Compiler Design Notes
Compiler Design Notes
Implementation
If a compiler is to handle a small amount of data, then the symbol
table can be implemented as an unordered list, which is easy to code,
but it is only suitable for small tables only. A symbol table can be
implemented in one of the following ways:
Linear (sorted or unsorted) list
Binary Search Tree
Hash table
Among all, symbol tables are mostly implemented as hash tables,
where the source code symbol itself is treated as a key for the hash
function and the return value is the information about the symbol.
1. Linked List –
This implementation is using a linked list. A link field is
added to each record.
Searching of names is done in order pointed by the link of
the link field.
A pointer “First” is maintained to point to the first record
of the symbol table.
Insertion is fast O(1), but lookup is slow for large tables –
O(n) on average
lookup()
lookup() operation is used to search a name in the symbol
table to determine:
if the symbol exists in the table.
if it is declared before it is being used.
if the name is used in the scope.
if the symbol is initialized.
if the symbol declared multiple times.
The format of lookup() function varies according to the
programming language. The basic format should match the
following:
lookup(symbol)
This method returns 0 (zero) if the symbol does not exist in
the symbol table. If the symbol exists in the symbol table, it
returns its attributes stored in the table.
6. 2.) Interpreter :-
An interpreter is also a software program that translates a
source code into a executable code. However, an interpreter
converts high-level programming language into machine
language line-by-line while interpreting and running the
program.
An interpreter is a program that directly executes the
instructions in a high-level language, without converting it into
machine code. In programming, we can execute a program in
two ways. Firstly, through compilation and secondly, through
an interpreter. The common way is to use a compiler.
The interpreter in the compiler checks the source code line-by-
line and if an error is found on any line, it stops the execution
until the error is resolved.
Error correction is quite easy for the interpreter as the
interpreter provides a line-by-line error.
But the program takes more time to complete the execution
successfully. Interpreters were first used in 1952 to ease
programming within the limitations of computers at the time.
It translates source code into some efficient intermediate
representation and executes them immediately.
Strategies of an Interpreter
It can work in three ways:
Execute the source code directly and produce the output.
Translate the source code in some intermediate code and
then execute this code.
Using an internal compiler to produce a precompiled code.
Then, execute this precompiled code.
types of interpreters:
1. Language Interpreters: Language interpreters are designed
to interpret and execute source code written in a specific
programming language. Examples include:
Python Interpreter: Interprets and executes Python
code.
JavaScript Interpreter: Interprets and executes
JavaScript code.
Ruby Interpreter: Interprets and executes Ruby code.
Perl Interpreter: Interprets and executes Perl code.
PHP Interpreter: Interprets and executes PHP code.
These interpreters provide a runtime environment for their
respective programming languages and handle language-
specific features, syntax, and semantics.
2. Script Interpreters: Script interpreters are specialized
interpreters for scripting languages. They are often used
for automating tasks, writing small utility programs, or
creating dynamic web content. Examples include:
Shell Interpreter (e.g., Bash): Interprets shell scripts
used in Unix-like operating systems.
PowerShell Interpreter: Interprets scripts used in
Microsoft Windows environments.
AWK Interpreter: Interprets AWK scripts for text
processing.
Script interpreters provide a convenient way to write and
execute scripts without the need for a separate compilation
step.
3. Bytecode Interpreters: Bytecode interpreters execute
bytecode, which is an intermediate representation of the
source code generated by a compiler. Bytecode is typically
more compact and platform-independent compared to
source code. Examples include:
Java Virtual Machine (JVM): Interprets Java bytecode.
Common Language Runtime (CLR): Interprets
Common Intermediate Language (CIL) bytecode used
by languages such as C#.
Bytecode interpreters provide a runtime environment for
executing bytecode and often include features like dynamic
memory management and garbage collection.
4. Just-in-Time (JIT) Interpreters: JIT interpreters combine
interpretation and dynamic compilation techniques to
improve execution performance. They dynamically
compile frequently executed code segments into machine
code for more efficient execution. Examples include:
HotSpot JVM: Includes a JIT compiler that dynamically
compiles frequently executed Java bytecode into
machine code.
V8 JavaScript Engine: Employs a JIT compiler to
optimize and execute JavaScript code.
JIT interpreters aim to bridge the performance gap between
pure interpreters and compilers by dynamically translating code
segments into machine code at runtime.
5. Embedded Interpreters: Embedded interpreters are
designed to be integrated into larger software systems or
applications. They provide scripting capabilities that allow
users to extend or customize the functionality of the
software using a scripting language. Examples include:
Lua Interpreter: Often embedded in game engines or
applications to provide scripting capabilities.
Tcl Interpreter: Embedded in various applications for
extending functionality through scripting.
Embedded interpreters enable dynamic and flexible
customization of software without the need to recompile the
entire application.
Language Processor :-
A language processor is a special type of software program that has the potential
to translate the program codes into machine codes. Languages such
as COBOL and Fortran have language processors, which are generally used to
perform tasks like processing source code to object code. A specific description of
syntax, lexicon, and semantics of a high-level language is required to design a
language processor.
Mostly, high-level languages like Java, C++, Python, and more are used to write
the programs, called source code, as it is very uninteresting work to write a
computer program directly in machine code. These source codes need to
translate into machine language to be executed because they cannot be executed
directly by the computer. Hence, a special translator system, a language
processor, is used to convert source code into machine language.
1) Compiler :-
The language processor that reads the complete source program written in high-
level language as a whole in one go and translates it into an equivalent program in
machine language is called a Compiler. Example: C, C++, C#, Java.
While working on the Harvard Mark I computer, Grace Hopper created the first
compiler. In modern times, to compile the program, most of the high-level
languages have toolkits or a compiler. Gcc command for C and C++ and Eclipse
for Java are two popular compilers. It takes a few seconds or minutes while
compiling the program based on how big the program is.
Assembler is basically the 1st interface that is able to communicate humans with
the machine. We need an Assembler to fill the gap between human and machine
so that they can communicate with each other. code written in assembly
language is some sort of mnemonics(instructions) like ADD, MUL, MUX, SUB, DIV,
MOV and so on. and the assembler is basically able to convert these mnemonics
in Binary code. Here, these mnemonics also depend upon the architecture of the
machine.
Types of Assembler
Assemblers generate instruction. On the basis of a
number of phases used to convert to machine code,
assemblers have two types:
1. One-Pass Assembler
These assemblers perform the whole conversion of
assembly code to machine code in one go.
2. Multi-Pass/Two-Pass Assembler
These assemblers first process the assembly code and
store values in the opcode table and symbol table. And
then in the second step, they generate the machine code
using these tables.
a) Pass 1
1. Lexical Analysis:
2. Syntax Analysis:
The symbol table ensures that labels are correctly resolved and
facilitates the generation of machine code instructions with proper
memory addresses.
4. Code Generation:
5. Error Handling:
6. Output Generation:
The Assembler operates in two main phases: Analysis Phase and Synthesis Phase.
The Analysis Phase validates the syntax of the code, checks for errors, and creates
a symbol table. The Synthesis Phase converts the assembly language instructions
into machine code, using the information from the Analysis Phase. These two
phases work together to produce the final machine code that can be executed by
the computer. The combination of these two phases makes the Assembler an
essential tool for transforming assembly language into machine code, ensuring
high-quality and error-free software.
