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CS3391 QB

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DHANALAKSHMI SRINIVASAN

COLLEGE OF ENGINEERING AND TECHNOLOGY


MAMALLAPURAM, CHENNAI
(Affiliated to Anna University, Chennai, Approved by AICTE and Accreditated by NACC with B++)

DEPARTMENT OF INFORMATION TECHNOLOGY

QUESTION BANK

COURSE CODE : C205

SUBJECT CODE : CS3391 (Regulation 2021)

SUBJECT NAME : OBJECT ORIENTED PROGRAMMING

YEAR / SEMESTER : II / III

BATCH : 2021 – 2025

ACADEMIC YEAR : 2022 – 23


UNIT – 1

PART – A

1 Express what is meant by Object Oriented Programming.(Understand) – BTL2


2 Compare class and object.(Understand) – BTL2
3 List the core OOP’s concepts.(Remember) – BTL1
4 Tabulate the difference between C++ and Java.(Remember) – BTL1
5 Discuss what is meant by abstraction.(Understand) – BTL2
6 Describe about Encapsulation, Inheritance and Polymorphism.(Understand) –
BTL2
7 Point out the justification of the statement “Java is platform independent”.
(Understand) – BTL2
8 Express a Java programming structure to display “Hello
World”. (Understand) – BTL2
9 List the various access specifiers supported by OOPS.(Remember) – BTL1
10 Illustrate constructors in Java.(Understand) – BTL2
11 Express a simple Java Program to find the given number is
Prime or not. (Understand) – BTL2
12 Write down the characteristics of objects.(Remember) – BTL1
13 Illustrate with example what is meant by parameter passing constructor.
(Understand) – BTL2
14 Quote the purpose of finalize methods.(Remember) – BTL1
15 List out the type of Arrays.(Remember) – BTL1
16 Illustrate the working of Java Virtual Machine (JVM).(Understand) – BTL2
17 Define static variable and static method.(Remember) – BTL1
18 Explain what is meant by Java package.(Understand) – BTL2
19 Illustrate how to import a single package.(Understand) – BTL2
20 Summarize any four Java doc commentsList any four common browsers.
(Understand) – BTL2
PART – B

1.I. Explain OOPS and its features. (7) –(Understand) – BTL2


ii.Summarize about the usage of constructor with an example using Java. (6) –
Understand – BTL2
2 i. What is class? How do you define a class in Java? (7) (Understand) – BTL2
ii.Examine the use of inheritance and class hierarchy. (6) (Analyze) – BTL4
3 i. Define polymorphism.(7) (Remember) – BTL1
Ii Describe variables and operators in Java.(6) (Understand) – BTL2
4. Define and explain the control flow statements in Java withsuitable examples.
(13) (Remember) – BTL1
5. What is meant by constructor? Discuss the types of constructor with
example. (13) (Understand) – BTL2
6 i.Analyse and Develop a simple Java program to sort the (7)
given numbers in increasing order.(Apply) – BTL3
ii.Write a Java program to reverse the given number. (6) (Apply) – BTL3
7. i. Classify the characteristics of Java. (6) (Understand) – BTL2
ii.Illustrate the working principles of Java Virtual Machine. (4) (Understand) – BTL2
iii.Show with an example the structure of Java Program (3) (Understand) – BTL2
8. i.Summarize about access specifier in Java. (7) (Understand) – BTL2
ii.Describe the term static fields and methods and explain itstypes with example.
(Understand) – BTL2 (6)
9. i) Define Arrays. What is array sorting and explain with an example (7)
(Understand) – BTL2
ii) Tabulate and explain documentation comments in Java. (6) (Understand) –
BTL2
10. Illustrate what is meant by package? How its types are created and
implemented in Java. (13) (Understand) – BTL2
11. Write the techniques to design classes in Java usingJavaDoc.(13) Apply – BTL3
12. Explain with example passing objects as parameters to methods and
returning objects from methods in Java. (13) - (Understand) – BTL2
13. Explain packages in Java with example. (13) – (Understand) – BTL2
14. Interpret with an example what is method overloading and method overriding.
(13) (Understand) – BTL2
PART – C

1.Illustrate a Java application to generate Electricity bill. Create a class with the
following members: Consumer no., consumer name, previous month reading,
current month reading, and type of EB connection (i.e. domestic or commercial).
Compute the bill amount using the following tariff.
If the type of the EB connection is domestic, calculate the amount to be paid as
follows:
i. First 100 units - Rs. 1 per unit
ii. 101-200 units - Rs. 2.50 per unit
iii. 201 -500 units - Rs. 4 per unit
iv. > 501 units - Rs. 6 per unit (15) – (Understand) – BTL2

