FInal Research About Online Gaming
FInal Research About Online Gaming
FInal Research About Online Gaming
Many online gamers became addicted to such games like PUBG and
Mobile Legends and later on it is part of their everyday habit.
Students are one of the users of online games, they are inclined in
such games that it affect the way they use their brains in school.
Instead of education their main priority now is to play, according to
Kuss & Griffiths, students who play online games are just having fun
it provides them the relief in their stressful lives in school.
The widespread of online gaming in the world has affect the lives
of many people especially the teenagers. Most of them are students,
several research shows that their brain function decreases but the
1
ability to think and make strategy are some of its effects to the
gamers.
2
large number of studies all indicating that excessive online gaming
can lead to a wide variety of negative brain activity especially in
the cognitive function of it.
For the students, it would be helpful for them to set limits with
work and play. It will also help them to adjust in terms of academic
3
exposure.
Conceptual Framework
4
Statement of the Problem
Definition of Terms
5
REVIEW OF RELATED LITERATURE
Local Literature
Foreign Literature
6
in class learning experience (Hitch and Duncan, 2005). Furthermore,
another paper claims that these games are not just for entertainment
(Shaffer, Squire, Halverson, & Gee, 2005). They claim that these games
may be used to learn and experience different things and interact with
other people and belong to a virtual community. Related Literature
(Foreign) Online games have both positive and negative effects on
people, especially students. One of the negatives is this. Many cases
among students are addiction. And this addiction may lead to worse
They may become lazy when it comes to studying and prefer playing
the whole day long. Some may even skip school in order to have more
playing time. (Sujat Ali Hamzah) Addicted gamers spend so much time
playing that their personal relationships get neglected and sometimes
disappear altogether. Among addicted gamers who are married, up to 50
percent report a strain in their marriage as a result of their
addiction. Addicted gamers also neglect the responsibilities of
everyday life such as school and work. (UNC-OASIS).
7
online games. Developing software for, or running software on, more
than one type of hardware platform.
8
METHODOLOGY
Research Design
9
Data Gathering Procedure
10
PRESENTATION, ANALYSIS AND INTERPRETATION OF DATA
The purpose of this study was to explore the causes and effects
of online games to students. In this chapter includes the
presentation, analysis and interpretation of data that have been
gathered from the questionnaires distributed to 40 random grade 12
students of AMA Computer College in Cabanatuan City. This chapter also
contains the presentation of data in tabular form along with their
corresponding interpretations.
Content Analysis
11
NO
YES
Zombie Castaways
Call of Duty
Minecraft
Last of Us
League of Legends
Dota 2
PUBG
Rules of Survival
Mobile Legends
0 1 2 3 4 5 6 7 8
Socially Isolated
Blurred Vision
Feeling Tired
Lack of Sleep
0 1 2 3 4 5 6 7 8 9 10
(Figure 1.2)Bad
Effects of Online
The data shown Games to Students
on Figure 1.2 shows the bad effects of
Online gaming to Grade 12 students, this is a multiple data type which
students can choose many answers from the given survey.
13
Most ABM students lack of sleep when they play online
games, most of them feel socially isolated also while others feel
tired. Some of the students answered that they have experience blurred
vision and the least of them is using bad languages. In the HUMSS
strand, lack of sleep is one of the effects of online gaming to them
while the least answered that they have blurred vision. STEM students
answered that most of them have lack of sleep in playing and the least
encounter tiredness. Lastly, ICT students have experienced the feeling
of being tired while playing long hours of online games while the
minority of them said that they feel socially isolated.
Online games is not necessary for me as a student because it will not help
me in my academic performance.
0 2 4 6 8 10 12 14 16 18 20
Figure 2.
Stongly Disagree Disagree Agree Strongly Agree
(Figure 2) Effects
of Online Gaming to
Students in their
14
The data shown on figure 2 are the various effects of
online gaming gathered on 40 Grade 12 respondents that were
located on the second part of the research questionnaire. The
outcome shows that the most strongly agreed answer is that online
gaming is a great tool for recreation while the least strongly
agreed that online games helps them to think critically in class.
In the Agree section, most of the students choose that online
games is a must-do activity for all students while the least
answered agree that online gaming serves as a recreational tool.
Students strongly disagreed that online games helps them to
become active in school discussions while the least strongly
disagreed answer that online games is not necessary as a student.
Lastly, most disagreed effects of online games to students is
that they help them to think critically in class while the least
disagreed effects of it is online gaming helps them to
participate in class discussions.
50
40
30
28
20
10
12
0
15
To kill my vacant time
Many friends
To reduce stress
0 2 4 6 8 10 12
16
SUMMARY OF FINDINGS, CONCLUSION AND RECOMMENDATIONS
Summary of Findings
17
2. Disadvantage of Online Gaming to students.
Conclusion
Below are the conclusions that the researchers realized with the
data gathered:
Recommendations
18
3. The researchers also recommend to future researchers to
research further and find facts that will strengthen the
credibility of the research.
4. The researchers also recommend to everyone who will used the
research should ask first the permission of the author of this
research before using it.
References
Jana, S. (2018, July 13). Positive and Negative Effects of Video games
on teenagers. Retrieved from http://www.momjunction.com
19
Maslog, C. (1998). Internet and Social Issues, Philippine
Communication Today. Quezon City ON: New Day Publishers.
App
end
ice
s
20
Documentation (Appendix A)
21
AMA-Computer College Cabanatuan
“The Effects of Online games to the cognitive function to
students of AMA Computer College Cabanatuan Campus”
o Mobile Legends
o Rules of Survival (ROS)
o PUBG
o Dota 2
o LOL
Others please specify: _________________
3. Any bad effects of playing online games that have
happened to you?
22
II. Place a check mark (/) on your answer below.
Questionnaire
(Appendix B)
23
Curriculum Vitae
Nickname: Ian
Educational Background
Philosophy in Life:
24
Name: Rosefel Jerille M. Martin
Nickname: Fel
Educational Background
Philosophy in Life:
25
Name: Joyce Anne C. Bago
Nickname: Joyce
Educational Background
Philosophy in Life:
26
Name: Thom Ezer A. Cruz
Nickname: Thom
Educational Background
Philosophy in Life:
27
Name: Von Mark Tabago
Nickname: Mark
Educational Background
Philosophy in Life:
28
Name: Vincent A. Ramos
Nickname: Bilog
Educational Background
Philosophy in Life:
29
Name: Vinz Xatello Garcia
Nickname: Vinz
Educational Background
Philosophy in Life:
30