrapyard
17-24 Construction company 65-72 Shipping hub
25-32 Infrastructure complex 73-80 Shipyard
33-40 Livestock breeding 81-88 Warehouse
41-48 Mining headquarters 89-100 New zone via ▶Access

FEATURE
1-8 Cargo lifts 49-56 Large transports
9-16 Control panels 57-64 Loading dock
17-24 Elevated walkways 65-72 Machine maintenance

DISTRICTS
25-32 Environment suits 73-80 Storage containers
33-40 Immense machinery 81-88 Tools and equipment
41-48 Inventory data 89-100 ▶Descriptor + Focus

PERIL
1-10 Dangerous machinery
11-20 Disruption to the supply chain
21-30 Disturbing evidence of exploited labor
31-40 Hazardous materials
41-50 Impending industrial disaster
51-60 Industrial espionage
61-70 Livestock on the loose
71-80 Malfunctioning automation
81-90 Smuggling outfit at work
91-98 ▶Action + Theme
99-100 Roll twice

OPPORTUNITY
1-20 Access to specialized producer
21-40 Access to useful equipment
41-60 Salvageable materials
61-80 Supplier willing to help with restocking
81-100 Upgrade components or plans

CHAPTER 11 | DISTRICT ORACLES 219


RESEARCH: AREA
1-8 Agricultural enhancement 49-56 Genetics or biology
9-16 Armament or defense 57-64 Historical records
17-24 Astronomy or starships 65-72 Material or mechanical
25-32 Chemistry or physics 73-80 University system
33-40 Computer or AI 81-88 Zoology or xenobiology
41-48 Cybernetics or augments 89-100 New zone via ▶Access

FEATURE
1-8 Aquarium or tank 49-56 Hydroponics bay
9-16 Biological specimens 57-64 Secretive Laboratory
17-24 Cages or pens 65-72 Specialized equipment
VAULTS

25-32 Database 73-80 Storage area


DISTRICTS

33-40 Decontamination room 81-88 Strict access protocols


Hazardous material
41-48 89-100 ▶Descriptor + Focus
storage

PERIL
1-10 Accusations of espionage
11-20 Automated containment protocols
21-30 Dangerous specimen
31-40 Discovery used for ill
41-50 Disturbing outcome of a failed experiment
51-60 Evidence of sinister experiments
61-70 Forced NDA or limited access
71-80 Legal infraction
81-90 Unstable technology
91-98 ▶Action + Theme
99-100 Roll twice

OPPORTUNITY
1-20 Access to specialized research tools
21-40 Access to unique prototype
41-60 Helpful researcher or data
61-80 Insight to a potential solution
81-100 Investment or collaborative opportunity

220 STARSMITH: EXPANDED ORACLES


VAULT
ORACLES

VAULTS
DISTRICTS

CHAPTER
CHAPTER11
12| |DISTRICT
VAULT ORACLES
ORACLES 221
VAULTS
When you encounter the strange, weird, or mysterious remnants
of an ancient alien species, you are encountering a Precursor
Vault. Use the tables to explore from the exterior to the interior
to the inner sanctum in search of wonders.
NOTE: Some of the shapes are not immediately recognizable
(such as a Kepler-Poinsot shape), but I would encourage you to
Google them. They are real shapes and some are quite stunning.

▪ Location - If you know you have found a vault in a


sector but don’t know where, roll here.
VAULTS

▪ Scale/Form/Shape/Material/Outer First Look -


Combine the results from these oracles to get your first
understanding of this alien place.

▪ Inner First Look - What you see when you first get
inside.

▪ Vault Purpose - While your character may not know


the vault purpose until they are in the inner sanctum or
other narratively appropriate time, you might find it
helpful to know the purpose of the place as you envision
the inner workings of this place.

▪ Interior Feature/Peril/Opportunity - As you


continue your journey ever deeper, use these oracles.

▪ Sanctum Feature/Peril/Opportunity - Once you


breach the inner sanctum, use these oracles to finish
your exploration.

222 STARSMITH: EXPANDED ORACLES


LOCATION

1-40 41-60 61-100


Planetside Orbital Deep Space

SCALE
1-30 Minor, confined site

VAULTS
31-65 Typical site of limited scope
66-90 Large, elaborate site
91-99 Vast site of unfathomable complexity
100 World-spanning site or megastructure

FORM
! @ # $ % ^
Woven into Virtual
1-35 Structure
environment environment
Enclosed
36-60 Vessel Extra-dimensional
settlement
61-80 Monument Temple Weapon
81-95 Machine Rube-Goldberg Power source
96-100 Incomprehensible Incomprehensible Incomprehensible

CHAPTER 12 | VAULT ORACLES 223


SHAPE 1 2
1-15 Practical or functional 56-60 Platform or disc
Geometric (complex
16-20 61-65 Spires or towers
shape)
21-25 Geometric (cube) 66-68 Domed
26-30 Geometric (obelisk) 69-73 Spiky
31-35 Geometric (pyramid) 74-76 Sculptural or effigy
36-40 Geometric (ring or torus) 77-79 Amorphous
41-45 Geometric (sphere) 80-85 Transforming
46-55 Organic or curved 86-100 Roll twice
VAULTS

SHAPE 3 4
1-15 Rotating wheel 56-60 Multi-platformed
16-20 Geometric (cone) 61-65 Pits or shafts
21-25 Geometric (cylinder) 66-68 Walled
26-30 Geometric (prism) 69-73 Dimpled
31-35 Geometric (octahedron) 74-76 Coffin-like
Geometric
36-40 77-79 Fractal
(dodecahedron)
41-45 Geometric (icosahedron) 80-85 Chained modules
46-55 Topopolis 86-100 Roll twice

SHAPE 5 6
1-15 Asteroidal 56-60 Elliptical
16-20 Geometric (anticube) 61-65 Trenches
21-25 Geometric (Archimedean) 66-68 Tiered
Geometric (Kepler-
26-30 69-73 Bubbled
Poinsot)
Geometric (quadrilateral
31-35 74-76 Columned
frustum)
Geometric
36-40 77-79 Undulating
(rhombohedron)
Geometric (square Periodic or function-
41-45 80-85
cupola) based shapeshifts
46-55 Geometric (helix) 86-100 Roll twice

224 STARSMITH: EXPANDED ORACLES


MATERIAL 1 2
1-30 Metallic (industrial) 79-82 Flesh-like
31-60 Metallic (smooth) 83-86 Plant-like
61-70 Rocky or stone-like 87-88 Energy
71-74 Crystalline or glass-like 89-90 Liquid
75-78 Bone-like 91-100 Roll twice

MATERIAL 3 4
1-30 Metallic (grooved) 79-82 Scale-like
31-60 Metallic (pitted) 83-86 Wood-like

VAULTS
61-70 Packed earth 87-88 Plasma
71-74 Hardened plastics 89-90 Gaseous
75-78 Pearl-like 91-100 Roll twice

MATERIAL 5 6
1-30 Metallic ( jagged) 79-82 Shell-like
31-60 Metallic (layered) 83-86 Stringed or corded
61-70 Concrete-like 87-88 Force fields
71-74 Ceramic 89-90 Packed ice
75-78 Fur- or feather-like 91-100 Roll twice

CHAPTER 12 | VAULT ORACLES 225


OUTER FIRST LOOK 1-2 1 2
1-3 Corrupting its environment
4-7 Automated defenses
8-10 Breached exterior
11-14 Broken or fragmented
15-17 Camouflaged or hidden
18-20 Cavernous opening
21-23 Dispersed structures
24-26 Dreadful premonitions
27-30 Electromagnetic field
31-33 Embedded within terrain
34-36 Encased in an energy field
VAULTS

37-40 Energy core or conduit


41-43 Fractal patterns
44-47 Glyphs or symbols
48-51 Hazardous readings
52-54 Levitating or in motion
55-58 Lighted or illuminated
59-61 No obvious point of entry
62-64 Overgrown or entangled
65-67 Perfectly preserved
68-70 Phasing in and out of reality
71-73 Physical barrier
74-76 Pitted or scarred
77-79 Scaled for outsized beings
80-82 Shrouded in mist or haze
83-85 Signs of invaders
86-89 Sound or signal
90-92 Strong gravity well
93-95 Surrounded by destruction
96-100 ▶Descriptor + Focus

226 STARSMITH: EXPANDED ORACLES


OUTER FIRST LOOK 1-2 3 4
1-3 Artificial gravity
4-7 Augmented or recent additions
8-10 Bigger on the inside
11-14 Centered at an impact site
15-17 Centralized core structure
18-20 Comms dish or tower
21-23 Encased in a field of time dilation
24-26 Enhancing its environment
27-30 Entrance for specialized vehicle
31-33 Garbled broadcast
34-36 Garish coloring

VAULTS
37-40 Ghastly and grisly omens
41-43 Inconsistent readings
44-47 Infiltrating scans
48-51 Leaking noxious gases
52-54 Light absorbing field
55-58 Long tunnel as possible entrance
59-61 Pictographs
62-64 Proximity projected emotions
65-67 Radiation leak
68-70 Ravaged by time
71-73 Reinforced exterior
74-76 Rotating discs or spirals
77-79 Scaled for smaller beings
80-82 Seamless or smooth structure
83-85 Signs of failed incursions
86-89 Stuck or arrested motion
90-92 Surrounded by lush environment
93-95 Teleporting to new locations
96-100 ▶Descriptor + Focus

CHAPTER 12 | VAULT ORACLES 227


OUTER FIRST LOOK 1-2 5 6
1-3 Aura of cognition suppression or memory wiping
4-7 Automated message
8-10 Claustrophobic entrance
11-14 Collapsed structure
15-17 Damaged exterior
18-20 Designed for non-humanoids
21-23 Electrostatic field
24-26 Encased in swirling force
27-30 Energy surges
31-33 Environment threatens the vault
34-36 Evidence of invasive lifeforms
VAULTS

37-40 Flashes from the past


41-43 Hauntingly shadowed
44-47 Impossible readings
48-51 Intermingled with terrain
52-54 Leaking viscous fluids
55-58 Malfunctioning cloaking device
59-61 Multiple connections
62-64 Nano-transforming exterior
65-67 Orbiting structures
68-70 Patterns of flashing lights
71-73 Penrose stairs or tridents
74-76 Phasing through time
77-79 Precarious point of entry
80-82 Quantum entangled parts
83-85 Reflective surfaces
86-89 Shifting gravitational fields
90-92 Surrounded by dangerous environment
93-95 Warning signs left by previous explorers
96-100 ▶Descriptor + Focus

228 STARSMITH: EXPANDED ORACLES


INNER FIRST LOOK 1-2 1 2
1-3 Abnormal gravity
4-6 Automated defenses
7-9 Biological infestation
10-12 Carried tech is disrupted
13-15 Complex textures or patterns
16-18 Corpses of intruders
19-21 Damage and debris
22-24 Deteriorating spaces
25-27 Dissonant tones or music
28-30 Energy surges
31-33 Environment reacts to your presence

VAULTS
34-36 Evidence of looting or scavenging
37-39 Excessive cold
40-42 Excessive heat
43-45 Faint ambient lighting
46-48 Impenetrable darkness
49-51 Intense smell
52-54 Magnetic surfaces
55-57 Material does not match exterior
58-60 Ornate markings or symbols
61-63 Reactive lighting responds to your presence
64-66 Scale does not match exterior
67-69 Signs of invasive lifeforms
70-72 Surfaces respond to touch
73-75 Thick haze or smoke
76-78 Thick or fluid atmosphere
79-81 Thrumming or droning sound
82-84 Toxic atmosphere
85-87 Toxic residue
88-90 Well-preserved
91-93 Wet or humid
94-100 ▶Descriptor + Focus

CHAPTER 12 | VAULT ORACLES 229


INNER FIRST LOOK 1-2 3 4
1-3 Arcing electrical sparks
4-6 Automated messages
7-9 Biological residue
10-12 Blinding flood lights
13-15 Dangerous atmosphere
16-18 Dangerous sonic emissions
19-21 Design does not match exterior
22-24 Destructive nanites
25-27 Dry or arid
28-30 Eerie silence
31-33 Electrical burning smell
VAULTS

34-36 Encrypted tech interfaces


37-39 Evidence of a skirmish or battle
40-42 Evidence of failed scavenging attempts
43-45 Extreme compartmentalization
46-48 Frost-rimed or shattered material
49-51 Hologram initiated by your presence
52-54 Ill-preserved
55-57 Indistinguishable passageways
58-60 Interface requires DNA sample to activate
61-63 Lack of atmosphere
64-66 Lack of main power
67-69 Lockdown initiated by your presence
70-72 Melted or scorched material
73-75 Organized spaces
76-78 Power-conducting surfaces
79-81 Primitive scratches and scrawls
82-84 Remains of ancient defenders
85-87 Shifting gravity
88-90 Signs of aggressive AI
91-93 Whirring or clicking sound
94-100 ▶Descriptor + Focus

230 STARSMITH: EXPANDED ORACLES


INNER FIRST LOOK 1-2 5 6
1-3 Augmented reality environment
4-6 Cargo pods or storage units for unknown material
7-9 Chemical residue
10-12 Chirping or beeping sound
13-15 Complex systems
16-18 Computer systems compromised
19-21 Corroded surfaces or equipment
22-24 Directional markings respond to your presence
25-27 Environmental controls gone haywire
28-30 Ethereal whispers
31-33 Evidence of traps and other defenses

