Fellowship Phase Undertakings
Fellowship Phase Undertakings
Fellowship Phase Undertakings
Contents
General.......................................................................3
Meet Patron..............................................................3
Gain New Distinctive Feature or Speciality................3
Heal Corruption.........................................................3
Raise Standard of Living............................................3
Raise Standing...........................................................3
Open New Sanctuary.................................................4
Receive Title..............................................................4
Go See a Lore-master................................................4
There and Back Again (Year’s End Only)....................5
Visit the Treasury of your Folk...................................5
Write a Song..............................................................5
Write a Letter............................................................6
Confer with Gandalf..................................................7
Tend to Holding.........................................................7
Search for Answers....................................................7
Drumming up Support...............................................7
Confer with Saruman................................................8
Go See a Lore-master (Saruman)...............................8
Barding.......................................................................8
Offer Counsel at the Royal Court...............................8
Receive Title (Barding Thegn)....................................8
Receive Title (Burgess)..............................................8
Taming the Steed of the Moon..................................9
Collect Marsh Herbs..................................................9
Go to the Market-Pool...............................................9
Study the Stonework of Beinharn...........................10
Take Apprenticeship with a Dwarven Smith............10
Stay at the Missing Scale.........................................10
Join the King’s Hunt.................................................10
Pay Homage to the Ravens of Ravenhill (Bardings and Dwarves Only) 10
Beornings..................................................................11
Gather Firewood in the Elfwood.............................11
Return to the Carrock (Beornings only)...................11
Opening the Old Ford as a Sanctuary......................11
Guard the Old Ford..................................................11
Befriend the Beasts.................................................11
Hunting Grim Hawks................................................12
Visit the Market at Trader’s Isle...............................12
Bree..........................................................................12
Opening Bree as a Sanctuary...................................12
Guard Bree and the Shire (Rangers of the North only)13
Chance-meeting in the Inn......................................13
Learn the Paths of the Chetwood............................13
Receive Title (Regular at The Pony).........................13
Elves of Mirkwood....................................................13
Opening the Halls of the Elvenking as a Sanctuary..13
Visit the Sentinel Oak..............................................13
Feast in the Great Clearing......................................14
Study with the Lampmaker (Elves only)..................14
Erebor.......................................................................14
Study the Stonework of Beinharn...........................14
Take Apprenticeship with a Dwarven Smith............14
Study with a Master Craftsman...............................14
Dwarven-smithing (Year’s End only)........................15
Commission a Smith of Anvil Way...........................16
Search the Deep Tunnels.........................................16
Help Compile the Erebor Index (Dwarves Only)......17
Eyrie.........................................................................17
Opening the Eyrie as a Sanctuary............................17
Fangorn....................................................................17
Open Fangorn as a Sanctuary..................................17
Study with the Ents.................................................18
The Roots of the World...........................................18
The Song of the Forest............................................18
Weeding in Fangorn................................................18
Gondor.....................................................................18
Guarding Osgiliath...................................................18
Isengard....................................................................19
Open Isengard as a Sanctuary.................................19
Meet Patron (Saruman)...........................................19
Receive Title (Emissary of Saruman)........................19
Rivendale..................................................................19
Open Rivendell as a Sanctuary................................19
Receive Title (Friend of Elrond)...............................19
Researching Lore in the House of Elrond.................19
Rohan.......................................................................20
Receive Title (Esquire of Rohan)..............................20
Sparring with the King’s Guard................................20
Honour the Kings of Old (Riders of Rohan only)......20
Gain Favour in the Golden Hall................................21
Go Riding with the Horse-herds..............................21
Go Hunting in the Everholt......................................21
Climb the White Mountains....................................22
Enter the Hornburg (Rohirrim Only).......................22
Gaze upon the Glittering Caves...............................22
Guard the Crossings................................................22
The Hills of Seeing and Hearing...............................23
Woodsmen...............................................................23
Patrol the Wild........................................................23
Receive Title (War-leader).......................................23
Confer with Radagast the Brown.............................24
Receive Title (Hero of the Woodmen).....................24
Compete on the Field of Heroes (Woodmen Only). 24
Visit the Kingstone..................................................24
Go Hunting with the Woodmen..............................24
Enter Wuduseld.......................................................25
The Benefits of Patronage............................................26
Types of Patronage....................................................26
Direct Assistance.....................................................26
Exceptional Resources.............................................26
Information.............................................................26
Reward....................................................................26
Magical Boons.........................................................26
Standing..................................................................26
Sigil..........................................................................27
Notable Patrons........................................................27
Bard the Bowman, King of Dale...............................27
Beorn the Skinchanger............................................27
Dáin Ironfoot, King under the Mountain.................27
Gandalf the Grey.....................................................28
Lord Elrond of Rivendell..........................................28
Radagast the Brown................................................28
Saruman the White.................................................28
The Lord of the Eagles.............................................28
Thengel King, Lord of Rohan....................................28
Thranduil, King of the Woodland Realm..................28
Skinbark as a Patron................................................29
General success, 4 points on a great success, and 6 points on an
Meet Patron extraordinary success (Permanent Shadow points gained
"I am looking for someone to share in an adventure that I when suffering from a bout of madness can never be
am arranging, and it’s very difficult to find anyone." healed -- see page 226).
