Onine Speech To Text Engine For Delimited Context
Onine Speech To Text Engine For Delimited Context
Onine Speech To Text Engine For Delimited Context
Supervised by:
Dipl.-Ing. (FH) Walter Ritter
Submitted by:
BSc. Pia-Maria Weiÿ
2
Abstract
The inatura1 museum in Dornbirn had planned an interactive speech assistant-like exhibit. The
concept was that visitors could ask the exhibit several questions that they would like to ask a
ower. Solution requirements regarding the functionalities were formulated, such as the capacity
to run oine because of privacy reasons. Due to the similarity of the exhibit, open-source oine
Speech To Text (STT) engines and speech assistants were examined. Proprietary cloud-based
STT engines associated with the corresponding speech assistants were also researched. The
aim behind this was to evaluate the hypothesis of whether an open-source oine STT engine
can compete with a proprietary cloud-based STT engine. Additionally, a suitable STT engine
or speech assistant would need to be evaluated. Furthermore, analysis regarding the adaption
possibilities of the STT models took place. After the technical analysis, the decision in favour of
the STT engines called "Vosk" was made. This analysis was followed by attempts to adapt the
model of Vosk. Vosk was compared to proprietary cloud-based Google Cloud Speech to Text to
evaluate the hypothesis. The comparison resulted in not much of a signicant dierence between
Vosk and Google Cloud Speech to Text. Due to this result, a recommendation to use Vosk for
the exhibit was given. Due to the lack of intent parsing functionality, two algorithms called
"text matching algorithm" and "text and keyword matching algorithm" were implemented and
tested. This test proved that the text and keyword matching algorithm performed better, with
an average success rate of 83.93 %. Consequently, this algorithm was recommended for the intent
parsing of the exhibit. In the end, potential adaption possibilities for the algorithms were given,
such as using a dierent string matching library. Some improvements regarding the exhibit were
also presented.
1
https://www.inatura.at/
3
Kurzreferat
Das inatura Museum in Dornbirn hatte ein interaktives sprachassistentenähnliches Exponat ge-
plant. Das Konzept sah vor, dass die Benutzenden dem Exponat verschiedene Fragen stellen
können, die sie auch einer Blume stellen würden. Es wurden Lösungsanforderungen hinsichtlich
der Funktionalitäten formuliert, wie z.B. die Fähigkeit, aus Datenschutzgründen oine zu
laufen. Aufgrund der Ähnlichkeit des Exponats wurden Open-Source-Oine-STT-Engines und
Sprachassistenten untersucht. Proprietäre Cloud-basierte STT-Engines in Verbindung mit den
entsprechenden Sprachassistenten wurden ebenfalls untersucht. Ziel war es, die Hypothese
zu evaluieren, ob eine Open-Source-Oine-STT-Engine mit einer proprietären Cloud-basierten
STT-Engine konkurrieren kann. Zusätzlich sollte eine geeignete STT-Engine oder ein Sprachas-
sistent evaluiert werden. Darüber hinaus wurde eine Analyse der Anpassungsmöglichkeiten
der STT-Modelle durchgeführt. Nach der technischen Analyse el die Entscheidung zugun-
sten der STT-Engine namens "Vosk". Auf diese Analyse folgten Versuche, das Modell von
Vosk anzupassen. Vosk wurde mit der proprietären Cloud-basierten Google Cloud Speech
to Text verglichen, um die Hypothese zu bewerten. Der Vergleich ergab, dass es keinen sig-
nikanten Unterschied zwischen Vosk und Google Cloud Speech to Text gibt. Aufgrund dieses
Ergebnisses wurde empfohlen, Vosk für das Exponat zu verwenden. Aufgrund der fehlenden
Intent-Parsing-Funktionalität wurden zwei Algorithmen namens "Text-Matching-Algorithmus"
und "Text-and-Keyword-Matching-Algorithmus" implementiert und getestet. Dieser Test ergab,
dass der Text-and-Keyword-Matching-Algorithmus mit einer durchschnittlichen Erfolgsquote
von 83,93 % besser abschnitt. Folglich wurde dieser Algorithmus für das Intent-Parsing des
Exponats empfohlen. Abschlieÿend wurden potenzielle Anpassungsmöglichkeiten für die Algo-
rithmen genannt, wie z.B. die Verwendung einer anderen String-Matching-Bibliothek. Es wurden
auch einige Verbesserungen bezüglich des Exponats vorgestellt.
4
Contents
2 Related Work 9
2.1 Speech to Text Engines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
2.1.1 Open-Source Software . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
2.1.1.1 Mozilla Deepspeech . . . . . . . . . . . . . . . . . . . . . . . . . 10
2.1.1.2 Flashlight . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
2.1.1.3 Kaldi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
2.1.1.4 Coqui STT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
2.1.1.5 CMUSphinx . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
2.1.1.6 Vosk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
2.1.2 Proprietary Software . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
2.1.2.1 Alexa Voice Service . . . . . . . . . . . . . . . . . . . . . . . . . 21
2.1.2.2 Apple Speech . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
2.1.2.3 Microsoft Azure Cognitives Service Speech to Text . . . . . . . . 24
2.1.2.4 Google Cloud Speech-to-Text . . . . . . . . . . . . . . . . . . . . 26
2.2 Speech Assistants . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
2.2.1 Open-Source Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
2.2.1.1 Mycroft . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
2.2.1.2 Jasper . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
2.2.1.3 Rhasspy Voice Assistant . . . . . . . . . . . . . . . . . . . . . . . 33
2.2.2 Proprietary Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
2.2.2.1 Amazon Alexa . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
2.2.2.2 Apple Siri . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
2.2.2.3 Microsoft Cortana . . . . . . . . . . . . . . . . . . . . . . . . . . 40
2.2.2.4 Google Assistant . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
2.3 Technology Decision . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
3 Model Adaption 49
3.1 Hardware . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
I
3.2 Software Prerequisite . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
3.2.1 Vosk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
3.2.2 SRILM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
3.2.3 Kaldi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
3.2.4 Phonetisaurus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
3.2.5 Docker for Windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
3.3 Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
3.4 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
4 Development 52
4.1 Solution Proposals . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
4.1.1 Solution 1 - Speech Assistant . . . . . . . . . . . . . . . . . . . . . . . . . 52
4.1.2 Solution 2 - Individual Implementation . . . . . . . . . . . . . . . . . . . . 52
4.2 Justication of the Solutions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
4.3 Used Technologies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
4.3.1 Python . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
4.3.2 Jellysh . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
4.3.3 Vosk . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
4.3.4 WSL 2 for Windows . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
4.3.5 Hardware . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
4.4 Implementation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
5 Evaluation 58
5.1 Google Cloud Speech to Text vs Vosk . . . . . . . . . . . . . . . . . . . . . . . . 58
5.1.1 Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
5.1.2 Results . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59
5.1.3 Interpretation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
5.2 Text Matching and Text and Keyword Matching Implementation . . . . . . . . . 62
5.2.1 Method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
5.2.2 Results . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
5.2.3 Interpretation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
6 Conclusion 69
6.1 Discussion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
6.2 Reection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
6.3 Outlook . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
II
List of Acronyms
ADC Analogue to Digital Converter
III
GPU Graphical Processing Unit
HITL Human-in-the-loop
LM Language Model
MS Microsoft
IV
TCP Transmission Control Protocol
UI User Interface
V
1 Introduction
The museum inatura - Erlebnis Naturschau in Dornbirn1 had planned an interactive exhibit
for children called "Sag's durch die Blume". The main idea of this exhibit was that children
are able to ask several questions that they would like to ask a ower, via a button. These
questions should be matched with predened answers. The recording of a question will be
processed with an speech to text (STT) engine that outputs a transcript. The resulting text
is then matched to an answer that triggers the playback of a corresponding video. Since it
is not possible to obtain consent from every user, in order to transmit the audio recording to
a server or third-party provider, an oine solution was selected. Focusing on the case study
from this interactive exhibit at inatura, the possibilities and limits of open-source oine speech
recognition for triggering actions have been examined and compared with cloud-based variants.
1
https://www.inatura.at/
6
The underlying technologies of the exhibit concept and those of a speech assistant are equal.
The two main components of a speech assistant are the wake word detector, the STT engine and
the speech assistant itself. The task of the wake word detector is to register if the wake word
has been said and to start the recording of the speech. Afterwards, the STT engine undertakes
the job of converting the speech into text. At this point, either a cloud-based or an oine STT
engine can be used depending on the used system. If a cloud-based STT engine is used, the
recording will be transmitted to the cloud, whereas an oine STT engine processes this locally.
From this point, only the text will be processed by the speech assistant. The text will be used
to nd and perform the action or task, which was given by the user. (Amazon.com Inc. 2010a)
The aim is to develop an application comparable to a speech assistant. Therefore, a suitable Ger-
man STT engine must be researched. Furthermore, investigations regarding speech assistants
and their functionality will take place. Due to adaptability and privacy reasons, open-source
oine technologies are considered. The aim is to evaluate whether the open-source oine STT
engine can compete with a proprietary cloud-based STT in a delimited context.
Another objective was that it should provide the ability to understand a spoken question with
an appropriate accuracy, so that the question can be matched and therefore answered. Since
the inatura2 is located in Dornbirn, Vorarlberg, it was be an advantage if the solution was able
to handle at least some input in dialect speech.
The target audience for the exhibit refers to children aged between 9-15 years. Because of this
target audience, it was be desirable for the system to have a low sensitivity to syntax. This
property allows the input of several sentence combinations and still be able to answer them.
The performance of an STT engine depends on the models used. The larger the model's vocab-
ulary, the more words the engine can transcribe. Not included in this work is the development
of an entirely new model. But changing the vocabulary will be covered in a separate chapter.
For this reason, basic knowledge of machine learning is a benet.
2
https://www.inatura.at/
7
1.3 Solution Requirements
It was preferred that the system would be independent of internet usage, due to privacy con-
cerns. Due to further cost concerns, open-source technology was the main focus of interest.
Proprietary software, such as Amazon's "Alexa", transmits the audio records to an external
server (Amazon.com Inc. 2010b). With an exhibition in a museum, privacy is an important
point. For this reason, the audio recording is activated via push-to-talk and the speech pro-
cessing is processed locally. This makes it a reasonable solution in terms of data protection.
Regarding the language, it was important that it is able to understand standard German, with
dierent syntax. A question asked in a German dialect that is not too complicated should also
be understood, if possible. The solution should recognise the vast majority of asked questions,
which are known by the software. In the case of a misunderstood question, there should also be
a strategy to handle this situation. An asked question will be matched with the corresponding
answer, which will then be given. In the example of the exhibit, a screen with videos of a ower
should create an illusion that the ower has answered the question.
The recorded speech should be transcribed with an open-source oine STT engine.
The transcript of the question should be matched with the correct audio/video recording.
The transcription and matching should be carried out within a reasonable time, in com-
parison to a cloud-based solution.
The system should be able to transcribe the speech, as well as a cloud-based solution.
The scope includes neither the implementation of the exhibit, nor the implementation of
the voice recording.
8
2 Related Work
It might be reasonably assumed that progress in the area of speech assistants and STT engines
will further improve. To examine whether an oine STT engine and speech assistant can be a
reliable alternative to a cloud-based solution, related work will be compared. The comparison
will take place between proprietary and open-source STT engines. The proprietary STT engines
will be the ones embedded in the most popular speech assistants like in Amazon Alexa (Adobe
2019). The comparison of open-source STT engines focuses on some of the most popular ones
(Foster 2021) and (S. James 2020). Furthermore, some of the most popular proprietary and open-
source speech assistants will be researched (Adobe 2019) and (yourtechdietAdmin 2021). The
technologies will be compared regarding adaptability, costs, software and hardware requirements.
9
2.1.1.1 Mozilla Deepspeech
As can be seen from Mozilla Deepspeech's Github repository, the STT engine project was
launched in 2016. The vision of Mozilla Deepspeech is shaped by the goal of decreasing hardware
eort and being able to operate on any Linux, Windows, Android or macOS machine (Deep-
Speech 2020e). In August 2020, a reorganization at Mozilla was announced. At this point,
the future of the Deepspeech project was unknown (Morais 2020). Later, in April 2021, further
procedures were published and a recommendation for "Coqui" was given (Mlopatka 2021). They
had planned to publish a how-to-use handbook and a clean version of the documentation. More-
over, Mozilla planned to stop the maintenance of the code. About 46.9% of the code is written
in C++, therefore knowledge of this programming language is a perk. The current version of
Deepspeech is 0.9.3. (DeepSpeech 2020e)
The current documentation of version r0.9 of Mozilla Deepspeech contains a detailed guide
for installation, in combination with a pre-trained model. The installation can take place either
via pip3 or Node Package Manager (NPM) where the Graphical Processing Unit (GPU) ag for
Compute Unied Device Architecture (CUDA) can be provided. A Dockerle is also provided
to build it from scratch. Some preinstalled libraries are required (e.g. the deepspeech package
for TensorFlow and deepspeech-tite for TensorFlow Lite). Supported platforms are Windows,
Linux, macOS and Android. In the case of Windows and Linux the GPU is supported. It
is possible to use Deepspeech with programming languages like C, .NET, JavaScript, Java and
Python. Code examples are given for demonstration purposes. Further examples are contributed
by users in the documentation (DeepSpeech 2020d). A brief excursion regarding domain-specic
vocabulary is provided. As well as optimization for parallelism and error codes are subjects of
discussion (DeepSpeech 2020e).
There is already an existing German model oered on a GitHub repository that can be down-
loaded from a Google Drive. It provides a Word Error Rate (WER) of 21.5% (A. Agarwal 2022a).
