New Nba Rules
New Nba Rules
New Nba Rules
Timing Rules:
1. Duration of the game is 4 10-minute quarters.
2. The length of halftime is 15 minutes.
3. Rest Time Between 1st / 2nd and 3rd / 4th Periods = 2 minutes.
4. The shot clock is 24 seconds:
a. When play resumes with less than full amount on shot clock (e.g., defense taps ball out-of-bounds), shot clock does not start
until team establishes control inbounds.
b. The shot clock is not reset on a double foul or an alternating possession situation when the same team retains possession.
c. After an offensive rebound, the shot clock reverts to 14 seconds
d. The shot clock resets when the shot is released or the FG attempt hits rim.
e. The shot clock is reset after most fouls (personal or technical).
f. The shot clock will reset to 14 seconds (instead of 24) after any of the following occur:
i. an offensive rebound of an unsuccessful field goal or free throw attempt which contacted the basket ring.
ii. a loose ball foul is called on the defensive team in the sequence immediately following an unsuccessful field goal or free throw
attempt which contacted the basket ring.
iii. the offensive team gains possession after the ball goes out of bounds in the sequence immediately following an unsuccessful field
goal or free throw attempt which contacted the basket ring.
5. The back violation occurs after 8 seconds; Count is not reset if ball is deflected out of bounds by defense or if possession is
retained because of an alternating possession throw-in.
6. The game clock stops after a successful FG during the last 2 minutes of the 4th period and any overtime period.
7. When play resumes with less than full amount on shot clock (e.g., defense taps ball out-of-bounds), shot clock does not start
until team establishes control inbounds.
Overtime Formats:
1. Format #1:
a. The first format will be a 4v4, with the center (or tallest player on the team) being a “goalkeeper” of sorts by having them stay in
their key/lane at all times.
b. Periods are 5 minutes in duration, but will also end when a team manages to score 21 points:
i. There are no overtime periods during the preseason & the Summer League.
ii. There is a max of 1 overtime periods of this format per game during the regular-season & postseason.
b. Formats #2-3:
a. The 2nd format resembles the 3-point contest from the all-star break:
i. Teams will attempt 5 alternating attempts (i.e. only a max of 5 players may shoot).
ii. There are only 3 shots per player (1 at the top of the 3-point arc, & 1 in each corner).
iii. Each successful shot will be worth 1 point.
iv. The player must start from either corner & have only 24 seconds to attempt all 3 shots.
b. The 3rd format resembles a penalty shot from ice hockey:
i. Only a max of 5 players may shoot.
ii. Only the player and “goalie” may be on the floor.
iii. The tallest player on the team (i.e. a “goalie”) may not leave the key at any time.
iv. There is only one shot per player.
v. The player must start from half court & has only 24 seconds to attempt either a layup or a dunk.
vi. Each successful attempt will be worth 1 point.
c. For Both Formats:
i. Whichever team has the most points after the 5 tries, or after one team gains an insurmountable lead, will be the winner.
ii. If the teams are still tied after 5 attempts in the postseason, teams play multiple rounds until one team scores, which wins it.
Gameplay Rules:
1. Players are limited to 5 fouls (any combination of personal and technical):
a. All fouls involving contact, even when play is stopped, are personal fouls.
2. Bonus Free Throws:
a. A team is "in the bonus" after either of the following occurs:
i. 4th team foul per quarter (2 FTs).
ii. 2nd team foul in the last 2 minutes of the quarter.
b. Team fouls include all personal fouls and player (not coach) technical fouls.
c. Extra periods are extensions of the 4th quarter.
3. Technical Foul = 1 free throw and possession of the ball at center.
4. Jump Ball = Yes:
a. On all held ball/jump ball situations during the game, play resumes with a (tossed) jump ball.
b. If the offense retains possession after a jump ball, the clock is reset to 14 seconds or remains the same if there were more than
24 seconds on the clock.
5. Legal Alley-Oop = Yes.
6. Touch Ball On/Above Cylinder = Yes (Once the ball touches the rim or backboard, it's fair game):
a. Any player(s) can reach up and swat it away or tip it in.
b. All players are prohibited from touching the ball on its downward flight toward the basket before it hits the rim if it still has a
chance to enter the basket.
c. Reaching through the basket to play the ball is also a violation.
7. Closely Guarded For 5 Seconds = Yes (While holding or dribbling the ball within 3' (1m) anywhere on the court; not a
combination of both).
8. Number of Referees = Three (3).
9. 3-Point Shot (Status Change):
a. Once a 3-point shot has been released, if the ball is touched by any player in the 2-point area, the status of the shot changes to
a 2-point shot.
b. Note: If a shooter is fouled in the act of shooting for a 3-point goal and the shot is not successful, 3 free throws will be
awarded; the status of the shot does not change the status of the shooter.