A patron is a usually renowned or powerful personality, Characters spending their Fellowship phase in a
who may from time to time offer a company a purpose to sanctuary are entitled to two rolls, while heroes who
go adventuring, often providing support and counsel. returned home are allowed a single roll instead.
Companions may choose to meet a patron when they are Companions belonging to different cultures resort to
spending the Fellowship phase in the location where the different methods to get rid of corruption: Dwarves
individual is to be found, if the patron is available for a usually turn to the forge to burn their frustration smiting
meeting. the red iron on the anvil, Hobbits dedicate themselves to
A company may have several patrons at the same time, if a beloved activity, like gardening, painting or writing a
its members are able to satisfy the requirements to diary, and Elves and Men generally create, play or recite
ensure their allegiance (very often, these characters ask poems and songs.
something in return for their friendship).
Raise Standard of Living
Gain New Distinctive Feature or Speciality The riches he had brought back from his travels had now
Indeed, within a week they were quite recovered, fitted become a local legend…
out in fine cloth of their proper colours, with beards Having several chests filled with gold under the bed
combed and trimmed, and proud steps. makes it far easier for an adventurer to go around with a
A player who has played his adventurer for a long time pouch filled with coins. Players spending their Fellowship
might eventually grow tired of the set of Traits belonging phase at home may reduce their heroes’ Treasure rating
to his hero, and feel the need for a change. During a to raise their Standard of Living as far as out-of-pocket
Fellowship phase, a player may replace an old Distinctive expenses and the acquisition of equipment are
Feature or Speciality with a new one. concerned.
Players looking for a change should exercise some It costs 1 Treasure to spend one month at a Prosperous
common sense when they choose the new Trait, and the Standard of Living, and 2 Treasure to spend it at a Rich
old one being replaced, to avoid completely reinventing one. At the end of the month, the character must spend
their characters. Note that changing a Speciality does not the amount again or revert to his previous Standard of
mean that the character has forgotten his prior talent — Living.
but that it does not represent one of his peculiar Players may invest as much Treasure as they like to
qualities as it perhaps once did, as he put that feature maintain their characters at a higher Standard of Living
aside to focus on other pursuits. for longer periods of time.
The new Trait may be chosen from any list of Distinctive
Features or Specialities, or even invented by the player Raise Standing
(who in this case needs the approval of the Loremaster). His gold and silver was largely spent in presents, both
useful and extravagant...
Heal Corruption The more adventurous members of most cultures
Merely to be there was a cure for weariness, fear, and indulge in the tradition of gift-giving or public spending,
sadness. as a demonstration of their worth, affluence and loyalty
Heroes feel the burden of the Shadow weigh heavily to their culture, and as a mean of acquiring influence
upon their shoulders long after their adventures are over. among their own folk.
Their minds remain bent on dark thoughts, and visions Players spend Treasure points to raise their Standing
haunt them in their dreams, if not even during their rating, using the costs indicated in the table below.
waking hours. But those who chose to fight the Players can also buy multiple ranks, as long as they pay
encroaching darkness have a way to oppose the taint of the cost of every new level individually.
corruption: Heroes reduce their current Shadow rating Raise Standing:
attempting a Craft or a Song roll with TN 14. On a Standing to attain Treasure points
successful roll, they reduce their score by 2 points on a 1 12
2 24 land either in
3 36 the Northern
4 48 Dalelands or
5 60 in the Upper
6 72 or Nether
Marches.
Open New Sanctuary Beornings Thane Old Ford A farmstead
"Hidden somewhere ahead of us is the fair valley of anywhere
Rivendell, where Elrond lives in the Last Homely House." inside the
land of the
In the course of their exploration of Wilderland, the
Beornings.
company of adventurers will sooner or later find new
Dwarves The Dwarves, very secretive about
places they might consider suitable for resting during a of the everything that concerns their native
Fellowship phase. If, during an Adventuring phase the Lonely customs, do not grant titles to
company has entered a location and has established Mountain adventurers not belonging to their
friendly relations with its denizens, they can make it a culture. Thus, a character may not
sanctuary, securing permission to enter it regularly to choose the Receive Title undertaking for
spend a Fellowship phase there. the Dwarven Culture.
To turn a suitable location into a sanctuary, all Elves of Elf-friend Mirkwood A
companions must spend the phase there and choose Mirkwood comfortable
Open New Sanctuary as their current undertaking. The room at
collective undertaking cements their relations with the Thranduil’s
important personalities of the place. Halls.
