Hayles N Katherine Writing Machines
Hayles N Katherine Writing Machines
Hayles N Katherine Writing Machines
Writing Machines
N. Katherine Hayles
DESIGNER
Anne Burdick
EDITORIAL DIRECTOR
Peter Lunenfeld
MEDIAWORK
The MIT Press
Cambridge and London
MITPRESS.MIT.EDU/MEDIAWORK
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Title Page
1 Table of Contents
2 Preface
Lexicon Linkmap
CHAPTER 6 A Humument as Technotext:
Layered Topographies
Source Material
Endtroduction
Designer’s Notes
Author’s Acknowledgements
Colophon
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18
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46
64
72
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100
108
132
138
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Preface
Preface
On this sultry August evening I am crammed into a seat in the Los Angeles
Shrine Theater along with 3,500 other attendees to SIGGRAPH 2001, the huge
computer graphics trade show. We all paid $40 to see the “Electronic Theater,”
an evening of computer animation where high-tech practitioners of this
digital art strut their stuff. Over twenty-five selections, none more than a
few minutes long, are on the bill, including clips from studio films as well as
short videos from independents. When the entries come from films, they
often are altered to give this insider audience a glimpse of how the effects
were achieved. No audio—just visuals revealing the underlying programs
that created the effects. In the Academy Award-winning animated feature
film, Shrek, for example, as the heroes flee the fire-breathing dragon across
a rope bridge and the fire snakes after them, the flames appear realistically
fractal in their complexity. After seeing the scene as it appeared in the
movie, we are treated to a glimpse of how the modeling was done. The fire
is replaced by wire-framed spheres of decreasing size, which are then tex-
ture-mapped and fractalized to yield the final effect.
Sometimes the clips contain inside jokes and witty allusions a tech-
savvy audience would appreciate. It was one of these sly moments that
caught my attention and made me think of this book. The scene in Shrek
begins when the Princess is being confronted by Robin Hood and his Merry
Men and she leaps into the air to do a karate move. In this altered clip pre-
pared especially for the SIGGRAPH audience, her figure is stopped in midair
and rotated 360 degrees, an allusion to a similar moment in The Matrix when
the same move is done by Neo, the Keanu Reeves character. Unlike Neo,
however, the Princess is not the film REPRESENTATION of an actor but a
computer-animated figure with no counterpart in the real world. This con-
flation of real-world actor with computer program is continued as the
“camera” backs away, revealing a movie set as it might have appeared in
the shooting of The Matrix, with cameras positioned around a circular stage
so the footage can be spliced together to give a 360-degree view. The stage
5
Preface
set reminds us that rotating Neo’s image requires many cameras when
shooting film, but can be done effortlessly with a computer program sim-
ply by rotating the perspective. Then the apparently realistic cameras are
wire-framed as if they were three-dimensional objects within a computer
SIMULATION, which indeed they are. In this dizzying procession of images,
a simulation (the Princess) has been converted to a representation (the
Princess being filmed by cameras) and re-converted back to a simulation
(wire-framing the cameras)—all within a matter of a few seconds, flashing
by so quickly the audience scarcely has time to laugh.
The sequence illustrates that which Richard Grusin and Jay Bolter
have called REMEDIATION, the cycling of different MEDIA through one
another. These processes are going on all around us, including computer
screens being arranged to look like television screens, television screens
with multiple windows made to look like computer screens, print books
mimicking computers, computers being imaged to look like books. One term
put forward to describe these complex relationships is MEDIAL ECOLOGY.
The phrase suggests that the relationships between different media are as
diverse and complex as those between different organisms coexisting with-
in the same ecotome, including mimicry, deception, cooperation, competi-
tion, parasitism, and hyperparasitism.
These robust interactions between media suggest a different take on
the relationship between representation and simulation than that famously
proposed by Jean Baudrillard more than two decades ago. Broadly speak-
ing, representation assumes a referent in the real world, however mediated;
there is an actor playing the role of Neo, although the actor of course is not
the same as the character. In simulation, the referent has no counterpart
in the real world; there is no actor playing the Princess, only ones and zeros
in a machine. Baudrillard writes about the “precession of simulacra” as a
teleological progression, resulting in an inevitable “implosion” of the real
into the hyperreal, a realm in which there can be no distinction between
reality and simulation because everything is already a simulation. But the
cycling back and forth between representation and simulation in the SIG-
GRAPH Shrek clip suggests that we are not so much racing toward a final
6
Preface
Preface
and so has influenced the verbal text as well.
I
bureaucratic, medieval, and wonderful institutions called
universities have two ways of operating. One is dictated
by administrative structures and codified rules. The other
way, penetrating the first at every point, runs through
networks of people and is determined by the folks who are
hiring and firing, interpreting policies and setting them, approving curricula
changes or not. If you really want to understand why a department gave Profes-
sor X tenure and kicked out Professor Y, you will not find the answer—or rather,
the complete answer—in the handbook specifying tenure criteria. Only when you
know the people in the department will you begin to see the fuller picture. The
same holds true for the creative works, theories, and practices that constitute
the world of literary studies. On the one hand is the skein of words, images, and
artifacts that operate according to a complex dynamic of tradition and innova-
tion, competition, and cooperation. On the other are the writers, critics, and the-
orists who produce the artifacts. While no one person working alone can swing
that small universe one way or another, individuals matter in determining its
trajectory, and networks of people matter even more.
In this experiment called Writing Machines, exploring what the print book
can be in the digital age, only part of the story lies in the theories, concepts and
examples articulated here. Another part, obvious from the moment you lay eyes
on the book, inheres in its visual design. Still another is comprised by the people
initiating change and resisting it, writing books and creating digital environments,
struggling to see what electronic literature means and ignoring its existence
altogether. Telling a fuller story requires these narrative chapters interrogating
the author’s position, her background and experiences, and especially the com-
munity of writers, theorists, critics, teachers, and students in which she moves.
Having become an autobiographer almost against my will, I am reminded of
Henry Adams’ satiric admiration of Rousseau’s determination in the Confessions
that he will reveal everything about his life, from his masturbatory practices to
his most wretched night thoughts. An intensely private person whose life was for-
ever marked by his wife’s suicide, Adams could not conceive indulging in such
self-display. He held up his third-person character Henry Adams as a stick figure
10
Media and Materiality
to be dressed in the fashion of the times, a shield to protect him when he was in
the grave, concealing as much as it revealed and marked by multilayered ironies.
If Rousseau ranks as a ten in self-display and Adams a one, I come in somewhere
around three, certainly much closer to Adams’ horror than Rousseau’s narcis-
sism. Insofar as my life experiences can be of interest to anyone outside my
immediate family and friends, it is because they are characteristic of the transi-
tion generation raised and formed by print but increasingly molded by electronic
environments. The focal points, media and materiality, will be the same as for the
rest of the book but in a different voice. I am under no illusions that I can write
myself, for so many reasons I cannot list them all here, from the inevitability of
partial perspective to the passing of time that makes the person who writes
incrementally or vastly different from the one written. Although there are auto-
biographical elements in the persona who will be written in these narrative chap-
ters, no one should confuse her with me. To mark that crucial difference, she
needs a name related to mine but not the same. I will call her—Kaye.