The documentation commits a chapter on the training of a new and the modication of an ex-
isting model. Other topics of the documentation are ne-tuning and transfer learning. For some
languages, speech data is provided by the project Common Voice to train a new model. The
project aims to advance the technology and makes datasets available to everyone. (Mozilla 2019)
In the case of a Common Voice dataset, the documentation provides a script for the data prepa-
ration (DeepSpeech 2020c). To create a language model, 4 GB of audio samples is recommended
(DeepSpeech 2020b). For creating or modifying an existing model, a Unix-based environment
like Linux or iOS and Python 3.6 is required. A graphics card can be used to improve the learn-
ing speed of the model, otherwise a Central Processing Unit (CPU) is used. (DeepSpeech 2020c)
The engine's heart consists of a Recurrent Neural Network (RNN) with 55 hidden layer units.
All the layers are recurrent, except for the rst three which can be seen in gure 2.1. The
rst layer uses Mel Frequency Cepstral Coecients (MFCC) frames for feature extraction. The
second and third layers work with separate data. The third layer feeds the data into an Long
Short Term Memory (LSTM). For the activation function, a Rectied Linear Unit (ReLU) was
10
utilized. The rst recurrent layer uses an array of forwarding recurrent hidden units, which
are displayed as the nodes above the LSTM pictured in gure 2.1. For the output layer, the
character probabilities were used for predicting the output. The gure below represents the core
structure of Deepspeech. (DeepSpeech 2020a)
2.1.1.2 Flashlight
In April 2021, Meta AI presented "Flashlight" to create an open-source library for machine
learning. This library should provide an opportunity to be adaptable for own needs (Meta AI
2021). The development of Flashlight and Wav2letter started in 2018, as the insights from
GitHub suggest (wav2letter GitHub Repository 2022). Wav2letter focused on speech recogni-
tion and was merged into Flashlight. Further development of Wav2letter will take place in the
Flashlight repository which represents itself as a exible independent machine learning library.
The current version of Flashlight is v0.3.1. (wav2letter GitHub Repository 2022)
11
The guides for installation and training are distributed on the GitHub repository of Flashlight
and Wav2letter. To install Flashlight some system requirements need to be met. The machine
needs to be a Linux-based system with a version of CMake and make is necessary. Since Flash-
light and Wav2letter were implemented in C++, a corresponding compiler is mandatory. For
the installation pip or the package manager vcpkg can be used. As listed in the installation
guide on GitHub, CPU, as well as CUDA GPU, is supported. In addition, a brief manual on
how to use it with Docker is given. Docker does support CUDA backends too. The documen-
tation contains example usage of Flashlight in combination with C++. Likewise, there are also
connections to use Flashlight with Python with a comprehensive step-by-step guide. (Flashlight
GitHub Repository 2022a)
There are pre-trained models for eight languages including German (Flashlight GitHub Reposi-
tory 2022c). For the training audio with transcriptions, there are predictions on the distributions
of the words and a listing of the words in dierent sequences (Flashlight GitHub Repository
2022b).
Flashlight consists exclusively of convolutional layers. Thus, it is the rst fully convolutional
neural network speech recognition engine provided by theFacebook AI Research (FAIR) Team
(Meta 2018). The structure consists of three parts which can be referred to as front-end, acous-
tic model and language model, combined with a beam search. Those three components are
displayed in gure 2.2. The rst part receives the input sound waves. The soundwaves are
displayed above the rst components of the front-end in gure 2.2. After feature extraction,
mel-lterbank, low-pass and other lters are applied in the rst processing section. The front-
end is followed by the acoustic model. The acoustic model uses a Time Depth Separable (TDS)
which causes a reduction of the parameters and therefore improves performance. The task of
this part is to forecast the characters with Auto Segmentation Criterion (ASG), which is com-
parable to the Connectionist Temporal Classication (CTC). The last section of the structure is
supplied with the output of the second section. It is composed of 14 1-D convolutional residual
blocks. The applied gated linear units are used as activation functions. As a result, a transcript
of possible contenders is the output of the acoustic model. The beam search's role is to produce
word concatenations with the data received from the acoustic section. (Zeghidour et al. 2019)
The gure below shows the sections of the Convolutional Neural Network (CNN) and their func-
tionality:
12
Figure 2.2: Components of the Flashlight STT engine.
The obsolete GitHub Repository for Flashlight can be found at: https://github.com/flashlight/
wav2letter
The GitHub Repository for Flashlight can be found at: https://github.com/flashlight/
flashlight
2.1.1.3 Kaldi
Kaldi was created in 2009 during a seminar at the John Hopkins University1 . In 2011, the com-
plete code was published. The code is still maintained by some of the creators. (Povey 2011a)
There is a lot of code written in C++, although the majority are shell scripts. The current
version of Kaldi is 5.0.0. (Povey 2022)
Kaldi is characterised by ne granular documentation. It covers topics such as the glossary
of terms, deep neural networks and parallelism in combination with Kaldi (Povey 2011b). For
the installation of Kaldi two dierent guides are oered. Fundamental knowledge for working
with Kaldi is Git and Hidden Markov Model (HMM) - Gaussian Mixture Modelling (GMM).
The requirement for installation is the wget package for downloading resources. On UNIX-based
operating systems, which is also a prerequisite, wget2 is mostly already installed. Additionally,
experience with C++ or shell scripting is an advantage. (Povey 2011d) Furthermore, two Docker
Images are provided in the GitHub Repository: one with GPU and the other with CPU support.
Kaldi can be linked with Android by a Docker Image. Likewise, Kaldi can be used with a Python
wrapper or can be cross-compiled for Web Assembly. (Povey 2022) The process of installation
is separated into two sections based on the structure of the repository. In each sub-directory
there is an installation guide. (Povey 2011c)
1
https://www.cmu.edu/
2
https://www.gnu.org/software/wget/
13
The chapter Kaldi Tutorial covers the topic of model creation. There is a pre-trained German
model with a WER of 11.85 %. The model was created by the Technische Universität Darm-
stadt. After modifying a model, some retaining will be necessary to improve the accuracy. More
details about the data sets, models and the used hardware can be found in the paper of Milde
and Köhn (2018).
14
2.1.1.4 Coqui STT
Coqui was founded in 2016 at Mozilla, due to a missing open-source technology for speech at
that time. Consequently, an STT and Text To Speech (TTS) engine were developed. Next to
the mentioned engines, a project for collecting voice data was launched. In the future, Coqui
plans to continue support for the STT, TTS and additional current projects. (Coqui GmbH
2021a) The main part of this technology is written in C++. The current version is 1.3.0. (Coqui
GitHub Repository 2022).
The documentation of Coqui includes introductory explanations for the basics. At the be-
ginning, there is a guide on how to install Coqui with Python with the associated package
manager. For demonstration purposes an English model was used. The models can be ex-
changed. Other ways to install Coqui are via Node.js, the Android AAR libstt package, which
oers a C interface. In addition, it is also possible to use Coqui with Docker. Depending on
the platform, some libraries are additionally necessary to install. Coqui is applicable under
some Linux distributions, macOS, Android and Windows. As a hardware requirement, a CPU
with Advanced Vector Extension (AVX) or FlexCast Management Architecture (FMA) archi-
tecture is supported. Application Programming Interface (API)s and code examples for Python,
JavaScript, C, .NET and Java are provided. (Coqui GmbH 2021b)
Currently, 84 models are available including two German models. Some models were revised
and released under a dierent version (Coqui GmbH 2022). The German model of Coqui and
Mozilla Deepspeech are the same therefore, the WER is the same (A. Agarwal 2022b). How
the models can be trained is explained in the documentation. For the training section, CUDA
and Nvidia CUDA Deep Neural Network (CuDNN) are essential. The platforms supporting the
training are restricted to Linux environments and Mac. The scripts for the training are written
in Python. For this reason, a Python version of at least 3.6 is necessary. For training either a
Dockerle, Virtual Environment or a manual setup can be used. To train with new data audio
recordings and the corresponding transcripts are required. The recordings should dispose of a
sample rate of 16 kHz in a mono-channel Wav format with a length of at least ve seconds.
(Coqui GmbH 2021c)
15
In more detail, Coqui uses an MFCC for feature extraction. After the feature extraction, the
data is fed into three fully connected non-recurrent layers. These are displayed as nodes h1, h2
and h3 in the gure 2.4 below. The next component is a bidirectional RNN layer, which uses
LSTMs nodes and tanh as activation functions. The last component of the acoustic model is
a fully hidden connected layer with ReLU activations. This is the h5 node in the gure 2.4.
The output of the acoustic model is the probabilities of each letter. Afterwards, a CTC loss
function predicts the arrangement of the letters. The language model called scorer recognises
the probability of the words combined with their sequence. The Kenneth Heaeld Language
Model (KenLM) is in usage, but it is exchangeable. Coqui provides the functionality of changing
the output mechanism. Some mechanisms are the alphabet base one, which is the default, and
the bytes output. The last-mentioned output mode is experimental. The gure 2.4 below shows
the structure of the acoustic model of Coqui and how the interaction takes place. (Coqui 2022)
The GitHub Repository for Coqui STT can be found at: https://github.com/coqui-ai/STT
16
2.1.1.5 CMUSphinx
The rst activities on the CMUSphinx Pocketsphinx's GitHub repository were in 2013. How-
ever, that was not exactly the start. CMUSphinx has gathered over 20 years of knowledge
at Carnegie Mellon University3 . This knowledge targets limited systems. In the same way,
CMUSphinx provides various tools for speech recognition. (Shmyrev 2019a) On the website,
CMUSphinx references their new library called "Vosk". This library oers seven languages
(Shmyrev 2019f). Vosk is introduced in more detail later.
The documentation contains introductory information about CMUSphinx. The basic knowl-
edge of the recognition procedure and its required components is discussed. The components of
the CMUSphinx model are the acoustic, language model and phonetic dictionary. The acoustic
model is used for the probabilities of the words (Shmyrev 2019i). In contrast to the acous-
tic model, the language model is used for the knowledge of potential word concatenations
(Shmyrev 2019c). The phonetic dictionary contains the phonetic transcription of the known
words (Shmyrev 2019e).
CMUSphinx consists of four dierent segments called Pocketsphinx, Sphinxbase, Sphinx4 and
Sphinxtrain. The task of Pocketsphinx is to recognise speech and is written in the program-
ming language C. Pocketsphinx depends on the library Sphinxtrain and Sphinxbase. The last
segment is comparable to the one of Pocketsphinx except that it is written in Java and is called
Sphinx4. (Shmyrev 2019h) For the usage of Sphinx4, tools such as Gradle or Apache Maven
are recommended. All these segments are included in the latest release - 5prealpha. There
are practical examples for integrations of sphinx4 and Pocketsphinx in applications and on how
to use Pocketspinx with Android. Pocketsphinx is recommended for applications with low la-
tency. For adaptability, Sphinx4 is suggested (Shmyrev 2019b). For the usage of Pocketsphinx,
a UNIX-based or Windows system is a requirement. Additional installation dependencies are
Python, gcc4 and autoconf5 , for example. The guide contains helpful code with explanations.
For the usage of Android devices, the dependencies dier. (Shmyrev 2019d).
There is a German model, amongst 15 other languages, and acoustic models are oered by
CMUSphinx. To enhance the phonetic dictionary, a phonetic transcription of the words must be
created with the library g2p-seq2seq6 (Shmyrev 2019e). Alternatively, an existing dictionary can
be used. The language model requires prepared text and training with an Advanced Research
Projects Agency (ARPA) model and the toolkit Stanford Research Institute Language Model-
ing Toolkit (SRILM) (Shmyrev 2019c). The expansion of the acoustic model presumes a listing
of the sentences, the phonetic dictionary and audio recordings of the new words. (Shmyrev 2018)
3
https://www.cmu.edu/
4
https://gcc.gnu.org/
5
https://www.gnu.org/software/autoconf/
6
https://github.com/cmusphinx/g2p-seq2seq
17
Sphinx4 consists of three main components stated as FrontEnd, Decoder and Linguist. The
FrontEnd component employs MFCC as feature extraction by default. The feature extraction
component is exchangeable. The task of the Linguist is to combine the information from the
phonetic dictionary and acoustic model into a search graph. HMM is used for the implementation
of the acoustic model which is arranged in the Linguist. To change the language, a phonetic
dictionary, an acoustic and a language model of the desired language are necessary. The Decoder
consults the search graph and the extracted features for the decoding process. Viterbi search7
in the Decoder enables it to move forward or backwards in the features. This is comparable to
a depth-rst search. In gure 2.5 below the interaction between the individual components is
visualised. (Walker et al. 2004)
A license comparable to Berkeley Software Distribution (BSD) is used (Shmyrev 2019a). Further
details about the license are not mentioned.
2.1.1.6 Vosk
This STT engine is the new library of CMUSphinx and it is called Vosk (Shmyrev 2019f). It is an
open-source oine STT engine with further functionalities. According to the GitHub repository,
Vosk has been and is continually under development since 2019. The current version of the API
is 0.3.32. It can be used for speech recognition, as an STT engine for smart home devices and
as virtual assistance. (Alphacep GitHub Repository 2022)
7
https://en.wikipedia.org/wiki/Viterbi_algorithm
18
The website promotes the positive aspects of using Vosk, which are the easy installation and use
(Alpha Cephei Inc. 2016d). Moreover, connections for C, C#, Go, Java, Node.js and Python are
given (Alphacep GitHub Repository 2022). The support of many languages is in favour of Vosk.
It is possible to customize the vocabulary fast. Another benet of Vosk is speaker identication.
(Alpha Cephei Inc. 2016d) Vosk is supported on Linux, Raspbian, macOS, iOS, Android and
Windows. For installation, the Python version 3.5-3.9 and a corresponding pip version of 20.3 or
later are required. Additionally, a video with the installation and usage with Python is provided.
Vosk can be used with a WebSocket server and Google Remote Procedure Call (GRPC) Server.
(Alpha Cephei Inc. 2016a) The documentation gives a clear overview of the interesting topics.
Currently, the documentation has been revised and improved a few times since the beginning of
this thesis.