1) Analysis Phase
1. The primary function performed by the analysis phase is the building of the
symbol table. It must determine the memory address with which each
symbolic name used in a program is associated in the assembly program of
the address of N would be known only after fixing the addresses of all
program elements-whether instructions or memory areas-that preceding it.
This function is called memory allocation.
6. If so, it enters the label and the address contained in the location counter
in a new entry of the symbol table. It then finds how many memory words
are needed for the instruction or data represented by the assembly
statement and updates the address in the location counter by that number.
(Hence the word ‘counter’ in location counter”.).
8. It obtains this information from the length field in the mnemonics table. For
DC and DS statements, the memory requirement further depends on the
constant appearing in the operand field, so the analysis phase should
determine it appropriately.
9. We use the notation <LC> for the address contained in the location
counter.
10.The Symbol table is constructed during analysis and used during synthesis.
The Mnemonics table is a fixed table that is merely accessed by the analysis
synthesis phases (see the arrows depicting data access).
The tasks performed by the analysis and synthesis phases can be summarized.
followed as
Analysis phase:
If a symbol is present in the label field, enter the pair (symbol, <LC>) in a
new entry of the symbol table.
Check validity of the mnemonic opcode through a look-up in the
Mnemonics table.
Synthesis phase:
Obtain the address of each memory operand from the Symbol table.
3. Interpreter :
The translation of a single statement of the source program into machine code is
done by a language processor and executes immediately before moving on to the
next line is called an interpreter. If there is an error in the statement, the
interpreter terminates its translating process at that statement and displays an
error message. The interpreter moves on to the next line for execution only after
the removal of the error. An Interpreter directly executes instructions written in a
programming or scripting language without previously converting them to an
object code or machine code. An interpreter translates one line at a time and
then executes it.
Compiler Interpreter
The compiler requires a lot of memory for It requires less memory than a
generating object codes. compiler because no object code is
Compiler Interpreter
generated.
COUSINS OF COMPILER
Cousin of compiler are
In compiler design, loaders and linkers are essential components that handle
different aspects of the executable code preparation process. Let's explain loaders
and linkers in detail:
1. Loader:
In compiler design, linkers are responsible for combining multiple object files and
libraries to create an executable program or shared library. Linkers resolve
references between different object files, perform symbol resolution, and
generate the final executable code. There are primarily two types of linkers:
1. Static Linker:
A static linker, also known as a traditional linker or a linker/loader,
performs the linking process at compile time.
It combines object files and libraries directly into the final executable
file.
2. Dynamic Linker:
Dynamic linking allows for code and resource sharing among multiple
programs, reducing executable size and memory usage.
Linking is an essential phase in the compilation process that combines object files,
libraries, and other necessary resources to create an executable program or
shared library. The linker resolves symbol references, performs address
relocation, and generates the final executable code. Let's explore the
requirements and design considerations for a linker in compiler design:
Linking Requirements:
1. Symbol Resolution:
The linker resolves symbol references across different object files and
libraries.
2. Address Relocation:
3. Library Management:
The linker handles the inclusion of libraries into the final executable.
It ensures that all required library functions and resources are
correctly linked and available during program execution.
4. Optimization:
1. Symbol Table:
The symbol table allows for efficient symbol resolution and address
relocation during the linking process.
2. Relocation Information:
3. Linking Algorithm:
The linker implements an algorithm to handle symbol resolution and
address relocation efficiently.
6. Optimization Techniques:
5. Control Transfer: Once the loading and initialization tasks are complete, the
loader transfers control to the program's entry point, starting its execution.
Linkers are typically separate programs that are invoked after the compilation of
object files. They combine these object files, resolve symbol references, perform
address binding, and generate the final executable file ready for execution.
In summary, loaders and linkers play crucial roles in the compilation process and
executable preparation. Loaders handle tasks related to loading the program into
memory and preparing the execution environment, while linkers handle tasks
related to resolving symbols, performing address binding, and generating the final
executable file. Together, these components ensure that the compiled code is
properly prepared and ready for execution on the target system.
The linker takes input of object code generated And the loader takes input of
by compiler/assembler. executable files generated by linker.
Linkers are of 2 types: Linkage Editor and Loaders are of 4 types: Absolute,
Dynamic Linker. Relocating, Direct Linking, Bootstrap.
Another use of linker is to combine all object It helps in allocating the address to
modules. executable codes/files.
MACROS:-
In compiler design, macros are a mechanism for code generation
and code expansion. Macros allow programmers to define
reusable code blocks or fragments that can be invoked multiple
times within the source code. When a macro is invoked, it is
expanded, replacing the macro invocation with the
corresponding code defined in the macro definition.
Macros are typically defined using a preprocessor directive,
such as #define, in the source code. The #define directive
associates a macro name with a sequence of code or text. When
the preprocessor encounters a macro invocation with the
corresponding name, it replaces the invocation with the code or
text defined in the macro definition.
The backend focuses on generating efficient and optimized code specific to the
target platform or architecture. It considers low-level details and architectural
constraints while transforming the intermediate representation into executable
code.
Reducing the number of passes in compiler design can bring several advantages
and benefits. Here are some reasons why there is a need to reduce the number of
passes in a compiler:
1. Simplicity and Maintainability: A compiler with fewer passes is generally
simpler to implement, understand, and maintain. Each pass introduces
complexity, and reducing the number of passes can lead to a more
straightforward design, easier codebase, and reduced chances of
introducing bugs. It simplifies the overall compiler architecture and makes
it more manageable for developers.
It's important to note that reducing the number of passes is not always feasible or
desirable. Some languages or compilation requirements may necessitate multiple
passes for complex analysis, optimization, or target-specific code generation. The
decision to reduce passes should consider the trade-offs between simplicity,
compilation speed, optimization capabilities, and other specific requirements of
the language or target platform.
While reducing the number of passes can simplify the compiler design and
potentially improve compilation speed, it may come at the expense of
optimization opportunities and code quality. The trade-offs need to be carefully
considered based on the specific requirements and constraints of the language
and compiler. It's important to strike a balance between simplicity, efficiency, and
the desired level of optimization when deciding to reduce the number of passes in
a compiler.
the compiler writer, like any programmer ,can profitably use software tools such
as debuggers,version managers, profilers, and so on .In addition to these software
development tools, other more specialised tools have been developed for
helping implement various phases of compiler. Some general tools that being
created for automatic design of specific compiler component .these tool uses
specialised language for specifying and implementing the component and many
use algorithms that are quite sophisticated. the most successful tools are those
that hides the details of the generation algorithm and produce components that
can be easily integrated into the remainder of a compiler.
list of some useful compiler construction tools :-
1) Parser generator :-
The parser generator uses the grammar specification to generate code that can
parse the input source code according to the defined grammar. It typically
generates code in a programming language, such as C, C++, Java, or Python. The
generated code includes functions or classes that traverse the input code, match
patterns defined by the grammar, and construct a parse tree or an abstract syntax
tree (AST) that represents the syntactic structure of the code.
The data flow analysis performed by the engine is based on the concept of data
flow graphs, which represent the flow of values or information through a
program. The engine builds and analyzes these graphs to determine various
properties of the program, such as reaching definitions, live variables, available
expressions, and control flow dependencies.
Data flow engines leverage algorithms and techniques from the field of data flow
analysis, such as iterative algorithms (e.g., fixed-point iteration), backward or
forward flow analysis, reaching definitions analysis, and data flow equations.