To understand Kaye’s position, we need to know something about her back-
ground. She was raised in a small town in northeastern Missouri, an easy hour’s
drive along limestone bluffs to the Hannibal of Mark Twain fame and three hours
north of St. Louis. The town was called Clarence, named along with Annabel and
Leonard for the children of the brakeman who rode the Union Pacific Railroad that
cut this hometown of a thousand souls in half like a butcher knife cleaving an
apple. Every once in a while someone would get killed on those tracks—the town
drunk who had a hobby of racing the train and one night lost to his puffing oppo-
nent, or the disgruntled husband who parked his pickup on the tracks after dis-
covering his wife had run off with his best friend. In a place where everyone not
only recognized Kaye but the model and make of the family car, there was little
likelihood she could come to harm, so she was allowed to roam freely throughout
the town and surrounding countryside. The experience gave her a lifelong love of
the outdoors and a vivid sense of the world’s materiality. She delighted in the
richness of her physical environment, wealthy in tadpoles swimming in the water
collected in the foundation of a ruined house, the crawdads she could tease out
of the ditch by pushing a stick down their holes, the buckeyes she collected and
shelled so she could watch them turn brown on her window sill. Not all her
11
does it mean?—they laughed or shrugged them off, looking at her as if she had com-
mitted a breach of decorum. She knew, of course, that cutting-edge research was
going on all around her and that it sometimes led to momentous conclusions, but
she began to suspect this was the exception rather than the rule—the reward for
long years of laboring day after day on work that seemed stubbornly to resist the
penetration of human thought into resistant materiality. As Evelyn Fox Keller has
wittily observed, it is hard work to make nature obey the laws of nature. Kaye did
not mind hard work, in fact thrived on it, but she yearned to ask the big questions.
So she began to flirt with the idea of returning to her other love, literature.
She took some of the few literature courses offered and had the good fortune
(bad fortune for her scientific career) to encounter two gifted teachers, each
great in a different way and oddly with the same surname. From Hallett Smith she
was given the magnificent gift of a private tutorial in English Renaissance litera-
ture, not through any merit of her still-naive literary intelligence but from the
simple fact that the workload was so strenuous the other students dropped out.
Hallett Smith knew things her scientific teachers did not, but his mind worked
along the same lines, valuing clarity, accuracy of information, careful reasoning,
and depth of analysis. Through David Smith she encountered the literature known
as the American Renaissance, and with it a mind that worked in entirely different
ways from those to which she was accustomed. Ambiguity was valued over clarity,
and while fascinating mysteries were posed, the point seemed to be to experi-
ence rather than explain them. It was her first encounter with a certain kind of lit-
erary sensibility, and it left a lifetime mark on her thinking. She never abandoned
her commitment to precise explanation, feeling that if she really understood
something she should be able to explain it to others so it was clear to them. But
she began to realize that the literary game might be played in very different ways
from the scientific enterprise.
The realization hit her up the side of the head with the force of a two-by-four
after she entered graduate school in English, a story too removed from media and
materiality to be of interest here. One memory encapsulating this third and most
painful part of her education surfaces to sum up its implications. After she had
completed her Ph.D. and taken her first academic job at an Ivy League college,
she was standing on the steps of the English building—a House as it is called in
15
It was over-determined that she would want to get her hands into it. The challenge,
she understood even at this early moment, would be to bring together the binaries
16
Media and Materiality
that had somehow always been important to her life: media and materiality; sci-
ence and literature; immersion in an imaginative realm and delight in the physical
world; the strict requirements for precisely written CODE and the richness of
NATURAL LANGUAGE; underlying regularities and the free-form of creative
play. She was hooked.
17
The loyal opposition has been insisting for some time now that lit-
erary studies must expand to include images. The respected critic,
W. J. T. Mitchell, has forcefully made this point, urging that we think not
only about words but what he calls the textimage, words and images
together. In the digital age, however, image is the tip of the iceberg. In a
stimulating exchange I had with Mitchell, I was surprised to find him
defending the position that although image was of course important,
the expansion of literary attention should stop there. Once image has
been introduced into the picture (so to speak), literary critics have
everything they need to deal adequately with literary texts. This print-
centric view fails to account for all the other signifying components of
electronic texts, including sound, animation, motion, video, kinesthetic
involvement, and software functionality, among others. Moreover, it
does not do justice even to print books, as the vibrant tradition of artists’
books testifies with the innovative use of cutouts, textures, colors, mov-
able parts, and page order, to name only a few.
21
Not all literary works make this move, of course, but even for
those that do not, my claim is that the physical form of the literary arti-
fact always affects what the words (and other semiotic components)
mean. Literary works that strengthen, foreground, and thematize the
connections between themselves as material artifacts and the imagina-
tive realm of verbal/semiotic signifiers they instantiate open a window on
the larger connections that unite literature as a verbal art to its mate-
rial forms. To name such works, I propose “technotexts,” a term that
26
Material Metaphors, Technotexts, and Media-Specific Analysis
connects the technology that produces texts to the texts’ verbal con-
structions. Technotexts play a special role in transforming literary crit-
icism into a material practice, for they make vividly clear that the issue
at stake is nothing less than a full-bodied understanding of literature.
My title, Writing Machines, plays with the multiple ways in which
writing and materiality come together. “Writing machines” names the
inscription technologies that produce literary texts, including printing
presses, computers, and other devices. “Writing machines” is also what
technotexts do when they bring into view the machinery that gives their
verbal constructions physical reality. As a literary term, technotext can
be understood through its similarities and differences to related con-
cepts. All of the technotexts I discuss in this book could also be called
hypertexts. Hypertext has at a minimum the three characteristics of
MULTIPLE READING PATHS, CHUNKED TEXT, and some kind of LINKING
MECHANISM to connect the chunks. The World Wide Web, with its links,
millions of pages and multiple reading paths, is a vast hypertext of
global proportions. From the definition, it will be immediately apparent
that hypertext can be instantiated in print as well as electronic media.
A print encyclopedia qualifies as a hypertext because it has multiple
reading paths, a system of cross-references that serve as linking mech-
anisms, and chunked text in entries separated typographically from one
another. These hypertextual characteristics of the encyclopedia form
the basis for Milorad Pavić’s brilliant print work Dictionary of the
Khazars: A Lexicon Novel. Other examples of print hypertexts include
Ursula LeGuin’s Always Coming Home, which includes audio tapes to
document a richly imagined science fiction world; Paul Zimmerman’s
artist’s book High Tension, which creates a multiplicity of reading
paths through an unusual physical form that allows the reader to fold
diagonally cut leaves to obtain different combinations of text and
image; and Robert Coover’s “The Babysitter,” a short story that pushes
toward hypertext by juxtaposing contradictory and nonsequential
events suggesting many simultaneously existing time lines and narra-
tive unfoldings.
