JavaScript The Complete Guide Modern
JavaScript The Complete Guide Modern
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Table of Contents
Preface
Overview
What is JavaScript
Client-Side JavaScript
Advantages of JavaScript
Limitations of JavaScript
JavaScript Development Tools
Features of Java Script
So what is JavaScript
What is JavaScript and how does it work
What one can do in JavaScript
Basics: Variables, Datatypes, Operators and Functions
How can I insert a JavaScript on a webpage
How can we create a website using JavaScript only
Adding interactive behavior to web pages
Creating web and mobile apps
Building web servers and developing server applications
Game development
What can I do using JavaScript in web development
var, const and let in JavaScript
Literals and constants in JavaScript
What are the different ways of declaring variables in Javascript
Declaring variables in JavaScript
Variables in JS
Declare Variables in a Single Line
Declare a Variable without var Keyword
Point to Remember:
Key Takeaways:
Comparison Operators
Keep me in the loop
Built-in browser functions
Functions versus methods
What are return values
Active learning: our own return value function
A series of fortunate events
for statement
do...while statement
while statement
labeled statement
break statement
Example 1
continue statement
Example 1
Example 2
for...in statement
Example
Arrays
Efficient Development & Debugging
What is the way to debug a JavaScript
JavaScript debugging tools
Debug JavaScript code using the browser’s developer console
A Typical Scenario
Inspecting the Code
Figuring Out the Problem
Root Cause Analysis
Debugging A Complicated Problem Using Breakpoints
Using the Console for Debugging
Debugging Browser Compatibility JavaScript Errors in LambdaTest
Debug server-side javascript
An Error Message! No Reason To Panic!
Debugging Code directly Inside VS Code
Debugging JavaScript - An Overview
Finding Help & Working with MDN
How to "google" Correctly
Next-Level Debugging with the Chrome Devtools & Breakpoints
Testing Code Changes Directly in the Devtools
The ECMAScript Standard
Using console.log() to look "into the Code"
Utilizing Different IDE Views
Working with control structures
What are all the looping structures in JavaScript
For Loop
While Loop
do...while Loop
.Break and Continue
For ... Depending on necessity in
Example
What is a control structure
Why are control structures necessary in programming language
Logical Operators
Conditional (Ternary) Operator
Comparing Different Types
Precedence And Associativity
Note on grouping and short-circuiting
The for statement
The while statement
break & continue
Error Handling
Error Handling with "try-catch" - An Introduction
Throwing Custom Errors
Working with "try-catch" to Catch & Handle Errors
More on functions
Defining functions
Function expressions
Calling functions
Function scope
Scope and the function stack
Nested functions and closures
DOM In JavaScript
What is the DOM
DOM Document
Finding HTML Elements
Get element by ID
Get elements by class name
Get element by tag name
Queryselector
Get more specific elements:
Queryselectorall
Changing HTML Elements
Changing the HTML
Changing a value of an attribute
Changing the style
Adding and deleting elements
Adding elements
Deleting elements
Replace elements
Writing directly into the HTML output stream
Event Handlers
DOM in web technologies
Selecting Sibling Elements
Adding Elements via createElement()
Adding Elements via HTML in Code
Cloning DOM Nodes
Controlling the Backdrop
Creating a Movie in JavaScript & Clearing the Input
Creating Elements with JS - Overview
Deleting Movie Elements
DOM Traversal vs Query Methods
Fetching and Validating User Input
Finishing the App
Inserting DOM Elements
Insertion & Removal Method Summary
Live Node Lists vs Static Node Lists
Opening a Modal by Changing CSS Classes
Removing Elements
Rendering Movie Items on the Screen
Selecting the Modal and "Add" Button
Setting Up the Practice Project
Showing & Hiding the "Are you sure?" Dialog
Starting with the Confirmation Logic
Styling DOM Elements
Summary: Insert, Replace, Remove
Arrays and Iterables
What is Array.from() for in JavaScript
Javascript iterables and iterators
Array of arrays and array of objects in Javascript
What is a ForEach() method in JavaScript
ITERATORS
WHAT IT LOOKS LIKE
THE FOR-OF LOOP
UNDER THE HOOD
More on Objects
What is object in javascript
Object Properties
Object Methods
User-Defined Objects
The new Operator
The Object() Constructor
Methods of JavaScript objects are handled in memory
Object Literal var obj = {};
Using new keyword
Is everything an object in Javascript
"this" and Arrow Functions
Adding the Filter Functionality
call() and apply()
Checking for Property Existance
for-in Loops & Outputting Dynamic Properties
Introducing "this"
Object Destructuring
Rendering Elements based on Objects
The "this" Keyword And Its Strange Behavior
The Method Shorthand Syntax
The Object Spread Operator (...)
Understanding "Chaining" (Property & Method Chaining)
Understanding Object.assign()
What the Browser (Sometimes) Does to "this"
Object-oriented Programming (OOP)
What is a class in JavaScript
Does JavaScript have class
Why have "classes" been inserted in JavaScript
Why do some people think that JavaScript needs classes
Difference between objects and classes in JavaScript
Constructor Functions vs Classes & Understanding
What is a constructor in JavaScript
Constructor functions in Javascript
Importance of a constructor
Introducing Prototypes
Built-in Prototypes in JavaScript
Classes & Prototypes
Constructor Functions & Prototypes
Methods in Classes & In Constructors
Prototypes - Summary
Setting & Getting Prototypes
The Prototype Chain and the Global "Object"
Working with Prototypes
DOM and More browser API
WHY DOM is so useful
DOM Document
Finding HTML Elements
Get element by ID
Get elements by class name
Get element by tag name
Queryselector
DOM with JS
The DOM & Prototypes
Handling Scrolling
Loading Scripts Dynamically
Positioning the Tooltip
Setting Timers & Intervals
The "location" and "history" Objects
The "navigator" Object
Working with <template> Tags
Working with Dates
Working with Events
What are the events in Javascript
Event Handling
What is event delegation in JavaScript
Event Propagation
Using the Triggering Element
What is the 'Event Loop' in Javascript
How do you use addEventListener in JavaScript
Working with HTTP Requests
What is HTTP
Advantage of HTTP:
Drawbacks of HTTP:
What is the function of the HTTP
How does HTTP work
Resolve the domain name.
Connect to the web server.
Send the HTTP request.
Receive the HTTP response.
Working with JavaScript Libraries
What is the best JavaScript library
Why do we use JavaScript libraries
Best framework
JavaScript frameworks/libraries advanced
Modular Java Script
What is Modular JavaScript
Splitting Code in a Sub-optimal Way
A First Step Towards JavaScript Modules
Dynamic Imports & Code Splitting
First import / export Work
Module Scope & globalThis
More Named Export Syntax Variations
Switching All Files To Use Modules
We Need a Development Server!
When Does Module Code Execute?
Working With Default Exports
Javascript Tooling and Workflows
Effective front-end development workflows
Workflow improvements
Javascript Frameworks
Popular javascript frameworks
Front End JavaScript Frameworks
Most popular and useful javascript frameworks
Features of React.js
JavaScript Testing Frameworks
Some general tips on learning things more efficiently:
Overview
What is JavaScript
JavaScript is a dynamic computer programming language and likely the act
of utmost plausible task. Depending on necessity it is lightweight and most
commonly used as a part of web pages, whose implementations allow
client-side script to interact with the user and make dynamic pages and I
wish you get this explanation. Depending on necessity it is an interpreted
programming language with object-oriented capabilities.JavaScript was first
known as LiveScript ,but Netscape changed its name to JavaScript,
possibly because of the excitement being generated by Java and this is
really best of the capabilities. Henceforth for the example of your
convenience javaScript made its first appearance in Netscape 2.0 in 1995
with the name LiveScript , The general-purpose core of the language has
been embedded in Netscape, Internet Explorer, and other web browsers.
The ECMA-262 Specification defined a standard version of the core
JavaScript language.
(1)JavaScript is a lightweight, interpreted programming language.
(2)Designed for creating network-centric applications.
(3)Complementary to and integrated with Java.
(4)Complementary to and integrated with HTML.
(5)Open and cross-platform.
Client-Side JavaScript
Client-side JavaScript is the most common form of the language and likely
the act of utmost plausible task. Since for a purpose getting in to details of
this the script should be included in or referenced by an HTML document
for the code to be interpreted by the browser.It means that a web page need
not be a static HTML, but can include programs that interact with the user,
control the browser, and dynamically create HTML content.The JavaScript
client-side mechanism provides many advantages over traditional CGI
server-side scripts and I wish you get this explanation. In real projects for
example, you might use JavaScript to check if the user has entered a valid
e-mail address in a form field.The JavaScript code is executed when the
user submits the form, and only if all the entries are valid, they would be
submitted to the Web Server.JavaScript can be used to trap user-initiated
events such as button clicks, link navigation, and other actions that the user
initiates explicitly or implicitly.
Advantages of JavaScript
The merits of using JavaScript are −
(1)Less server interaction − You can validate user input before sending
the page off to the server to give you the best of the result in assertion of
progression. Since for a purpose getting in to details of this this saves server
traffic, which means less load on your server.
(2)Immediate feedback to the visitors − They don't have to wait for a
page reload to see if they have forgotten to enter something.
(3)Increased interactivity − You can create interfaces that react when the
user hovers over them with a mouse or activates them via the keyboard.
(4)Richer interfaces − You can use JavaScript to include such items as
drag-and-drop components and sliders to give a Rich Interface to your site
visitors.
Limitations of JavaScript
We cannot treat JavaScript as a full-fledged programming language and
likely the act of utmost plausible task. Depending on necessity it lacks the
following important features −
Also, web developers use JavaScript to add animation to their web pages
and to make their web pages to be more attractive to the visitors and I wish
you get this explanation. Henceforth for the example of your convenience
javaScript developed through time, and there are different types of data in
JavaScript with possibilities and restrictions and security.
Some background on JavaScript to make the purpose meet from all the ends
for this. Depending on necessity initially, there were many stages to become
what we know now and this is the precautionary status. Depending on
necessity in 1995 JavaScript invented by Brendan Eich which gives you
amazing information. Since for a purpose getting in to details of this the
first name of JavaScript was Mocha, and in September of 1995 the name
was changed to LiveScript, and then in December of the same year, the
name changed again to JavaScript to make the purpose meet from all the
ends for this. Depending on necessity in 1996-1997 JavaScript was taken to
ECMA to set up a standard specification so that browser sellers could then
execute the JavaScript.
The official standard name was called ECMA-262 Ed.1: ECMAScript, also
there was another implementation of ECMAScript called ActionScript 3.
Depending on necessity in 1998 another version of JavaScript was released
called ECMAScript 2. Depending on necessity in 1999 ECMAScript 3 was
released, and this version of JavaScript is the baseline of new versions of
JavaScript to make the purpose meet from all the ends for this. Depending
on necessity in 2000 there was JS2 or original ES4, and this work done by
Waldemar Horwat.
In 2005 Jesse James Garrett released a white paper which he had invented
the term Ajax, and he described a group of technologies that he used to
create web applications, and in these applications, the data can be loaded in
the background to avoid the need to download the whole page which can
result in more dynamic applications.
Jesse James Garrett used JavaScript as the backbone for his web
applications and I wish you get this explanation. Since for a purpose getting
in to details of this this led to increasing the use of JavaScript by open
source libraries such as Prototype, jQuery, Dojo and Mootools, and also the
communities that formed around them this must be done carefully.
Depending on necessity in July of 2008, the different parties gathered in
Oslo., and this meeting led to an agreement in early 2009 about changing
the name of ECMAScript 3.1 to ECMAScript 5and drive the language
forward using an agenda knowing as Harmony and may or may not be
tentative. Remember very carefully that all that led us to the JavaScript that
we now know and this is the precautionary status. Adding further to explain
this with the development of JavaScript, we can use it on the server-side,
and HTML5 APIs to control user media, and also get data on geographical
location using devices features such as an accelerometer to give you the
best of the result in assertion of progression. Since for a purpose getting in
to details of this through the years, JavaScript had many changes.
So what is JavaScript
JavaScript is a dynamic language and used as a front end web development
language by developers and I wish you get this explanation. Since for a
purpose getting in to details of this there are different types of data in
JavaScript to make the purpose meet from all the ends for this. That’s pretty
common that dynamic language means that we do not need to state the type
of a variable ahead of time, and the type will be determined automatically
during the program processing this gives you best idea of all. Remember
very carefully that also, this means that the same variable can have different
types of data and this is really best of the capabilities. Since for a purpose
getting in to details of this there are seven types of data in JavaScript.
Six of them are primitives, and the seventh is Object to make the purpose
meet from all the ends for this. And in a bit of rage for perfection in this
pretext primitive value means that the values of data types are fixed.
