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MadLibs Generator A Fun Text-Based Game Implemented in Python

This document summarizes a research paper that developed a Mad Libs generator game using the Python programming language. Mad Libs is a word game that involves filling in blanks of a story or sentence with randomly chosen words. The researchers created an interactive Mad Libs game that allows users to select or create stories, identifies blanks to be filled, prompts users for word inputs, replaces blanks with user words, and displays the completed story. The game was implemented using Python's core libraries and modules for input/output operations, string manipulation, and control flow. Potential future enhancements discussed include a multiplayer mode and themed Mad Libs stories.
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Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
212 views

MadLibs Generator A Fun Text-Based Game Implemented in Python

This document summarizes a research paper that developed a Mad Libs generator game using the Python programming language. Mad Libs is a word game that involves filling in blanks of a story or sentence with randomly chosen words. The researchers created an interactive Mad Libs game that allows users to select or create stories, identifies blanks to be filled, prompts users for word inputs, replaces blanks with user words, and displays the completed story. The game was implemented using Python's core libraries and modules for input/output operations, string manipulation, and control flow. Potential future enhancements discussed include a multiplayer mode and themed Mad Libs stories.
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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International Journal of Scientific Research in Engineering and Management (IJSREM)

Volume: 07 Issue: 06 | June - 2023 SJIF Rating: 8.176 ISSN: 2582-3930

MadLibs Generator: A Fun Text-Based Game Implemented in Python

R DHAMODAR REDDY, S DEEKSHITHA, A DEEPIKA REDDY, B S VARUN


BHAT, K DHAKSHINYA REDDY, R DHANUSH

Students, Department of Artificial Intelligence and Machine Learning


(AI&ML) Malla Reddy University, Maisammaguda, Hyderabad.

Prof. Thiyagarajan Associate Professor Department of Artificial


Intelligence and Machine Learning (AI&ML) Malla Reddy University,
Maisammaguda, Hyderabad.

2111cs020115@mallareddyuniversity.ac.in 2111cs020116@mallareddyuniversity.ac.in
2111cs020117@mallareddyuniversity.ac.in 2111cs020118@mallareddyuniversity.ac.in
2111cs020119@mallareddyuniversity.ac.in 2111cs020120@mallareddyuniversity.ac.in

Abstract-This research paper presents the development seeking effective tools to promote language learning
and implementation of a MadLibs generator game using and creativity.
the Python programming language. MadLibs is an
Keyword: Mad Libs, language skills, creativity,
entertaining word game that involves replacing specific
educational app, vocabulary development, grammer,
parts of a story or sentence with blank spaces and
syntax, imagination.
prompting players to fill in the blanks with various types
of words. The goal of this project is to create a user- I. INTRODUCTION
friendly and interactive game that utilizes basic
programming concepts such as string manipulation, MadLibs is a popular game that combines creativity,
input/output operations, and control flow. The paper storytelling, and wordplay. The game involves a
examines the features and functionalities of prewritten story or sentence with certain words or
phrases missing, prompting the players to provide their
own words to complete the text. In this research project,
we aim to develop a MadLibs generator using the
Mad Libs generator, their usage in educational settings,
Python programming language, which will provide an
and the benefits they offer in terms of language learning
engaging and interactive experience for users.
and creative expression. The results of this research can
be valuable for educators, app developers, and parents

© 2023, IJSREM | www.ijsrem.com DOI: 10.55041/IJSREM23414 | Page 1


International Journal of Scientific Research in Engineering and Management (IJSREM)
Volume: 07 Issue: 06 | June - 2023 SJIF Rating: 8.176 ISSN: 2582-3930

