GROUP 1 Pr2
GROUP 1 Pr2
GROUP 1 Pr2
by:
Alvios, Rhenelou L.
Almendras, Rhea C.
Formentera,Jessa
Gagani,Ericka L.
Morre, Joseph B.
October 2022
Statement of the Problem
SURVEY QUESTIONNAIRE
Directions: Please mark check (√) on the box provided before each item listed
below the questions.
1. What kind of gadgets do the students use in playing Mobile Legends?
Laptop Tablet Mobile Phone Personal Computer
2.How many hours do you play Mobile Legends in a day?
Less than 1 hour Others; Please specify________
1-2 hours 3-4 hours 5-6 hours
3.How many hours a day do you spend in studying?
Less than 1 hour Others; Please Specify________
1-2 hours 3-4 hours 5-6 hours
Instructions: Put a check mark (✓) in the box after each item based on the
answer that suits you best.
YES NO
1. Do you feel that playing Mobile Legends during
allotted
study time helps you develop problem solving and
strategic thinking skills that can be applied to
school work?
2. Do you feel that playing Mobile Legends during
allotted study time helps you relax and distress
from school work?
3. Do you think playing Mobile Legend during your
study time has an adverse effect on your ability to
focus and finish your school work?
4. Do you believe playing Mobile Legend during
allotted study time affects your capacity to recall
and retain information for school?
5. Do you feel that playing Mobile Legends during
allotted study time helps you develop problem
solving and strategic thinking skills that can be
applied to school work?
6. Do you believe that playing Mobile Legend
during allotted study time causes you to delay and
put off school work?
7. Do you believe that playing Mobile Legend
during allotted study time helps you improve your
teamwork and communication skills?
8. Do you feel that playing Mobile Legends during
allotted study time takes away from the time you
could be using to study the complete school
work?
9. Do you believe that playing Mobile Legend
during allotted study time has a negative impact
on your physical health, such as causing eye
strain or reducing physical activity?
10. Do you think playing Mobile Legends while
you're supposed to be studying is a hindrance?
SIGNIFICANCE OF THE STUDY
The following are the beneficiaries of the study.
Students. This will provide information about the effects of playing Mobile
Legends. This research will also give a certain form of guidance to students on
proper usage of time management.
Parents. This study will give awareness to the parents regarding the influence of
playing Mobile legends in the study time of their children. With enough
knowledge parents can think possible preventive ways for their children in
playing Mobile Legends while studying.
Institution. This study will help the Asian Learning Center Danao Inc Campus
and teachers to come up with new solutions for their students to avoid using
cellphones during study time.
The top grossing mobile game in Southeast Asia for September 2022 was
Mobile Legends: Bang Bang from Moonton with close to $9 million in player
spending, an increase of 6.9% year over year. About 37.9 percent of Mobile
Legends: Bang Bang’s revenue in Southeast Asia was from Malaysia, followed
by 29.1 percent from Indonesia and 17.2 percent from Philippines. In-app
purchases have been made by 62% of mobile gamers under the age of 13. The
average age of mobile gamers is 36 years. Around 86% of Gen Z play games on
their mobile devices. 32.7% of mobile gamers are between the ages of 25 and
34. 85% of 55+ survey respondents don’t consider themselves to be gamer.
Mobile Legends, in particular, has become a popular game among young people,
with many students spending hours each day playing the game (Tan, 2022).
In this research study, the researchers use three(3) theories namely: Self
theory, Flow theory, and Social Cognitive theory.
Self-regulation theory, posits that individuals have the ability to control and
manage their own learning and behaviors. This theory will be used to understand
how students balance their time between playing Mobile Legends and
studying.People are more motivated to act when they believe their actions will
have an impact on the outcome, which explains being self-determined.
(Luzczynska and Schwarzer,2019)
On 2019, Jeanne Nakamura introduced the Flow Theory. The state of flow,
known as being in the zone, is a mental state in which the person performing the
activity is completely immersed in a sense of energetic focus, full participation in
the process of the activity, and enjoyment. Motivation to study Flow theory was
developed to understand what people feel when they are enjoying.It suggests
that when individuals are fully engaged and absorbed in an activity, they
experience a sense of enjoyment and satisfaction. This theory will be used to
explore experience playing Mobile Legends and if this affects the students’
motivation to study.
Cognitive theory concentrate on the premise that how and what people
think causes the arousal of emotions, and that some thoughts and beliefs lead to
healthy emotions and adaptive behavior while others lead to disturbed emotions
and behaviors(Dweck,2020). Which states that individuals learn by observing
and imitating others. This theory will be used to understand how peer pressure
and social influence affect students decisions to play mobile legends during their
allotted study time.Social cognitive theory, is also learning new material or tasks,
out of curiosity, and the cognitive learning theory can help learners understand it
better. Students learn through cognitive learning. This practical method enables
students to acquire a deeper, more through comprehension of new things.
THEORETICAL FRAMEWORK
According to Sohail Qaisarb (2018), As you all know that, playing online
games is a trend now. You can not find people who haven’t played online games
in their entire life. One thing we know that is playing online games will bring eye
stress to the players. The actual truth is playing online games will have both
positive and negative effects. Positive Effects of Online Gaming, Enhances the
Cognitive Functions – The online gamers can improve their cognitive functions by
playing online games. The combination of focus and the surges of
neurotransmitters will strengthen the neural circuits that make the brain.
Decision-Making and Accuracy – The online gamers can able to make the quick
decision. Online gaming trains the brain to take quick decisions without losing the
precision. Hand and Eye Function – It is needless to mention that, the online
gamers will play their games with the utmost coordination of their hand and eyes.
Enhance the Teamwork – Multiplayer online games will enhance the teamwork
among the gamers. The gamers will use the most of their skills to win the game
for their team
RESEARCH METHODOLOGY
RESEARCH DESIGN
RESEARCH RESPONDENTS
The respondents of this study are the students of Asian Learning Center
Inc Danao Campus who played Mobile legends. The respondents of this study
were 50 randomly selected students of Asian Learning Center Inc. Danao
Campus.
RESEARCH INSTRUMENT
This study was conducted at Asian Learning Center Inc. Danao Campus,
specifically located Duterte St. Suba, Danao City.