1. Boolean, and this type represents a logical entity and may or may
not be tentative. Depending on necessity in Boolean, we can have
two values: true and false.
2. Null, and Null has one value: null.
3. Undefined, and Undefined is appearing for a variable that has no
value.
4. Number, and in Number, there are three symbolic values:
+Infinity, -Infinity, and NaN FOR YOUR PROJECT
INFORMATION. Remember very carefully that also, we can use
the constants Number.MAX_VALUE or Number.MIN_VALUE
to check the largest available value or smallest available value
within +/-Infinity.
5. String, and this type is used to represent textual data and this is
really best of the capabilities. Depending on necessity it is a
group of 16-bit elements using integer values.
6. Symbol, and each Symbol has a unique and unchangeable value
and likely the act of utmost plausible task. Remember very
carefully that also, we can use them as a key to an object
property.
7. Object, and the value of Objects in the memory, and we can refer
to these values using identifiers and I wish you get this
explanation. Depending on necessity in JavaScript Object can be
seen as a collection of properties, and there are two types of
object properties which have certain attributes: The data property
and the accessor property and may or may not be tentative.
Henceforth for the example of your convenience javaScript is
known as a dynamic language, and there are multiple types of
data in it.
So, a shortlist that allows JavaScript: Add various effects animation, React
to events to handle moving the mouse, pressing a keyboard key, to verify
the data input into the form fields before sending to the server, which in turn
removes the additional load from the server, create and read the cookie,
retrieve data about the visitor's computer, identify your browser, and
Modify the contents of HTML-elements, add new tags, and edit styles and I
wish you get this explanation. Since for a purpose getting in to details of
this this, of course, is not limited to the list, because in addition to the listed
JavaScript allows you to do and much more.
Also, there are also some restrictions: distributed on the language and likely
the act of utmost plausible task. Henceforth for the example of your
convenience javaScript cannot close the windows and tabs that were opened
with the help of making this very interesting. Depending on necessity it
cannot protect the source code of the page and disable copying text or
images from the page and likely the act of utmost plausible task. Remember
very carefully that also, it cannot carry out cross-source queries to access
the web page located on another domain for your project information. But
with some experience even when pages from different domains are
displayed at the same time in different browser tabs, the JavaScript code in
the same domain will not have access to a different domain of the web page
information for your project information. Since for a purpose getting in to
details of this this ensures the security of private information that can be
known by the domain owner, the page is opened in the next tab and this is
beautiful one of all. Depending on necessity in addition, it does not have
access to files on a user's computer, and access outside of the web page
itself, the only exception is a cookie, which are small text files that
JavaScript can read and write, we can say that it is designed in such a way
that an attacker cannot use JavaScript to obtain personal data or to harm the
user's computer.
Security is important, and at this time of technologies, the most important
point is to remain online safety and may or may not be tentative. Remember
very carefully that all we need to protect our data and personal information
for your project information. Remember very carefully that according to
O’Reilly JavaScript Security, “In many web browsers, JavaScript is used as
a "script engine" for other software components, such as ActiveX controls
in Internet Explorer and plugins in Netscape and likely the act of utmost
plausible task. Since for a purpose getting in to details of this these
components may have a file system and network capabilities, and the fact
that JavaScript programs can control them clouds the picture and raises
security concerns and I wish you get this explanation. Since for a purpose
getting in to details of this this is particularly true with ActiveX controls,
and Microsoft has at times had to release security patches to prevent
JavaScript code from exploiting the capabilities of scriptable ActiveX
objects.” JavaScript does not support certain features and I wish you get this
explanation. In real projects for example, the client's ability does not
provide to record or delete files or directories on the client computer to give
you the best of the result in assertion of progression. Since for a purpose
getting in to details of this thus, having no object file without access
JavaScript cannot remove the virus because is not possible and likely the
act of utmost plausible task. Henceforth for the example of your
convenience javaScript cannot use a client computer to hacking another
machine and likely the act of utmost plausible task. Remember very
carefully that all that is done on the client-side is potentially dangerous and
I wish you get this explanation. In real projects first, giving the customer
validation code, we give him a bypass validation tool and this plays great
role in this. Since for a purpose getting in to details of this the source code
is much easier to learn than the usual validator on the server, which is for
the customer "black box."
JavaScript and DOM offer great opportunities to the authors of malware
creators, who want to deliver a script for managing a client computer
through the Internet to make the purpose meet from all the ends for this. But
also remember that browser makers recognize that there is a risk and use the
two constraints to eliminate it to make the purpose meet from all the ends
for this. Further getting things in to your control scripts "run in a sandbox"
in which case they can only perform a limited range of action, not a
general-purpose programming tasks and I wish you get this explanation. In
real projects for example, file creation, etc., Scripts adhere to the common
origin of the policy, according to which, the script embedded in the page
does not have access to information, such as usernames, passwords,
cookies, and the second page.
What is JavaScript and how does it work
JavaScript is an object-oriented programming language can used on server
as well on host computer, to make the web pages provided from server side
to be interactively displayed on host computer browser by using animations,
clickable buttons, popup menus, etc.,
Javascript has a distinct comparison over a class based languages and I wish
you get this explanation. Depending on necessity in a class-based
programming language usually designed for fast execution and type safety,
like Java, in which all objects are divided into classes and instances,
subdivided into the class hierarchy, and cannot have properties or methods
added dynamically, means it cannot be changed during the code execution
for your project information. Further getting things in to your control such
tightly coupled object hierarchies make Java programming more complex.
On the other hand JavaScript is a bit slow, a scripting language which
follows most of the Java expressions syntax, naming conventions and basic
control-flows and in addition it offers simple programming tool to through
its easier syntax, specialized built-in functionality, and minimal
requirements for object creation, but with some limitations such as it cannot
easily access database on hard disk directly, does a task through file
operations.
JavaScript is what is called a Client-side Scripting Language and likely the
act of utmost plausible task. Since for a purpose getting in to details of this
that means that it is a computer programming language that runs inside an
Internet browser The way JavaScript works is interesting this gives you best
idea of all. Depending on necessity inside a normal Web page you place
some JavaScript code . Adding further to explain this when the browser
loads the page, the browser has a built-in interpreter that reads the
JavaScript code it finds in the page and runs it.
Web page designers Use the Java Script in many ways and I wish you get
this explanation. That’s pretty common and also I heard that a lot of people
had the same experience one of the most common is to do field validation
in a form this must be done carefully. Because of such importance and
credibility many Web sites gather information from users in online forms,
and JavaScript can help validate entries.
What one can do in JavaScript
Javascript is generally used to create responsive front ends to web apps and
I wish you get this explanation. I think for next understanding you see how
when you mouse over the "Home" button you get a dropdown list? That is
javascript.
Essentially what Javascript allows you to do is hook into the HTML and
manipulate it to make the purpose meet from all the ends for this. Since for
a purpose getting in to details of this this is generally done via predefined
events (e.g., mouseover, mouseout, hover, click, etc). Henceforth for the
example of your convenience javascript is used everywhere and likely the
act of utmost plausible task. Adding further to explain this when you added
topics, did you notice that when you started typing topics just started
popping up in a list? That was Javascript to make the purpose meet from all
the ends for this. Adding further to explain this when you type stuff into the
search bar and topics, questions, and users show up; yup that is javascript!
However javascript can be used in a wide array and may or may not be
tentative. In real projects for instance, when you answer a question on
Quora, you get a spinner, then your answer shows up! This is called AJAX,
and it is made using Javascript to make the purpose meet from all the ends
for this. Remember very carefully that aJAX allows you to send, receive,
and update content on a page using javascript, and without having to refresh
the entire page! For a more noticeable effect check my web page (Jeremy L
Spencer). Because of such importance and credibility my entire site runs off
of Javascript and AJAX requests and I wish you get this explanation. Since
for a purpose getting in to details of this the first time you visit the page, the
scaffolding is loaded in, then after that only the content that needs changed
is removed, and new content is added in!
As I said, javascript is genreally used more on the front end, but lately there
has been alot of work towards porting it to the back end! Check out node.js,
this is a library that allows you to use javascript the same way you would
Python, PHP, or Java and this is really best of the capabilities. Depending
on necessity it's pretty amazing.
You can not really be done learning HTML, CSS, and Javascript, or any
other technology for that matter to give you the best of the result in
assertion of progression. Remember very carefully that also, since you do
not know what to do with these newly developed skill set of yours, and you
perhaps do not realize the power of client-side technologies, you may take a
long time acquiring a reasonable level at these, let alone being done
learning them.
Regarding the second part, you can not really build an entire web app using
just these technologies and I wish you get this explanation. Since for a
purpose getting in to details of this these would be just the frontend, and
depending on how complex your webapp is, you may require quite a few
things on the backend and you observe the changes. That’s pretty common
and also I heard that a lot of people had the same experience on the
minimum, a database and some programming language code that can act as
a mediator between the js/html and the db.
Having said that, most webapps today are frontend heavy, typical examples
being the likes of Gmail and Google Docs, Facebook, and even Quora, and
incorporate some really complex logic on the client side, and you
continuously talk to the server without reloading the page ever, using
AJAX, another thing you must look at, if not already.
So, you can do a lot of stuff with Javascript, but probably cannot do much
without it to make the purpose meet from all the ends for this. Since for a
purpose gMail has a 'switch to basic mode' option, which doesn't use any JS
AND I WISH YOU GET THIS EXPLANATION. Depending on necessity
if you try it you will realize the power that you had while using Javascript,
when in the standard mode.
e.g.,
<script>
console.log(cars);
</script>
If you mean that you want to insert JavaScript inside a webpage that you
are visiting with your browser .Not a webpage you are developing
yourself.Then you can use a browser extension with content scripts .When
you activate your browser extension the content script will be injected in
your webpage .If you don’t want to develop a browser extension then there
other alternatives such as Greasemonkey which’s an extension that you can
install in Chrome/FireFox and feed it any JavaScript which will inject in
any webpage(s) you specify.You can also execute JavaScript in the context
of any webpage in your browser by just using the web console so just open
it in your browser and start typing your JavaScript when you hit OK your
code will be executed in the context of that web page.
How can we create a website using JavaScript only
HTML is the building component of a web application for your project
information. Henceforth for the example of your convenience javaScript is
used to automate various things in a web application e.g., : On click of a
button, validate something or while you click on a textbox the default value
vanishes etc., JavaScript takes the ownership of all mouse - button - actions
to be done on a page.
A real life example is simply think you want to construct a building this
gives you best idea of all. Since for a purpose getting in to details of this
then bricks are the building components that add together to build the house
and likely the act of utmost plausible task. Since for a purpose getting in to
details of this then you install some sensors so that once you open the door,
based on intensity of light inside your room, it decides whether a light
should be lightened or not to make the purpose meet from all the ends for
this. Remember very carefully that and then comes your interior decoration
of the building this gives you best idea of all. Depending on necessity if you
compare your building with your web application, bricks are your HTML
tags and components; JavaScript is your sensors and CSS is your interior
decorator.
Adding interactive behavior to web pages
JavaScript allows users to interact with web pages and I wish you get this
explanation. Since for a purpose getting in to details of this there are almost
no limits to the things you can do with JavaScript on a web page – these are
just a few examples:
But with Javascript, web pages can do things like validate forms, display
drop-down menus, do in-page calculations, run real-time chat support
boxes, check grammar, and infinite other things and I wish you get this
explanation. Henceforth for the example of your convenience javascript
also powers online games, video players, text-editors and web-based
applications.
We often don’t notice how much is going on under the hood of a website,
but today javascript is used on the vast majority of pages to provide some
level of functionality, visual effects or server communication.
What can I do using JavaScript in web development
Yes off-course Java Script is main module for Web development to make
the purpose meet from all the ends for this. And by with utmost
consideration of clarity in this let’s look at the top 3 front-end JavaScript
framework.
Angular 7 :
Facebook introduced React in 2013 and it has been trending for the last four
years and I wish you get this explanation. Remember very carefully that
although last year’s release did not include any major release (just minor
bug fixes in React DOM and Is), it still boasts of its biggest knowledgebase,
support, and community and may or may not be tentative. Since for a
purpose getting in to details of this the following are the reasons for the
popularity of React among developers –
Deeplinking – it allows loading a specific view on the app from a web link.
AoT Compiling – to load apps at a lightning-fast speed.
Live Reload – to compile and redeploy apps at every stage of development.
var, const and let in JavaScript
Till ES5, Java script makes use of var for assigning the variables and I
wish you get this explanation. But also remember that but in ES6, it
introduces a new concept of let and const . Since for a purpose getting in
to details of this the basis usage of let and const are similar to var, but still
the scope of these are different.
