3499762-DnD Bazaar Generator V 2.3
3499762-DnD Bazaar Generator V 2.3
3499762-DnD Bazaar Generator V 2.3
A market busting with people as spices and exotic goods are sold, all players for 5
edition DUNGEONS & DRAGONS will once during their travels walk into these cool and
useful Bazaars. As a DM you can use these tables to create and offer goods to any
party group anywhere in the D&D world. Some famous Bazaars are located in the City
of Brass in the Elemental Plane of Fire, Port Nyanzaru in Chult, and across the Sword
Coast. This content is for you to use in any of your campaigns or quarts, I hope you
will use it.
-Erdans Homebrew
You will also need the 5th edition Dungeon Masters Guide, Players Handbook, and the Monster
Manual, which will need to be referenced for magical items, adventuring gear, and creature
stat blocks. Furthermore, items in italicized are magical items and need to be referenced in
the Dungeon Master’s Guide. Any table in bold can be found later in the PDF, creatures in
bold can be found in the Monster Manual.
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product
names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast
and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is
copyright 2022 by Erdans Homebrew and published under the Community Content Agreement for Dungeon Masters Guild.
2
City Bazaar
1d6 Random Bazaar Name
1 Trinket Market
2 UnderCommon Bazaar
3 Bazaar of Wonder
4 Merchants Market
5 Grand Bazaar
6 Bazaar Of Gold
As players enter the Bazaar they can choose an item to actively look for. If they just
wander around, roll on the Random Merchandise Table. As to attract attention to the
Bazaar roll on the table below.
1d6
1 a seller offers 5 potions of healing for 5 gp
2 a rare magic item worth 600 gp
3 a very rare magic item worth 6,000 gp
4 a merchant giving free samples of exotic food
5 a legendary magic item worth 60,000 gp
6 a Artifact (10,000,000 gp)
For every hour spent in the Bazaar roll on the Random encounter Table.
Every section of the Bazaar has a dominant trade (See map at end of PDF for
orientation).
Every Bazaar has a black market, as a DM you can place a black market in on any of
the sections. If a rogue or other creature with connections can find the black market
and buy goods of the Black Market Table.
As a DM you must describe the tent and the seller in it. Also the items in the Bazaar
are or can be anything you choose. You also have to make prices for the items and
sort them into the sections of the Bazaar.
A player can add their perception to the roll in order to find something valuable.
1d10 Table B1
1 1 gp other things & spells
2 2 gp other things & spells
3 5 gp Arcana focus, other things, & spells
4 10 gp Arcana focus, other things, & spells
5 15 gp Arcana focus, other things, & spells
6 20 gp Arcana focus, other things, & spells
7 30 gp Arcana focus, other things, & spells
8 50 gp Arcana focus, other things, & spells
9 80 gp other things & spells
10 100 gp< other things & spells
1d10 Table A1
1 1 cp worth of 1sq. Yd. of cloth
2 1 sp worth of 1sq. Yd. of cloth
3 2 sp worth of 1sq. Yd. of cloth & common clothing
4 1 gp worth of 1sq. Yd. of fabric
5 2 gp worth of 1sq. Yd. of fabric & travelers clothing
6 5 gp worth of 1sq. Yd. of fabric & costumes
7 10 gp worth of 1sq. Yd. of fabric
8 15 gp worth of 1sq. Yd. of fabric & fine clothing
9 30 gp worth of 1sq. Yd. of fine cloth & fabric
10 50 gp< worth of 1sq. Yd. of super fine fabric
1d10 Table B2
1 1 cp of perfume
2 5 cp of perfume & ale
3 1 sp of perfume & alcohol
4 1 gp of perfume & alcohol
5 5 gp of perfume & alcohol
6 10 gp of perfume & wine
7 20 gp of fine perfume & fine alcohol
8 30 gp of fine perfume & fine alcohol
9 50 gp of super fine perfume & superb alcohol
10 80 gp< of super fine perfume & superb alcohol
1d10 Table A2
1 1 cp of spices & poor food
2 1 sp of spices & food
3 5 sp of spices & decent meal
4 1 gp of spices & nice food
5 5 gp of spices & fine food
6 10 gp of spices & fine food
7 20 gp of fine spices & super fine food
8 40 gp of fine spices & banquet
9 50 gp of super fine spices & banquet
10 80 gp< of super fine spices & big banquet
1d10 Table B3 (Use of the Dungeon Masters Guide for magic item tables)
1 Magic item table A
2 Magic item table A
3 Magic item table B
4 Magic item table B
5 Magic item table C
6 Magic item table C
7 Magic item table (1d6) 2,3,4,5 D /1,6 E
8 Magic item table (1d6) 3,5 D /2,4 E /1 F /6 G
9 Magic item table (1d6) 2,3,4 E /1,5 G /6 H
10 Magic item table (1d6) 3,5 G /2,4 H /1,6 I
1d12 Table A3
1 1 cp poultry & birds
2 5 cp decent poultry, bird & small pets
3 1 sp fine poultry, bird & small pets
4 5 sp poor livestock & medium pets
5 1 gp small livestock & nice pets
6 5 gp medium livestock & nice pets
7 10 gp cattle & other big livestock
8 15 gp oxen, carrying animals & fine pets
9 30 gp poor stead, mount, & fine pets
10 50 gp decent mout & super fine pets
11 100 gp fine mounts & super fine pets
12 200 gp< super fine mounts & extremely fine pets
1d10 Table B4
1 1 sp herbs for teas
2 1 gp herbs for teas
3 5 gp holy symbols, herbalism kit & healer's kit
4 10 gp healing herbs
5 15 gp fine healing herbs
6 20 gp healer's kit (20 uses)
7 25 gp fine healer's kit (30 uses)
8 40 gp instant cure herbs
9 50 gp fine instant cure herbs
10 80 gp< super fine instant cure herbs
1d12 Table A4
1 1 cp anything made by basic artisan
2 5 cp anything made by basic artisan
3 1 sp basic product
4 5 sp basic product
5 1 gp nice product
6 5 gp nice product
7 10 gp nice product
8 15 gp nice product
9 20 gp fine product
10 30 gp fine product
11 50 gp super fine product
12 100 gp< super fine product
Maps