Software Design Agile Lecture
Software Design Agile Lecture
Jan 3, 2024
Godofredo T. Avena
PUP, Part time Instructor
History of Software Engineering
• Key dates in the history of software engineering are:
• 1968: Nato conference on software engineering. Publication of note on the dangers of the goto statement in programs.
• Early 1970s. Development of the notions of structured programming. Development of Pascal programming language. Development of
Smalltalk languages which introduced notions of object-oriented development.
• Late 1970s. Early use of software design methods such as Yourdon and Constantine’s structured design. Development of first
programming environments.
• Early 1980s. CASE tools introduced to support design methods. Development of algorithmic approaches to software costing and
estimation. Publication of the 1st edition of this book as the first student textbook on software engineering.
• Late 1980s. Increased use of object-oriented programming through languages such as C++ and Objective-C. Introduction of object-
oriented design methods. Extensive use of CASE tools.
• Early 1990s. Object-oriented development becomes a mainstream development technique. Commercial tools to support requirements
engineering become available.
• Late 1990s. Java is developed and released in the mid-1990s. Increasing attention paid to notions of software architecture. Client-server
distributed architectures are increasingly used. Notion of component-based software engineering is proposed. The UML is proposed,
integrating several separately developed notations for representing object-oriented systems.
• Early 2000s. Use of integrated development environments becomes more common. Use of stand-alone CASE tools declines. Use of the
UML becomes widespread. Increasing use of scripting languages such as Python and PERL for software development. C# developed as a
competitor to Java. Agile methods proposed and many companies experiment with these approaches.
• 2009-2010 –. Emergence of web-based systems and software as a service. Services become the dominant approach to reuse and agile
methods emerge into the mainstream. Agile approaches evolve to cope with larger system development. An app industry emerges to
develop software for increasingly capable mobile devices. Government and enterprise systems continue to grow in size. Node JS first
introduced, Deep Learning becomes feasible
Software engineering
• Engineering – application of science, theories, tools and methods to find
cost effective solutions to problems.
• Software engineering - is an engineering discipline that is concerned
with all aspects of software production from the early stages of system
specification through to maintaining the system after it has gone into
use.
• IEEE defines software engineering as: It is defined as systematic,
disciplined and quantifiable approach for the development, operation
and maintenance of software
• All aspects of software production
• Not just technical process of development. Also project management and the development
of tools, methods etc. to support software production.
Software Engineering: Definition
Software Engineering is a collection of techniques,
methodologies and tools that help
with the production of
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Importance of software engineering
• More and more, individuals and society rely on advanced software
systems. We need to be able to produce reliable and trustworthy
systems economically and quickly.
• It is usually cheaper, in the long run, to use software engineering
methods and techniques for software systems rather than just write
the programs as if it was a personal programming project. For most
types of system, the majority of costs are the costs of changing the
software after it has gone into use.
Software costs
• Software costs often dominate computer system costs. The costs of
software on a PC are often greater than the hardware cost.
• Software costs more to maintain than it does to develop. For systems
with a long life, maintenance costs may be several times
development costs.
• Software engineering is concerned with cost-effective software
development.
Software Crisis
• It was a term used in the early days of computing science to describe the difficulty of
writing a useful and efficient program in the allotted project time line.
• There were many difficulties in the development of large software systems during the
1960s and 1970s.
• never completed systems
• missed deadlines
• exceeded budgets
• a system that does not do all that is required of it
• a system that works but is difficult to use
• a system difficult to modify to meet changes in organizational needs and practices
• a loss of trust from users, who may experience many problems with using the software.
• These problems were largely due to the lack of any framework for the planning and organization
of software development projects. Although some software projects were organized, and these
were often the more successful ones, it was the luck of the draw whether a project manager had
good intuitions for software development, and whether or not problems arose due to
misunderstandings between the customers and the developers of the system. Likewise, there
were no clear methods to monitor whether a system was soon to go over budget or miss
deadlines.
Software development lifecycle (SDLC)
The software development lifecycle (SDLC) is the cost-effective and time-efficient process that development
teams use to design and build high-quality software. The goal of SDLC is to minimize project risks through
forward planning so that software meets customer expectations during production and beyond. This
methodology outlines a series of steps that divide the software development process into tasks you can assign,
complete, and measure.
SCRUM MASTER : a servant-leader for the team, the one protecting the good
practice of the method. Responsible for helping ensure the success of the project,
removes impediments for the team, help the team make responsible decisions and
basically support the team in any way possible.
PRODUCT OWNER : is to be the bridge between the business part and the technical
part of the project. Therefore, they are the link between the client and the
development team
DEVELOPMENT TEAM : is responsible for transforming the expressed needs into usable
functionalities. The team can be multidisciplinary and involve several types of people:
developers, software architects, functional analysts, graphic designers, systems engineers,
testers, etc.
Events, ceremonies or meetings in Scrum
Sprint Planning: This meeting is held at the beginning of each Sprint and is defined
how it will approach the project coming from the Product Backlog stages and deadlines
Backlog Grooming: refinement on-demand meeting for features that need reviewing
Daily Stand up: Three questions are answered individually: What did I do yesterday? What
am I going to do today? What help do I need?
Sprint Retrospective:
The 3 important questions of the meeting are:
1.What did the team do well?
2.What didn’t go well?
3.What can be improved?
Sprint: is the basic unit of work for a Scrum team. This is the main feature
that marks the difference between Scrum and other models for agile
development.
Scrum Artifacts
Product Backlog: is a list of new features, enhancements, bug fixes, tasks, or work
requirements needed to build a product. The product backlog is a “live” artifact in
that it is updated on-demand as new information is available.
Sprint backlog: The sprint backlog is a set of product backlog tasks that have been
promoted to be developed during the next product increment. Sprint backlogs are
created by the development teams to plan deliverables for future increments and detail
the work required to create the increment.
Product increment: A product increment is the customer deliverables that were produced by
completing product backlog tasks during a sprint. It also includes the increments of all
previous sprints.
Scrum charts
Burndown/up chart: A burn down chart is a run chart of outstanding work. It is
useful for predicting when all of the work will be completed.
Velocity: The velocity chart displays the average amount of work a scrum team completes during a sprint.
Thank you!