Document 3
Document 3
Exploiting Knowledge
and Intellectual
Property
LEARNING OBJECTIVES
By the end of this chapter you will develop an understanding of:
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442 Part V Creating Value
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Chapter 15 Exploiting Knowledge and Intellectual Property 443
• Data are a set of discrete raw observations, numbers, words, records and so on. Typically
easy to structure, record, store and manipulate electronically.
• Information is data that have been organized, grouped or categorized into some pattern.
The organization may consist of categorization, calculation or synthesis. This organization
of data endows information with relevance and purpose, and in most cases adds value to
data.
• Knowledge is information that has been contextualized, given meaning and therefore made
relevant and easier to operationalize. The transformation of information into knowledge
involves making comparisons and contrasts, identifying relationships and inferring conse-
quences. Therefore, knowledge is deeper and richer than information, and includes framed
expertise, experience, values and insights.
The concept of disembodied knowledge can become a very abstract idea, but it can be assessed
in practice. Here are some types of knowledge identified in a study of the biotechnology and
telecommunications industries:1
• variety of knowledge
• depth of knowledge
• source of knowledge, internal and external
• evaluation of knowledge and awareness of competencies
• knowledge management practices, the capability to identify, share and acquire knowledge
• use of IT systems to store, share and reuse knowledge
• identification and assimilation of external knowledge
• commercial knowledge of markets and customers
• competitor knowledge, current and potential
• knowledge of supplier networks and value chain
• regulatory knowledge
• financial and funding stakeholder knowledge
• knowledge of intellectual property (IPR), own and others’
• knowledge practices, including documentation, intranets, work organization and multidis-
ciplinary teams and projects.
There are essentially two different types of knowledge, each with different characteristics:
• Explicit knowledge, which can be codified, that is expressed in numerical, textual or graph-
ical terms, and therefore is more easily communicated, e.g. the design of a product.
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444 Part V Creating Value
Note that the distinction between explicit and tacit is not necessarily the result of the difficulty
or complexity of the knowledge but rather how easy it is to express that knowledge. Each
of these contribute to the intellectual assets and innovative performance of companies, but
in different ways. For example, the tacit knowledge of individuals and groups may be neces-
sary to exploit the more explicit types of knowledge, such as R&D and IPR. In this way the
interaction and combination of explicit and tacit knowledge can strengthen the position and
reputation of an organization.
It is also useful to distinguish between learning
Video Clip exploring Xerox and how and learning why. Learning how involves improv-
its range of knowledge management ing or transferring existing skills, whereas learning
programmes is available on the
why aims to understand the underlying logic or causal
Innovation Portal at
www.innovation-portal.info factors with a view to applying the knowledge in new
contexts.
As we have seen, knowledge can be embodied in people, organizational culture, routines
and tools, technologies, processes and systems. Organizations consist of a variety of individu-
als, groups and functions with different cultures, goals and frames of reference. Knowledge
management consists of identifying and sharing knowledge across these disparate entities.
There is a range of integrating mechanisms which can help to do this. Nonaka and Takeuchi
argue that the conversion of tacit to explicit knowledge is a critical mechanism underlying the
link between individual and organizational knowledge. They argue that all new knowledge
originates with an individual, but that through a process of dialogue, discussion, experience
sharing and observation such knowledge is amplified at the group and organizational levels.
This creates an expanding community of interaction, or ‘knowledge network’, which crosses
intra- and inter-organizational levels and boundaries. Such knowledge networks are a means
to accumulate knowledge from outside the organization, share it widely within the organiza-
tion and store it for future use. This transformation of individual knowledge into organiza-
tional knowledge involves four cycles:2
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Chapter 15 Exploiting Knowledge and Intellectual Property 445
In practice, there are two common but distinct approaches to knowledge management.
The first is based on investments in IT, usually based on groupware and intranet technologies.
These are the favoured approach of many management consultants. But introducing knowl-
edge management into an organization consists of much more than technology and train-
ing. It can require fundamental changes to organizational structure, processes and culture.
