A.yuliani - Ap Thesis
A.yuliani - Ap Thesis
A.yuliani - Ap Thesis
SMPN 1 WUNDULAKO”
BY
A.YULIANI. AP
NIM. 190230052
LIST OF FIGURES
LIST OF APENDICES
CHAPTER I
INTRODUCTION
This research explain and introduction about the topic of this research. The
before English proficiency can be achieved. Students can perform oral expression
students are intended to develop four English skills: speaking, reading, writing,
and listening.
charge on their vocabulary. Asrianti (2021) stated that vocabulary can be defined
concepts and the speaker's meaning. In other hand, vocabulary is the basic
element of any language. Alqahtani (2015) stated that as languages are based
speaking and writing and understand words in reading and listening. In addition,
appears in every language skill including listening, speaking, reading and writing
4
skills. It can be concluded from the statement that vocabulary is a major factor in
a language, because it is needed in speaking, reading and writing. This means the
they have. Burhan (2010) stated that mastery vocabulary is the ability to use
vocabulary properly oral or written. Also Ulmi (2013) said that a person can be
said to have mastered the vocabulary if someone can show, mention, write and
interview was conducted at SMP Negeri 1 Wundulako, the researcher found out
that students in SMP Negeri 1 Wundulako were still lack of vocabulary, students
also have difficulty to memorize, and quickly forget the vocabulary that they
previously memorized. In line with the interview by Mrs. Karmila, S.Pd as the
From the problem above, the researcher chose the Race Board game
because based on the result of research conducted by Nurdina (2021), stated that
Race Board game has significant effect on the students’ vocabulary mastery. Race
Board Game is a fun game that have board as a media and there is two people or
two group or more to “race” against each other according to a set of rules. This
support by Azzahroh (2015) she stated that “a race board game represented a
battle between two armies (students) and most current board games are still based
researcher will carry out the research under the title “The Effect of Using Race
The question of this research “is there any effect of using Race Board Game
Wundulako?”
The objective of the research was to know if there is any effect of using
Wundulako.
1. Theoretical Benefits
of this study are expect to enrich theory and can be a reference for further research
2. Practical Benefit
1. For Researhers: The result of this research hoped can give addition
research.
vocabulary achievement.
accepted by them.
The scope of this research was relate to the effect race board game on
This research was only focus on nouns “things around the house, things in the
1.6 Hyphothesis
The hypothesis of this research is there was an impact of using race board
it is still temporary, it is necessary to prove the truth through the empirical data
collected.
H₀¿ There is no any effect of using race board game toward the students’
H₁¿ There is an effect of using race board game toward the students’ vocabulary
REVIEW OF LITERATURE
In this research, there are several previous related researches to prove the
results of the research show that the students’ writing skills improved. It can be
seen that the students could apply writing conversions well. They wrote in a
correct capitalization and punctuations. Their grammar got better, they could use
past tense better, and they wrote fewer fragments. In addition, the students’
engagement towards the teaching and learning activity also improved. They
actively participated to the group discussions and did the tasks eagerly. They were
enthusiastic learning through the board games. Furthermore, the results of this
research also show that the improvement of the teaching and learning process
affected the improvement of the students’ writing skills. The students’ writing
skills were measured quantitatively by comparing the mean scores of the writing
before the actions, after the action of Cycle 1, and after the action of Cycle 2. The
mean scores of the students’ writing tests increase from 73.84 before the actions
to 79.81 after the actions in Cycle 2. The students’ writing skill scores improves
by 5.97.
experimental method of two before and after the test classes. In this analysis there
were 2 variables; they are independent (Using Race Bord Game) and contingent
both before and after testing. In the post-test, the analysis of the mean score
between the test class and the control class has ensured whether the technique is
successful. The average test score for the control class was 81.8 and 72.7. This
indicates that the difference between the experimental score and the control class
of the student was 9.1. The description of the difference between two classes
revealed greater improvements in the experimental class than in the control class.
The study has shown that the t-test (2.54) is higher than the t-table value (2.042).
The H1 was approved on the basis of the result. This indicates that the use of race
presented that the mean score of students’ vocabulary mastery pre-test in the term
verb was 45.25 become 78.5 in post-test with 73.48% improvement. Then,
the mean score in term of adverb was 42.75 in the pre-test become 69 in the post
form of verb and adverb in vocabulary was greater than t-table which were
11.62>2.093 and 13.72>2.093. It means that, race board game has significant
effect toward students’ vocabulary mastery in the term of verb and adverb.
8
Race Board Game For esp (Englishfor Specific Purposes)” The purpose of this
game for ESP in the Class XI accounting students of SMK Hutama. The method
used in this research was Classroom Action Research which consists of Planning,
Acting, Observing, and Reflecting. The participants of this research were the
result of this research showed that using Run to the Race Board Language Games
for ESP can be very effective anduseful in facilitating the teaching or learning of
From the four previous research above, there are some differences and
similarities to this present research. The differences are the location of the
research, the subject of the research, and the design of the research. In the first
research, it was done school at the tenth grade of Sma Negeri 1 Pengasih and the
research focus in improving english writing skill of the students. Meanwhile the
second research at Uin Alauddin. The third research was done in Smp Negeri 8
Donggo Satu Atap. And the last research was done in Grade XI accounting
students of SMK Hutama. One of the biggest differences is in the researcher is the
location of this research. However, the similarity of those on the four previous
studies is using Race Board game in teaching vocabulary, and the researcher
words that are known not only as individual words but also as a group of words
that have meaning”. In addition, Finch in Gruss (2016) stated vocabulary can be
total of words you know in particular language. Moreover, Kusuma (2017) stated
4. Reading vocabulary refer to words that someone can recognize them when
speaking and writing. Besides that, Graves (2016) tells that students’ vocabulary
plays essential role in learning. Qahtani (2015) also emphasizes about the crucial
importance of vocabulary, the more vocabulary students have the better they
(2020) who wrote vocabulary is a base skill that effects the student's language
skills. By knowing more vocabulary, it will be easier for the student to understand
problematic because many teachers are not confident about the best practice in
Sabyrbayeva A.B (2014) also explained that the reasons of think about
learning languages and in order to be able to speak, read, write and understand
of vocabulary.
students, it is important to choose the key vocabulary for each unit or lesson to be
taught. Fun learning means interactive and active learning so that studentss can
focus their attention on the learning that they are going through.
language. When the teaching and learning process takes place, problems would
appear to the teachers. They have problems of how to teach students in order to
gain satisfying results. The teacher should prepare and find out the appropriate
prepare himself or herself with various and up-to-date techniques. Teachers need
them interested and happy in the teaching and learning process in the classroom.
Kusumawati (2017), said that Race board game is a fun way for students to
practice their English while enjoying some competition. Race Board game is fun
game that is classified under the language board games category. It is used for
revising vocabulary, whether it is words from the lesson you have just taught or
words from a lesson you taught last week. It can also be used at the start of the
class to get students active. Race board game is one of the developments of
12
board game as a common game which can be played by using board, table,or
floor.
Chotimah (2022) argued that Race Boad Games and Teaching Learning
Vocabulary due to the creative language skill learners bring into the classroom,
could express themselves. In addition, because the language used in any activity is
for themselves. That is why race board games is crucial and useful. Not only they
are fun, but also they create the desire to communicate and create their
predictability.
Treher (2011) said that Race Board game is consider a useful tool because
they create an engaging and playful atmosphere where students are neither
inhibited by making mistakes nor excluded if they do not know an answer, thus
From the statement above, it can be concluded that Race Board game is a
game that can be used for revising vocabulary taught in recent or previous lessons.
It also effective for energizing students in the classroom. In addition, race board
ensures that they are not excluded, thereby enhancing their self-confidence.
13
Lander (2018) suggests the following steps of applying Race Board game in
teaching vocabulary:
a. Divide the class into two groups and give each team a colored marker.
b. If you have a very large class, it may be better to divide the students into
teams of 3 or 4.
c. Draw a line down the middle of the board and write a topic at the top.
d. The students must then write as many words as you require related to the
e. Each team wins one point for each correct word. Any words that are
Based on Saraswati (2015), Race Board game can be a media that has many
advantages for teachers and students in the learning process in the classroom.