The use of a data flow engine in compiler design allows for sophisticated analysis
and optimization of the program based on the flow of data. By understanding the
relationships between variables and expressions, the engine can identify
opportunities for optimization and produce more efficient code. It enables
compilers to perform a wide range of optimizations to improve code quality,
execution speed, and resource usage.
UNIT 2
LEXICAL ANALYSIS :-
Lexical analysis, also known as scanning or tokenization, is the initial phase of the
compiler design process. It is responsible for breaking down the source code into
a stream of tokens, which are the smallest meaningful units of the programming
language. Lexical analysis transforms a sequence of characters into a sequence of
tokens that can be processed by subsequent phases of the compiler.
The lexical analyzer is responsible for breaking these syntaxes into a series of
tokens, by removing whitespace in the source code. If the lexical analyzer gets any
invalid token, it generates an error. The stream of character is read by it and it
seeks the legal tokens, and then the data is passed to the syntax analyzer, when it
is asked for.
1. Lexical Specification: The compiler designer defines the lexical rules of the
programming language using formal languages like regular expressions or
context-free grammars. These rules describe the valid patterns for each
token in the language.
2. Scanning: The source code is read character by character from left to right.
The scanner, also known as the lexer, applies the lexical rules to identify
and extract tokens. It keeps track of the current position in the source code
and identifies the boundaries of each token.
Token
Pattern
Lexeme
o Identifiers (user-defined)
o Special symbols
o Keywords
o Numbers
To read the input character in the source code and produce a token is the most
important task of a lexical analyzer. The lexical analyzer goes through with the
entire source code and identifies each token one by one. The scanner is
responsible to produce tokens when it is requested by the parser. The lexical
analyzer avoids the whitespace and comments while creating these tokens. If any
error occurs, the analyzer correlates these errors with the source file and line
number.
int Keyword
maximum Identifier
( Operator
int Keyword
x Identifier
, Operator
int Keyword
Y Identifier
) Operator
{ Operator
If Keyword
Examples of Nontokens
Type Examples
Macro NUMS
Whitespace /n /b /t
ROLES OF LEXICAL ANALYSER:-
The lexical analyzer, also known as the lexer or scanner, plays several important
roles in the compiler design process. Let's delve into these roles in detail:
1. Tokenization: The primary role of the lexical analyzer is to break down the
input source code into tokens. It scans the source code character by
character, applying the lexical rules defined for the programming language.
It recognizes and extracts individual tokens such as keywords, identifiers,
literals, operators, and punctuation symbols. Each token is assigned a token
type and may have associated attributes or values.
6. Interface with the Parser: The lexical analyzer acts as an interface between
the source code and the parser (syntactic analyzer). It provides the parser
with a sequence of tokens, often in the form of a token stream. The parser
uses these tokens to perform syntactic analysis and build the program's
abstract syntax tree.
Overall, the lexical analyzer plays a crucial role in the compilation process by
breaking down the source code into meaningful tokens, removing irrelevant
characters, detecting errors, and providing the parser with a structured
representation of the code. It acts as a foundation for subsequent compilation
phases and helps facilitate the understanding and analysis of the source code by
the compiler.
1. Role:
Lexical Analysis: The main role of lexical analysis is to break down the
source code into a sequence of tokens. It performs tokenization,
which involves recognizing and categorizing lexemes, removing
irrelevant characters, and detecting lexical errors.
2. Input:
Lexical Analysis: The input to the lexical analyzer is the source code
itself, which is typically a stream of characters or a file containing the
code.
Parsing: The input to the parser is the token stream generated by the
lexical analyzer. The token stream represents the lexical units
identified by the lexical analyzer, such as keywords, identifiers,
literals, operators, and punctuation symbols.
3. Processing:
Lexical Analysis: The lexical analyzer scans the source code character
by character, applying lexical rules defined for the programming
language. It recognizes lexemes, generates tokens, removes
irrelevant characters like whitespace and comments, and detects
lexical errors.
4. Output:
5. Error Handling:
Lexical Analysis: The lexical analyzer detects and reports lexical
errors, such as invalid or unrecognized lexemes, misspelled
keywords, or undefined symbols. It generates error messages
indicating the location and nature of the error.
In summary, lexical analysis focuses on breaking down the source code into
tokens and removing irrelevant characters, while parsing analyzes the structure
and syntax of the code using a grammar. Lexical analysis precedes parsing,
providing the token stream as input for the parser. Both phases are crucial in the
overall compilation process, working together to understand and process the
source code.
Lexical analysis is often the first phase Syntax analysis is typically the second
2. of the compilation process. phase.
The lexical analysis focuses on the Syntax analysis focuses on the structure and
4. individual tokens in the source code. meaning of the code as a whole.
5. Lexical analysis checks the source code Syntax analysis checks the tokens for
S.N Lexical Analysis Syntax Analysis/Parsing
TOKENS :-
It is basically a sequence of characters that are treated as a unit as it cannot be
further broken down.
A token is a categorized unit of text in the source code that has a specific meaning
and role within the programming language. It represents a particular syntactic
construct, such as a keyword, identifier, literal, operator, or punctuation symbol.
Keywords:
Identifiers:
Literals:
Operators:
o Examples: +, -, *, /, =, &&, ||
Punctuation Symbols:
2.Token Attributes: In addition to the token type, tokens may have associated
attributes or values. These attributes provide additional information about the
token, such as the name of an identifier or the value of a literal. For example,
an identifier token may have an attribute storing the actual name of the
identifier, like "identifier: count," while a numeric literal token may have an
attribute containing its value, like "literal: 3.14."
4.Token Stream: The tokens generated by the lexical analyzer are usually
organized into a token stream or a sequence of tokens. The token stream
represents the structured representation of the source code. The token
stream is then passed to the parser (syntactic analyzer) for further analysis
and processing.
5.Error Handling: The lexical analyzer is responsible for detecting and reporting
lexical errors. If it encounters an invalid or unrecognized lexeme, it generates an
error message indicating the location and nature of the error. For example, if the
lexer encounters an undefined symbol, it might produce an error like "Undefined
symbol at line 5: 'foo'."
Tokens play a crucial role in the compilation process, as they provide a structured
representation of the source code. They facilitate subsequent phases of the
compiler, such as parsing, semantic analysis, and code generation, by providing
the necessary information about the code's syntax and structure.
In compiler design, a token represents a meaningful unit of text in the source
code. Tokens are generated by the lexical analyzer and serve as building blocks for
further processing by the compiler. Let's explore tokens with some examples:
During the tokenization process, the lexical analyzer scans the source code
character by character, recognizing lexemes and generating corresponding
tokens. For example, consider the code snippet:
keyword: int
identifier: result
operator: =
identifier: calculateSum
; as a punctuation symbol
These tokens represent the structured units of the source code, which are then
used by the parser and subsequent phases of the compiler for further analysis
and processing.
Tokens play a crucial role in the compilation process as they provide a structured
representation of the source code, enabling the compiler to understand the
syntax and semantics of the program.
LEXEME :-
3. Examples:
4. Handling Lexical Errors: The lexer also detects and handles lexical errors. If
it encounters an invalid or unrecognized lexeme that does not match any
defined token pattern, it can generate an error or reject the lexeme,
indicating a lexical error in the code.