VAULTS
34-36 Hissing and steaming pipes
37-39 Inter-dimensional folding of space
40-42 Intermittent power
43-45 Lack of evidence of biological life
46-48 Lack of gravity
49-51 Lack of structural integrity
52-54 Language or symbols do not match exterior
55-57 Maintenance drones
58-60 Nauseating odors
61-63 Overwhelming sounds
64-66 Pulsing lights
67-69 Radioactive environment
70-72 Rapidly shifting temperatures
73-75 Reverent icons or sculptures
76-78 Signs of mass death
79-81 Spartan or utilitarian
82-84 Spatial instability
85-87 Sticky, viscous surfaces
88-90 Systems react to your presence
91-93 Variable environment attuned to different biologies
94-100 ▶Descriptor + Focus

CHAPTER 12 | VAULT ORACLES 231


VAULT PURPOSE 1 2
1-3 Capture or control of other beings
4-6 Command or communication relay
7-9 Commemoration of an event
10-12 Conduit to mystical powers
13-16 Conservation of living specimens
17-20 Containment of a powerful being
21-24 Containment of dangerous creatures
25-27 Containment of weapons
28-31 Control of a destructive weapon
32-34 Generation of defenses or barriers
35-38 Generation or transformation of energy
VAULTS

39-41 Harvesting of resources


42-44 Interment of the dead
45-47 Manipulation of spacetime
48-50 Manufacturing of lifeforms
51-53 Manufacturing of machines or devices
54-56 Passage to another location
57-59 Preservation of an ancient intelligence
60-62 Preservation of maps or navigational data
63-66 Protection of a sacred artifact
67-69 Researching science or technology
70-73 Safekeeping of cultural records or memories
74-77 Shelter for inhabitants
78-80 Stockpiling of resources
81-83 Surveying or monitoring of a location
84-87 Transformation of terrain or environments
88-90 Worship of a god or being
91-95 ▶Action + Theme
96-100 Roll twice

232 STARSMITH: EXPANDED ORACLES


VAULT PURPOSE 3 4
1-3 Augmenting of lifeforms
4-6 Blockading a location
7-9 Caring for the unborn
10-12 Clearing navigational passages
13-16 Collection of cultural artifacts
17-20 Conduct dark rituals
21-24 Conduct research on sapient beings
25-27 Containment of dangerous stellar phenomenon
28-31 Creation of a sacred artifact
32-34 Emergency bunker
35-38 Harvesting or draining energy

VAULTS
39-41 Manipulation of an ancient intelligence
42-44 Monitoring spacetime activity
45-47 Museum or showcase of living specimens
48-50 Preparation for future event
51-53 Prison for spacetime criminals
54-56 Processing of resources
57-59 Production of starships
60-62 Production of weapons
63-66 Protecting dangerous data
67-69 Protecting of a passage or route
70-73 Recycling or repurposing of machines or devices
74-77 Relocation of inhabitants
78-80 Researching biology or chemistry
81-83 Strip-mining region for resources
84-87 Surveillance center
88-90 Veneration of a leader
91-95 ▶Action + Theme
96-100 Roll twice

CHAPTER 12 | VAULT ORACLES 233


VAULT PURPOSE 5 6
1-3 Breeding dangerous creatures
4-6 Containment of a spacetime rift
7-9 Coordination of vast network
10-12 Distributing resources
13-16 Empowering an already powerful being
17-20 Enacting a divine purpose
21-24 Enhance creation of stellar bodies
25-27 Establishing settlements
28-31 Expansion of powerful artificial intelligence
32-34 Exploitation of living specimens
35-38 Expunge or suppress mystical powers
VAULTS

39-41 Generation of automated troops


42-44 Hybridizing lifeforms
45-47 Long distance energy transfer
48-50 Maintenance of automated troops
51-53 Manipulation of a past event
54-56 Military command center
57-59 Pass judgment on other beings
60-62 Preservation of the minds of long dead sages
63-66 Rebuilding a destroyed location
67-69 Researching health and medicine
70-73 Sanctification of location
74-77 Spreading knowledge of previous cultures
78-80 Starship deployment center
81-83 Storage of dangerous waste
84-87 Subdual or re-education of inhabitants
88-90 Territorial expansion or conquest
91-95 ▶Action + Theme
96-100 Roll twice

234 STARSMITH: EXPANDED ORACLES


INTERIOR FEATURE 1 2
1-3 Ascending or descending path
4-6 Biological growths
7-8 Blood trail
9-10 Breached or ruptured area
11-13 Broken or inactive machinery
14-15 Clinging mist
16-18 Damage or debris
19-20 Echoing noises
21-22 Elevated path over chasm or shaft
23-25 Energy discharges
26-28 Enigmatic controls or terminal

VAULTS
29-30 Garden or invasive plant life
31-32 Inscrutable object lies dark and silent
33-35 Intersection or hub
36-38 Intricate symbols or pictographs
39-41 Looted or dismantled technology
42-44 Looted or empty containers
45-47 Mazelike passages
48-49 Moving platform or lift
50-52 Mummified or decayed corpses
53-55 Narrowing or widening path
56-58 Pooled liquid
59-61 Remains of intruders
62-63 Scattered bones
64–66 Scrawled markings
67-68 Signs of an attack or battle
69-71 Signs of invasive creatures
72-73 Surfaces honeycombed with openings
74-76 Unintelligible recorded message
77-79 Unintelligible whispers
80-82 Vaulted chamber
83-85 Vertical shaft
86-90 Transition into the ▶Sanctum
91-95 ▶Descriptor + Focus
96-100 Roll Twice

CHAPTER 12 | VAULT ORACLES 235


INTERIOR FEATURE 3 4
1-3 Bulkheads closing off passages
4-6 Ceremonial conference chamber
7-8 Choking gases
9-10 Crudely arranged corpses
11-13 Damaged controls or terminal
14-15 Dripping fluids
16-18 Enigmatic language
19-20 Evidence of intruders
21-22 Flying sparks and smoke
23-25 Garbled logs of ill omen
26-28 Hallway of doors
VAULTS

29-30 Hastily built reinforcement


31-32 Hidden door now exposed
33-35 Horizontal shaft
36-38 Hydroponics pods
39-41 Inscrutable object flashing with light or warning beeps
42-44 Interred corpses
45-47 Ladder or staircase
48-49 Malfunctioning machinery
50-52 Mineral deposits
53-55 Precarious passage over chasm or shaft
56-58 Scrawled warning signs
59-61 Sealed and locked containers
62-63 Signs of inhabitants
64–66 Sloping passageway
67-68 Strange technology of unknown purpose
69-71 Swarm of nanites
72-73 Thrumming sounds
74-76 Trail of chemical fluid
77-79 Transportation tube
80-82 Uninvited visions of the past
83-85 Violent shaking
86-90 Transition into the ▶Sanctum
91-95 ▶Descriptor + Focus
96-100 Roll Twice

236 STARSMITH: EXPANDED ORACLES


INTERIOR FEATURE 5 6
1-3 Congealed liquids
4-6 Controls with a flashing countdown
7-8 Cramped and cluttered paths
9-10 Damaged support structures
11-13 Decaying or crumbling passages
14-15 Displayed floorplan or lighted paths
16-18 Distant crashes, thuds, or booms
19-20 Escalator or moving walkway
21-22 Evidence of past pathogens
23-25 Exposed crawl space
26-28 Flashing emergency lights

VAULTS
29-30 Garish décor or markings
31-32 Ghostly visions
33-35 Glitchy hologram
36-38 Grand hall
39-41 Hissing steam and heat
42-44 Hoarfrost and biting cold
45-47 Hobbled maintenance bots
48-49 Lifeform remains on display
50-52 Looted storage facility
53-55 Lowered floor arena
56-58 Menagerie or biological specimens
59-61 Morgue filled to capacity
62-63 Mounted orb of unknown purpose
64–66 Moving passageways
67-68 Poorly repaired breaches
69-71 Scene of mass death
72-73 Scientifically impossible technology
74-76 Signs of a disastrous event
77-79 Systematic markings of previous explorers
80-82 Trail of discarded items
83-85 Trash compactor
86-90 Transition into the ▶Sanctum
91-95 ▶Descriptor + Focus
96-100 Roll Twice

CHAPTER 12 | VAULT ORACLES 237


INTERIOR PERIL 1 2
1-5 Broken path
6-10 Change in atmosphere or environment
11-15 Corrosive environment
16-20 Dire warning left by other explorers
21-25 Foes close in
26-30 Fragile structural integrity
31-35 Hazardous path designed for traversal by other beings
36-40 Important gear malfunctions
41-45 Isolation or fear presses in
46-50 Mechanical trap
51-55 Mist or darkness conceals dangers
VAULTS

56-60 Puzzling mystery blocks the way


61-65 Radioactive hot spot
66-70 Rivals seek what lay within
71-75 Signs of a contagion
76-80 Signs of a lurking foe
81-85 Tempting location or object holds hidden dangers
86-90 Toxic atmosphere
91-95 Unnerving sound or sensation
96-99 ▶Action + Theme
100 Roll twice

INTERIOR OPPORTUNITY 1 2
1-10 Clue points the way to your destination or target
11-20 Clue to a lifeform’s nature or vulnerabilities
21-30 Helpful gear left by another explorer
31-40 Insight into the nature or history of this site
41-50 Intriguing device or artifact
51-60 Opening to get the drop on a foe
61-70 Opening to outmaneuver or escape a threat or foe
71-80 Salvageable resource
81-90 Secure area offers a moment of peace
91-100 Shortcut or less perilous path speeds your way

238 STARSMITH: EXPANDED ORACLES


INTERIOR PERIL 3 4
1-5 Betrayed by false sensor readings
6-10 Blinding or overwhelming lights
11-15 Blocked path
16-20 Dangerous lifeform nesting
21-25 Electrified environment
26-30 Emergency protocols activated
31-35 Environmental hazard containment systems failure
36-40 Explosive decompression or venting
41-45 Lack of atmosphere
46-50 Malfunctioning maintenance bots
51-55 Movement in the shadows

VAULTS
56-60 New foe appears
61-65 Past comes back to haunt you
66-70 Protective suit or environment breach
71-75 Rivals hold a secret from within
76-80 Security system blocks the way
81-85 Shifts in gravity
86-90 Structural collapse pins important object
91-95 Valuable data being erased or degraded
96-99 ▶Action + Theme
100 Roll twice

INTERIOR OPPORTUNITY 3 4
1-10 Clue connecting two threads
11-20 Clue to a master plan
21-30 Encouraging message or log
31-40 Friendly or helpful AI
41-50 Helpful message left by another explorer
51-60 Insight into the creators of this site
61-70 Intriguing data or notes
71-80 Opening to parlay with a foe or rival
81-90 Opening to trap a foe
91-100 Portable power supply

CHAPTER 12 | VAULT ORACLES 239


INTERIOR PERIL 5 6
1-5 Adhesive or difficult terrain
6-10 Automated defense system activated
11-15 Crippling waves of emotion
16-20 Critical overload imminent
21-25 Crucial gear must be jury rigged
26-30 Floor gives way
31-35 Foes join forces
36-40 Ghost in the machine
41-45 Grim scenes weigh you down
46-50 Hallucinations test your perception of reality
51-55 It was a red herring
VAULTS

56-60 Lockdown initiated


61-65 Magnetic environment
66-70 Opportunity is lost
71-75 Precarious path
76-80 Rivals damaged what lay within
81-85 Runaway AI opposes you
86-90 Stellar activity interferes with equipment
91-95 Sterilizing agents released
96-99 ▶Action + Theme
100 Roll twice

INTERIOR OPPORTUNITY 5 6
1-10 Access to data obtained or granted
11-20 Clue to a rival's weakness
21-30 Clue to bypassing defensive systems
31-40 Insight into previous intruders
41-50 Intriguing augmentation or module for gear
51-60 Opening to drive a wedge between foes
61-70 Opening to eliminate a foe
71-80 Sight or experience inspires awe
81-90 Unexpected ally appears
91-100 Usable computer interface

240 STARSMITH: EXPANDED ORACLES


SANCTUM FEATURE 1 2
1-2 Abyssal pit or chasm
3-5 Altered gravity
6-7 Area filled with strange liquid
8-10 Area humming with aberrant energy
11-13 Blasted or wrecked area
14-16 Central chamber of immense proportions or grandeur
17-19 Colossal machine
20-21 Corrupted plant life
22-24 Enigmatic mechanisms come to life
25-26 Haze of spores or nanomachines
27-28 Incomprehensible architecture or geometry

VAULTS
29-31 Incongruent space contradicts the nature of this site
32-34 Inscrutable object emits sound and energy
35-37 Machinery fused with organic growths
38-40 Moving chamber or passage
41-43 Mutated remains of the dead
44-46 Nest of invasive creatures
47-49 Pockets or layers of altered atmosphere
50-51 Pods or chambers with preserved corpses
52-54 Pools of strange liquid
55-57 Pulsating surfaces
58-60 Rampant biological infestation
61-63 Repository of biological specimens
64-66 Sealed chamber
67-69 Sealed containers of inscrutable purpose
70-72 Simulated or illusionary environment
73-74 Surfaces covered in slime or fungus
75-76 Temporal distortions
77-79 Transforming spaces
80-82 Visions of this place in another time
83-85 Visions or reflections of another reality
86-88 Warped or misshapen spaces
89-90 Whispering voices speak to you
91-95 ▶Descriptor + Focus
96-100 Roll Twice