Hobbits of Hobbits do not like nor welcome
the Shire adventurers. Should they ever be forced
Receive Title
by circumstances to actually recognise
"I name you Elf-friend; and may the stars shine upon the
the valour of a non-Hobbit companion
end of your road!" they might bestow upon him the
An adventurer’s travels may take him far from home, and honourary title of ‘Bounder’, and tolerate
the deeds he accomplishes might be for a folk other than him to dwell in a house in Bree, or at
his own. But a hero will always be recognised as such, least east of the river, in a house of
even in a foreign land. wood, brick, or stone.
A character who has performed appropriately valiant Men of Burgess Lake-town A house
deeds during the Adventuring phase within the territory the Lake owned by the
or realm of another Culture may — with the Loremaster’s town council.
permission — choose the Receive Title undertaking. In Woodmen Hero of Among the A guest-
game terms, Receive Title means generally two things: the Woodmen house in
• The Standing rating of the adventurer now measures Woodmen Woodmen-
also his repute among another people. The hero may town, a
cottage in
now affect the narration of a Year’s End Fellowship phase
Rhosgobel or
as if he belonged to that Culture. Additionally, when a
a tree-house
companion spends a Fellowship phase within the home in Woodland
settlement of that Culture, his score is not reduced, as if Hall
he returned home (see Standing Upkeep on page 193).
• The companion is granted a tract of land or a house to Go See a Lore-master
dwell upon. The size and features of the land or house "These are not of troll-make. They are old swords, very
are proportionate to the character’s Standard of Living. old swords of the High Elves of the West, my kin. They
A character may receive a title from several different were made in Gondolin for the Goblin-wars."
Cultures. When a hero explores a forgotten hoard and discovers a
Culture Title Settlement Granted… strange ring, a magical blade or a coat of mail, he is
Bardings Thegn Dale A tract of unlikely to know much about it. A character spending a
Fellowship phase in Rivendell (or in another place where • Fine item (1 Quality): Gain 1 Standing, up to Standing 3.
a Lore-master dwells) may choose this undertaking to • Superior item (2 Qualities): Gain 1 Standing, up to
learn what there is to be learnt about the item, its origins Standing 5.
and history, and possibly its name and the identity of its • Item of worth (3 Qualities): Gain 1 Standing, up to
maker. Standing 6.
Additionally, the Lore-master is able to unveil some Furthermore, the moment when a hero decides to leave
specific features of the item. In the case of a Wondrous behind a weapon that served him faithfully is an
Artefact, its Blessings are revealed (see page 93). In the important one. The replacement of his war gear with a
case of a Famous Weapon or Armour, the companion Famous weapon or Armour defines his new identity: to
gets to discover any Banes and the nature of the next his folk, the companion becomes the bearer of the
hidden Quality of the item (but that Quality will still need enchanted item, and the object itself becomes a ‘cultural
to be activated to be used, see page 97). treasure’.
It is not possible to bring the same item to the attention When a companion brings back an item possessing one
of the same Lore-master more than once. or more Qualities or Cultural rewards, he may activate an
equal number of Qualities on a magical piece of war gear
There and Back Again (Year’s End Only) (see page 97).
One autumn evening some years afterwards Bilbo was A companion who bestowed several Rewards to different
sitting in his study writing his memoirs – he thought of pieces of war gear may visit the treasury more than once
calling them "There and Back Again, a Hobbit’s Holiday". (in separate Fellowship phases).
If a hero returns home for a Year’s End Fellowship phase
and thus spends the entire cold season without going on Write a Song
adventures, he may choose this undertaking to dedicate "That is a song," he said, "in the mode that is called ann-
himself fully to his family and folk. thennath among the Elves…"
Spending time in front of a cozy hearth, while enjoying The folks of Middle-earth compose songs to remember
an everyday life confirms a hero that his efforts are not things that are fair, and to celebrate life. A companion
spent in vain: the companion recovers a number of Hope may choose this undertaking during a Fellowship phase
points equal to one third of his starting Hope score to compose a song.
(rounding fractions down). To compose a song, a hero needs to make a Song roll.
But staying close to one’s family and friends bitterly The basic difficulty for the roll is severe (TN 18), or hard
reminds an adventurer of what he is going to lose should (TN 16) if the composer is writing his song while in
he fall in his struggle against the Shadow: the companion Rivendell, or possesses the Minstrelsy Trait.
gains 1 permanent Shadow point. The difficulty of the Song roll may be further lowered or
Friend of Elrond raised by choosing one of the modifiers listed below –
A character who is a Friend of Elrond and is staying in note that the Traditional and Thematic modifiers are
Rivendell is allowed to choose the There and Back Again cumulative. If the roll is successful, the quality of the roll
undertaking as if he returned home. determines the difficulty of execution of the song when it
is employed by the companions. If the roll failed, the
composer has struggled to find the right words or
Visit the Treasury of your Folk melody and will have to try again at another time.