2. Explain a Java program to find a smallest number in the given array by creating
one dimensional array and two dimensional array using new operator. (15) –
(Understand) – BTL2
3. Explain class hierarchy and explain its types with suitable examples. (15) –
(Understand) – BTL2
4. Express a Java application with Employee class with Emp_name, Emp_id,
Address, Mail_id, Mobile_no as members. Inherit the classes, Programmer,
Assistant Professor, Associate Professor and Professor from employee class. Add
Basic Pay (BP) as the member of all the inherited classes with 97% of BP as DA, 10
% of BP as HRA, 12% of BP as PF, 0.1% of BP for staff club fund. Generate pay
slips for the employees with their gross and net salary. (15) (Understand) – BTL2
UNIT – II

PART – A

1.Examine the importance of inheritance. (Remember) – BTL1


2. Summarize the characteristics of constructor function. (Understand) – BTL2
3. What is a default constructor? Illustrate. (Understand) – BTL2
4. Identify what are the two ways of using super keyword. (Remember) – BTL1
5. What modifiers may be used with top-level class? (Remember) – BTL1
6. Give how protected members in a subclass can be accessed in Java.
(Understand) – BTL2
7. Show what methods are provided by the object class. (Understand) – BTL2
8. Point out the conditions to be satisfied while declaring abstract classes.
(Remember) – BTL1
9. Give the use of final keyword. (Understand) – BTL2
10. Illustrate what is protected visibility. (Understand) – BTL2
11. Define interface and write the syntax of the interface. (Remember) – BTL1
12. Express what is Dynamic Binding. (Understand) – BTL2
13. Assess what is a cloneable interface and how many methods does it contain.
(Understand) – BTL2
14. Describe whether you can have an inner class inside a methodand what
variables can you access. (Remember) – BTL1
15. Differentiate between abstract class and interface. (Understand) – BTL2
16. Define: Package. (Remember) – BTL1
17. Give the role of clone () method in Java. (Understand) – BTL2
18. Point out what are inner class and anonymous class. (Remember) – BTL1
19. What is the use of Array List class? (Understand) –BTL2
20. Summarize any two string handling methods in Java. (Understand) – BTL2

PART – B

1. i. Describe in detail about inheritance. (7) (Understand) – BTL2


ii. Write a program for inheriting a class. (6) (Understand) – BTL2
2.i.Illustrate what is super and subclass in Java. (7) (Apply) – BTL3
ii.With an example, illustrate how the objects from sub class are inherited by the
super class. (6) (Understand) – BTL2
3. Examine how to control top level and member level access for the members of
the class. (13) (Remember) – BTL1
4. Illustrate with an example how passing objects as parameters to methods and
returning objects from methods in Java. (13) (Understand) – BTL2
5. Describe in brief about object class and its methods in Javawith suitable
example. (13) (Remember) – BTL1
6.i. Discuss the concept of abstract class. (7) (Understand) – BTL2
ii.Give a program for abstract class with example. (6) (Apply) – BTL3
7.i. Explain briefly on final keyword. (7) (Understand) – BTL2
ii.Explain the concept of abstract class with an example. (6) –(Understand) – BTL2
8.i.Describe what is meant by interface. (7) (Remember) – BTL1
ii.How is interface declared and implemented in Java. Giveexample. (6)
(Remember) – BTL1
9.i. Differentiate classes with interface with suitable examples. (7) (Understand) –
BTL2
ii. Express a Java program for extending interfaces. (6)
10. Define inner classes. How to access object state using inner classes? Give an
example.(13) (Remember) – BTL1
11.i. Explain with an example what is meant by object cloning? (7) (Understand) –
BTL2
ii. Summarize in detail about inner class with its usefulness. (6) (Understand) –
BTL2
12.Analyse and write a Java program using arrayListclasses and object for the
following operations. (Apply) - BTL3
i.Push (7)
ii.Pop (6)
13.Analyse with an example, how string objects are created. How it can be
modified?(13) (Remember) – BTL1
14.Illustrate String handling class in Java with example. (13) (Understand) – BTL2
15. Explain in detail about Package with an Example Program. (13) (Understand) –
BTL2