CHAPTER 12 | VAULT ORACLES 241


SANCTUM FEATURE 3 4
1-2 Activity monitors showing unreadable data
3-5 Barrier of thrumming force
6-7 Bigger on the inside
8-10 Booming voice addresses you
11-13 Breach or debris
14-16 Bubbling tubes of bright liquid
17-19 Ceremonial remains of the dead
20-21 Corrupted lifeforms
22-24 Crushed or buckled spaces
25-26 Environment composed of artificial fields of force
27-28 Fully organic chamber
VAULTS

29-31 Injection tubes ready to insert


32-34 Inscrutable object vibrating with power
35-37 Inter-dimensional echoes
38-40 Lifeforms connected to machines
41-43 Palatial ornamentation
44-46 Pods or chambers with lifeforms in suspended animation
47-49 Pulsing electronic heart
50-51 Rampant nanite infestation
52-54 Remains of invasive creatures
55-57 Repository of organic matter
58-60 Rotating walls grant intermittent access
61-63 Shifting gravity
64-66 Slowly opening chamber spewing forth smoke
67-69 Small central chamber wrapped in security
70-72 Spatial distortions
73-74 Squad of maintenance bots
75-76 Surfaces encased in ice
77-79 Swirling portal
80-82 Thick clouds of unknown substance
83-85 Transport chamber touring the facility
86-88 Tubules and vents
89-90 Visions of this place in possible futures
91-95 ▶Descriptor + Focus
96-100 Roll Twice

242 STARSMITH: EXPANDED ORACLES


SANCTUM FEATURE 5 6
1-2 Abandoned hive
3-5 Altered pressure
6-7 Banks of unmoving automatons
8-10 Breaking the laws of physics
11-13 Central raised dais or throne
14-16 Clicking of processors
17-19 Communication from the multiverse
20-21 Cracking cocoons
22-24 Damaged or destroyed spaces
25-26 Doorway to an impossible place
27-28 Elaborate mindscape

VAULTS
29-31 Empty containers with unknown residue
32-34 Flashing interface surfaces
35-37 Floating spaces tethered by energy
38-40 Forces pulling towards a center orb
41-43 Full-body interface designed for different biology
44-46 Gears and pistons
47-49 Inscrutable object connected to low-tech equipment
50-51 Messages from the past
52-54 Mind-altering atmosphere
55-57 Observation chamber
58-60 Organic pods with unknown occupants
61-63 Pulsing plasma conduits
64-66 Reinforced barricade
67-69 Remains of invaders
70-72 Smoking banks of cryogenic pods
73-74 Spaces and tech that respond to intentions
75-76 Spiraling tower
77-79 Sterilized environment
80-82 Surfaces encased in hardened silt
83-85 Temple or ziggurat
86-88 Unresponsive drones or servant bots
89-90 Visions of a connected vault or network
91-95 ▶Descriptor + Focus
96-100 Roll Twice

CHAPTER 12 | VAULT ORACLES 243


SANCTUM PERIL 1 2
1-5 Camouflaged or transforming foe reveals itself
6-10 Confounding distortions of the timestream
11-15 Destructive environmental disturbance
16-20 Horrifying fate for a previous intruder
21-25 Important equipment rendered useless
26-30 Led astray or lured into danger by a manifestation or illusion
31-35 Lost the way or separated from others
36-40 Manifestations prey upon your weaknesses or worries
41-45 Other intruders have been corrupted or mutated by this place
46-50 Paranoia or suspicion takes hold
51-55 Path behind you is sealed
VAULTS

56-60 Powerful foe strikes without warning


61-65 Restless dead awaken
66-70 Scene of hideous violence or death
71-75 Snared in an unnatural trap
76-80 Spawning or swarming foes surround you
81-85 Sudden structural collapse or failure
86-90 Temptations to linger or remain in this site
91-95 You are marked by physical corruption or mutation
96-99 ▶Action + Theme
100 Roll twice

SANCTUM OPPORTUNITY 1 2
1-10 Access to a secret or protected area
11-20 Clue points the way to your destination or target
21-30 Comforting illusion or vision
31-40 Control or terminal adjusts to accept your input
41-50 Deeper insight into the history or nature of this site
51-60 Device or artifact reveals its purpose
61-70 Environment adjusts to better suit you
71-80 Foes stand down or give way
81-90 Key offers control of a function or aspect of this site
91-100 Shortcut or less perilous path speeds your way

244 STARSMITH: EXPANDED ORACLES


SANCTUM PERIL 3 4
1-5 Assaulted by the spirits of those who came before
6-10 Automated weapons take aim
11-15 Backed into a corner by foes
16-20 Bowel-shaking earthquakes of doubt and remorse
21-25 Charnel house or pit slick with fresh kills
26-30 Confounding spatial displacements
31-35 Corrupted AI vexes you with riddles
36-40 Destructive energies lash out
41-45 Environment hostile to organic life
46-50 Failing life support systems
51-55 Knockout gas threatens consciousness

VAULTS
56-60 Mechanical trap is sprung
61-65 Pitted against an ally
66-70 Powerful being awakened
71-75 Shifting environment impedes progress
76-80 Target slips out of reach
81-85 Trophy wall of conquests holds an empty space for you
86-90 Visions of past failure cause dangerous hesitation
91-95 You are marked by spiritual corruption
96-99 ▶Action + Theme
100 Roll twice

SANCTUM OPPORTUNITY 3 4
1-10 Access to specialized equipment
11-20 Clue points to the solution of a vexing problem
21-30 Command codes found
31-40 Deeper insight into the creators of this site
41-50 Defensive systems target you for protection
51-60 Destination or target is closer than thought
61-70 Garbled message becomes clear
71-80 Gear or equipment can be repaired or replaced
81-90 Unexpected ally appears
91-100 Vision of a possible future points to a path forward

CHAPTER 12 | VAULT ORACLES 245


SANCTUM PERIL 5 6
1-5 Adaptive systems respond to confound you
6-10 Artificially housed consciousnesses direct foes
11-15 Chains, physical or emotional, bind you here
16-20 Concussive forces knock you around
21-25 Defensive systems herd you towards danger
26-30 Energy core in cascade failure
31-35 Gravitational forces wreak havoc
36-40 Hidden foes demand your surrender
LOCATIONS

41-45 Immobilized by unnatural forces


46-50 Impartial guardian strikes with ferocity
51-55 Murphy's Law manifests in force
VAULTS

56-60 Necessary tool not readily at hand


61-65 Object of fascination distracts until it's too late
66-70 Offered a devil's bargain
71-75 Psychic or psionic assault
76-80 Rivals hold leverage over the objective
81-85 Scene of heart-wrenching torture or sacrifice
86-90 Slow drain of humanity and empathy
91-95 Thrust into a most dangerous game
96-99 ▶Action + Theme
100 Roll twice

SANCTUM OPPORTUNITY 5 6
1-10 A foe or rival's hand is tipped
11-20 Access to valuable data
21-30 Clue reveals a previously unknown connection
31-40 Defensive systems stand down
41-50 Means of exit presents itself
51-60 News grants hope where previously hope was lost
61-70 Operations manual discovered
71-80 Opportunity to make a significant choice
81-90 Opportunity to outmaneuver or trap a foe
91-100 This site may be given new purpose

246 STARSMITH: EXPANDED ORACLES


LOCATIONS
VAULTS

LOCATION
THEMES
CHAPTER
CHAPTER13
12| |LOCATION
VAULT ORACLES
THEMES 247
LOCATION THEMES
Rather than tripling each location theme, I’ve added new theme
types to explore. You’ll notice that I’ve added more themes
than were originally available, so I modified the dice rolls
accordingly.

For each theme, you get a Feature to find as you explore and
Peril or Opportunity oracles as needed within the fiction.

TYPE
LOCATIONS

LOCATION THEME TYPE 1 2 3


1-15 ▶Chaotic Reality is corrupted or warped in this place.
16-25 ▶Fortified Enemies defend this place against intruders.
26-35 ▶Haunted Restless spirits are bound in this place.
36-50 ▶Infested Foul creatures have overrun this place.
51-60 ▶Inhabited People have built a community in this place.
61-75 ▶Mechanical Machines and technology hold sway in this place.
76-90 ▶Ruined Time, disaster, or war have ravaged this place.
91-100 ▶Sacred Worshipers glorify strange powers in this place.

LOCATION THEME TYPE 4 5 6


1-10 ▶Arid Wind and heat cover this place in a thick blanket.
11-20 ▶Chronal Time flits back and forth in this place.
Pockets of stable ground dance on gravity waves
21-30 ▶Floating
in this place.
Murky waters or thick vapors have overtaken this
31-40 ▶Flooded
place.
41-50 ▶Frozen Winter holds a permanent grip in this place.
51-60 ▶Inferno Flame and noxious gases fill this place.
61-70 ▶Lifeform Inside a living creature, microscopic or colossal.
71-80 ▶Mystical Arcane energies permeate this place.
81-90 ▶Overgrown Thriving ecosystems abound in this place.
91-100 ▶War Zone Combatants trade fire tensely in this place.

248 STARSMITH: EXPANDED ORACLES


LOCATION THEME

CHAOTIC
Reality is corrupted or warped in this place.

FEATURE
1-8 Alterations in the flow of time
9-16 Chaotic portal, focus, or conduit
17-24 Corrupted or warped architecture or terrain
25-32 Corrupted or warped environment or ecosystem

LOCATIONS
33-40 Corrupted or warped technology
41-48 Cryptic device harnesses or powers chaos
49-56 Distortions of gravity or other natural forces
57-64 Energy field or barrier
65-72 Glimpses of alternate realities
73-80 Lifeforms mutated or altered by chaos
81-88 Lifeforms spawned from chaos
89-96 Visions of your past or future
97-100 ▶Descriptor + Focus

PERIL
1-9 Chaos makes its mark upon you
10-18 Chaos spreads or intensifies
19-27 Chaos tempts or lures you
28-36 Chaotic energies block the path or assail you
37-45 Disorienting changes in time or location
46-54 Dreadful scene of those who fell prey to chaos
55-63 Equipment is made unstable or dangerous
64-72 Foes harness or wield chaos
73-81 Hazardous environmental changes
82-90 Lifeforms made hostile by chaos
91-98 ▶Action + Theme
99-100 Roll twice

OPPORTUNITY
1-20 Chaos ebbs or withdraws for a time
21-40 Chaos empowers you with strange but useful abilities
41-60 Chaos manifests as comforting or inspiring visions
61-80 Chaotic changes hamper your foes
81-100 Insight into the source or nature of the chaos

CHAPTER 13 | LOCATION THEMES 249


LOCATION THEME

FORTIFIED
Enemies defend this place from intruders.

FEATURE
1-8 Captives or prisoners
9-16 Control area or terminal
17-24 Empty or inactive area
25-32 Enemy forces assembled for an event
LOCATIONS

33-40 Enemy forces off-duty or at leisure


41-48 Enemy forces on guard
49-56 Enemy forces on patrol
57-64 Enemy forces transporting supplies or equipment
65-72 Enemy leader makes an inspection
73-80 Prototype technology or equipment
81-88 Robotic assistant or watchful AI
89-96 Support personnel at work
97-100 ▶Descriptor + Focus

PERIL
1-9 Alarm is triggered
10-18 Automated security or weapons target you
19-27 Checkpoint or path with restricted access
28-36 Enemies converge on this area
37-45 Enemies reveal new capabilities or technology
46-54 Enemies trick you or lure you into a trap
55-63 Powerful enemy appears
64-72 Problematic alliance or affiliation is revealed
73-81 Revealed schemes of an enemy leader create new urgency
82-90 Your plan is undone by an unexpected complication
91-98 ▶Action + Theme
99-100 Roll twice

OPPORTUNITY
1-20 Insight into the plans or methods of the enemy force
21-40 Opening to get the drop on an enemy
41-60 Opening to outmaneuver or escape enemies
61-80 Potential collaborator or informant reveals themselves
81-100 Access to useful equipment or weapons

250 STARSMITH: EXPANDED ORACLES


LOCATION THEME

HAUNTED
Restless spirits are bound to this place

FEATURE
1-8 Disembodied voices
9-16 Eerie cold
17-24 Foreboding omen or message
25-32 Ghostly visions of this place in another time

LOCATIONS
33-40 Glimpses of shadowy movement
41-48 Objects move of their own accord
49-56 Sensation of being watched
57-64 Signs of death or violence
65-72 Spectral sounds
73-80 Twisted or altered architecture or terrain
81-88 Unnatural blight, decay, or ruin
89-96 Unnatural mists or darkness
97-100 ▶Descriptor + Focus

PERIL
1-9 Assailed by an angry or vengeful being
10-18 Beguiling illusions tempt you to linger or stay
19-27 Besieged by frightening sensations
28-36 Equipment is plagued by unexplainable malfunctions
37-45 Plunged into disorienting darkness or illusionary surroundings
46-54 Spectral manifestations of your fears
55-63 Spirits or undead reveal surprising abilities or motivations
64-72 Sudden, shocking reveal of a ghostly manifestation or undead form
73-81 Trickery leads you into danger
82-90 Visions reveal a horrifying aspect of this place
91-98 ▶Action + Theme
99-100 Roll twice

OPPORTUNITY
1-20 Encounter with a benign spirit or being
21-40 Helpful vision of past events
41-60 Message or clue offers insight into the nature of this haunting
61-80 Secret area or path is revealed
81-100 Useful or interesting artifact or device

CHAPTER 13 | LOCATION THEMES 251


LOCATION THEME

INFESTED
Foul creatures have overrun this place.