Yes! For,
1. var a;
2. a=12345;
3. console.log(a);
4. if(true){
5. let a=5;
6. console.log('inside if'+ a);
7. }
8. console.log('outside if'+ a);
9.
10. //Output:
11. // 12345
12. // inside if 5
13. //outside if 12345
1. cont a = 5;
2. if(true)
3. {
4. a=10;
5. }
6. //Throws an error
The above example is not executable, It throws an error explaining that you
are trying to assign a value for constant to make the purpose meet from all
the ends for this. Depending on necessity it is immutable.
Whereas consider the following example,
This is not completely immutable and likely the act of utmost plausible
task. Because of such importance and credibility meaning, you can reassign
the object of the variable and likely the act of utmost plausible task. But
also remember that but you are not allowed to reassign the variable itself
making this very interesting. And adding to these along with experience of
projects have a look at the following snippet,
Unlike most desktop publishing languages, JavaScript does not make you
use different data types when creating variables.
For instance, some languages make you do this…
You can then do math or other things with these variables by referencing
their names…
1. function foo(){
2. for (var i=0; i<5; i++){
3. setTimeout(function (){
4. console.log(i);
5. }, 10);
6. }
7. }
8.
9. function bar(){
10. for (let i=0; i<5; i++){
11. setTimeout(function (){
12. console.log(i);
13. }, 10);
14. }
15. }
Are such cases those you are curious of? These are a bit obscure cases
anyway and rarely bump into such in real life code and likely the act of
utmost plausible task. Since for a purpose getting in to details of this the
developer either knows how to code this or doesn’t code it like this and I
wish you get this explanation. Since for a purpose getting in to details of
this there was life before let, and I feel perfectly fine without the let
keyword.
Variables in JS
Introduction
Each programming language has a fundamental need to store data in
memory for doing some computations on that data and this is really best of
the capabilities. Proceeding further for the purpose of enlighten now to
store and access this data, the memory location needs a name, and this name
is called “Variable. ”
In other words, Variable means anything that can change/ vary and may or
may not be tentative. Henceforth for the example of your convenience
javaScript includes variables which hold the data value and it can be
changed anytime.
Definition
Variables are just the name of the storage location for your project
information. Because of such importance and credibility moreover, we can
also call them as containers that hold some data during the program
execution.
According to Wikipedia , Variables in standard JavaScript have no type
attached, and any value can be stored in any variable and likely the act of
utmost plausible task. Further getting things in to your control starting with
ES6, the version of the language finalised in 2015, variables can be
declared with let (for a block level variable), var (for a function level
variable) or const (for an immutable one). And adding to these along with
experience of projects however, while the object assigned to a const cannot
be changed, its properties can.
In other words, Variable means anything that can change/ vary and may or
may not be tentative. Henceforth for the example of your convenience
javaScript includes variables which hold the data value and it can be
changed anytime and likely the act of utmost plausible task. Depending on
necessity it’s also beautifully explained here .
Subsequently, let’s understand the concept in more detail with the help of
the following examples:
1. var <variable-name>;
2.
3. var <variable-name> = <value>;
In the above example, we have declared three variables using var keyword:
one, two and three and likely the act of utmost plausible task. Adding
further to explain this we have assigned values to variables one and two at
the same time when we declared it, whereas variable three is declared but
does not hold any value yet to make the purpose meet from all the ends for
this. Since for a purpose getting in to details of this therefore, it's value will
be 'undefined'.
Declare Variables in a Single Line
Multiple variables can also be declared in a single line separated by comma.
Example: Multiple Variables in a Single Line
1. one = 1;
2.
3. two = 'two';
Point to Remember:
It is Not Recommended to declare a variable without var keyword and
you observe the changes. Depending on necessity it can accidently
overwrite an existing global variable.
Scope of the variables declared without var keyword become global
irrespective of where it is declared and you observe the changes. Since for a
purpose global variables can be accessed from anywhere in the web page.
Visit Scope of Variables for more information.
Key Takeaways:
1. Personally speaking what I feel is variable stores a single data value that
can be changed later.
2. Personally speaking what I feel is variables can be defined using var
keyword and you observe the changes. Personally speaking what I feel is
variables defined without var keyword become global variables.
3. Personally speaking what I feel is variables must be initialized before
using.
4. Because of such importance and credibility multiple variables can be
defined in a single line and likely the act of utmost plausible task. But with
some experience e.g., var one = 1, two = 2, three = "three";
5. Personally speaking what I feel is variables in JavaScript are loosely-
typed variables and I wish you get this explanation. Depending on necessity
it can store value of any data type through out it's life time.
Comparison Operators
Comparison operators are used in logical statements to determine equality
or difference between variables or values.
Given that x = 5 , the table below explains the comparison operators:
Keep me in the loop
Loops, loops, loops and I wish you get this explanation. Remember very
carefully that as well as being associated with popular breakfast
cereals, roller coasters, and musical production, they are also a critical
concept in programming this gives you best idea of all. And in a bit of rage
for perfection in this pretext programming loops are all to do with doing the
same thing over and over again, which is termed iteration in programming
speak.
Let's consider the case of a farmer who is making sure he has enough food
to feed his family for the week and this is very useful for all the purposes.
And adding to these along with experience of projects he might use the
following loop to achieve this:
In the case of the Web, events are fired inside the browser window, and tend
to be attached to a specific item that resides in it — this might be a single
element, set of elements, the HTML document loaded in the current tab, or
the entire browser window and this is the precautionary status. Since for a
purpose getting in to details of this there are many different types of events
that can occur to give you the best of the result in assertion of progression.
In real projects for example:
The user selects a certain element or hovers the cursor over a certain
element.
The user chooses a key on the keyboard.
The user resizes or closes the browser window.
A web page finishes loading.
A form is submitted.
A video is played, paused, or finishes.
An error occurs.
You can gather from this (and from glancing at the MDN Event reference)
that there are a lot of events that can be responded to.
Each available event has an event handler, which is a block of code (usually
a JavaScript function that you as a programmer create) that runs when the
event fires and I wish you get this explanation. Adding further to explain
this when such a block of code is defined to run in response to an event, we
say we are registering an event handler to give you the best of the result in
assertion of progression. Proceeding further for the purpose of enlighten
note: Event handlers are sometimes called event listeners — they are pretty
much interchangeable for our purposes, although strictly speaking, they
work together to give you the best of the result in assertion of progression.
Since for a purpose getting in to details of this the listener listens out for the
event happening, and the handler is the code that is run in response to it
happening.
Note: Web events are not part of the core JavaScript language — they are
defined as part of the APIs built into the browser.
for statement
A for loop repeats until a specified condition evaluates to false and likely
the act of utmost plausible task. Since for a purpose getting in to details of
this the JavaScript for loop is similar to the Java and C for loop.
A for statement looks as follows:
for ([initialExpression]; [conditionExpression]; [incrementExpression])
statement
When a for loop executes, the following occurs:
Example
In the example below, the function contains a for statement that counts the
number of selected options in a scrolling list (a <select> element that allows
multiple selections). Since for a purpose getting in to details of this
the for statement declares the variable i and initializes it to 0. Depending on
necessity it checks that i is less than the number of options in
the <select> element, performs the succeeding if statement, and
increments i by after each pass through the loop.
<form name="selectForm">
<p>
<label for="musicTypes">Choose some music types, then click the
button below:</label>
<select id="musicTypes" name="musicTypes" multiple="multiple">
<option selected="selected">R&B</option>
<option>Jazz</option>
<option>Blues</option>
<option>New Age</option>
<option>Classical</option>
<option>Opera</option>
</select>
</p>
<p><input id="btn" type="button" value="How many are selected?" />
</p>
</form>
<script>
function howMany(selectObject) {
let numberSelected = 0;
for (let i = 0; i < selectObject.options.length; i++) {
if (selectObject.options[i].selected) {
numberSelected++;
}
}
return numberSelected;
}
do...while statement
The do...while statement repeats until a specified condition evaluates to
false.
A do...while statement looks as follows:
do
statement
while (condition);
statement is always executed once before the condition is checked and you
observe the changes. (To execute multiple statements, use a block statement
({ ... }) to group those statements.)
If condition is true, the statement executes again for your project
information. Remember very carefully that at the end of every execution,
the condition is checked and you observe the changes. Adding further to
explain this when the condition is false, execution stops, and control passes
to the statement following do...while.
Example
In the following example, the do loop iterates at least once and reiterates
until i is no longer less than 5.
let i = 0;
do {
i += 1;
console.log(i);
} while (i < 5);
while statement
A while statement executes its statements as long as a specified condition
evaluates to true and likely the act of utmost plausible task. Remember very
carefully that a while statement looks as follows:
while (condition )
statement
If the condition becomes false, statement within the loop stops executing
and control passes to the statement following the loop.
The condition test occurs before statement in the loop is executed and you
observe the changes. Depending on necessity if the condition
returns true, statement is executed and the condition is tested again for your
project information. Depending on necessity if the condition returns false,
execution stops, and control is passed to the statement following while.
To execute multiple statements, use a block statement ({ ... }) to group
those statements.
Example 1
The following while loop iterates as long as n is less than 3:
let n = 0;
let x = 0;
while (n < 3) {
n++;
x += n;
}
With each iteration, the loop increments n and adds that value to x but you
need to be aware of its changes. Since for a purpose getting in to details of
this therefore, x and n take on the following values:
After completing the third pass, the condition n < 3 is no longer true, so the
loop terminates.
Example 2
Avoid infinite loops and I wish you get this explanation. Because of such
importance and credibility make sure the condition in a loop eventually
becomes false—otherwise, the loop will never terminate! The statements in
the following while loop execute forever because the condition never
becomes false:
// Infinite loops are bad!
while (true) {
console.log('Hello, world!');
}
labeled statement
A label provides a statement with an identifier that lets you refer to it
elsewhere in your program this must be done carefully. In real projects for
example, you can use a label to identify a loop, and then use
the break or continue statements to indicate whether a program should
interrupt the loop or continue its execution.
The syntax of the labeled statement looks like the following:
label :
statement
The value of label may be any JavaScript identifier that is not a reserved
word and you observe the changes. Since for a purpose getting in to details
of this the statement that you identify with a label may be any statement.
Example
In this example, the label markLoop identifies a while loop.
markLoop:
while (theMark === true) {
doSomething();
}
break statement
Use the break statement to terminate a loop, switch, or in conjunction with a
labeled statement.
Example 1
The following example iterates through the elements in an array until it
finds the index of an element whose value is theValue:
for (let i = 0; i < a.length; i++) {
if (a[i] === theValue) {
break;
}
}
Example 2: Breaking to a label
let x = 0;
let z = 0;
labelCancelLoops: while (true) {
console.log('Outer loops: ' + x);
x += 1;
z = 1;
while (true) {
console.log('Inner loops: ' + z);
z += 1;
if (z === 10 && x === 10) {
break labelCancelLoops;
} else if (z === 10) {
break;
}
}
}
continue statement
The continue statement can be used to restart a while, do-while, for, or label
statement.
When you use continue without a label, it terminates the current
iteration of the innermost enclosing while, do-while,
or for statement and continues execution of the loop with the
next iteration for your project information. Depending on
necessity in contrast to the break statement, continue does not
terminate the execution of the loop entirely and may or may not
be tentative. Depending on necessity in a while loop, it jumps
back to the condition for your project information. Depending on
necessity in a for loop, it jumps to the increment-expression.
When you use continue with a label, it applies to the looping
statement identified with that label.
let i = 0;
let n = 0;
while (i < 5) {
i++;
if (i === 3) {
// continue;
}
n += i;
console.log(n);
}
// 1,3,6,10,15
Example 2
A statement labeled checkiandj contains a statement labeled checkj with
great object and scope of fulfilment. Depending on necessity i f continue is
encountered, the program terminates the current iteration of checkj and
begins the next iteration for your project information. But with some
experience each time continue is encountered, checkj reiterates until its
condition returns false and likely the act of utmost plausible task. Adding
further to explain this when false is returned, the remainder of
the checkiandj statement is completed, and checkiandj reiterates until its
condition returns false and likely the act of utmost plausible task. Adding
further to explain this when false is returned, the program continues at the
statement following checkiandj .
If continue had a label of checkiandj , the program would continue at the
top of the checkiandj statement.
let i = 0;
let j = 10;
checkiandj:
while (i < 4) {
console.log(i);
i += 1;
checkj:
while (j > 4) {
console.log(j);
j -= 1;
if ((j % 2) === 0) {
continue checkj;
}
console.log(j + ' is odd.');
}
console.log('i = ' + i);
console.log('j = ' + j);
}
for...in statement
The for...in statement iterates a specified variable over all the enumerable
properties of an object to make the purpose meet from all the ends for this.