PART – C

1. Illustrate a program to perform string operations using ArrayList. Write functions


for the following
Append - add at end
Insert – add at particular index Search
List all string starts with given letter “a”. (15) (Understand) – BTL2
2. Assess and write an inheritance hierarchy for classes Quadrilateral, Trapezoid,
Parallelogram, Rectangle and Square. Use Quadrilateral as the superclass of the
hierarchy. Specify the instance variable and methods for each class. The private
instance variables of Quadrilateral should be the x-y coordinate pairs for the four
end points of the quadrilateral.
Write a program that instances objects of your classes and outputs each objects
area (except Quadrilateral) (15) (Apply) – BTL3
3. Consider a class student .Inherit this class in UG Student and PG Student. Also
inherit students into local and non-localstudents. Define five Local UG Students with
a constructor assuming all classes have a constructor. (15) (Apply) – BTL3
4.Express a Java Program to create an abstract class named Shape that contains
two integers and an empty method named print Area (). Provide three classes
named Rectangle, Triangle and Circle such that each one of the classes extends the
class Shape. Each one of the classescontains only the method print Area () that
prints the area of the given shape. (15) (Understand) – BTL2

UNIT – III
PART – A
1. Interpret what is an Exception. What is its use? (Understand) – BTL2
2. Predict what function does terminate and unexpected handlers call. (Understand)
– BTL2
3. What is re-throwing an expression? (Remember) – BTL1
4. Define uncaught exception. (Remember) – BTL1
5. Summarize the task performed by exception handling. (Understand) – BTL2
6. Differentiate exception and error. (Understand) – BTL2
7. Classify the exception types with example. (Understand) – BTL2
8. Draw the exception hierarchy. (Understand) – BTL2
9. What are the two methods available in stack trace elements? (Understand) –
BTL2
10. Express the advantages of using exception handling. (Understand) – BTL2
11. What are three types of I/O streams? (Understand) – BTL2
12. Show what is the purpose of the finally clause of a try-catch-
finally statement? (Understand) – BTL2
13. Explain how to create custom exception. (Understand) – BTL2
14. List the any five byte stream class. (Remember) – BTL1
15. Illustrate any four character stream class. (Understand) – BTL2
16. Point out the syntax of buffered reader to connect to the keyboard.
(Remember) – BTL1
17. What are streams? What are their advantages? (Understand) – BTL2
18. Write a Java program to demonstrate the use of readlinemethod. (Understand)
– BTL2
19.Illustrate a Java application using a printwriter class to handle console output.
(Understand) – btl2
20. Define: Thread. (Remember) – BTL1

PART – B

1. Discuss in detail about exception handling constructs and write a program to


illustrate Divide by zero exception. (13) (Understand) –BTL2
2. Describe the following concepts with example. (Remember) – BTL1
i. Try-catch-throw paradigm. ii.Exception specification. (7)(6)
3. Describe about the syntax of catch and re-throw anexception with an example.
(Remember) – BTL1 (13)
4. (i) Point out the importance of exception hierarchy. (7) (Understand) – BTL2
(ii)Explain on stack trace elements give example (6)
5. Tabulate any five classes to support exception handling in Java with an example
for each. (13) (Remember) – BTL1
6.i. Summarize what is finally class. How to catch exception? Write an example. (7)
(Understand) – BTL2
ii. Give short notes on Java built in exceptions (6)
7.Explain the following in detail with example program (Understand) – BTL2
i.Checked Exception (7)
ii.Unchecked exception (6)
8.i.Classify the errors and exception in Java. (7) (Apply) – BTL3
ii.Illustrate about multiple catching exceptions with example. (6) (Understand) –
BTL2
9. Summarize the following with example program (Apply) – BTL3
i.Arithmetic exception (5)
ii.Arrayoutofbound exception (4)
ii.Stringindexoutofbound exception (4)
10.i. Express a program to read and count the characters from files. (7)
(Understand) – BTL2
ii.Illustrate a Java program to transfer the content of one file toanother file. (6)
11. Discuss briefly about the features (Understand) – BTL2
i. Byte streams input/output (7)
ii. Character streams input/output (6)
12. Explain the following with example (Understand) – BTL2
i. Reading console input (7)
ii. Writing console output. (6)
13.i.Identify a Java program to read characters from the console. (7)
(Remember) – BTL1
ii.Identify a Java program to read strings from the console. (6)
14.Illustrate in brief about (Apply) – BTL3
i. Reading from a file. (7)
ii. Writing in a file. (6)
15. Explain in detail about Thread and its types. (13) (Understand) – BTL2