10. Injured Player:
a. A 20-second timeout is automatically called and no team is charged with a time-out;
b. Referee stops play at an appropriate time to deal with injury.
c. If an injured player is entitled to free throws and must leave the game, the substitute shall attempt the throws.
11. Rebounding Own Shot Allowed = Yes (provided that the refs judge that it was a shot at goal).
12. Ball over Backboard:
a. The ball is still in play if it passes over the backboard in either direction, provided it does not hit a basket support.
13. Goaltending/basket interference:
a. No blocking a ball in downward flight towards the rim.
b. Once the ball strikes the rim, any player can play the ball (i.e. swat it away or tap it in).
14. All types of zone defenses are allowed, just like in NCAA and high school basketball without the 3-second restriction in the
key.
15. Once a player touches the frontcourt, that player has frontcourt status; the same applies to the backcourt. It is possible for a
player to have dual status as that player progresses from the backcourt to the frontcourt, so once the player touches the
frontcourt as a ball holder/dribbler, the player must continue to proceed to the frontcourt.
16. Procedures to Initiate a Challenge:
a. To initiate a challenge, the head coach must call a legal timeout in a timely manner:
i. For a timeout to be considered “timely”, the challenging coach must call the timeout prior to live play resuming including, for
example, prior to a referee handing the ball to the thrower-in, a referee handing the ball to a free throw shooter, or a referee tossing
a jump ball.
ii. Once these windows of opportunity have closed, any subsequent timeout no longer will be considered timely for purposes of
triggering a challenge; and, as a result, a team is no longer permitted to challenge a previous event.
b. Immediately after calling a timeout to initiate a challenge:
i. The coach shall press a button that will illuminate a blinking light positioned at the end of the scorer’s table closest to the challenging
team’s bench; and
ii. After the referee approaches the head coach following the stoppage in play, the coach shall explain to the referee the specific event
that he/she would like to challenge.
iii. If a team calls a timeout to challenge an event that may not be challenged, it will retain its challenge but will be charged with the
timeout.
iv. If a team calls a timeout to challenge an event but does not have any timeouts remaining, it will be charged an excessive timeout,
resulting in a technical foul, and no challenge review will take place.
c. Standard of Review:
i. The Replay Center will help facilitate the review, but the on-court referees will make the final determination on all reviews.
ii. For each reviewable matter (regardless of whether it is triggered by a head coach or referee), the current reviewable matters as set
forth by NBA rules will apply.
iii. To overturn the call on the floor via a challenge, the visual evidence available on replay must be clear and conclusive. If the video is
inconclusive, the challenge will be deemed unsuccessful.
iv. If the replay equipment is not functional or the challenged event is not captured on video, the call on the floor will stand and the
challenging team will retain its challenge and timeout.
b. If it's unsuccessful, it costs the team a timeout. A coach can't challenge any ruling if he doesn't have at least one timeout
remaining.
c. An unused challenge carries over from regulation to overtime and from one overtime period to the next overtime period, but a
team out of challenges at the end of regulation does not gain a new or additional challenge.
d. Within these time constraints, a team’s head coach may challenge the following select NBA replay triggers:
i. Not reasonably certain whether a successful field goal was released or a called foul was committed prior to the expiration of the 24-
second shot clock.
ii. Not reasonably certain as to which team should be awarded possession after a ball goes out-of-bounds or whether an out-of-bounds
in fact occurred.
iii. Not reasonably certain whether a called common foul or called clear path foul met the criteria of a clear-path-to-the-basket foul.
iv. Not reasonably certain as to which player should attempt free throws on a called foul.
v. Not reasonably certain as to whether the defender was inside or outside the restricted area (after the referees called a block or
charge foul in the vicinity of the restricted area).
vi. Not reasonably certain whether a goaltending or basket interference violation was called correctly.
vii. Not reasonably certain whether an off-ball foul occurred prior to any of the following:
1. an offensive player beginning his shooting motion on a successful field goal if the off-ball foul is committed by a defensive player.
2. a defensive foul committed prior to the ball being released on a throw-in.