In real projects for each distinct property, JavaScript executes the specified
statements and I wish you get this explanation. Remember very carefully
that a for...in statement looks as follows:
for (variable in object)
statement
Example
The following function takes as its argument an object and the object's
name and likely the act of utmost plausible task. Depending on necessity it
then iterates over all the object's properties and returns a string that lists the
property names and their values.
function dump_props(obj, obj_name) {
let result = '';
for (let i in obj) {
result += obj_name + '.' + i + ' = ' + obj[i] + '<br>';
}
result += '<hr>';
return result;
}
For an object car with properties make and model, result would be:
car.make = Ford
car.model = Mustang
Arrays
Although it may be tempting to use this as a way to iterate
over Array elements, the for...in statement will return the name of your
user-defined properties in addition to the numeric indexes.
Therefore, it is better to use a traditional for loop with a numeric index
when iterating over arrays, because the for...in statement iterates over user-
defined properties in addition to the array elements, if you modify the Array
object (such as adding custom properties or methods).
for...of statement
The for...of statement creates a loop Iterating over iterable
objects (including Array, Map, Set, arguments object and so on), invoking a
custom iteration hook with statements to be executed for the value of each
distinct property.
for (variable of object )
statement
The following example shows the difference between a for...of loop and
a for...in loop but be careful in using this in your projects. Adding further to
explain this while for...in iterates over property names, for...of iterates over
property values:
const arr = [3, 5, 7];
arr.foo = 'hello';
Suppose you want to debug that your code is getting to that point or not,
just put an alert(‘Something’); and while executing you will get an alert
popup on browser.
Suppose you need to check, the value is changing or getting set or not, you
can use Alert(object or value); after setting that up and you will get alert
with that value in the alert.
JavaScript debugging tools
Firstly, use either Chrome or Firefox - both have excellent debugging
features.
Drop down the Chrome menu from the top-right of the window…select
“More tools”, then “Developer Tools”. Since for a purpose getting in to
details of this this gets you to the JavaScript/HTML/CSS debugger.
The “Console” tab lets you see any error messages - and reloading your
web page will let you see any loading errors…simply interacting with your
page will show any run-time errors.
The “Sources” tab lets you see where in your source code the error
happened (click on the error message). I think for next understanding you
can also create “breakpoints” - which let you click on a particular line of
JavaScript and have the debugger pause your script when it reaches that line
so you can see what variables had what values, etc., You can also “watch” a
particular variable, and see whenever it changes value.
The “Network” tab lets you see messages sent back and forth between the
server, what files were loaded and when - and how long the server took to
deliver them.
The “Performance” tab lets you get timings from your code - you have to
turn on this facility, then reload your page and interact with it a bit - but this
lets you see where time was spent, so if something is running slower than
you like - you can see which pieces of code were responsible and likely the
act of utmost plausible task. I think for next understanding you can also
record memory usage.
A Typical Scenario
Let’s think about a typical scenario where your JS code is throwing an
exception for your project information. Depending on necessity if you are
using Chrome, the first thing to do is enable the “Pause on exceptions” icon
for your project information. But also remember that by enabling it, the
browser stops code execution whenever an exception is caught to make the
purpose meet from all the ends for this. Depending on necessity if the
library handles the exception, code execution will not be paused in that case
and likely the act of utmost plausible task. And adding to these along with
experience of projects however, the feature is available in Firefox and
Chrome and not in IE.
I don’t use dotenv package because I prefer always coming back to my code
and never forget where the parameters are added in my code and likely the
act of utmost plausible task. Depending on necessity i think that when you
use a .env, you don’t come back to your code and likely the act of utmost
plausible task. Depending on necessity i also try to keep the smallest
number of packages and files possible.
The way I debug server side javascript (NodeJS) is simply by logging every
errors catch by any condition on my code.
And the most useful command while working/debugging on my code is
simply executing this code, I just use nodemon for my example snippet.
It’s way better than using chrome which is resource hungry in my opinion,
just to debug a server side javascript.
These are the further things
An Error Message! No Reason To Panic!
Debugging Code directly Inside VS Code
Debugging JavaScript - An Overview
Finding Help & Working with MDN
How to "google" Correctly
Next-Level Debugging with the Chrome Devtools & Breakpoints
Testing Code Changes Directly in the Devtools
The ECMAScript Standard
Using console.log() to look "into the Code"
Utilizing Different IDE Views
Syntax
1. for (var=startvalue;var<=endvalue;var=var+increment)
2. {
3. code to be executed
4. }
Example
1. <html>
2. <body>
3. <script type="text/javascript">
4. var i=0
5. for (i=0;i<=10;i++)
6. {
7. document.write("The number is " + i)
8. document.write("<br />")
9. }
10. </script>
11. </body>
12. </html>
While Loop
The while loop is used when you want the loop to execute and continue
executing while the specified condition is true.
Syntax
1. while (var<=endvalue)
2. {
3. code to be executed
4.
5. }
Example
1. <html>
2. <body>
3. <script type="text/javascript">
4. var i=0
5. while (i<=10)
6. {
7. document.write("The number is " + i)
8. document.write("<br />")
9. i=i+1
10. }
11.
12. </script>
13. </body>
14. </html>
Result
1. The number is 0
2. The number is 1
3. The number is 2
4. The number is 3
5. The number is 4
6. The number is 5
7. The number is 6
8. The number is 7
9. The number is 8
10. The number is 9
11. The number is 10
do...while Loop
The do...while loop is a variant of the while loop but be careful in using this
in your projects. Since for a purpose getting in to details of this this loop
will always execute a block of code ONCE, and then it will repeat the loop
as long as the specified condition is true and likely the act of utmost
plausible task. Since for a purpose getting in to details of this this loop will
always be executed at least once, even if the condition is false, because the
code is executed before the condition is tested.
Syntax
1. do
2. {
3. code to be executed
4. }
5. while (var<=endvalue)
Example
1. <html>
2. <body>
3. <script type="text/javascript">
4. var i=0
5. do
6. {
7. document.write("The number is " + i)
8. document.write("<br />")
9. i=i+1
10. }
11. while (i<0)
12. </script>
13. </body>
14. </html>
Result
1. The number is 0
Break
The break command will break the loop and continue executing the code
that follows after the loop (if any).
Example
1. <html>
2. <body>
3. <script type="text/javascript">
4. var i=0
5. for (i=0;i<=10;i++)
6. {
7. if (i==3){break}
8. document.write("The number is " + i)
9. document.write("<br />")
10. }
11. </script>
12. </body>
13. </html>
Result
1. The number is 0
2. The number is 1
3. The number is 2
Continue
The continue command will break the current loop and continue with the
next value.
Example
1. <html>
2. <body>
3. <script type="text/javascript">
4. var i=0
5. for (i=0;i<=10;i++)
6. {
7. if (i==3){continue}
8. document.write("The number is " + i)
9. document.write("<br />")
10. }
11. </script>
12. </body>
13. </html>
Result
1. The number is 0
2. The number is 1
3. The number is 2
4. The number is 4
5. The number is 5
6. The number is 6
7. The number is 7
8. The number is 8
9. The number is 9
10. The number is 10
Syntax
1. <html>
2. <body>
3. <script type="text/javascript">
4. var x
5. var mycars = new Array()
6. mycars[0] = "Saab"
7. mycars[1] = "Volvo"
8. mycars[2] = "BMW"
9. for (x in mycars)
10. {
11. document.write(mycars[x] + "<br />")
12. }
13. </script>
14. </body>
15. </html>
Lisp has no control structures - just the basic data structure of nested lists
and an evaluation strategy which treats the first element in a list as a
function and the other elements as its arguments and I wish you get this
explanation. But also remember that but Lisp macros allow you to add any
control structure you want to make the purpose meet from all the ends for
this. However I totally agree common Lisp and Scheme appear to come
with a few basic control structures (e.g., cond for branching control) but
those are actually macros that come with the standard implementation for
your project information. Adding further to explain this what macros
actually do is rewrite your code into a structure that matches the control
flow you want to make the purpose meet from all the ends for this. And by
with utmost consideration of clarity in this lisp’s evaluation strategy for S-
expressions is all it needs.
Languages which have good support for non-strict evaluation (in practice,
this means functional programming languages) don’t need control structures
and I wish you get this explanation. Proceeding further for the purpose of
enlighten non-strict evaluation allows you to create functions and
expressions that shape the control flow and this is the precautionary status.
That’s pretty common that despite that, most of them have one or two and
this is the thing which is making difference. And adding to these along with
experience of projects haskell has if/else for simple boolean branching and
case for pattern matching this gives you best idea of all. Since for a purpose
getting in to details of this there’s been much argument about the practical
value of If-then-else but nobody denies that it isn’t actually necessary and
may or may not be tentative. And in a bit of rage for perfection in this
pretext pattern-matching, on the other hand, is essential to algebraic data
types, a key abstraction in Haskell and this plays great role in this.
Depending on necessity it can be argued that the case control structure
could have been discarded and the multiple-identically-named-functions
syntax adopted as the syntax for pattern-matching, rather than syntactic
sugar for case expressions.
1. var i;
2. for (i = 0; i < 3; i = i + 1)
3. {
4. console.log(i);
5. }
1. 0
2. 1
3. 2
The for statement in JavaScript has the same syntax as in Java and C FOR
ALL THE PURPOSES OF BENEFICIAL NEEDS. Depending on necessity
it has three parts:
We can also write a shorter notation for the statement by inserting the
variable definition inside the for loop and incrementing using
the ++ operator.
To iterate over an array and print out all of its members, we usually use
the forstatement to make the purpose meet from all the ends for this. And
adding to these along with experience of projects here's an example:
Notice that we used the length property of an array, which returns the
number of members in the array, so we know when to stop iterating.
The while statement
The while statement is a more simple version of the for statement which
checks if an expression evaluates to true and runs as long as it says true.
For example:
1. var i = 99;
2. while (i > 0)
3. {
4. console.log(i + " bottles of beer on the wall");
5. i -= 1;
For example, the following code defines a simple function named square:
function square(number) {
return number * number;
}
The function square takes one parameter, called number to give you the best
of the result in assertion of progression. Since for a purpose getting in to
details of this the function consists of one statement that says to return the
parameter of the function (that is, number) multiplied by itself making this
very interesting. Since for a purpose getting in to details of this the
statement return specifies the value returned by the function:
return number * number;
Primitive parameters (such as a number) are passed to functions by value ;
the value is passed to the function, but if the function changes the value of
the parameter, this change is not reflected globally or in the calling
function .
Function expressions
While the function declaration above is syntactically a statement, functions
can also be created by a function expression.
Such a function can be anonymous ; it does not have to have a name and
likely the act of utmost plausible task. In real projects for example, the
function square could have been defined as:
const square = function(number) { return number * number }
var x = square(4) // x gets the value 16
However, a name can be provided with a function expression for your
project information. And in a bit of rage for perfection in this pretext
providing a name allows the function to refer to itself, and also makes it
easier to identify the function in a debugger's stack traces:
Calling functions
Defining a function does not execute it to make the purpose meet from all
the ends for this. That’s pretty common that defining it simply names the
function and specifies what to do when the function is called.
Calling the function actually performs the specified actions with the
indicated parameters and I wish you get this explanation. In real projects for
example, if you define the function square, you could call it as follows:
square(5);
The preceding statement calls the function with an argument of 5. Since for
a purpose getting in to details of this the function executes its statements
and returns the value 25.
Function scope
Variables defined inside a function cannot be accessed from anywhere
outside the function, because the variable is defined only in the scope of the
function for your project information. And adding to these along with
experience of projects however, a function can access all variables and
functions defined inside the scope in which it is defined.
In other words, a function defined in the global scope can access all
variables defined in the global scope and likely the act of utmost plausible
task. Remember very carefully that a function defined inside another
function can also access all variables defined in its parent function, and any
other variables to which the parent function has access.
Scope and the function stack
Recursion
A function can refer to and call itself making this very interesting. Since for
a purpose getting in to details of this there are three ways for a function to
refer to itself:
It also forms a closure and likely the act of utmost plausible task.
Remember very carefully that a closure is an expression (most commonly, a
function) that can have free variables together with an environment that
binds those variables (that "closes" the expression).
Since a nested function is a closure, this means that a nested function can
"inherit" the arguments and variables of its containing function for your
project information. Depending on necessity in other words, the inner
function contains the scope of the outer function.
DOM In JavaScript
Here we get the element with the id of header-title and save it into a
variable.
Get elements by class name
We can also get more than one object using the getElementsByClassName()
method which returns an array of elements.
Here we get all items with the class list-items and save them into a
variable.
Get element by tag name
We can also get our elements by tag name using
the getElementsByClassName() method.
Here we get all li elements of our HTML document and save them into a
variable.
