M2-The User Interface Design Process
M2-The User Interface Design Process
By
Prof. Manjushree K,
Assistant Professor,
Computer Science and Engineering,
BNM Institute Of Technology,
Bengaluru
The User Interface Design Process
Obstacles and Pitfalls in the Development Path
Integrate the design of all the system components: The software, the
documentation, the help function, and training needs are all important
elements of a graphical system or Web site and all should be developed
concurrently. Time will also exist for design trade-offs to be thought out
more carefully.
Usability
Visual clutter
Impaired information readability.
Incomprehensible components.
Annoying distractions.
Confusing navigation
Usability is nothing but common sense
Inefficient navigation
Inefficient operations.
Excessive or inefficient page scrolling
Information overload.
Design inconsistency.
Outdated information.
Stale design caused by emulation of printed documents and past
systems.
Some Practical Measures of Usability
Skills are hierarchical in nature, and many basic skills may be integrated
to form increasingly complex ones. Lower-order skills tend to become
routine and may drop out of consciousness.
Individual Differences
In reality, there is no average user. A complicating but very advantageous
human characteristic is that we all differ—in looks, feelings, motor
abilities, intellectual abilities, learning abilities and speed, and so on.
User-Interface Prototyping
A demo, or early prototype, is presented to users to uncover user-
interface issues and problems
Usability Laboratory Testing
Users at work are observed, evaluated, and measured in a specially
constructed laboratory to establish the usability of the product at that
point in time.
Usability tests uncover what people actually do, not what they think
they do a common problem with verbal descriptions.
The same scenarios can be presented to multiple users, providing
comparative data from several users.
Card Sorting for Web Sites
A technique to establish groupings of information for Web sites. Briefly, the
process is as follows:
From previous analyses, identify about 50 content topics and inscribe them
on index cards. Limit topics to no more than 100.
Provide blank index cards for names of additional topics the participant may
want to add, and colored blank cards for groupings that the participant will be
asked to create.
Number the cards on the back.
Arrange for a facility with large enough table for spreading out cards.
Select participants representing a range of users. Use one or two people at a
time and 5 to 12 in total.
Explain the process to the participants, saying that you are trying to
determine what categories of information will be useful, what groupings
make sense, and what the groupings should be called.
Ask the participants to sort the cards and talk out loud while doing so.
Advise the participants that additional content cards may be named and
added as they think necessary during the sorting process.
Observe and take notes as the participants talk about what they are doing.
Pay particular attention to the sorting rationale.
Upon finishing the sorting, if a participant has too many groupings ask that
they be arranged hierarchically.
Ask participants to provide a name for each grouping on the colored blank
cards, using words that the user would expect to see that would lead them to
that particular grouping.
Make a record of the groupings using the numbers on the back of each card.
Reshuffle the cards for the next session.
When finished, analyze the results looking for commonalities among the
different sorting sessions.
INDIRECT METHODS
It also defines the interface standards, rules, guidelines, and conventions that
must be followed in detailed design.