3. the ball being released on a successful field goal or a double-foul if the off-ball foul is committed by an offensive player.
viii. Not reasonably certain whether a team had an improper number of players on the court while the ball is in play.
e. Referees will possess the sole and exclusive ability to initiate the following replay triggers at any point during the game:
i. Player altercation.
ii. Not reasonably certain whether a called foul met the criteria of a flagrant foul.
iii. A field goal is made with no time remaining on the clock at the end of any period.
iv. A foul is called with no time remaining on the clock at the end of any period.
v. A play concludes (i) with no time remaining on the clock (0:00) at the end of any period or (ii) at a point when the referees believe
that actual time may have expired in any period; and the referees are reasonably certain that the game clock malfunctioned during
the play.
f. Referees will possess the sole and exclusive ability to initiate the following replay triggers during the final two minutes of the
fourth period and at any point during overtime:
i. Not reasonably certain whether a successful field goal was scored correctly as a 2-point or 3-point field goal, or in the case of a
called shooting foul, whether the player was attempting a 2-point or 3-point field goal; and
ii. Not reasonably certain whether the ball touched the rim and thus whether the shot clock should be adjusted.
Substitution Rules:
1. A "substitution opportunity" begins when the clock is stopped and the ball is dead (i.e. after a whistle or after a field goal in the
last two minutes). It ends when the ball is placed at the disposal of a player making a throw-in, or placed at the disposal of a
free throw shooter for the first or only free throw. One major effect of this is to prevent substitutions during free throws.
2. Either team may sub on any foul, violation, alternating possession situation or time-out.
3. A sub for the free throw shooter must report before the free throw activity begins, and the opponents may send one
matching sub provided the sub reports before the ball is at the disposal of the free throw shooter for the last free throw:
a. These players may enter only if the last free throw is successful.
4. After a basket in the last 2 minutes of play, the team scored upon may initiate a substitution provided the substitute(s)
request is communicated to the officials (through the scorer) before the ball becomes live after the scoring of the basket:
a. If the team scored upon makes a substitution, the opponents may do so also.
5. Referee’s stoppages are included as substitution opportunities.
Uniform Rules:
1. Both teams must wear their dark color uniforms during games (similar to this NAL Championship Game) unless either of the
following occurs (i.e. mandatory “Color Rush”):
1. The teams share similar colors.
2. If someone is colorblind (i.e. teams with red or green uniforms will not participate).
3. NBA Example: Indiana Pacers vs Toronto Raptors.
2. If that is the case, the designated home team will wear their dark color uniforms and the away team will wear either of the
following:
1. Their lighter color uniforms.
2. An alternative darker color uniform.
Season Structure:
1. Each team will receive premier points for entry into the postseason:
a. Points are now used to determine which teams will advance into the postseason. Points are being implemented in order to
encourage attacking play throughout a game and to reward teams for "coming close" in losing efforts.
b. 3 points for winning a game.
c. 2 points for winning a game in overtime.
d. 1.5 points for drawing a game.
e. 0 points for losing a game.
f. 1 bonus point for losing by 10 points (or fewer) or in overtime.
g. 1 bonus point for scoring at least 100 points.
h. 9 bonus points for winning the In-Season Tournament championship
i. All teams can only have a max of 2 bonus points per game.
2. At the end of the regular season, the team with the best regular-season record (i.e. highest point total) is awarded the Maurice
Podoloff Trophy (NBA) or the “Divisional” Championship (Summer League):
a. For those who don't know, it echoes the practice of the top European soccer leagues in which the
team with the best regular-season record is the champion, similar to the Supporter’s Shield in
MLS.
b. The NBA Maurice Podoloff Trophy winner is guaranteed home-court advantage in all rounds of
the playoffs they compete in, except for the NBA championships.
c. However, the award can just be a certificate in a frame.
d. Tiebreaker criteria when competitors are level on points:
i. The team that won the head-to-head match (if applicable) is ranked first.
ii. If this game was a draw, then the team with the more wins is ranked first.
iii. Point difference (PD) = is the number of points scored in all league matches minus the number of points conceded.
iv. Points for (PF) = is the total number of points scored by a team over the course of the regular-season.
v. Points against (PA) = is the number of goals scored against them by their opponents over the course of the regular-season.
vi. Fewest disciplinary actions.
vii. Strength of schedule = two-third (66 2/3%) for the opponent's record and one-third (33 1/3%) for the opponents' opponents record.
viii. Total number of points scored on the road.
ix. Road point difference.
x. Total number of points scored @ home.
xi. Home point difference.
xii. If still identical, a play-off is required.
xiii. Coin toss (2 teams) or drawing of lots (at least 3 teams).