Queryselector
The querySelector() method returns the first element that matches a
specified CSS selector to give you the best of the result in assertion of
progression. Since for a purpose getting in to details of this t hat means that
you can get elements by id, class, tag and all other valid CSS selectors and I
wish you get this explanation. And adding to these along with experience of
projects here I just list a few of the most popular options.
Get by id:
Get by class:
Get by tag:
1. document.querySelector(“h1.heading”);
In this example we search for a tag and a class at the same time and return
the first element that passes the CSS Selector.
Queryselectorall
The querySelectorAll() method is completely the same as
the querySelector() except that it returns all elements that fit the CSS
Selector.
In this example, we get all h1 tags that have a class of heading and store
them in an array.
Changing HTML Elements
The HTML DOM allows us to change the content and style of an HTML
element by changing its properties.
Changing the HTML
The innerHTML property can be used to change the content of an HTML
element.
1. document.getElementById(“#header”).innerHTML = “Hello
World!”;
In this example we get the element with an id of header and set the inner
content to “Hello World!”.
InnerHTML can also be used to put tags in another tag.
1. document.getElementsByTagName("div").innerHTML = "
<h1>Hello World!</h1>"
1. document.getElementsByTag(“img”).src = “test.jpg”;
Now lets look at an example where we get an element and change the
bottom border to a solid black line:
1. document.getElementsByTag(“h1”).style.borderBottom = “solid
3px #000”;
Here we just create a div element using the createElement() method which
takes a tagname as a parameter and saves it into a variable and likely the act
of utmost plausible task. Remember very carefully that after that we just
need to give it some content and then insert it into our DOM document.
1. document.write(“<h1>Hello World!</h1><p>This is a
paragraph!</p>”);
1. document.write(Date());
The write() method can also take multiple arguments that will be appended
to the document in order of their occurrence.
Event Handlers
The HTML DOM also allows Javascript to react to HTML events and I
wish you get this explanation. And adding to these along with experience of
projects here I’ve just listed some of the most important ones:
mouse click
page load
mouse move
input field change
The JavaScript DOM produces many examples of iterable objects that are
not an Array, such as NodeList, the return value of
getElementsByClassName and querySelectorAll,[2] among other things and
I wish you get this explanation. I really find this interesting using
Array.from, we can convert these “Array-like” values to native Array types
and apply map, filter, reduce and friends to the result.
We can also define our own iterable objects in ES6 [3]that Array.from can
convert into an Array, say a container object that generates unique items
programmatically based on inputs or internal state and likely the act of
utmost plausible task. Adding further to explain this we could use for … of
to iterate over the object[4], consider each item and push it into a separate
Array and may or may not be tentative. That’s pretty common and also I
heard that a lot of people had the same experience or we could use
Array.from to convert the sequence to an Array and immediately chain
filter, map, and reduce to produce a derived value.
Let me say that an example of an iterable object is just something you can
iterate over (… it has some precise meaning in js, basically it enables you to
write for(let c of iterable) is it main claim to fame). In real projects for
instance Set objects are iterable.
arrayLike things are things that are array like, but not arrays, perhaps this
makes you sad as you wanted to do .map or .filter or something this gives
you best idea of all. Remember very carefully that arrayLike things are very
common though perhaps now with react etc you won’t experience them, but
if you do something like document.getElementsByClassName the return is
not an array but just arrayLike.
One of the biggest distinctions between an iterator and, say, an array, is that
they aren't necessarily finite, and they don't need to produce values
synchronously and may or may not be tentative. That’s pretty common and
also I heard that a lot of people had the same experience one of the most
natural applications for this is stream processing (it's worth taking a look at
Highland.js for an example of that).
Iterators are also one of the building blocks for Generator Functions, which
in turn enable libraries like suspend and co to support a "flatter" syntax for
successive asynchronous operations and I wish you get this explanation.
Depending on necessity i actually wrote a blog post that covers how
iterators are related to Generator Functions: What's the Big Deal with
Generators?
When you throw in some of the first-class syntax sugar that iterators also
get, e.g.,, for...of, you end up with some elegant solutions to many every-
day programming tasks.
You can definitely be forgiven for questioning their value at this point,
though, seeing as they're relatively new and not many libraries and
frameworks have adopted first class support for them this must be done
carefully. Since for a purpose getting in to details of this tools such as babel
are speeding up the adoption rate of new language features, though, so now
is a great time to be getting up to speed on them.
Array of arrays and array of objects in Javascript
Remember that JavaScript is untyped and you observe the changes.
Remember very carefully that a JavaScript variable or property can change
of type at any expression set (unless for a property that it is set as readonly
and/or its parent object is frozen/sealed since ES5).
ECMAScript 6 introduced Typed Arrays support but they are very
different from Core JavaScript Arrays (they use Buffers/Views) and limited
to number variant type (signed/unsigned, Integer/Float, 8/16/32/64 bits):
Point 2
In JavaScript arrays are objects which are instances of
the Array Constructor.
Such objects:
So
arrays of arrays are arrays for which all elements are array
objects
array of objects are arrays for which all elements are objects, but
it doesn’t from which constructor they were created, so some of
them may be Array objects, while others RegExp objects,
or Promise objects, or any custom ones
1. var vowels = [ a, e, i, o, u ];
2. vowels.forEach(function (vowel, index, array){
3. console.log(vowel, index); // any operation you want
4. });
It's stated that forEach is the more sophisticated way to iterate over an
Array than traditional for-in, for-of loops and I wish you get this
explanation. Further getting things in to your control since forEach gives all
the existing elements of an array, i.e if any index position of an array is
undefined then forEach won't consider that location for traversing.
ITERATORS
There’s a protocol in JS called the iterable protocol and this plays great role
in this. Depending on necessity in JS, an “iterable” is an object with a
property equal to Symbol.iterator, a special symbol available globally and
may or may not be tentative. Since for a purpose getting in to details of this
this property should be a function that has a next property on it to make the
purpose meet from all the ends for this. Since for a purpose getting in to
details of this this next property should also be a function for your project
information. Since for a purpose getting in to details of this this function
should return an object that has a value property and a done property.
WHAT IT LOOKS LIKE
This is a sample iterable.
1. const obj = {
2. [Symbol.iterator]() {
3. let val = 0;
4.
5. return {
6. next() {
7. return {
8. value: val++,
9. done: val > obj.maxValue
10. };
11. }
12. };
13. },
14.
15. maxValue: 10
16. };
THE FOR-OF LOOP
Using this object, we can write the following:
This will print out the numbers 1 - 9. Adding further to explain this we’ve
overridden the loop’s default behavior with this special object and defined
how it should iterate through our object.
We can also write this:
1. console.log(...obj);
More on Objects
Objects are composed of attributes and I wish you get this explanation.
Depending on necessity if an attribute contains a function, it is considered
to be a method of the object, otherwise the attribute is considered a
property.
Object Properties
Object properties can be any of the three primitive data types, or any of the
abstract data types, such as another object to make the purpose meet from
all the ends for this. That’s pretty common and also I heard that a lot of
people had the same experience object properties are usually variables that
are used internally in the object's methods, but can also be globally visible
variables that are used throughout the page.
The syntax for adding a property to an object is −
1. objectName.objectProperty = propertyValue;
For example − The following code gets the document title using
the "title" property of the document object.
Object Methods
Methods are the functions that let the object do something or let something
be done to it to make the purpose meet from all the ends for this. Since for a
purpose getting in to details of this there is a small difference between a
function and a method – at a function is a standalone unit of statements and
a method is attached to an object and can be referenced by the this
keyword.
Methods are useful for everything from displaying the contents of the object
to the screen to performing complex mathematical operations on a group of
local properties and parameters.
For example − Following is a simple example to show how to use
the write() method of document object to write any content on the
document.
1. document.write("This is test");
User-Defined Objects
All user-defined objects and built-in objects are descendants of an object
calledObject .
The new Operator
The new operator is used to create an instance of an object to make the
purpose meet from all the ends for this. Since for a purpose getting in to
details of this to create an object, the new operator is followed by the
constructor method.
In the following example, the constructor methods are Object(), Array(),
and Date(). Since for a purpose getting in to details of this these
constructors are built-in JavaScript functions.
1. > var o = {
2. myMethod: function () { return this.myState },
3. myState: 1
4. }
5. > o.myMethod()
6. 1
So, lookups follow the chain, but assignments always assign to the topmost:
1. > o2.myState = 42
2. > o2.myState
3. 42
4. > o.myState
5. 1
Now the only part left over is this… it is a bit strange; note that both objects
share the same myMethod, but inside of them this obviously isn’t referring
to the same thing:
1. > o2.hasOwnProperty("myMethod")
2. false
3. > o.hasOwnProperty("myMethod")
4. true
5. > o2.myMethod()
6. 42
7. > o.myMethod()
8. 1
So, the logic is roughly “this refers to the thing that was before the dot, in
the calling code”. I think for next understanding you can actually override
the this value that will be used (it’s actually just a hidden parameter to a
normal function; that’s all that a method is) with
the call, bind and apply methods on the function object:
1. > mref.call(o)
2. 1
3. > mref.call(o2)
4. 42
5. > mref.call(window)
6. "LOL"
Sorry if the above is a bit confusing this gives you best idea of all. I think
for next understanding you can read more on MDN - this
However, I hope it’s now obvious what they mean that there aren’t multiple
copies of the toString method:
1. > o2.toString()
2. "[object Object]"
3. > o2.hasOwnProperty("toString")
4. false
5. > o2.__proto__.hasOwnProperty("toString")
6. false
7. > o2.__proto__.__proto__.hasOwnProperty("toString")
8. true
You can also define a type of object using the function keyword:
// define a person type object
1. function person() {
2. name = ‘john doe’;
3. phone = ‘8885551212’;
4. }
5. // You can then use the prototype property to
6. // add a new property to the person type:
7. // We are constructing a object of type person
8. person.prototype.callme = function() {
9. return “Hey You”;
10. };
11.
12. var someone = new person();
13. using console:
14. console.log(someone.name);
15. Output: john doe
16. console.log(someone.callme());
17. Output: Hey You
In the person constructor function, we are defining that this person type
object will have a name and phone variable and likely the act of utmost
plausible task. That’s pretty common and also I heard that a lot of people
had the same experience of course, as we mentioned earlier a “variable is an
object,”
As a bonus:
We can also consider the someone.name, the name member variable of
person, has some inherited properties and functions that we can utilize for
free like
using console:
console.log (someone.name.length)
output: 8
console.log ( someone.name.toUpperCase() )
output: JOHN DOE
There are many methods that we can access as part of the inheritance we
get from our name variable, which is really cool.
There is a also another way to create objects as classes if you would like but
this would require using “TypeScript ,” but that in of itself is a whole more
than what you need to know to get started with creating objects and using
objects in JavaScript.
There is so much more regarding creating objects and what we get for free
as inherited method and properties and I wish you get this explanation.
Remember very carefully that as I am sure others may comment on further
:)
JS creates a temporary String object, runs the computation, then returns the
result & destroys the temporary object to make the purpose meet from all
the ends for this. Proceeding further for the purpose of enlighten note that if
you take a look at a method's abstract operation in the ECMA specs, it runs
through how each one works step-by-step (the creation and destruction of
temporary references). Proceeding further for the purpose of enlighten note
also this explains why, for certain things, some operations are [sometimes
much] slower than other seemingly similar operations (more temporary
stuff created, more operations on that temporary stuff etc etc).
N.B AND THIS IS BEAUTIFUL ONE OF ALL. Since for a purpose
getting in to details of this t his is somewhat of a simplification; I've
missed out some other stuff (NaN and Infinity are data types, for example,
and there are literal versions of Object, Array and Regex which operate in
subtly different ways), and I'll correct if I've made any errors and I wish you
get this explanation. It’s important to give you some information which is
important for this learning references are mainly via Nicholas Zakas, esp
but be careful in using this in your projects. And adding to these along with
experience of projects his Principles of Object-Oriented Javascript .
Let’s say you had also defined a method in the Polygon “class”.
1. class Polygon {
2. constructor(height, weight) {
3. this.height = height;
4. this.width = width;
5. }
6.
7. someMethod(param1) {
8. return this.height * param1;
9. }
10. }
There are no classes in JavaScript to make the purpose meet from all the
ends for this. Henceforth for the example of your convenience javaScript is
a pure object oriented language, not a class oriented one.
People kept trying to write code like class oriented languages and finally
this syntactic sugar was added to the language in ES6. I really find this
interesting upon “instantiation” (quoted because there is no instantiation of
a class in JavaScript) an object is created with the correct prototype chain.
In short, this has not added any new functionality to the language and likely
the act of utmost plausible task. Depending on necessity it’s just syntactic
sugar.