… his coat of marvellous mail, the gift of the Dwarves • The song’s difficulty of execution is TN 16 on a success,
from the Dragon-hoard, he lent to a museum, to the TN 14 on a great success or TN 12 on an extraordinary
Michel Delving Mathom-house in fact. success.
When a hero finds a magical weapon or suit of armour, Add each new song to a company’s list of songs. Such a
he will probably add it to his equipment, replacing his list is used to keep track of which compositions are
previous favourite blade or coat of mail. When this available to the companions to sing during an
happens, the companion may return home for a Adventuring phase (see Singing Songs opposite). Each
Fellowship phase and leave an item of unusual worth in song entry in the list must indicate the song’s difficulty
the safe-keeping of his folk. (TN), and whether a composition is Thematic, Traditional,
Trading back an item gains a hero a raise in Standing: or Elvish.
Traditional (-2 TN to compose) must be marked off whether it has been used
The words, subject or tune of the new song are based off successfully or not.
an ancient melody or theme that is familiar to the
members of a particular folk. Write a Letter
Other folks struggle to appreciate it, and thus find it "Frodo read the letter to himself, and then passed it to
harder to sing it: companions not sharing the culture of Pippin and Sam."
the songwriter see the difficulty to perform the Song roll Outside the Shire, or Gondor in the far South, few folks in
raised by one level (+2). Middle-earth can say they have a well-organised system
Thematic (-2 TN to compose) of letter-carriers or messengers. However, places like The
The song celebrates a particular activity, and can be Prancing Pony see their fair share of traffic, and sooner or
employed only under very specific circumstances: the later there’ll be someone heading the right way who can
song cannot be sung to effectiveness, unless such be trusted to bring a letter.
conditions apply. Examples of thematic compositions When spending a Fellowship phase in a well-frequented
include: walking-songs (a supper-song, a bed-song, a sanctuary, companions may choose this undertaking and
rain-song), bath-songs, drinking-songs, songs of write a letter. There are several types of letters, serving
lamentation, songs of victory, forging-songs, mining- different purposes, but they all require a Courtesy roll to
songs, etc. be written, and a Feat die roll on the Letter delivery table
Elvish (+2 TN to compose) opposite.
The companion creates a song using or imitating an Elven Letter Delivery Roll
mode of composition. The result is a tune or rhyme that The following modifiers can affect the Feat die roll (C and
is particularly uplifting to anyone who hears it. A results are unaffected):
An Elvish song may be employed twice during each • -2 to the roll if the recipient lives far away, somewhere
Adventuring phase (where other songs may be used only perilous or hard to reach: (-4 if both far away and
once, see Singing Songs below). Note that an Elvish song perilous)
cannot be either Traditional nor Thematic. • +2 to the roll if you spend 1 Treasure to arrange for the
delivery
Singing Songs • +3 to the roll if sending a letter from an Elven sanctuary
"It is a fair tale, though it is sad, as are all the tales of • If you’re sending a letter from an Eagles’ Eyre do not
Middle-earth, and yet it may lift up your hearts." He was roll and apply the effects described for aGA result.
silent for some time, and then he began not to speak but Letter Delivery Table
to chant softly… C The letter is stolen by the Enemy. Depending on the
During an Adventuring phase, the companions may contents of the letter, this might raise the company’s Eye
choose to sing a song to reinforce their mutual bond of Awareness (see the Rivendell supplement, page 111),
friendship and inspire themselves to pursue their goals create more complications later in the adventure, or put
with renewed strength of purpose. the recipient of the letter in danger.
First, the companions choose a song to sing among those 1-2 Lost! The letter has been lost, stolen or otherwise,
on their song list. Then, all companions may make a Song and was never received; or, the letter arrives too late,
roll. either at some point AFTER the company has reached a
• If a hero succeeds in his roll, he is Inspired until the end destination, or even after his inheritance has been
of the session: an Inspired companion may ‘spend’ his disposed of (in the case of a Letter of Farewell). In any
inspiration to add 2 Success dice to any one roll. case, ignore the effects of the letter.
• If the number of successes rolled by the companions as 3-4 The letter arrived later than expected, there were
a whole matches or exceeds the number of heroes in the problems with the delivery, or in some way might have
group (a great success counts as 2, and an extraordinary raised suspicion on the recipient. Downgrade the level of
success counts for 3), the company gains a temporary success of the Courtesy roll.
