Seminar 1
Seminar 1
Seminar 1
BIT CPT 3
Augmented Reality (AR) and Virtual Reality (VR) are both immersive technologies that
alter the perception of reality, but they differ in their approaches and the user experience
they provide. AR supplements the real world with digital information, while VR creates a
completely virtual environment, isolating users from their physical surroundings.
Augmented Reality overlays digital information or virtual elements onto the real-world
environment. AR systems typically use devices like smartphones, tablets, smart glasses, or
headsets to blend the virtual and real worlds seamlessly.
The basis of an augmented reality (AR) application is the idea of combining virtual and
physical elements. The goal of augmented reality (AR) is to smoothly combine computer-
generated content with the user's view of the outside world. Real-time overlaying of digital
content—such as pictures, movies, 3D models, or text—onto the physical world is how this
integration is accomplished. By including pertinent and meaningful virtual items inside
their context, the aim is to improve the user's perception and interaction with the
environment.
Evaluate the advantages and disadvantages of using different types of devices for
augmented reality experiences.
Advantages
Widespread Accessibility: A large audience may readily access augmented reality experiences
due to the fact that almost everyone possesses a smartphone or tablet.
Cost-effective: As smartphones and tablets are often less expensive than dedicated AR
equipment, they can be widely adopted.
Portability: These gadgets are adaptable for a range of augmented reality applications since
they may be utilized anywhere and are portable.
Negative aspects:
Limited Immersion: Compared to more specialized AR devices, smartphones and tablets have a
smaller field of vision, which limits the immersive experience.
Dependency on Camera Quality: The quality of the device's camera, which varies among models,
is a major factor in augmented reality experiences.