MGMT Science
MGMT Science
MGMT Science
Coordinates Z = 6x + 9y
(0,5) Z = 45
(0,4) Z = 36
(5,0) Z = 30
(6,0) Z = 36
Coordinates Z = 6x + 9y
(3,2) Z = 36
3rd Question
Meaning of Assignment Problem:
An assignment problem is a particular case of transportation
problem where the objective is to assign a number of resources to
an equal number of activities so as to minimise total cost or
maximize total profit of allocation.
If the no of rows are not equal to the no of columns and vice versa,
a dummy row or dummy column must be added. The assignment
cost for dummy cells are always zero.
(a) Locate the smallest element in each row of the given cost table
and then subtract that from each element of that row, and
(b) In the reduced matrix obtained from 2 (a) locate the smallest
element in each column and then subtract that from each element.
Each row and column now have at least one zero value.
(b) For each zero value that becomes assigned, eliminate (Strike
off) all other zeros in the same row and/ or column
(c) Repeat step 3 (a) and 3 (b) for each column also with exactly
single zero value all that has not been assigned.
(d) If a row and/or column has two or more unmarked zeros and
one cannot be chosen by inspection, then choose the assigned zero
cell arbitrarily.
(e) Continue this process until all zeros in row column are either
enclosed (Assigned) or struck off (x)
Draw a set of horizontal and vertical lines to cover all the zeros
in the revised cost table obtained from step (3), by using the
following procedure:
(a) For each row in which no assignment was made, mark a tick (√)
(b) Examine the marked rows. If any zero occurs in those columns,
tick the respective rows that contain those assigned zeros.
(d) Draw a straight line through each marked column and each
unmarked row..
Step 6: Develop the New Revised Opportunity Cost Table:
(a) From among the cells not covered by any line, choose the
smallest element, call this value K
(b) Subtract K from every element in the cell not covered by line.
(c) Add K to very element in the cell covered by the two lines, i.e.,
intersection of two lines.
Example 3:
There are four jobs to be assigned to the machines. Only one job
could be assigned to one machine are given in following matrix.
Find an optimum assignment of jobs to the machines to minimize
the total processing time and also find for which machine no job is
assigned. What is the total processing time to complete all the
jobs.
Solution:
Step 1 & 2:
Step 3 & 4:
Now we give the zero assignment in our usual manners & get the
following matrix.
Step 5:
Step 6:
Again Repeat step (3) & (4) and find following matrix.
Cost = 10 + 3 + 6 + 1
= Rs.20
2Q Transportation problem
Transportation problem is a special kind of Linear Programming
Problem (LPP) in which goods are transported from a set of sources to
a set of destinations subject to the supply and demand of the sources
and destinationrespectively such that the total cost of transportation is
minimized. It is also sometimes called as Hitchcock problem.
Types of Transportation problems:
Balanced: When both supplies and demands are equal then the
problem issaid to be a balanced transportation problem.
Unbalanced: When the supply and demand are not equal then it is said
to be an unbalanced transportation problem. In this type of problem,
either a dummy row or a dummy column is added according to the
requirement to make it a balanced problem. Then it can be solved
similar to the balanced problem.
Types of Transportation Problems
Transportation problems are broadly classified into balanced and
unbalanced, depending on the source’s supply and the requirement at
thedestination.
Balanced Transportation Problem
Step 1: The first assignment is made in the cell occupying the upper left-
hand (north-west) corner of the transportation table. The maximum
possible amount is allocated there. That is, x11 = min {a1, b1}.
i. If min {a1, b1} = a1, then put x11= a1, decrease b1 by a1 and
move vertically to the 2 nd row (to the cell (2, 1)) and cross out
the first column. ii. If min {a , b } = b , then put x = b , decrease a
by b and move horizontally 13K.BHARATHI, Assistant Professor
of Mathematics, SCSVMV
ii. If min {a1, b1} = b1, then put x11= b1, decrease a1 by b1 and
move horizontally right (to the cell (1, 2)) and cross out the first
column.
iii. If min {a1, b1} = a1 = b1, then put x11= a1 = b1 and move
diagonally to the cell (2, 2) cross out the first row and the first
column.
Step 2: Repeat the procedure until all the rim requirements are satisfied.
i. If min {ai, bj} = ai, then put x11= ai, cross out the i th row and
decrease bj by ai and go to step (2).
ii. If min {ai, bj} = bj, then put x11= bj, cross out the j th column and
decrease ai by bj, K.BHARATHI, Assistant Professor of
Mathematics, SCSVMV 14and go to step (2).
iii. If min {ai, bj} = ai = bj, then put x11 = ai = bj, cross out either ith
row or jth column but not both and go to step (2).
Step 2: Repeat step (1) for the resulting reduced transportation table
until all the rim requirements are satisfied.
Step1: Find the difference (penalty) between the smallest and next
smallest costs in each row (column) and write them in brackets against
the corresponding row (column).
Step 2: Identify the row (or) column with largest penalty. If a tie occurs
break the tie arbitrarily. Choose the cell with smallest cost in that
selected row or column and allocate as much as possible to
K.BHARATHI, Assistant Professor of Mathematics, SCSVMV 15this cell
and cross out the satisfied row or column and go to step (3).
Step 3: Again compute the column and row penalties for the reduced
transportation table and then go to step (2). Repeat the procedure until
all the rim requirements are satisfied.
Step 2: Check the number of occupied cells. If there are less than m + n
– 1, there exists degeneracy and we introduce a very small positive
assignment of in suitable independent positions, so that the number of
occupied cells is exactly equal to m + n – 1.