Lexemes are the building blocks of tokenization and play a crucial role in the
lexical analysis phase of the compiler. They provide the input to the lexer, which
identifies and categorizes them into tokens based on their corresponding patterns
defined in the language's grammar.
PATTERN :-
4. Examples:
Pattern: [A-Za-z_][A-Za-z0-9_]*
Pattern: "[^"]*"
Pattern: \d+
Patterns are a crucial component of the lexical analysis phase in a compiler. They
provide a formal description of the valid structure of tokens and guide the lexer in
identifying and categorizing lexemes into appropriate token types.
valid token.
it must start
with the
name of a variable, alphabet,
main, a
Interpretation function, etc followed by the
of type alphabet or a
Identifier digit.
Interpretation
all the operators are
of type +, = +, =
considered tokens.
Operator
each kind of
punctuation is
Interpretation considered a token. (, ), {, } (, ), {, }
of type e.g. semicolon, bracket,
Punctuation comma, etc.
characters
(except ‘ ‘)
boolean literal. GeeksforGeeks!”
between ” and
of type Literal “
Token attributes
During the parsing stage, the
compiler will only be concerned
with tokens. Any integer
constant, for example, is treated
like any other.
But during later processing, it
will certainly be important just
which constant was written.
To deal with that, a token that
can have many associated
lexemes has an attribute, which
can
be the lexeme if you like.
During semantic processing, the
compiler examines the token
attributes.
An attribute is not always a
lexeme. For example, the
attribute for a
TOK_INTCONST token
might be an integer, telling the
number that was writte
Token attributes
During the parsing stage, the
compiler will only be concerned
with tokens. Any integer
constant, for example, is treated
like any other.
But during later processing, it
will certainly be important just
which constant was written.
To deal with that, a token that
can have many associated
lexemes has an attribute, which
can
be the lexeme if you like.
During semantic processing, the
compiler examines the token
attributes.
An attribute is not always a
lexeme. For example, the
attribute for a
TOK_INTCONST token
might be an integer, telling the
number that was writte
Token attributes
During the parsing stage, the
compiler will only be concerned
with tokens. Any integer
constant, for example, is treated
like any other.
But during later processing, it
will certainly be important just
which constant was written.
To deal with that, a token that
can have many associated
lexemes has an attribute, which
can
be the lexeme if you like.
During semantic processing, the
compiler examines the token
attributes.
An attribute is not always a
lexeme. For example, the
attribute for a
TOK_INTCONST token
might be an integer, telling the
number that was writte
Token attributes
During the parsing stage, the
compiler will only be concerned
with tokens. Any integer
constant, for example, is treated
like any other.
But during later processing, it
will certainly be important just
which constant was written.
To deal with that, a token that
can have many associated
lexemes has an attribute, which
can
be the lexeme if you like.
During semantic processing, the
compiler examines the token
attributes.
An attribute is not always a
lexeme. For example, the
attribute for a
TOK_INTCONST token
might be an integer, telling the
number that was writte
In compiler design, attributes of tokens are additional information associated with
each token during the lexical analysis phase. These attributes provide valuable
data that is used in subsequent phases of the compiler for tasks such as semantic
analysis, code generation, and optimization. Here's an explanation of token
attributes:
5. Data Type: The data type attribute represents the data type associated
with a token, particularly for literals or identifiers. It specifies the type of
the value stored in the token. For example, for the token floating-point
literal with the lexeme 3.14, the data type attribute might indicate that the
value is of type double.
6. Symbol Table Reference: The symbol table reference attribute is used for
identifiers and represents a pointer or reference to the symbol table entry
associated with the identifier token. The symbol table contains information
about variables, functions, or other program entities declared in the source
code.
LEXICAL ERROR:--
In compiler design, a lexical error, also known as a lexical or scanning error, occurs
when the lexical analyzer (lexer) encounters an invalid sequence of characters
that does not match any defined token or lexeme pattern. Lexical errors indicate
violations of the language's lexical rules and can result in the failure of the lexical
analysis phase.
In compiler design, lexical errors can manifest in various forms, each representing
a specific type of error. Let's explore the types of errors in lexical analysis along
with examples:
5. Whitespace Error:
Description: This error occurs when the lexer encounters a token that
is not recognized in the language's grammar or token definitions.
Example: If the source code contains an unknown token such as @#$,
which does not match any known tokens, the lexer would report an
unknown token error.
These examples demonstrate different types of lexical errors that can occur
during the lexical analysis phase. It's important to note that these errors are
detected and reported by the lexer to help programmers identify and resolve
issues in their source code. By understanding the specific types of errors,
programmers can effectively address lexical issues and ensure the correctness of
their code before moving on to subsequent compilation phases.
Error recovery techniques in lexical analysis are used to handle lexical errors
gracefully and continue the tokenization process, even in the presence of errors.
These techniques aim to minimize the impact of errors on subsequent
compilation phases. Here are some common error recovery techniques used in
lexical analysis, along with examples:
3. Resynchronization Points:
Example: When a lexical error occurs, the lexer can generate an error
message indicating the specific location, type of error, and potentially
suggest a solution. For example, an error message might state,
"Lexical Error: Unexpected token '@' at line 5, column 10. Did you
mean to use the '+' operator?"
It's important to note that error recovery techniques in lexical analysis are
context-sensitive and depend on the specific programming language and the
compiler's design. The goal of these techniques is to minimize the impact of
lexical errors and enable the compiler to continue processing the source code,
even in the presence of errors. However, it's crucial to address and fix the
underlying lexical errors to ensure the accurate interpretation and compilation of
the source code.
SPECIFICATION OF TOKENS :-
the specification of tokens refers to the rules and patterns that define the lexical
structure of a programming language. These specifications provide a formal
description of how the source code should be tokenized, or in other words, how
the source code should be divided into individual meaningful units called tokens.
Analogous to the human language , all the programming languages have grammar
and language implemented in them .Lexical analyzer converts an input sequence
of characters into a sequence of tokens.
Pattern are made from regular expression or context free grammer .Specifying
and recognizing tokens required defining basic elements such as alphabets ,string,
languages etc ;further we will see that regular expressions are an important
notation for specifying patterns.
1) STRING:-
The term alphabet or character class denotes any finite set of symbols.Typical
examples of symbol are letters and characters.
A string over some alphabet is a finite sequence of symbols drawn from that
alphabet . In language theory , the term sentence and word are often used as a
synonyms for the term string.
1. Prefix of String
For example:
s = abcd
2. Suffix of String
For example:
s = abcd
5. Substring of String
7. Subsequence of String
8. Concatenation of String
s = abc t = def
ε
Abstract languages like ∅ , the empty set , or { } , the set containing
only the empty string , are languages under this definition.
Operation on Languages :-
As we have learnt language is a set of strings that are
constructed over some fixed alphabets. Now the operation
that can be performed on languages are:
1. Union
L ∪ M = { s | s is in L or s is in M}
2. Concatenation
3. Kleene Closure
If L = {a, b}
4. Positive Closure
It is similar to the Kleene closure. Except for the term L0, i.e.
L+ excludes ∈ until it is in L itself.
If L = {a, b}
REGULAR EXPRESSION :-
https://www.javatpoint.com/automata-regular-expression
The following rules define the regular expression over some alphabet Σ and
the languages denoted by these regular expressions.
1. If ∈ is a regular expression that denotes a language L(∈). The language L(∈)
has a set of strings {∈} which means that this language has a single empty
string.