FEATURE
1-8 Corpse of an unfortunate victim
9-16 Eggs, cocoons, or nest
17-24 Environment corrupted by the infestation
25-32 Evidence of a lurking creature
LOCATIONS

33-40 Evidence of an ill-fated victim


41-48 Hoarded food
49-56 Indistinct movement or sounds
57-64 Lair of lesser creatures
65-72 Ravaged supplies or equipment
73-80 Remains of a creature or remnants of a previous form
81-88 Territorial markings
89-96 Trail or evidence of a creature’s passage
97-100 ▶Descriptor + Focus

PERIL
1-9 Creatures attack without warning
10-18 Creatures guided or controlled by a greater threat
19-27 Creatures reveal new aspects or abilities
28-36 Creatures reveal surprising cleverness
37-45 Creatures take or destroy something important
46-54 Discovery of a live but threatened victim
55-63 Hazardous architecture or terrain
64-72 Lured or driven into a trap or dead-end
73-81 Powerful or dominant creature reveals itself
82-90 Toxic or sickening environment
91-98 ▶Action + Theme
99-100 Roll twice

OPPORTUNITY
1-20 Clue to the nature or vulnerabilities of these creatures
21-40 Creatures turn on each other
41-60 Early warning of an attack or ambush
61-80 External event provides a helpful distraction
81-100 Helpful resource or equipment

252 STARSMITH: EXPANDED ORACLES


LOCATION THEME

INHABITED
People have built a community in this place.

FEATURE
1-8 Conspicuous patrols or surveillance
9-16 Crews at work
17-24 Display or monument honors a notable cultural event
25-32 Emergency teams responding to an incident or crisis

LOCATIONS
33-40 Families gathering or children playing
41-48 Festival, celebration, or observance
49-56 Fight breaks out
57-64 Notable figure stands out from the crowd
65-72 Protest or strike
73-80 Unrepaired damage
81-88 Unusually empty or quiet area
89-96 Vendor or merchant hawking their wares
97-100 ▶Descriptor + Focus

PERIL
1-9 Announcement or notification brings harrowing news
10-18 Arrival of a foe or rival
19-27 Blockade or security cordon cuts off needed access
28-36 Caught in the crossfire of a dispute
37-45 Disturbing evidence of exploitive conditions
46-54 Lured into danger
55-63 Signs of disease, infestation, or toxic environment
64-72 Signs of unrest or rebellion
73-81 Signs that you are being watched or followed
82-90 Unwanted attention from authority or enemies
91-98 ▶Action + Theme
99-100 Roll twice

OPPORTUNITY
1-20 Intriguing offer from an unexpected source
21-40 Lively festival or gathering place provides a chance to socialize
41-60 Local gossip proves interesting or helpful
61-80 Needed item, resource, or buyer is available
81-100 Old friend or connection resurfaces

CHAPTER 13 | LOCATION THEMES 253


LOCATION THEME

MECHANICAL
Machines and technology hold sway in this place.

FEATURE
1-8 Control station or terminal
9-16 Device or technology with a mysterious function
17-24 Disassembled machinery or parts
25-32 Heavy machinery at work
LOCATIONS

33-40 Machine fabrication or repair


41-48 Machines emulating or fusing with biological life
49-56 Machines in stasis or powered down
57-64 Machines single-mindedly executing a function or program
65-72 Major project under construction
73-80 Mechanical environment in motion or transforming
81-88 Mechanical wreckage or destruction
89-96 Power source for the machines
97-100 ▶Descriptor + Focus

PERIL
1-9 Alarm or warning is triggered
10-18 Automated weapon or trap is activated
19-27 Environment made unsuitable for life
28-36 Hostile machines on patrol
37-45 Machines transform to reveal new capabilities
46-54 Machines with corrupted or hacked programming
55-63 Malfunctioning machines or technology
64-72 Moving machinery creates a danger or obstacle
73-81 Under surveillance by a central machine intelligence
82-90 Volatile technology
91-98 ▶Action + Theme
99-100 Roll twice

OPPORTUNITY
1-20 Helpful device
21-40 Insight into the workings or purpose of the machines
41-60 Intelligent machine offers aid
61-80 Salvageable resource
81-100 Wondrous technology

254 STARSMITH: EXPANDED ORACLES


LOCATION THEME

RUINED
Time, disaster, or war have ravaged this place.

FEATURE
1-8 Collapsed or broken structures or terrain
9-16 Device or artifact with residual power or function
17-24 Focal point or nexus of the destruction
25-32 Graves or corpses

LOCATIONS
33-40 Innermost or hidden spaces laid bare by the destruction
41-48 Message or recording from before the fall
49-56 Overgrown or entombed spaces
57-64 Rubble-strewn paths
65-72 Sad memento of a lost life
73-80 Sights or sounds of structural instability
81-88 Signs of looting or scavenging
89-96 Survivors or guardians dwell among the ruins
97-100 ▶Descriptor + Focus

PERIL
1-9 Dreadful atmosphere of loss and destruction weighs upon you
10-18 Evidence of a horrible fate for others who passed this way
19-27 Hazardous atmosphere or environment
28-36 Hostile creature has staked out their territory
37-45 Imminent collapse or destruction
46-54 Lured into a trap or targeted by automated defenses
55-63 Source of the destruction persists or returns anew
64-72 Unearthed secrets best left buried
73-81 Unstable or broken path
82-90 Volatile device or artifact
91-98 ▶Action + Theme
99-100 Roll twice

OPPORTUNITY
1-20 Access to an untouched or preserved area
21-40 Insight into what brought this place to ruin
41-60 Interesting or useful device or artifact
61-80 Salvageable equipment or resources
81-100 Shortcut or passage through the destruction

CHAPTER 13 | LOCATION THEMES 255


LOCATION THEME

SACRED
Worshipers glorify strange powers in this place.

FEATURE
1-8 Adherents performing worship or enacting rituals
9-16 Altar or temple
17-24 Dwellings for the faithful
25-32 Enigmatic symbols
LOCATIONS

33-40 Graves or remains of glorified disciples


41-48 Holy text or archives
49-56 Offerings or atonements
57-64 Pilgrims arriving to pay homage
65-72 Protected reliquary of an artifact or token
73-80 Religious art or idols
81-88 Subtle manifestations of mystical power or visions
89-96 Tokens or motifs representing the faith’s domain
97-100 ▶Descriptor + Focus

PERIL
1-9 An aspect of the faith beguiles you or lures you into danger
10-18 Dreadful aspects or powers of the faith are revealed
19-27 Embodiment of a god or power is given corrupted form or purpose
28-36 Guardians seek martyrdom in defense of this place
37-45 Leaders corrupt or exploit their followers to oppose you
46-54 Prophecies portend a dire threat
55-63 Protective ward or enigmatic puzzle blocks the way
64-72 Religious artifact evokes unnerving power
73-81 Unnatural corruption or decay fouls the environment
82-90 Zealots enact a ceremony to unlock forbidden powers
91-98 ▶Action + Theme
99-100 Roll twice

OPPORTUNITY
1-20 Access to a hidden or sealed area
21-40 Encounter with a helpful adherent or heretic
41-60 Insight into the nature or history of the faith
61-80 Insight into the schemes or methods of religious zealots
81-100 Interesting or valuable artifact or device

256 STARSMITH: EXPANDED ORACLES


LOCATION THEME

ARID
Wind and heat cover this place in a thick blanket.

FEATURE
1-8 Dried wadi awaiting the rainy season
9-16 Intricate rock formation sculpted by the wind
17-24 Large sinkhole of swirling sand
25-32 Light-bending waves of heat or cold

LOCATIONS
33-40 Mazelike passageways through canyons
41-48 Mountainous dunes of sand
49-56 Natural bridge or arch of stone
57-64 Remains of a long dead colossal beast
65-72 Rocks worn smooth over time
73-80 Row upon row of hoodoos
81-88 Tiny dunes rippling like waves
89-96 Unending stretch of cracked, flat ground
97-100 ▶Descriptor + Focus

PERIL
1-9 Billowing sandstorm chokes the air
10-18 Extreme temperatures
19-27 Foe hidden beneath the sand reveals itself
28-36 Grit-filled equipment malfunctions
37-45 Having no place to hide attracts unwanted attention
46-54 Hurricane force winds
55-63 Lack of shelter from the elements
64-72 Lost without landmarks to guide you
73-81 Rain storm brings flash floods
82-90 Whirlpool of sand pulls you down
91-98 ▶Action + Theme
99-100 Roll twice

OPPORTUNITY
1-20 Blowing sands reveal rare resource deposit
21-40 Cave entrance offers shelter
41-60 Evidence of previous explorers offers a clue
61-80 Oasis offers respite
81-100 Opening to bypass the most difficult terrain

CHAPTER 13 | LOCATION THEMES 257


LOCATION THEME

CHRONAL
Time flits back and forth in this place.

FEATURE
1-8 Ambient lifeforms feeding off chronal energy
9-16 Artifact or natural occurrence acting as a focal point
17-24 Beings, objects, or events stuck in a short time loop
25-32 Conflicting visions of future events
LOCATIONS

33-40 Glimpses of past events


41-48 Glowing spacetime rifts emanating chronal energy
49-56 Incongruent trappings of different time periods
57-64 Instantaneous changes to layout or aesthetics of equipment
65-72 Rapid movements become slowed
73-80 Shifting landscapes
81-88 Slow movements become rapid
89-96 Visions of parallel universes
97-100 ▶Descriptor + Focus

PERIL
1-9 Caught in a time paradox
10-18 Changes in timeline slip from memory
19-27 Chronal energies build to a tipping point
28-36 Equipment yields faulty or conflicting readings
37-45 Foe from the future uses future knowledge against you
46-54 Meeting another version of yourself threatens reality
55-63 Rapid growth or rebirth of environment
64-72 Rapid time decay of environment
73-81 Shunted backward in time
82-90 Shunted forward in time
91-98 ▶Action + Theme
99-100 Roll twice

OPPORTUNITY
1-20 Butterfly point offers a dangerous gamble
21-40 Contact with a helpful ally outside your time
41-60 Future visions allow an option to avoid hardship
61-80 Insight into a past event offers a new perspective
81-100 Yawning portal through spacetime

258 STARSMITH: EXPANDED ORACLES


LOCATION THEME

INFERNO
Flame and noxious gases fill this place.

FEATURE
1-8 Ash-covered terrain
9-16 Geysers of lava
17-24 Giant rock columns or boulders
25-32 Heat-induced electromagnetic field

LOCATIONS
33-40 Islands floating on lava
41-48 Maze of lava tubes
49-56 Mineral deposits fused together
57-64 Obscuring soot and smoke
65-72 Rivulets of lava or liquid flame
73-80 Slowly cooling sections of lava
81-88 Stable islands separated by lava
89-96 Vents spewing steaming gases
97-100 ▶Descriptor + Focus

PERIL
1-9 Ash, soot, and smoke hide dangers
10-18 Explosive eruption
19-27 Foe uses heat to its advantage
28-36 Gaping pit of lava
37-45 Heat, lava, or plasma threatens a crucial location
46-54 Noxious fumes
55-63 Overpowering heat
64-72 Razor-sharp rocks hardened by heat and pressure
73-81 Rising lava levels
82-90 Violent tremors
91-98 ▶Action + Theme
99-100 Roll twice

OPPORTUNITY
1-20 Ancient complex that used the heat as a power source
21-40 Chance to observe a scientific curiosity
41-60 Opening to circumvent the most dangerous zones
61-80 Opening to harness the energy here
81-100 Rare minerals naturally refined by the heat

CHAPTER 13 | LOCATION THEMES 259


LOCATION THEME

FLOATING
Pockets of stable ground dance on gravity waves in this place.

FEATURE
1-8 Areas of variable gravity
9-16 Bridge connecting islands or platforms
17-24 Central control hub
25-32 Dust shower from above
LOCATIONS

33-40 Generator or other energy powering the islands


41-48 Low gravity area allows large leaps
49-56 Rhythmic movements and rotations
57-64 Signs of eyrie-like nests
65-72 Slowly spinning sections of land or platforms
73-80 Staircase of floating sections
81-88 Tethers of iron or energy
89-96 Zipline or tube transport connecting areas
97-100 ▶Descriptor + Focus

PERIL
1-9 Airborne foe moves to attack
10-18 Crumbling islands beneath your feet
19-27 Dramatic shift in orientation
28-36 Failure of forces keeping everything aloft
37-45 Guard rail, ladder, or natural barrier gives way
46-54 Hail-like rain of earth from above
55-63 Precarious ledge
64-72 Spinning forces of inertia threaten balance
73-81 Sudden shift in gravity or gravity's direction
82-90 Wide gulf of open air
91-98 ▶Action + Theme
99-100 Roll twice

OPPORTUNITY
1-20 Access to a rare resource
21-40 Access to useful equipment
41-60 Changes in gravity hamper your foes
61-80 Landscape allows access to significant location
81-100 Three-dimensional battlefield hampers your foes

260 STARSMITH: EXPANDED ORACLES


LOCATION THEME

FLOODED
Murky waters or thick vapors have overtaken this place.