Step 4: Find ui + vj for each unoccupied cell (i, j) and enter at the upper
right corner of thecorresponding cell (i, j).
Step 5: Find the cell evaluations dij = cij – (ui + vj) for each unoccupied
cell (i, j) and enterat the upper left corner of the corresponding cell (i, j)
Step 6: Examine the cell evaluations dij for all unoccupied cells (i, j) and
concludethat,
•If all dij> 0, then the solution under the test is optimal and unique.
•If all dij> 0, with at least one dij = 0, then the solution under the test is
optimal and analternative optimal solution exists.
•If at least one dij< 0, then the solution is not optimal. Go to the next
step.
Step 7: Form a new BFS by giving maximum allocation to the cell for
whichdij is most negative by making an occupied cell empty. For that
draw a closed path consisting of horizontal and vertical lines beginning
and ending at the cell for which dij is most negative and having its
other corners at some allocated cells. Along this closed loop indicate
+θ and –θ alternatively at the corners. Choose minimum of the
allocations from the cells K.BHARATHI, Assistant Professor of
Mathematics, SCSVMV 23and –θ alternatively at the corners. Choose
minimum of the allocations from the cell shaving –θ. Add this minimum
allocation to the cells with +θ and subtract this minimum allocation
from the allocation to the cells with –θ.
Step 8: Repeat steps (2) to (6) to test the optimality of this new basic
feasible solution.
PART =2
In such a game, game theory does not indicate that any one particular
strategy is best. Instead, it prescribes that a strategy be chosen in
accordance with
a probability distribution, which in this simple example is quite easy to
calculate. In larger and more complex games, finding this strategy involves
solving a problem in linear programming, which can be considerably more
difficult.
Utility theory
In the previous example it was tacitly assumed that the players were
maximizing their average profits, but in practice players may consider
other factors. For example, few people would risk a sure gain of
$1,000,000 for an even chance of winning either $3,000,000 or $0, even
though the expected (average) gain from this bet is $1,500,000. In fact,
many decisions that people make, such as buying insurance policies,
playing lotteries, and gambling at a casino, indicate that they are not
maximizing their average profits. Game theory does not attempt to state
what a player’s goal should be; instead, it shows howa player can best
achieve his goal, whatever that goal is.
PURE & MIXED
Dominance Method. Dominance method is also applicable to pure strategy andmixed
strategy problem. In pure strategy the solution is obtained by itself while in mixed strategy
it can be used for simplifying the problem.
Principle of Dominance. The Principle of Dominance states that if the
strategy of a player dominates over the other strategy in all condition then
the later strategy is ignored because it will not effect the solution in any
way. For the gainer point of view if a strategy gives more gain than
another strategy, then first strategy dominates over the other and the
second strategy can be ignored altogether. Similarly from loser point of
view, if a strategy involves lesser loss than other in all condition then
second can be ignored. So determination of superior or inferior strategy is
based upon the objective of the player. Since each player is to select his
best strategy, the inferior strategies can be eliminated. In other words,
ineffective rows & column can be deleted from the game matrix and only
effective rows & columns of the matrix are retained in the reduced
matrix.
For deleting the ineffective rows & columns the following general
rules are to be followed.
1) If all the elements of a row (say ith row) of a pay off matrix are
less than or equal to ( ) the corresponding each element of the
other row (say jth row) then the player A will never choose the ith
strategy OR ith row is dominated by j th row. Then delete ith row.
2) If all the elements of a column (say jth column are greater than or
equal to the corresponding elements of any other column (say jth
column) then ith column is dominated by jth column. Then delete ith
column
Graphical method
The graphical method is used to solve the games whose payoff matrix has
• Two rows and n columns (2 x n)
• m rows and two columns (m x 2)
SOLUTION
Determinants and Matrices
Determinants and matrices, in linear algebra, are used to solve
linear equations by applying Cramer’s rule to a set of non-
homogeneous equations which are in linear form. Determinants
are calculated for square matrices only. If the determinant of a
matrix is zero, it is called a singular determinant and if it is one,
then it is known
as unimodular. For the system of equations to have a unique solution,
the determinant of the matrix must be nonsingular, that is its value
must be nonzero. In this article, let us discuss the definition of
determinants and matrices, different matrices types, properties,
with examples.
Matrices Definition
Matrices are the ordered rectangular array of numbers, which
are used to express linear equations. A matrix has rows and
columns. we can also perform the mathematical operations on
matrices such as addition, subtraction, multiplication of matrix.
Suppose the number of rows is m and columns is n, then the matrix
is represented as m × n matrix.
Types of Matrices
There are different types of matrices. Let’s see some of the examples of
different types of matrices
[2 4 0]
[8 -1 2]
Inverse of a Matrix
Inverse of a matrix is defined usually for square matrices. For every m
× n square matrix, there exists an inverse matrix. If A is the square
matrix then A-1 is the inverse of matrix A and satisfies the property:
Also, the determinant of the square matrix here should not be equal to zero.
Transpose of Matrix
The transpose of a matrix can be determined by rows for the
columns. If A is amatrix, then the transpose of a matrix is
represented by AT.
For example, let us assume a 3×3 matrix, Say A, then the transpose
of A, i.e. AT is given by
In case, if the given square matrix is a symmetric matrix, then the matrix A
should be equal to AT.
Definition of Determinant
A determinant can be defined in many ways for a square matrix.