PART – C

1. Implement a Java program for user defined exceptionhandling. (15) (Apply) –


BTL3
2.i.Custom exception has been created in the code given below.Correct and
evaluate the code (15) (Apply) – BTL3
Class myexception extends Exception
{
Myexception(string s)
{
super(s)
}
}
Class excep
{
Public static void main (String args [])
{‘ if (args [0] == “Hello”) System.out.println(“String is right”);
else try
{
Throw new myexception(“Invalid string”);
}
Catch(myexception ex)
{
System.out.println(ex.gemessage());
}
}
}
ii.The program calculates sum of two numbers inputted as command-line
arguments.When will it give an exception? Class execp
{
Public static void main( String []args)
{
try{
int n= Integer.parseInt(arg[0]); int n1=Integer.parseInt(arg[1]); int n2=n+n1;
System.out.println(“Sum is:” +n2);
}
Catch(NumberFormatException ex)
{
System.out.println(ex);
}
}
}
3.Illustrate the Java program to concatenate the two files and produce the output in
the third file. (15) (Understand) – BTL2
4.Deduce a Java program that reads a file name from the user,displays information
about whether the file exists, whether thefile is readable, or writable, the type of
file and the length of the file in bytes.(15) (Apply) – BTL3

UNIT – IV

PART - A

1. Give the properties of thread. (Understand) – BTL2


2. Show the different states in thread. (Understand) – BTL2
3. Why synchronization is required in thread? (Remember) – BTL1
4. Select any four thread constructor. (Understand) – BTL2
5. What is the need for thread? (Remember) – BTL1
6. List the importance of thread constructor. (Remember) – BTL1
7. Give the idea to achieve thread synchronization in Java. (Understand) – BTL2
8. Define multithreading. (Remember) – BTL1
9. Give the life cycle of thread. (Understand) – BTL2
10. Show how virtual machine in used in generic programming. (Understand) –
BTL2
11. Write down the need for generic programming. (Remember) – BTL1
12. Define generic class. (Remember) – BTL1
13. Illustrate a simple generic class with an example. (Understand) – BTL2
14. Summarize the advantages of generic programming. (Remember) –BTL1
15. What are the parts of synchronizers that are often needed? (Understand) –
BTL2
16. Give the methods used for inter thread communication. (Understand) – BTL2
17. Classify what are three ways in which a thread can enter the waiting state?
(Understand) – BTL2
18. Illustrate what is daemon thread and which method is usedto create the
daemon thread. (Understand) – BTL2
19. Differentiate between yielding and sleeping. (Remember) –BTL1
20. Illustrate what is thread group. (Understand) – BTL2

PART – B

1. Describe in detail about multithread programming with (13) example.


(Understand) – BTL2
2.I.Differentiate multithreading and multitasking. (7) (Remember) – BTL1
ii.Describe the properties of thread in detail. (6)
3. Summarize the two types of thread implementation
supported by Java .Give example. (13) (Understand) – BTL2
4.i.Illustrate the concept of synchronization in thread. (7) (Understand) – BTL2
ii.Write a Java code for reader writers problem. (6)
5. iDescribe how to implement runnable interface for creatingand starting threads.
(7) – (Understand) – BTL2
ii.Define threads. Describe in detail about thread life cycle. (6) (Remember) –
BTL1
6.i.Explain what is inter-thread communication? List out the methods used for it.
(7) – (Understand) – BTL2
ii. Explain inter-thread communication using producerconsumer problem. (6)
7. Summarize the following (Understand) – BTL2
i. Thread priorities (7)
ii. Deamon thread (6)
8. Explain the following (Understand) – BTL2
i) States of a thread with a neat diagram (7)
ii) Explain how threads are created in Java (6)
9.i.Illustrate the motivations of generic programming. (7) ii.Develop a program to
show generic class and methods withexample. (6) (Understand) – BTL2
10.i.Describe in detail about bounded types with suitable example. (7)
(Understand) – BTL2
ii.List the inheritance rules for generic types with example. (6)
11.i.Give the limitations of generic programming. (7) (Understand) – BTL2
ii.Explain any two restriction of generic programming in detail with suitable
example. (6)
12 Describe the following (Understand) – BTL2
i. Generic class (7)
ii. Generic method (6)
13.Illustrate generic code and the virtual machine with suitableexample. (13)
(Understand) – BTL2
14. Summarize thread group. How to implement the thread group. Explain it with
example. (13) – (Apply) – BTL3

