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[17:26:15 INFO SMAPI] SMAPI 3.7.6.1 with Stardew Valley 1.4.

5 on Android Unix
4.19.127.22457370
[17:26:15 INFO SMAPI] Mods go here: /storage/emulated/0/StardewValley/Mods
[17:26:15 TRACE SMAPI] (Using custom --mods-path argument.)
[17:26:15 TRACE SMAPI] Log started at 2023-04-11T20:26:15 UTC
[17:26:15 TRACE SMAPI] Loaded with custom settings: GitHubProjectName:
MartyrPher/SMAPI-Android-Installer, ModsPath:
[17:26:19 DEBUG SMAPI] Starting game...
[17:26:24 TRACE SMAPI] Loading mod metadata...
[17:26:24 TRACE SMAPI] Ignored loose files: CJBCheatsMenu.dll
[17:26:25 TRACE SMAPI] Loading mods...
[17:26:25 TRACE SMAPI] SkipFishingMinigame (from
Mods/SkipFishingMinigameDotnet5/SkipFishingMinigame.dll)...
[17:26:25 TRACE SMAPI] Failed: it needs SMAPI 3.18.2 or later. Please update
SMAPI to the latest version to use this mod.
[17:26:25 TRACE SMAPI] VirtualKeyboard (from
Mods/VirtualKeyboard/VirtualKeyboard.dll)...
[17:26:26 TRACE SMAPI] Custom Localization (from
Mods/CustomLocalization/CustomLocalization.dll)...
[17:26:26 TRACE SMAPI] Rewriting CustomLocalization.dll for OS...
[17:26:26 TRACE SMAPI] Rewrote CustomLocalization.dll to fix
StardewValley.Game1.onScreenMenus field...
[17:26:26 TRACE SMAPI] Detected game patcher (Harmony.HarmonyInstance type)
in assembly CustomLocalization.dll.
[17:26:26 TRACE SMAPI] Detected filesystem access (System.IO.FileStream type)
in assembly CustomLocalization.dll.
[17:26:26 TRACE SMAPI] Console Commands (from Mods/Console
Commands/ConsoleCommands.dll)...
[17:26:26 TRACE SMAPI] Detected direct console access (System.Console type)
in assembly ConsoleCommands.dll.
[17:26:26 TRACE SMAPI] Detected shell or process access
(System.Diagnostics.Process type) in assembly ConsoleCommands.dll.
[17:26:26 TRACE SMAPI] Save Backup (from Mods/SaveBackup/SaveBackup.dll)...
[17:26:26 TRACE SMAPI] Detected direct console access (System.Console type)
in assembly SaveBackup.dll.
[17:26:26 TRACE SMAPI] Detected filesystem access (System.IO.FileInfo type)
in assembly SaveBackup.dll.
[17:26:26 TRACE SMAPI] Detected filesystem access (System.IO.DirectoryInfo
type) in assembly SaveBackup.dll.
[17:26:26 TRACE SMAPI] Detected shell or process access
(System.Diagnostics.Process type) in assembly SaveBackup.dll.
[17:26:26 TRACE SMAPI] Multiplayer Mod (from
Mods/MultiplayerMod/MultiplayerMod_Thong_DTN)...
[17:26:27 TRACE SMAPI] Detected game patcher (Harmony.HarmonyInstance type)
in assembly MultiplayerMod.dll.
[17:26:27 TRACE SMAPI] CJB Item Spawner (from
Mods/CJBItemSpawner/CJBItemSpawner.dll)...
[17:26:27 TRACE SMAPI] Rewriting CJBItemSpawner.dll for OS...
[17:26:27 TRACE SMAPI] Rewrote CJBItemSpawner.dll to fix
StardewValley.Menus.MenuWithInventory.trashCan field...
[17:26:27 TRACE SMAPI] Rewrote CJBItemSpawner.dll to fix
StardewValley.Menus.TextBox.Selected property...
[17:26:27 TRACE SMAPI] Rewrote CJBItemSpawner.dll to fix ItemGrabMenu
methods...
[17:26:27 TRACE SMAPI] Rewrote CJBItemSpawner.dll to fix
IClickableMenu.drawTextureBox (added missing optional parameters)...
[17:26:27 TRACE SMAPI] Rewrote CJBItemSpawner.dll to fix Utility.trashItem
(added missing optional parameters)...
[17:26:27 TRACE SMAPI] Rewrote CJBItemSpawner.dll to fix TextBox..ctor (added
missing optional parameters)...
[17:26:27 TRACE SMAPI] CJB Cheats Menu (from
Mods/CJBCheatsMenu/CJBCheatsMenu.dll)...
[17:26:27 TRACE SMAPI] Rewriting CJBCheatsMenu.dll for OS...
[17:26:28 TRACE SMAPI] Rewrote CJBCheatsMenu.dll to fix SpriteBatch
methods...
[17:26:28 TRACE SMAPI] Rewrote CJBCheatsMenu.dll to fix Game1 methods...
[17:26:28 TRACE SMAPI] Rewrote CJBCheatsMenu.dll to fix IClickableMenu
methods...
[17:26:28 TRACE SMAPI] Rewrote CJBCheatsMenu.dll to fix Game1.currentLocation
(field => property)...
[17:26:28 TRACE SMAPI] Rewrote CJBCheatsMenu.dll to fix
IClickableMenu.drawTextureBox (added missing optional parameters)...
[17:26:28 INFO SMAPI] Loaded 7 mods:
[17:26:28 INFO SMAPI] CJB Cheats Menu 1.25.4 by CJBok and Pathoschild | Simple
in-game cheats menu!
[17:26:28 INFO SMAPI] CJB Item Spawner 2.0.1 by CJBok and Pathoschild | Simple
in-game item spawner!
[17:26:28 INFO SMAPI] Console Commands 3.7.6 by SMAPI | Adds SMAPI console
commands that let you manipulate the game.
[17:26:28 INFO SMAPI] Custom Localization 1.1.0 by ZaneYork | Localization for
not exist locale.
[17:26:28 INFO SMAPI] Multiplayer Mod 1.0.0 by Tran Minh Thong | It is a mod
that supports multiplayer and takes the Android platform as the mainstream.
[17:26:28 INFO SMAPI] Save Backup 3.7.6 by SMAPI | Automatically backs up all
your saves once per day into its folder.
[17:26:28 INFO SMAPI] VirtualKeyboard 3.3.1 by SMAPI | A much needed Virtual
Keyboard for SMAPI Android.