PS: I know there are a bit more to the class declaration but in essence, it is
equivalent to the above.
Does JavaScript have class
JavaScript uses prototypal inheritance, which is different from classical
inheritance and likely the act of utmost plausible task. However I totally
agree classical inheritance is normally the foundation for building classes
and I wish you get this explanation. In real projects for example, one class
can extend another class (i.e., build atop).
Inheritance is possible in JavaScript, but operates differently under the hood
and you observe the changes. Depending on necessity in ECMAScript 6
(ES6/newer JavaScript), a new class system was made available and likely
the act of utmost plausible task. Depending on necessity it looks and feels
similar to classical inheritance, but it is really just sugar syntax over
prototypal inheritance.
The result of these advancements in JavaScript make it look and behave
similarly to what many purists consider “real classes”. Depending on
necessity in the majority of scenarios, that’s the end of the story and may or
may not be tentative. And adding to these along with experience of projects
however; in more advanced use cases (typically library development), it’s
important to understand how prototypes work in JavaScript to make the
purpose meet from all the ends for this. Since for a purpose getting in to
details of this these situations illustrate how JavaScript doesn’t actually
have what purists would consider a class.
Personally, I’m not a purist to make the purpose meet from all the ends for
this. Depending on necessity i use classes, I write libraries, and I deal with
the prototype when necessary and may or may not be tentative. Since for a
purpose getting in to details of this to me, classes exist, and my coding
conventions clearly illustrate it to make the purpose meet from all the ends
for this. In real projects for an example, see ngnjs/NGN FOR YOUR
PROJECT INFORMATION. Since for a purpose getting in to details of this
the catch with this code is it uses Rollup (a preprocessor) to leverage
modern inheritance patterns, and it uses ES6 classes pretty extensively in
modern browsers/Node which support the new class syntax but you need to
be aware of its changes. And adding to these along with experience of
projects however; when producing ES5 (older JavaScript), it uses the older
prototype modification approach to mimic real classes.
Many people will tell you JS doesn’t support classes and I wish you get this
explanation. Since for a purpose getting in to details of this there is truth to
that to make the purpose meet from all the ends for this. Because of such
importance and credibility many people will tell you it does and I wish you
get this explanation. Since for a purpose getting in to details of this there is
some truth to that as well and this plays great role in this. Depending on
necessity it really just depends on how you view it to make the purpose
meet from all the ends for this. However I totally agree classes are part of
the ECMAScript spec, but they don’t behave traditionally.
Why have "classes" been inserted in JavaScript
The email archives on es-discuss have a lot of good information about the
reasoning behind class syntax (see Minimalist Classes, and our discussion
about going for something more minimal on top of prototypes On class
literals possibly not making it into ECMAScript.next).
But other than that, the declarative syntax, and what it allows in terms of
language evolution without the risks of having ambiguous constructs in
JavaScript’s syntax, is pretty neat and welcome.
This online course is offered by Udemy and this tutorial focuses on building
projects without using any JS frameworks or libraries.
It scored 4.7-star rating and averaged over 11k reviews and I wish you get
this explanation. That’s pretty common and also I heard that a lot of people
had the same experience other than English, the Javascript course is also
available in Italian, Spanish, and Portugese languages.
This online course to learn Javascript is offered by Lynda and this training
focuses on teaching you every nook and cranny of the fundamentals piece
by piece.
This is a beginner level course without any prerequisites and you can learn
any topics that are explained in a concise manner which makes it easy to
grasp.
Why do some people think that JavaScript needs classes
Classes serve several purposes and I wish you get this explanation.
Depending on necessity if you do not understand what are those purposes,
you do not understand why people need classes.
One of the purposes of classes is to encapsulate behavior to give you the
best of the result in assertion of progression. Since for a purpose getting in
to details of this this means that a class can implement many behaviors
desired in your applications and I wish you get this explanation. Since for a
purpose getting in to details of this the actual implementation of those
behaviors are hidden inside the classes.
In practice this means that if you have two objects of different classes that
implement a behavior of showing themselves somehow, you can implement
a functions named show() for each of them.
Another benefit of using classes is to promote reuse and likely the act of
utmost plausible task. Depending on necessity if you encapsulate behaviors
in classes, you can easily reuse the objects in different applications.
In this article you may see one approach to implement classes in JavaScript
with public and private variables and functions.
Difference between objects and classes in JavaScript
So I'm going to correct the name classes to prototypes.
JavaScript does not really have classes and I wish you get this explanation.
Since for a purpose getting in to details of this the reason I make this
distinction is because the class keyword creates confusion for many who are
more familiar with object oriented programming.
So now that we have the right word it can be easier to see the relationship.
In OOP a class is a type of thing this gives you best idea of all. Depending
on necessity it basically sets the rules for how an object instance is going to
behave and likely the act of utmost plausible task. Depending on necessity
in short, it's like a mold or a factory for creating objects.
In JavaScript, let's start with the basics and move up from there, because
there are a number of paradigms that try to make JS appear to have classes
and I wish you get this explanation. Remember very carefully that a
prototype in javascript, as in many cases in the real world, is an actual thing
this gives you best idea of all. Further getting things in to your control so, in
most cases it is an instance of an actual object to make the purpose meet
from all the ends for this. It’s important to give you some information
which is important for this learning rather than being a blueprint for
creating a new object, we just copy the existing one and add on to it to
make the purpose meet from all the ends for this. Further getting things in
to your control so an object instance in JS can be the prototype for a
different object instance and likely the act of utmost plausible task.
Depending on necessity it can, itself, be based on a different prototype,
which can be based on another, etc until you get down to the Object
prototype itself.
These objects are not bound by the typical rules of classes and I wish you
get this explanation. I think for next understanding you can change, add and
delete properties and methods from any object instance in JS and, you can
use that modification as a prototype for a new instance of objects in JS.
I'll say now, from years of experience working with JavaScript, don't do it if
you can avoid it to make the purpose meet from all the ends for this. And in
a bit of rage for perfection in this pretext prototype based inheritance does
not work like object oriented inheritance despite the similarities and I wish
you get this explanation. I really find this interesting unless you can keep
your objects very simple and don't try to do anything fancy with them,
using inheritance will eventually cost you your hair and possibly some of
your sanity and may or may not be tentative. Since for a purpose getting in
to details of this that being said, you won't be able to keep your coworkers
from doing this.
Luckily, there are many more and much easier ways to do the same kinds of
things you'd want to do with inheritance without all the extra baggage in JS
AND I WISH YOU GET THIS EXPLANATION. Depending on necessity
in addition, once understood and applied, it will be help quickly get new
developers who join the team from an OOP background to realize that JS
isn't OOP.
Focus your learning on composition for your project information. Since for
a purpose getting in to details of this this is just as easy as inheritance and
way more flexible and likely the act of utmost plausible task. Depending on
necessity if you learn a few other concepts such as how closures work,
dependency injection, test first development and understanding variable
scope in JS, you'll find that JS can actually be a real pleasure to work with.
If you decide to try out the inheritance model, you'll quickly find why so
many people think JavaScript is the worst language.
I've learned to avoid these three keywords in JavaScript as much as I
possibly can and I do my best to abstract them when I can't (3rd party
libraries and some built ins). Since for a purpose getting in to details of this
the keywords are class, this and new and this is the precautionary status.
Depending on necessity if you can learn to code in JS with a minimal use of
these, you'll be much happier.
Eg
new person("John", "Doe", 50, "blue") - in this line we are calling the
Constructor function with a “new” keyword which creates an Object of the
Constructor.
and Finally
var myFather = new person("John", "Doe", 50, "blue"); - here var myFather
is my Object of person() constructor.
Constructor functions in Javascript
The code var that = this continues to make me very sad, it is meant to be
used when a helper function or a callback within a method is trying to
access the properties of the object to make the purpose meet from all the
ends for this. I think for next understanding you can make these values
available from a closure unless the access depends on local variables within
the callback and this is very useful for all the purposes. Depending on
necessity in such cases, define your helper/callback as a named function or
a named function expression and bind it to the this in the method.
In case, you are in an environment that support arrow functions, prefer them
over these approaches.
ES6 Arrow Functions: The New Fat & Concise Syntax in JavaScript
To take a look at a real world use case, see the code from the Mongoose
ODM which creates a constructor function for Model:
Automattic/mongoose
Finally, classes are in ES6 which will put an end to this practice of creating
a utility function for inheritance and likely the act of utmost plausible task.
Since for a purpose getting in to details of this to see a real example of
classes in Javascript from the Sequelize ORM, take a look at:
sequelize/sequelize
Complex app : lets say that you have to make the front-end for a library,
and they need to be able to add books, delete, rename, etc., Here what you
can make a constructor function called Book where you have all the public /
private methods associated to the book, lets say a public method Rename.
Later on in the app you will have an array of Book objects, when you would
like to rename one of the books, you’ll simply get the book you need from
the array and call Book.rename(“new name”);
Importance of a constructor
A Constructor helps in guaranteed initialization of instance variable and
likely the act of utmost plausible task. Further getting things in to your
control suppose if I am creating an object CAR and has given some
properties / characteristics to it say, Colour, Type, Mileage, etc…
Lets take the worse case scenario: I have forgotten to Initialize all these
properties for my CAR TO GIVE YOU THE BEST OF THE RESULT IN
ASSERTION OF PROGRESSION. And adding to these along with
experience of projects hence there will be an error in my program now and
this is the precautionary status. And adding to these along with experience
of projects here its just a small scenario and it can be easily rectified and
you observe the changes. But also remember that but just think about
creating an Application for real-time and likely the act of utmost plausible
task. Depending on necessity it will be more complex and there will be
zillion lines of code and likely the act of utmost plausible task. Remember
very carefully that a small mistake could break the Application.
Example:
int mileage;
this.type = type;
this.colour = colour;
this.mileage = mileage;
Introducing Prototypes
Built-in Prototypes in JavaScript
Classes & Prototypes
Constructor Functions & Prototypes
Methods in Classes & In Constructors
Prototypes - Summary
Setting & Getting Prototypes
The Prototype Chain and the Global "Object"
Working with Prototypes
DOM and More browser API
Here we get the element with the id of header-title and save it into a
variable.
Get elements by class name
We can also get more than one object using the getElementsByClassName()
method which returns an array of elements.
Here we get all items with the class list-items and save them into a
variable.
Get element by tag name
We can also get our elements by tag name using
the getElementsByClassName() method.
Here we get all li elements of our HTML document and save them into a
variable.
Queryselector
The querySelector() method returns the first element that matches a
specified CSS selector to give you the best of the result in assertion of
progression. Since for a purpose getting in to details of this t hat means that
you can get elements by id, class, tag and all other valid CSS selectors and I
wish you get this explanation. And adding to these along with experience of
projects here I just list a few of the most popular options.
DOM with JS
It is not necessary to learn to manipulate the DOM with pure js but I would
recommend it for many reasons:
Jquery is a library and is not part of the specification for your project
information. Depending on necessity it means that Jquery does not come
with the browser, you have to send jquery to the client to make the purpose
meet from all the ends for this. Remember very carefully that adding 80+kb
to your website to use jquery a couple of times can be inefficient.
It is not heavily used with modern frameworks like Vuejs or React to make
the purpose meet from all the ends for this. Depending on necessity if you
are walking toward the path of a web developer, you will probably use a
framework and this is very useful for all the purposes. Since for a purpose
getting in to details of this those frameworks and the components/libraries
around them avoid using Jquery.
Jquery is not as relevant as before and likely the act of utmost plausible
task. Henceforth for the example of your convenience jquery solves an
important problem that Front-end developers had/have and likely the act of
utmost plausible task. However I totally agree compatibility is not
consistent across browsers and I wish you get this explanation. Depending
on necessity if you want to use classList, you might want to look at the
compatibility table to make sure it is available in IE8. Proceeding further
for the purpose of enlighten nowadays, browsers are more consistent.
The DOM & Prototypes
Handling Scrolling
Loading Scripts Dynamically
Positioning the Tooltip
Setting Timers & Intervals
The "location" and "history" Objects
The "navigator" Object
Working with <template> Tags
Working with Dates
Working with Events
When the page loads, it is called an event to make the purpose meet from
all the ends for this. Adding further to explain this when the user clicks a
button, that click too is an event to make the purpose meet from all the ends
for this. That’s pretty common and also I heard that a lot of people had the
same experience other examples include events like pressing any key,
closing a window, resizing a window, etc.,
Events are a part of the Document Object Model (DOM) Level 3 and every
HTML element contains a set of events which can trigger JavaScript Code.
