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OF AUDITORIA
Author(s): Ganapathy Mahalingam
Source: Journal of Architectural and Planning Research , Autumn, 1996, Vol. 13, No. 3,
Theme Issue: Design and Decision Support Research (Autumn, 1996), pp. 214-229
Published by: Locke Science Publishing Company, Inc.
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and Planning Research
Ganapathy Mahalingam
This paper presents the synthesis of two distinct ideas . The first idea is that arch
like spatial enclosures can be modeled as computational objects . The second idea i
forms of auditoria can be generated from acoustical functional , and programma
The method used to synthesize these ideas is the application of the concept of ac
in the development of design systems for auditoria . As a practical demonstration
computer-aided design systems for the preliminary spatial design of fan- shaped
proscenium-type auditoria were developed. In the systems , the concept of acous
used to convert acoustical , functional cmd programmatic parameters int
parameters used in the spatial design of the auditoria . Statistical analytical a
methods are used to generate the spatial forms of the auditoria based on the var
The auditoria are modeled as parametric computational objects . The sy
computer-aided design systems because they involve the creation of spatial infor
non-spatial information . The paper concludes with a projection of how the
computing paradigm can benefit the creation of computer-aided design systems in
INTRODUCTION
Architects are involved in the task of designing the built environment from the scale of a single
room to that of a city. When architects design, they make decisions about the form and spatial
arrangement of building materials and products that define physical structures and spatial en-
vironments. These decisions are made using both intuitive and rational methods. The physical
structures and spatial environments that architects design create a complex synthesis of visual,
aural, and kinesthetic experiences. The goal of many architects is to create interesting, lively,
and safe environments that facilitate a wide range of positive human experiences.
The simple answer to this question is that architects create representations - representations of
physical structures that are to be built and spatial environments that are to be created. These
representations traditionally include drawings, physical scale models, and written specifications.
They are a mix of graphical, physical, and verbal representations. The development of computer
technology in the last three decades has enabled computer-based drawings and models to be
included in the architect's range of representations. All these representations define a virtual
world in which analogues of physical structures and spatial environments to be realized can be
manipulated as desired. Architects dwell in the virtual world of their representations.
From the answers to the preceding two questions, it becomes clear that when architects design,
they make decisions about the form and spatial arrangement of building materials and products
that define physical structures and spatial environments, and create various representations to
depict the physical structures and the spatial environments. The relatively active part of the
design process is the making of the decisions, and the passive part is the making of the repre-
sentations. The decisions create the designs, the representations communicate the designs. A
true computer-aided design system should assist in the activity called design. This assistance
should preferably be for the active part of the design process, i.e., decision making. Systems that
assist the passive part of the design process, i.e., making representations, are second-order com-
puter-aided design systems. These ideas on true computer-aided design systems were voiced ear-
lier by Yessios (1986).
Most commercial systems like AutoCAD, VersaCAD, DesignCAD, etc., are predominantly draft-
ing systems. A computer-aided drafting system is one that enables you to create drawings that
are representations of designs. The relatively passive act of creating a representation of a design
has often been confused with the active process of making design decisions. For example, a
computer-aided drafting system can help you draw the plan for a h
determine what the shape of the plan should be. Design is the activi
of the plan. Commercial systems are touted as computer-aided de
modeling facility, specifically solid modeling. Solid modeling sy
senting three dimensional geometric entities and performing transf
operations on them. State-of-the-art solid modeling systems can dep
true perspective and full color with almost photographic realism. Su
a visualization tool that enables the architect to visualize some
designed. It does not help the making of initial design decisions.
activity of design development which follows the process of initial
is because the visualization offers insight that can modify subsequen
cial systems are excellent for the creation of representations and are
aided design systems.
OBJECT-ORIENTED COMPUTING
The goal of the developers of object-oriented computing was to provide maximum natural in
action with the computer. To achieve this, they developed a computer abstraction called an "
ject." Before this, the main computer abstractions being used were data structures and proce
dures. It was felt that people involved in computation would interact more naturally with ob
than with data structures or procedures. The object is at a higher level of abstraction than d
structures or procedures. This abstraction allows the analysis and creation of systems at a co
and more natural level of granularity. It is more natural to decompose systems into ob
(physical and conceptual) than it is to decompose them into data and procedures.