[17:26:28 INFO SMAPI] Found 5 mods with warnings:


[17:26:28 ERROR SMAPI] Skipped mods
[17:26:28 ERROR SMAPI] --------------------------------------------------
[17:26:28 ERROR SMAPI] These mods could not be added to your game.

[17:26:28 ERROR SMAPI] - SkipFishingMinigame 0.5.3 because it needs SMAPI


3.18.2 or later. Please update SMAPI to the latest version to use this mod.

[17:26:28 INFO SMAPI] Patched game code


[17:26:28 INFO SMAPI] --------------------------------------------------
[17:26:28 INFO SMAPI] These mods directly change the game code. They're more
likely to cause errors or bugs in-game; if
[17:26:28 INFO SMAPI] your game has issues, try removing these first.
Otherwise you can ignore this warning.

[17:26:28 INFO SMAPI] - Custom Localization


[17:26:28 INFO SMAPI] - Multiplayer Mod

[17:26:28 DEBUG SMAPI] Direct system access


[17:26:28 DEBUG SMAPI] --------------------------------------------------
[17:26:28 DEBUG SMAPI] You enabled paranoid warnings and these mods directly
access the filesystem, shells/processes, or
[17:26:28 DEBUG SMAPI] SMAPI console. (This is usually legitimate and
innocent usage; this warning is only useful for
[17:26:28 DEBUG SMAPI] further investigation.)