The second approach is more people- and process-based, and attempts to encourage staff to
identify, store, share and use information throughout the organization. However, the storage,
retrieval and reuse of knowledge demands much more than good IT systems. It also requires
incentives to contribute to and use knowledge from such systems, whereas many organiza-
tions instead encourage and promote the generation and use of new knowledge.
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446 Part V Creating Value
Richard Hall goes some way towards identifying the components of organizational
memory. His main purpose is to articulate intangible resources and he distinguishes between
intangible assets and intangible competencies. Assets include intellectual property rights and
reputation. Competencies include the skills and know-how of employees, suppliers and dis-
tributors, as well as the collective attributes which constitute organizational culture. His
empirical work, based on a survey and case studies, indicates that managers believe that the
most significant of these intangible resources are the company’s reputation and employees’
know-how, both of which may be a function of organizational culture. These include:3
• Intangible, off balance sheet assets, such as patents, licences, trademarks, contracts and
protectable data.
• Positional, which are the result of previous endeavour, i.e. with a high path dependency,
such as processes and operating systems, and individual and corporate reputation and
networks.
• Functional, which are either individual skills and know-how or team skills and know-how,
within the company, at the suppliers or distributors.
• Cultural, including traditions of quality, customer service, human resources or innovation.
Activity to help you explore this 1. Are we making the best use of this resource?
theme, identifying innovation 2. How else could it be used?
capabilities, is available on the
Innovation Portal at
3. Is the scope for synergy identified and exploited?
www.innovation-portal.info 4. Are we aware of the key linkages which exist
between the resources?
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Chapter 15 Exploiting Knowledge and Intellectual Property 447
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448 Part V Creating Value
discussion and debate (and conflict) and therefore can encourage communication between
different communities of practice.
For example, formally appointed knowledge brokers can be used to systematically scavenge
the organization for old or unused ideas, to pass these around the organization and imagine their
application in different contexts. Hewlett-Packard, for instance, created a SpaM group to help
identify and share good practice among its 150 business divisions. Before the new group was
formed, divisions were unlikely to share information, because they often competed for resources
and were measured against each other. Similarly, Skandia,
Case Study of Joint Solutions Ltd, a Swedish insurance company active in overseas markets,
an intermediary between medical attempted to identify, encourage and measure its intellec-
professionals and companies that tual capital, and appointed a ‘knowledge manager’ who
make medical devices, is available
was responsible for this. The company developed a set of
on the Innovation Portal at
www.innovation-portal.info indicators that it used both to manage knowledge inter-
nally and for external financial reporting.
More generally, cross-functional team working can help to promote this intercommunal
exchange. Functional diversity tends to extend the range of knowledge available and increase the
number of options considered, but it can also have a negative effect on group cohesiveness. The
cost of projects and efficiency of decision making. However, a major benefit of cross-functional
team working is the access it provides to the bodies of knowledge that are external to the team.
In general, a high frequency of knowledge sharing outside of a group is associated with improved
technical and project performance, as gatekeeper individuals pick up and import vital signals
and knowledge. In particular, cross-functional composition in teams, it could be argued, permits
access to disciplinary knowledge outside. Therefore, cross-functional team working is a critical
way of promoting the exchange of knowledge and practice across disciplines and communities.
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Chapter 15 Exploiting Knowledge and Intellectual Property 449
Blu-ray disks shipped in 2007, compared to nine billion conventional DVDs – just 0.1% of the
market (in addition some 40 million Blu-ray PS3 games were sold – since its launch in 2006
the Sony PlayStation 3 has sold some 11 million games consoles which also play Blu-ray disks).
Surveys in the USA and Europe suggest that 80% of consumers are happy with the picture and
sound quality of DVD and standard definition broadcast. Therefore, formats such as Blu-ray and
high-definition satellite and cable broadcasts are aimed at the 20% ‘early adopters’ who value
(i.e. are prepared to pay a premium for) higher-definition pictures and sound, primarily for films
and sports coverage.