Vosk supports more than 20 languages, including German. For lightweight devices such as
Android, iOS and Raspberry Pi dierent models are provided. The small model was specially
made for Android or Raspberry Pis. The size of the large model-0.21 is about 1.9 GB, whereas
the small one has the size of approximately 45 MB. (Alpha Cephei Inc. 2016c) The large model
takes about 1 minute and 20 seconds for the initial loading. In contrast to the big model, the
small one takes less than two seconds for the initial loading. Then, both models transcribe
the audio in real-time. It is possible to change the vocabulary of this STT engine. To add
new words to the vocabulary, the section Language Model (LM) adaption will be helpful. It
explains the dierence between the models of Vosk. The acoustic model provides the knowledge
of the sounds of a language. The language model provides the ow of the words. The Phonetic
dictionary includes the phonetic representation of the words known by Vosk. Depending on
the language model, there are dierent representations. One representation is a graph that got
statically compiled like Recurrent Neural Network Language Model (RNNLM). The other one
is a dynamic language model. To build a language model, 100 Mb of text and their respective
transcripts are recommended. For the acoustic model, 2000 hours of recordings are proposed.
Hardware prerequisites to compile a new graph after adding new words are a 32 GB RAM and
100 GB of disk space on a Linux server. Kaldi, SRILM and Phonetisaurus are the software
requirements. For adaptation, a special model is necessary. Currently, these can be downloaded
in four languages, including German. (Alpha Cephei Inc. 2016b)
As can be extracted from the article by Nickolay Shmyrev, the idea of Multistream Time Delay
Neural Network (TDNN) can be applied to the new Vosk models (Shmyrev 2021). In detail, a
Multistream Factorized Time Delay Neural Network (TDNN-F) is used for the acoustic mod-
elling presented in gure 2.6. The feature extraction utilises MFCC. Subsequently, ve (not
three, as shown in gure 2.6) layers of TDNN-F in a line without multistreaming are employed.
These ve layers receive the features as input. Afterwards, the features are split into the multi-
stream. To be precise, these are split into a 23-pieced network. Each multistream line consists of
a ReLU, batch normalization and a dropout tracked by 17 TDNN-F layers. (Han, Pan, Tadala,
Ma, & Povey 2020)
19
For the language model, either SRILM or OpenGRM8 can be used (Alpha Cephei Inc. 2016b).
SRILM utilizes an RNNLM language model (Shmyrev 2019g). This structure is used to train
the model for the German language (Shmyrev 2020).
Figure 2.6: Data ow from feature input to Single Stream TDNN-F into multistream TDNN-F
into the ReLU Dropout Layer.
8
https://www.opengrm.org/twiki/bin/view/GRM/WebHome
20
2.1.2 Proprietary Software
For a comparison between the performance and structure of open-source STT engines, a bench-
mark is necessary. For this reason, proprietary STT engines of proprietary speech assistants
were researched. As a member of proprietary STT engines Alexa Voice Service respectively
Alexa Voice Service Device Software Development Kit (SDK), Apple Speech, Microsoft Azure
Cognitive Services - Speech to Text and Google Cloud Speech to Text will be examined. Due to
the nancial aspect and privacy concerns, the proprietary technologies were omitted from the
exhibit.
The hidden tool in the Amazon Alexa is the Alexa Voice Service (AVS) (Marr 2021). This ser-
vice allows access to the Alexa Voice Service Device SDK, or in short SDK to use the speech to
text translation and further functionality provided by Alexa. The SDK is presently in version is
1.26.0 and was released in November 2021 (Amazon.com Inc. 2010b). As can be seen on GitHub,
the SDK is written in the programming language C++. (Alexa AVS Device GitHub Repository
2022) AVS cloud-based service can be accessed for free. Consequently, if the internet connection
should be lost, AVS will not work until the connection is re-established. (Amazon.com Inc.
2010b)
The extensive documentation disposes of tutorials for the usage of the SDK with devices that
are not the default ones. A short outline of the terminology for better distinction between the
terms AVS and AVS Device SDK is given. To summarise in short, AVS provides the Alexa
functionality and AVS Device SDK is the library behind it (Amazon.com Inc. 2010d). For ac-
cessing AVS, an account should to be created and the device needs to be registered. The whole
process is documented with comprehensive instructions. Topics like AVS Features or Concepts,
Products Guidelines, and SDK and their Extensions are described with useful examples. Re-
ferring to the commissioning of a device with the SDK step-by-step guides are provided. The
SDK runs on Android, iOS, Ubuntu, macOS, Raspberry Pi and Windows 64. (Amazon.com
Inc. 2022e) The basic hardware requisites are a microphone, an audio source and an internet
connection. (Amazon.com Inc. 2022h) Equally important are the software requirements for the
SDK are Ubuntu 18.04 LTS, GCC or Clang compiler, the build tool CMake and other libraries
which are presumed for the skills of AVS. Not all libraries are mandatory, as it depends on the
device (Amazon.com Inc. 2010c).
In respect of the accuracy of the AVS, approximately 19 of 20 words are correctly detected
by the current state-of-the-art leading proprietary tools. That is the result of successive learn-
ing. As a result of a misunderstood word, the input is used to improve the knowledge level, and
therefore rene the performance. (Marr 2021)
The crucial component of the SDK is Automatic Speech Recognition (ASR). On the acous-
tic features, a Short Time Fourier Transformation (STFT) is applied. Additional components
of the English acoustic model are two bidirectional LSTM layers and further ve unidirectional
21
LSTM layers. The LSTMs contain the probabilities. The outcomes are the posteriors linked to
the successive HMM results. These are mapped to words with the aid of a glossary and language
model. (Swarup, Maas, Garimella, Mallidi, & Homeister 2019)
The GitHub Repository for Alexa Voice Service Device SDK can be found at: https://github
.com/alexa/avs-device-sdk
With the announcement of iOS 10 in June 2016, the new API for speech recognition was intro-
duced (Carman, Dzieza, & Zelenko 2016). This API can perform speech recognition from a le
or in live scenarios. This technology is not entirely new, as Siri has already been using it since
iOS 5. The release of iOS 10 is not just about the functionality used by Siri, it is a complete
framework. For the task of speech recognition, access to the Apple servers are required and
therefore an internet connection must be provided. This was state of the art in 2016. (Manson
2016) After the World Wide Developers Conference (WWDC) in 2019, the data is not sent to
the servers and is therefore no longer dependent on the internet. The API is open for usage,
despite a request restriction to keep the service accessible. In the case of an Apple device, the
restriction is 1000 requests per hour. Otherwise, the restrictions relate to requests per day.
(Apple Inc. 2017)
The documentation of Apple presents itself as organised and contains all the essential pieces
of information, without being too overloaded. In this case, the relevant APIs are Speech, Core
ML and Create ML. All three APIs are in the Xcode 13.0 respectively Xcode 13.3 release. Xcode
is an integrated development environment (IDE) to develop apps and programs for iOS and other
Apple products. Additionally, an Apple ID is required. (Apple Inc. 2022l)
Core ML, as well as the Speech APIs, are oered in Swift and Objective-C, while Create ML is
only oered in Swift. For practical use cases, code examples of the APIs are available. (Apple
Inc. 2022j) and (Apple Inc. 2022d) The Speech service is available from the major version and
upwards iOS 10, iPadOS 10 and macOS 10 coupled with the hardware requirement of a micro-
phone. Benets of the framework apart from speech recognition are condence levels and time
information of the recording. To use Apple Speech the consent of the user must be given. The
consent allows the transfer of the audio over the internet. Since 2019, the great majority of the
process has taken place on the device. The consequence is lacking progress in improving the
learning of Siri. (N. Agarwal 2019) To request permission, the documentation provides useful
code in Swift or Objective-C (Apple Inc. 2022b).
The languages oered by Apple Speech will work properly. In contrast, to not provided lan-
guages. In the announcement of 2019, over 50 languages were promoted. The already mentioned
Core ML provides machine learning and the ability to apply pre-trained models in an app. To
create a new model, the framework Create ML can be utilised. As by Speech, there is a detailed
22
API description for creating a new model. With this API all dierent kinds of models can be
developed, as can be seen in the documentation. The model does not rely on the internet, thus
the model can be used on an oine device. For training CPU and GPU can be utilised. (Apple
Inc. 2022c)
The core of Apple Speech is formed by a Deep Neural Network (DNN) displayed in gure
2.7. For feature extraction, MFCC is used. The extracted features are displayed as lled blue
rectangles in the DNN. This DNN consists of ve layers, in which each containing 192 hidden
units. As a result, the phonetic probability scores are transferred from the acoustic model. The
probability score, which is comparable to a language model, combined with HMM is used to
determine the word. Figure 2.7 describes the small DNN used for the wake word detection. Re-
garding the article of Apple Machine Learning Research, the large DNN uses a similar structure,
except for the size of the layer and hidden units as previously mentioned. The Trigger Score of
the gure is in this case the HMM. (Apple Machine Learning Research 2017)
The GitHub Repository for Apple Speech can be found at: https://github.com/apple
23
2.1.2.3 Microsoft Azure Cognitives Service Speech to Text
The present version of Microsoft Azure Cognitive Services Speech SDK is 1.20.0. The beginning
of the productivity at the SDK repository was in April 2018. Since then, a greater part of the
code is in C#. (Microsoft Azure GitHub Repository 2022) This Speech SDK is used for the STT
task for Microsoft Cortana (Perez 2017). The price for STT is based on packages. The basic
package is available for free. It contains one Web Container with one concurrent request of ve
audio hours per month. The improvement of a standard package is a standard Web Container
that allows 100 concurrent requests. This container costs ¿ 0.900/h of audio. These costs only
apply if the resources are used. These costs depend on the chosen region, respective of the
currency. (Microsoft 2022)
Hands-on examples are provided on GitHub with either a le or a stream as possible inputs.
These were tested on Windows 10 and on some Linux distributions, Android equipment equally
or above to Android 6.0, Mac x64 with OS equal or higher version than 10.14 and Mac M1
arm64 with OS version 11.0 or above and lastly on iOS 11.4 gadgets. There are tutorials for each
supported programming language combined in each case with the corresponding platform. Sup-
ported programming languages are C++, C#, Java, JavaScript, Python, Swift and Objective-C.
(Microsoft Azure GitHub Repository 2022) The documentation itself gives a brief overview of
the functionality. Additionally, the Speech Command Line Interface (CLI) is presented which
does not require writing code. Generally, there are two dierent ways to achieve STT conversion:
either via Representational State Transfer Application Programming Interface (REST API) or
the Speech SDK (Urban 2022g). For common languages, the baseline model of Microsoft will
satisfy (Urban 2022d). An account is required to access the STT functionality and to obtain
a subscription token (Urban 2022e). For simplicity reasons, the focus lies on the Speech SDK.
Practical code examples for the use of a microphone in combination with the API are given in
C#. The same applies to the example with an audio le. (Urban 2022a) At the moment, there
are twelve dierent locales oered (Urban 2022b).
It is feasible to create a new model, also called a custom model. It requires prepared sam-
ple data. The GitHub repository of the SDK provides speech samples ready to use. Various
audio samples with transcripts are required for the development of a new model. (Urban 2022c)
An important fact is that the custom model, as well as the baseline model, has an expiration
date (Rahmel 2022). The baseline model is accessible for for the duration of a year. The custom
model can be used for two years from the point of creation. The deployment and all instructions
are explained under practical circumstances (Urban 2022f).
24
The core of the Microsoft Azure STT functionality consists of acoustic and language mod-
els. Firstly, the acoustic model contains a Residual Network (ResNet) and Layer-wise Context
Expansion (LACE). Both are CNN models. Figure 2.8 below pictures the structure and com-
ponents of LACE. LACE is not just a CNN. It is a more accurate version of a TDNN. A further
element of the acoustic model is a Bidirectional Long Short Term Memory (BLSTM), with 512
hidden units for each layer and for inputs and outputs, which are deployed. The last element
of the acoustic model is a CNN-BLSTM with three convolutional layers plus six BLSTM layers.
Secondly, every acoustic model processes a language model and develops a small matrix, which
is subsequently rescored with the top-500-table. Further details are provided in the paper by
Xiong et al. (2018).
The GitHub Repository for Microsoft Azure Cognitives Service-Speech to Text can be found
at: https://github.com/Azure-Samples/cognitive-services-speech-sdk
25
2.1.2.4 Google Cloud Speech-to-Text
The rst initial movement in the Cloud Speech API for a Node.js Client GitHub Repository was
in 2016. There is a still continual activity in the repository. The present stable version of the
Google STT API for Node.js is v4.10.0. Almost the whole repository consists of TypeScript,
JavaScript and Python code. The name Cloud Speech is indicating that to access the API an
internet connection is required (Google Cloud 2018b). The Google Cloud STT oers a wide
range of supported languages (Google Cloud 2018d). New customers receive 0-60 minutes of
free access and after the duration of one-hour, payment is required (Google Cloud 2022).
The documentation on the Google website advertises itself with a listing of the benets for
using this API. The state-of-the-art, easy model adaption and customizable deployment is
emphasized. The API can be tested with an audio le uploaded to the website (Google Cloud
2018e). The documentation provides examples in the programming languages, such as Go, Java,
Node.js, PHP, Python, C++ and Ruby (Google Cloud 2018a). Each mentioned programming
language has a repository. The repository contains references to the Google documentation and
the API reference for the Node.js client. To use the API in a Cloud Platform project, an acti-
vated speech API and authentication are necessary. The installation of the library can be done
via NPM. A practical example is given in JavaScript (Google Cloud Repository 2022).
To improve the results of Google STT, it is possible to name the origin of the audio. Thus,
Google can use a better tting model to transcribe the audio. Audio origins such as phone
calls, medical dictation or conversations are predened. Additional JavaScript Object Nota-
tion (JSON) example congurations for the model adaption are given (Google Cloud 2018f). An
API request with the corresponding word in audio format and a booster value are utilised to
ne-tune a model (Google Cloud 2018c).