27
S
generation who came to the computer as an adult.
Even so, her somewhat idiosyncratic experience made
her an early adopter. Her first encounter with comput-
ers predated the desktop variety by nearly two
decades, for she used a computer interface to program
electrodes in her scientific work. It is mind-numbingly difficult to program in
ASSEMBLY CODE, and for Kaye it would always be associated with darkness. She
arrived at the lab before the sun came up and left after the sun went down. Since
the lab was in a sub-sub-basement, she saw precious little of that golden orb dur-
ing the week. Only on weekends was she able to glory in the Southern California
landscape drenched in sunlight, which soon became a second home to her.
At the Ivy League college where she served her academic apprenticeship,
she encountered the equipment that before long would be called “dumb termi-
nals,” but at the time she found it thrilling to move from typewriters to this more
flexible and powerful medium. At this early point terminals were not capable of
full-screen response; she edited line-by-line using computer commands in a
process users today would find unbearably primitive. Still idealistic enough to
think she could change the world, she tried to recruit her English Department col-
leagues to the medium. She has a vivid memory of demonstrating the technology
to a senior professor to show how easy and fun it was compared to typing and
retyping drafts. He was not persuaded, begging out after fifteen minutes, saying he
had other things to do (he was too polite to say, better things). To find colleagues
who shared her enthusiasm, she went to the mathematics/computer science
department, where she suggested co-teaching a master’s level summer course on
“Computer Literacy.” At this time in the early 1980s, MODULAR PROGRAMMING
was a new idea, and she thought it had much in common with the composition
techniques she used in her writing classes. Paragraphs were like modules; tran-
sitions were like comments and annotations; structure and organization were like
flowcharts. Why not teach advanced writing in a context that drew parallels with
the modular computer programming that participants could learn at the same
time? And throw into the mix some texts that would stimulate discussion about
36
the effects of the computer revolution on print culture? Without really under-
standing the implications, she already knew that the computer would drama-
tically change the dynamics of what she would later learn to call medial ecology.
The connection with literature came when she received in the mail an adver-
tisement from Eastgate Systems for “serious hypertext.” By this time she was
back in the Midwest, teaching at the University of Iowa and debating postmod-
ernism with the bright eager graduate students who turned up there. She had
graduated from dumb terminals to a desktop computer and couldn’t wait to order
Joyce’s Afternoon, a story. She devoured it in a single setting, the way she was
accustomed to do with print novels. But then it occurred to her that she had
missed the point, for her reading strategy had been to use the default, which soon
took her to the end—or rather, an end. Further exploration showed that the
default left untouched large portions of the text. So she went back, and this time
read more systematically, using the NAVIGATION tool to read all the screens, or
lexias as they were called. She soon arrived at the same conclusion Jane Yellowlees
Douglas was to argue later in print—that the privileged lexia, “White Afternoon,”
allowed the reader to see that Peter, the protagonist, was responsible for caus-
ing the very accident he spends most of the narrative investigating. A clever
strategy, she thought—but how would one teach a work such as this?
She tried it out with a group of college teachers from across the country
when she was asked to conduct a weekend seminar for Phi Beta Kappa. Many of
them made the same mistake she had, missing a lot of the text. Others argued
vehemently that this electronic hypertext failed to deliver the immersion in a fic-
tional world that for them was the main reason to read narrative literature. When
she pointed out that many print texts, especially postmodern works, also failed
to deliver this experience, they fell back on what Mark Bernstein would later call
the “bathtub theory of literature,” arguing that if you couldn’t take the text into
the bathtub with you, it wasn’t worth reading. She was not entirely unsympa-
thetic, for as noted earlier the tub was one of her favorite reading spots, along
with being sprawled across the bed. But Kaye was not ready to concede the point.
“Oh come on,” she responded, “surely you cannot judge a piece of literature by
such superficial standards. So what if you read it on the computer? Isn’t it far
more important what the language is like, the linking structure, the plot, the
37
igation systems that consisted largely of clicking on links to go from one lexia to
another. Although early commentators claimed that the NONLINEAR structures
and links made electronic literature qualitatively different than print books,
in retrospect Kaye realized that these first-generation works were more like
books than they were like second-generation electronic literature, because they
operated by replacing one screen of text with another, much as a book goes from
one page to another. Despite the hoopla, first-generation works left mostly
untouched the unconscious assumptions that readers of books had absorbed
through centuries of print. They were a brave beginning, but only a beginning. Not
unlike the dumb terminals Kaye now thought of as quaint antiques, these works
opened up pathways of change that would, when more fully exploited, make them
seem obsolete.
Meanwhile, computer hardware and software were changing at exponential
rates, and with them, ELECTRONIC LITERATURE. The text that heralded the
transition to second-generation electronic literature for Kaye was Shelley
Jackson’s Patchwork Girl. It presented itself as a rewriting of Mary Shelley’s
Frankenstein in which the female monster, dismembered by a nauseated Victor in
Mary’s classic tale, is reassembled and made into the text’s main narrator.
Written in a later version of the Storyspace software that Joyce used for
Afternoon, Patchwork Girl engaged the tool in significantly different ways. In an
38
the important point that textual functions must not only be based on the marks
appearing on screen but also had to take into account what was happening inside
the machinery. To distinguish between screen display and underlying code, he
coined the terms SCRIPTON and TEXTON. Here was a perspective and vocabu-
lary that reinterpreted the print book in terms of the computer, rather than shoe-
horning electronic texts into categories derived from print.
The second shock came at a Digital Arts conference in Atlanta at which she
had been invited to deliver a keynote address. Usually she prepared carefully for
such occasions, but the week of the conference she came down with a violent flu
and spent days shaking in bed with chills and fever. A sensible person would have
cancelled, but she came from good German stock where phrases like “Your word
is your bond” were not only intoned but actually practiced. So she gulped down
the antibiotics that her doctor had predicted would do no good and boarded the
plane. Her lecture passed in a daze; she could scarcely remember what she said,
and no doubt it deserved to be forgotten. The discussion that followed, however,
was memorable, for it marked a turning point for Kaye. In the audience were such
luminaries as Michael Joyce of Afternoon fame and critic Janet Murray, author of
Hamlet on the Holodeck. They took her to task for using vocabulary and concepts
that were too literary—the opposite of Aarseth’s computational approach. She
was startled to hear this objection from someone like Joyce, who was, if possible,
even more steeped in the literary tradition than she and constantly used allusions
to literary works in his writing, including several lexias in Afternoon based on
James Joyce’s Ulysses. Surely, she objected, we cannot throw out everything four
centuries of literary criticism has taught us about character, plot, narration,
voice? He conceded the point but remained unconvinced. He wanted something
more, though he could not say exactly what.