FEATURE
1-8 Deep and murky waters
9-16 Flotsam and jetsam
17-24 Pockets of thin-membraned atmosphere
25-32 Prolific mold, slime, or fungus

LOCATIONS
33-40 Signs of what once was here
41-48 Small patches of dry ground
49-56 Strong currents
57-64 Submerged structure or formation
65-72 Thick spray and vapors
73-80 Underwater tunnels of unknown distance
81-88 Unseen obstacles just beneath the surface
89-96 Water bursting through cracked barrier
97-100 ▶Descriptor + Focus

PERIL
1-9 Eroding passageways
10-18 Large, swift moving debris
19-27 Lifeforms stirring in the deep
28-36 Perilous chemical spill
37-45 Rising tides
46-54 Spreading biological contaminants
55-63 Swift undertow
64-72 Thundering rapids
73-81 Vortex pulling you down
82-90 Waterfall into the darkness
91-98 ▶Action + Theme
99-100 Roll twice

OPPORTUNITY
1-20 Draining water reveals a secret or clue
21-40 Erosion opens a shortcut or safer passage
41-60 Opening for foes to be washed away
61-80 Salvageable equipment
81-100 Submerged vehicle intact

CHAPTER 13 | LOCATION THEMES 261


LOCATION THEME

FROZEN
Winter holds a permanent grip in this place.

FEATURE
1-8 Abandoned equipment frozen solid
9-16 Frozen river or lake
17-24 Frozen waterfalls
25-32 Huge snow drifts
LOCATIONS

33-40 Intricate crystalline structures of ice


41-48 Layers of ice coating surfaces
49-56 Lifeform of a different age encased in ice
57-64 Movement or lights beneath the ice
65-72 Multi-colored layers of ice
73-80 Slick surfaces
81-88 Sparkling icicles
89-96 Tiny rivulets of melt water
97-100 ▶Descriptor + Focus

PERIL
1-9 Avalanche
10-18 Deceptively deep snow
19-27 Falling icicles or hail
28-36 Freezing rain quickly coats all in ice
37-45 Frozen equipment malfunctions
46-54 Frozen to a surface
55-63 Path blocked by wall of ice
64-72 Subzero temperatures
73-81 Unexpected heat melts key support structure
82-90 White-out conditions
91-98 ▶Action + Theme
99-100 Roll twice

OPPORTUNITY
1-20 Condensed ice crystal acts as temporary power booster
21-40 Evidence of prior explorers preserved in ice
41-60 Nearly enclosed space offers a moment of relative warmth
61-80 Rare specimen preserved in ice
81-100 Thin wall of ice offers a shortcut

262 STARSMITH: EXPANDED ORACLES


LOCATION THEME

LIFEFORM
Inside a living creature, microscopic or colossal.

FEATURE
1-8 Bundles of nerve fibers
9-16 Decaying or dying cells
17-24 Dilating openings
25-32 Large bending joints

LOCATIONS
33-40 Protruding bones
41-48 Rivers of blood
49-56 Sacs of fluid
57-64 Strange growths or nodules
65-72 Symbiotic lifeforms at work
73-80 Tendons or connective tissues
81-88 Undulating halls
89-96 Winding nutrient passageways
97-100 ▶Descriptor + Focus

PERIL
1-9 Acidic digestive juices
10-18 Biological contaminants
19-27 Caught in the waste stream
28-36 Contracting muscles
37-45 Defense mechanisms target you as invasive
46-54 Lack of atmosphere
55-63 Rising bodily fluids
64-72 Surges of rapid expellant
73-81 Symbiotic lifeforms attack
82-90 Virulent disease
91-98 ▶Action + Theme
99-100 Roll twice

OPPORTUNITY
1-20 Access to rare biological resource
21-40 Genetic clue or evidence
41-60 Opening to heal or benefit the lifeform
61-80 Opening to influence the lifeform to your benefit
81-100 Rare scientific observation

CHAPTER 13 | LOCATION THEMES 263


LOCATION THEME

MYSTICAL
Arcane energies permeate this place.

FEATURE
1-8 Accoutrements of ceremony
9-16 Animated cleaning tools or equipment
17-24 Arcane symbols, runes, or sigils
25-32 Chamber of mystical rituals
LOCATIONS

33-40 Ethereal sounds and lights


41-48 Foci or conduits of mystic energy
49-56 Ley line of great pulsing power
57-64 Library or database of indecipherable texts
65-72 Lifeforms anthropomorphized as servants
73-80 Lifeforms warped by magic
81-88 Magic-infused technology
89-96 Strange specimens magically caged
97-100 ▶Descriptor + Focus

PERIL
1-9 Arcane knowledge in the wrong hands
10-18 Important equipment malfunctions
19-27 Lost in the illusions
28-36 Magically locked areas
37-45 Mystic energies growing unbounded
46-54 Relic or artifact with a frightening cost
55-63 Surges of wild magic
64-72 Technological interfaces only respond to magic
73-81 Temptations to unleash a darker force
82-90 Trapped by mystic energies
91-98 ▶Action + Theme
99-100 Roll twice

OPPORTUNITY
1-20 Ability to tap into a ley line's power
21-40 Artifact of arcane might or significance
41-60 Helpful magical device or lifeform
61-80 Regenerative empowerment
81-100 Valuable notes on mystic powers

264 STARSMITH: EXPANDED ORACLES


LOCATION THEME

OVERGROWN
Thriving ecosystems abound in this place.

FEATURE
1-8 Cacophony of calls and shrieks
9-16 Carcass picked clean
17-24 Colonies of insects or tiny lifeforms
25-32 Evidence of a failed hunting expedition

LOCATIONS
33-40 Huge footprints in the ground
41-48 Larger than life plants
49-56 Lifeforms lounging after a feast or kill
57-64 Site of a large attack or skirmish
65-72 Sticky sap coating surfaces
73-80 Structures or formations covered in thick vines
81-88 Traveling herds of herbivores
89-96 Well-traveled game trail
97-100 ▶Descriptor + Focus

PERIL
1-9 Aggressive and armored lifeforms
10-18 Apex predator on the prowl
19-27 Evidence of exploitation of lifeforms
28-36 Horned lifeforms bellowing before a charge
37-45 Lifeform stalks from the shadows
46-54 Pack of predators on the hunt
55-63 Poisonous plant life or venomous lifeforms
64-72 Protective parent lifeform attacks
73-81 Spiked or razor-edged plants blocking the path
82-90 Swarms of parasitic lifeforms
91-98 ▶Action + Theme
99-100 Roll twice

OPPORTUNITY
1-20 Access to area untouched for ages
21-40 Access to rare biological specimen
41-60 Lost artifact found
61-80 Opening to avoid a conflict with lifeforms
81-100 Opening to connect with a helpful lifeform

CHAPTER 13 | LOCATION THEMES 265


LOCATION THEME

WAR ZONE
Combatants trade fire tensely in this place.

FEATURE
1-8 Battle standard or beacon buoy
MISCELLANEOUS

9-16 Combatants fleeing the battle


17-24 Command ship or center
25-32 Damaged engines of war now abandoned
LOCATIONS

33-40 Debris and wrecked terrain


41-48 Fallen combatants
49-56 Nervous units held in reserve
57-64 Officer barking orders to a squad
65-72 Perimeter guards on patrol
73-80 Scout observing enemy movements
81-88 Vehicular wreckage
89-96 Wounded troops hunkering down
97-100 ▶Descriptor + Focus

PERIL
1-9 Ambushed by a lurking foe
10-18 Automated suppressing fire
19-27 Battlefield tech is triggered
28-36 Caught in the crossfire
37-45 Enemy sniper pins you down
46-54 Explosive change in the battlefield
55-63 Lost in the chaos or debris
64-72 Mistaken for the enemy
73-81 Opportunistic looters take notice
82-90 Shrapnel or collateral damage
91-98 ▶Action + Theme
99-100 Roll twice

OPPORTUNITY
1-20 Helping a combatant in need may yield an ally
21-40 Insight into the nature of the conflict
41-60 Opening to avoid the fiercest section of battle
61-80 Opening to bring the immediate conflict to a close
81-100 Salvageable equipment or weapons

266 STARSMITH: EXPANDED ORACLES


MISCELLANEOUS
ORACLES

MISCELLANEOUS
LOCATIONS

CHAPTER
CHAPTER
14 13
| MISCELLANEOUS
| LOCATION THEMES
ORACLES 267
MISCELLANEOUS
A few additional oracles exist that don’t quite fit in other
categories. These include:

▪ Story Complication - When something goes wrong


but you’re not sure what, roll here.
MISCELLANEOUS

▪ Story Clue - Similar to my NPC Plot Knowledge


oracles, these clues can be found to push you further
along in your plot.

▪ Item of Narrative Significance - Pair this with your


Story Clue to see what led you to the clue or just grab
an Item of Narrative Significance by itself and
discover how it connects to the plot as the story
continues to unfold.

▪ Anomaly Effect - When you come across a wild and


crazy anomaly, you can use this oracle to see what effect
it has on the surrounding region.

▪ Combat Action - Not sure what your opponent will do


next? Roll on this oracle to find out.

268 STARSMITH: EXPANDED ORACLES


STORY COMPLICATION 1 2
1-4 Crucial equipment or device fails
5-7 Crucial equipment or device is sabotaged
8-10 Debt or promise comes due
11-14 Enemy reveals unexpected powers, abilities, or influence
15-17 Enemy reveals their true agenda or nature

MISCELLANEOUS
18-20 Enemy unexpectedly benefits from your actions
21-23 Key location is made inaccessible
24-26 Key location is threatened or made unsafe
27-29 Natural disaster is imminent
30-33 Needed item or resource is unavailable
34-36 Object of a quest is not what you assumed
37-39 Old enemy resurfaces
40-42 Simultaneous problems force a hard choice
43-45 Someone important betrays your trust
46-48 Someone important is threatened or endangered
49-51 Someone important reveals their problematic secret or history
52-54 Something important goes missing
55-57 Technology or device is shown to have unexpected effects
58-61 Time pressure suddenly increases
62-65 Trap is sprung
66-68 True agenda of a connection or patron is revealed
69-72 Trusted information is shown to be false
73-76 Two seemingly unrelated problems are shown to be connected
77-80 Undermined by self-doubt or vulnerabilities
81-84 Unexpected enemies appear
85-88 Urgent message distracts you from your quest
89-92 You are tracked or followed
93-95 You were diverted from the true crisis
96-100 Roll twice

CHAPTER 14 | MISCELLANEOUS ORACLES 269


STORY COMPLICATION 3 4
1-4 A secret or unsavory past event from your life is revealed
5-7 Choice between two evils is presented
8-10 Connection or patron abandons your cause
11-14 Crucial equipment is a fake
15-17 Disinformation campaign gains traction
MISCELLANEOUS

18-20 Enemy confronts you personally


21-23 Enemy reveals how their failure will lead to your loss as well
24-26 Enemy sets a bounty on you
27-29 Enemy uses critical intel on your movements or plans
30-33 Innocent becomes dangerously entangled
34-36 Key figure in the plan is taken out of action
37-39 Making progress breaks a local law
Moral compromise may be necessary to gain valuable
40-42
information or positioning
43-45 Need to avoid violence or force arises
46-48 New objective conflicts with the current one
49-51 Objective was rigged to fail by higher authority or power
52-54 Opposition is greater than expected
55-57 Rival gets a step ahead
58-61 Rival taps into your flaws or doubts
62-65 Social status impedes your progress
66-68 Someone you trust inadvertently opposes you
69-72 Temptation towards a dark choice
73-76 Those who would benefit from your success work against you
77-80 Thrown off the scent by a red herring
Trusted information is true but not enough to accomplish the
81-84
task at hand
85-88 Unfamiliar culture or customs slows progress
89-92 You draw unwanted attention
93-95 Your reputation is tarnished
96-100 Roll twice

270 STARSMITH: EXPANDED ORACLES


STORY COMPLICATION 5 6
1-4 Calling in a favor comes up short
5-7 Collateral damage
8-10 Cover is blown
11-14 Crucial equipment is bugged to pass data along to an enemy
15-17 Enemies join forces

MISCELLANEOUS
18-20 Enemy gains authority or jurisdiction over crucial arena
21-23 Enemy sends minions to dissuade you
24-26 Enemy turns the court of public opinion against you
27-29 Enemy wields great influence
30-33 Key authorities are bribed or turned against you
34-36 Lack of access proves to be a problem
37-39 Making progress offends local culture or custom
40-42 Need for secrecy arises
43-45 New need for false identity
46-48 Object of a quest is lost or stolen
49-51 Opportunity comes with a cost
52-54 Past comes back to haunt you
55-57 Rival leaves obstacle in your way
58-61 Rumors impede your progress
62-65 Someone important reveals their true agenda
66-68 Someone's death was greatly exaggerated
69-72 The way forward lies in compromise with an enemy or rival
73-76 Threats of blackmail arrive
77-80 Transport or escape route is compromised
81-84 Unexpected loss of power or ability
85-88 You are framed
89-92 You were in the wrong location all along
93-95 Your services have been exploited for an alternate purpose
96-100 Roll twice

CHAPTER 14 | MISCELLANEOUS ORACLES 271


STORY CLUE 1-2 1 2
1-3 Affirms a previously understood fact or clue
4-6 Connects to a known rumor or scandal
7-9 Connects to a previously unrelated mystery or quest
10-12 Connects to your own expertise or interests
13-15 Contradicts a previously understood fact or clue
MISCELLANEOUS