In object-oriented computing, the conceptual or physical entities in the world are modeled a
encapsulation (an object) of data and operations that can be performed on that data. The
concept on which encapsulation is based is the notion of abstraction. A collection of dat
operations normally performed on the data are closely related, so they are treated as a s
entity (rather than separate) for purposes of abstraction. Each object can be thought of
virtual computer with its own private memory (its data) and instruction set (its operations).
reference to objects as virtual computers was made by Alan Kay (1977). He envisaged a
computer being broken down into thousands of virtual computers, each having the capabilit
the whole, and exhibiting a certain behavior when sent a message that is a part of its instru
set. He called these virtual computers "activities." According to him, object-oriented sys
should be nothing but dynamically communicating "activities." As such, they form an interest
model with which to simulate the design process. In another interesting perspective, objects
been likened to integrated circuits by Ledbetter and Cox (1985).
ACOUSTIC SCULPTING
Acoustic sculpting is the creation of architectural shapes and forms based prima
parameters. It can be likened to sculpting, not with a chisel, but with abstract e
acoustical parameters. Acoustical parameters become special abstract tools th
vironment in their own characteristic way, hence the term acoustic sculpting.
Currently, the creation of acoustical environments is a trial-and-error process that tries to match
the acoustical parameters of the space being created, probably in the form of a physical model,
with acoustical parameters that have been observed in other well-liked spaces. The manipula-
tions of the space's shape and form to achieve the match, are done in an arbitrary fashion, with
no explicit understanding of the relationships between the shape and form of the space and the
corresponding acoustical parameters. There has been extensive research conducted in the 1960s,
1970s, and 1980s by Ando (1985), Barron (1988), Barron and Lee (1988), Beranek (1962), Brad-
ley (1986, 1990), Cremer (1978), Hawkes (1971), and Sabine (1964) to establish those aspects of
the auditory experience that are important in the perception of the acoustical quality of a space
and how they relate to objectively measured acoustical parameters in that space. There has not
been much research conducted except by Gade (1986, 1989) and Chiang (1994) regarding the
relationships between acoustical parameters and the shapes and forms of the spaces in which they
are generated.
Acoustic sculpting attempts to define the latter relationships and uses them to create a system that
generates spatial forms of auditoria based on acoustical parameters. This generative system is
used as a tool for creating preliminary designs of proscenium-type auditoria.
Acoustical Parameters
1. Reverberation time
2. Early decay time
3. Room constant
4. Overall loudness or strength of sound source
5. Initial time delay gap
1. Reverberance
2. Loudness
3. Clarity
4. Balance
5. Envelopment
A limited set of acoustical parameters related to these subjective perceptions are incorporated in a
system (both statistical and theoretical) that derives architectural parameters from the acoustical
parameters. It must be remembered that, in the generation stage, acoustical parameters are not
the only factors determining the shapes and forms of the auditoria. Other factors like seating
requirements, visual constraints, and other programmatic requirements, along with the acoustical
parameters, determine the spatial forms of the auditoria. The values of the acoustical parameters
for use in the generative system are drawn from a database of objectively measured readings in
different architectural settings that have been subjectively evaluated as desirable. Based on
studies done so far, a generative system based on macrostatic statistical relationships1 and some
analytical theory has been developed by the author. (Details of this system are to be found in
Mahalingam, 1992.)
The design systems used to generate the preliminary designs of fan-shaped and re
cenium-type auditoria are based on acoustical, functional, and programmatic p
computer model of each auditorium is a parametric object. The various acousti
and programmatic parameters aie its data. Procedures that compute the spatial par
auditorium and create its graphic representation are its operations.
The generative system involves an algorithmic procedure for the design of the au
constants, user input of independent variables, and derived variables. These consta
ables are used to generate sets of vertices in 3-D space that are linked to form wir
shaded plane images of the auditoria. The topology of the auditorium is base
cenium-type auditorium typology. It is a variant topology with the introduction of
when necessary (see Figure 2). The vertices are parametrically controlled and
changing parametric inputs.
The mechanism of inheritance is used to derive the design system for rectangular proscenium-
type auditoria from the design system for the fan-shaped proscenium-type auditoria. This is done
with minimum effort by forcing the wall splay angle (one of the derived variables) to zero in the
rectangular proscenium-type auditorium model.
To limit the scope of the software design to manageable limits, the initial version of the genera-
tive system has a limited set of 21 independent variables. However, the total number of variables
(both independent and derived) in the system is large, indicating a complex system. The incor-
poration of adjacent lobby and lounge areas in the model has not been implemented at this stage
of software development, however, it is to be included in the next stage of development. An
interface is currently being developed that can transfer the computer model generated by this
system in a format readily acceptable by commercial CAD packages (DXF format) for design
development. An interface is also being developed to link this system to acoustical simulation
software to predict what an auditorium based on the computer model will sound like if built.