The next shock struck closer to home. Her close friend, M. D. Coverley, had
given Kaye her electronic hypertext novel Califia. To Kaye, M. was Margie, a won-
derful person who was invariably warm and gracious, smart and perceptive. Kaye
read the work and was not swept away by the narrative, finding it presentable but
not overwhelming. When she conveyed this, Margie patiently pointed out fea-
tures that Kaye had noticed but had not really integrated into her reading—the
navigational structure, for example, which offered at least twenty different
41
pathways on every screen and which, with two or three clicks, could be used to
access any of the work’s 800 screens. Only later, when Kaye returned to Califia
after more than a year had passed, did she understand that her mistake had been
precisely to read the work, concentrating mainly on the words and seeing the
navigation as a way to access the words, the images as illustrations of the words.
She thought more deeply about the nature of the Califia project, which drew con-
nections between present-day narrators and a rich treasure trove of California
history, including economics, water politics, and geology, using an astonishing
variety of inscription surfaces including road maps, documents, letters, journals,
and even star maps. Finally it hit her: the work embedded the verbal narrative in
a topographic environment in which word was interwoven with world. The world
contained the words but much else besides, including layered images, complex
navigation functionalities, and simulated documents. By focusing on the
words alone, she had missed the point. Now she was able to evaluate Califia in a
different way, from an integrated perspective in which all components became
SIGNIFYING PRACTICES. From this viewpoint, she could see not only that it was
a ground-breaking work but also that the materiality of the text was integral to
its project of connecting word with world.
This was a significantly different practice from a conventional print novel in
which a world is evoked exclusively through words, and different also from an
illustrated work in which words and images work together. She could not grasp
42
the work as a whole without taking the computer into account, with its material
specificity of hardware capabilities and software functionalities. Medium and
work were entwined in a complex relation that functioned as a multilayered
metaphor for the relation of the world’s materiality to the space of simulation.
“This is deep,” she thought to herself in a dawning realization that was half per-
plexity, half illumination. “Material metaphor,” a phrase casually dropped by her
anthropologist husband, swam into consciousness as an appropriate expression
to describe these complexities.
The point was driven home by her encounter with Diana Slattery’s Glide, a
beautifully designed piece that speculated about what it would be like to live in a
culture that had developed a VISUAL LANGUAGE that could be written and
enacted but not spoken. The Glide site was a fully multimedia work, displaying
animated GLYPHS—the components of the Glide language—transforming into
one another while deep resonant chords played on the soundtrack. The narrative,
extracted from Slattery’s full-length print novel, The Maze Game (soon to be pub-
lished), depicted a culture whose central ritual is the titular Game, a contest
between a Dancer who runs a maze that is also a Glide message and a Player who
tries to solve the maze represented as a video game. Breaking the deep connec-
tion between written mark and spoken sound, Glide envisioned different connec-
tions emerging between language and vision, body movement and code. Kaye
saw in it a parable about the profound changes afoot as the human sensorium
was reconfigured by information technologies, including electronic literature.
Now she thought she had something worthwhile to say, and when the North
American Association for the Study of Romanticism invited her to give a keynote
lecture, she accepted despite knowing little about English Romantic literature.
The conference topic was the materiality of Romanticism, and she figured to use
the occasion to convey some of her hard-won insights about the importance of
materiality in literary works, the necessity for MSA, and the ways in which think-
ing about electronic texts could illuminate print. Brimming with good health this
time, she prepared her talk with care, using visuals from the magnificent William
Blake Archive on the Web to show that the electronic Blake functioned in signifi-
cantly different ways than Blake in print. She further made a point of the site’s
rhetoric, which emphasized rendering the print Blake as exactly as possible,
43
providing users with a sizing tool and color device so they could adjust their
browsers. But these very functionalities were themselves part of what made the
electronic Blake different than the print Blake. In her conclusion she drew the
seem too simple. Her audience’s reaction told her otherwise. As they moved into
the discussion period, the room seemed to break out in a sweat. As the tension
became palpable, one woman articulated it explicitly: “I want you to know how
anxious you have made me,” she said. Kaye was even more taken aback when
W. J. T. Mitchell, the other keynote speaker whom she revered as a god, rose to
express the opinion mentioned earlier: that the only two important signifying
components of a literary text are words and images; nothing else really counts.
Mitchell had authored the influential book Picture Theory arguing that literary
criticism had to move away from the parochialism of considering literature to be
only verbal structures; images too must be taken into account. Kaye was stunned
to think he could not see that the arguments of Picture Theory made it important
to think about a medium in all its specificity. She was sure his assertion that only
words and images mattered did not hold true for electronic literature; Califia and
Glide had taught her that. But she believed it did not hold true for print texts
44
A
lan Turing gave us the hint half a century
ago when he proved that the Universal
Turing Machine could simulate any
calculating machine, including itself.
During his era the emphasis fell on the
computer’s calculating abilities, but he
already saw that an equally important quality was its capacity for sim-
ulation. In the new millennium, the digital computer has emerged as the
most powerful simulation engine ever built. Computers are much more
than hardware and software. In their general form, computers are sim-
ulation machines producing environments, from objects that sit on
desktops to networks spanning the globe. To construct an environment
is, of course, to anticipate and structure the user’s interaction with it
and in this sense to construct the user as well as the interface. When the
simulated environment takes literary and narrative form, potent possi-
bilities arise for reflexive loops that present the user with an imagina-
tive fictional world while simultaneously engaging her with a range of
sensory inputs that structure bodily interactions to reinforce, resist, or
otherwise interact with the cognitive creation of the imagined world.
The MINDBODY is engaged, not merely mind or body alone. Hence the
force of material metaphors, for they control, direct, and amplify this
traffic between the physical actions the work calls forth and structures,
and the imaginative world the artifact creates with all its verbal, visual,
acoustic, kinesthetic, and functional properties.
In the electronic literary work considered in this chapter, diverse
strategies are employed to create a technotext that structures users
as well as environments. Because the medium is the computer, the
reflexive loop circles through the computer as a simulation engine. As
ARTIFICIAL LIFE researchers have argued, simulation does not neces-
sarily mean that the processes running in a computer are artificial. The
processes can be as “natural” as anything in the real world; they are
artificial only in the sense that they run in an artificial medium. Thus
the naturalness or artificiality of the environment becomes a variable
49
...
...
“Hyperlobal” neatly sutures lobes—presumably of the brain—into the
hyperglobal expectations of a worldwide communication system, creat-
ing a technohuman hybrid. A similar conflation resonates in logos as a
mathematical (sine) function and a word capable of signification (sign).
If re-organization occurs, these neologisms suggest, it will operate to
fuse human subjectivity with silicon processes. In fact this transforma-
tion is already underway as the creole performs what it describes, cre-
ating a narrative that reaches back to an origin already infected (or
*.fected) with technology and pushes forward into a future dominated
by communification.
60
...