Race Board game is one of media that can be use for developing students' skills
and knowledge in various subjects at school, race board game is also able to make
the atmosphere in the class fun but also competitive to increase student
Teachers can use some games as their tools to do evaluation and observation for
the students. besides that, race board game is able to make students discuss as
well as solve problems that must be solved in groups, this means that board game
14
From the statement above it can be concluded that with some of the
advantages that have been mentioned, learning English using the race board game
method is an alternative that teachers can use in class, because race board game
can make students more interested in learning English and can make students
Diana (2010), states that the use of race board game as a medium for the
learning process in class, apart from having many advantages, also has several
activities take so long, the teacher also cannot provide all the material due to the
diagram:
Pre Test
Conventional Methode
Treatment
Learning vocabulary without
Learning vocabulary with
“Race Board Games” “Race Board Games”
Vocabulary Mastery
RESEARCH METHOD
Noor (2013) explained that research designs are divided into two parts,
namely the overall research and partial research. The overall research design is all
(2015), experimental research has the purpose to find the cause-effect relationship
Experimental 01 Xa 02
Control 03 Xb 04
Note:
16
Xa : Treatment with race board game
There were two variables use in this research, namely: Dependent variable
changes in the dependent variable, which is also call the influencing variable.
Independent variable was race board game and dependent variable was students
vocabulary.
Population refers to the set or group of all the units on which the findings of the
The population of this research was two classes from the eight grade of SMP
Class of
No Class Number of students
reasearch
1. VIII 6 25 Control
2. VIII 2 25 Experiment
Total 2 51 -
Wundulako and the results of the observations, the English teacher said that there
had never been such a method. Besides that, teachers and principals also accept
the interview with the english teacher in second grade of SMP Negeri 1
Wundulako said that the initial condition is that both classes have the same
abilities (homogeneous), so these two classes were chosen as the control class and
the experimental class based on an agreement between both parties, namely the
teacher and the researcher. the researcher chose class VIII 2 as the experimental
class and VIII 6 as the control class. The experimental class was class VIII 2
which taught by applying race board game and class VIII 6 was the control class
The instrument of this research was Multiple choice was used in this
There is one test instruments, to get the data about vocabulary mastery
especially with noun, before the test was administered the researcher tried the
instrument to the students SMPN 1 Wundulako from 25 items for pre-test and 25
vocabulary before giving treatment and post test will conduct to identify the
Basic
SK competence Indicator Material Test No
Identifying Understanding Text questions
concrete the vocabulary of that ask for 1,5,9,13,17,21
1 noun nouns, to know answering
animal how to visualize explanations of ,25
the words in real animals in a
life. context
Identifying Understanding Text questions
concrete the vocabulary of that ask for
noun nouns, to know answering 2,6,10,14,18,2
2 around the how to visualize explanations of
house the words in real things around the 2
life. house in a
context
Before the test give to the students, the researcher tried it first. It was used to
know whether each item of test was valid and reliable or not.
1. Instrument Validity
n ∑ XY −∑ X ∑ Y
r xy =
√¿ ¿ ¿
(Arikunto,2009)
Description:
2. Reliability Instrument
Analysis reliability test in this research measure by using KR 21, with the
formula as follow:
[ ][
r 11 =
n
n−1
1−
M (n−M )
n . S2 ]
(Arikunto,2009)
Explanation:
M : Means score
S2 : Standar deviation
1. Pre-Test Activity
Before the treatment, the experimental and control class are given a pre-test
first one time. The pre-test was given to the students directly in the classroom
2. Treatment activity
The treatment was given to the experimental class by learning using Race
Board Game. In this case, the researcher was conducted it in six meetings, and
the researcher was applied Race Board Game especially in helping student’s
vocabulary mastery in learning process. While the control class was considered to
3. Post-Test Activity
After doing the treatment the researcher was given a post-test. The post
statistics to analyze the data, descriptive statistic used to describe the basic
features of the data, inferential statistic used to testing hypothesis. There were
a. After giving post – test and pre – test to the students the researcher was
Description Score
Correct answer 1
Incorrect Answer 0
b. Scoring student correct answer of presentation post-test
70 – 89 = High
50-69 = Enought
0-49 = Low
X=
∑x
N
Where:
X = Mean score
∑x = Total row score
e. To find out the hypothesis testing by using the formula (T) for one class
D
t=
√ ∑( D−D2 )
N−2
where :
t = Test of effect
(Arikunto,2016)
means that there is an the effect of using the Race Board Game students’
that there is not effect of using the Race Board Game students’ on
1. Vocabulary
to a language.
2. Based on Kusumawati (2017), Race Board game is a fun way for students
CHAPTER IV
This chapter provides a summary of the data consisting of the pre-test score
and post test of the experimental class and the control class. The discussion of the
This section shows the test results given to the sample by SMPN 1
Wundulako. The results are used to obtain evidence of the influence of Race
two classes, namely class VIII 2 and VIII 6 SMP Negeri 1 Wundulako before and
It aims to give an idea of the distribution of data, helps detect outliers and errors
analysis.
By using SPSS, it was known that the average score obtained by students
was 71.04, while the standard deviation value or the difference between the
sample value and the average was 7.237, which means that the data or variables
used in this study are homogeneous, minimum score was 52 and maximum score
was 80.
vocabulary test with the experimental class was shown in table 4.2 below.
o Percetage
(100)
1 0-50 Poor 0 0
4 86-100 Excellent 0 0
Based on table 4.2, it was known that there were 4 students (16%) who
had scored 51-70, and there were 21 students (84%) who had scored 71-85. From
the statistical data, the category of the pre-test scores in the experimental class
was divided into four categories, namely poor, enough, good and excellent.
The control class was a class VIII 6 that was taught using the conventional
method. The subject in the control class was 25 students and the pre-test was
done. The result of the pre-test was seen in table 4.3 below
was 73.44, while the standard deviation value or the difference between the
sample value and the average was 6.205, which means that the data or variables
used in this study are homogeneous, minimum score was 52 and maximum score
was 80.
vocabulary test with the experimental class was shown in table 4.4 below.
Average
No Interval Category Frequency
Percentase (100)
1 0-50 Poor 0 0%
2 51-70 Enough 3 12 %
4 86-100 Excelent 0 0%
Based on table 4.4, it was known that there were 3 students (12 %) who had
score 51-70, and there were 22 students (88%) who had scored 71-85. From the
statistical data, the category of the pre-test scores in the control class was divide
students’ teaching vocabulary after treatment. The result of the post-test was seen
By using SPSS, it was known that the average score obtained by students
was 81.44, while the standard deviation value or the difference between the
sample value and the average was 5.987, which means that the data or variables
used in this study are homogeneous, minimum score was 72 and maximum score
was 96.
vocabulary test with the experimental class was shown in table 4.6 below.
Average
No Interval Category Frequency
Percentase (100)
1 0-50 Poor 0 0%
2 51-70 Enough 0 0%
4 86-100 Excelent 2 8%
Based on table 4.6, it was known that there were 23 students (92%) who has
score 71-85, and there were 2 students (8%) who had scored 86-100. From the
statistical data, the category of the post-test scores in the experimental class was
divided into four categories, namely poor, enough, good and excellent.
students’ teaching vocabulary after treatment. The result of the post-test was seen
Post-Test
25 64 88 78.40 5.774
Kontrol
Valid N
25
(listwise)
By using SPSS, it was known that the average score obtained by students
was 78.40, while the standard deviation value or the difference between the
sample value and the average was 5.774, which means that the data or variables
used in this study are homogeneous, minimum score was 64 and maximum score
was 88.
vocabulary test with the control class was shown in table 4.8 below.