In 2014, the tendency of speech recognition was directed towards a singular neural network. As
a result, Google uses an "attention-based" and "listen-attend-spell" Listen Attend Spell (LAS)
model, as can be seen from the Google AI Blog from 2019. An attention-based model contin-
uously extracts relevant content (Chorowski, Bahdanau, Serdyuk, Cho, & Bengio 2015). Typi-
cally, LAS performs the same task except for the dierence that it transcribes words beginning
with every single character (Chan, Jaitly, Le, & Vinyals 2015). An Recurrent Neural Network
Transducer (RNN-T) does not follow an attention-based approach directly, But it uses a sort of
sequence-to-sequence procedure. It is fed the characters of the alphabet as inputs whilst speak-
ing (Schalkwyk, Fellow, & Team 2019). Figure 2.9 below shows the structure of the RNN-T.
The features of the audio wave are extracted via a log-mel lterbank. The prediction network
consists of two LSTM layers and 2048 hidden nodes, displayed in purple in the gure below.
Furthermore, each layer contains 640-dimensional projections. Afterwards, eight layers of uni-
directional LSTM nodes are used as the encoder part. Every LSTM layer contains 2048 hidden
nodes and a 640-dimensional projection layer. To improve the consistency of the hidden states
a normalisation layer is applied per LSTM. Additionally, a time-reducer layer is integrated to
reduce time eort. Next, the result of the encoder combined with the result of the prediction
26
network is fed to a feed-forward joint network with 640 hidden nodes, pictured in yellow. The
encoder is the red rectangle in gure 2.9. This output is fed to the softmax layer to calculate
the probability distribution. The softmax layer is illustrated as a blue rectangle. (He et al. 2018).
The GitHub Repository for Nodejs Speech can be found at: https://github.com/googleapis/
nodejs-speech
27
2.2 Speech Assistants
STT engines can be applied for transforming speech into text or for transcribing some audio
recordings and other audio. Another use case for an SST engine is the integration into a speech
assistant. In the case of a speech assistant, the STT engine forms the foundation for a speech
assistant. Depending on the speech assistant, the STT engine is exchangeable. However, each
assistant oers dierent skills to a user. Some of these skills are extendable with individually
developed abilities. Each assistant was researched regarding oine usage, extendability of pro-
vided functionalities and hardware resources. Before the comparison, a brief overview of the
used technologies will be given.
2.2.1.1 Mycroft
In May 2016, the development of Mycroft began. Almost all of the code is in Python. The latest
version of Mycroft is v21.2.2 (Mycroft AI GitHub Repository 2022). To use Mycroft, registra-
tion on the so-called Mycroft Homesite is necessary. This Homesite eases the conguration of
Mycroft. On the mentioned site, all devices need to be registered to use and manage their skills
and to congure personal preferences, regarding the accent and voice of the assistant (Mycroft
AI Inc. 2021b). To execute a skill, Mycroft requires an internet connection. Consequently, it
cannot be used oine. To use Mycroft oine the complete selene-backend9 needs to be hosted
on a server. This requires that the server and network are maintained and congured. For a
low amount of connected devices, a server with 4 CPUs, 8 GB RAM and 100 GB of disk space
is suggested (Mycroft Selene GitHub Repository 2022).
28
Optional purchases are a monitor or a USB keyboard. This depends on how the interaction
with Picroft will take place, for example via Secure Shell (SSH). (Mycroft AI Inc. 2021c)
Apart from the hardware costs, Mycroft is free to use and download. Concerning privacy,
Mycroft can convert speech to text locally, if an oine STT engine is integrated. Only the
text gets forwarded and processed by the Mycroft servers. To exchange the STT engine,
practical examples are given. Currently, Google's STT engine is used as the STT engine,
but as soon as Mozilla's Deepspeech is applicable this will be exchanged (Mycroft AI Inc. 2021d).
As mentioned before, Mycroft's skills can be enhanced with individually developed skills.
For installation, either a voice command or the command line can be used. The same applies
for the uninstallation of a skill. To develop a skill, the programming language Python, a
GitHub account and an instance of Mycroft are necessary. The process of creating a skill
is demonstrated using an example. A skill can be input via speech or by typing it into the
command line (Mycroft AI Inc. 2021c). The main part of the skill displayed in gure 2.10 looks
like the code fragment 2.1. To demonstrate how Mycroft works, the example of a timer skill10
is used. A small extract of the timer skill delegates the timer function to the timer class.
def get_timers_matching_utterance(
utterance: str, timers: List[Countdown], regex_path: str
) -> List[Countdown]:
"""Match timers to an utterance that matched a timer intent."""
matcher = TimerMatcher(utterance, timers, regex_path)
matcher.match()
return matcher.matches
Code Fragment 2.1: A fraction of the Timer Skill of Mycroft, Based on: https://github.com/
MycroftAI/mycroft-timer/blob/21.02/skill/match.py, adapted by the
author
To address a skill, either the command line or the language can be used. To communicate with
Mycroft via speech, the wake-word engine must be triggered, followed by the skill which should
be carried out by Mycroft. For the wake-word functionality, either Pocket Sphinx or Precise can
be used. The voice command, which is in this case "set a timer for 10 minutes.", is recorded
by the microphone of the device. Afterwards, an STT engine converts it into text. Currently,
Google's STT engine is used due to accuracy reasons. Then, keywords are extracted from the
transcribed voice command. Keywords are then extracted from the transcripted voice command.
The keywords, in combination with the intent parser, map to the tting mycroft-timer skill. As
an intent parser either Adapt11 or Padatious12 can be used. To transport the information ver-
bally to the user, a TTS engine is deployed. Currently, Mimic13 is used as a TTS engine. (Ovens
2020) Figure 2.10 pictures the process described above. (Ovens 2020)
10
https://github.com/MycroftAI/mycroft-timer/blob/21.02/skill/match.py
11
https://mycroft-ai.gitbook.io/docs/mycroft-technologies/adapt
12
https://mycroft-ai.gitbook.io/docs/mycroft-technologies/padatious
13
https://mycroft-ai.gitbook.io/docs/mycroft-technologies/mimic-overview
29
Figure 2.10: Workow of a Mycroft skill
2.2.1.2 Jasper
In 2014, the development of Jasper started as can be seen in the GitHub repository. Further
information taken from the repository shows that almost 100% of the code is written in Python
(Jasper Client GitHub Repository 2022). This assistant is promoted with a low nancial
commitment, as it is plug-and-play and is easy to expand with user code. Jasper requires either
an ethernet or WiFi connection. (Saha & Marsh 2014a).
The documentation covers the basics for starting to use Jasper. Concerning the hard-
ware requirements, a Raspberry Pi Model B, USB microphone, 4 GB SD card, internet
connection, power supply, micro USB cable and speakers are needed. After building all previous
components on the Raspberry Pi, the installation of Jasper follows. (Saha & Marsh 2014a)
There are three ways for installation; the quick start, the installation via the package manager
and lastly the manual installation. The rst and recommended quick start installation provides
a conrmed disk image for model B. After putting the image into operation, the installation
instructions for Jasper are four command line inputs. The second installation guide gives
instructions for Jasper on ArchLinux14 . The third and last option guides through the manual
installation (Saha & Marsh 2014b). Additionally, the STT and TTS engines need to be
congured. Currently, there are ve supported STT and eight TTS engines for Jasper.
14
https://archlinux.org/
30
Pocketsphinx15 , Google STT 16 , AT&T STT 17 , Wit.ai STT18 and Julius 19 can be used as an
STT engine. Julius and Pocketsphinx are the only two engines that can process the speech
locally on the machine. ESpeak20 , Festival21 , Flite22 , SVOC Pico TTS23 , Google TTS24 , Ivona
TTS25 , Mary TTS26 and Mac OS X TTS27 are the options for the TTS engine. (Saha & Marsh
2014c)
To start interaction with Jasper, the trigger word is used to activate the wake-word en-
gine. Afterwards, audio feedback will be given by Jasper. (Saha & Marsh 2014d) Some basic
skills oered by Jasper are time, weather, news, Gmail, Facebook notications, jokes and some
more (Saha & Marsh 2014e). For some skills, credentials are required. It is possible to add
a new skill to Jasper. There are two dierent developer APIs dened called Standard and
Notication Module (Saha & Marsh 2014f). If Jasper needs to play an interactive role, the
Standard Module. For other cases, the Notication Module is used. A code fragment 2.2 of a
notication skill 28 is provided. It shows the email skill of Jasper:
Code Fragment 2.2: Code of a notication skill of Jasper ,Based on: https://
jasperproject.github.io/documentation/api/notification/,
adapted by the author
15
https://sourceforge.net/projects/cmusphinx/les/pocketsphinx/5prealpha/
16
https://cloud.google.com/speech-to-text?hl=de
17
https://www.att.com/gen/sites/ipsales?pid=17755
18
https://wit.ai/
19
https://github.com/julius-speech/julius
20
https://github.com/espeak-ng/espeak-ng
21
https://www.cstr.ed.ac.uk/projects/festival/
22
https://github.com/festvox/ite
23
https://github.com/naggety/picotts
24
https://cloud.google.com/text-to-speech?hl=de
25
http://www.tts-systeme.de/ivona-home/index.html
26
http://mary.dfki.de/
27
https://www.cereproc.com/de/products/Mac_OSX_voices
28
https://jasperproject.github.io/documentation/api/notication/
31
Practical straightforward examples are given for both APIs. It is advisable to look at the pro-
vided modules of other developers before developing a skill. How to add a new skill to Jasper
depends on the instructions of the third-party developer (Saha & Marsh 2014e).
The main function is placed in a le called jasper.py. It coordinates everything, as can be
seen in gure 2.11. This main function initialises the microphone, conversation and prole dis-
played, as red rectangles in the gure below. The representative of the conversation, pictured in
green, can use the microphone and the information from the proles le. This results in building
a brain and a notier. The brain and the notier are displayed as the purple rectangles in the
gure. The main passes the microphone and prole to the brain and brings the components
into the ready-to-use state. The task of the brain is the communication between the self-created
modules/skills and the basic oered functionalities. A prerequisite for a usable module is that
the functions isValid(), handle() and WORDS = [...] are implemented.(Saha & Marsh 2014c)
32
2.2.1.3 Rhasspy Voice Assistant
Michael Hansen is the creator and maintainer of project Rhasspy. Since November 2018, he
has been working on Rhasspy. The latest release v2.5.11 of Rhasspy supports a wide range
of languages, although it is designed to be completely oine in a local network. The German
model is provided by Kaldi, Pocketsphinx or Deepspeech as the STT engine. (Hansen 2022d)
The target group for Rhasspy was initially home assistants or smart home assistants, as can be
seen in the old Github repository (Hansen 2016). In the new repository, the target group was
expanded with experienced users. As can be seen on the website, the assistant is compatible with
Home Assistant, Hermes Protocol29 , Hass.io30 , Node-RED, Jeedom31 and OpenHAB32 (Hansen
2022c). No costs arise with the usage of Rhasspy. (Hansen 2022d)
The documentation gives a brief overview of the installation steps and the supported hard-
ware. Rhasspy is supported on Raspberry Pi 2 model B/B+ and Raspberry Pi 3 model B/B+
or Raspberry Pi Zero. An SD Card of 32 GB is recommended. Further requirements are a
laptop or a server, as well as a microphone. A monitor is also advantageous. The installation
deals with the supported platforms and the corresponding installation steps. To install Rhasspy
a Docker image, Debian-based Linux distribution, Virtual Environment, Hass.io or Windows
Subsystem for Linux (WSL) can be used. The Docker installation is recommended to start with
Rhasspy (Hansen 2022a). In the Tutorial chapter, detailed instructions on customisation using
the web interface are given. The web interface has a clear design and is easy to understand.
Despite other functionalities of the web interface, it allows managing tools like the STT engine,
the audio recording library, the TTS engine and further congurations. (Hansen 2022e)
Another benet of the web interface is the option to add new sentences. These sentences are
used to nd the right skill, by entering the intent name and the sentences that should be rec-
ognized. It only requires the saving this le and retraining. To acquire speech-like feedback
of the Rhasspy via TTS, which is called a service, a second interface called Node-RED ow
is used, as can be seen in the gure 2.12 below. The API for TTS, audio output and other
services need to be connected with the corresponding intent. This is achvied by dragging and
dropping the components into the canvas and connecting boxes. The rst node on the left side
is the connection to the Rhasspy. This node receives all incoming requests. The green nodes
are debug nodes. These are used to check the message content. The task of the intent switch is
to lter the requests. If this node is missing, all skills are executed. The orange boxes are the
intents containing logic. The output of these intents is set into the message body with the nodes
on the right side. The TTS node performs the audio feedback. On the internet, video tutorials
on customisation and intent creation can be found and are useful supplements to the description
found in the documentation. To add a new functionality, the choice of programming languages is
restricted to the ones which provide access to Message Queuing Telemetry Transport (MQTT),
WebSockets and other oered protocols of Rhasspy. (Hansen 2022e)
29
https://hermes-protocol.com/
30
https://www.home-assistant.io/
31
https://www.jeedom.com/en/
32
https://www.openhab.org/
33
Figure 2.12: Three example intents of Rhasspy created in Node-RED.
In contrast to other speech assistants, Rhasspy can run completely oine. This means that no
further cloud is needed to work with Rhasspy. As can be seen in the gure 2.13 below, the basic
structure of Rhasspy provides the microphone, speakers and the core with the functionality. The
core functionality is illustrated as a brain. The speech is transcribed locally and parsed with the
intent parser. Subsequently, with the then known intent, services like Home Assistant or Hass.io
can be addressed. To address one of these services an API call over the local network is used.
