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Atrum, Soulless

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Soulless 4 Sailor Kyan

CLASS & LEVEL BACKGROUND PLAYER NAME


Atrum
Skeleton Nuetral
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH I put no trust in divine
16 beings.
+1 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

12 PERSONALITY TRAITS

Hit Point Maximum 48


+1 Strength
DEXTERITY
Curiosity:What does it feel when

-2 ●
-2

+7
Dexterity
Constitution
48 you die? I guess I will find my
answer eventually. (Any)
CURRENT HIT POINTS IDEALS
+2 Intelligence

6 ● +6 Wisdom
A terrible guilt consumes me. I hope
-3 Charisma that I can find redemption through
CONSTITUTION SAVING THROWS my actions.
TEMPORARY HIT POINTS BONDS

+5
Acrobatics (Dex) Total 4d10
-2 SUCCESSES I have a deathly fear of
20 Animal Handling (Wis)
+4
d10 FAILURES dying.
● +4 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +3 Athletics (Str)

+2 -3

+2
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Souls: 4
.Soul Accumulation.
Unholy Shovel +1 1d10 Slashing At Level 1. You subsist off of other creatures' souls.
15 ● +6 Insight (Wis) Whenever a creature dies or is knocked unconscious within
60 feet of you, you may choose to absorb its soul, killing it
-3 Intimidation (Cha) instantly and preventing all means of revival other than the
wish spell. When you do this you get an amount of soul
WISDOM +2 Investigation (Int) points equal to the CR of the creature killed. You need at
least one soul a week to survive, you will die if you run out of
+6 Medicine (Wis)
+4 +2 Nature (Int) All attacks do +1d6 + con
souls for one week, you will revive if something with a CR
equal or higher than your level is killed within 60 feet of you.
You may use soul in different ways called “

18
● +6 Perception (Wis) damage. Manifestations” you have an amount of them equal to your
con bonus plus proficiency bonus, they are found at the
-3 Performance (Cha) bottom of this class.

-3 Persuasion (Cha) .Soul Reinforcement.


CHARISMA At Level 1. Your “Soul” is so dense that it resists harm.
+2 Religion (Int) Your AC is equal to 8 + proficiency bonus + the amount of

-3 -2 Sleight of Hand (Dex)


souls you have. If you would be getting a lower AC than this
though armor, use this instead.

-2 Stealth (Dex) .Soul Scrape.


At Level 2. Your attacks scrape small pieces of soul off of
4 +4 Survival (Wis) your targets, your attacks gain bonus damage equal to 1d6+
your con modifier, and on a natural 20 you scrape one soul
point off of a creature, this reduces the total you will get
SKILLS ATTACKS & SPELLCASTING when they die by one per crit. If this causes them to reach 0
Soul point(CR) they are killed as per soul accumulation.

.Soul Specializations.
16 PASSIVE WISDOM (PERCEPTION) At Level 3. You choose what you will specialize your souls
CP in. Your choices are Soul Eater, Soul Summoner, and
Forceful Soul

Armor: All Armor SP

Weapons: Simple weapons,


EP
Martial weapons
Tools: Navigators Tools,
GP
Vehicles(Water)
PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
67 6'1 25
AGE HEIGHT WEIGHT

Lacking Lacking Lacking


CHARACTER NAME EYES SKIN HAIR

Soul Eater
You consume souls to fuel your unholy abilities.
NAME
.Imbibe Soul.
At Level 3 when you choose this subclass you gain access to
the following manifestations, these do not count towards your
total.

-Consume Soul: You consume souls to reform your own. You


may use a bonus action to consume soul points in order to
restore your health. You may spend any amount of soul points to
restore an amount of hp equal to double the amount of souls in
D10’s plus your wisdom bonus.

-Strengthen Form: You imbue your corporeal form with unholy


power. You may use a bonus action to use a number of soul
points to increase any physical stat. You may spend 1 soul per
point of stat increase, these last 1 hour, you may extend the
duration by providing one soul for every additional hour.

-Fracture Soul: You break someones very essence. You may


use a bonus action to make your next successful attack within
one minute stun the opponent for one round on a failed wisdom
save. The DC of the saving throw is equal to 8+ Proficiency
bonus + the amount of soul spent. If you fail to hit anyone with SYMBOL
this within the minute you get the amount of soul points you
spent back minus 1. While they are stunned your soul scrape
triggers on an 18 or 19 as well.

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

-Blindsight: You dont have eyeballs anymore, you are guided by


a sight beyond sight. 60ft Blindsight.
-Undead Nature: Undead instead of humanoid. Immune to poison
damage, poisoned, and diseases. You do not need to eat or
breathe, and you do not sleep, instead you enter an inactive state
for 4 hours where you are aware of your surroundings.
-Magical Creation: You are incapacitated inside of an anti-magic
field. If targeted by a dispel magic you must make a con save
against the spellcaster spell save DC.
-Inexhauastable: You are immune to the effects of exhaustion.
-Magic Affininty: You are profiecient in arcana.

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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