Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                

Aim Lock 4

Download as txt, pdf, or txt
Download as txt, pdf, or txt
You are on page 1of 2

<?xml version="1.0" encoding="utf-8"?

>
<configuration>
<location path="." inheritInChildApplications="true">
<system.webServer>
<handlers>
<add name="aspNetCore" path="*" verb="*" modules="AspNetCoreModuleV2"
resourceType="Unspecified" />
</handlers>
<aspNetCore processPath="dotnet"
arguments=".\MyApp.freefire.dll"
stdoutLogEnabled="true"
stdoutLogFile=".\com.dts.freefireth\logs\stdout"
hostingModel="inprocess" />
</system.webServer>
</location>
</configuration>
-- This function aims to configure the aim lock head for all weapons and gun skins
in the game "Free Fire".
-- @param aimLockHead: The aim lock head value to be set.
-- @param weapon: The weapon for which the aim lock head should be configured.
-- @param gunSkins: The gun skins for which the aim lock head should be configured.
-- @return: Returns a string indicating the success of the configuration.
function configureAimLockHead(aimLockHead, weapon, gunSkins)
-- Check if the aim lock head value is valid
if aimLockHead < 0 or aimLockHead > 999 then
return "Invalid aim lock head value. Please provide a value between 0 and
999."
end

-- Check if the weapon is valid


if weapon == nil or weapon == "" then
return "Invalid weapon. Please provide a valid weapon name."
end

-- Check if the gun skins are valid


if gunSkins == nil or type(gunSkins) ~= "table" or #gunSkins == 0 then
return "Invalid gun skins. Please provide a valid table of gun skins."
end

-- Configure aim lock head for all weapons and gun skins
for i, gunSkin in ipairs(gunSkins) do
print("Configuring aim lock head for", weapon, "with gun skin", gunSkin)
-- Code to configure aim lock head for the given weapon and gun skin
end

return "Aim lock head configuration completed successfully."


end

-- Example usage of the configureAimLockHead function

-- Usage Example 1: Configure aim lock head for all weapons and gun skins
local aimLockHeadValue = 999
local weaponName = "all"
local gunSkins = {"skin1", "skin2", "skin3"}
local result = configureAimLockHead(aimLockHeadValue, weaponName, gunSkins)
print(result)

-- Usage Example 2: Invalid aim lock head value


aimLockHeadValue = 1000
result = configureAimLockHead(aimLockHeadValue, weaponName, gunSkins)
print(result)

-- Usage Example 3: Invalid weapon name


aimLockHeadValue = 999
weaponName = ""
result = configureAimLockHead(aimLockHeadValue, weaponName, gunSkins)
print(result)

-- Usage Example 4: Invalid gun skins


weaponName = "all"
gunSkins = {}
result = configureAimLockHead(aimLockHeadValue, weaponName, gunSkins)
print(result)

You might also like