PART – C

1. Express multithreading for an sample sequence of strings with a delay of 1000


millisecond for displaying it using Java threads. (15) – (Understand) – BTL2
2. Deduce a Java program to perform the following tasks using three different
threads. Each thread will be responsible for itsown task only. Among these three
threads one will find the average number of the input numbers, one will be
responsible for finding the Maximum number from the input array of numbers, and
one will be responsible for finding the Minimum number from the input array of
numbers. (15) (Apply) – BTL3
3. Express a simple generic class example with two typeparameters. so that we can
define two types of parameters called U & V, separated by ",". (15) (Understand) –
BTL2
4 Assess an example program in Java on how to implement bounded types
(extend superclass) with generics. (15) – (Apply) – BTL3

UNIT – V

PART – A

1. List out some system colors available in Java and theirpurpose. (Remember) –
BTL1
2. Give the role of layout manager. Which layout is default in Java? Define Border
Layout. (Understand) – BTL2
3. Give the steps needed to show a Frame. (Understand) – BTL2
4.Analyse the function of (Remember) – BTL1
I. Set Layout
ii. Flow Layout
5. List the features of Swing. (Remember) – BTL1
6. Name any four event of a button component. (Remember) – BTL1
7. List the various mouse events supported by Java. (Remember) – BTL1
8. Recommend what method can be used for changing case ofcharacters.
(Understand) – BTL2
9. Illustrate the swing components. (Understand) – BTL2
10. Differentiate between Swing and AWT. (Understand) – BTL2
11. Express what is an event and what are the models available for event handling.
(Understand) – BTL2
12. List the difference between scrollbar and scroll pane. (Remember) – BTL1
13. Differentiate between a Choice and a List. (Understand) – BTL2
14. Quote how can you create your own GUI components? (Remember) – BTL1
15.Analyse what is the purpose of the enable Events () method? (Understand) –
BTL2
16. Write a program to print the names of all fonts on yoursystem. (Understand) –
BTL2
17. Show the methods of frame class. (Understand) – BTL2
18. Show the structure of AWT Event Hierarchy. (Understand) – BTL2
19. Give what is JRadioButton and its constructor. (Understand) – BTL2
20. Show what method can be used for changing font of characters? (Understand) –
BTL2
PART – B

1.i. Describe in detail about working with 2D shapes in Java. (7) (Understand) –
BTL2
ii. Identify a Java program to illustrate Mouse Events. (6) (Apply) – BTL3
2.i..Describe in detail about swing Components. (7) ii.Describe the types of layout
management. (6) (Understand) – BTL2
3. Summarize in detail about graphics programming. (13) (Understand) – BTL2
4.I.Explain how an application can respond to events in Java? Write the steps and
the example. (7) (Understand) – BTL2
ii. Explain the adapter class using example. (6) (Understand) – BTL2
5. What is meant by event handling? Analyze and write a simple calculator using
mouse events that restrict only addition, subtraction, multiplication and division.
(13) (Remember) – BTL1
6. Tabulate the controller design pattern and components ofswing briefly. (13)
(Apply) – BTL3
7.i.Illustrate what is layout management? State the various types of layout
supported by Java? Which layout is default one? (7) (Understand) – BTL2
ii.Examine the basic of event handling. (6)

8. Explain with an example program and discuss in detail about Mouse listener and
Mouse Motion Listener. (13) (Understand) – BTL2
9.i.Illustrate the methods available in graphics for COLOR. (7) (Understand) – BTL2
ii.Examine the methods available to draw shapes. (6)
10 i. Explain on AWT Event Hierarchy (7) (Understand) – BTL2
ii. Explain about Semantic and Low-Level Events (6) (Understand) – BTL2
11. List the characteristics of Model View Design (MVC) patterns. Explain the
advantage of MVC and methods MVC. (13) (Remember) – BTL1
12.i.List the types of adjustment events in scrollbar. (7) (Remember) – BTL1
ii.Explain and write a program to demonstrate the usage of Scroll bar. (6)
(Understand)
13 Examine the following in detail (Understand) – BTL2
i. Handling a TextField. (7)
ii. Using a TextArea. (6)

PART – C

1. Illustrate a Java program to implement the following (Understand) – BTL2

Create four check boxes. The initial state of the first box should be in checked
state. The status of each check boxshould be displayed. When we change the state
of a check box, the status should be displayed and updated. (15)

2. Express a Java program to display the following picture as (15) (Understand)


– BTL2

Output.
3. Explain a Java program for event handling using
actionlistener interface (15) (Understand) – BTL2

4. Recommend a Java swing with one button and adding it on the JFrame object
inside the main() method. (15) (Apply) – BTL3

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