\
Significantly, there are no intact bodies imaged at the site, only eyes and
terminals (I-terminals), along with creolized text, mathematical func-
tions and pseudo-code. Of course, everything is already code in the pro-
gramming levels of the computer, so in this sense the human body has
already been “reduced and encoded, codified…made elemental.” If the
body of this text aspires not merely to represent the bodies of writers
and readers but also to perform them, then they too become code to be
compiled in a global dynamic of communification. In a startling literal-
ization of the idea that we are bound together with the machine, this
61
proclaims,
K
as was so much in her life, from the Squire of
Serendipity. And from her friend Ann Whiston Spirn,
who in 1994 had come for a visit and brought as a
house gift Johanna Drucker’s Otherspace: Martian
Ty/opography. Kaye loved all books, but she didn’t quite
know what to make of this one. It did not yield its meanings to her cursory glance
through it, and it seemed to have many more images than text, which she perused
quickly but did not understand. It would take years and much more experience
with experimental WORDIMAGES before she would be prepared to appreciate
Drucker’s forays into visual typography. Ann explained that artists’ books are
often produced in small editions, frequently by visual artists, and that they usu-
ally come in experimental flavors. But it was not until a couple of years later,
when Kaye happened upon Drucker’s historical survey The Century of Artists’
Books, that she began to learn how to read artists’ books by reading Drucker.
Drucker, both an artist and art historian, gave careful attention to the book’s
materiality. Her tactful yet penetrating contextualization of the project instanti-
ated by the book, her reading techniques that brought to images many of the
same strategies Kaye was accustomed to bringing to words, and most of all her
insights into how word and image connected, opened a new world for Kaye. Not
She tried to go through them quickly to make a first sort of the most appro-
priate ones, but they kept seducing her into savoring them, teasing her with their
unusual shapes, pop-ups, page textures, complex images, and strategies that
made her rethink what a book could be. She lingered over Emmett William’s The
VoyAge. Bound in a simple black cover with white pages over which block letters
sail, the book experiments with a digital algorithm by limiting itself to word units
comprised of three letters—a constraint that often requires creative spelling—
with the spacing between them corresponding to the page numbers on which tri-
ads appear. The units on page one are separated by a single space, those on page
two, by two spaces, on page fifty, by fifty. Remediating a computer, the page
functions as if the spaces are addressable. When the required spacing exceeds
the spaces available on the page, the triads drop one-by-one off the page until,
as Williams says in his introduction, “after a long solo trip, the last triad vanishes.”
Moreover, “the frame of each successive page diminishes in size, so that the far-
ther out we go, the harder it is to see the shore, and slowly but surely the poem
disappears,” making the margins function as if they are a receding shoreline. The
content reflects on the constraints of this metric, as on the page that mourns
“WOE/WOE/GEO/MET/RIC/FOR/CES/GOB/BLE/UPP/OUR/POE/EMM/BIT/BYE/BIT.”
The visual patterns formed by the triads make the reader aware of the grid dic-
tating their spacings, invisible in itself but brought into visibility through the
68
Lexicon Linkmap
go to MITPRESS.MIT.EDU/MEDIAWORK
HTML
INTERFACES CODE
NATURAL
NEOLOGISMS
MATERIALITY
LANGUAGE
POLYVOCALITY
SCRIPTON
DISTRIBUTED COGNITION TEXTON INSCRIPTION TECHNOLOGIES
CREOLE
RHIZOMATIC
PIDGIN
VISUAL
VISUAL LANGUAGE
NARRATIVE
GLYPHS
MULTIPLE
VISUAL NARRATIVE
READING PATHS CHUNKED
NAVIGATION
TEXT LINKING MECHANISM
LINKING MECHANISM
CODEX
RECURSIVE
SAMPLES
MINDBODY ERGODIC
ORIGINARY SUBJECT
LEXICON
ONTOLOGICAL
LINKMAP
MITPRESS.MIT.EDU/MEDIAWORK SOURCE MATERIAL
AFFORDANCES
REPRESENTATION
ARTIFICIAL LIFE
SPATIAL WRITING
WORD MAPS
UNRELIABLE NARRATOR
73
To use the Lexicon Linkmap go to
Lexicon Linkmap
MITPRESS.MIT.EDU/MEDIAWORK
REMEDIATED NARRATOR
SIMULATION
SUBSTRATE
ASSEMBLY CODE
CYBERNETICS
MEDIA-SPECIFIC
TECHNOTEXTSANALYSIS
WORDIMAGES SUBJECTIVITY
MATERIAL METAPHORS
REMEDIATION
TERMINAL IDENTITY
MITPRESS.MIT.EDU/MEDIAWORK
DIGITAL
ELECTRONIC
TECHNOLOGY
MEDIA
LITERATURE
LEXIA
FIRST-GENERATION HYPERTEXTS
M
NONLINEAR
MEDIATION PLOT, MEDIAL ECOLOGY
REFERENT
EMBODIMENTS
XTML, VRML, DIRECTX,
INTERIORIZED SUBJECTIVITY
SECOND-GENERATION ELECTRONIC LITERATURE
HYPERTEXT
CYBERTEXT
MODULAR PROGRAMMING
SIGNIFYING PRACTICES
MITPRESS.MIT.EDU/MEDIAWORK PROPRIOCEPTION
SIMULACRUM
READER/USER
74
a scene that the white squiggles against the dark background seem to
enact, although again they are illegible as words and function instead
88
doesn’t come off as he hoped. In this reading the narrative is all about
INTERIORIZED SUBJECTIVITY, which is to say, Toge as an autonomous
and independent agent who actualizes himself through the workings of
desire. Also in play, however, is his image, which Phillips decided could
take shape only through the rivers of white spaces running through
Mallock’s words. As a result, Toge has an amoeba-like form whose uncer-
tain outlines emerge from the interplay between Mallock’s text and
Phillips’s design. His figure visually testifies to the complication of
agency that comes from this union of Phillips with Mallock as his
“unwitting collaborator,” a production in which Phillips’s agency is con-
strained by Mallock’s text, and Mallock’s text is transformed in ways the
long-deceased writer cannot know, much less control. The processes that
inscribe Toge’s form as a durable mark embody a multiplication of agency
that at the very least complicates, if it does not altogether subvert, his
verbal construction as a solitary yearning individual. Page 165 shows
90
on the wall and pedestals associated with the display of art objects.
Instead of physical objects, here the pedestals are occupied by rivers of
text,a move that imaginatively cycles through the (absent) object to
arrive at the words. The text reenacts this displacement by proclaiming:
97
K
event that all teachers worth their salt dream about—
the moment when her students not only surpassed her
expectations but leaped ahead of what she herself
could have done. She was watching Adriana de Souza e
Silva and Fabian Winkler demonstrate their installation
database. It was their final project for a graduate seminar on word and image in
the digital domain, an experimental course she was co-teaching with Bill Seaman,
an electronic artist from the Design | Media Arts department. The idea had germi-
in the close reading of difficult texts but often did not have high technical compe-
tence or extensive visual skills, and those from Design | Media Arts, who were
visually sophisticated and had technical chops but often quailed at reading hun-
dreds of pages of dense theoretical texts. Seminar discussions had been intense,
insightful, and rewarding, and the students had caught fire as they planned their
final projects.