16-18 Evokes a personal memory


19-21 Evokes a remarkable anomaly or phenomenon
22-24 Evokes a vision or prophecy
25-27 Involves a cultural touchstone
28-30 Involves a hidden or mysterious faction
31-33 Involves a hidden or mysterious person
34-36 Involves a key or means of access
37-39 Involves a machine or technology
40-42 Involves a non-human being or creature
43-45 Involves a notable faction
46-48 Involves a notable person
49-51 Involves a person or faction from your background
52-54 Involves a personal item
55-57 Involves an enemy or rival
58-60 Involves an organism or biological evidence
61-63 Involves an unusual ability or power
64-66 Involves someone you trust
67-69 Involves something rare, expensive, or precious
70-72 Leads to a distant or unfamiliar place
73-75 Leads to a hidden or forgotten place
76-78 Leads to a nearby or familiar place
79-81 Leads to a notable or central place
82-84 Suggests a history of similar incidents
85-87 Suggests a looming event or deadline
88-90 Suggests an impostor or forgery
91-100 ▶Descriptor + F

ocus

272 STARSMITH: EXPANDED ORACLES


STORY CLUE 1-2 3 4
1-3 Brings to light a prior altercation involving a connected leader
4-6 Brings to light a prior altercation involving a recently missing item
7-9 Brings to light a prior altercation involving a site or artifact of power
10-12 Brings to light a prior altercation with a connected location
13-15 Connects you to a leader who is also involved

MISCELLANEOUS
16-18 Connects you to a primary suspect
19-21 Connects you to a recently missing item
22-24 Connects you to a site or artifact of power
25-27 Demonstrates a suspicious change in a leader
28-30 Demonstrates a suspicious change in a primary suspect
31-33 Demonstrates a suspicious change in a recently missing item
34-36 Demonstrates a suspicious change in a site or artifact of power
37-39 Involves a previously uninvolved faction
40-42 Leads to a previously unknown location of significance
43-45 Leads to the location of a primary victim or their friend/family
46-48 Leads to the location of a secondary threat
49-51 Leads to the location of a tool used nefariously
52-54 Reveals an emotional or material loss involving a connected leader
55-57 Reveals an emotional or material loss involving a recently missing item
Reveals an emotional or material loss involving a site or artifact of
58-60
power
Reveals an emotional or material loss involving the primary victim or
61-63
their friend/family
64-66 Reveals change in power/authority involving a connected leader
67-69 Reveals change in power/authority involving a recently missing item
70-72 Reveals change in power/authority involving a site or artifact of power
Reveals change in power/authority involving the primary victim or their
73-75
friend/family
76-78 Suggests a well-placed informant
79-81 Uncovers a damaging secret involving a connected leader
82-84 Uncovers a damaging secret involving a primary suspect
85-87 Uncovers a damaging secret involving a secondary threat
88-90 Uncovers a damaging secret involving a tool used nefariously
91-100 ▶Descriptor + Focus

CHAPTER 14 | MISCELLANEOUS ORACLES 273


STORY CLUE 1-2 5 6
1-3 Brings to light a prior altercation involving a primary suspect
4-6 Brings to light a prior altercation involving a secondary threat
7-9 Brings to light a prior altercation involving a tool used nefariously
10-12 Connects to a specific skill set
13-15 Connects you to a location of interest
MISCELLANEOUS

16-18 Connects you to a primary victim or their friend/family


19-21 Connects you to a secondary threat
22-24 Connects you to a tool used nefariously
25-27 Demonstrates a suspicious change in a location's state
Demonstrates a suspicious change in a primary victim or their friend/
28-30
family
31-33 Demonstrates a suspicious change in a secondary threat
34-36 Demonstrates a suspicious change in a tool used nefariously
37-39 Involves a previously uninvolved person
40-42 Leads to the location of a primary suspect
43-45 Leads to the location of a recently missing item
46-48 Leads to the location of a site or artifact of power
49-51 Leads to the safehouse of a leader
52-54 Reveals an emotional or material loss involving a primary suspect
55-57 Reveals an emotional or material loss involving a secondary threat
58-60 Reveals an emotional or material loss involving a tool used nefariously
Reveals an emotional or material loss that occurred at a connected
61-63
location
64-66 Reveals change in power/authority involving a primary suspect
67-69 Reveals change in power/authority involving a secondary threat
70-72 Reveals change in power/authority involving a tool used nefariously
Reveals change in power/authority that occurred at a connected
73-75
location
76-78 Suggests manipulation or blackmail
79-81 Uncovers a damaging secret involving a connected location
Uncovers a damaging secret involving a primary victim or their friend/
82-84
family
85-87 Uncovers a damaging secret involving a site or artifact of power
88-90 Uncovers a new rumor or scandal
91-100 ▶Descriptor + Focus

274 STARSMITH: EXPANDED ORACLES


ITEM OF SIGNIFICANCE 1 2
1 3D printer with erased logs 26 Cracked safe
Ammo cases with an etched
2 27 Credits from a different region
sigil
Arcane runes scrawled in Crude animation depicting a
3 28
blood stylized battle

MISCELLANEOUS
4 Arm band of iron 29 Crushed HUD goggles
Crystal shard humming with
5 Armored vest 30
power
Blanket and supplies left by a
6 31 Decaying corpse of a beast
portable heater
7 Blood stain 32 Defaced signet ring
Dice made of bone and etched
8 Bloodied dagger 33
with runes
Digital recording of eclectic
9 Bottle of unknown pills 34
music
Discarded exploratory
10 Box of expensive cigars 35
supplies
Broken belt buckle and leather
11 36 Discarded or broken rifle
bits
Discarded ration or nutrient
12 Broken docking clamps 37
supplement
13 Broken lab equipment 38 Distinctive wrap or shawl
14 Broken melee weapon 39 Drinking stein
15 Broken shield emitter 40 Encrypted biological data
Bullet casing with unusual
16 41 Encrypted database
markings
17 Carefully constructed shelter 42 Etched bone fragment
Evidence of a ritual gone
18 Carved wooden figure 43
wrong
19 Childish collector's item 44 Faction or family sigil
Chronometer with three
20 45 Fake ID
different times
Circle of salt disturbed in one
21 46 Feathers from a rare creature
direction
22 Claw of a rare beast 47 Flask of pungent alcohol
Forge tongs made of an
23 Clay pipe for smoking 48
unknown material
Fragments of location
24 Clothes marked for recycling 49
coordinates
25 Collapsible musical instrument 50 Freshly killed animal corpse

CHAPTER 14 | MISCELLANEOUS ORACLES 275


ITEM OF SIGNIFICANCE 1 2
Fried data stick with corrupted Passcode to an unknown
51 76
data location
Fully drained portable power
52 77 Password protected message
source
Fur-trimmed glove slick with Pelt of a lifeform from another
53 78
gore place
MISCELLANEOUS

General navigational data of a Physical star chart showing


54 79
region known passages
55 Gnarled and twisted staff 80 Plans for an unsafe ship module
56 Hard drive snapped in half 81 Pouch of rare herbs
57 Hastily discarded hand weapon 82 Pouch of smoking weed
Remains of a thick, viscous
58 Hidden compartment 83
poison
Residue of paint visible only in
59 Holographic business card 84
rare spectrum
Holopicture of an unknown
60 85 Ripped or discarded pack
individual
Hovercart with a broken Sent message with only
61 86
maglevs signature block of sender visible
62 Illegal sensor signal booster 87 Shard of a mirror
Shovel next to freshly churned
63 Ingot of black iron 88
earth
Iron urn with a recognizable
64 89 Sign of recent passage
symbol
Small container broken on the
65 Knife used in preparing meat 90
ground
66 Large resource sample 91 Small empty cage
Spent hypospray device with
67 Lingering smell of incense 92
unknown residue
Lock of hair tied in a leather
68 93 Sprung trap
thong
69 Malfunctioning headset 94 Stripped power cords
70 Malfunctioning scanner 95 Tooth of a poisonous beast
71 Model of a starship 96 Torn and bloodied boot
Mundane personal logs from a
72 97 Torn scrap of clothing
specific timeframe
73 Mystic focus of power 98 Vial of alchemical supplies
74 Necklace with a rare stone 99 Well-used forge hammer
75 Overworked digging bot 100 Woodcarving chisel

276 STARSMITH: EXPANDED ORACLES


ITEM OF SIGNIFICANCE 3 4
Chart of strange
1 A set of iron manacles 26
constellations
2 A strange manifesto 27 Claw marks of a beast
Analysis of fishing routes to
3 28 Compromising video/holopic
maintain ecosystem

MISCELLANEOUS
Analytical data on regional Container of emergency
4 29
raider strikes rations
Crate of generic computer
5 Animal tracks 30
wiring
Crate of specialized
6 Apartment number and a time 31
engineering gear
7 Atmospheric data 32 Cryo-frozen samples
8 Bank account ID 33 Decayed AI unit
Banner for a nearby faction or
9 34 Deployable emergency shelter
settlement
DNA evidence of someone
10 Bill of sale for a starship 35
thought dead
11 Bloody footprints 36 Encrypted personal diary
12 Blueprints to a prison 37 Engineering patch kit
13 Bonsai tree 38 Evidence of secret passage
Book of supposed mystic Expansion plans for a mining
14 39
rituals corporation
15 Bottle of multi-colored sand 40 Figure carved in stone
16 Bottle of refined wine 41 Flask of unknown oil
Bound and unconscious
17 42 Fossilized tooth
human
18 Broken jewelry of gold 43 Fragment of clay tablet
19 Broken piece of chalk 44 Frightening mask
Garbled footage of an unusual
20 Caged bird or bat 45
lifeform
21 Caged rat or mice 46 Glowing crystal shard
22 Cargo ship manifest 47 Hidden recording device
23 Case of biological specimens 48 Hydroponics starter kit
Illustrations of a lifeform's
24 Ceremonial robes 49
anatomy
Illustrations of human
25 Chained and vicious animal 50
anatomy

CHAPTER 14 | MISCELLANEOUS ORACLES 277


ITEM OF SIGNIFICANCE 3 4
51 Incriminating communication 76 Psychedelic mushrooms
Indecipherable chemical Puzzle cube with a hidden
52 77
formula prize inside
53 Inventory list for a shipwright 78 Rags covered in blood
Rare flower, dried and
54 Inventory list for a trader 79
MISCELLANEOUS

pressed
55 Inventory list for an alchemist 80 Recently unearthed grave
Repeating video ad for
56 Journal of strange travels 81
retirement home
Key or passcode to unknown Scan data of a governmental
57 82
vehicle building
58 List of medical procedures 83 Scroll of prayers
List of names with some
59 84 Severed finger
scratched off
List of specific universal time Signet ring with unknown
60 85
stamps crest
61 Magnetized boots 86 Signs of a struggle
62 Map of an island 87 Small lockbox heavily fortified
63 Matchbook to a nightclub 88 Small vial of venom
Necklace of rune-covered
64 89 Strange autopsy report
beads
Survey map of an unknown
65 Notes of a faction leader 90
planet
Notes on a planet of legend or Tactical analysis of a
66 91
myth neighboring system
Tally marks scratched in a
67 Official communique 92
surface
Unburnt, strange smelling
68 Oil painting of a child 93
candle
Partial inventory list for a Unlocked and freshly wiped
69 94
warehouse computer tablet
70 Partially assembled trap 95 Unsprung trap
Poem with strange
71 96 Used medkit
annotations
72 Portable clothing mender 97 Vague map of trade routes
73 Pouch of exotic spices 98 Weapon cleaning supplies
Woodcut depicting a horrid
74 Pouch of hallucinatory herbs 99
scene
Writings of celestial
75 Precious gemstone 100
movements

278 STARSMITH: EXPANDED ORACLES


ITEM OF SIGNIFICANCE 5 6
1 Adhesive fluids 26 Discarded augment
2 Air tanks 27 Discarded facial prosthetics
3 Antique comms device 28 Discarded sterile gloves
4 Anti-radiation pills 29 Discarded uniform
5 Beeping centrifuge 30 DNA sequencer

MISCELLANEOUS
Brochure for a leisure
6 31 Doodle-filled journal
destination
7 Broken drone 32 Emergency vehicle repair kit
8 Broken Petrie dishes 33 Engineering lubricant
9 Broken prosthetic 34 Environmental system filters
Chemical or engineering
10 35 Filterless gas mask
piping
11 Cleaning supplies 36 Flame retardant suit
Cold temperature survival
12 37 Flood lights
gear
13 Container of illegal drugs 38 Freshly printed augment
Container of non-approved
14 39 Fuel residue
medications
15 Cracked spacesuit helmet 40 Full-body VR rig
16 Crowbar 41 Gaudy knickknack
17 Crowd control armor 42 Geiger counter
18 Cut wires that are sparking 43 Hacking kit
19 Cybernetic implant 44 Hand-held multi-tool
20 Damaged envirosuit 45 Head lamps
21 Dark matter sensor 46 Holo-projected disguise
22 Deactivated maintenance bot 47 Impenetrable black box
23 Deck of cards 48 Impossible energy readings
24 Deployable ladder 49 Insulation
25 Digital paper 50 Laser drill or cutting tool

CHAPTER 14 | MISCELLANEOUS ORACLES 279


ITEM OF SIGNIFICANCE 5 6
51 List of ship names 76 Rare synthehol
52 Lockpick set 77 Religious iconography
53 Low-volume replicator 78 Rewired circuit boards
54 Mag-lock boots 79 Scalpel
55 Mag-lock gloves 80 Scan-proof containers
MISCELLANEOUS

56 Malicious code 81 Scrap metal


57 Medical brace 82 Set of dice
58 Nanofiber cable 83 Ship in a bottle
59 Nano-sized computer chip 84 Signal jammer
60 Notes for a news article 85 Smashed computer terminal
61 Novelty gadget 86 Spare electrical parts
62 Open link to a satellite 87 Stun rod or pain stick
63 Optical scanner 88 Syringe
64 Outdated security badge 89 Torn wetsuit
65 Personal grooming kit 90 Tracking beacon
66 Personal memorabilia 91 Training manual
67 Physical book 92 Unactivated distress beacon
Pictures from atomic
68 93 Unresponsive android
microscope
69 Portable health scanner 94 Unusual flavor of coffee beans
70 Portable vacuum pump 95 Used hair dye
71 Potted plant 96 Used packing materials
72 Power regulator chips 97 Various dyes
73 Prototype armor 98 VR game running itself
74 Prototype device 99 VR headset
75 Prototype weapon 100 Water filter or purification pills

The ITEM OF SIGNIFICANCE tables are meant to go with and


complement the STORY CLUE tables in that you can get an
item around which your clue is centered.
Alternatively, you can roll an item first and only roll the clue it
represents later when you have narrative positioning to do so.