2. If there is a symbol ‘a’ in Σ, then ‘a’ is a regular expression that denotes a
language L(a). The language L(a) = {a} i.e. the language has only one string
of length one and the string holds ‘a’ in the first position.
3. Consider the two regular expressions r and s then:
There are a number of algebraic laws for regular expressions that can be used to
manipulate into equivalent forms.
For instance, r|s = s|r is commutative; r|(s|t)=(r|s)|t is associative.
Regular Definition
dl → r 1
d2 → r2
………
dn → rn
letter → A | B | …. | Z | a | b | …. | z |
digit → 0 | 1 | …. | 9
Shorthands
Till now we have studied the regular expression with the basic operand’s
union, concatenation and closure. The regular expression can be further
extended to specify string patterns.
- Thus the regular expression a+ denotes the set of all strings of one or more a’s.
- The operator + has the same precedence and associativity as the operator *.
3. Character Classes:
- The notation [abc] where a, b and c are alphabet symbols denotes the regular
expression a | b | c.
- Character class such as [a – z] denotes the regular expression a | b | c | d | ….|z.
RECOGNITION OF TOKEN :-
https://www.brainkart.com/article/Recognition-of-
Tokens_8138/
+ go through notes handwritten
Transition Diagrams
Transition diagrams have a collection of nodes or circles, called states. Each state
represents a condition that could occur during the process of scanning the input
looking for a lexeme that matches one of several patterns. We may think of a state
as summarizing all we need to know about what characters we have seen between
the lexemeBegin pointer and the forward pointer (as in the situation of Fig. 3.3).
Edges are directed from one state of the transition diagram to another.
Each edge is labeled by a symbol or set of symbols. If we are in some state 5, and
the next input symbol is a, we look for an edge out of state s labeled by a (and
perhaps by other symbols, as well). If we find such an edge, we advance the
forward pointer arid enter the state of the transition diagram to which that edge
leads. We shall assume that all our transition diagrams are deterministic, meaning
that there is never more than one edge out of a given state with a given symbol
among its labels. Starting in Section 3.5, we shall relax the condition of
determinism, making life much easier for the designer of a lexical analyzer,
although trickier for the implementer. Some important conventions about transition
diagrams are:
1. Certain states are said to be accepting, or final. These states indicate that a
lexeme has been found, although the actual lexeme may not consist of all positions
between the lexemeBegin and forward pointers. We always indicate an accepting
state by a double circle, and if there is an action to be taken — typically returning a
token and an attribute value to the parser — we shall attach that action to the
accepting state.
2. In addition, if it is necessary to retract the forward pointer one position (i.e., the
lexeme does not include the symbol that got us to the accepting state), then we
shall additionally place a * near that accepting state. In our example, it is never
necessary to retract forward by more than one position, but if it were, we could
attach any number of *'s to the accepting state.
3. One state is designated the start state, or initial state; it is indicated by an edge,
labeled "start," entering from nowhere. The transition diagram always begins in the
start state before any input symbols have been read.
Transition Diagram
A transition diagram or state transition diagram is a directed graph which can
be constructed as follows:
1. In DFA, the input to the automata can be any string. Now, put a pointer to
the start state q and read the input string w from left to right and move the
pointer according to the transition function, δ. We can read one symbol at a
time. If the next symbol of string w is a and the pointer is on state p, move the
pointer to δ(p, a). When the end of the input string w is encountered, then the
pointer is on some state F.
2. The string w is said to be accepted by the DFA if r ∈ F that means the input
string w is processed successfully and the automata reached its final state. The
string is said to be rejected by DFA if r ∉ F.
Example 1:
DFA with ∑ = {0, 1} accepts all strings starting with 1.
Solution:
The finite automata can be represented using a transition graph. In the above
diagram, the machine initially is in start state q0 then on receiving input 1 the
machine changes its state to q1. From q0 on receiving 0, the machine changes
its state to q2, which is the dead state. From q1 on receiving input 0, 1 the
machine changes its state to q1, which is the final state. The possible input
strings that can be generated are 10, 11, 110, 101, 111......., that means all
string starts with 1.
Example 2:
NFA with ∑ = {0, 1} accepts all strings starting with 1.
Solution:
The NFA can be represented using a transition graph. In the above diagram,
the machine initially is in start state q0 then on receiving input 1 the machine
changes its state to q1. From q1 on receiving input 0, 1 the machine changes
its state to q1. The possible input string that can be generated is 10, 11, 110,
101, 111......, that means all string starts with 1.
UNIT 3
SYNTAX ANALYSIS :-
Syntax Analysis or Parsing is the second phase, i.e. after lexical analysis.
It checks the syntactical structure of the given input, i.e. whether the
given input is in the correct syntax (of the language in which the input
has been written) or not. It does so by building a data structure, called a
Parse tree or Syntax tree. The parse tree is constructed by using the
pre-defined Grammar of the language and the input string. If the given
input string can be produced with the help of the syntax tree (in the
derivation process), the input string is found to be in the correct syntax.
if not, the error is reported by the syntax analyzer.
In step (iii) above, the production rule A->bc was not a suitable one to
apply (because the string produced is “cbcd” not “cad”), here the parser
needs to backtrack, and apply the next production rule available with A
which is shown in step (iv), and the string “cad” is produced.
Thus, the given input can be produced by the given grammar, therefore
the input is correct in syntax. But backtrack was needed to get the
correct syntax tree, which is really a complex process to implement.
There can be an easier way to solve this, which we shall see in the next
article “Concepts of FIRST and FOLLOW sets in Compiler Design”.
Advantages :
Advantages of using syntax analysis in compiler design include:
Structural validation: Syntax analysis allows the compiler to check
if the source code follows the grammatical rules of the
programming language, which helps to detect and report errors in
the source code.
Improved code generation: Syntax analysis can generate a parse
tree or abstract syntax tree (AST) of the source code, which can be
used in the code generation phase of the compiler design to
generate more efficient and optimized code.
Easier semantic analysis: Once the parse tree or AST is
constructed, the compiler can perform semantic analysis more
easily, as it can rely on the structural information provided by the
parse tree or AST.
Disadvantages:
Disadvantages of using syntax analysis in compiler design include:
Complexity: Parsing is a complex process, and the quality of the
parser can greatly impact the performance of the resulting code.
Implementing a parser for a complex programming language can
be a challenging task, especially for languages with ambiguous
grammars.
Reduced performance: Syntax analysis can add overhead to the
compilation process, which can reduce the performance of the
compiler.
Limited error recovery: Syntax analysis algorithms may not be
able to recover from errors in the source code, which can lead to
incomplete or incorrect parse trees and make it difficult for the
compiler to continue the compilation process.
Inability to handle all languages: Not all languages have formal
grammars, and some languages may not be easily parseable.
Overall, syntax analysis is an important stage in the compiler
design process, but it should be balanced against the goals and
THE ROLE OF PARSER
WHAT IS PARSER :-
In compiler design, a parser is a key component responsible for
performing the parsing or syntax analysis phase of the compilation
process. It takes the stream of tokens generated by the lexer (lexical
analyzer) as input and checks whether the sequence of tokens conforms
to the grammar rules of the programming language.
The parser or syntactic analyzer obtains a string of tokens from the
lexical analyzer and verifies that the string can be generated by the
grammar for the source language. It reports any syntax errors in the
program. It also recovers from commonly occurring errors so that it can
continue processing its input.