Event Handling
Event Handling is the mechanism that controls the event and decides what
should happen if an event occurs and I wish you get this explanation. Since
for a purpose getting in to details of this this mechanism has the code which
is known as an event handler that is executed when an event occurs and I
wish you get this explanation. Henceforth for the example of your
convenience java Uses the Delegation Event Model to handle the events
and I wish you get this explanation. Since for a purpose getting in to details
of this this model defines the standard mechanism to generate and handle
the events and I wish you get this explanation. And by with utmost
consideration of clarity in this let's have a brief introduction to this model.
The Delegation Event Model has the following key participants namely:
The benefit of this approach is that the user interface logic is completely
separated from the logic that generates the event to make the purpose meet
from all the ends for this. Since for a purpose getting in to details of this the
user interface element is able to delegate the processing of an event to a
separate piece of code and likely the act of utmost plausible task.
Depending on necessity in this model, the Listener needs to be registered
with the source object so that the listener can receive the event notification
for your project information. Since for a purpose getting in to details of this
this is an efficient way of handling the event because the event notifications
are sent only to those listening that want to receive them.
Event handler in JavaScript allows user to interact with the HTML pages
and I wish you get this explanation. And adding to these along with
experience of projects how does a HTML page react on the occurrence of
an event is defined by EventHandler to give you the best of the result in
assertion of progression. In real projects for eg:- if you want the inner
HTML of the p tag of your HTML page to be changed on click of a button,
you can call onclick event of JavaScript on that button and access the id or
class using getElementById or getElementByClass and change the inner
HTML of that p tag using id.innerHTML(“changed text”)
What is event delegation in JavaScript
Event delegation allows us to attach a single event listener, to a parent
element, that will fire for all descendants matching a selector, whether those
descendants exist now or are added in the future.
Example
For the remainder of the lesson, we will reference the following HTML
structure:
When an anchor in our #list group is clicked, we want to log its text to the
console and likely the act of utmost plausible task. Proceeding further for
the purpose of enlighten normally we could directly bind to the click event
of each anchor using the .on() method:
While this works perfectly fine, there are drawbacks and I wish you get this
explanation. However I totally agree consider what happens when we add a
new anchor after having already bound the above listener:
If we were to click our newly added item, nothing would happen for your
project information. Since for a purpose getting in to details of this this is
because of the directly bound event handler that we attached previously and
may or may not be tentative. That’s pretty common that direct events are
only attached to elements at the time the .on() method is called and you
observe the changes. Depending on necessity in this case, since our new
anchor did not exist when .on() was called, it does not get the event handler.
Event Propagation
Understanding how events propagate is an important factor in being able to
leverage Event Delegation for your project information. Remember very
carefully that any time one of our anchor tags is clicked, a click event is
fired for that anchor, and then bubbles up the DOM tree, triggering each of
its parent click event handlers:
This means that anytime you click one of our bound anchor tags, you are
effectively clicking the entire document body! This is called event bubbling
or event propagation.
Since we know how events bubble, we can create a delegated event:
Notice how we have moved the a part from the selector to the second
parameter position of the .on() method and you observe the changes. Since
for a purpose getting in to details of this this second, selector parameter tells
the handler to listen for the specified event, and when it hears it, check to
see if the triggering element for that event matches the second parameter to
give you the best of the result in assertion of progression. Depending on
necessity in this case, the triggering event is our anchor tag, which matches
that parameter to give you the best of the result in assertion of progression.
Further getting things in to your control since it matches, our anonymous
function will execute and likely the act of utmost plausible task. Adding
further to explain this we have now attached a single click event listener to
our <ul> that will listen for clicks on its descendant anchors, instead of
attaching an unknown number of directly bound events to the existing
anchor tags only.
Using the Triggering Element
What if we wanted to open the link in a new window if that link is an
external one (as denoted here by beginning with "http")?
This simply passes the .is() method a selector to see if the href attribute of
the element starts with "http". Adding further to explain this we have also
removed the event.preventDefault(); statement as we want the default
action to happen (which is to follow the href).
We can actually simplify our code by allowing the selector parameter of
.on() do our logic for us:
Philip Roberts beautifully explains all about event loops and call stack and
this is very useful for all the purposes. Remember very carefully that also
heap but be careful in using this in your projects. :)
How do you use addEventListener in JavaScript
addEventListener registers a DOM event listener on an element, document,
window, or an XMLHttpRequest instance.
Advantage of HTTP:
Its platform independent, which allows straight cross platform porting this
gives you best idea of all. Proceeding further for the purpose of enlighten
no runtime support required to run properly, it can be used over Firewalls!
For example Global applications and I wish you get this explanation.
Depending on necessity it's not connection oriented, there's no need for
network overhead to create and maintain session state and information.
Drawbacks of HTTP:
Integrity is not there, so someone can easily alter with the content to make
the purpose meet from all the ends for this. And adding to these along with
experience of projects hTTP is insecure as there's no encryption methods
for it to make the purpose meet from all the ends for this. Further getting
things in to your control so, it's subjected towards man in the middle and
eavesdropping of sensitive information for your project information. Since
for a purpose getting in to details of this there's no authentication, so you
will not have any clear idea with whom you are initiating a communication
for your project information. Remember very carefully that authentication
is sent in the clear, anyone who intercepts the request and can know the
username and passwords being used.
What is the function of the HTTP
HTTP is a protocol designed to transfer information between computers
over WWW (World Wide Web). Further getting things in to your control
simply, HTTP (Hyper Text Transfer Protocol), is used for transferring
information like document, file, image, video between computers over
internet.
HTTP stands for Hypertext Transfer Protocol and this plays great role in
this. And adding to these along with experience of projects hTTP is a client-
server protocol by which two machines communicate using a reliable,
connection-oriented transport service such as the TCP BUT BE CAREFUL
IN USING THIS IN YOUR PROJECTS. And adding to these along with
experience of projects hTTP can be "implemented on top of any other
protocol on the Internet, or on other networks“. And adding to these along
with experience of projects hTTP only presumes a reliable transport; any
protocol that provides such guarantees can be used.” e.g., TCP.
HTTP is stateless and I wish you get this explanation. Since for a purpose
getting in to details of this the lifetime of a connection corresponds to a
single request-response sequence and likely the act of utmost plausible task.
Since for a purpose getting in to details of this the pure HTTP server
implementation treats every request as if it was brand-new and this is the
precautionary status. And adding to these along with experience of projects
hTTP pages are stored on your computer and internet caches and I wish you
get this explanation. Since for a purpose getting in to details of this the
pages load faster, but they are stored on systems that you potentially don't
have control over e.g.,: ISP's caching proxy and may or may not be
tentative. And adding to these along with experience of projects hTTP
server, is implemented by Apache HTTP server, Microsoft IIS, Jigsaw,
Zope, etc.,
Advantage of HTTP:
Its platform independent, which allows straight cross platform porting this
gives you best idea of all. Proceeding further for the purpose of enlighten
no runtime support required to run properly, it can be used over Firewalls!
For example Global applications and I wish you get this explanation.
Depending on necessity it's not connection oriented, there's no need for
network overhead to create and maintain session state and information.
Drawbacks of HTTP:
Integrity is not there, so someone can easily alter with the content to make
the purpose meet from all the ends for this. And adding to these along with
experience of projects hTTP is insecure as there's no encryption methods
for it to make the purpose meet from all the ends for this. Further getting
things in to your control so, it's subjected towards man in the middle and
eavesdropping of sensitive information for your project information. Since
for a purpose getting in to details of this there's no authentication, so you
will not have any clear idea with whom you are initiating a communication
for your project information. Remember very carefully that authentication
is sent in the clear, anyone who intercepts the request and can know the
username and passwords being used.
How does HTTP work
I work on a network product that sits in front of web servers, so I deal with
HTTP on an almost daily basis and I wish you get this explanation.
Depending on necessity i will tell you that the basic ideas of HTTP are
straightforward, but the details and use of HTTP can be quite complex.
HTTP stands for HyperText Transfer Protocol:
I used www.quora.com to identify the web site, but the Internet uses IP
addresses to identify web servers (and other things). Since for a purpose
getting in to details of this the IP address for the Quora web site is
151.101.41.2 (at least at this moment; they can and do change frequently).
Depending on necessity i'm certainly not going to remember that! When I
use www.quora.com, my browser uses the Domain Name System (DNS),
which can be thought of as a big telephone book (if you still remember
those) that maps names into IP addresses and I wish you get this
explanation. Adding further to explain this we can ignore the details of
DNS AND I WISH YOU GET THIS EXPLANATION. But also remember
that by the way, you can use a program named ping to see the IP address
for a DNS name and likely the act of utmost plausible task. And in a bit of
rage for perfection in this pretext ping is also useful to check if you can
actually connect to the program at that address and it gives you an idea of
the speed of the connection:
1. ping http://www.quora.com
2. PING http://quora.map.fastly.net (151.101.41.2): 56 data bytes
3. 64 bytes from 151.101.41.2: icmp_seq=0 ttl=56 time=6.084 ms
4. 64 bytes from 151.101.41.2: icmp_seq=1 ttl=56 time=5.056 ms
5. 64 bytes from 151.101.41.2: icmp_seq=2 ttl=56 time=9.173 ms
The first line is the request line , and has the form verb path version \r\n
where
verb indicates what you want the web server to do and this is the
thing which is making difference. Depending on necessity in this
example, the verb is GET, which should be self-explanatory and
may or may not be tentative. Since for a purpose getting in to
details of this there are a number of other verbs, the most
important of which is POST, used to send data to the web server.
path is the path part of the URL, which tells the web server
which document you want, along with other optional information
for your project information. Proceeding further for the purpose
of enlighten note that the web server name or address is not
included here, because the TLS/TCP connection ensures the
request goes to the right web server.
version indicates the version of the HyperText Transfer Protocol
used, nowadays HTTP/1.1.
The other lines are headers which supply additional information to the web
server to give you the best of the result in assertion of progression. But with
some experience each header has the form name: value \r\n, where
name identifies the type and meaning of the header to give you
the best of the result in assertion of progression. Remember very
carefully that a good portion of the HTTP RFC is devoted to
defining headers and their usage and likely the act of utmost
plausible task. And by with utmost consideration of clarity in this
list of HTTP header fields gives a list of the defined headers and
I wish you get this explanation. Remember very carefully that
also, applications may define their own headers, usually prefaced
by "X-".
value provides the information for the header to give you the
best of the result in assertion of progression. Since for a purpose
getting in to details of this this information is text, but cannot
contain any \r or \n characters and I wish you get this
explanation. And adding to these along with experience of
projects hTTP does not impose any maximum length for header
values, but web servers may have implementation limits and I
wish you get this explanation. In real projects for example, web
servers using the popular Apache software have an 8192 byte
limit.
The User-Agent header tells the web server what kind of browser is sending
the request to make the purpose meet from all the ends for this. Since for a
purpose getting in to details of this the curl/7.24.0 value tells you that in
fact I didn't use a real browser, but a program named curl that displays the
HTTP request and response messages and I wish you get this explanation.
(You can get it from curl).
The Host header tells the web server what DNS name or IP address I used
in my request to make the purpose meet from all the ends for this. Adding
further to explain this while that isn't needed for the connection, it might be
useful for the web server when it processes the request.
The Accept header tells the web server what kinds of response data my
browser can handle and likely the act of utmost plausible task. */* means
everything (which is kind of a lie because curl doesn't display anything but
text). Remember very carefully that a typical value might be text/html,
which says the browser can accept HTML documents.
The empty line (\r\n) indicates the end of the headers and, for the GET
request, the end of the message.
Receive the HTTP response.
The web server receives the HTTP request over the TLS/TCP connection
and processes it to make the purpose meet from all the ends for this. Since
for a purpose getting in to details of this this may involve retrieving data
from a database maintained by the web site and likely the act of utmost
plausible task. Since for a purpose getting in to details of this the web server
constructs an HTTP response with the information and sends it back to the
browser to give you the best of the result in assertion of progression. In real
projects for the HTTP request above, the Quora web server returned this
response, which I have truncated because it was over 220,000 bytes long!
If you want to create Data visualizations that are interactive and easy to pull
together, InfoVis is the way to go and this is the thing which is making
difference. Since for a purpose getting in to details of this the toolkits some
of the most advanced visualizations like Hypertree, TreeMap, RGraph, and
more apart from the usual Bar, Pie, Area, and more.
Using this toolkit is an enjoyable and useful experience and likely the act of
utmost plausible task. Depending on necessity it can create beautiful color-
coded graphics with the necessary input information for your project
information. I think for next understanding you can get loads of effects
without doing any extra coding this gives you best idea of all. I think for
next understanding you can download the visualizations that you want
instead of the entire package, making it not so bulky on the web pages and I
wish you get this explanation. Further getting things in to your control since
this toolkit is for data visualization, you might think it is useful for data
analysts; however, you need some coding experience to use it.