280 STARSMITH: EXPANDED ORACLES


ANOMALY EFFECT 1 2
1-3 Alters or focuses gravity
4-6 Alters or reshapes nonliving matter
7-9 Alters surrounding air or atmosphere
10-12 Alters surrounding ecosystems
13-15 Awakens the dead

MISCELLANEOUS
16-18 Causes distressing visions or nightmares
19-21 Causes rapid biological growth or infestation
22-24 Causes sickness or weakness
25-27 Corrupts living matter
28-30 Corrupts or infects devices or computers
31-33 Creates manifestations or illusions
34-36 Decays or weakens surrounding terrain or
structures
37-39 Drains energy from equipment or devices
40-42 Emits forceful or destructive energy
43-45 Emits radiation
46-48 Generates a barrier or ward
49-51 Generates intense lights and sounds
52-54 Generates tendrils of energy that slither or grasp
55-57 Harvests or destroys living matter
58-60 Harvests or destroys nonliving matter
61-63 Nullifies or destroys equipment or devices
64-66 Opens a path to another location
67-69 Replicates living matter
70-72 Replicates nonliving matter
73-75 Reveals glimpses of the distant past
76-78 Reveals glimpses of the far future
79-81 Reverses time by a few moments or minutes
82-84 Slows or stops time
85-87 Summons or manifests an ancient being or
intelligence
88-90 Summons or manifests creatures
91-93 Transports to another location
94-96 Triggers an impending catastrophic explosion
97-100 Roll twice

CHAPTER 14 | MISCELLANEOUS ORACLES 281


ANOMALY EFFECT 3 4
1-3 Allows the spirits of the dead to speak
4-6 Alters or reshapes living matter
7-9 Awakens an ancient being or intelligence
10-12 Causes impossible visions of madness
13-15 Corrupts nonliving matter
MISCELLANEOUS

16-18 Creates matter from nothing


19-21 Emits turbulent gravitational waves
22-24 Emits violent or uncontrollable energy
25-27 Enhances strength or vitality to uncontrollable levels
28-30 Enhances surrounding ecosystem
31-33 Entraps in a cage of energy
34-36 Generates a tractor beam field
37-39 Generates overwhelming sensations
40-42 Generates tendrils of energy that shock or stun
43-45 Grants devices or computers a life of their own
46-48 Immobilizes creatures or beings
49-51 Jumps forward in time by a few moments or minutes
52-54 Morphs or consolidates equipment or devices
55-57 Opens a viewing portal to another location
58-60 Overloads equipment or device
61-63 Releases a swarm that feasts on spacetime
64-66 Releases toxic gases
67-69 Removes gravity
Repositions or twists surrounding terrain or structures into a
70-72
maze or labyrinth
73-75 Reveals glimpses of the immediate future
76-78 Reveals glimpses of the immediate past
79-81 Speeds up the flow of time
Summons alternate version of a creature or being from the
82-84
multiverse
Summons alternate version of equipment or tech from the
85-87
multiverse
88-90 Triggers an impending spacetime implosion
91-93 Unravels living matter into constituent parts
94-96 Unravels nonliving matter into constituent parts
97-100 Roll twice

282 STARSMITH: EXPANDED ORACLES


ANOMALY EFFECT 5 6
1-3 Alters celestial movements
4-6 Alters the purpose or use of equipment or devices
7-9 Brings forth an ever-growing and ever-hungry black hole
10-12 Calls to an ultra-scale creature
13-15 Disrupts all FTL communication

MISCELLANEOUS
16-18 Drains surrounding ecosystem of life
19-21 Emits a blast of overpowering energy of creation
22-24 Emits electromagnetic field
25-27 Emits gentle or recharging energy
28-30 Erases matter from existence
31-33 Evokes overwhelming memories of failure or loss
34-36 Evolves a lifeform to the next level
37-39 Exchanges positions of whole solar systems
40-42 Fractures spacetime making FTL travel more dangerous
43-45 Garners the attention of a reality altering being
46-48 Generates a field of endless fascination
49-51 Grants a prophetic vision
52-54 Grants power or ability yielding terrible consequences
55-57 Harvests or destroys arcane energy
58-60 Harvests or destroys energy sources
61-63 Hybridizes or conjoins that which should not be together
64-66 Imbues the site with arcane energy
67-69 Jumps forward in time significantly
70-72 Opens a path to an alternate universe
73-75 Removes surrounding air or atmosphere
76-78 Removes your spirit from your body for a time
79-81 Renders a necessary resource inert across space
82-84 Reveals a future no longer possible
85-87 Reveals what might have been
88-90 Transports innocents to danger
91-93 Transports to another time
94-96 Unlocks forbidden knowledge
97-100 Roll twice

CHAPTER 14 | MISCELLANEOUS ORACLES 283


COMBAT ACTION 1 2
1-3 Block a path or cut off an objective
4-6 Cause reckless damage
7-9 Change weapons or tactics
10-12 Compel a surrender or concession
13-15 Coordinate with allies
MISCELLANEOUS

16-18 Corner, trap, or entangle


19-21 Counter or reflect an attack
22-24 Create a distraction
25-27 Destroy something or render it useless
28-30 Fall back or stand off
31-33 Hide or sneak
34-36 Intimidate, taunt, or frighten
37-39 Leverage the advantage of a weapon or ability
40-42 Leverage the terrain or surroundings
43-45 Lure into a vulnerable position
46-48 Make a cautious or probing attack
49-51 Make a ferocious or powerful attack
52-54 Make a precise or careful attack
55-57 Make a sacrificial attack
58-60 Make an indirect attack
61-63 Move in close or grapple
64-66 Nullify a system, device, or weapon
67-69 Overrun a position
70-72 Perform a feint or trick
73-75 Press an advantage
76-78 Provoke a careless response
79-81 Ready a decisive action
82-84 Shift the fight to a new area
85-87 Summon aid or reinforcements
88-90 Take cover or bolster defenses
91-93 Use an unexpected weapon or ability
94-96 Weaken defenses
97-100 Roll twice

284 STARSMITH: EXPANDED ORACLES


COMBAT ACTION 3 4
1-3 Aid another
4-6 Arrogantly play with the opponent
7-9 Attempt a one-in-a-million strike
10-12 Attempt to immobilize
13-15 Bargain for an end to conflict

MISCELLANEOUS
16-18 Buy time for a surprise attack
19-21 Charge boldly
22-24 Counter with a riposte maneuver
25-27 Deploy automated defenses
28-30 Disengage momentarily to prepare an action
31-33 Establish a new objective
34-36 Fight a battle of attrition
37-39 Force involvement of innocent bystanders
40-42 Give a choice of who or what to save
43-45 Herd opponent towards a trap
46-48 Leverage greater strength
49-51 Make a coordinated strike
52-54 Make a swift and showy attack
55-57 Offer a quick and clean kill
58-60 Overwhelm a weapon, system, or piece of equipment
61-63 Probe defenses
64-66 Release chemical agent
67-69 Release someone or something as a distraction
70-72 Retreat towards cover
73-75 Reveal a truth that twists the knife
76-78 Sacrifice another for the cause
79-81 Secure an advantageous position
82-84 Strike secondary systems or allies
85-87 Switch tactics as a ruse
88-90 Take a calculated risk
91-93 Upgrade defenses
94-96 Use opponent's momentum against them
97-100 Roll twice

CHAPTER 14 | MISCELLANEOUS ORACLES 285


COMBAT ACTION 5 6
1-3 Alter the terrain or surroundings
4-6 Attack in a wild frenzy
7-9 Attempt to disarm
10-12 Back opponent into a corner
13-15 Bluff, bluster, or bravado
MOVES
MISCELLANEOUS

16-18 Change weapons or approach ("I'm not really left-handed.")


19-21 Compel to join their side
22-24 Cut off opponent's sensors or senses
25-27 Deploy automated weapons
28-30 Dodge and weave through attacks
31-33 Feint and strike
34-36 Fight dirty
37-39 Gamble on a risky attack
40-42 Guard and defend only
43-45 Leverage greater speed
46-48 Leverage greater technology
49-51 Make a stunning attack
52-54 Make an incapacitating attack
55-57 Offer to surrender for a price
58-60 Panic and flee
61-63 Release biological agent
64-66 Release lethal nanites or swarm
67-69 Reposition the opponent
70-72 Reveal a connection to an ally
73-75 Reveal an item of significance that could be damaged
76-78 Search for opponent's allies
79-81 Strike opponent's mobility
82-84 Strike supporting structures
85-87 Tactical withdrawal
88-90 Tell a convincing falsehood to sway the momentum
91-93 Upgrade weapons
94-96 Use opponent's weapon against them
97-100 Roll twice

286 STARSMITH: EXPANDED ORACLES


MOVE
ORACLES

MOVES
MISCELLANEOUS

CHAPTER CHAPTER
14 | MISCELLANEOUS
15 | MOVES ORACLES 287
MOVES
There are a few moves that contain oracles within the move itself
that I felt would benefit from having expanded oracles. They are:

▪ Ask the Oracle - Getting a result with a match makes it


an extreme yes or no, but I like having a partial yes or no
MOVES

answer sometimes known as a “yes but” or “no but”.

▪ Confront Chaos - When exploring a waypoint and


scoring a miss with a match, something campaign
changing can happen.

▪ Make a Discovery - When exploring a waypoint and


scoring a strong hit with a match, something wondrous
is discovered.

▪ Pay the Price - When you experience a negative


outcome but aren’t sure what it is, use this move.

288 STARSMITH: EXPANDED ORACLES


ASK THE ORACLE
When you need an answer to a yes/no question, use the oracle
as given in Starforged which is reprinted below.

Odds The answer is yes if you roll…

MOVES
Small Chance 10 or less
Unlikely 25 or less
50/50 50 or less
Likely 75 or less
Almost Certain 90 or less

On a match, the answer becomes extreme. This means a “yes”


becomes what is often referred to as a “yes and” while a “no”
becomes a “no and” indicating that you should ramp up the
result another notch.
Qualified answers of “yes but” and “no but” can be achieved by
rolling your action die along with the percentile dice.
If the action die shows a 6…

▪ A “yes” answer is unchanged.

▪ A “no” answer becomes “no but” which adds a logical


narrative qualifier to the result.

If the action die shows a 1…

▪ A “no” answer is unchanged.

▪ A “yes” answer becomes “yes but” which adds a logical


narrative qualifier to the result.

A match on the percentile dice supersede the action die roll.

CHAPTER 15 | MOVES 289


CONFRONT CHAOS 1-3 1 2
1-4 Baneful weapon of mass destruction
5-9 Cataclysmic environmental effects
10-12 Dead given unnatural life
13-17 Destructive lifeform of monstrous proportion
18-20 Dread hallucinations or illusions
MOVES

21-24 Harbingers of an imminent invasion


25-27 Horde of insatiable hunger or fury
28-32 Horrific lifeforms of inscrutable purpose
33-36 Impostors in human form
37-41 Machines made enemy
42-45 Malignant contagion or parasite
46-50 Messenger or signal with a dire warning
51-53 Passage to a grim alternate reality
54-58 People corrupted by chaos
59-63 Powerful distortions of time or space
64-68 Signs of an impending catastrophe
69-72 Site of a baffling disappearance
73-77 Site of a horrible disaster
78-82 Site of terrible carnage
83-87 Technology nullified or made unstable
88-92 Technology warped for dark purpose
93-96 Vault of dread technology or power
97-100 Worshipers of great and malevolent powers

290 STARSMITH: EXPANDED ORACLES


CONFRONT CHAOS 1-3 3 4
1-4 Baneful weapon genetically keyed
5-9 Cataclysmic spatial anomaly
10-12 Dead returned to true life driven mad by their experience
13-17 Destructive AI making brutal calculations
18-20 Ill omens or portents

MOVES
21-24 Caught in the hunters trap
25-27 Sudden appearance of insatiable black hole
28-32 Horrific lifeform that feeds on terror and fear
33-36 Humankind betrayed by their own
37-41 Inorganic matter gains life and malevolent purpose
42-45 Swarm of deadly nanites
46-50 Message or signal reporting a dire loss
51-53 Trapped in a time loop
54-58 Lifeforms corrupted by chaos
59-63 Powerful distortions of reality
64-68 Stellar object going nova
69-72 Dangerous and deadly hostage situation
73-77 Site of disturbing event
78-82 Site of horrific exploitation
83-87 Technology turns on its owners
88-92 People warped for dark purpose
93-96 Seemingly innocuous device holds truly dreadful power
97-100 Vanguard of oppressive regime