3. The 6-game (3h/3a) preseason is an international exhibition series (similar to the NBA Global Games) that starts in the first
week of October and ends in mid-October:
a. Teams will be allowed to choose which team that they would like to play from the following leagues:
i. EuroLeague.
ii. National Basketball League (NBL).
iii. Chinese Basketball Association (CBA).
iv. Basketball Africa League (BAL).
v. Teams will have with one long European/African/Asian tour (for American franchises) and one long American tour (for
European/African/Asian franchises) in an alternating cycle.
b. All NBA & G-League affiliate players must play in at least 2 games during the preseason/international exhibition games before
the start of the regular season.
c. There must be a 2-day break in between games during each tour, a 3-day break in-between tours, and another 3-day break
between the end of the preseason & start of the regular-season.
d. Every year when the FIBA AmeriCup or FIBA Basketball World Cup are not held, the national teams will hold a series of 4
exhibition games (2 of which must be in their home country) around the world during August & September:
i. All of the national teams can play in any basketball arena with a total seating capacity of at least 10,000 seating capacity.
ii. All of the national team players will complete fall training with their national team.
iii. All of the national team players must be paid during the preseason while they are playing with their national team.
e. All preseason tickets (including national team exhibitions) must not cost more than 2017 US$35 (must be adjusted for inflation).
4. The regular-season is a 78-81 game (38-40h/38-40a/1n; including the in-season tournament) season that starts in late
October and ends in mid-March:
Atlantic: Midwest: Central: Pacific:
Boston Celtics Atlanta Hawks Dallas Mavericks Golden State Warriors
Brooklyn Nets Chicago Bulls Denver Nuggets Las Vegas Stars
Charlotte Hornets Cleveland Cavaliers Houston Rockets Los Angeles Clippers
Miami Heat Detroit Pistons Memphis Grizzlies Los Angeles Lakers
New York Knicks Indiana Pacers New Orleans Jazz Phoenix Suns
Orlando Magic Milwaukee Bucks Oklahoma City Thunder Portland Trailblazers
Minnesota
Philadelphia 76ers San Antonio Spurs Sacramento Kings
Timberwolves
Washington Wizards Toronto Raptors Utah Flash Seattle SuperSonics
iii. Beginning in early November and continuing through late November, each team will play 6 designated Group Play games on
“Tournament Nights” – two games against each opponent in its group, with 3 games at home and 3 on the road.
iv. The knockout stage will be an 8-team single-elimination bracket in December with the championship being in either of the following
on Christmas Day:
1. A neutral-site indoor arena with at least 16,000 seating capacity used for either basketball and/or ice hockey (can be NBA, NHL,
College, or none of the above)
2. An indoor NFL / American football stadium (similar to the NCAA Final Four).
v. The winner of the NBA Cup / In-Season Tournament will win the following:
1. A 2023 $500,000 bonus for each player; this must be adjusted at least once every 3 years.
2. 9 additional bonus points
3. An automatic playoff bid alongside the Maurice Podoloff Trophy winners (assuming that a team doesn't win both) regardless of
conference.
vi. The 2-way players will get extra days in order to play in the in-season tournament with their assigned NBA team.
vii. All games in the tournament (except for the final) will count towards the regular season (and bonus point total).
5. All-Star Weekend:
a. The All-Star Weekend is held in Mid or late January. Events will include the following:
i. Thursday:
1. G League Dream Factory Friday Night: the events include a slam dunk contest and a 3-point shootout for the top G-League players.
ii. Friday:
1. The Celebrity vs Legends Game: the game features a team comprised of retired NBA & WNBA players against a team comprised of
actors, musicians, and athletes from sports other than basketball from the host city.
2. The Rising Stars Game: the game features NBA first-year & second-year players, & G-League players (1 player per G-League team) in
a USA vs the World format.
iii. Saturday:
1. Slam Dunk Contest: This competition showcases the creativity and athletic ability of some of the league's best and youngest dunkers.
After each dunk, or attempted dunk, competitors are awarded a mark out of 10 from five judges, giving a possible high score of 50. The
usual rules of 'traveling' and double dribbling do not apply.
2. Three-Point Contest: the league's best 3-point shooters shoot five basketballs from five different spots around the three-point line. Each
shot is worth one point except the last ball of each rack (informally called 'money balls'), which is worth two points. The shooters have
one minute to shoot the basketballs.
3. Skills Challenge: the challenge pits selected players in a timed obstacle course of dribbling, shooting and passing.
iv. Sunday:
1. NBA All-Star Game: the game features the best players from the NBA in an East vs West format.
2. Gameplay:
1. 4 quarters
2. 3v3
3. Half court only
4. Play switches ends for each quarter; 1st/3rd & 2nd/4th quarter court side will be determined by coin toss.
5. The team that scores 21 points first wins the quarter.
6. Max of 1 OT period in case of tie; 1st to 25 points wins OT.
7. Team/conference that wins the most quarters wins home-court advantage for NBA finals.