Average
No Interval Category Frequency
Percentase (100)
1 0-50 Poor 0 0%
2 51-70 Enough 2 8%
4 86-100 Excelent 1 4%
Based on table 4.8, it was showed that there were 2 students (8%) who had
scored 51-70, 22 students (88%) who had score 71-85 and there were 1 students
(4%) who had scored 86-100. From the statistical data, the category of the post-
test scores in the experimental class was divided into four categories, namely
84
80
76
Students' Mean Score
72
68
64
t t l l
m
en
m
en ntro ntro
i i
er er Co Co
ksp ksp est est
E E -t t-t
st st re os
t- e te P P
re st-
P Po
The chart above described the comparison of experimental class and control
class progress from pre-test to post-test which had been obtained from the
previous table; table 4.1, table 4.2, table 4.3, and table 4.4. From the graph above
it can be seen that the average value of the experimental class (learning using
Race Board Game) from an average value of 71.04 in the pre-test to 81.44 in the
post-test. While the control class (conventional teaching) from 73.44 in the pre-
test to 78.40 in the post-test. The increase in the average value indicates that there
experimental class than in the control class. To find out whether the results were
independent t-test on SPSS 20.0 which will be explained in the following sub -
chapter.
population characteristics (parameters) might be, given what is known about the
or sample (Blaikie, 2013). There were two inferential analysis in this research,
A normality test was used to test whether the data show normal distribution
or not. Saleh (2019) states that the normality test is supplementary to the
graphical assessment of normality. The normality test was conducted on the data
that were obtained from the pre-test and post-test. Data was said to be normally
distributed if the p-value obtained from the calculation was greater then 0.05. This
test compared the scores in the sample to a normally distributed set of scores with
This interpretation of the test was drawn as follows: (1) if the value of
Asymp. Sig. (2-tailed) was greater than the rate of 5% Alpha Asymp. Sig. (2-
tailed) > 0.05) it can be concluded that the data derived from populations that
were normally distributed and (2) if the value of Asymp. Sig. (2-tailed) was
smaller than the Alpha level 5% (Asymp. Sig. (2-tailed) <0.5 it can be concluded
that the data from the population distribution was not normal. The result of the
Kelas Kolmogorov-Smirnova
Statistic df Sig.
Based on table 4.9, from normality test result of the experiment class was
showed that the Asymp value. Sig. (2-tailed) of the pre-test was greater than 0.05
(5%). 020 and 0.05 (5%). 124 and 0.05 (5%). Thus, it could be concluded that the
Kelas Kolmogorov-Smirnova
Statistic Df Sig.
Pre-Test Kontrol (Konvensional) .288 25 .014
Post-Test Kontrol (Konvensional) .219 25 .050
Based on table 4.10 from normality test result of the control class was
showed that the Asymp value. Sig. (2-tailed) of the pre-test was greater than 0.05
(5%). 014 and 0.05 (5%). 050 and 0.05 (5%). Thus, it could be concluded that
The hypothesis testing was aimed to reveal whether there was a significant
difference between students’ vocabulary mastery before and after being taught
using the Race Board Game. Firstly, the hypothesis must be changed to the null
hypothesis (H0) before the hypothesis was rejected or accepted. Therefore, the
null hypothesis (H0) was “There is no significant effect of using Race Board
In this case, the researcher used SPSS 20.0 for the windows computer program.
The data were gained by employing paired sample T-test. It was applied because
there were two variables in this research (experiment class and control class) and
the scores for both pre-test and post-test and the mean score were different but
related (paired). To find out the degree of freedom (Df), the researcher used the
(control class) = 25, so Df = 25-1 = 24 at the significant level 0.05. Based on the
result of the testing hypothesis , it showed t-count was higher that t-table, this
indicated that H1 was accepted while H0 was rejected which means that there was
Paired Differences
95%
Confidence
Std. Interval of the Sig.
Std. Error Difference (2-
Mean Deviation Mean Lower Upper t df tailed)
Pair Pre-Test 10.400 5.292 1.058 12.584 8.216 11.859 24 .000
1 Eksperime
n - Post-
Test
Eksperime
n
Pair Pre-Test 4.960 2.091 .418 5.823 4.097 9. 827 24 .000
2 Kontrol -
Post-Test
Kontrol
Based on the output pair 1 it was showed sig. (2-tailed) of 0.000 < -0.05, it
outcomes for the experimental class pre-test and the experimental class post-test
with the experimental class post-test (Race Board Game). Based on the output pair
2, the value of Sig. (2-tailed) of 0.000 <0.05, it can be concluded that there is a
difference in the average student learning outcomes for the pre-test control class
Statistic Result
Variabel Df T-table T-test T-test > T-table
Table 4.12 showed that T-test of experimental class (11.859) > T-table (2.064).
Where the T-test was higher than the T-table this indicated that H1 was accepted
while H0 was rejected which meant there was a significant effect of using Race
In this section discusses the relationship between Race Board Game and
improving students' vocabulary skills based on the research that has been done.
The results of the student vocabulary test in the evaluation showed that there was
an influence on students' vocabulary skills from the pre-test and post-test after
being treated using Race Board Game in the learning process. This can be proven
by the average pretest and posttest scores for the experimental class, namely 71,04
and 81,44, while the average pretest and posttest scores for the control class are
The result of the t-test was 11.859 and the critical value of the t-table was
2.064. Because the t-test is higher than the t-table, this shows that after getting
treatment using Race Board Game in the learning process, the experimental class
achieves better results than before receiving treatment Hyponymy in the learning
process.
It can be concluded that the achievement of learning effectiveness with
the Effect using Race Board Game in teaching vocabulary there is a significant
difference when applied to Vocabulary learning materials for class VIII 2 students
between them.
(2021) “The Use Of Race Board Game Toward The Improvement Of Students
of this study indicate that the Race Board Game has an effect on students'
mastery.
From the explanation above, As a result of the research it was found that
students who were taught using Race Board Game experienced an increase in
implemented, the students' vocabulary mastery was lower than after race board
game applied. After getting the treatment and post-test It was found that there was
addition, this vocabulary teaching technique can improve every aspect of students'
vocabulary mastery includes meaning, word form, word meaning, and word used
vocabulary.
During the race board game treatment in the learning process, there are several
factors that significantly affect students' vocabulary skills. The first factor was
students' habits in using vocabulary that had been taught during the learning
process, before applying race board game, students have difficulty in the learning
process because their vocabulary was lacking, when the vocabulary learning
process using race board game had been implemented, students experience more
improvement mastery of vocabulary and more often use the vocabulary they
already know, so students are more active in the learning process and are more
likely to answer questions about vocabulary around them when they are asked
questions by the teacher. The analysis was carried out that there were some
students who rarely even never play a role in the teaching and learning process
because of the lack of vocabulary they have, then when race board game is
applied, these students are then trained to have an active role in class.
The second factor was that researchers apply discipline to students. besides
applying the habit of doing something to students. in the teaching and learning
process the teacher routinely asks students in the middle of learning to practice
race board game was one of the recommended learning techniques that can be
using race board game had a positive effect on the students' vocabulary skills in
CHAPTER V
CONCLUSION AND SUGGESTION
This chapter presents the summary of the finding and the suggestion of the
achievement. In this chapter, the writer would like to give some conclusions that
5.1 conclusion
Based on the research findings and discussion, the writer made conclusion
that using Race Board Game was effective in teaching vocabulary. The students
can get understanding many words and their meaning also how to write them. It
was proved by the mean score based on pre-test and post-test in both experimental
group and control group. The mean score in experimental group before and after
control group before and after treatment for students’ vocabulary achievement
was 73.44 becomes 78.40 with the t-test value was greater than t-table for
5.2 Suggestion
their teaching activity. The use of race board game can be as an alternative way in
way. The students also can take a lot of learning, experience, and knowledge from
this activity. That’s why, it is suggested for the teacher to use race board game in
applying Race Board Game, the students could manage their motivation because
this it could give not only fun and enjoy activities but also enhance students’
vocabulary lists.
lastly, to the next researcher who has similar research with this research, it
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Inovasi Pendidikan Bahasa dan Sastra.
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R&D. bandung: Alfabeta. Procrastination And Task Avoidance: Theory,
Research and Treatment. New York: Plenum Press, Yudistira P, Chandra,
Diktat Ku.