Fellowship point, usable only during the current session. 5-10 The letter arrived safely. Apply the effects of the
Each song may be employed by the company once for letter as described.
each Adventuring phase (twice if it is an Elvish song):
mark a song off the list once it has been spent. A song
A The letter arrived in time, and the recipient was very
impressed by the gesture: raise the quality of the Confer with Gandalf
Courtesy result by one level. When companions spend a Fellowship phase in a
location where Gandalf can be met, they may go and
Types of Letter swap stories with the Wandering Wizard. A companion
Choose one of the following types of letter (all describe who has spent a Fellowship phase talking with
the effects of a letter that arrived in time at destination): Mithrandir may gain his next Lore or Travel level (player’s
• I write to notify you of our impending arrival... (Letter choice) at half the cost in Advancement points.
of Introduction): If a hero arrives at the home of Alternatively, they learn less, but have more fun and pick
someone to whom they have written, increase the up one of Gandalf’s bad habits, acquiring the Smoking
Tolerance for the encounter based on the writing Trait.
companion’s Courtesy roll: increase the rating by +1 on a
success, by +2 on a great success, and +3 on an Tend to Holding
extraordinary success. Only one letter of introduction A character may spend a Year’s End Fellowship phase
may be sent to a particular recipient. tending to his holding by choosing this undertaking. If he
For example, if Trotter writes a letter to Elrond before does so, he may roll the Feat die twice and choose the
setting off for Rivendell and gets an extraordinary best result when determining the conditions of his
success, then Elrond’s Tolerance increases by +3 for the property. If the hero possesses an appropriate Speciality,
encounter. he additionally gains an Advancement point.
• I write in search of aid... (Letter of Supplication):
Instead of increasing the Tolerance of an upcoming Search for Answers
Encounter, a letter of this type increases the aid or If the companions are spending a Fellowship phase at a
rewards obtained if the encounter is successful, based on location with an appropriate source of learning, be it a
the quality of the roll. collection of scrolls of lore and song, a treasury of books
For example, if a successful Encounter would normally and tablets, or a wise man or council of elders, they may
result in the company being allowed to enter into the choose this undertaking and research an obscure topic.
Halls of the Dwarves in the Blue Mountains, sending such When a companion chooses this undertaking, he first
a letter in advance might mean the Dwarves hold a feast specifies the subject he is researching; then, he makes a
to welcome the travellers, or have ponies and supplies Lore test, followed by a roll on the table below. This
waiting for them to speed their journey onwards. second roll is modified by +1 if the hero possesses an
• I write to ask you to meet us at... (Letter of applicable Lore Speciality, +2 if the Lore roll was a great
Appointment): A letter of this type arranges a meeting success, +4 if the Lore roll was an extraordinary success.
with a patron or other ally at a specified location. A great A. Treat this as 8-9, A Mystery Revealed , or roll again.
or extraordinary success ensures the recipient will be 1-3 Nothing Useful! :You have spent days and nights
there in person if they can; a normal success means the pouring over dusty books and crumbling parchments.
recipient might sent their own messenger or agent 4-5. Useful information: The Loremaster must provide
instead. one useful element of information about your
For example, the company could ask their patron Beorn researched subject.
to meet them at the eastern end of High Pass instead of 6-7. Precious information: The Loremaster must provide
at Beorn’s house, as they intend to go south along the two useful elements of information about the researched
vales instead of pressing on to the river. subject.
• I may not return... (Letter of Farewell): If a hero 8-9. A Mystery Revealed: You have uncovered something
perishes in the Adventuring phase, then increase the substantial - the Loremaster must provide two useful
experience bonus from Heroic Heritage by +1 (+2 on a elements of information and you gain 1 Experience point.
great success, +3 on an extraordinary success), as long as 10. Great Secrets: You have discovered everything that
the recipient of the letter becomes the replacement was possible to discover about the subject in the place
playe-hero. (See the rules for Retirement and Heroic you have been making your research, and you also
Heritage on page 282 of The One Ring Roleplaying recover 1 point of Hope and gain 1 Experience point.
Game.)
C. Forbidden Knowledge: Your curiosity has had the best Should the companion refuse to sell the ring, Saruman
of you, and pushed you to crave for secrets that were will not insist, but will hold a grudge and refuse to
best left uncovered - gain 1 Shadow point. examine any other objects brought to him by that
companion in the future (the companion will not be
Drumming up Support allowed to choose this undertaking).
Companions may return home to call in favours and meet
with influential people, with the goal of gaining
popularity among their neighbours and raise their
Standing rating for a limited time (usually, in occasion of
a specific event). Barding
Buying support like this lets companions raise their Offer Counsel at the Royal Court
Standing rating at a sixth of the normal Treasure point King Bard is not a man who chooses to rule by his will
cost (see the Adventurer’s Guide, page 173). For alone. He regularly seeks the wisdom of worldly folks
example, a companion could raise his Standing rating from both within his borders and beyond. Though this
from 3 to 4 at the cost of eight Treasure (instead of 48). practice is regarded with deep suspicion by some of the
The temporary Standing raise is lost at the end of the more conservative among Dale’s old noble lines, Bard
following Year’s End Fellowship phase. pays them little mind, for he knows the strength of his
realm is bound with cooperation between the Free Folk
Confer with Saruman of Wilderland.