[17:26:28 DEBUG SMAPI] - Console Commands (console, shells/processes)


[17:26:28 DEBUG SMAPI] - Custom Localization (files)
[17:26:28 DEBUG SMAPI] - Save Backup (console, files, shells/processes)
[17:26:34 TRACE Save Backup] Already backed up today.
[17:26:36 TRACE CJB Item Spawner] Started with menu key I.
[17:26:36 TRACE CJB Cheats Menu] Started with menu key P.
[17:26:36 TRACE SMAPI] Checking for updates...
[17:26:36 TRACE SMAPI] Checking for updates to 6 mods...
[17:26:37 TRACE SMAPI] Detecting common issues...
[17:26:38 TRACE SMAPI] Got update-check errors for some mods:
Multiplayer Mod: Found no Nexus mod with this ID.
VirtualKeyboard: The value 'null' isn't a valid Nexus mod ID, must be an integer
ID.

[17:26:38 ALERT SMAPI] You can update 2 mods:


[17:26:38 ALERT SMAPI] CJB Cheats Menu 1.33.0:
https://www.nexusmods.com/stardewvalley/mods/4
[17:26:38 ALERT SMAPI] CJB Item Spawner 2.2.3:
https://www.nexusmods.com/stardewvalley/mods/93
[17:30:15 TRACE SMAPI] New day task synchronizing...
[17:30:21 TRACE SMAPI] New day task done.
[17:30:21 TRACE SMAPI] Context: before save creation.
[17:30:23 TRACE SMAPI] Context: after save creation, starting spring 1 Y1.
[17:30:23 TRACE SMAPI] Context: loaded save 'Gabbe_340921572', starting spring 1
Y1, locale set to pt. Single-player.
[17:30:23 INFO Multiplayer Mod] Server is running!
[17:31:55 TRACE SMAPI] Context: returned to title
[17:31:55 INFO Multiplayer Mod] Server shutdown
[17:32:01 INFO Multiplayer Mod] Server shutdown
[17:32:09 DEBUG SMAPI] SaveParsed
[17:32:12 DEBUG SMAPI] SaveLoadedBasicInfo
[17:32:16 DEBUG SMAPI] SaveLoadedLocations
[17:32:16 DEBUG SMAPI] Preloaded
[17:32:16 TRACE SMAPI] Game loader done.
[17:32:16 TRACE SMAPI] Context: loaded save 'Gabbe_340921572', starting spring 1
Y1, locale set to pt. Single-player.
[17:32:16 ERROR Multiplayer Mod] This mod failed in the GameLoop.SaveLoaded event.
Technical details:
System.Net.Sockets.SocketException (0x80004005): Address already in use
at System.Net.Sockets.Socket.Bind (System.Net.EndPoint localEP) [0x00043] in
<fcd36fbef7584569b5beddca89355f05>:0
at System.Net.Sockets.TcpListener.Start (System.Int32 backlog) [0x00044] in
<fcd36fbef7584569b5beddca89355f05>:0
at System.Net.Sockets.TcpListener.Start () [0x00000] in
<fcd36fbef7584569b5beddca89355f05>:0
at MultiplayerMod.Framework.Network.TServer.Start () [0x00008] in
<e6acc8ea45c64b21a62bc38dc8ae5442>:0
at MultiplayerMod.Framework.Network.ModServer.initialize () [0x00006] in
<e6acc8ea45c64b21a62bc38dc8ae5442>:0
at StardewValley.Network.GameServer.initialize () [0x00015] in
<403da74f83c741e78e4b1802d359b736>:0
at StardewValley.Network.GameServer.startServer () [0x00019] in
<403da74f83c741e78e4b1802d359b736>:0
at StardewValley.Multiplayer.StartServer () [0x0000a] in
<403da74f83c741e78e4b1802d359b736>:0
at MultiplayerMod.ModEntry.OnSaveLoaded (System.Object sender,
StardewModdingAPI.Events.SaveLoadedEventArgs eventArgs) [0x00013] in
