7 Point Story Structure
7 Point Story Structure
7 Point Story Structure
The Seven-Point structure is a relatively new player in the world of story structures, but it’s here’s
to stay. It was first popularized by sci-fi author and RPG-enthusiast Dan Wells at the 2013 Life, the
Universe, & Everything conference. He took the structure outlined in the Star Trek Roleplaying
Game Narrator’s Guide and turned it into a system that he and many other authors claim to have
used to build their novels.
So what exactly is the Seven-Point structure, and how can you use it to craft your own exciting tale?
We’re giving you the full breakdown, with demonstrations from the YA hit, The Hunger Games
(spoilers ahead).
But first, let's look at the seven points in Wells's structure:
1. The Hook: a compelling introduction to the story’s intriguing world and/or characters
2. Plot Turn 1: an inciting incident that brings the protagonist into an adventure
3. Pinch 1: the stakes are raised with the introduction of the antagonist or the major conflict
4. Midpoint: a turning point in the story where the protagonist goes from reaction to action
5. Pinch 2: the major conflict takes a turn for the worse, and all appears lost for the protagonist
6. Plot Turn 2: the protagonist discovers something that helps them resolve the major conflict
or defeat the antagonist
7. Resolution: the major conflict is resolved, and the antagonist is defeated.
This may sound a bit similar to the three-act structure — both have the elements needed to construct
a plot with heightening stakes leading up to a resolution. As such, the seven-point structure itself
isn’t revolutionary. What makes it so popular among writers is the way that Wells used it. The
seven plot points can be approached in an almost symmetrical manner that could turn an intriguing
idea into a full-fledged story — and here’s how.
How to use the Seven-Point Structure
With this structuring method, all you really need is a character and some fragments of an interesting
world in mind before you dive in. For instance, as Hunger Games author Suzanne Collins has said,
the idea of having teenagers fight for their lives in a reality TV show came to her when she was
channel-surfing.
While we're pretty sure Collins didn't use this method to outline her hit novel, we will apply the
seven-point structure to her story and show how someone with her initial idea can develop a
satisfying story.
Before we dive any deeper, here’s the premise of The Hunger Games:
In a dystopian future, America is turned into a 13-district state with an authoritarian
government based in the Capitol. Each year, this central government selects two
“tributes” from each of the districts to participate in the Hunger Games, a nationally
televised competition where they will fight each other to the death.
This is the initial idea that we will be spinning into a story using Wells’s structure — which we'll
tackle in five steps.
Now, what could make her do this in a world where the cruelty of the system has long been
accepted as the status quo? Remember that this is all about internal motivation, so let’s look back at
the character we created in the Hook:
Katniss is characterized by her love for her mother and sister.
This can be the root of her motivation. If she sees that something as horrible as this contest can be
imposed on someone like her sister, she may decide to topple the system. So with, say, the death of
the young and innocent Tribute that she befriends in the Games — a girl that reminds her of her
sister — Katniss begins to rebel against the machine.
And with that, we’ve constructed a plot for the story. Let’s reorganize it in chronological order.
1. Hook: Katniss lives in a small, poor house with her family.
2. Plot Turn 1: She is compelled into volunteering for the Hunger Games to save her sister.
3. Pinch 1: She meets her opponents and the showrunners before the Games begins.
4. Midpoint: A bit into the Games, Katniss’s young tribute friend is killed, and our hero
chooses to stop playing by the rules. She wants to survive, together with another friend.
5. Pinch 2: Katniss hits rock bottom when she finds out that the Capitol has tricked her into
believing that they would agree to have two victors.
6. Plot Turn 2: Using her wiles, Katniss and her friend outsmart the showrunners by
threatening no victors at all.
7. Resolution: The showrunners give in, and she emerges victorious with her fellow Tribute.
She goes home to a big new house for her family.