APPENDICES
A
S
APPENDIX 1
1 Adila Khanzah
P P
2 Athifah Syahrani Jamal
R O
3 Aqidah Afifah Sang Jaya
E S
4 Arzyadilah
T
5 Anvil Wingardana
T
6 Destri Dwi Lestari
E T
7 Indah Fatriani
S E
8 Julio Fadil S.
T S
9 Keisya Olivia S.
T
10 Muh. Fasli Barid
12 Muh. Fajri T
13 Muhammad Akbar M
14 Muh Al Fahry
15 Muh. Yusril
16 Muh. Zidan
17 Muh. Afriansyah
18 Marsel
20 Nurul Izah
21 Nursaid
22 Riska Regina Putri
23 Resti Amalia
24 Salwa Safira J.
25 Vanesa
Appendix 3
1 Andi Evan S.
P P
2 Alena Saleh
R O
3 Ahmad Israfil
E S
4 Andres Kristian
T
5 Arsinta Dwi Rahma
T
6 Candra
E T
7 Clarisya Olivia
S E
8 Dirga
9 Divha Aurelia Saniyah. S
T S
10 Jannuar P.L
T
11 Kasih
12 M. Azril Inesta
Bilisa
14 Muh. Al Habsy
15 Muh. Teguh
19 Novianthy Mepa
22 Rhazty Olivia
24 Septi Ramadani
25 Selviana
Appendix 4
Mengamati
Guru menuliskan benda disekolah di papan
tulis.( 5 Menit )
Siswa mengamati contoh teks yang diberikan
oleh guru terkait dengan benda-benda di
sekolah (Thing at school) ( 3 Menit )
Siswa ditanya oleh guru untuk menyebutkan
kosa-kata yang berhubungan dengan benda-
benda di sekolah dan dirumah.(3 Menit )
Menanya
siswa mempertanyakan tentang arti kosa kata
dari contoh teks dengan tema benda-benda di
sekolah.(3 Menit )
Mengeksplorasi
Siswa membuat daftar kosakata yang terkait 40 Menit
dengan contoh teks bertema benda-benda di
sekolah. (5 Menit )
Siswa menerjemahkan daftar kosakata yang
telah dibuat.(5 Menit )
Siswa mengecek ejaan menggunakan kamus.
( 5 Menit )
Mengasosiasi
Siswa mengerjakan tugas yang terkait dengan
tema, untuk mengetahui apakah siswa
mamahami pelajaran dipertemuan ini.
(6 Menit )
Mengkomunikasi
Siswa mengumpulkan tugas.( 1 Menit )
Siswa dan guru membahas hasil pekerjaan
siswa.(4 Menit )
Penutup 10 Menit
Siswa bersama guru menyimpulkan
pembelajaran.( 2 Menit )
Melakukan penilaian terhadap kegiatan yang
sudah dilakukan (2 Menit)
Guru menyampaikan rencana pelajaran untuk
pertemuan berikutnya.( 5Menit )
Salam dan penutup.( 1 Menit )
Mengamati
Guru menuliskan jenis-jenis binatang di papan
tulis.( 5 Menit )
Siswa mengamati contoh teks yang diberikan
oleh guru terkait dengan binatang (Animal)
( 3Menit )
Siswa ditanya oleh guru untuk menyebutkan
kosa-kata yang berhubungan dengan animal.
(3 Menit ).
Menanya
siswa mempertanyakan tentang arti kosa kata
dari contoh teks dengan tema animal.
(3 Menit ).
Mengeksplorasi 40 Menit
Siswa membuat daftar kosakata yang terkait
dengan contoh teks bertema animal.(5 Menit )
Siswa menerjemahkan daftar kosakata yang
telah dibuat.(5 Menit )
Siswa mengecek ejaan menggunakan kamus.
( 5 Menit )
Mengasosiasi
Siswa mengerjakan tugas yang terkait dengan
tema, untuk mengetahui apakah siswa
mamahami pelajaran dipertemuan ini.
(6Menit )
Mengkomunikasi
Siswa mengumpulkan tugas.( 1 Menit )
Siswa dan guru membahas hasil pekerjaan
siswa.(4 Menit )
Penutup 10 Menit
Siswa bersama guru menyimpulkan
pembelajaran.
( 2 Menit )
Melakukan penilaian terhadap kegiatan yang
sudah dilakukan (2 Menit)
Guru menyampaikan rencana pelajaran untuk
pertemuan berikutnya.( 5Menit )
Salam dan penutup.( 1 Menit )
Kegiatan Inti
Mengamati
Guru menuliskan benda-benda yang ada di
rumah di papan tulis.( 5 Menit )
Siswa mengamati contoh teks yang diberikan
oleh guru terkait dengan benda yang ada di
rumah (Things around the house). ( 3 Menit )
Siswa ditanya oleh guru untuk menyebutkan
kosa-kata yang berhubungan dengan Things
around the house.(3 Menit )
Menanya
siswa mempertanyakan tentang arti kosa kata
dari contoh teks dengan tema Things around
the house. (3 Menit )
40 Menit
Mengeksplorasi
Siswa membuat daftar kosakata yang terkait
dengan contoh teks bertema Things around the
house. (5 Menit )
Siswa menerjemahkan daftar kosakata yang
telah dibuat.(5 Menit )
Siswa mengecek ejaan menggunakan kamus.
( 5 Menit )
Mengasosiasi
Siswa mengerjakan tugas yang terkait dengan
tema, untuk mengetahui apakah siswa
mamahami pelajaran dipertemuan ini. (6 Menit
)
Mengkomunikasi
Siswa mengumpulkan tugas.( 1 Menit )
Siswa dan guru membahas hasil pekerjaan
siswa.(4 Menit )
Penutup 10 Menit
Siswa bersama guru menyimpulkan
pembelajaran.( 2 Menit )
Melakukan penilaian terhadap kegiatan yang
sudah dilakukan (2 Menit)
Guru menyampaikan rencana pelajaran untuk
pertemuan berikutnya.( 5Menit )
Salam dan penutup.( 1 Menit )
Kegiatan Pembelajaran
Kegiatan Awal 10 Menit
a. Guru masuk ke kelas, guru member salam dan
menyapa para siswa. Contoh : salam,good
morning,students.how are you today?
( 1 Menit )
b. Siswa diberi arahan oleh guru untuk berdoa. ( 1
Menit )
c. Siswa dicek kehadirannya oleh guru. contoh : I will
check your
attendance,please raise your hand and say present
when you hear your name.
( 2 Menit )
d. Siswa diberi informasi tentang tema yang akan
dipelajari hari
ini.( 2 Menit )
e. Mengaitkan materi yang akan dibahas.( 4 Menit )
Kegiatan Inti
Mengamati
Guru menuliskan kosakata mengenai tempat di
papan tulis.( 5 Menit )
Siswa mengamati contoh teks yang diberikan
oleh guru terkait dengan tempat di papan tulis
(occupation and places).
( 3Menit )
Siswa ditanya oleh guru untuk menyebutkan
kosa-kata yang berhubungan dengan places. (3
Menit )
Menanya
Siswa mempertanyakan tentang arti kosa kata
dari contoh teks dengan tema places. (3 Menit )
Mengeksplorasi
Siswa membuat daftar kosakata yang terkait 40 Menit
dengan contoh teks bertema places.
(5 Menit )
Siswa menerjemahkan daftar kosakata yang
telah dibuat.(5 Menit )
Siswa mengecek ejaan menggunakan kamus.
( 5 Menit )
Mengasosiasi
Siswa mengerjakan tugas yang terkait dengan
tema, untuk mengetahui apakah siswa
mamahami pelajaran dipertemuan ini. (6Menit
)
Mengkomunikasi
Siswa mengumpulkan tugas.( 1 Menit )
Siswa dan guru membahas hasil pekerjaan
siswa.(4 Menit )
Penutup 10 Menit
Siswa bersama guru menyimpulkan pembelajaran.