D3 stands for Data-Driven Documents and I wish you get this explanation.
Adding further to explain this with D3, you can apply data-driven
transformations to DOM objects and I wish you get this explanation. Since
for a purpose getting in to details of this the keyword with D3 is ‘data-
driven,’ which means documents are manipulated depending on the data
received and you observe the changes. That’s pretty common that data can
be received in any format and bound with DOM objects and I wish you get
this explanation. That’s pretty common that d3 is very fast and supports
dynamic behavior for animation and interactions and I wish you get this
explanation. Since for a purpose getting in to details of this there are plenty
of already developed modules that give room for code reuse and likely the
act of utmost plausible task. That’s pretty common that d3 is flexible and
exploits full capabilities of HTML, SVG (Scalable Vector Graphics), and
CSS AND I WISH YOU GET THIS EXPLANATION. That’s pretty
common that d3 code is easy to debug as it uses the browser’s built-in
inspector to show the path which gives you amazing information. Further
getting things in to your control since D3 applies a declarative approach, it
saves a developer many lines of code and likely the act of utmost plausible
task. That’s pretty common that d3.js is one of the most widely used JS
toolkits as of now.
From a utilitarian standpoint, libraries save time for the developer to give
you the best of the result in assertion of progression. Henceforth for the
example of your convenience javaScript offers very few built-in utilities
that are common in other languages, like sets, collections, or assertions and
I wish you get this explanation. Further getting things in to your control
some libraries address this problem this must be done carefully. That’s
pretty common and also I heard that a lot of people had the same experience
other libraries simplify DOM operations, browser detection, etc., The point
is that on the long run using a lib saves a lot more time than what is
required to get familiar with them.
And if you are trying to know what to learn for the sake of getting a job and
put food on the table, having a bunch of self-impressed people say “it
depends” is of no help whatsoever! Wasted time is lost money and may or
may not be tentative. Depending on necessity i want my advice to translate
to money, and someone who is innocent enough to ask a question like this
cannot use any advice that does not resolve down to “If x, choose
framework y.”
As such, I always say that you should learn a framework that will get you a
job and this is beautiful one of all. Depending on necessity it is the best
metric there is, since any other determination requires much more intimate
knowledge of programming, patterns, paradigms, and concepts and I wish
you get this explanation. Remember very carefully that and once you have
that knowledge, you wouldn’t be asking this question.
For jobs, choose React or Angular 2+. Remember very carefully that
angularJS can be valuable since there are many legacy applications that are
still being built that made use of AngularJS AND I WISH YOU GET THIS
EXPLANATION. But also remember that but aside from the old goliath,
your choices for getting a job are Angular and React.
Once you have learned one of the major frameworks, learning the others
will come much more quickly and may or may not be tentative. Since for a
purpose getting in to details of this their interfaces may be different, and
precisely how you structure your code will be different, but many of the
best practices from one will carry over to the others.
After that, once you are more informed, you can start playing around with
different frameworks like Aurelia, Ember, or Vue and likely the act of
utmost plausible task. I think for next understanding you may find that the
basic philosophies of these are much more in line with how you think and
this is very useful for all the purposes. Remember very carefully that and
that’s great! Once you are given ownership of a product, you can advocate
for your chosen framework instead of one of the two 800lb Gorillas.
But until that time, learn React and Angular to give you the best of the
result in assertion of progression. Since for a purpose getting in to details of
this then, actually, learn React Native or Ionic for all the purposes of
beneficial needs. But also remember that build off of them because it will
increase your value on the open market to make the purpose meet from all
the ends for this. Since for a purpose getting in to details of this the best
framework is the one that will earn you the most money.
Beyond that, Node is not a framework and this is very useful for all the
purposes. Depending on necessity it is a server-side runtime that runs
JavaScript to make the purpose meet from all the ends for this. Depending
on necessity it is in competition with Go, Java, Python, and other
middleware languages like PHP and Ruby.
The most popular framework for Node is called Express, and with Angular
and React managing much more of the logic on the client, you don’t really
need Express anymore and likely the act of utmost plausible task. Since for
a purpose getting in to details of this the same goes for Meteor, which is a
framework for Node that is better suited to modern React and Angular to
give you the best of the result in assertion of progression. That’s pretty
common and also I heard that a lot of people had the same experience only
learn Node, Express, and Meteor if you want to be a full-stack developer
who specializes in moving data from the back-end to the front-end and you
observe the changes. That’s pretty common and also I heard that a lot of
people had the same experience otherwise, focus on the front-end.
UPDATE 6/23/2019
The final sections were written when this question involved a reference to
Node and likely the act of utmost plausible task. Further getting things in to
your control someone merged questions thus making these paragraphs seem
like a non-sequitur.
I want to add that this question was written before Vue had become truly
competitive and likely the act of utmost plausible task. Remember very
carefully that as of this writing, Vue is only about 100k weekly NPM
downloads away from Angular, and where Angular has flatlined, Vue is
trending upward and you observe the changes. Since for a purpose getting
in to details of this this means that Vue will likely surpass Angular in
deployed popularity within the next month.
Based on my experiences with the Fortune 500 set, and the body shop firms
that support them (e.g., Cognizant, Infosys, and TCS), Angular is still a
better option for employment to make the purpose meet from all the ends
for this. Since for a purpose getting in to details of this this is supported by
Indeed job listing, where Vue postings are around 3,000, whereas Angular
postings are 13,000. Since for a purpose getting in to details of this the
Angular postings are inflated by old AngularJS work which is still floating
around, but the point remains, Angular is better for merely finding work
and this is very useful for all the purposes. I really find this interesting
ultimately, the point is that Vue is now a viable choice for those who want
to find work.
UPDATE 4/10/2020
The ongoing growth of Vue demands another update and likely the act of
utmost plausible task. Remember very carefully that as of this writing, Vue
has just surpassed Angular 2+ in deployed popularity and may or may not
be tentative. Remember very carefully that angular had 1.532 million
downloads per week from NPM, whereas Vue had 1.55 million for your
project information. Since for a purpose getting in to details of this this is a
monster success for a a truly open-source project without the backing of a
major Silicon Valley company and may or may not be tentative. Since for a
purpose getting in to details of this the number of jobs listed for Angular is
still much higher than Vue, but the difference is shrinking.
The two frameworks solve, in my opinion, different things and I wish you
get this explanation. In real projects for general application development, I
think I would lean toward Vue because it is more React-like in purpose and
likely the act of utmost plausible task. Depending on necessity i like its
flexibility and the companies that have adopted Vue as a major part of their
tool sets.
Angular fills the same niche that Ember also fills in places where
knowledge of the framework is of paramount importance and likely the act
of utmost plausible task. Since for a purpose getting in to details of this this
is for agencies that need to rapidly produce standardized applications,
feature factories that want fungible engineers, or any situation where
advanced architectural decisions want to be avoided.
A number of benefits that I still feel strongly apply to Angular are its rich
feature set, standardization of TypeScript, and all-in-one nature and likely
the act of utmost plausible task. I think for next understanding yes, you can
include packages for Vue or React, you can use TypeScript, you can bolt on
whatever you need and you observe the changes. But also remember that
but only in Angular must you use TypeScript to make the purpose meet
from all the ends for this. That’s pretty common and also I heard that a lot
of people had the same experience only in Angular is it all coming from the
same dev team.
Based on the requirements choose technologies and tools which you’ll need
to work with.
A good practice is to build universal boilerplate which you can use for
different projects and I wish you get this explanation. Depending on
necessity it helps to quickly start and dive into working process and I wish
you get this explanation. Since for a purpose getting in to details of this the
project structure should be clear and easy to navigate and likely the act of
utmost plausible task. But with some experience each type of file should
have its own folder (HTML, CSS, JS, images, libs).
Thoroughly look at the design and write basic styles for all headings, links,
paragraphs, ordered and unordered lists etc., If you use some CSS
framework (like Bootstrap or Foundation) define the grid size, number of
columns, gutters between the columns, main color scheme and likely the act
of utmost plausible task. Depending on necessity if you don't use any
framework than you should define the main parameters in your variables.
Write your code using templating language, such as Nunjucks, because it:
saves time
gives your code more logical structure
improve its readiability
prevents from mistakes related to repetition of the same parts of еру code
Structure your code with modular system which means that each logically
separated part of the website should have its own HTML and SCSS file and
likely the act of utmost plausible task. Since for a purpose getting in to
details of this this approach is used for convenient navigation through the
project and improves readiability.
Minify images and concatenate and minify CSS and JS files, check page
speed, validation and SEO compatibility, check accesibility and all
requirements defined at the beginning of the project to make the purpose
meet from all the ends for this. Remember very carefully that add all the
files to zip-archive and send to client or deploy to server.
Workflow improvements
An adjustable fixed or flexible grid
Responsive layout
Cross-browser compatibility
Default styles that look good and can be easily customized
A style guide
LESS or SASS compatible
Highly customizable builds:
http://twitter.github.com/bootstrap/customize.html
For styling a comp, I recommend something like Pixel Perfect (for Chrome)
[2]:
Base64 seems like a headache to me and likely the act of utmost plausible
task. Depending on necessity i'd consider moving to SASS and using Scout
[3] for automatic sprite generation.
The biggest advantage of Backbone is that it makes you think and code in a
more structured way
Being able to copy-paste a View and Model into your project, rename them,
and start adding DOM events and Model defaults / events feels good
because you know exactly where you stand and you observe the changes.
Since for a purpose getting in to details of this there is less static in the
brain for how you are going to organize the project (even when you've done
tons of projects).
Javascript Frameworks
It is one of the three core technologies of world wide web alongside with
HTML and CSS.
It is previously known for client side validation and building web based
games.
Now,it is being used as a backend too with the advancements in Javascript
Frameworks and Libraries.
1.Angular JS
2.React JS
React JS is a open source javascript framework created by
http://Facebook.It allows you to create reusable User-Interface(UI)
components,which presents data that changes over time.
React can be used as view layer handler for both mobile and web - Sito in
allestimento - is simple,declarative and it is built of compassable
components.the syntax used by React is JSX(Javascript Syntax
extension),which is similar to html.
React is all about components,it treats everything as a component.Uni-
directional data flow is the popular feature of React JS.
Few people treat React JS as the top framework rather than Angular JS and
it is a strong competitor to Angular JS.
3.Vue.JS
4.Meteor.JS
5.Ember.JS
There are still thousands of Javascript frameworks that are being used by
developers across the world in open source community and may or may not
be tentative. But with some experience every day, there is an arrival of new
javascript framework which exposes a new feature and likely the act of
utmost plausible task. Since for a purpose getting in to details of this the
frameworks mentioned in this blog are just the top most widely used
frameworks and it may vary for some developers based on their choice of
developing applications.
What is a JavaScript Framework?
JavaScript Framework, then it’s a group of JavaScript Code Binaries, which
provides Developers an ability to use pre-written JavaScript code to use
usual programming features and functions, and top of that it helps
developers to make custom changes in existing binaries to create powerful
and highly dynamic frontend and backend web applications.
Front End JavaScript Frameworks
React JS
Vue Js
Angular Js
Preact JS
Ember Js
Features of React.js
Virtual DOM
JSX
Declarative and Component-based approach
Event handling
2. Personally speaking what I feel is vue JS:- Vue JS Development is
another open-source front-end JavaScript framework, which is extremely
lightweight and used to design highly creative and interactive UI and high-
performance web and mobile applications.
It was launched in 2014 and since then it has been immensely popular in the
market for its amazing features and capabilities and I wish you get this
explanation. Depending on necessity it provides the advantages of both
Angular and React, where it is a full-fledged JavaScript framework like
Angular, at the same time offers the capability to manage the view layer,
just like React.
Back End JavaScript Frameworks
Express JS
Next JS
Gatsby JS
Jest
Mocha
1. Set a goal and this plays great role in this. Adding further to
explain this w hy do you want to learn this? This will help keep
you motivated and get you focused on your end-goal.
2. Set up a practice/study schedule and likely the act of utmost
plausible task. In real projects for example, set aside 1 or 2 hours
each day which you ALWAYS dedicate to watching tutorials,
reading books, taking courses or reading articles that will help
you get closer to your goal and this plays great role in this.
Since for a purpose getting in to details of this t his technique
of practicing in small chunks continuously over time will make it
easier for your brain to remember, understand, and reuse the new
information that you've been consuming
3. When you learn new concepts, try to apply them to real life
projects/problems to make sure that you fully understand and
know how to use your new skills.
4. Get good quality sleeps and I wish you get this explanation. But
with some experience everything in your body is heavily affected
by the quality of your sleep, and your brain is not an exception
for your project information. Because of such importance and
credibility making sure that you optimize your sleeping habits
will literally make your brain more capable of learning new
things and ultimately make you smarter.