II. LITERATURE REVIEW III. PROBLEM STATEMENT


The problem addressed in this research is the lack
o Overview of Mad Libs as a word game:
of a user-friendly and efficient Mad Libs generator that
Mad Libs is a popular word game that involves creating can automate the process of creating entertaining and
funny and often nonsensical stories by filling in the customizable Mad Libs stories. Existing Mad Libs
blanks of a pre-written narrative with randomly chosen generators often lack flexibility in terms of word
words. It was created by Leonard Stern and Roger Price categories, story templates, and user interaction options.
in the late 1950s and has since become a beloved Additionally, there is a need for a digital adaptation of
pastime for people of all ages. Mad Libs that can seamlessly integrate with modern
platforms and technologies
The game typically follows a simple format: a story or
paragraph is provided with certain words omitted, and The goal of this research is to develop a Mad Libs
players are asked to fill in the missing words based on generator using the Python programming language that
specific categories such as nouns, verbs, adjectives, and addresses these limitations and provides an enjoyable
adverbs. These categories are usually indicated by the and interactive experience for users. The specific
use of placeholders or prompts, such as "noun," challenges to be addressed include:
"adjective ending in -ing," or "name of a celebrity.”
• User Interface and Interaction
Once the players have filled in the missing words, the • Word substitution and logic
completed story is read aloud, often resulting in • Word generation and interaction
humorous and unexpected combinations. Mad Libs is • Story coherence and contex
known for its entertaining and unpredictable nature, as
players have limited knowledge of the story's context IV. METHODOLOGY
and how their chosen words will fit into it. This element
of surprise adds to the game's appeal and encourages The MadLibs generator game is
creativity and imagination implemented in Python, a versatile programming
language known for its simplicity and readability. The
Mad Libs can be enjoyed in various settings, including game follows a step-by-step process:
classrooms, parties, family gatherings, and even solo
play. The game is not only entertaining but also serves a. Selecting or creating a story: The game starts by either
as a tool for language learning and creative expression. selecting prewritten MadLibs stories or allowing users
By prompting players to think of different word types to input their own stories.
and apply them in context, Mad Libs helps improve b. Identifying blanks: The program scans the selected
vocabulary, grammar, and syntax skills in a fun and story and identifies the blanks that need to be filled.
interactive way.
c. Prompting users for input: The program prompts the
Overall, Mad Libs offers a unique approach to word players to input words of various types, such as nouns,
play and storytelling, combining elements of humor, verbs, adjectives, etc., based on the context of the
surprise, and creativity. Its simplicity and versatility missing word.
make it a widely recognized game that has stood the test
of time and continues to captivate audiences worldwide d. Replacing blanks: The program replaces the blanks in
the story with the user's provided words.

© 2023, IJSREM | www.ijsrem.com DOI: 10.55041/IJSREM23414 | Page 2


International Journal of Scientific Research in Engineering and Management (IJSREM)
Volume: 07 Issue: 06 | June - 2023 SJIF Rating: 8.176 ISSN: 2582-3930

e. Displaying the completed story: The completed natural language processing techniques to further
MadLibs story is displayed to the user, creating a enhance the generated stories' quality and coherence.
humorous and entertaining narrative.
Here are some potential future works to the Mad Libs
o Implementation: game:
The MadLibs generator game is implemented Multiplayer Mode: Introduce a multiplayer
using Python's core libraries and built-in functions. The mode where multiple players can participate in filling
primary modules utilized in the implementation include: the blanks, and the final story can be read out loud to the
group. This would add a social and competitive aspect
a. Input/output operations: Python's `input()`
to the game.
function is used to prompt users for their input, while
the `print()` function displays the final completed story. Themed Mad Libs: Create Mad Libs with
themes, such as holidays, sports, or movies, to make the
b. String manipulation: Python's string
game more engaging and relevant to different
methods, such as `replace()` and concatenation, are used
audiences. For example, a Halloween-themed Mad Lib
to replace the blanks in the story with user inputs.
could be spooky and scary, while a Valentine's Day Mad
c. Control flow: Conditional statements and Lib could be romantic and sweet.
loops are employed to guide the program's execution
Advanced Vocabulary: Add an option to
and ensure a smooth user experience.
choose from different levels of vocabulary difficulty, so
that players can choose to fill in the blanks with simple
or complex words. This would make the game more
o Results and Evaluation: challenging for older players or those who want to
The developed MadLibs generator game is expand their vocabulary.
evaluated based on its functionality, usability, and Randomized Blanks: Instead of pre-
entertainment value. The game is tested with various determined blanks, introduce a randomization feature
MadLibs stories, including both prewritten and user- where the game will suggest different types of words for
generated ones. User feedback is collected to assess the the blanks, such as an adjective or verb, to make the
game's overall experience, including its ease of use, the game more unpredictable and exciting.
quality of the generated stories, and the level of user
engagement. Story Creation: Allow players to create their
own stories and Mad Libs. This would give players the
V. Conclusion: opportunity to customize their own stories with specific
The MadLibs generator game developed in themes, characters, and settings.
Python provides an enjoyable and interactive experience Interactive Mad Libs: Incorporate multimedia elements,
for users. By leveraging Python's string manipulation, such as images, videos, or sound effects, into the Mad
input/output operations, and control flow, the game Libs game to create a more immersive and interactive
generates dynamic and amusing stories.The game's experience.
simplicity and versatility make it suitable for users of all
ages, promoting creativity and linguistic skills. Future
enhancements could involve incorporating advanced

© 2023, IJSREM | www.ijsrem.com DOI: 10.55041/IJSREM23414 | Page 3


International Journal of Scientific Research in Engineering and Management (IJSREM)
Volume: 07 Issue: 06 | June - 2023 SJIF Rating: 8.176 ISSN: 2582-3930

VI. REFERENCES
https://data-flair.training/blogs/python-mad-libs-
generator-game/
https://en.m.wikipedia.org/wiki/Mad_Li bs

© 2023, IJSREM | www.ijsrem.com DOI: 10.55041/IJSREM23414 | Page 4

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