After the task is completed, often the TTS engine gives feedback to communicate that the task
has been performed. The basic structure of Rhasspy can be congured to have more than one
microphone and speakers. These additional microphones and speakers are called satellites. In
this case, the brain is decoupled from the rest, such as the services. (Hansen 2022f)
34
2.2.2 Proprietary Tools
In contrast to open-source software, proprietary software can be expensive in terms of usage
or have hardware restrictions. There is also a downside in terms of privacy, as some users are
not aware of the fact that their audio recordings are being saved and can be used for training.
However, before the audio becomes useful a person has to rstly transcribe it. (Thakur 2021)
The rst Amazon Echo was released in 2014 (Etherington 2014). A statistic by Kunst (2021)
in the year 2021 has shown that almost three-quarters of the smart-speaker owners in the US
have owned an Amazon Alexa product (Kunst 2021). Further research carried out by Laricchia
(2022) has pointed out that Amazon was the international ruling supplier in 2021 with a market
share of 26.5% followed by Google. Since audio recordings are transmitted to an Alexa Ser-
vice in order to perform a task, this demonstrates that Alexa relies on an internet connection.
(Amazon.com Inc. 2010b) The STT engine of Alexa can be congured to local voice control
(Amazon.com Inc. 2022a). The ongoing version of the Alexa Skills Kit (ASK), which can be
used for skill development, is in the latest version v2.10.0. (Amazon.com Inc. 2010b)
A main part of the documentation focuses on the skills. It touches upon how the user can
use a skill and how the user receives the result of a skill. There is a listing of dierent skill
types combined with existing skills for demonstration purposes. APIs, such as the Smart Home
API or Custom Skill Interface (Custom Interface), focus on the feature of the explicit skill.
(Amazon.com Inc. 2022f). To use Alexa, either an Amazon Alexa device can be purchased or
an Alexa integrated device can be used (Amazon.com Inc. 2022g) and (Amazon.com Inc. 2022b).
Each skill includes a voice interaction model. This model species the expressions that need
to be said by the user in order to trigger a skill (Amazon.com Inc. 2022j). In contrast to the
custom voice interaction model, the pre-built interaction model uses pre-formed requests (Alexa
GitHub Repository 2022). For skill development, some requirements should be met. Firstly,
an Amazon developer account is necessary. Secondly, depending on the skill, an Amazon Web
Services (AWS) account is mandatory, with either the Alexa developer console or ASK CLI, an
Alexa Skill Kit SDK or an IDE. Lastly, the non-mandatory Alexa Presentation Language (APL)
authoring tool is required. The ASK SDK supports JavaScript, Java and Python. A skill created
with an existing voice interaction model provides benets, such as other programming languages
than those with a custom voice interaction model (Amazon.com Inc. 2022c). To oer a skill as
cloud-based, the skill should be hosted for instance on AWS Lambda which is a service provided
by AWS (Amazon.com Inc. 2022d). An extract of a skill example for a Hello World33 is displayed
in listing 2.3.
33
https://developer.amazon.com/en-US/docs/alexa/alexa-skills-kit-sdk-for-python/sample-skills.html
35
class SayHiIntentHandler(AbstractRequestHandler):
"""Handler for Say Hi Intent."""
def can_handle(self, handler_input):
# type: (HandlerInput) -> bool
return is_intent_name("SayHiIntent")(handler_input)
handler_input.response_builder.speak(speech_text).set_card(
SimpleCard("Hi", speech_text)).set_should_end_session(
True)
return handler_input.response_builder.response
36
Figure 2.14: Communication between Alexa, smart home devices and the Alexa Coud.
The GitHub Repository for Alexa Skills Kit can be found at: https://github.com/alexa/
alexa-skills-kit-sdk-for-nodejs
In 2011, Apple rst revealed Siri with the iPhone 4S. Since the reveal, much has changed.
Presently, in 2022, Siri is one of the most well-known speech assistants in the world. Almost all
iPhone users have tried Siri at a minimum of once. Siri is used for online purchases by a quarter
of the users. (Wardini 2022)
The rst versions of Siri, the speech assistant, were dependent on the internet. However, this
has also changed. Siri is now capable of processing the majority of the learning process oine,
but not entirely. (Apple Inc. 2022e). Siri can speak more than 30 languages (Apple Inc. 2022f).
Siri can be utilised by users as a Smart Home Assistant, in order to manage the ambience
at home. Siri is comparable to a personal assistant that receives dictated texts and then sends
these onwards. Of course, Siri can perform other useful delegable tasks (Apple Inc. 2022h). The
present version of Xcode for the SiriKit, the API provided by Apple, is 13.0-13.3. The SiriKit
provides the functionality which is known to Siri users. The basic functionality of Siri originates
from the Intents and IntentsUI framework tied to the actions of the users. The documentation
oers topics such as User Interface (UI) components for interactivity, instructions for a new
extension and how to design an Intents UI extension. The Intents UI extension displays more
information on the screen after the task is completed. However, SiriKit is supported on iOS and
iPadOS at 10.0+, macOS 12.+, tvOS 14.0+ and nally, watchOS 3.2+. Generally, there are
seven dierent intents to handle a given Intent. The "Standard Intents" are the default intents
of Siri. They are grouped by elds such as Car Commands and Messaging. The Shortcuts and
Donations focus on the synergy between usability and Siri. The "Vocabulary" allows addressing
functionality via customised voice commands. The Custom UIs display additional information
37
on the screen of the device. For each subcategory in the previously mentioned subjects, interface
descriptions are provided in Objective-C and Swift. (Apple Inc. 2022i) Usage of the API itself
is free, but access to the API requires a paid account (Apple Inc. 2022k).
For creating a skill or intent there are two options. Option A is to create a completely new
skill or intent. Option B is to adapt a standard or default skill or intent, if there is already one
existing. Each individual intent should have three phases, which are called the resolve, conrm
and handle phases (Apple Inc. 2022g). To process the intent a corresponding handler needs to
be implemented, as well as the resolving and handling of intents. The intent handler addresses
the app and causes the loading of the corresponding app to the intent. A brief extract of an
intent of Siri, in listing 2.4 shows what occurs within the shortcuts. A practical example of a
Custom Intent34 is provided. The previously mentioned resolve and handle phases of an intent
are used at this point, as conrmation needs to take place before the intent can be completed.
User interaction is necessary to check and conrm the information. Code examples are provided
in the documentation for resolving and conrming the intent. (Apple Inc. 2020)
A new intent can be added to Siri's functionality via shortcuts. That means that the created
intent needs to oer a shortcut in order to be accessible by Siri. To address the intent, the trigger
word followed by the name of the shortcut name is used. To develop the intent, Xcode with
an API is account is a prerequisite, such as the programming languages Swift and Objective-C.
(Apple Inc. 2022k) and (Apple Inc. 2022a)
34
https://developer.apple.com/documentation/sirikit/soup_chef_accelerating_app_interactions_with_shortcuts?language=objc
38
/// The system calls this method when continuing a user activity
// through the restoration handler
/// in `UISceneDelegate scene(_:continue:)`.
override func restoreUserActivityState(_ activity: NSUserActivity) {
super.restoreUserActivityState(activity)
if activity.activityType == NSUserActivity.viewMenuActivityType {
// This order came from the "View Menu" shortcut that is based
// on NSUserActivity.
prepareForUserActivityRestoration() {
self.performSegue(withIdentifier: SegueIdentifiers.mySoupMenu.rawValue
, sender: nil)
}
// This order started as a shortcut, but isn't complete because the user
// tapped on the SoupChef Intent UI
// during the order process. Let the user finish customizing their order.
prepareForUserActivityRestoration() {
self.performSegue(withIdentifier: SegueIdentifiers.mySoupMenu.rawValue,
sender: activity)
}
// This order was just created outside of the main app through an intent.
// Display the order in the order history.
prepareForUserActivityRestoration() {
self.displayOrderDetail(order)
}
}
}
39
Figure 2.15 shows how the SiriKit works. At rst, Siri will extract the intent from the speech,
which is shown as the rst purple circle in the gure below. This happens with the use of the
vocabulary specied as according to the intent. The intent is illustrated as the second purple
circle next to Speech. The vocabulary is shown as the rst green rectangle. This is where the
resolve and subsequently the conrm phases take place. In the conrm phase, the intent and
all parameters need to be validated. Depending on the intent certain actions will be performed.
Some of the actions use the app logic in order to process the task given by the operator. Lastly,
either audio or optical feedback will be given by Siri, which is illustrated as the purple response
circle. This is the last phase and is called the handle phase. (Ortinau 2021)
According to the GitHub repository of Microsoft (MS), the development of Cortana started in
2017. The predominant programming language is C#. (Microsoft GitHub Repository 2022)
Regarding the Microsoft documentation, Cortana is no longer supported on Windows 10 since
May 2020. For this reason, the developer stage of Cortana Skills Kit was also halted. (Bridge
2021) Since then, Cortana has been adapted and is now available with Microsoft 365 in order
to improve the eciency of users (Microsoft 2021). In an article in 2021, further information
regarding Cortana for Microsoft 365 was published (Bridge 2021). Cortana can now be accessed
as a cloud-based assistant using a Microsoft 365 work or school account. (Microsoft 2021).
40
As expected from such an assistant, Cortana in MS 365 helps to connect everyday life with more
hand-free experiences. This happens through the integration of MS teams and when combined
with Outlook (Zawideh 2022). Functionality, such as brieng emails and reading emails out
aloud, is currently also provided. Additionally, Cortana helps users to stay updated in regards
to appointments or information. Further, Cortana can help creating new appointments. Only
the English language is currently supported, but further language support is planned. However,
Cortana is still in use with Windows 10 and newly with Outlook and MS Teams on the mobile
app for iOS and Android. To improve the learning continuously, MS uses the text version of
the command and not the audio itself. For machine learning in the Oce 365 cloud, there is
no Human-in-the-loop (HITL). This means that there is no human interaction with the data.
(Microsoft 2021)
A brief retrospective of the time before Cortana was integrated into MS 365. The GitHub
repository provides task-based samples divided into Consumer and Enterprise categories. The
dierence between these is that consumer samples are from third parties and the Enterprise
samples are provided by Azure Active Directory. The samples are written in C# and Node.js
(Microsoft GitHub Repository 2022). As Cortana is outdated, the documentation is not avail-
able anymore.
To create a skill for Cortana, the Bot Framework is recommended. For the development, an
Azure account is essential. At rst, there is a possibility of a trial free of charge, however further
costs can be applied. (Microsoft GitHub Repository 2022). For the Bot Framework SDK, the
version of .NET Framework 4.6 or more recent is necessary. Explicit examples are provided
(Standefer & Fingold 2017). The Bot Framework SDK oers practical examples for C#, Java,
JavaScript and Python. The requirements dier depending on the programming language. For
the creation of a code template, the usage of either Visual Studio or the VS Code/CLI is possible.
In the case of the language C#, an ASP.NET Core Runtime 3.1 and a Bot Framework Emula-
tor are essential. Additional knowledge of ASP.NET Core and asynchronous programming is a
benet. Afterwards, the Bot needs to be installed in Azure (Fingold 2021). An extract of the
example code from the Roller Skill sample35 of the Bot Framework is shown in the listing 2.5.
This code is used to display the cards on the canvas. (Microsoft BotBuilder GitHub Repository
2022)
35
https://github.com/microsoft/BotBuilder-Samples/tree/releases/v3-sdk-samples/Node/demo-RollerSkill
41
bot.dialog('HelpDialog', function (session) {
var card = new builder.HeroCard(session)
.title('help_title')
.buttons([
builder.CardAction.imBack(session, 'play roll some dice', 'Roll Dice'),
builder.CardAction.imBack(session, 'play craps', 'Play Craps')
]);
var message = new builder.Message(session)
.speak(speak(session, 'help_ssml'))
.addAttachment(card)
.inputHint(builder.InputHint.acceptingInput);
session.send(message).endDialog();
}).triggerAction({ matches: /help/i });
/** Helper function to wrap SSML stored in the prompts file with <speak/> tag. */
function speak(session, prompt) {
var localized = session.gettext(prompt);
return ssml.speak(localized);
}
Code Fragment 2.5: Extract of the Roller Skill sample of a Bot for Cortana, Based on:
https://github.com/microsoft/BotBuilder-Samples/tree/releases/
v3-sdk-samples/Node/demo-RollerSkill, adapted by the author
To interact with Cortana, it rstly needs to be activated. Further on, the concern needs to be
addressed. Figure 2.16 illustrates an example of a cancelled Las Vegas trip using Cortana. For
this concern, the "Adventure Works" app is active in the background. The interaction with
the app takes place via canvas and the voice interaction via Cortana. The addressed concern
is displayed on the canvas, where user interaction such as conrming or cancelling is required.
Several possible results t the user's concern. All possible concerns are displayed on the canvas.
Cortana tries to observe which of the elements is correct by initiating interaction. The user
designates the name of the element. The functionality of cancelling an appointment does not
provide a rollback action. For this reason, verication is required to avoid errors, after which
the completed canvas is presented. (Bridge 2021)
42
Figure 2.16: Interaction example of Cortana
The GitHub Repository for Microsoft Cortana can be found at: https://github.com/microsoft/
cortana-skills-samples
43
2.2.2.4 Google Assistant
In 2017, the rst Google Assistant SDK was released on GitHub. The SDK is used to integrate
voice-driven control into individual projects by communicating with the Google Assistant. In
Google's GitHub repository, Assistant SDKs for Node.js, Python and C++ are oered. The
latest version of the Assistant SDK for Python is 0.6.0. (Google Developers 2022c)
Since the beginning of 2017, Google and Amazon have been competitors. A statistic, by Lar-
icchia (2022) in 2022, has shown that Amazon is the market leader in the international smart
speaker market, followed by Google. Google has a share of 20.5% (Laricchia 2022). Features such
as Google Maps, with downloaded maps, and playing music can be used oine. However, some
congurations are required beforehand. (Muelaner 2021) Google Assistant can be connected to
smart home devices (Google 2022b). Depending on the Google device, dierent languages are
supported. All devices, except the Google Nest Hub Max, support German (Google 2022a). In
terms of the costs, the usage of the Google Assistant is free (Stegner 2018).