Adriana and Fabian had taken off on the idea that the materiality of the tech-
nology should be brought into visibility, an enterprise they undertook by revers-
ing and subverting its usual operations. The installation consisted of a computer
screen displaying virtual text, a printer with a miniature video camera attached,
and a projection screen displaying the camera’s output. Sitting in the printer were
sheets of paper full of text, the exterior database for the project. When the user
moves the cursor over the white computer screen, black rectangles appear that
cover over most of the text, along with keywords that fade into white again when
the cursor moves away—unless the user chooses to click, in which case the
102
immortal stretches in an endless horizon, the future ceases to have meaning; the
future is precious for mortals because they understand their lives have finite
horizons. The immortals, by contrast, live in a present that obliterates the past
and devours the future, becoming absolute, permanent, and infinite. Saturated by
memories stretching into infinity, the immortals become incapable of action, par-
alyzed by thoughts that have accumulated through eons without erasure. Seen in
light of this story, the obliterations the printer creates can be read as inscriptions
of mortality, non-signifying marks that paradoxically signify the ability to forget,
a capability the immortals do not have.
Just as the printer plays with time by linking inscribing/obliterating with
immortality/mortality, so the wall projection plays with time by linking writing/
speaking with visibility/invisibility. The words projected on the wall function as
visible inscriptions, but inscriptions that behave like speaking since they disap-
pear as the printer inks out the selected word. Writing, a technology invented to
preserve speech from temporal decay, here is made to instantiate the very
ephemerality it was designed to resist. Kaye understood that her relation to this
writing was being reconfigured to require the same mode of attention she nor-
mally gave to speech. If her thoughts wandered and her attention lapsed while
she was listening to someone speak, it was impossible to go back and recover
what was lost, in contrast to rereading a passage in a book. Moreover, the wall
projection did not repeat the word she selected on screen but rather substituted
another word orthogonally related to it. Blacked out as soon as she clicked on it,
the screen word became unavailable to visual inspection. She could “remember”
it only by attempting to triangulate on it using the projected word, which required her
104
both in the narrative and theoretical chapters, so now the two voices of
personal experience and theoretical argument merge as Kaye’s cumulative
experience leads her to the theoretical concepts articulated at the start of
this book. The end is in the beginning, and the beginning is in the end.
Kaye’s laboratory experiences, her first disciplined encounter with materi-
ality, no doubt predisposed her to realize that books are more than encod-
107
I
only on A Humument and Lexia to Perplexia, it might
risk being seen as special pleading; for these
texts, wonderful though they are, are somewhat
anomalous in the literary tradition. House of Leaves
demonstrates that materialist strategies are also
intimately involved in a best-selling novel. Camouflaged as a haunted
house tale, House of Leaves is a metaphysical inquiry worlds away from the
likes of The Amityville Horror. It instantiates the crisis characteristic of post-
modernism, in which representation is short-circuited by the realization
that there is no reality independent of mediation. The book does not try to
penetrate through cultural constructions to reach an original object of
inquiry—an impossible task. On the contrary, it uses the very multi-lay-
ered inscriptions that create the book as a physical artifact to imagine the
subject as a palimpsest, emerging not behind but through the inscriptions
that bring the book into being.
The book’s putative subject is the film The Navidson Record, produced by
the world-famous photographer Will Navidson after he, his partner Karen
Green, and their two children Chad and Daisy occupy the House of Ashtree
Lane in a move intended to strengthen their strained relationships and knit
them closer as a family. Precisely the opposite happens when the House is
revealed as a shifting labyrinth of enormous proportions, leading to the
horrors recorded on the high-8 videos Will installed throughout the house
to memorialize their move. From this video footage he made The Navidson
Record, which then becomes the subject of an extensive commentary by the
solitary Zampanò. When the old man is discovered dead in his apartment,
the trunk containing his notes, scribblings, and speculations is inherited
by the twenty-something Johnny Truant, who sets about ordering them
into a narrative to which he appends his own footnotes, which in Pale Fire
fashion balloon into a competing/complementary narrative of its own.
Zampanò’s narrative, set in the typeface Times, occupies the upper portion
of the pages while Johnny’s footnotes live below the line in Courier, but this
initial ordering becomes increasingly complex as the book proceeds.
111
(p. xix-xx). Yet as the many pages that follow testify, the lack of a real
world referent does not result in mere absence. Zampanò’s account con-
tains allusions, citations and analyses of hundreds of interpretations of The
Navidson Record, along with hundreds more ancillary texts. Johnny Truant’s
footnotes, parasitically attaching themselves to Zampanò’s host narrative,
are parasited in turn by footnotes written by the anonymous “Editors,”
upon which are hyper-parasitically fastened the materials in the Exhibits,
Appendix, and finally the Index (which like the index of Pale Fire turns out
to be an encrypted pseudo-narrative of its own).
To make matters worse (or better), this proliferation of words happens
in the represented world on astonishingly diverse media that match in vari-
ety and strangeness the sources from which the words come. The inscrip-
tion technologies include film, video, photography, tattoos, typewriters,
telegraphy, handwriting, and digital computers. The inscription surfaces
112
(p. 10). Later we learn that Karen keeps old love letters in her jewelry box,
so the moment is fraught with an invasion of her privacy and an implicit
jealousy by Navidson. Then Karen comes in as Navidson is pulling a clump
of her hair from her hairbrush; she watches as he tosses it into the waste-
basket. She tries to snatch the hair, saying,
(p. 277). Only in retrospect, after he edits the tape following Tom’s
death, does Navidson recapture their childhood closeness and recuperate
a far more loving vision of Tom. Zampanò, calling the edited tape:
115
...
(p. 274).
Although we can tease out a temporal sequence for the events repre-
sented in The Navidson Record, these actions are screened through a complex
temporality of remediation. The MEDIATION PLOT, if I may call it that, pro-
ceeds from the narration of the film as a representation of events, to the
narration of the film as an artifact in which editing transforms meaning, to
the narration of different critical views about the film, to Zampanò’s narra-
tion as he often disagrees with and re-interprets these interpretations, and
finally to Johnny’s commentary on Zampanò’s narration. Onto this already
complex pastiche is layered a related but distinct temporality constituted
by the different processes of inscription. This sequence begins with articles
and books that Zampanò collects and reinscribes in his commentary, pro-
ceeds to Johnny’s writing as he orders Zampanò’s notes into a manuscript,
and supposedly ends with the editors’ emendations and publisher’s inter-
ventions as they convert the manuscript to a print book. Onto the chronol-
ogy of events and the order of telling are thus overlaid further temporal
complexities introduced by recognizing that the narration is not an oral
production but a palimpsest of inscriptions on diverse media. Conse-
quently, the story’s architecture is envisioned not so much as a sequential
narrative as alternative paths within the same immense labyrinth of a fic-
tional spacetime that is also and simultaneously a rat’s nest of inscription
116
(p. 397). If we
have our wits about us we may ask, how can Zampanò possibly know how
Navidson viewed this scene? There is no possibility he was actually in the
room, so he could know only if Navidson recounted his reaction in the miss-
ing Last Interview, about which nothing is said in the text, or made a tape
of himself editing the tape. But the tape of Navidson watching the tape
would itself have been subject to editing, cuts, and other manipulations, so
it could not function as a naive record but only as another interpretation.