Functions of the parser :
Let's delve into the details of the parser's role in the compiler
design process:
1. Syntax Analysis: The parser performs syntax analysis by
examining the stream of tokens generated by the lexer (lexical
analyzer) during the tokenization phase. It ensures that the tokens
are arranged in a valid manner according to the language's
grammar rules. The parser achieves this by applying a set of
production rules defined by the language's grammar.
2. Grammar Rules: A parser utilizes a formal grammar, such as a
context-free grammar (CFG), which defines the syntax rules of the
programming language. The grammar consists of a set of
production rules that specify how different language constructs can
be formed. These rules are typically expressed using a notation like
Backus-Naur Form (BNF) or Extended Backus-Naur Form
(EBNF).
3. Parsing Techniques: There are different parsing techniques
employed by parsers, including:
a. Top-Down Parsing: Top-down parsing starts from the root of the
grammar and attempts to build the parse tree by applying production
rules in a top-down manner. It begins with the start symbol of the
grammar and recursively expands it until the input tokens are matched.
Common top-down parsing algorithms include Recursive Descent and
LL(k) parsing.
b. Bottom-Up Parsing: Bottom-up parsing starts from the input tokens
and works its way up to the start symbol of the grammar. It identifies
valid grammar productions by performing reductions and building the
parse tree from the bottom up. Common bottom-up parsing algorithms
include LR(0), SLR(1), LALR(1), and LR(1) parsing.
4. Parse Tree Construction: A parse tree is a hierarchical
representation of the syntactic structure of the source code. The
parser constructs a parse tree by applying the production rules
based on the recognized tokens. The leaf nodes of the parse tree
correspond to the input tokens, while the internal nodes represent
non-terminal symbols or language constructs. The parse tree
captures the precise structure of the source code.
5. Error Handling: The parser also handles syntax errors in the source
code. When encountering an invalid token or an unexpected
structure, the parser generates error messages or diagnostic
information to assist the programmer in identifying and correcting
the errors. It may employ techniques like error recovery to
continue parsing after encountering an error, attempting to find
subsequent valid constructs.
6. Intermediate Representation: After successful parsing, the parser
typically produces an intermediate representation (IR) of the
source code. The IR serves as an intermediary between the parsing
and subsequent compilation phases. It may be in the form of an
abstract syntax tree (AST), which simplifies and abstracts away
some of the low-level details while still preserving the essential
structure and semantics of the code.
In summary, the parser is a vital component of a compiler as it performs
the syntax analysis of the source code, enforces the language's grammar
rules, constructs the parse tree or abstract syntax tree, and handles error
detection and reporting. It acts as the bridge between the lexer and the
subsequent phases of the compiler, facilitating the transformation of
human-readable source code into a more structured representation
suitable for further processing and code generation.
Issues in Parser :
1)Syntax Error
Syntax or Syntactic errors are the errors that arise during syntax
analysis. These errors can be the incorrect usage of semicolons, extra
braces, or missing braces.
Global correction:
Global correction involves identifying and recovering from errors that
impact a broader scope of the code beyond a specific phrase or
construct. Instead of attempting to correct the error within the affected
construct, the parser looks for a higher-level recovery point, such as a
statement boundary or a block boundary, to synchronize the parsing
process.
Given an incorrect input string x and grammar G, certain algorithms can
be used to find a parse tree for a string y, such that the number of
insertions, deletions and changes of tokens is as small as possible.
However, these methods are in general too costly in terms of time and
space.
CONTEXT-FREE GRAMMARS
Terminals: These are the basic symbols from which strings are formed.
In this grammar,
Id + - * / ↑ ( ) are terminals.
PARSE TREE:-
Here we will study the concept and uses of Parse Tree in Compiler Design.
First, let us check out two terms :
Parse : It means to resolve (a sentence) into its component parts and
describe their syntactic roles or simply it is an act of parsing a string or a
text.
Tree: A tree may be a widely used abstract data type that simulates a
hierarchical tree structure, with a root value and sub-trees of youngsters with
a parent node, represented as a group of linked nodes.
Parse Tree:
A parse tree visually represents the process of applying the production rules of
a context-free grammar (CFG) to derive the input program. It illustrates the
syntactic relationships between the different components of the program,
such as statements, expressions, operators, and identifiers. The parse tree
shows the hierarchical structure of the input program and the order in which
the production rules are applied during parsing. It provides a detailed
representation of how the input program is structured according to the
grammar.
Parse trees are essential in various stages of the compilation process, including
lexical analysis, parsing, semantic analysis, and code generation. They facilitate
error detection, semantic analysis, and the generation of intermediate
representations or machine code.
The parse tree shows the hierarchical structure of the input program and
the order in which the production rules are applied during parsing. It
provides a detailed representation of how the input program is
structured according to the grammar.
Parse trees are essential in various stages of the compilation process,
including lexical analysis, parsing, semantic analysis, and code
generation. They facilitate error detection, semantic analysis, and the
generation of intermediate representations or machine code.
DERIVATION :-
Derivations:
Two basic requirements for a grammar are :
1. To generate a valid string.
2. To recognize a valid string.
Derivation is a process that generates a valid string with the help of grammar
by replacing the non-terminals on the left with the string on the right side of the
production.
E→E+E|E*E|(E)|-E| id
To generate a valid string - ( id+id ) from the grammar the steps are
1. E → - E
2. E → - ( E )
3. E → - ( E+E )
4. E → - ( id+E )
5. E → - ( id+id )
Types of derivations:
To decide which non-terminal to be replaced with production rule, we can
have two options.
The two types of derivation are:
1. Left most derivation
2. Right most derivation.
Example
Production rules:
E→E+E
E→E*E
E → id
Input string: id + id * id
The left-most derivation is:
E→E*E
E→E+E*E
E → id + E * E
E → id + id * E
E → id + id * id
Notice that the left-most side non-terminal is always processed first.
The right-most derivation is:
E→E+E
E→E+E*E
E → E + E * id
E → E + id * id
E → id + id * id
String that appear in leftmost derivation are called left sentinel forms.
String that appear in rightmost derivation are called right sentinel forms.
Sentinels:
Given a grammar G with start symbol S, if S → α , where α may contain
non-terminals or terminals, then α is called the sentinel form of G.
Each interior node of a parse tree is a non-terminal. The children of node can
be a terminal or non-terminal of the sentinel forms that are read from left to right.
The sentinel form in the parse tree is called yield or frontier of the tree.
Ambiguity
A grammar is said to be ambiguous if there exists more than one
leftmost derivation or more than one rightmost derivative or more than
one parse tree for the given input string. If the grammar is not
ambiguous then it is called unambiguous.
Example:
1. S = aSb | SS
2. S = ∈
For the string aabb, the above grammar generates two parse trees:
If the grammar has ambiguity then it is not good for a compiler
construction. No method can automatically detect and remove the
ambiguity but you can remove ambiguity by re-writing the whole
grammar without ambiguity.
The Context-free grammar form NFA for the Regular Expression using
the following construction rules:
1. For each state there is a Non-Terminal symbol.
2. If state A has a transition to state B on a symbol a
4. If A is accepting state.
5. Make the start symbol of the NFA with the start symbol of the
grammar.
Every Regular set can be described the Context-free grammar that’s why
we are using Regular Expression. There are several reasons and they are:
Lexical rules are quite simple in case Lexical rules are difficult in case of
of Regular Expressions. Context free grammar.
