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Seminar 1

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Anna Madel F Yopyop

BIT CPT 3

Please answer the following questions.


Define augmented reality (AR) and provide examples of how it differs from virtual reality.

Augmented Reality (AR) and Virtual Reality (VR) are both immersive technologies that
alter the perception of reality, but they differ in their approaches and the user experience
they provide. AR supplements the real world with digital information, while VR creates a
completely virtual environment, isolating users from their physical surroundings.

Augmented Reality overlays digital information or virtual elements onto the real-world
environment. AR systems typically use devices like smartphones, tablets, smart glasses, or
headsets to blend the virtual and real worlds seamlessly.

(e.g Pokémon GO, AR navigation apps, Augmented medical reality)

Virtual Reality, on the other hand, immerses users entirely in a computer-generated


environment, isolating them from the physical world. VR typically requires specialized
hardware.
Explain the concept of blending virtual and real-world elements in augmented reality
applications.

The basis of an augmented reality (AR) application is the idea of combining virtual and
physical elements. The goal of augmented reality (AR) is to smoothly combine computer-
generated content with the user's view of the outside world. Real-time overlaying of digital
content—such as pictures, movies, 3D models, or text—onto the physical world is how this
integration is accomplished. By including pertinent and meaningful virtual items inside
their context, the aim is to improve the user's perception and interaction with the
environment.

Provide examples of how augmented reality is used in education and training.


Engaging Textbooks
With AR, classic textbooks may become dynamic educational tools. Students may access extra
multimedia information, including films, 3D models, and interactive quizzes, by scanning
particular pages with a mobile device. This creates a more dynamic and interesting learning
environment.
Training for Vocational Skills:
AR is used in scenarios for occupational training, including manufacturing or maintenance. By
superimposing visual signals and step-by-step instructions on machinery or equipment, workers
may increase productivity and facilitate training.
Predict possible future trends in augmented reality technology.
augmented reality (AR) technology has quickly developed into a game-changing tool with far-
reaching effects. Future predictions point to a number of developments that will likely reshape
the AR technology environment and transform our interactions with both the digital and real
worlds. The future of AR hardware holds the promise of user-friendly and seamlessly
integrated devices. Anticipate the development of sleek, lightweight AR glasses or even
smart contact lenses, providing users with a more comfortable and immersive AR
experience. As hardware becomes less obtrusive, the barriers to widespread adoption are
likely to diminish, paving the way for AR to become an integral part of daily life.

Evaluate the advantages and disadvantages of using different types of devices for
augmented reality experiences.

Tablets and Smartphones:

Advantages
Widespread Accessibility: A large audience may readily access augmented reality experiences
due to the fact that almost everyone possesses a smartphone or tablet.
Cost-effective: As smartphones and tablets are often less expensive than dedicated AR
equipment, they can be widely adopted.
Portability: These gadgets are adaptable for a range of augmented reality applications since
they may be utilized anywhere and are portable.
Negative aspects:
Limited Immersion: Compared to more specialized AR devices, smartphones and tablets have a
smaller field of vision, which limits the immersive experience.
Dependency on Camera Quality: The quality of the device's camera, which varies among models,
is a major factor in augmented reality experiences.

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