When companions are spending a Fellowship phase in a A hero spending the Fellowship phase in Dale may
location where he can be met, they may go and listen to choose this undertaking to spend time at the Royal
the words of Saruman the White, great among the Wise Palace and share their insight with his court. This
of Middle-earth. undertaking may only be selected by Barding characters
A companion who has spent a Fellowship phase or heroes with the title of Thegn with a Standing or
conferring with Saruman may gain his next Lore level at Wisdom of 3, or any character with a Wisdom of 4 or
half the cost in Advancement points. higher.
Alternatively, if the company does not have a warden, By spending the Fellowship phase sitting in council with
Saruman may educate one hero in the dark ways of the the King and his advisors, the hero earns the admiration
Enemy: the character gains the Shadow-lore Trait - at the of the people of Dale. Their Courtesy skill is considered to
cost of a permanent Shadow point. be favoured for the next year and their Standing in Dale
counts as being 1 point higher.
Go See a Lore-master (Saruman)
In a game using the rules for Magical Treasure (see Receive Title (Barding Thegn)
Rivendell, page 85) a character spending a Fellowship King Bard has invited the companion to enter his service
phase in Isengard may choose the Go See a Lore-master as a thegn, as a recognition for his deeds. To accept the
undertaking to learn what there is to be learnt about a title, the adventurer must spend the Fellowship phase in
magical item, its origins and history. Dale and choose the Receive Title undertaking.
The undertaking works as described on page 21 of the If the hero is not a Barding, his Standing rating now also
Rivendell supplement, unless it is a Wondrous Artefact in measures his repute among that folk. The hero may now
the form of a ring. In that case, Saruman will first unveil affect the narration of a Year’s End Fellowship phase as if
its secrets, but will then offer the companion to buy the he belonged to the Barding culture. Additionally, when a
ring from him, as he is very interested in such artefacts, companion spends a Fellowship phase in Dale, his score
be they great or small. is not reduced, as if he returned home (see Standing
Should the companion comply, Saruman will pay an Upkeep on p. 169 of the Adventurer’s Guide ).
amount determined using the Treasure Rating table The companion is granted a tract of land to dwell upon,
found on page 92 of Rivendell: one roll if the ring either in the Northern Dalelands, or in the Upper or
possesses a single Blessing, or two rolls for a ring with Nether Marches. The size and features of the land grant
two Blessings or a Greater Blessing. can be determined using the rules for holdings found at
page 8.
• If the hero is in the Vales of Anduin, the Steed is never
Receive Title (Burgess) far away. The rider may call the Steed to him, no matter
Lake-town is a crossroads of opportunities for those who where he is. (The Steed still has to travel to the rider, but
seek adventure; every year, warriors and wanderers of all it knows that it is needed).
sorts cross the bridge to enter the city. If the deeds of an
adventurer have clearly benefitted Lake-town or the Collect Marsh Herbs
interests of its council, the Loremaster may announce ...everywhere there was a wealth of sweet-smelling
that the Master of Esgaroth summons him to the Town- herbs and shrubs.
hall to award him the title of Burgess. Herbs and curative plants may be found along the Forest
To accept the title, the adventurer must spend the River banks, where many ponds and pools signal the slow
Fellowship phase in Esgaroth and choose the Receive encroachment of the marshes. Companions may wander
Title undertaking. This title invests the hero with the countryside in search of such useful plants. But the
honorary citizenship. It is not transferable, and may be undertaking is not devoid of risks...
revoked at any time, should the recipient act in a way When spending a Fellowship phase in Lake-town, choose
considered contrary to the interests of the town council, this undertaking to make a roll on the table below. A
or should otherwise prove unworthy to bear it. In game hero possessing the Herb-lore Trait must roll too, but
terms, being a Burgess means basically two things: considers any result different from an C as if it was a A.
• The Standing rating of the adventurer now measures The properties of the different herbs are found on pages
also his repute in the city of Esgaroth. The hero may now 21 and 22.
affect the narration of a Year’s end Fellowship phase as if A Collect a herb of any type except Red Water-lily, or roll
he belonged to the Men of the Lake culture. Additionally, again.
when a companion spends a Fellowship phase in Lake- 1 Nothing useful!
town, his score is not reduced, as if he returned home 2-3 Reedmace
(see Standing Upkeep on p.169 of the Adventurer’s 4-5 Kingcup
Guide). 6-7 Hagweed
• The hero can dwell in a house owned by the town 8-9 White Water-lily
council (generally in the residential district). The 10 Red Water-lily
characteristics of the house are proportionate to the C You may roll again or stop searching. If you roll another
character’s Standard of living. EYE on the next roll, gain one Shadow point as you stray
too deep into an unsavoury area of Mirkwood or the
Taming the Steed of the Moon Long Marshes.