CHAPTER 15 | MOVES 291


CONFRONT CHAOS 1-3 5 6
1-4 Baneful weapon that destroys time or space
5-9 Rogue planet on a collision course
10-12 Dead feasting on the living
13-17 Colossal lifeform unaware of the damage it causes
18-20 Specters of the past come back to haunt
MOVES

21-24 Evidence of hidden invaders already in control


25-27 Destructive force of nature unleashed
28-32 Half of all life lost in a snap
33-36 Clones come for their progenitors
37-41 Living beings puppeted against their will
42-45 Debilitating contagion or parasite
46-50 Total communications black out
51-53 Transported to a grim future
54-58 Location or landscapes corrupted by chaos
59-63 Gravitational waves unbalance the universe
64-68 Source of incredible power running out of control
69-72 Impossible and crippling reappearance
73-77 Site of an extinction level event
78-82 Site of a dark ritual
83-87 Fundamental law of physics breaks
88-92 Explosion of mind-altering psychic energy
93-96 Site of dark mystic power
97-100 Appearance of a great and malevolent power

292 STARSMITH: EXPANDED ORACLES


MAKE A DISCOVERY 1 2
1-4 Advanced technology waiting to be harnessed or salvaged
5-8 Ancient archive or message
9-10 Artificial consciousness evolved to a higher state
11-12 Clues to a crucial resource or uncharted domain
13-14 Envoy from another time or reality

MOVES
15-22 Extraordinary natural phenomenon
23-24 First contact with intelligent life
25-26 Gateway to another time or alternate reality
27-28 Key to unlocking a language or method of communication
29-34 Lost or hidden people
35-42 Majestic or unusual lifeforms
43-46 Marvel of ancient engineering
47-50 Miraculously preserved artifact or specimen
51-56 Monumental architecture or artistry of an ancient civilization
57-62 Mysterious device or artifact of potential value
63-66 New understanding of an enduring mystery
67-68 Pathway or means of travel to a distant location
69-70 Person or lifeform with phenomenal abilities
71-78 Place of awe-inspiring beauty
79-86 Rare and valuable resource
87-88 Safeguarded or idyllic location
89-90 Visions or prophesies of the future
91-100 Roll Twice

CHAPTER 15 | MOVES 293


MAKE A DISCOVERY 3 4
1-4 Ancient technology useful because of its low-tech nature
5-8 Archive or message from the future
Artificial consciousness hyper-evolved to solve a single
9-10
problem of epic scope
11-12 Clues to a resource thought lost to the universe
MOVES

13-14 Envoy from a distant galaxy


15-22 Extraordinary supernatural phenomenon
23-24 Contact with intelligent life thought to be extinct or mythical
25-26 Gateway to a pocket dimension
27-28 Key to unlocking a new method of FTL travel
29-34 People group who have hidden their level of advancement
35-42 Lifeform evolved to a multi-dimensional state
43-46 Marvel of ancient bioengineering
47-50 Miraculously preserved lifeform ready to re-awaken
51-56 Magnificent machine of an ancient civilization
57-62 Mysterious lifeform or natural phenomenon of potential value
63-66 New understanding of a complex scientific field
67-68 Pathway or means of faster travel between nearby locations
69-70 Location with phenomenal characteristics
71-78 Place of ancient destruction beginning to heal
79-86 Rare and valuable data
87-88 Fortified and available location
89-90 Visions of the past that shed light on the present
91-100 Roll Twice

294 STARSMITH: EXPANDED ORACLES


MAKE A DISCOVERY 5 6
1-4 Advanced starship or module waiting to be harnessed
5-8 Intact doomsday archive
9-10 Artificial consciousness evolved beyond the physical realm
11-12 Clues to hidden areas within a known domain
13-14 Envoy from subspace or dark matter beings

MOVES
15-22 Extraordinary technology manipulating nature
23-24 Final contact from dying life
25-26 Gateway to a specific person or being
27-28 Key to unlocking the next evolution of life
29-34 Lost or hidden lifeforms
35-42 Lifeforms exhibiting rare and awe-inspiring behavior
43-46 Marvel of ancient energy source or power
47-50 Miraculously preserved historical or cultural data
Drones or machine intelligence still attempting to serve a dead
51-56
civilization
57-62 Mysterious data of potential value
63-66 New understanding of personal significance
67-68 Means to affect events at a distant location
Council of powerful beings sworn to secretly shepherd the
69-70
galaxy
71-78 Place of cultural significance rediscovered
79-86 Resource never before seen
87-88 Serene or rejuvenating location
89-90 Vision of critical event happening simultaneously
91-100 Roll Twice

CHAPTER 15 | MOVES 295


PAY THE PRICE 1 2
1-2 A trusted individual or community acts against you
An individual or community you care about is exposed to
3-4
danger
5-7 You encounter signs of a looming threat
8-10 You create an opportunity for an enemy
MOVES

11-14 You face a tough choice


15-18 You face the consequences of an earlier choice
19-22 A surprising development complicates your quest
23-26 You are separated from something or someone
Your action causes collateral damage or has an unintended
27-32
effect
33-38 Something of value is lost or destroyed
39-44 The environment or terrain introduces a new hazard
45-50 A new enemy is revealed
A friend, companion, or ally is in harm’s way (or you are, if
51-56
alone)
57-62 Your equipment or vehicle malfunctions
63-68 Your vehicle suffers damage
69-74 You waste resources
75-81 You are harmed
82-88 You are stressed
89-95 You are delayed or put at a disadvantage
96-100 Roll twice

296 STARSMITH: EXPANDED ORACLES


PAY THE PRICE 3 4
An individual or community you care about unintentionally
1-2
hinders you
3-4 The wrong person shows up at the wrong time
5-7 An ill omen appears repeatedly
8-10 The enemy exploits your weakness

MOVES
11-14 You are tempted to abandon a vow
15-18 You are falsely accused of a crime
19-22 An unexpected guardian impedes your progress
23-26 You lose communication with someone
27-32 Rumors spread to ruin your reputation
33-38 Something of value is stolen
A trap or environmental circumstance forces you to work with
39-44
the enemy
45-50 A foe thought defeated returns
51-56 A friend, companion, or ally is captured
57-62 A reliable ability is suddenly unreliable
63-68 A module suffers damage
69-74 You cross paths with someone or something best avoided
75-81 You draw attention to yourself in an unwanted way
82-88 A tactical advantage is lost
89-95 Critical information is lost or withheld
96-100 Roll twice

CHAPTER 15 | MOVES 297


PAY THE PRICE 5 6
1-2 A friend, companion, or ally abandons the quest
3-4 A fracture forms in a previously solid alliance
TEMPLATES

5-7 Things are worse than they seem


8-10 The enemy knows of your plans
11-14 You face the choice of the lesser of two evils
MOVES

A bounty has been put out for you or a friend, companion, or


15-18
ally.
19-22 Something you thought false is revealed to be true
23-26 An albatross hangs about your neck
Your action was more effective than you thought which
27-32
complicates things
33-38 The location of something of value has changed
39-44 An objective is complicated through a cultural taboo
45-50 A trusted authority is shown to be corrupt
51-56 Innocent lives are endangered by your actions
57-62 Your actions were interpreted in a detrimental way
63-68 A friend, companion, or ally does more harm than good
69-74 You are made to look the fool
75-81 You lose support for your cause
82-88 You suffer an impact
89-95 Your progress is undone
96-100 Roll twice

298 STARSMITH: EXPANDED ORACLES


TEMPLATES
MOVES

ORACLE
TEMPLATES
CHAPTER
CHAPTER
16 | ORACLE
15 | MOVES
TEMPLATES 299
ORACLE TEMPLATES
On the following pages, you will find templates for oracles of
TEMPLATES

various percent chances. The 1%, 2%, 4%, 5%, and 10% templates
all work out perfectly (because they are factors of 100), but I’ve
also included templates for 6% and 8% where all the entries have
that percent chance except for the last result which has a 4%
chance in both cases. I figured that was good enough since
many times the last result is pointing to another oracle or rolling
twice.
It is important to note that the original oracles didn’t always
follow a consistent pattern for percents. In many cases, the
results had varying chances most likely because the total
number of results desired didn’t work out to be a nice factor of
one hundred. Indeed, there are several oracles that have results
bouncing between 3% and 4% chances seemingly to make the
final numbers work with a 1d100 table. I really like that approach
because it puts the emphasis on creating good results rather
than a specific number of results. That being said, I did stick to
consistent percent chances for these oracle templates.
The other thing to note is that you can always combine oracles
using the action die as a separator much I like for these
expanded oracles. In that sense, you could have one table with
30 results that occurs on a D6 roll of 1, another table of 40 results
on the roll of 2-4, and a third table of 70 results that occurs on the
roll of 5 or 6 on your D6. Feel free to create your own oracle
chains like this if you find these blank templates too restrictive.
Finally, there are templates for Derelict Zones and Planet
Types included at the very end so that you can expand those
categories even more if you’d like.

300 STARSMITH: EXPANDED ORACLES


1% TEMPLATE
1 38 75
2 39 76

TEMPLATES
3 40 77
4 41 78
5 42 79
6 43 80
7 44 81
8 45 82
9 46 83
10 47 84
11 48 85
12 49 86
13 50 87
14 51 88
15 52 89
16 53 90
17 54 91
18 55 92
19 56 93
20 57 94
21 58 95
22 59 96
23 60 97
24 61 98
25 62 99
26 63 100
27 64
28 65
29 66
30 67
31 68
32 69
33 70
34 71
35 72
36 73
37 74

CHAPTER 16 | ORACLE TEMPLATES 301


2% TEMPLATE
1-2 51-52
3-4 53-54
TEMPLATES

5-6 55-56
7-8 57-58
9-10 59-60
11-12 61-62
13-14 63-64
15-16 65-66
17-18 67-68
19-20 69-70
21-22 71-72
23-24 73-74
25-26 75-76
27-28 77-78
29-30 79-80
31-32 81-82
33-34 83-84
35-36 85-86
37-38 87-88
39-40 89-90
41-42 91-92
43-44 93-94
45-46 95-96
47-48 97-98
49-50 99-100

302 STARSMITH: EXPANDED ORACLES


3% TEMPLATE
1-3
4-6

TEMPLATES
7-9
10-12
13-15
16-18
19-21
22-24
25-27
28-30
31-33
34-36
37-39
40-42
43-45
46-48
49-51
52-54
55-57
58-60
61-63
64-66
67-69
70-72
73-75
76-78
79-81
82-84
85-87
88-90
91-93
94-96
97-99
100

CHAPTER 16 | ORACLE TEMPLATES 303


4% TEMPLATE
1-4
5-8
TEMPLATES

9-12
13-16
17-20
21-24
25-28
29-32
33-36
37-40
41-44
45-48
49-52
53-56
57-60
61-64
65-68
69-72
73-76
77-80
81-84
85-88
89-92
93-96
97-100

304 STARSMITH: EXPANDED ORACLES


5% TEMPLATE
1-5
6-10

TEMPLATES
11-15
16-20
21-25
26-30
31-35
36-40
41-45
46-50
51-55
56-60
61-65
66-70
71-75
76-80
81-85
86-90
91-95
96-100

CHAPTER 16 | ORACLE TEMPLATES 305


6% TEMPLATE
1-6
7-12
TEMPLATES

13-18
19-24
25-30
31-36
37-42
43-48
49-54
55-60
61-66
67-72
73-78
79-84
85-90
91-96
97-100

306 STARSMITH: EXPANDED ORACLES


8% TEMPLATE
1-8
9-16

TEMPLATES
17-24
25-32
33-40
41-48
49-56
57-64
65-72
73-80
81-88
89-96
97-100

CHAPTER 16 | ORACLE TEMPLATES 307


10% TEMPLATE 1 2
1-10
11-20
TEMPLATES

21-30
31-40
41-50
51-60
61-70
71-80
81-90
91-100

10% TEMPLATE 3 4
1-10
11-20
21-30
31-40
41-50
51-60
61-70
71-80
81-90
91-100

10% TEMPLATE 5 6
1-10
11-20
21-30
31-40
41-50
51-60
61-70
71-80
81-90
91-100

308 STARSMITH: EXPANDED ORACLES


ZONE TEMPLATE:_______________
AREA
1-8 49-56

TEMPLATES
9-16 57-64
17-24 65-72
25-32 73-80
33-40 81-88
41-48 89-100 New zone via ▶Access

FEATURE
1-8 49-56
9-16 57-64
17-24 65-72
25-32 73-80
33-40 81-88
41-48 89-100 ▶Descriptor + Focus

PERIL
1-10
11-20
21-30
31-40
41-50
51-60
61-70
71-80
81-90
91-98 ▶Action + Theme
99-100 Roll twice

OPPORTUNITY
1-20
21-40
41-60
61-80
81-100

CHAPTER 16 | ORACLE TEMPLATES 309


LOCATION THEME TEMPLATE

_______________
_____________________________________________
TEMPLATES

FEATURE
1-8
9-16
17-24
25-32
33-40
41-48
49-56
57-64
65-72
73-80
81-88
89-96
97-100 ▶Descriptor + Focus

PERIL
1-9
10-18
19-27
28-36
37-45
46-54
55-63
64-72
73-81
82-90
91-98 ▶Action + Theme
99-100 Roll twice

OPPORTUNITY
1-20
21-40
41-60
61-80
81-100

310 STARSMITH: EXPANDED ORACLES


TEMPLATES

CHAPTER 16 | ORACLE TEMPLATES 311


TEMPLATES

312 STARSMITH: EXPANDED ORACLES

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