( 2 Menit )
Melakukan penilaian terhadap kegiatan yang sudah
dilakukan (2 Menit)
Guru menyampaikan rencana pelajaran untuk
pertemuan berikutnya. ( 5Menit )
Salam dan penutup.( 1 Menit )
APPENDIX 5
Kosa-kata Binatang
Baboon : Babun Kitten : Anak kucing
Bee : Lebah Lion : Singa
Bird : Burung Leopard : Macan tutul
Cat : Kucing Monkey : monyet
Camel : Unta Mosquito : nyamuk
Cow : sapi Mouse : tikus
Crocodile : Buaya Octopus : Gurita
Dog : Anjing Owl : Burung hantu
Dolphin : Lumba-lumba Panda : Panda
Eagle : Elang Pigeon : Burung merpati
Fish : Ikan Pig : Babi
Fox : Rubah Rabbit : Kelinci
Fly : Lalat Shark : hiu
Frog : Katak Snake : Ular
Giraffe : Jerapah Squid : Cumi-cumi
Goat : Kambing Spider : Laba-laba
Gorilla : gorilla Tiger : Harimau
Horse : Kuda Turtle : kura-kura
Hippopotamus : Kuda laut Whale : Paus
Kangaroo : Kanguru Wolf : Serigala
Mengamati
Guru menuliskan jenis-jenis benda yang ada di
sekolah, contoh : pillow, table, chair and etc.( 3
Menit )
Siswa diberi penjelasan oleh guru mengenai
procedure penggunaan Race Board Game.
( 2 Menit )
Siswa memperhatikan guru yang sedang
memberikan contoh penggunaan Race Board
Game dengan menuliskan topic di papan tulis.
( 2 Menit )
Contoh : Things
40 Menit
Mengeksplorasi
Siswa membuat daftar kosakata yang terkait
dengan contoh teks bertema benda-benda di
sekolah dan di rumah.(5 Menit )
Siswa menerjemahkan daftar kosakata yang
telah dibuat. (5 Menit )
Siswa mengecek ejaan menggunakan kamus.
( 2 Menit )
Mengasosiasi
Siswa mengerjakan tugas yang terkait dengan
tema, untuk mengetahui apakah siswa
mamahami pelajaran dipertemuan ini.
(6 Menit )
Mengkomunikasi
Siswa mengumpulkan tugas. ( 1 Menit )
Siswa dan guru membahas hasil pekerjaan
siswa.(4 Menit )
Penutup 10 Menit
Siswa bersama guru menyimpulkan
pembelajaran.( 2 Menit )
Melakukan penilaian terhadap kegiatan yang
sudah dilakukan (2 Menit)
Guru menyampaikan rencana pelajaran untuk
pertemuan berikutnya.( 5Menit )
Salam dan penutup.( 1 Menit )
Mengamati
Guru menuliskan jenis-jenis hewan,contoh :
eagle, lion and etc. ( 3 Menit )
Siswa diberi penjelasan oleh guru mengenai
procedure penggunaan Race Board Game.
( 2 Menit )
Siswa memperhatikan guru yang sedang
memberikan contoh penggunaan Race Board
Game dengan menuliskan topic di papan tulis.
( 2 Menit )
Contoh : Animals
Menanya
siswa mempertanyakan tentang arti kosa kata
dari contoh teks dengan tema Animals.
(3 Menit )
40 Menit
Mengeksplorasi
Siswa membuat daftar kosakata yang terkait
dengan contoh teks bertema animals.(5 Menit )
Siswa menerjemahkan daftar kosakata yang
telah dibuat.(5 Menit )
Siswa mengecek ejaan menggunakan kamus.
( 2 Menit )
Mengasosiasi
Siswa mengerjakan tugas yang terkait dengan
tema, untuk mengetahui apakah siswa
mamahami pelajaran dipertemuan ini.
(6 Menit )
Mengkomunikasi
Siswa mengumpulkan tugas.( 1 Menit )
Siswa dan guru membahas hasil pekerjaan
siswa.(4 Menit )
Penutup 10 Menit
Siswa bersama guru menyimpulkan
pembelajaran.( 2 Menit )
Melakukan penilaian terhadap kegiatan yang
sudah dilakukan (2 Menit)
Guru menyampaikan rencana pelajaran untuk
pertemuan berikutnya.( 5Menit )
Salam dan penutup.( 1 Menit )
Mengamati
Guru menuliskan kosakata things at home
contoh : Iron, Knife and etc.( 3 Menit )
Siswa diberi penjelasan oleh guru mengenai
procedure penggunaan Race Board Game .( 2
Menit )
Siswa memperhatikan guru yang sedang
memberikan contoh penggunaan Race Board
Game dengan menuliskan topic di papan tulis.(
2 Menit )
Menanya
siswa mempertanyakan tentang arti kosa kata
dari contoh teks dengan tema things at home.
(3 Menit ) 40 Menit
Mengeksplorasi
Siswa membuat daftar kosakata yang terkait
dengan contoh teks bertema things at home. (5
Menit )
Siswa menerjemahkan daftar kosakata yang
telah dibuat.(5 Menit )
Mengasosiasi
Siswa mengerjakan tugas yang terkait dengan
tema, untuk mengetahui apakah siswa
mamahami pelajaran dipertemuan ini.
(6 Menit )
Mengkomunikasi
Siswa mengumpulkan tugas.( 1 Menit )
Siswa dan guru membahas hasil pekerjaan
siswa.(4 Menit )
Penutup 10 Menit
Siswa bersama guru menyimpulkan
pembelajaran.( 2 Menit )
Melakukan penilaian terhadap kegiatan yang
sudah dilakukan (2 Menit)
Guru menyampaikan rencana pelajaran untuk
pertemuan berikutnya.( 5Menit )
Salam dan penutup.( 1 Menit )
Kegiatan Inti
Mengamati
Guru menuliskan jenis-jeni places, contoh
Mosque, Cafe and etc.( 3 Menit )
Siswa diberi penjelasan oleh guru mengenai
procedure penggunaan Race Board Game
( 2 Menit )
Siswa memperhatikan guru yang sedang
memberikan contoh penggunaan Race Board
Game dengan menuliskan topic di papan tulis.
( 2 Menit )
Contoh : Place
Menanya 40 Menit
siswa mempertanyakan tentang arti kosa kata
dari contoh teks dengan tema occupation and
places.(3 Menit )
Mengeksplorasi
Siswa membuat daftar kosakata yang terkait
dengan contoh teks occupation and places.(5
Menit )
Siswa menerjemahkan daftar kosakata yang
telah dibuat.(5 Menit )
Siswa mengecek ejaan menggunakan kamus. (
2 Menit )
Mengasosiasi
Siswa mengerjakan tugas yang terkait dengan
tema, untuk mengetahui apakah siswa
mamahami pelajaran dipertemuan ini. (6 Menit
)
Mengkomunikasi
Siswa mengumpulkan tugas.( 1 Menit )
Siswa dan guru membahas hasil pekerjaan
siswa.(4 Menit )
Penutup 10 Menit
Siswa bersama guru menyimpulkan
pembelajaran.( 2 Menit )
Melakukan penilaian terhadap kegiatan yang
sudah dilakukan (2 Menit)
Guru menyampaikan rencana pelajaran untuk
pertemuan berikutnya.( 5Menit )
Salam dan penutup.( 1 Menit )
APPENDIX 5
Multiple Choice
1. D 11. B 21. A
2. C 12. C 22. B
3. A 13. A 23. A
4. A 14. A 24. D
5. D 15. B 25. C
6. B 16. A
7. C 17. D
8. A 18. C
9. D 19. D
10. A 20. B
APPENDIX 6
a. a Chicken c. a Pig
b. a Baboon d. a Goat
6. Which of the following items is used to warm us when we are cold?
a. a Fan c. a Blanket
b. an AC d. a Comb
Multiple Choice
2. B 12. A 22. C
3. A 13. D 23. A
4. D 14. A 24. A
5. A 15. B 25. D
6. C 16. C
7. A 17. A
8. B 18. B
9. D 19. C
10. A 20. A
Appendix 7
Data Analysis with SPSS
Reliability Test
N %
Valid 25 100
Cases Excludeda 0 .0
Total 25 100.0
Validity Test
V
s s s s s s s s s s s s s s s s A
s s s s s s s s s o o o o o o o o o o o o o o o o R
o o o o o o o o o a a a a a a a a a a a a a a a a 0
a a a a a a a a a l l l l l l l l l l l l l l l l 0
l l l l l l l l l _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 0
_ _ _ _ _ _ _ _ _ 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 0
1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 1
s Pear . . . .