Catching the Steed of the Moon is a matter for an
adventure. Taming it, though, takes a whole Fellowship Go to the Market-Pool
Phase. To tame the steed, the companion must have a Men spoke of the (...) wealth over and to spare with
total of at least 12 skill ranks among Athletics , Awe , which to buy rich things from the South...
Inspire and Hunting . If a companion does not have the While most of the expenses that characters can face are
required total, he may attempt to add to his total by dealt with using a hero’s Standard of Living, there are
making a Valour or Wisdom roll, adding one point with a some things that only Treasure can buy. Companions
normal success, two points on a great success, and three spending time in Lake-town can take advantage of the
points on an extraordinary success. If the character’s largest market to be found in the North, and spend some
total now matches or exceeds 12, he has tamed the of their accumulated wealth to gain some useful items.
horse this year. When heroes choose this undertaking, they can spend 2
Once the horse is tamed, then the hero may ride the Treasure and select one of the options shown below to
Steed of the Moon: acquire an item that gives them a bonus of +1 to all rolls
• When on a journey, the Travel skill of the rider is made using the corresponding skill. Each option can be
increased by 2, and is always considered as Favoured. taken up to two times, for a total bonus of +2
• When the rider is travelling alone, the Steed allows him (representing an upgrade of the original item, or a new,
to cover 80 miles per day (instead of 40). additional item of the same type).
For example, Lifstan visits the market to buy himself a the beauty of Beinharn gains a hero two bonus Success
lyre. He spends 2 Treasure, and gains a bonus to Song dice during any encounter with Dwarves.
equal to +1. In a later Fellowship phase, he returns to the
same luthier to have his lyre newly strung with silver Take Apprenticeship with a Dwarven Smith
cords, and sees his bonus raised to +2. "Fathers would beg us to take their sons as apprentices,
These numerical bonuses are applied until the hero and pay us handsomely…"
enjoying them acquires a new level in the modifed skill. The Dwarven smiths of Anvil Way are not idle in the
When this happens, the companion loses the associated winter months. They warm their hearts along with their
bonuses, but is again entitled to spend Treasure to gain hands at the forge, dedicated to crafting new and
them back. wondrous treasures. Many Bardings seek apprenticeship
When Lifstan finally raises his Song ♦ to Song ♦♦, he with these master smiths, hoping to learn but a fragment
loses the bonus associated with his silver-strung lyre as of their skill. Such an education does not come cheaply.
his proficiency now overshadows the quality of his gear. A character with a Craft skill of at least 2 (for the Dwarves
He will soon pay a visit to his preferred luthier in Lake- will not suffer a completely inept student) who spends
town... the Fellowship phase in Dale or Erebor may seek an
When spending a Fellowship phase in Lake-town, choose apprenticeship with a Dwarven smith. The would-be
this undertaking and spend 2 Treasure to gain a bonus to apprentice must then make a Courtesy test against TN 16
one of the following: to convince a Dwarven smith to take them on. On any
• Find a goldsmith to have precious stones set into your level of success, the character must pay the equivalent of
sword’s hilt, or gold wrought into a chain, torque, ring, or 5 points of Treasure. On a failure, they have to pay 10
other piece of jewellery. Gain a bonus to Awe. points of Treasure. On an C they enrage the smith, who
• Visit an ironmonger or a woodwright to buy fine tools swiftly spreads the word to his fellows of the character’s
appropriate to your favourite trade. Gain a bonus to flaws, and there is no apprenticeship to be had for any
Craft. price.
• Buy a musical instrument of superior make, be it a In return for a small fortune and a Fellowship phase
fiddle, a flute, a drum or a viol, or visit a master luthier to spent working ceaselessly at a forge under a gruff
build you a new harp or lyre. Gain a bonus to Song. taskmaster, the character can apply the lessons they
• Learn how to prepare salves and healing herbs and learn to excel at the smith’s arts. From now on, Craft is
acquire the necessary materials from a hospital healer. considered to be a favoured skill for the purposes of
Gain a bonus to Healing. improving it with Advancement points only. If Craft was
• Buy robust rope, walking staves, comfortable sleeping already a favoured skill, the character acquires either the
cots and a regular supply of cram from a baker (biscuits Smithcraft or the Stone-craft speciality.
the Lake-men prepare for long journeys). Gain a bonus to
Travel. Stay at the Missing Scale
• Visit the shop of a tailor or shoemaker to have a rich Mere steps away from the flow of the Market Square, all
dress or a pair of quality shoes made. Gain a bonus to manner of folk find their way to seats at the Missing
Courtesy. Scale. It is a tavern where local news from one street
• Search the market to find a rare book or old map, or over is exchanged for tales from distant lands; where a
parchment, quills and ink for you to write. Gain a bonus soiled farmer from the north can rub elbows with a
to Lore. Dwarven miner from the Iron Hills, a wealthy merchant
• See a master hunter to get all you need for your prince from Dorwinion or a Beorning trader from west of
hunting exploits. Gain a bonus to Hunting. Mirkwood.
