Figma
Figma
Figma
Tools
Chapter 2: Structuring Moodboards, Personas, and User
Flows within FigJam
Chapter 3: Getting to Know Your Design Environment
Chapter 4: Wireframing a Mobile-First Experience Using
Vector Shapes
Chapter 5: Designing Consistently Using Grids, Colors, and
Typography
Chapter 6: Creating a Responsive Mobile Interface Using
Auto Layout
Chapter 7: Building Components and Variants in a
Collaborative Workspace
Chapter 8: User Interface Design on Tablet, Desktop, and
the Web
Chapter 9: Prototyping with Transitions, Smart Animate,
and Interactive Components
Chapter 10: Testing and Sharing your Prototype on
Browsers and Real Devices
Chapter 11: Exporting Assets and Managing the Handover
Process
Chapter 12: Discovering Plugins and Resources in the Figma
Community