There is proper procedure for lexical There is no specific guideline for lexical
and syntactical analysis in case of and syntactic analysis in case of Context
Regular Expressions. free grammar.
Regular Expressions are most useful Context free grammars are most useful in
for describing the structure of lexical describing the nested chain structure or
Regular Expressions Context-free grammar
REGULAR EXPRESSION
It is used to describe the tokens of programming languages.
It is used to check whether the given input is valid or not using transition
diagram
The transition diagram has set of states and edges.
It has no start symbol.
It is useful for describing the structure of lexical constructs such
asidentifiers, constants, keywords, and so forth.
CONTEXT-FREE GRAMMAR
It consists of a quadruple where
S → start symbol,
P → production,
T → terminal,
V → variable or non- terminal.
It is used to check whether the given input is valid or not using
derivation.
The context-free grammar has set of productions.
It has start symbol.
parentheses, matching begin- end’s and so on.
There are four categories in writing a grammar :
1. Regular Expression Vs Context Free Grammar
2. Eliminating ambiguous grammar.
3. Eliminating left-recursion
4. Left-factoring.
Each parsing method can handle grammars only of a certain form hence,
the initial grammar may have to be rewritten to make it parsable.
Reasons for using the regular expression to define the lexical syntax
of a language
Eliminating ambiguity:
Ambiguity of the grammar that produces more than one parse tree for
leftmost or rightmost derivation can be eliminated by re-writing the
grammar.
Consider this example, G: stmt→ifexprthenstmt|ifexprthenstmtelstmte|
other This grammar is ambiguous since the string if E1 then if E2 then
S1 else S2 has the following two parse trees for leftmost derivation (Fig.
2.3)
matched→ifexprstmtthenmatchedelsematchedtmt_stmt|other unmatche
d→ifexprsthenmtstmt|ifexprthenmatchedelseunmatchedtmt_stmt
Eliminating Left Recursion:
A grammar is said to be left recursiveifithasanon-terminal Asuch that
there is a derivation A=>Aα for some string α. Top-down parsing
methods cannot
handle left-recursive grammars. Hence, left recursion can be eliminated
as follows:
A’→αA’ | ε
without changing the set of strings derivable from A.
Algorithm to eliminate left recursion: Arrange the non-terminals in
some order A1, A2 . . . An.
1. fori:= 1 tondo begin
forj:= 1 toi-1 do begin replace each
Left factoring:
A’→β1|2 β
S’ → eS |ε E → b
LEFT FACTORING : -
If more than one grammar production rules has a common prefix string,
then the top-down parser cannot make a choice as to which of the
production it should take to parse the string in hand.
Example
If a top-down parser encounters a production like
A ⟹ αβ | α𝜸 | …
Then it cannot determine which production to follow to parse the string
as both productions are starting from the same terminal (or non-
terminal). To remove this confusion, we use a technique called left
factoring.
Left factoring transforms the grammar to make it useful for top-down
parsers. In this technique, we make one production for each common
prefixes and the rest of the derivation is added by new productions.
Example
The above productions can be written as
A => αA'
A'=> β | 𝜸 | …
Now the parser has only one production per prefix which makes it easier
to take decisions.
TOP DOWN PARSING
Parser is a compiler that is used to break the data into smaller elements
coming from lexical analysis phase.
A parser takes input in the form of sequence of tokens and produces output in
the form of parse tree.
example :-
Parse Tree representation of input string "acdb" is as follows:
Features :
Predictive parsing: Top-down parsers often use predictive parsing
techniques, in which the parser predicts the following symbol inside the
enter based on the present day country of the parse stack and the
manufacturing rules of the grammar. This permits the parser to speedy
determine if a particular enter string is valid beneath the grammar.
LL parsing: LL parsing is a selected type of pinnacle-down parsing that
uses a left-to-right scan of the enter and leftmost derivation of the
grammar. This form of parsing is generally utilized in programming
language compilers.
Recursive descent parsing: Recursive descent parsing is another type
of top-down parsing that uses a hard and fast of recursive approaches to
suit nonterminals inside the grammar. Each nonterminal has a
corresponding manner this is answerable for parsing that nonterminal.
Backtracking: Top-down parsers may also use backtracking to discover
multiple parsing paths whilst the grammar is ambiguous or when a
parsing mistakes occurs. This can be steeply-priced in terms of
computation time and memory utilization, such a lot of pinnacle-down
parsers use strategies to reduce the need for backtracking.
Memoization: Memoization is a method used to cache intermediate
parsing effects and keep away from repeated computation. Some
pinnacle-down parsers use memoization to reduce the amount of
backtracking required.
Lookahead: Top-down parsers might also use lookahead to expect the
next symbol in the enter based totally on a hard and fast range of input
symbols. This can enhance parsing velocity and decrease the amount of
backtracking required.
Error healing: Top-down parsers may use blunders recuperation
techniques to deal with syntax errors within the input. These techniques
may additionally consist of inserting or deleting symbols to healthy the
grammar or skipping over misguided symbols to maintain parsing the
input.
Advantages:
Easy to Understand: Top-down parsers are easy to understand and
implement, making them a good choice for small to medium-sized
grammars.
Efficient: Some types of top-down parsers, such as LL(1) and predictive
parsers, are efficient and can handle larger grammars.
Flexible: Top-down parsers can be easily modified to handle different
types of grammars and programming languages.
Disadvantages:
Limited Power: Top-down parsers have limited power and may not be
able to handle all types of grammars, particularly those with complex
structures or ambiguous rules.
Left-Recursion: Top-down parsers can suffer from left-recursion,
which can make the parsing process more complex and less efficient.
Look-Ahead Restrictions: Some top-down parsers, such as LL(1)
parsers, have restrictions on the number of look-ahead symbols they can
use, which can limit their ability to handle certain types of grammars.
LL(1) GRAMMER
BOTTOM UP PARSING
o Sift reduce parsing performs the two actions: shift and reduce.
That's why it is known as shift reduces parsing.
o it also perform actions :accept and error (see notes)
o At the shift action, the current symbol in the input string is pushed
to a stack.
o At each reduction, the symbols will replaced by the non-terminals.
The symbol is the right side of the production and non-terminal is
the left side of the production.
o Shift: This involves moving symbols from the input buffer onto the stack.
o Reduce: If the handle appears on top of the stack then, its reduction by using
appropriate production rule is done i.e. RHS of a production rule is popped out of a
stack and LHS of a production rule is pushed onto the stack.
o Accept: If only the start symbol is present in the stack and the input buffer is empty
then, the parsing action is called accept. When accepted action is obtained, it is
means successful parsing is done.
o Error: This is the situation in which the parser can neither perform shift action nor
reduce action and not even accept action.
$ (a,(a,a))$ Shift
Stack Input Buffer Parsing Action
$( a,(a,a))$ Shift
$ ( L, ( L ))$ Shift
$ ( L, ( L ) )$ Reduce S → (L)
$ ( L, S )$ Reduce L → L, S
$(L )$ Shift
$S $ Accept
Advantages:
Shift-reduce parsing is efficient and can handle a wide range of
context-free grammars.
Disadvantages:
Shift-reduce parsing has a limited lookahead, which means that it
may miss some syntax errors that require a larger lookahead.
1. Shift-reduce conflicts:
Shift-reduce conflicts occur when a parsing table entry
allows both a shift and a reduce action for a particular state
and input symbol combination.
