Virtual Reality World
Virtual Reality World
Virtual Reality World
of Virtual Reality
Virtual Reality
1. Introduction to Virtual Reality 2. Types of Virtual Reality 3. Hardware
- Definition of virtual reality - Non-immersive - Headsets
- Brief history of VR technology - Semi-immersive - Input devices
- Fully immersive - Computers
This was done using scent producers, a vibrating chair, stereo speakers and a stereoscopic
3D screen. Heilig thought that the Sensorama was the “cinema of the future” and he
wanted to fully immerse people in their films. Six short films were developed for it.
Sutherland, with his student Bob Sproul, created the first virtual reality HMD,
named The Sword of Damocles. This head-mount connected to a computer rather
than a camera and was quite primitive as it could only show simple virtual wire-
frame shapes.
These 3D models changed perspective when the user moved their head due to the
tracking system. It was never developed beyond a lab project because it was too
heavy for users to comfortably wear; they had to be strapped in because it was
1968, suspended from the ceiling.
Types of Virtual Reality
Non-immersive virtual reality Semi-immersive VR keeps you Of the three types of virtual
refers to a virtual experience connected to your physical reality, fully immersive
through a computer where surroundings while immersing you simulations give you the most
you can control some in a virtual environment. It means realistic virtual experience as
characters or activities within that you can walk around in a it gives you a complete
the software, but the virtual environment using a perception of existing in
environment is not directly computer screen or VR glasses, but another world, it’s as if
interacting with you there are no physical sensations to everything happening to you
enhance the experience. is real.
Immersive
Immersive virtual reality (IVR) is a technology
that creates an artificial environment that
makes users feel like they've stepped into a
synthetic world. The environment is designed
to be convincing enough that the user can
suspend disbelief and fully engage with it. IVR
uses a computer and a display, such as a
projection screen or computer screen, to block
out the physical world and place users in
personal scenarios.
Non-Immersive
Non-immersive virtual reality (VR) is a type of
VR that is accessed through a computer
screen, such as a smartphone, and allows
users to control some characters or activities
within the experience. The virtual
environment does not directly interact with
the user. Non-immersive VR systems use a
computer or video game console, display, and
input devices like keyboards, mice, and
controllers. Video games are a great example
of a non-immersive VR experience.
Fully immersive
Fully immersive virtual reality (VR) is the most
advanced type of VR that uses specialized
hardware to create a complete sensory
experience. Users wear a headset with built-in
or external sensors that track their
movements through physical space. This type
of VR completely isolates users from their
physical surroundings
Input devices
These include controllers and gloves that allow users to interact
with the virtual world.
Computers
VR requires a computer with high graphical and computational power to
generate high-definition images in a simulated 360-degree environment
Software
Virtual reality (VR) software creates a 3D environment that allows users to
interact with the virtual world. VR software can be used for many
applications, including flight simulation, interactive training, and
gaming. Some of the top VR software include:
• MeetinVR
• Google VR,
• SteamVR,
• Firefox Reality,
• Cluster,
• VR Maker by iStaging,
• Autodesk Platform Services,
• Mozilla Hubs,
• Sketchfab.
How VR is made ?
Virtual reality (VR) is a simulated 3D environment
that uses computer hardware and software to create a
virtual world that looks realistic to the user. The
hardware typically includes:
• Unity
• Unreal Engine
• Ceyengine
• Blender
• ARToolKit
• EasyAR
• SketchBoxSketchUp Studio
• ARCore
• ARKit
• StellarX
• SynergyXR
• Wikitude
• Autodesk AEC Collection
Entertainment
Used for surgery planning, medical training, etc., VR The worldwide market of virtual reality in healthcare
solutions help surgeons by generating three- has reached $628 million in 2022. It is forecasted to
dimensional images of anatomical structures and grow to $6.2 billion in 2029 at a CAGR of 38.7%. The
providing them with tools to simulate a surgery in a safe surgery field is one of the fastest VR adopters due to the
environment. Research finds that VR solutions tend need for more efficient training of students and
to improve surgery outcomes and patient safety. residents.
Training
• Reduce training time: VR training can reduce training time by 40–
60% compared to traditional training methods
• Eliminate travel costs and risk: VR training eliminates the cost and
risk of unnecessary travel
• Improve team decision-making: VR training can improve team
decision-making
• Improve workplace safety: VR training can improve workplace
safety