The documentation presents the Google Assistant as a faster alternative for interacting with
an Android app, a possibility for natural conversations, a way to improve internet presence and
as a tool to operate with smart home devices (Google Developers 2022b). Each of the pre-
viously mentioned topics are discussed in the documentation. For the sake of simplicity and
understandability, the focus is on Google Assistant embedded into a Raspberry Pi, which uses
the Google Assistant SDK. Google Assistant SDK on Raspberry Pi counts as an experimental
device. It needs to be emphasised that it allows only experimental and not commercial purposes
(Google Developers 2020). The SDK is used to address Google Assistant Service. The feature of
the so-called Hands-free Activation is not supported on experimental devices. Therefore, push-
to-talk is instead. This service consists of an API that enables direct access to audio bytes of
the requests and the responses of the assistant. The API provides connections for Node.js, Go,
C++, Java and other languages that are capable of Google's Remote Procedure Calls (RPC),
also called GRPC (Google Developers 2020). Hardware prerequisites are a running device with
an internet connection, a microphone and a speaker (Google Developers 2022g). For the installa-
tion, a step-by-step guide for C++, Node.js, Python and Android is oered (Google Developers
2022f). Additional information on congurations for audio, developer projects, account settings,
registration of the model and installation instructions is given (Google Developers 2022e). To
use a device with Google Assistant, it needs to be registered. This can be done via UI (Google
Developers 2022g). After completing all the steps, the practical examples can be used for testing
(Google Developers 2022h).
44
It is possible to extend the abilities of the Google Assistant. To address your device with a
voice command, Device Action is necessary. In the documentation, an example use case of a
light is used for demonstration purposes. For this example, the following hardware requirements
need to be met: a breadboard, an LED, a series resistor and two jumper wires female and male
connectors. Instructions to mount these components on the Raspberry Pi Model B can be found
in the documentation. Furthermore, detailed information on how to register a skill or also call
trait, and handle commands is given (Google Developers 2022d). The code listing 2.6 shows an
example for a trait36 which handles all devices.
device_handler = device_helpers.DeviceRequestHandler(device_id)
@device_handler.command('action.devices.commands.OnOff')
def onoff(on):
if on:
logging.info('Turning device on.')
else:
logging.info('Turning device off.')
@device_handler.command('com.example.commands.BlinkingLight')
def blink(speed, number):
logging.info('Blinking device \%s times.' \% number)
delay = 1
if speed == "SLOW":
delay = 2
elif speed == "QUICK":
delay = 0.5
for i in range(int(number)):
logging.info('Device is now blinking.')
time.sleep(delay)
Code Fragment 2.6: Extract of the blinky light code example of a Google Assistant skill, Based
on: https://github.com/googlesamples/assistant-sdk-python/blob/
master/google-assistant-sdk/googlesamples/assistant/grpc/
pushtotalk.py, adapted by the author
36
assistant-sdk-python/pushtotalk.py at master · googlesamples/assistant-sdk-python · GitHub
45
The example with the Raspberry Pi and the light demonstrates the workow displayed in gure
2.17. In this case, the device (Raspberry PI) has installed the Google Assistant SDK and holds
the credentials to access the API of the Google Assistant Service. The assistant is activated
via a button, followed by the intent. Afterwards, the device model and its identiers are sent
to the service. Then the corresponding response actions are identied. The service then will
perform speech to text conversion. Natural Language Processing (NLP) is used to gure out the
intent of the user. The context species the supported device actions. Depending on the context,
actions are chosen to accomplish the request. To verify the request, device matching takes place.
Subsequently, the service transmits the text for the output linked with the supported command
for the device. (Google Developers 2022a)
The GitHub Repository for Google Assistant SDK can be found at: https://github.com/
googlesamples/assistant-sdk-python
46
2.3 Technology Decision
Due to the amount of diverse audio recordings, the proprietary STT engines and assistants
perform well. The proprietary STT engines and assistants are excluded from the choice of tech-
nology for the exhibit because the transmission of the audio les to external servers cannot be
reconciled with data protection directive. Further reasons for exclusion are the reliance on an
internet connection and the costs for API calls.
In the following section, the open-source technology decision is visualised in the table 2.1. The
evaluation of the technologies is based on a scale of points. The point score ranges from 0 to
6 points, whereas 0 - means it does not apply, and 6 - means it does fully apply to this technology.
Initially, Deepspeech from Mozilla was considered, but the German model is not yet ready
for usage (Mycroft AI Inc. 2021d). Consequently, the performance of Deepspeech was not con-
vincing and training resources would be necessary in order to increase the performance. For this
reason, other STT engines were researched.
The rating of the STT reveals a score of 33 points for Vosk, followed by CMUSphinx and Coqui.
Vosk provides good documentation for installation and dierent models. The documentation,
as well as the models, are continuously updated. With the provided scripts from the docu-
mentation of Vosk, it is possible to transcribe the audio in real-time. Regarding adaptability,
all mentioned STT technologies require a certain amount of data, transcription and technical
resources. Another reason in favour of Vosk is: that it can, or is, already integrated into some
speech assistants such as Mycroft and Rhasspy.
Documentation 5 3 3 4 5 5
Speed 4 5 5 5 5 6
Adaptability 3 4 3 4 4 4
Oine-capable 6 6 6 6 6 6
Sum 28 28 28 29 31 33
Mycroft Jasper Rhasspy
German model 6 6 6
Documentation 6 4 5
Speed 5 5 5
Skill maintenance 5 4 5
Oine-capable 0 4 6
Sum 22 23 27
Table 2.1: Technology decision matrix of the open-source tools.
47
The rating of the speech assistants yields the score of 27 points for Rhasspy followed by Jasper
with 23 points and 22 points in the case of Mycroft. Mycroft got excluded due to the incapability
to run oine without further ado. Additionally, the creator of Rhasspy mentioned that Rhasspy
is the user-friendliest speech assistant for users with privacy concerns (Hansen 2022f). Due to
the documentation and the userfriendly UI, Rhasspy was chosen as a possible speech assistant
for the exhibit.
37
https://github.com/AASHISHAG/deepspeech-german
38
https://goofy.zamia.org/zamia-speech/asr-models/
39
https://github.com/german-asr/kaldi-german
40
https://coqui.ai/german/AASHISHAG/v0.9.0
41
https://sourceforge.net/projects/cmusphinx/les/Acoustic%20and%20Language%20Models/German/
42
https://alphacephei.com/vosk/models
48
3 Model Adaption
Since this exhibit is going to be a permanent part of the exhibition at the Inatura1 , it is benecial
to the curator that the exhibit can be modied. Due to the fact that not all questions can be
processed after the initial installation, modications, such as additions of excluded questions or
changes in vocabulary, are desirable. The focus of this chapter is on the customisation of the
STT engine models. The rst option is to enhance the model with new words. The second
option is to remove words from the model. (Alpha Cephei Inc. 2016b)
For reproducibility purposes, the used hardware and software are disclosed. A conclusion of the
process is also given.
3.1 Hardware
The following hardware was used for this section:
Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz, 1190 Mhz, 4 Core(s), 8 Logical Proces-
sor(s)
3.2.1 Vosk
Vosk is one of the previously presented open-source STT engines. One of the reasons that Vosk
was selected was due to the uncomplicated documentation. Vosk needs to be installed before it
can be used. It can be installed via pip3 (Alpha Cephei Inc. 2016a). Another reason in favour of
Vosk was that there is an explicit German model oered for model adaption (Alpha Cephei Inc.
2016b). The large model was used in this chapter, although the loading time on the mentioned
system and the high memory consumption (Alpha Cephei Inc. 2016c).
1
https://www.inatura.at/
49
3.2.2 SRILM
To enhance the vocabulary of a Vosk model, SRILM should be pre-installed. SRILM is a language
modelling toolkit, next to OpenGRM2 , Kenlm3 and MITLM4 . Only SRILM and OpenGRM
support the essential characteristics. These are interpolation, Witten-Bell discounting, LM
pruning and training with a dataset size of one Tb. SRILM can be used for free with a "Research
Community License" for non-prot organizations and projects, without independent nancial
support. Otherwise, a commercial license is required. (SRI International SRILM 2021) (Alpha
Cephei Inc. 2016b)
3.2.3 Kaldi
Kaldi was used to perform a RNNLM modication of the Vosk model. One advantage is that
Kaldi provides the best accuracy. The disadvantage is that it is slow and memory intense.
However, Kaldis RNNLM is capable of adding new words to an existing RNNLM. Kaldis
RNNLM needed to be installed on the server. (Alpha Cephei Inc. 2016b)
3.2.4 Phonetisaurus
The Vosk model adaption section suggests Phonetisaurus for creating phoneme representations
of the new words. There are several options to get a phoneme representation for the dictionary.
The rst option is that it is extracted from an existing dictionary. The second option is that
a library creates it. Phonetisaurus5 and G2P6 are representants of potential libraries. For this
reason, Phonetisaurus was installed on the system. Phonetisaurus was already integrated into
the models and was used for prediction. (Alpha Cephei Inc. 2016b)
2
https://www.opengrm.org/twiki/bin/view/GRM/WebHome
3
https://github.com/kpu/kenlm
4
https://github.com/mitlm/mitlm
5
https://pypi.org/project/phonetisaurus/
6
https://github.com/cmusphinx/g2p-seq2seq
50
3.3 Setup
Firstly, the Docker Image was downloaded. Subsequently, a container was created using an
Ubuntu 20.04 image. This container was mapped to port 2200:22 Transmission Control Pro-
tocol (TCP). After connecting to the container, the Ubunutu was updated. In addition, tools
such as Automake, sox7 , gfortran8 , libtoolize9 and some further requirements for Kaldi were
installed which took approximately an hour. The next step was the installation of Kaldi and
corresponding packages. Onwards SRILM got installed. This installation was time-consuming in
comparison to the rest of the installations. After consenting SRILM license, it was downloaded
and installed on the docker container. Lastly, Phonetisaurus was installed via pip3 package
manager.
To begin with the model modication, an adaptable model was required. This adaptable model
was downloaded from the Vosk website10 with wget11 . This model contained an RNNLM. (Al-
pha Cephei Inc. 2016c)
3.4 Conclusion
In theory, it is possible to adapt an RNNLM by adding a text le, followed by a bash script for
compiling the graph, as stated in the guide.
To summarise this chapter, the aim was to rstly enhance the model. The extension of the
model failed. The only successful model adaption was achieved by removing words from the
dictionary. For this reason, the model was censored by removing inappropriate words.
The extension failed because of a lack of information. The chapter Language Model Adaption
shared basic information and was dicult to understand. However, the documentation was
updated after these attempts. Hardware requirements and additional instructions were sup-
plemented. Precise instructions and data preparations are still missing. Due to the hardware
prerequisites and lack of time, further attempts were postponed.
7
http://sox.sourceforge.net/
8
https://gcc.gnu.org/wiki/GFortran
9
http://manpages.ubuntu.com/manpages/trusty/man1/libtoolize.1.html
10
https://alphacephei.com/vosk/lm
11
https://www.gnu.org/software/wget/
51
4 Development
The core parts of the implementation of the exhibit will be discussed in this chapter. The core
parts consist of the STT engine and the matching strategy of the transcript to the path to video
answer. Furthermore, considered solution proposals and solutions are introduced. Subsequently,
the implemented solutions and their technologies are presented and justied.
52
The dierence between the Text and Keyword Matching and the Text Matching algorithm lies
in the way they compare the input question with the known questions of the catalogue to nd
the correct answer.
The Text Matching algorithm compares the input question to each known question in the JSON
le using Jaro Similarity1 . The Jaro Similarity checks for the similarity of two strings. This al-
gorithm returns a oating value between zero and one, whereas zero is a complete mismatch and
one an exact match (T. James 2021). The Text Matching algorithm uses the Jaro Similarity to
compare the input question to a known question. If the comparison results in a value of at least
0.75, this question is used to match the corresponding answer. If the value is below 0.75, the
response will be a random alternative answer. The text matching strategy approach attempts
to match questions with an exact, or at least a close wording to the known questions. In the
case of a question where the best match is below 75 %, the text deviates more than 25 % and it
is presumed that there is no known question which matches this input question. Therefore, the
answer is unknown. As a result, a random answer will be given. This approach can be adapted
to use the keyword comparison as well.
The Text and Keyword Matching algorithm compares all known questions of the JSON le
with the input question using Damerau-Levenshtein Distance2 . The comparison considers the
number of character modications from the text of the input question and the known questions
(T. James 2021). The questions with the least number of character modications are saved
for later comparisons with the keywords. If the least number of changes is lower than 5, it is
assumed that this question is the input question. Afterwards, the corresponding answer is given.
The keywords are used if the number of modications is in an interval of 5-20. The keywords
should improve the condence of the question to match the input question. If the number of
changes is above the value of 20, a random alternative answer is given. This text and keyword
approach attempts to match more input questions to context-related questions, rather than give
an alternative answer right away when the context becomes lost. For example, it allows the
matching of an input question with a specic context regarding the fear of a scythe to a sim-
ilar known question regarding fear in general, instead of giving an alternative random answer.
Therefore, the user has an impression of being slightly understood.
Those approaches were developed to reduce the problem of the exact wording of the question
in order to match them to a known question. This procress of matching an input to an action
is called intent parsing in the domain of speech assistants. It provides the possibility of slight
deviations in the syntax or the wording of the questions and errors of the transcription of the
STT engine. Additionally, these approaches allow the usage of some dialect questions as input
in contrast to the speech assistants.