- - - - - . .
o son 6 6 . . . 6 . 5 . . . . . . . .
. . . . . 4 5
al Cor 6 6 2 2 3 . . 6 1 7 2 0 0 1 0 0 2 2
1 1 b b 1 3 0 1 5 0
_ relat 7 7 5 1 7 7 4 7 8 6 0 0 5 6 5 1
* * 1 * * 1 2 5 6 9 0
1 ion 0 8 5 0 9 3 0 2 0 3 0 * 8 *
* * 5 * * 5 7 5 7
Sig. 1
. . . . . . . . . . . . . . . . . . . . . .
(2- .
0 0 2 6 3 1 0 5 0 6 2 1 8 7 6 8 4 7 2 0 3 0
taile 0
0 0 8 3 5 0 0 5 0 3 1 5 1 9 6 3 8 9 8 4 5 2
d) 0
1 1 8 0 5 3 1 6 8 0 7 9 9 4 9 3 2 4 8 2 5 5
0
N 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
s Pear . .
. - - . - - - - - - .
o son 6 . . . . . . . . 6 . .
4 . . 4 . . . . . . 4
al Cor 6 1 2 . . 1 1 1 2 0 0 8 1 3
1 4 1 0 b b 4 1 0 2 1 1 1 4
_ relat 7 4 5 9 9 4 5 6 3 8 4 5
* 4 1 7 4 4 7 1 9 1 6 4 *
2 ion * 5 0 * 2 2 5 0 8 4 * 5 5
* 1 6 0 6 8 2 1 7 *
Sig. . . . . . . . . . . . . . . . . . . . . . . .
(2- 0 0 6 7 5 2 0 5 4 7 4 3 5 2 4 7 8 6 4 0 0 5 1
taile 0 5 4 4 4 8 5 5 1 4 1 5 4 8 1 7 8 4 8 5 0 4 2
d) 1 0 1 9 1 8 0 6 6 9 6 5 1 8 6 6 8 1 2 0 1 1 4
N 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
s Pear . . 1 . - . . . . . . . - . - . . . . . - . . . . .
b b
o son 6 4 4 . 5 6 4 3 5 . 5 . 1 2 1 4 3 . 2 4 6 5 8
al Cor 6 4 4 0 0 6 4 2 7 0 7 2 4 5 9 0 6 1 5 4 8 0 3
_ relat 7 4 4 7 9 7 4 7 7 7 7 1 5 0 2 8 9 1 0 4 8 9 8
* * * * * * * * * * * **
3 ion 6 6 8 1
* * * * *
Sig. . . . . . . . . . . . . . . . . . . . . . . .
(2- 0 0 0 7 0 0 0 1 0 7 0 3 5 2 4 0 1 6 2 0 0 0 0
taile 0 5 5 4 2 0 5 6 0 4 0 5 4 8 1 7 1 4 8 5 0 2 0
d) 1 0 0 9 2 1 0 0 8 9 8 5 1 8 6 4 0 1 8 0 1 2 0
N 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
s Pear .
- . - - - - - - - - .
o son . . . 7 . . . . . . . .
. 4 . . . . . . . . 5
al Cor 2 1 2 . . 9 1 1 1 1 0 0 2 3
1 4 1 0 b b 1 0 2 1 1 1 0 0
_ relat 5 4 5 3 9 9 4 9 6 3 5 5
1 4 7 1 * 7 1 6 1 1 7 9
4 ion 0 * 5 0 2 2 5 2 8 4 0 * 5
1 6 1 * 6 8 7 1 1 6
Sig. . . . . . . . . . . . . . . . . . . . . . . .
(2- 2 6 0 7 5 2 6 0 4 7 4 5 3 4 4 7 8 6 2 6 7 0 1
taile 8 4 5 4 4 8 4 0 1 4 1 4 5 8 1 7 8 4 8 4 4 2 2
d) 8 1 0 9 1 8 1 0 6 9 6 1 5 2 6 6 8 1 8 1 9 2 4
N 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
s Pear - - - - - - - - - - - . - - - - - - - -
. . -.
o son . . . . . . . . . . . 4 . . . . . . . .
. . 3 3 0
al Cor 1 0 0 0 1 1 1 b b 0 0 1 0 1 5 1 1 2 0 1 0 0 1
5 5 8
_ relat 1 7 7 7 5 1 7 9 3 5 3 9 3 8 0 7 1 7 5 5
0 0 * 8
5 ion 5 6 6 6 0 5 6 6 2 3 2 2 7 8 6 5 6 3 0
Sig. . . . . . . . . . . . . . . . . . . . . . . .
(2- 6 7 7 7 5 6 7 6 5 8 5 1 1 0 5 4 3 7 6 7 8 5 7
taile 3 4 4 4 2 3 4 8 7 2 7 3 3 4 7 2 8 4 3 4 2 2 1
d) 0 9 9 9 7 0 9 6 8 6 8 0 0 2 8 9 0 9 0 9 6 7 4
N 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
s Pear . - - - . - .
. . . . . . . . . . . . . . . .
o son 5 . . . 5 . 5
2 1 1 2 . . 1 0 3 1 0 2 1 3 1 1 3 2
al Cor 0 1 1 b b 1 0 0 0 2
1 4 4 1 4 3 7 2 4 8 2 5 4 4 5 8
_ relat 9 5 5 5 4 5 5
8 5 * 5 8 5 1 8 6 8 6 6 6 * 5 5 0 6 *
6 ion 0 0 5 5
Sig. . . . . . . . . . . . . . . . . . . . . . . .
(2- 3 5 0 5 5 3 5 8 1 5 5 8 2 8 5 1 0 5 8 5 1 2 0
taile 5 4 2 4 2 5 4 9 0 2 9 4 2 1 9 2 2 4 1 4 3 2 1
d) 5 1 2 1 7 5 1 8 0 7 7 2 2 9 7 3 3 1 9 1 0 2 7
N 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
s Pear .
- - - - - . .
o son . . 6 . . . . . . . . . . . . .
. . . . . 4 5
al Cor 3 2 6 2 2 . . 2 1 2 2 0 2 3 0 0 2 2
1 1 b b 1 0 0 1 5 0
_ relat 7 5 7 5 1 5 4 8 8 6 8 5 5 6 5 1
* 1 1 5 5 6 9 0
7 ion 5 0 0 8 0 0 9 9 3 9 7 0 3 0 * 8 *
* 5 5 5 5 7
Sig. . . . . . . . . . . . . . . . . . . . . . . .
(2- 1 2 0 2 6 3 2 5 2 6 2 8 8 7 2 1 8 4 7 2 0 3 0
taile 0 8 0 8 3 5 8 5 1 3 1 1 1 9 1 2 3 8 9 8 4 5 2
d) 3 8 1 8 0 5 8 6 7 0 7 9 9 4 7 2 3 2 4 8 2 5 5
N 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
s Pear
. . . . . . . . . . . . . . . . . . . . . . . . .
o son b b b b b b b b b b b b b b b b b b b b b b b b b .b
al Cor
_ relat
8 ion
Sig.
(2-
taile
d)
N 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
s Pear
o son
. . . . . . . . . . . . . . . . . . . . . . . . .
al Cor b b b b b b b b b b b b b b b b b b b b b b b b b .b
_ relat
9 ion
Sig.
(2-
taile
d)
N 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
s Pear . . .
. . - - - - - - - - .
o son 6 . . 5 . . . . . 6 . .
4 4 . . . . . . . . 4
al Cor 6 1 2 . . 7 1 1 2 0 0 8 1 3
4 4 1 0 b b 1 1 0 2 1 1 1 4
_ relat 7 4 5 7 9 4 5 6 3 8 4 9
* 4 4 1 7 4 * 7 1 9 1 6 4 *
1 ion * * 5 0 2 5 0 8 4 * 5 9
* 1 6 0 * 6 8 2 1 7 *
0
Sig. . . . . . . . . . . . . . . . . . . . . . . .