This conflict arises when a prefix of the right-hand side of a
production rule can be either shifted or reduced, causing
ambiguity.
The parser faces a choice between shifting the next input
symbol onto the stack or reducing a group of symbols to
match a production rule.
Resolving shift-reduce conflicts involves determining the
correct action based on the grammar and the desired parsing
behavior.
Example of a shift-reduce conflict: Consider the following production
rule in a grammar:
A -> B C
And the parsing table entry for state S and input symbol 'C' allows both a
shift and a reduce action:
S, C: Shift S1
S, C: Reduce A -> B C
Here, when the parser is in state S and sees the input symbol 'C', it faces
a shift-reduce conflict. It can either shift 'C' onto the stack (S1) or reduce
the symbols 'B C' to match the production rule A -> B C. Resolving this
conflict requires additional information, such as associativity and
precedence rules, or using more advanced parsing algorithms.
2. Reduce-reduce conflicts:
Reduce-reduce conflicts occur when a parsing table entry
allows multiple reduce actions for a specific state and input
symbol combination.
This conflict arises when different production rules can be
applied at the same state and input symbol, causing
ambiguity.
The parser faces a choice between two or more possible
reductions.
Resolving reduce-reduce conflicts requires determining the
correct reduction based on the grammar and the desired
parsing behavior.
Example of a reduce-reduce conflict: Consider the following production
rules in a grammar:
A -> B C
A -> D E
And the parsing table entry for state S and input symbol 'E' allows both
reduce actions:
S, E: Reduce A -> B C
S, E: Reduce A -> D E
Here, when the parser is in state S and encounters the input symbol 'E', it
faces a reduce-reduce conflict. It can reduce either A -> B C or A -> D
E. Resolving this conflict requires additional information, such as
precedence rules or more advanced parsing algorithms.
A reduce-reduce conflict is a type of parsing conflict that occurs during
shift-reduce parsing when the parsing table contains an entry that allows
multiple reduce actions for a specific state and input symbol
combination. This conflict arises when different production rules can be
applied at the same state and input symbol, causing ambiguity in the
parsing process.
Reduce-reduce conflicts can have significant implications for the
parser's behavior and can lead to ambiguity in the parsing process.
Resolving reduce-reduce conflicts is crucial to ensure the parser
produces a correct and unambiguous parse. Here's an explanation of how
to handle reduce-reduce conflicts:
1. Grammar modification:
One approach to resolving reduce-reduce conflicts is by
modifying the grammar itself.
Analyze the conflicting production rules and the context in
which they are applied.
Restructure the grammar by introducing additional
nonterminal symbols or rules to make the grammar less
ambiguous and eliminate the reduce-reduce conflicts.
2. Precedence and associativity rules:
Similar to resolving shift-reduce conflicts, assigning
precedence and associativity rules to operators can help
resolve reduce-reduce conflicts.
By specifying the precedence and associativity of conflicting
operators, the parser can determine which reduction to
choose based on the operator's priority.
3. Parser generator tools:
Parser generator tools, such as YACC or Bison, often provide
mechanisms to handle reduce-reduce conflicts automatically.
These tools may include conflict resolution directives that
allow you to specify the preferred reduction in case of a
conflict.
The parser generator tools utilize advanced parsing
algorithms, such as LALR or SLR, to handle reduce-reduce
conflicts effectively.
4. Ambiguity resolution:
In some cases, a reduce-reduce conflict may indicate genuine
ambiguity in the grammar.
Ambiguity resolution techniques, such as operator
precedence or disambiguation rules, can be employed to
make the grammar unambiguous and resolve the conflict.
Care should be taken to ensure that the chosen resolution
technique aligns with the desired parsing behavior and the
semantics of the language.
Handling reduce-reduce conflicts appropriately is crucial to ensure a
correct and unambiguous parsing process. The chosen conflict resolution
technique should align with the desired parsing behavior and the
requirements of the specific language being parsed. It's important to
carefully analyze the grammar, consider the implications of the reduce-
reduce conflict, and ensure that the resolution technique does not
introduce new ambiguities or conflicts.
Reduce-reduce conflicts can impact the parser's behavior in various
ways:
Ambiguity: The presence of reduce-reduce conflicts indicates that
the grammar allows multiple interpretations for a particular state
and input symbol.
Determinism: Resolving reduce-reduce conflicts ensures a
deterministic parsing process, where the parser can uniquely
determine the correct reduction based on the input.
Overall, resolving reduce-reduce conflicts is necessary to achieve an
unambiguous and accurate parsing process, leading to correct
interpretations of the language's syntax.
Identifying reduce-reduce conflicts during parsing involves analyzing
the parsing table and examining the entries for each state and input
symbol combination. Here's a step-by-step process to identify reduce-
reduce conflicts:
1. Construct the parsing table:
Begin by constructing the parsing table based on the
grammar of the language being parsed and the chosen parsing
algorithm (such as LR(0), SLR, LALR, or LR(1)).
The parsing table contains entries that specify the parser's
actions (shift, reduce, or error) for each state and input
symbol combination.
2. Look for conflicting entries:
Examine the entries in the parsing table and identify states
where there are conflicting reduce actions for the same input
symbol.
Specifically, focus on states where multiple reduce actions
are possible for a particular input symbol.
3. Check for reduce-reduce conflict conditions:
To determine if there is a reduce-reduce conflict, the
following conditions must be met: a. There should be a state
with multiple reduce actions for the same input symbol. b.
The reduce actions should correspond to different production
rules in the grammar.
4. Analyze the grammar and conflicting actions:
Once you have identified a potential reduce-reduce conflict,
analyze the conflicting actions and the corresponding
grammar rules.
Determine if the grammar allows multiple interpretations at
that particular state and input symbol combination, leading to
ambiguity.
5. Consider the implications:
Understand the implications of the reduce-reduce conflict on
the parsing process and the resulting parse tree.
Recognize that unresolved reduce-reduce conflicts can lead
to incorrect interpretations or ambiguities in the language's
syntax.
It's important to note that identifying reduce-reduce conflicts requires a
deep understanding of the grammar and the parsing algorithm being
used. It also requires careful examination of the parsing table entries and
their implications. Parser generator tools often provide reports or
warnings that highlight reduce-reduce conflicts automatically, making
the identification process easier.
Once you have identified a reduce-reduce conflict, you can proceed to
resolve it using techniques such as grammar modification, precedence
and associativity rules, or utilizing advanced parsing algorithms.
Resolving these conflicts ensures a deterministic and unambiguous
parsing process.
2. Stack –
The combination of state symbol and current input symbol is used
to refer to the parsing table in order to take the parsing decisions.
Parsing Table :
Parsing table is divided into two parts- Action table and Go-To table.
The action table gives a grammar rule to implement the given current
state and current terminal in the input stream. There are four cases used
in action table as follows.
1. Shift Action- In shift action the present terminal is removed from
the input stream and the state n is pushed onto the stack, and it
becomes the new present state.
2. Reduce Action- The number m is written to the output stream.
3. The symbol m mentioned in the left-hand side of rule m says that
state is removed from the stack.
4. The symbol m mentioned in the left-hand side of rule m says that a
new state is looked up in the goto table and made the new current
state by pushing it onto the stack.
An accept - the string is accepted
No action - a syntax error is reported
Note –
The go-to table indicates which state should proceed.
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