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Module 2

This document discusses the key aspects of the interaction design process. It explains that interaction design involves understanding user needs, generating alternative designs, prototyping solutions, and evaluating them with users. The document outlines several interaction design lifecycle models and emphasizes the importance of a user-centered approach with early user involvement, empirical testing of prototypes, and iterative design improvements based on user feedback. Integrating interaction design activities into other product development lifecycles like agile software development is also discussed.

Uploaded by

Rovelyn Lagun
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
18 views

Module 2

This document discusses the key aspects of the interaction design process. It explains that interaction design involves understanding user needs, generating alternative designs, prototyping solutions, and evaluating them with users. The document outlines several interaction design lifecycle models and emphasizes the importance of a user-centered approach with early user involvement, empirical testing of prototypes, and iterative design improvements based on user feedback. Integrating interaction design activities into other product development lifecycles like agile software development is also discussed.

Uploaded by

Rovelyn Lagun
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 19

Chapter 2

THE PROCESS OF INTERACTION DESIGN


Overview
What is involved in Interaction Design?
• Understanding the problem space
• Importance of involving users
• Degrees of user involvement
• What is a user-centered approach?
• Four basic activities of interaction design
• A simple lifecycle model for interaction design
Some practical issues
• Who are the users?
• What are the users’ needs?
• How to generate alternative designs
• How to choose among alternative designs
• How to integrate interaction design activities within other lifecycle
models

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What is involved in Interaction
Design?
• It is a process:
▪ Focused on discovering requirements, designing to fulfil
requirements, producing prototypes and evaluating them
▪ Focused on users and their goals
▪ Involves trade-offs to balance conflicting requirements
• Generating alternatives and choosing between them
is key
• Four approaches: user-centered design,
activity-centered design, systems design, and genius
design

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The double diamond of design

Source: Adapted from The Design Process: What is the Double Diamond?
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Understanding the problem space
Explore
• What is the current user experience?
• Why is a change needed?
• How will this change improve the situation?

Articulating the problem space


• Team effort
• Explore different perspectives
• Avoid incorrect assumptions and unsupported claims

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Importance of involving users
Expectation management
• Realistic expectations
• No surprises, no disappointments
• Timely training
• Communication, but no hype
Ownership
• Make the users active stakeholders
• More likely to forgive or accept problems
• Can make a big difference in acceptance and success
of product

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Degrees of user involvement
• Member of the design team
▪ Full time: constant input, but lose touch with users
▪ Part time: patchy input, and very stressful
▪ Short term: inconsistent across project life
▪ Long term: consistent, but lose touch with users
• Face-to-face group or individual activities
• Online contributions from thousands of users
▪ Online Feedback Exchange (OFE) systems
▪ Crowdsourcing design ideas
▪ Citizen science
• User involvement after product release

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What is a user-centered approach?
User-centered approach is based on:
• Early focus on users and tasks: directly studying
cognitive, behavioral, anthropomorphic, and attitudinal
characteristics
• Empirical measurement: users’ reactions and
performance to scenarios, manuals, simulations, and
prototypes are observed, recorded, and analyzed
• Iterative design: when problems are found in user
testing, fix them and carry out more tests

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Four basic activities of
Interaction Design
1. Discovering requirements
2. Designing alternatives
3. Prototyping alternative designs
4. Evaluating product and its user
experience throughout

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A simple interaction design
lifecycle model
Exemplifies a user-centered design approach

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Another lifecycle model:
Google Design Sprints (Knapp et al., 2016)

Source: Google Design Sprints (used courtesy of Agile Marketing)

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Another lifecycle model:
Research in the Wild (Rogers and Marshall, 2017)

A framework for research in the wild studies


Source: Rogers and Marshall, 2017, p6. (used courtesy of Morgan and Claypool)
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Some practical issues
• Who are the users?
• What are the users’ needs?
• How to generate alternative designs?
• How to choose among alternatives?
• How to integrate interaction design
activities with other lifecycle models?

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Who are the users/stakeholders?
Not obvious
• 382 distinct types of users for smartphone apps (Sha
Zhao et al, 2016)
• Many products are intended for use by large sections
of the population, so user is “everybody”
• More targeted products are associated with specific
roles
Stakeholders
• Larger than the group of direct users
• Identifying stakeholders helps identify groups to
include in interaction design activities

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What are the users’ needs?
• Users rarely know what is possible
• Instead:
▪ Explore the problem space
▪ Investigate who are the users
▪ Investigate user activities to see what can be improved
▪ Try out ideas with potential users

• Focus on peoples’ goals, usability, and user experience


goals, rather than expect stakeholders to articulate
requirements

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How to generate alternatives
• Humans tend to stick with something that works
• Considering alternatives helps identify better
designs
• Where do alternative designs come from?
▪ ‘Flair and creativity’: research and synthesis
▪ Cross-fertilization of ideas from different perspectives
▪ Users can generate different designs
▪ Product evolution based on changing use
▪ Seek inspiration: similar products and domain, or
different products and domain
• Balancing constraints and trade-offs
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How to choose among alternatives
• Interaction design focuses on externally-visible and
measurable behavior
• Technical feasibility
• Evaluation with users or peers
▪ Prototypes not static documentation because behavior is key
• A/B Testing
▪ Online method to inform choice between alternatives
▪ Nontrivial to set appropriate metrics and choose user group sets

• Quality thresholds
▪ Different stakeholder groups have different quality thresholds
▪ Usability and user experience goals lead to relevant criteria

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How to integrate interaction design
activities within other models
• Integrating interaction design activities in lifecycle
models from other disciplines requires careful planning
• Software development lifecycle models are prominent
• Integrating with agile software development is promising
because:
▪ It incorporates tight iterations
▪ It champions early and regular feedback
▪ It handles emergent requirements
▪ It aims to strike a balance between flexibility and structure

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Some key points
Four basic activities in interaction design
process
▪ Discovering requirements
▪ Designing alternatives
▪ Prototyping
▪ Evaluating
User-centered design rests on three principles
▪ Early focus on users and tasks
▪ Empirical measurement using quantifiable and
measurable usability criteria
▪ Iterative design
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