(2- 0 0 0 6 7 5 2 5 0 7 4 3 5 2 4 7 8 6 4 0 0 5 0
taile 0 5 5 4 4 4 8 5 0 4 1 5 4 8 1 7 8 4 8 5 0 4 8
d) 1 0 0 1 9 1 8 6 8 9 6 5 1 8 6 6 8 1 2 0 1 1 1
N 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
s Pear . .
- - - - - - . - .
o son . . 7 . . . . . . . . . . 6
. . . . . . 4 . 5
al Cor 1 3 9 0 1 . . 4 4 0 0 1 4 1 3 4
1 0 b b 1 1 0 0 1 9 0 0
_ relat 4 2 3 3 4 0 0 3 3 4 0 8 2 2
4 * 9 4 9 5 4 0 9 * 3
1 ion 0 7 1 0 4 4 1 1 0 4 3 * 7 *
0 * 6 0 6 7 0 6 *
1
Sig. . . . . . . . . . . . . . . . . . . . . . . .
(2- 5 5 1 0 6 8 5 5 0 6 0 8 8 5 0 8 4 5 0 1 6 0 0
taile 5 5 6 0 8 9 5 5 7 8 7 9 9 5 7 1 4 5 2 6 8 0 2
d) 6 6 0 0 6 8 6 6 7 6 7 8 8 6 7 1 0 6 8 0 6 2 4
N 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
s Pear . . . . .
- - . - - .
o son 5 . 5 . . . 5 . . . . . . . 5 . 6
. . 4 . . 6
al Cor 7 1 7 1 3 2 . . 7 4 1 2 2 0 1 2 7 3 3
1 b b 1 1 6 1 1 9
_ relat 7 9 7 9 7 8 7 0 2 8 0 0 7 8 7 9 0
* * 3 * 3 7 2 9 * * 1
1 ion 2 2 8 9 4 * 6 9 0 0 4 9 7 **
* * 2 * 2 6 2 * *
2
Sig. 1
. . . . . . . . . . . . . . . . . . . . . .
(2- .
0 4 0 4 5 1 2 0 0 5 0 5 5 2 3 4 4 2 0 0 0 0
taile 0
0 1 0 1 7 0 1 0 7 7 3 9 9 1 9 6 1 1 0 8 0 0
d) 0
8 6 8 6 8 0 7 8 7 8 8 7 7 7 8 3 6 7 8 3 3 1
0
N 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
s Pear - - - - - - - - - - - - - - - - - - - -
. . -.
o son . . . . . . . . . . . . . . . . . . . .
. . 3 3 0
al Cor 1 0 0 0 0 1 1 b b 0 0 1 1 1 1 1 1 2 0 1 0 0 1
9 5 8
_ relat 1 7 7 7 5 5 1 7 9 3 5 1 3 8 0 7 1 7 5 5
7 0 8
1 ion 5 6 6 6 3 0 5 6 6 2 0 5 2 7 8 6 5 6 3 0
3
Sig. . . . . . . . . . . . . . . . . . . . . . . .
(2- 6 7 7 7 8 5 6 7 6 5 0 1 5 6 5 4 3 7 6 7 8 5 7
taile 3 4 4 4 2 2 3 4 8 7 8 3 2 3 7 2 8 4 3 4 2 2 1
d) 0 9 9 9 6 7 0 9 6 8 3 0 7 0 8 9 0 9 0 9 6 7 4
N 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
s Pear . .
- . - . - .
o son . . 5 . . . . . . . . . . . 5 . .
. 4 . 4 . 6
al Cor 2 1 7 1 1 2 . . 1 4 3 3 2 0 4 2 7 3 3
1 b b 6 1 1 6 1 9
_ relat 8 9 7 9 2 8 9 0 9 7 8 0 0 8 7 9 7
* 3 7 2 7 9 * 1
1 ion 9 2 2 6 9 2 4 * 7 8 9 * 0 6 9 7 8 **
* 2 6 2 *
4
Sig. 1
. . . . . . . . . . . . . . . . . . . . . .
(2- .
2 4 0 4 5 5 2 4 0 0 0 5 1 2 0 0 4 2 0 0 1 0
taile 0
1 1 0 1 7 9 1 1 7 3 8 9 0 1 3 7 1 1 0 8 0 0
d) 0
7 6 8 6 8 7 7 6 7 8 3 7 0 7 8 6 6 7 8 3 0 1
0
N 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
s Pear - - - - - - - - - - - - - - -
. . . . . . . -.
o son . . . . . . . . . . . . . . .
1 3 0 . . 0 3 0 0 1
al Cor 3 2 2 0 b b 2 1 1 1 0 3 3 3 2 3 2 1
4 5 4 3 5 4 4 6
_ relat 2 1 1 5 1 2 2 5 7 1 7 1 2 1 5
5 0 8 1 0 8 8 4
1 ion 7 8 8 5 8 6 6 5 8 2 3 8 7 8 0
5
Sig. . . . . . . . . . . . . . . . . . . . . . . .
(2- 1 3 3 5 1 8 8 3 8 5 1 5 8 8 1 1 1 3 1 3 5 8 4
taile 5 5 5 4 3 4 1 5 9 9 3 9 4 1 0 8 0 5 5 5 2 4 9
d) 9 5 5 1 0 2 9 5 8 7 0 7 2 9 0 1 5 5 9 5 7 2 1
N 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
s Pear - - - - . . - . .
. . . . . . . . . . . . . .
o son . . . . 4 5 . 5 4
1 1 3 2 . . 1 0 1 3 0 3 1 1 3 0
al Cor 0 2 0 b b 1 1 9 0 0 0 6
4 4 5 8 4 3 2 7 4 7 3 4 5 4
_ relat 5 1 5 5 1 4 5 9 8
5 5 0 6 5 1 6 8 8 * 8 4 * 5 * 0 8 *
1 ion 5 8 5 0 5
6
Sig. . . . . . . . . . . . . . . . . . . . . . . .
(2- 8 5 5 3 1 2 8 5 8 5 5 1 8 0 1 5 0 5 8 0 1 8 0
taile 1 4 4 5 3 2 1 4 9 9 2 0 4 2 0 7 2 4 1 2 3 4 3
d) 9 1 1 5 0 2 9 1 8 7 7 0 2 8 0 4 3 1 9 2 0 2 7
N 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
s Pear .
- . - - - . 0 . .
o son . . . . . . . . . . . . 6 .
. 4 . . . 4 . 4 5
al Cor 0 2 2 0 . . 2 1 2 2 1 3 2 3 6 2
1 5 0 b b 1 0 9 1 0 5 0
_ relat 6 5 5 6 5 4 8 8 0 0 5 7 7 1
6 9 5 1 5 1 0 * 9 0
1 ion 3 0 0 * 3 0 0 9 9 * 2 2 0 5 * 8 *
7 5 5 5 0 *
7
Sig. . . . . . . . . . . . . . . 1 . . . . . . . .
(2- 7 2 2 4 0 8 7 2 5 2 6 2 8 0 . 6 1 2 1 0 0 3 0
taile 9 8 8 8 4 1 9 8 5 1 3 1 1 2 0 6 9 8 0 0 4 5 2
d) 4 8 8 2 2 9 4 8 6 7 0 7 9 8 0 9 6 8 3 1 2 5 5
0
N 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
s Pear - - - - . - 0 -
. . . . . . . . . . . . . . .
o son . . . . 4 . . .
0 1 1 1 2 . . 4 2 3 2 4 1 2 1 1 4
al Cor 1 1 b b 1 1 6 3 0 1 1
0 9 9 2 8 0 0 7 3 0 9 8 9 2 1
_ relat 9 3 9 3 7 7 0 3
0 2 2 6 9 4 0 * 8 6 6 2 9 2 6 8
1 ion 2 2 2 2 8 0 2
8
Sig. 1 1
. . . . . . . . . . . . . . . . . . . . .
(2- . .
4 4 4 5 5 2 4 0 3 5 0 1 1 3 0 4 2 4 5 5 0
taile 0 0
1 1 1 7 9 1 1 7 9 7 3 0 0 1 7 1 1 1 7 9 6
d) 0 0
6 6 6 8 7 7 6 7 8 8 8 0 0 7 6 6 7 6 8 7 7
0 0
N 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
s Pear - - - - . -
. . . . . . . . . . . . . . . . .
o son . . . . 4 .