These systems involve a reversal of the process of acoustical simulation achieved by Stettner
(1989) where acoustical parameters of spaces are derived through simulation of sound propaga-
tion. A diagram showing the relationships among the different variables of the auditorium object
is shown in Figure 3. Compare this figure to the layout of an integrated circuit. This reinforces
the argument that objects are like software integrated circuits. The key objects in the systems
b
n 1 ; ^ 1 -
_ auditori
s auditorium *' 1^- f
capacity ~v
; ' /; '
(
- area/seat -
v
f
_ perform
lmode
I v J
distance .J v
v
- reverberation time v
I --^surface area
absorption coefficients I
V ; I
~ - ■ r op
FIGURE 3
Object Object
Dependent Part
l y I ^-J
w Auditorium
w T View
FIGU
FIGURE 5. View of the computer screen showing the design of a fan-shaped proscenium-ty
FIGURE 6. View of the computer screen showing the design of a rectangular proscenium-t
along with their class hierarchies are shown in Figure 4. The views o
running the software are shown in Figures 5 and 6. The software fo
is run on a 486 PC using the Visual Works™ programming environm
Abstraction
The object-oriented approach allows the architect to model architectural objects as true abstrac-
tions. A column can be modeled as an object that supports. A beam object can be modeled as
an object that transfers vertical loads horizontally. This allows semantic manipulation of those
objects. The interface of the column object can prescribe how it links to a beam object. Both
objects can have internal representations of their spatial location and their dimensions that can be
calculated based on the loads applied on them. Intelligent architectural objects can be developed
that can compute their own shape and form. The class system in object-oriented computing can
be used to create a hierarchy of beam objects or column objects that vary in form and function.
This allows generalization and specialization in the abstraction of architectural objects.
Conventional systems force architects to model architectural elements as combinations and trans-
formations of primitive three dimensional geometric entities such as cubes, spheres, pyramids,
wedges, or as surfaces. These entities are manipulated as data structures consisting of a collection
of vertices that define them. They cannot be manipulated semantically, i.e. as beams or columns.
The building blocks in conventional systems are data structures that represent geometric entities.
The object-oriented approach can help create architectural objects that are abstractions at a higher
level than geometric entities and are more naturally manipulated by architects.
Fuzzy Definitions
Fuzzy definitions of architectural elements in design decision making allow the sharing of
responsibility between different participants in the design process. During the design process,
architects collaborate with many specialists who help to design various parts of the project. For
example, structural engineers help design the structural systems and mechanical engineers help
design the air-conditioning systems. In the object-oriented approach, the architect can create
objects that represent the parts to be designed by others, develop the interface to those objects,
specify constraints, and leave it to the specialists to develop the object in detail. The architect
working on the main design is not bothered by the details of subordinate architectural objects.
This facility allows the smoother coordination of the design process when there is a team of
designers. A similar need for fuzzy definitions was expressed earlier by Eastman (1987).
Multiple Representations
NOTES
1. A macrostatic study of the variation of sound energy at a location in the auditorium (the variation is reflec
energy impulse response graph) involves examining the relationships of acoustical parameters (which are deriv
energy impulse response graph) as aggregate measurements and relating them statistically to architectura
This is opposed to the microdynamic interpretation of the sound energy variation at a location that requires a
model.
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ACSA Technology Conference. San Diego, CA.
AUTOBIOGRAPHICAL SKETCH
Ganapathy Mahalingam was born in Madras, India. He pursued an undergraduate education there in architec
School of Architecture and Planning, 1978-1983. In 1984, he received a professional degree of Bachelor of A
from the University of Madras after completing a year of practical training in Madras at the architectural firm
and Associates. He was employed by Kharche and Associates as an architect until 1985. There he desi
residential Buildings, commercial buildings, and educational institutions. In 1986, he obtained a post-profess
of Architecture degree from Iowa State University and taught for a year in the Department of Architecture. H
to private practice in India in 1987. He again returned to the U.S. for study and received a Ph.D. in architecture
University of Florida in 1995. Dr. Mahalingam has presented papers at numerous national and international
He was part of the research team that won the First Annual Award for Architectural Research presented by th
sive Architecture magazine in 1994 for the project "Listening to Buildings." Dr. Mahalingam is currently
Professor in the Department of Architecture and Landscape Architecture at North Dakota State University.