<e6acc8ea45c64b21a62bc38dc8ae5442>:0
at
StardewModdingAPI.Framework.Events.ManagedEvent`1+<>c__DisplayClass16_1[TEventArgs]
.<Raise>b__2 () [0x0000b] in <4ad28739bddd495ca6011610538508a5>:0
at StardewModdingAPI.Framework.PerformanceMonitoring.PerformanceMonitor.Track
(System.String collectionName, System.String sourceName, System.Action action)
[0x0000f] in <4ad28739bddd495ca6011610538508a5>:0
at
StardewModdingAPI.Framework.Events.ManagedEvent`1+<>c__DisplayClass16_0[TEventArgs]
.<Raise>b__0 () [0x0007a] in <4ad28739bddd495ca6011610538508a5>:0
[17:35:00 TRACE SMAPI] Context: returned to title
[17:35:00 INFO Multiplayer Mod] Server shutdown
[17:36:41 ERROR game] An error occurred in the base update loop:
System.Net.Sockets.SocketException (0x80004005): Address already in use
at System.Net.Sockets.Socket.Bind (System.Net.EndPoint localEP) [0x00043] in
<fcd36fbef7584569b5beddca89355f05>:0
at System.Net.Sockets.TcpListener.Start (System.Int32 backlog) [0x00044] in
<fcd36fbef7584569b5beddca89355f05>:0
at System.Net.Sockets.TcpListener.Start () [0x00000] in
<fcd36fbef7584569b5beddca89355f05>:0
at MultiplayerMod.Framework.Network.TServer.Start () [0x00008] in
<e6acc8ea45c64b21a62bc38dc8ae5442>:0
at MultiplayerMod.Framework.Network.ModServer.initialize () [0x00006] in
<e6acc8ea45c64b21a62bc38dc8ae5442>:0
at StardewValley.Network.GameServer.initialize () [0x00015] in
<403da74f83c741e78e4b1802d359b736>:0
at StardewValley.Network.GameServer.startServer () [0x00019] in
<403da74f83c741e78e4b1802d359b736>:0
at StardewValley.Multiplayer.StartServer () [0x0000a] in
<403da74f83c741e78e4b1802d359b736>:0
at StardewValley.Multiplayer.updatePendingConnections () [0x0001b] in
<403da74f83c741e78e4b1802d359b736>:0
at StardewValley.Multiplayer.UpdateEarly () [0x00000] in
<403da74f83c741e78e4b1802d359b736>:0
at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime)
[0x0037d] in <403da74f83c741e78e4b1802d359b736>:0
at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime)
[0x00042] in <403da74f83c741e78e4b1802d359b736>:0
at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime
gameTime) [0x00000] in <4ad28739bddd495ca6011610538508a5>:0
at StardewModdingAPI.Framework.SGame+<>c__DisplayClass48_0.<Update>b__0 ()
[0x00000] in <4ad28739bddd495ca6011610538508a5>:0
at StardewModdingAPI.Framework.SCore.OnGameUpdating
(Microsoft.Xna.Framework.GameTime gameTime, System.Action runGameUpdate) [0x014b4]
in <4ad28739bddd495ca6011610538508a5>:0
[17:36:41 TRACE SMAPI] New day task synchronizing...
[17:36:46 TRACE SMAPI] New day task done.
[17:36:46 TRACE SMAPI] Context: before save creation.
[17:36:47 TRACE SMAPI] Context: after save creation, starting spring 1 Y1.
[17:36:47 TRACE SMAPI] Context: loaded save 'Gabbe_340922104', starting spring 1
Y1, locale set to pt. Main player with 1 player online.
[17:37:36 TRACE SMAPI] Context: returned to title
[17:37:36 INFO Multiplayer Mod] Server shutdown

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