1
https://rosettacode.org/wiki/Jaro_similarity
2
https://en.wikipedia.org/wiki/Damerau%E2%80%93Levenshtein_distance
53
4.2 Justication of the Solutions
There are several reasons why Solution 1 was excluded. It was planned that a video would be
displayed when the system is idle. A further video would be played during the question matching
process and another during the answer. It is possible to implement these video requirements, but
an individual solution is associated with less eort. Another argument in favour of individual
solutions was the maintenance of the video conguration.
The UI of Rhasspy is an advantage, in regards to managing the question repertoire. For the
functionality of a new question, the drag and drop interface of Node-RED was used. In con-
sideration of the number of questions which should be understood, the Node-RED canvas can
become complex to maintain.
A further desired functionality was the push-to-talk recording. The push to talk can be imple-
mented with a Python script. To nd out which input questions are asked by the users, the
audio recordings should be logged. The saving of these les can also be implemented in the
push-to-talk script.
It is possible to congure Rhasspy so that it does not need exact wording to match an input
question to skill correctly. (Hansen 2022b) However, it is still necessary to announce all textual
variations to Rhasspy that should be understood. To preserve the clear structure, questions
with the same answer can be aggregated to the same skill and then to the correct answer. As
a result, the number of textual deviations, for example for one question, can be massive. In
particular, if the dialect or synonyms are taken into account. These cases can complicate when
matching the corresponding skill and diminishes the conciseness of the question repertoire.
Another reason, against the usage of a speech assistant in combination with the exhibit, was
the event of an input question which cannot be matched to a known question of Rhasspy. For
the alternative answer strategy, a fallback skill should be implemented. This can be done in
Node-RED (Hansen 2021). To respond with a contextual close answers phonetic string matching
can be congured, but requires more eort to be tested and customised. (Hansen 2022b)
Solution 1 provides a list of predened STT engines, in contrast to Solution 2 where the STT
engine can be exchanged arbitrary.
The reason in favour of Solutions 2 is the exibility regarding customisations, such as the desired
videos for the idle, question matching and answer process. Additionally, push-to-talk can be re-
alized with a Python script comparable to the script of Solution 1. To save the audio recordings
minor changes in the push-to-talk script can be carried out.
A further benet is that all requested functionalities can be implemented with the same pro-
gramming language, in this case, Python. The STT engine can be exchanged, but for testing
reasons, the STT engine of Vosk was used. The code example of the Vosk API is written in
Python, which is a benet. This example uses an audio le as input and can be adjusted for unit
tests of the implementation of the text matching and text and keyword matching algorithm.
Both algorithms use the same JSON le. To add a new question, only the JSON le needs to be
adjusted. Supplementary keywords are required for the text and keyword matching approach.
There are two main dierences between these two algorithms. One dierence lies in the match-
ing procedure. The text matching algorithm tries to match only the questions which are almost
54
identical to the known questions. For this reason, the text matching approach is not as robust as
the text and keyword matching algorithm. The text and keyword matching approach considers
not only the known question but also the keywords. This feature enables the text and keyword
matching algorithm to match more questions correctly, even though there are textual deviations.
However, this is only if the textual deviations are announced in the keywords.
Another dierence between both algorithms lies in the strategy for not correctly matching ques-
tions. The text matching algorithm follows a straightforward approach. If it cannot successfully
match an input question, a random answer will be the response. In contrast to the text matching
algorithm, the text and keyword matching algorithm tries to nd an answer which has at least
some context in common with the input question. If the variation between the input question
and the known question is too high, the same approach as in the text matching algorithm will
become eective.
As a result of the previous argumentations, Solutions 2 with both algorithms was implemented
and tested. The better performing solution, in terms of matching the input question to the
corresponding question, will be used for the exhibit.
4.3.1 Python
Python version 3.8.10 was installed for development. Python was chosen because of the code
examples of Python in combination with a Raspberry Pi of Koer, Kühnast, and Scherbeck
(2019), which will be useful for the exhibit. In addition, Vosk provided examples and connections
for Python. As a result, the exhibit consists solely of one programming language that eases
maintenance. The phonetic matching library Jellysh is oered via the Python package installer
pip. Another advantage of Python is the possibility of cross-platform development. The unit
test package of Python was used for unit testing the implementations.
4.3.2 Jellysh
Both implemented solutions utilise the phonetic matching library Jellysh version 0.9.0. Solution
2 uses the Jaro Similarity to compare the input question to the known questions. Solution 3 is
implemented with the Damerau-Levenshtein Distance. Both used functions of Jellysh are case
sensitive and consider punctuations (T. James 2021). Due to this, these factors were removed
before comparing the questions and keywords.
55
4.3.3 Vosk
Initially, Deepspeech was intended for the exhibit. After testing, it became apparent that Deep-
speech currently does not perform as well as expected. This was proven in the documentation
of Mycroft. (Mycroft AI Inc. 2021d) During the research for suitable STT engines, more em-
phasis was focused on Vosk. It is the new STT engine of CMUSphinx (Shmyrev 2019f). As
previously mentioned, it is an open-source oine STT engine. There are two dierent German
models available for it. Both models were tested and evaluated for the hypotheses, of whether
the open-source oine STT engine performs as well as a proprietary cloud-based STT engine.
The models of Vosk were compared to Google's Cloud Speech to Text. For the development and
testing of the mapping process, the small model version 0.15 and Vosk 0.3.32 were used. The
small model is designed for Raspberry Pi's, which will be used for the exhibit. The STT engine
itself can be exchanged.
4.3.5 Hardware
The following hardware was used for this section:
Intel(R) Core(TM) i5-1035G1 CPU @ 1.00GHz, 1190 Mhz, 4 Core(s), 8 Logical Proces-
sor(s)
4.4 Implementation
The intended workow of the exhibit is displayed in the sequence diagram of gure 4.1. If the
system is idle, a video for this state will be shown on the screen. To interact with the exhibit,
a visitor uses the push-to-talk functionality of the exhibit. This causes the recording of the
question using "arecord". As soon as the button is released, the recording stops. The recorded
audio is then transmitted to the STT engines and is transcribed. The transcribed question is
used to nd the corresponding answer. For this reason, the transcribed question is passed to the
matching algorithm to nd the corresponding answer video. Depending on the applied matching
strategy, either the text matching or the text and keyword matching is used. Regardless of which
solution is used, this software part responds with the path to the corresponding answer video.
This path is used as an input to the "omxplayer" to playback the answer video, in order to
communicate the answer to the question asked by the visitor.
56
Figure 4.1: Sequence diagram of the exhibit communitation parts
Due to automation testing purposes test function of Vosk was designed as a higher-order func-
tion. This higher-order function receives the matching algorithm as an input parameter and the
path to the audio le. The concept of a higher-order function results in decoupling and therefore
allows the exchange of the matching algorithm. Additionally, both matching algorithms follow
the same interface, which is the transcribed text of the input question, the path to the JSON le
with the known questions and the optional parameter to exchange the phonetic string matching
library. Both matching algorithms return the path to the answer video. Furthermore, all code
parts are implemented in such a way that all components can be independently tested.
57
5 Evaluation
Firstly, the quality of the developed matching algorithms was examined. Secondly, an oine
open-source STT engine was compared to a proprietary cloud-based STT engine to evaluate
the performance. The comparison was based on the robustness of the engines. Additionally,
the examination of whether an oine STT engine can be a reliable alternative to a cloud-based
solution was discussed.
H0: The open-source oine speech to text engine performs as well as a proprietary cloud-based
speech to text engine.
H1: The proprietary cloud-based speech to text engine performs better than the open-source
oine speech to text engine.
5.1.1 Method
A requirement for a fair comparison is the same preconditions. Therefore, audio recordings were
used for testing. Each engine was tested with the same audio recordings. For this reason, audio
recordings of 30 test subjects were collected. In total, the number of participants were 15 female
and 15 male test subjects. Five of the male and female participants were between the ages of
four to eighteen. The female adults were between the ages of 26-42 years old. The male adult
subjects were between the ages of 26-40 years old. The lowest age boundary of the test subjects
was the age of four. One subject had a speech impediment. Each participant was given seven
questions, in which six questions were context-related. One question was context-related, but
not within the known questions catalogue. Each subject was instructed to record themselves
asking all seven questions in standard German and also in their common dialect. Some of the
younger test subjects did not speak dialect at all, which is the reason why the total amount of
audio recordings totalled 392.
58
For the comparison of the previously mentioned engines, their robustness was consulted. Each
audio recording was manually transcribed beforehand. Afterwards, each audio was used with
both engines. The manual transcript was compared with the transcript of the engine. Each
correctly transcribed word was counted. Therefore, the number of correctly understood words
was compared to the number of misunderstood words. Subsequently, the percentage of the
correctly transcribed words per sentence was calculated.
5.1.2 Results
Table 5.1 presents a rst overview of the spoken and correctly transcribed words. The data
from big and small models, from Vosk and Google Cloud STT, were compared. In total, 1835
words were included in this test scenario, which is illustrated on the right-hand side of table 5.1.
This number varied depending on the test subject group. This was caused by the exact wording
not being used and due to the dierences in dialect. In total, Google Cloud STT transcribed
86.81 % of the words correctly. The big model of Vosk achieved 82.83 % and the small model
78.91 %.
As can be extracted from table 5.1, 383 words from a total amount of 534 words, spoken
by children between the age of four to eighteen, were correctly transcribed by the big model of
Vosk. These 383 words are 71.72 % and also included dialect words. The number of correctly
transcribed words by the small model is reduced by 35 words, in comparison to the big model.
The accuracy of the small model totals 65.17 %. The best performing engine was Google Cloud
STT with 419 words and an accuracy of 78.46 %.
59
Overview 30 Participants
Vosk Big Vosk Small Google STT Total words
Nr. of recognised words 1520 1448 1593 1835
Nr. of recognised words in % 82,83 78,91 86,81
Table 5.1: Table of correctly transcripted words by Vosk and Google Cloud Speech-to-Text
The accuracy increased with the adult test subjects signicantly. An amount of 592 from 660
words, from the female test participants, were correctly transcribed by the Google Cloud STT
engine. The big model transcribed 554 from 660 words, which are 38 words less than Google.
The small model transcribed 541 from 660 words, which was are 51 words less than Google. The
percentage of successfully transcripted words of the female subjects was 89.70 % from Google,
83.94 % from the big Vosk model and 81.97 % from the small Vosk model.
Regarding the male test subjects, both Vosk models' performances were similar to Google Cloud
STT. The small model transcribed 559 from 641 word correctly, which was 23 words less than
Google, as can be extracted from table 5.1. The percentage of successfully transcripted words
from the male subjects was 90.80 % from Google, 90.95 % from the big Vosk model and 87.21
% from the small Vosk model.
60
Percentual Arithmetic Mean of all 30 Participants
Vosk Big Vosk Small Google STT
Mean of all understood words 81,45 77,98 86,01
In the table 5.2, the arithmetic mean of all participants is presented. Overall, Google transcribed
on average 86.01 % of the spoken words correctly in this user testing, whereas the big Vosk model
transcribed 81.45 % and the small Vosk model transcribed 77.98 %. These averages also took
dialect into account. The big Vosk model performed 21.82 % better, when a child was speaking
standard German. The mean of the small Vosk model was reduced by 26.73 %, when a child
was speaking dialect instead of standard German. The dierence by Google on the children's
data was 17.53 % from dialect to standard German. All of the data from the female and male
speakers scored at least 69.44 %. This percentage was achieved by the small Vosk model with
the dialect data of the female participants.
Table 5.3 shows the percentual speaker deviations by engines. The standard deviation of the
children's data was 18.40 % by the big model, 21.51 % by the small model and 16.88 % by
Google Cloud STT. The standard deviation of the female adult data was 7.15 % by the big
model, 11.91 % by the small model and 7.57 % by Google. The smallest deviation was reached
in the male adult data. The big model reached 4.81 %, 6.64 % by the small model and 6.78 %
by Google Cloud STT.
61
The Kolmogorov-Smirnov1 test was used to examine whether the data was normally distributed.
The result of the Kolmogorov-Smirnov test was that there was no normal distribution. As a
result, the data was further compared using the Wilcoxon2 test. No statistically signicant
dierences in accuracy could be detected by a Wilcoxon Test between the models. The result
of the Wilcoxon test considered the big model from Vosk and Google Cloud STT entailing in-
dications of equality (z value of -11.791). The same applied to the Wilcoxon test, in which
Google was compared to the small Vosk model (z value of -13.504). Furthermore, both models
of Vosk were compared with each other, whereby equality was also indicated (z value of -11.929).
5.1.3 Interpretation
The results of table 5.2 demonstrates that all three engines performed best when the input was
in standard German. The lowest performance in standard German was 92.24 % with the female
speaker data, taken from the small Vosk model. The accuracy levels shown in table 5.3 indicate
that the quality of a test subject's speech aects transcription.
Since the Wilcoxon test did not conrm signicant dierences between the big model of Vosk
and Google Cloud STT, the hypothesis H0 was accepted. Thus, the assumption is made that
an oine open-source STT engine performs just as well as a proprietary cloud-based STT engine.
The Wilcoxon result of the comparison between the small Vosk model and Google also did
not conrm signicant dierences. The same applies to the comparison between the big model
and the small model of Vosk.
1
https://de.wikipedia.org/wiki/Kolmogorow-Smirnow-Test
2
https://de.wikipedia.org/wiki/Wilcoxon-Vorzeichen-Rang-Test
62
In order to identify possible matching questions, the input question should be exact or close to
the correct question. To mitigate the problem of an exact matching question, these strategies
were developed and implemented. Both strategies can weaken this problem to a certain degree.
The concrete ow of the text matching approach can be seen in gure 5.1. This algorithm
matches a question with a compliance of at least 75 %. If the threshold of 75 % is reduced, this
algorithm will match more questions incorrectly without considering the context of the input
question.