Moreover, Zampanò’s comments come not from his own viewing or reading
but from his analysis of the Haven-Slocum Theory (HST). In the view of the
HST, Navidson’s lack of reaction becomes “highly climactic” precisely
because it is an absence where there should have been a presence.
(p. 4). Only if we read “nothing” as a substantive does this passage make
sense, a negation converted into the looming threat of something,
although it is impossible to say what unless it be negation itself, working to
120
At this point the “foreseen” dissolution of his identity connects with the
beast as a signifier of absence, a negation that spreads like an inkblot to
encompass his subjectivity. But then the passage continues by recovering,
through a doubly mediated reflection, the blotted-out subject:
(p. 72). The purple ink that brings back portions of his splattered face
recalls the purple nail polish his mother wore the day her fingernails dug
into his neck, marking him in a complex act of inscription that here merges
122
with the purple and black ink to form an over-determined double writing
that operates simultaneously to negate and assert, obliterate and create,
erase and mark.
there is a wide diversity of typefaces and spatial orientations, with the type
set so that it goes in many directions including upside down, sideways and
in reverse. Zampanò suggests this chapter should be called “The
Labyrinth,” a title that makes explicit what is already implicit in the typog-
raphy, that House of Leaves mirrors the House on Ashtree Lane, both of
which are figured as a labyrinth, a motif also embossed in black-on-black
on the cover.
The analogy between the labyrinthine physical form of Chapter IX
and the House can be traced through footnote 144 (p. 119). This extremely
odd annotation perches near the top of the page inside a box outlined with
a blue line, a significant hue because it is the color used for the word
“House,” which appears in blue throughout the text, including equivalent
123
Endtroduction
Endtroduction
With Writing Machines, the Mediawork Pamphlet series becomes even more
explicit in its goal of producing theoretical fetish objects with visual, tactile,
and yes, intellectual appeal. Because, what is a fetish, after all, but an
object imbued with fantasy, a thing that links outside itself to powerful
imaginary realms? It’s no wonder that one of the chief fetishes our society
has produced is the book. But bibliomaniacal impulses are mutating in this
world of multi–, trans–, inter–, and re–mediation, and we need to establish
new categories for describing the emotional and physical relationships
readers have with what (and how) they read.
The emergence of computer mediated communication has affected
not just our ideas about the world, but also the forms they take. In Writing
Machines, N. Katherine Hayles has woven together the modes of intellectu-
alized theory and personalized narrative, the cultures of science and the
humanities, and through her collaboration with Anne Burdick, the mandates
of writing and design. I can imagine no team better suited for such a project.
Professor of English and Design | Media Arts at the University of Cali-
fornia at Los Angeles, N. Katherine Hayles (Kate to her friends) is our most
significant thinker about the intersection of literature and technology,
from The Cosmic Web: Scientific Field Models and Literary Strategies in the Twentieth
Century (1984), through her groundbreaking work Chaos Bound: Orderly
Disorder in Contemporary Literature and Science (1990) and the edited collection
Chaos and Disorder: Complex Dynamics in Literature and Science (1990), to How We
Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics (1999)
which won both the Rene Wellek Prize for the best book in literary theory
and the Eaton Award for the best book on science fiction theory and criti-
cism. With the polemical little book you have in your hands, Kate makes
the case that thinking about literature without thinking about materiality
isn’t really thinking at all.
Anne Burdick’s triple threat practice—she designs, writes, and/or edits
client-based and self-initiated projects out of the Offices of Anne Burdick—
139
Endtroduction
made her the ideal choice for Writing Machines. The plurality of “Offices” goes
beyond the binary of practice and theory, enfolding what might be termed
Anne’s entrepreneurial approach to broadening the parameters of contem-
porary design. Anne is the site designer and design editor of the online liter-
ary journal, electronicbookreview.com. She designed the Fackel Wörterbuch:
Redensarten (2000), an unconventional 1,056-page dictionary created in col-
laboration with literary scientists at the Austrian Academy of Sciences,
which won “The Most Beautiful Book in the World” prize at the 2001 Leipzig
book fair. Currently, Anne is a core faculty member in the graduate Media
Design Program at Art Center College of Design, and also teaches at the
California Institute of the Arts.
Together, Kate and Anne have created both a book and an object, ideas
embedded in visual language, narratives embodied between covers, flowing
over printed surfaces. They mount a brilliant defense against the instant
nostalgia which posits a golden age just passed—a golden age of literature,
or of electronic literature, or of a perfectly unmediated existence.
Major ongoing funding for the Mediawork Pamphlet series comes from
the Rockefeller Foundation. The first three Pamphlets are supported by a
start-up grant from Jeffrey and Catharine Soros. Additional funding has
been provided by the Office of the President, Art Center College of Design.
Doug Sery at The MIT Press continues to offer support and inspiration. I’d
like to thank Andy Davidson for his friendship and support over the years.
And for their help launching this series, I’d like to acknowledge Brenda
Laurel and Denise Gonzales Crisp, author and designer respectively of the
first Mediawork pamplet, Utopian Entrepreneur (2001). I’m appreciative of the
work that Triplecode’s David Young and Pascal Wever put into the
Mediawork Web site, and to Scott McCloud for setting the bar so high with
the first WebTake, “Idea Tree.” You can see all of their work and more at
MITPRESS.MIT.EDU/MEDIAWORK, including the WebTake for Writing Machines.
Designer’s Notes
Designer’s Notes
New types of criticism require new forms, which require new ways of
working. In order to create a book that embodies its own critical concepts—
a technotext—it is imperative that the design evolves in tandem with the
text. The Mediawork series fosters such cooperation, which allowed me to
work as a designer with words rather than after words, the usual chain of
command. Thanks to Kate Hayles’s intellectual generosity and Peter
Lunenfeld’s vision for the series, the design of Writing Machines was able to
become more than a visual translation alone: it’s a critical investigation, a
Media-Specific Analysis in more ways than one.
Kate’s critical framework challenged me to create a book that re–pres-
ents itself, over and over: as a tool for storage and retrieval, as the first
home of Literature, as a navigational device, a writing space, and a repre-
sentation of knowledge. The material metaphors that result work and
rework the body of the codex, amplifying the book’s status as a book.
