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Hanazuki Ryuki

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Jujutsu Sorcerer 20 Athlete Jessie

CLASS & LEVEL BACKGROUND PLAYER NAME


Hanazuki Ryuki
Human (Variant) Lawful Neutral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
15 +4 70ft
13 +6 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+1 PERSONALITY TRAITS

Hit Point Maximum 9


Strength
DEXTERITY ● +10 Dexterity

20 Constitution
Intelligence
CURRENT HIT POINTS IDEALS

+5 Wisdom
● +10 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
12 20d8
● +10 Acrobatics (Dex) Total SUCCESSES
+1 Animal Handling (Wis)
d8 FAILURES
● +9 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +7 Athletics (Str)

16 ● +9
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE

Unarmed Strikes +10 1d12+4 Blugdening Feats:


+3 Insight (Wis)
- Feature: Echoes of Victory
Intimidation (Cha) - Eldritch Adept: Ascendant Step
WISDOM Investigation (Int) -
Medicine (Wis) Class abilities:
16 Nature (Int) - Unarmored Movement
Improved Cursed Strikes:
● +9 Perception (Wis) - Martial Arts: 1d12
+3 +1d8 damage - Cursed Strikes
Performance (Cha)
Persuasion (Cha) - Cursed Points: 30
CHARISMA
Religion (Int) - Cursed Path
20 Sleight of Hand (Dex)
- Cursed Energy Manipulation
- Enhanced Speed and Reflexes
Stealth (Dex)
+5 - Enhanced Durability and
Survival (Wis)
Superhuman Strength
SKILLS ATTACKS & SPELLCASTING - Poison Resistance
- Divergent Fist
19 PASSIVE WISDOM (PERCEPTION) - Black Flash
CP
- Binding Vows
- Cursed Blast of Blow
SP
Languages: Common, - Cursed Patient Defense
Infernal, Abyssal. - Cursed Wind Step
EP
- Extra Attack
- Dash By
Tool Proficiencies: Vehicles GP 140 - Curse-Empowered Strikes
(land), Choose one type of - Evasion
artisan’s tools or one musical PP
- Improved Unarmoured
Instrument Movement
- Improved Cursed Strikes
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

- Enhanced Speed and Reflexes


At 2nd level when you take this cursed path feature, through you Enhanced Speed and Reflexes you can never be caught of guard, you can no longer be surprised and have
advantage on initiative checks.
- Enhanced Durability and Superhuman Strength
At 3rd level, through the durability and strength gained from constant training and combat. You have - your proficiency bonus resistance from all sources + your con mod to
AC.
- Poison Resistance
At 6th level, through the toxicity of the cursed energy's within you, you have developed a resistance to poison damage and have advantage on saving throw against the poison
condition. At 20th level this become immunity to poison damage and the poison condition.
- Divergent Fist
At 10th level you have gain the ability to more effectively manipulate your cursed strike to be more devastating. After landing a punch on a target, your cursed energy flows
and makes a stronger second impact. When you land your first unarmed strike of a turn you and spend your maximum possible cursed points on the strike.(4 points at 10th
level) Attacking this way gives you advantage on your next strike and critical hits deal 1/2 the damage dealt at the start of that creatures next turn.
- Black Flash
At 14th level you have developed to the mastery of Cursed strikes control. When you land an unarmed strike you use 6 cursed points to do a black flash, when attacking this
way roll an additional D20 on a 1-10 you deal the normal cursed strike damage of 6 cursed points (6d8) on a 11-19 you deal critical damage (12d8) and on a 20 you deal
(12d12) damage and get your cursed points back.
- Binding Vows
At 20th level the being that gives you your cursed powers can activate its vow, when you defeat a creature roll a D100 on a 1-20 you hear the words 'Enchain' through you.
When this happen you become the being that has given you your powers for 1 minute Sukuna the King of Curses. Sukuna the King of Curses, His past appearance is
described as a demon with four arms, and two faces. Currently, he appears similar to the host he is in, but with spiked hair and with special marks/lines on his forehead, nose,
cheeks and torso. He also has a second pair of eyes under his normal eyes, which are usually closed. Sukuna also has two lines on both his wrists, upper arms, circles on
both his shoulders with a dot in each, two segmented curve lines on his chest, and two lines are his stomach while possessing its host. Sukuna wears a light-colored kimono
with a black edge, a black scarf, and black shoes.

Sukuna the King of Curses, stats are the same as yours however he gains additional features:
- Reverse Cursed Technique - Due to his nature as a Special Grade cursed spirit, Sukuna can easily use reverse cursed technique in order to regenerate lost limbs in an
instant. Regained limbs maintain the same integrity as the rest of Sukuna's body. As a bonus action you may expend 2 Hit Die and heal that much + Double Con Mod.
- Dismantle - Sukuna's default slashing attack. All unarmed strikes deal slashing damage.
- Cleave - A slashing attack that adjusts itself depending on the target's toughness and cursed energy level to cut them down in one fell swoop. As an part of your unarmed
strike you may spend 20 cursed points to cleave a target dealing an additional 20d8 damage to a target. Sukuna may do this attack Once per day.
- Flames - Sukuna has been shown to be able to create and manipulate flames for long-range attacks. As a bonus action you coat your hands in fire giving your unarmed
strikes a reach of 15ft and dealing an additional 2d8 fire damage. You may still apply your cursed strikes to these attacks.
- Malevolent Shrine - Sukuna's Domain Expansion, creates a Buddhist shrine decorated with skulls. Malevolent Shrine is different from other types of Domain Expansion, in
that it doesn't create a separate space using a barrier. By allowing an escape route, a binding vow is formed, which vastly increases the guaranteed hit's effective area with a
maximum radius of nearly 200ft. As an action may create this space for 200ft with an exit at the very end. While in this space your cursed points are reset to full at the start of
your turn. This space lasts for 1 minute and is concentration and is a action to create.

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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