63
In contrast to the threshold of the text matching algorithm, the thresholds of text and keyword
matching are more exible. It is illustrated in gure 5.2, which assumes that the worst case
of similar wording is more likely to happen. For this reason, the number of character modica-
tions, such as deletions or insertions, were taken into account for comparison. To achieve more
success when synonyms are used instead of the originated words, the keywords are considered.
This solution allows the matching of input questions to known questions with similar wording
and thus assumes context-related meaning. As a result, more context-related questions will be
matched instead of giving an alternative answer.
64
Figure 5.2: Flow diagram of the text and keyword matching algorithm.
65
Source: Prepared by the author
5.2.1 Method
The matching implementations were tested with the unit test library of Python. Each imple-
mentation had two les of unit tests. The rst test involved questions and recordings of the
STT user-testing. The second test included the remaining questions of the JSON le with all
known questions. Therefore, all questions from the known questions catalogue were covered at
least once. The rst test included 392 test cases for each implementation. 182 from these 392
test cases were in dialect and the rest were in standard German. The second involved 232 test
cases with standard german recordings for each implementation. These tests, in combination
with the report of the unit test library, were used to evaluate the algorithms. As mentioned
in chapter 4, these tests were automated by feeding the audio recordings to the STT engine of
Vosk. The audio was transcribed using the small Vosk model. The output of the engine is the
text of the recording. This text is the input to the function, which uses the text and keyword
matching or the text matching algorithm. Both algorithms return the path to the answer video.
5.2.2 Results
In the rst test, the user-testing recordings were used to test the text matching algorithm that
matched 270 from 392 recordings correctly to the corresponding questions and answers. This
had a success rate of 68.88 %. 111 successfully matched questions were dialect recordings (60.99
%). Four of the 122 incorrectly matched questions were not matched to the alternative answers.
However, three of these four questions were matched to context-related questions. The highest
rate of correctly matched questions was 94.64 % and the lowest rate was 0 %, as displayed in
the gure 5.3. The reason for the question with the lowest success rate of 0 % was because
it deviated textually far from the original question, within the known question catalogue. On
average 60.99 % of the questions were correctly matched. The time taken to process all 392 tests
was 1159.475 seconds.
The test with the text and keyword algorithm, in the user-testing data, shows a successful
matching rate of 329 from 392 (83.92 %). Of these 329 correctly matched questions, 136 were
spoken in dialect (74.73 %). As can be extracted from gure 5.3, the lowest success rate of a
question was 55.36 %.
The highest score of a question has an accuracy of 96.43 %. The quantity of incorrectly matched
questions is 63. Four of the 63 incorrectly matched questions were matched to the alternative
answers. 38 of the 63 results were matched to context-related answers. 16 incorrectly matched
answers were neither context-close nor alternative answers. On average 83.76 % of the questions
were correctly matched. The time taken to run all 392 tests was 1309,521 seconds.
66
Figure 5.3: Percentual comparison of both matching algorithms.
Each of the presented algorithms were tested with the remaining 232 questions of the JSON
le containing the known questions. Both the text and keyword matching and text matching
algorithms matched all questions correctly without any error. The only dierence was in the
time it took to complete these tests. The text matching variant needed 609.602 seconds, whereas
the text and keywords variant needed 741.097 seconds.
Figure 5.4 shows the nished result of the exhibit. It is activated via the push-to-talk but-
ton. After the question is asked, the button needs to be released. Following this, Vosk as the
STT engine transcribes the question into text. This text is used to nd the path to the answer
video which will be displayed on the screen.
67
Figure 5.4: A photograph of the nished exhibit at the inatura in Dornbirn.
5.2.3 Interpretation
As can be extracted from the previous section, the text and keyword matching algorithm per-
formed better on average when matching the questions. Furthermore, the text and keyword
matching algorithm was able to match all questions, including the one with textual deviations
with an accuracy of at least 62.50 %. In addition, the text and keyword matching variant had
a higher matching score regarding the dialect recordings. Due to the ability to match context-
related questions, the text and keyword matching variant complied more with the requirements
of the exhibit. One disadvantage of the text and keyword matching algorithm is that more
questions, which are not context-related, are matched incorrectly. Also, the time aspect shows
that the text matching method is faster than the text and keyword matching method. However,
the time aspect is not that important, as there is no noticeable dierence when an individual
question is asked.
68
6 Conclusion
This chapter contains a discussion on possible improvements to the algorithms, a reection of
the thesis process and a presentation of possible future extensions for the exhibit.
6.1 Discussion
The continuous learning of the proprietary STT and speech assistants can be compared with
the enhancement of the known questions catalogue. Adding new words to the known questions
catalogue allows the exhibit to learn and understand more questions than before. The only
dierence is that the proprietary tools learn new words and enhance the model, whereas the
solution for the exhibit learns new questions, which can be recognised and answered. (Microsoft
2021)
Due to the fact that some STT utilise the same models, the WER is also identical. The WER
in the case of Coqui or Deepspeech was insucient for the use case of the exhibit. A potential
reason for the insucient model can be the data on which the model was trained, or due to the
context of the exhibit. (A. Agarwal 2022b) and (A. Agarwal 2022a)
The workow and components of the individually implemented solution are similar to the work-
ow and components of a speech assistant such as Mycroft, except for the fact that it works
entirely oine. An STT engine is used to transcribe the speech and an intent parser is used to
identify the intent. In the case of the exhibit, the intent parsing took place using the developed
algorithms, whereas Mycroft uses Adapt as default. After the intent parsing, the given command
or question is performed or answered. (Ovens 2020)
As there is not much of a signicant dierence between an oine open-source STT, a pro-
prietary cloud-based STT and the WER of Vosk, there would currently be no dierence if a
cloud-based STT engine is used (Alpha Cephei Inc. 2016c). If the oine models do not improve
in comparison to the cloud-based STT engines and models, then it could be advantageous to
use a cloud-based solution. (Microsoft 2021) and (Marr 2021)
The issue of data protection and privacy is still present if a cloud-based solution is used for an
application, such as with an exhibition. It is not realistic to ask each visitor for consent, so that
the data can be transmitted to external servers.
This oine speech assistant-like implementation could be used as an interactive guide for exhi-
bitions in museums. It could be integrated into a smartphone-like device, which is handed out to
the visitors. The visitors would walk through the exhibition and could ask questions about the
69
exhibits or exhibition. Depending on the exhibition and its necessary vocabulary, an oine STT
could be unsatisfying. If the vocabulary is specic, an oine STT engine might not perform as
well as a cloud-based STT, due to continuous learning. (Marr 2021) The exception is if a model
could be developed especially for this use case.
As mentioned in the chapter related work, Rhasspy provides libraries for intent recognition,
such as Fsticus1 and Fuzzywuzzy2 . The Fsticus library performs excellent recognition with
a large number of sentences. The approach of Fsticus is comparable to the text and keyword
matching algorithm, which performs better with a large amount of known questions and key-
words.
The Fuzzywuzzy approach performs best if the number of sentences is small. This strategy is
similar to the method of the text matching algorithm. (Hansen 2022b)
After some adaptation, the developed algorithms could be used for intent recognition in speech
assistants or as a phonetic search working in the background of a search machine, such as Google.
(Cardillo, Clements, & Price 2008)
Another sector of application of the algorithms, without the STT engines, could be as a code
completion3 tool for IDEs. The written code of the software developer could be compared to the
existing keywords and syntax of a programming language using the text and keyword matching
algorithm.
6.2 Reection
The imposed requirements are essentially fullled. For the given context, the researched oine
STT engine Vosk performs comparable to Google Cloud STT and is integrated into the exhibit
in order to transcribe the asked question. To increase the matching rate and to diminish the
issue of the need for the exact wording, two algorithms for intent parsing were implemented.
The better performing algorithm, which was the text and keyword matching algorithm, was
recommended for the exhibit.
The time spent on researching proprietary STT and speech assistants could have been halved.
It was still important to research them, in order to learn how proprietary tools work, but the
other half of the time could have been used to research algorithms for the string comparison.
The decision of choosing Vosk as the STT engine for the exhibit turned out to be a good
choice, due to the results of the Wilcoxon test. As the results showed not much of a signicant
dierence, this only reinforces the decision.
The only negative aspect of this STT engine was the documentation section, concerning the
model adaption.
1
https://rhasspy.readthedocs.io/en/latest/intent-recognition/#fsticus
2
https://rhasspy.readthedocs.io/en/latest/intent-recognition/#fuzzywuzzy
3
https://en.wikipedia.org/wiki/Intelligent_code_completion#: :text=Intelligent%20code%20completion%20is%20a,typos%20and
70
For the test of the algorithms, the small model of Vosk was applied. The accuracy would
probably have improved, if the big model would have been selected. The main reason in favour
of using the small model of Vosk for tests was that there is no signicant dierence between the
big and the small model. However, due to the loading time and memory consumption of the big
model, it was not selected for the tests.
Even though it is possible to change the vocabulary of the big model by removing words, the
loading time of the model is not an advantage here, in contrast to the memory consumption.
Furthermore, the accuracy of the big model remains the same, despite the deletion of possible
misguiding words.
Due to the fact that Python connections were provided by Vosk, the decision to use Python
for the implementation of the algorithms turned out to be a good choice. This is because the
codebase consists of only one programming language, which eases the maintenance and adapta-
tions.
Regarding the string comparison, it may have been a better approach to use a function of
Phonetics4 , such as "metaphone", for each string and to use the resulting phonetic key for the
comparison, such as using the Jaro Similarity of Jellysh.
The algorithms used a known questions catalogue of 484 questions. This amount of questions is
the foundation of the performance of the algorithms. In retrospect, it would have been better
to test the algorithms with the number of questions in which the exhibit would be going into
operation.
If the number of the known questions catalogue doubles, it could be possible that the per-
formance of a speech assistant such as Rhasspy could have been a better-suited choice than the
individual implementations.
The software architecture could have been designed to receive more dependencies as param-
eters, such as the JSON le, or the comparison function of another library, such as Jellysh.
But due to the fact that the algorithm contains knowledge of the structure of the JSON le,
and because these algorithms are developed to t this explicit case, the decision of refactoring
was postponed. Another reason against the refactoring was the lack of time.
4
https://pypi.org/project/phonetics/#usage
71
6.3 Outlook
In regards to the algorithms, the phonetic matching library Jellysh was applied. This library
could have been exchanged and tested, in order to examine the dierences in accuracy or per-
formance. Another change could have been to use Soundex5 , Metaphones6 or the Match Rating
Approach of Jellysh7 for comparison.
Regarding the text matching algorithm, some improvements would be to consider the keywords.
Potentially, this could be matched more accurately. After changing the consideration in the text
matching algorithm, both algorithms need to be tested and compared again. To improve the
validity of the algorithm tests, the amount of data could be increased.
To maintain the quality of the matching algorithms, further tests should be written. Also,
more tests with a focus on dialect recordings would be in favour of quality assurance.
Further optimisation options could be tested and used with the exhibit. To increase the rate
of correctly matched dialect questions, the transcriptions of dialect words could be added as
keywords.
Another approach would be to investigate whether a model created specically for this delim-
ited context works better than a proprietary STT engine. Resources such as sucient audio
recordings and better hardware are necessary for this task.
To adapt the known questions catalogue of the exhibit, knowledge of JSON is necessary. A
potential upgrade would be to create a User Interface (UI), so to improve this situation. With
UI, errors could be avoided when adding new questions to the JSON le.
A potential improvement for the exhibit could also be to display three or ve similar ques-
tions relating to the input questions on the screen. In this case, a child could select one of
these suggested questions. These question proposals could reduce the frustration of the user,
especially if the question is not correctly transcribed, due to quality issues of the audio recording
or if a user has a speech impediment.
Further user-testing could be carried out, in order to check whether the known questions are the
common ones that users are asking. To examine if the known question catalogue covers asked
questions, a Wizard-Of-Oz-Experiment8 could be carried out. Another test could be to put the
exhibit under real test conditions within inatura and to record the questions asked, so that these
could be examined at a later date.
5
https://pypi.org/project/phonetics/
6
https://pypi.org/project/phonetics/
7
https://jamesturk.github.io/jellysh/functions/
8
https://de.wikipedia.org/wiki/Wizard-of-Oz-Experiment
72
List of Figures
LXXIII
List of Tables
5.1 Table of correctly transcripted words by Vosk and Google Cloud Speech-to-Text . 60
5.2 Table of the percentual arithmetic means per group . . . . . . . . . . . . . . . . . 61
5.3 Table of the speaker depending deviation per group . . . . . . . . . . . . . . . . . 61
LXXIV
List of Source Codes
2.1 A fraction of the Timer Skill of Mycroft, Based on: https://github.com/MycroftAI/
mycroft-timer/blob/21.02/skill/match.py, adapted by the author . . . . . . 29
2.2 Code of a notication skill of Jasper ,Based on: https://jasperproject.github
.io/documentation/api/notification/, adapted by the author . . . . . . . . . 31
2.3 Say Hi Intent of Alexa, Based on: https://developer.amazon.com/en-US/docs/
alexa/alexa-skills-kit-sdk-for-python/sample-skills.html, adapted by the
author . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
2.4 MySoup intent of Siri, Based on: https://developer.apple.com/documentation/
sirikit/soup_chef_accelerating_app_interactions_with_shortcuts?language=
objc, adapted by the author . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
2.5 Extract of the Roller Skill sample of a Bot for Cortana, Based on: https://
github.com/microsoft/BotBuilder-Samples/tree/releases/v3-sdk-samples/
Node/demo-RollerSkill, adapted by the author . . . . . . . . . . . . . . . . . . 42
2.6 Extract of the blinky light code example of a Google Assistant skill, Based on:
https://github.com/googlesamples/assistant-sdk-python/blob/master/google
-assistant-sdk/googlesamples/assistant/grpc/pushtotalk.py, adapted by
the author . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
LXXV
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