The referential imagery that accumulates on the surface of each page
includes visual SAMPLES from the three central projects under considera-
tion—Lexia to Perplexia, A Humument, and House of Leaves—a design–writing
strategy that exposes the shortcomings of certain word-centric scholarly
conventions. Folding the pages of these projects into the pages of Writing
Machines created its own set of difficulties, but in the process it revealed
much about the complex relationship between showing and telling, from
the role of context in quotations to the ways in which we read.
The table of contents, the LEXICON LINKMAP and its counterpart at
MITPRESS.MIT.EDU/MEDIAWORK, the samples and the SOURCE MATERIAL
that gives them context, and the AFFORDANCES (those amplified entry
points into the text) each offer an alternate view of the conceptual terrain
of the book. (And they reflect my own interest in SPATIAL WRITING and
WORD MAPS—new names for underused forms that have found in Hayles’s
text a type of criticism that fits.) These refractions make visible differ-
ent aspects of the writing’s internal rhythms, organizational logic, and
141
Designer’s Notes
theoretical orientation.
When searching for the right typefaces to identify the two voices that
Kate braids into a third, I longed for a working version of Typalette and
Font Sculptor, a prototype software project developed by Cynthia
Jacquette. Typalette is a type catalog and search tool that allows the user
to find fonts based on “look” (contrast, weight, serifs, etc.), “facts” (histori-
cal context, type designer, etc.), and—significantly—“feel” (rural, aggres-
sive, precious, and so forth). If a typeface doesn’t exist that matches your
selected attributes, Font Sculptor will make a custom face that does.
Fortunately Cynthia works with me now, and she could perform the
tasks that her prototype could only promise. She located the typeface Cree
Sans for the personal and Egyptienne for the theoretical. Then she melded
the two to create Creegyptienne, the synthesized voice of the personal–
theoretical, the “soft serif” font that you are reading now. While the subtle
typographic coding may not be recognized by every reader, we felt that a
synthesis more accurately reflected the writing than did the fragmentation
of a hybrid.
Working with such a provocative critic as Kate, one whose opinions are
strong and generous in equal measure, was a pleasure, a learning experi-
ence, and an honor. A successful design–writing collaboration requires an
editor who addresses each realm with equal interest. Peter Lunenfeld is an
exception in the scholarly world: he is a true advocate of the cultural con-
tributions that design can make. His voice and support are invaluable—as
evidenced by this pamphlet series. I am grateful to Peter for inviting me to
be a part of this important project, and especially for pairing me with Kate.
On the personal level, I have to say that smack in the middle of design-
ing this book I bought a house, gave birth to a son, and built and moved
into a new studio. I couldn’t have done it all and completed this project and
kept my sanity without the understanding of Peter and Kate, Cynthia’s tal-
ent and good humor, or the love and support of my mother, Marcia
Ackleson, and my partner, Roy Morris.
Anne Burdick
142
Author’s Acknowledgements
Author’s Acknowledgements
This book was born when Peter Lunenfeld made the trek over to the West
Side of Los Angeles to talk about his idea for small-format books, with
extensive visual content, scheduled to appear in a new series at MIT Press.
I listened with excitement, seeing in his offer an opportunity to explore the
interaction of words with images that had already attracted my attention
in electronic media. When he told me that I would be limited to 110 pages
of manuscript, I thought, “This will be easy—something I could whip off in
three or four months.” What I mistook for the buzzing bloom of a spring day
was, I would discover three or four months later, the laughter of the gods
at another mortal madly deceived. As fall deepened into winter, I contin-
ued apace with the theoretical and critical readings of the literature, but
the autobiographical component Peter insisted the book should have eluded
me. I toyed with various schemes, inserting personal passages, alluding to
past events, but none satisfied me. They seemed tacked-on, beside the point,
feeble in comparison to the clarity and precision of theoretical analysis.
As the new year dawned I was close to despair. I considered telling
Peter that I could not do autobiography, that he should ditch this project
and go on to someone more skilled in the art of self-revelation. Then I
heard J. Hillis Miller deliver a wonderful paper in which he invented autobi-
ographical personae, based on him and his grandson, to explore the differ-
ences between a generation raised with print versus one raised with com-
puters. Suddenly I knew how to solve my problem; I could invent a per-
sona. The solution was laughably obvious, the first lesson of Fiction 101, but
it had taken me months to work through the barriers I had thrown up
around the idea of autobiography so I could finally see it. With that real-
ization, the words came tumbling out in a flow I felt I was not so much
inventing as barely controlling in its exuberant engagement.
My next challenge was the length restriction that at first had made
the project seem easy. I had written at least twice that amount, and now
the problem was condensing without losing the density that appealed to
143
Author’s Acknowledgements
me. Peter played a major role, intervening in ways that reminded me of
editors in times gone by, when the editor did not merely rubber-stamp a
completed manuscript but actively worked with the author to create the
final product. For his good sense and editorial intuition, I am profoundly in
his debt. Also important were Anne Burdick’s insights. More than any of us,
Anne remained alert to the material qualities of the texts I was discussing
and producing, pointing out places where descriptions needed to be more
concrete, engaging, and specific in their attention to materiality.
I still have lingering regret that the series format does not allow foot-
notes and other scholarly apparatus. As a compromise, we are posting
them on the web site associated with the book. I encourage readers to con-
sult MITPRESS.MIT.EDU/MEDIAWORK, where I acknowledge the extensive
debts I owe to scholars, critics, theorists and writers. To Marjorie Luese-
brink, who read drafts and offered warm support, I am deeply grateful for
her insights and friendship. I benefited from conversations with Doug Sery,
Robert Coover, Michael Joyce, David Platzker, Joan Lyons, Tom Mitchell,
Mark Danielewski, Jay Bolter, Richard Grusin, Rita Raley, Bill Seaman and
John Johnston. Espen Aarseth, Jerome McGann, Johanna Drucker, and
Matthew Kirschenbaum inspired me with their pioneering work in materi-
alist criticism. M. D. Coverley, Talan Memmott, Diana Slattery, Adriana de
Souza e Silva and Fabian Winkler graciously gave permission to quote from
emails and essays and use images from their works. Michael Fadden and
Carol Wald contributed essential research assistance. I am grateful to the
Museum of Modern Art in New York City and Getty Research Library for
access to their collections. Portions of Chapter 6 first appeared in Narrative,
Chapter 4 in the SIGGRAPH Electronic Catalogue and Digital Creativity, and Chap-
ter 8 in American Literature, and I am grateful to them for permission to
reprint. I deeply appreciate a fellowship from the National Endowment for
the Humanities and the University of California, Los Angeles Senate
Research Grant. My greatest debt is to Nicholas Gessler for innumerable
discussions and the use of his DSL connection.
N. Katherine Hayles
144
Writing Machines
by N. Katherine Hayles
a MEDIAWORK pamphlet
MITPRESS.MIT.EDU/MEDIAWORK