1 0 4 0 3 3 . . 0 0 0 1 1 2 4 3 0 2 4
al Cor 1 b b 0 1 3 1 9 0
0 6 0 6 5 5 6 0 0 3 0 3 0 5 6 8 1
_ relat 8 5 8 1 2 8
2 8 8 8 6 7 8 0 0 4 2 6 * 8 7 8 1 4
1 ion 7 7 7 2 9
9
Sig. 1 1
. . . . . . . . . . . . . . . . . . . . .
(2- . .
6 7 0 7 4 1 1 7 8 4 1 5 6 3 0 0 1 7 2 7 0
taile 0 0
6 7 7 7 2 2 2 7 1 2 8 7 6 1 2 7 2 7 3 0 7
d) 0 0
9 6 4 6 9 3 2 6 1 9 1 4 9 7 7 4 2 6 0 9 0
0 0
N 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
s Pear - . - - . . .
. . . . . . . . . . . . . . . .
o son . 5 . . 5 4 5
0 0 3 0 0 . . 0 1 1 4 3 4 3 3 3 2 0
al Cor 2 0 b b 2 3 0 9 1 8
5 3 6 3 5 3 8 7 0 0 0 6 0 6 5 6
_ relat 0 4 0 7 4 2 0
0 4 9 4 * 0 4 3 4 6 * 2 6 * 9 2 9 4 6 **
2 ion 8 8 3
0
Sig. . . . . . . . . . . . . . . . . . . . . . . .
(2- 8 8 1 8 3 0 8 8 4 4 3 0 1 0 1 0 0 1 1 1 2 7 0
taile 3 8 1 8 8 2 3 8 4 6 8 7 0 2 9 7 2 1 9 1 8 8 0
d) 3 8 0 8 0 3 3 8 0 3 0 6 5 3 6 6 7 0 6 0 1 3 7
N 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
s Pear - - - - - - - - - - - - - - -
. . . . . . . .
o son . . . . . . . . . . . . . . .
1 . . 1 2 1 4 3 2 0
al Cor 1 1 1 1 0 1 b b 1 1 1 0 1 2 1 1 0 2
4 4 5 9 0 6 5 9
_ relat 6 1 1 1 7 6 1 4 9 7 9 1 1 7 1
5 5 0 2 8 9 0 2
2 ion 7 1 1 1 6 7 1 0 2 6 2 8 1 6 8
1
Sig. . . . . . . . . . . . . . . . . . . . . . . .
(2- 4 6 6 6 7 5 4 6 5 4 7 4 3 5 2 4 0 1 2 6 7 3 6
taile 8 4 4 4 4 4 8 4 5 1 4 1 5 4 8 1 7 1 8 4 4 5 9
d) 2 1 1 1 9 1 2 1 6 6 9 6 5 1 8 6 4 0 8 1 9 5 9
N 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
s Pear - - - - . - - - -
. . . . . . . . . . . . . .
o son . . . . 4 . . . .
0 2 2 0 . . 2 2 3 2 3 3 2 2 2 4
al Cor 1 1 0 b b 1 9 1 3 0 1 1
6 5 5 6 8 8 7 8 5 0 5 5 1 0
_ relat 6 1 5 6 0 1 2 5 1
3 0 0 3 * 9 9 5 9 7 2 0 0 8 1
2 ion 7 5 5 7 5 7 5 5
2 Sig. . . . . . . . . . . . . . . . . . . . . . . .
(2- 7 4 2 2 6 8 7 4 0 2 6 2 1 8 1 2 1 1 2 2 6 3 0
taile 9 8 8 8 3 1 9 8 2 1 3 1 5 1 0 1 2 9 8 8 3 5 8
d) 4 2 8 8 0 9 4 2 8 7 0 7 9 9 3 7 2 6 8 8 0 5 0
N 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
s Pear . . . .
. . - - . - - . - . .
o son . . . . 5 5 6 . . . . 6
4 4 . . 4 . . 5 . 5 7
al Cor 2 1 2 . . 3 7 7 6 1 0 3 2 8
4 4 1 0 b b 4 0 2 0 1 1 0 0
_ relat 5 4 5 2 7 7 7 9 6 6 5 8
4 4 1 7 4 * 7 * 1 9 * 1 * 9 6
2 ion 0 * * 5 0 * 7 * 2 8 9 0 * **
1 6 * 6 * 8 * 1 *
3
Sig. . . . . . . . . . . . . . . . . . . . . . . .
(2- 2 0 0 6 7 5 2 0 1 0 7 0 3 0 0 4 7 1 6 2 0 0 0
taile 8 5 5 4 4 4 8 5 6 0 4 0 5 2 0 1 7 1 4 8 0 2 0
d) 8 0 0 1 9 1 8 0 0 8 9 8 5 2 1 6 6 0 1 8 1 2 1
N 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
s Pear . . . .
. - - . - - - . - - - .
o son 6 6 . 6 . . . . . 6 .
4 . . 4 . . . 4 . . . 6
al Cor 8 8 3 . . 8 3 3 3 2 2 8 3
5 0 0 5 b b 0 0 1 5 1 0 1 1 3
_ relat 8 8 5 8 9 9 5 8 5 8 5
9 * * 7 5 9 * 9 5 5 9 3 7 1 * 7
2 ion * 0 * 7 7 0 * 1 4 0 **
* * 6 3 * 6 3 0 2 6 5 *
4
Sig. . . . . . . . . . . . . . . . . . . . . . . .
(2- 0 0 0 7 8 1 0 0 6 0 8 0 5 1 0 5 2 2 7 6 0 1 0
taile 4 0 0 4 2 3 4 0 8 8 2 8 2 3 4 7 3 8 4 3 0 3 0
d) 2 1 1 9 6 0 2 1 6 3 6 3 7 0 2 8 0 1 9 0 1 0 3
N 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
s Pear . .
. . - - - - . .
o son . . . . . 6 6 . . . . . . . .
5 5 . . . . 5 5
al Cor 2 1 2 2 . . 1 4 3 3 0 0 2 1 0 2 3
0 0 1 b b 1 0 2 0 1 8
_ relat 1 4 8 1 4 2 0 7 4 4 1 2 6 1 5
9 9 5 * * 5 8 1 9 3
2 ion 8 5 * * 6 8 5 8 8 8 8 6 6 8 * 0 **
0 * * 0 9 8
5
Sig. . . . . . . . . . . . . . . . . . . . . . . .
(2- 3 5 0 0 5 2 3 5 0 0 5 1 8 8 3 5 7 7 3 3 0 1 0
taile 5 4 2 2 2 2 5 4 0 0 2 0 4 4 5 9 0 8 5 5 2 3 0
d) 5 1 2 2 7 2 5 1 2 3 7 0 2 2 5 7 9 3 5 5 2 0 7
N 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
V Pear . . . . . . .
. - . . . - - . .
A son . 8 . . 6 6 . . 5 . . 7 6 5
5 . 5 5 5 . . 4 5
R Cor 3 3 3 . . 3 9 9 4 4 8 0 4 0 3 8
0 0 2 0 b b 0 0 1 6 0 1
0 relat 5 8 5 9 1 1 1 1 0 9 0 6 7 3
0 * 8 5 0 3 * 8 * 6 8 0 * * * *
0 ion * 5 5 * * 9 * * * 8 4 2 1
* 8 * 8 * 4 * * * *
0
0
1 Sig. . . . . . . . . . . . . . . . . . . . . . . .
(2- 0 1 0 1 7 0 0 0 0 0 7 0 4 0 0 0 0 0 6 0 0 0 0
taile 2 2 0 2 1 1 2 8 2 0 1 0 9 3 2 6 7 0 9 8 0 0 0
d) 5 4 0 4 4 7 5 1 4 1 4 1 1 7 5 7 0 7 9 0 1 3 7
N 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
**. Correlation is significant at the 0.01 level (2-tailed).
APPENDIX 9
Documentation
When the researcher explained the material to students in the Control Class
Appendix 14