A companion spending a Fellowship phase in Dale may
Study the Stonework of Beinharn choose this undertaking to gain the benefits of the
Companions who spend a Fellowship phase in Erebor or Folklore speciality during the next Adventuring phase. If a
Dale can set out to examine the marvellous stonework of character already has the Folk-lore speciality, then they
Beinharn. This might otherwise be a cold, cheerless may gain two benefits out of a single trait invocation (e.g.
endeavour were it not for the beauty of the carvings. For they could automatically succeed at a roll and gain an
the length of the next the Adventuring phase, describing Advancement point.)
Firewood gathered from the Elfwood — a region of
Join the King’s Hunt Mirkwood that is mostly free from Shadow-taint — burns
Before he became known as the Dragon-slayer, King Bard warmly and merrily, raising spirits and warding off the
was known simply as the Bowman; from those days he bite of winter. When dried, it catches fire easily even in
still has a deep love of the hunt. To relax from the the worst conditions.
stresses of his kingly duties, he occasionally journeys A character spending a Fellowship phase at Beorn’s
with a company of other skilled hunters into the House or someplace nearby may choose this undertaking
Dalelands in search of game. It is a high honour to be and gain the benefits of the Firemaking speciality for the
invited to join the King on one of his excursions. duration of the following Adventuring phase. If the
A character spending the Fellowship phase in Dale may character already has Firemaking , then he may gain two
choose this undertaking to join King Bard on his jaunts. benefits out of a single Trait invocation (for example, he
The hero gains a deeper understanding of the wilds could automatically succeed at a roll and gain an
surrounding Dale and may roll an additional Feat die on Advancement point).
his Travel rolls, keeping the highest, whenever they take
the role of Huntsman during a journey that takes them Return to the Carrock (Beornings only)
through the Northern Dalelands or the Upper Marches. The Carrock is an important place to the Beornings, and
making a pilgrimage to it renews their strength and
Pay Homage to the Ravens of Ravenhill (Bardings bravery for the coming year. Returning to the Carrock lets
and Dwarves Only) a Beorning undertake to Heal Corruption using Travel
"I knew many among the ravens of the rocks when I was instead of Craft or Song . This task can only be chosen by
a dwarf- lad." a Beorning if he has chosen to spend his Fellowship
The ravens of the Lonely Mountain are a breed apart phase at home, or if the company repaired to Beorn’s
from normal birds of Middle-earth. Of great intelligence House.
and longevity, the ravens have long held strong ties with
the Dwarves, serving as messengers, spies and scouts. Opening the Old Ford as a Sanctuary
These great birds know much that happens throughout A dozen Beorning farmsteads, including Gelvira’s Hall of
the North, if their trust can be gained. the Crossing (see p. 39), are scattered within twenty
Dwarven and Barding heroes spending a Fellowship miles of the ford, mainly to the north of the Road. This
phase in Erebor or Dale may choose this undertaking and community is used to the passing of wanderers and
spend some time with the birds of Ravenhill. By showing traders, and thus welcomes adventurers with more
due deference to the magnificent birds there, they may warmth than the average Beorning settlement.
gain the friendship of a raven, or, if they are Dwarves Companions wishing to stay at the Old Ford regularly
already possessing the Ravens of the Mountains virtue, may choose to make the location a sanctuary. To do so,
they may reinforce their existing bond. all companions must spend a first Fellowship phase there
Choosing this undertaking gains a hero the opportunity and choose the Open New Sanctuary undertaking (see p.
to summon a raven as per the Ravens of the Mountain 173 of the Loremaster’s Guide).
virtue (see The One Ring Roleplaying Game, page 108)
during the following Adventuring phase, and profit from Guard the Old Ford
one of the possible benefits offered by it. The Old Ford is the crossroads of Wilderland. A great
Dwarves already possessing the Ravens of the Mountains many travellers pass through here every year, even in
virtue may ask their raven friend to join the company for these dangerous and fearful times. Companions spending
the length of the following Adventuring phase. The a Fellowship phase at the ford may help the Beornings in
presence of the raven friend adds 1 to the Fellowship keeping the passage of the River safe, and maybe pick up
rating of the company. Additionally, when the Dwarf gossip and news, make new friends, or possibly even get
companion is fighting, the raven may be sent to harass a few coins from crossing tolls. (Continues in the
one foe, making it Weary for the length of the battle. following page.)