However, for the majority who favour cost and convenience over quality, the Internet is the
current preferred medium, legal or otherwise. Illegal sites lead the way, such as ZML which offers
1700 movies for (illegal) download, whereas to date the legal services like MovieFlix and FilmOn
tend to be restricted to independent or amateur content. Hollywood has been slow to adapt its
business model, and still relies on cinema releases, followed by DVD rental and sales, and finally
broadcast. Legal download and streaming offer the potential for lower cost (and prices), as this
removes much of the cost of creating, distributing and selling physical media, as well as greater
convenience for consumers in terms of choice and flexibility. However, DVD sales depend on the
major chain stores for distribution, for example in the USA Wal-Mart accounts for around 40%
of sales, and this represents a powerful resistance to change. As a result, in 2008 legal online film
distribution was only around $58 million in the USA, less than 5% of total film sales. Television
broadcasters have been faster to adopt such services, such as the BBC iPlayer in the UK, mainly
because their current business model is based on subscription or advertising, without the film
studios’ legacy of reliance on physical media and retail distributors. In the USA, Apple iTunes and
TV and the Microsoft Xbox have begun to dominate the emerging market for download video
rental, but copyright issues have restricted the legal sale of video by download.
As a result of the growing importance of Internet sales of video material, in 2007 the
Writers’ Guild of America went on strike for better payment terms for electronic distribu-
tion and sales. The Hollywood studios’ offer was for the payments for Internet sales to be
based on the precedent set by DVD – 1.2% of gross receipts – whereas the writers wanted
something closer to book or film publishing – 2.5% of gross. The final settlement, reached in
February 2008, was a compromise, with a royalty on download rentals of 1.2% of gross, and
0.36–0.70% of gross on download sales, and up to 2% where video streaming is part-funded
by advertising. A partial victory for the authors, but this compares with 20% of gross receipts
claimed by some leading actors of blockbusters. Clearly, there is work to be done on the final
business model for the creation, sale and distribution of digital video. Greater clarity of the
regime for managing intellectual prop-
erty is a start, and faster broadband will
Tool to help you explore knowledge
soon make higher-quality download
management, absorptive capacity
practical for the mass markets, so all audit, is available on the Innovation
that remains is a little innovation in the Portal at www.innovation-portal.info
business model.
Sources: The Economist, 23rd February 2008, 386(8568); ALCS News, Spring 2008.
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450 Part V Creating Value
Patents
All developed countries have some form of patent legislation, the aim of which is to encour-
age innovation by allowing a limited monopoly, usually for 20 years, and more recently many
developing and emerging economies have been encouraged to sign up to the TRIPS (Trade
Related Intellectual Property System). Legal regimes differ in the detail, but in most countries
the issue of a patent requires certain legal tests to be satisfied:
• Novelty. No part of ‘prior art’, including publications, written, oral or anticipation. In most
countries the first to file the patent is granted the rights, rather the first to invent.
• Inventive step. ‘Not obvious to a person skilled in the art.’ This is a relative test, as the
assumed level of skill is higher in some fields than others. For example, Genentech was
granted a patent for the plasminogen activator t-PA, which helps to reduce blood clots,
but despite its novelty, a Court of Appeal revoked the patent on the grounds that it did not
represent an inventive step because its development was deemed to be obvious to research-
ers in the field.
• Industrial application. Utility test requires the invention to be capable of being applied
to a machine, product or process. In practice a patent must specify an application for the
technology, and additional patents be sought for any additional application. For example,
Unilever developed Ceramides and patented their use in a wide range of applications.
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Chapter 15 Exploiting Knowledge and Intellectual Property 451
However, it did not apply for a patent for application of the technology to shampoos,
which was subsequently granted to a competitor.
• Patentable subject. e.g. discoveries and formula cannot be patented, and in Europe neither
can software (the subject of copyright) or new organisms, although both these are patent-
able in the USA. For example, contrast the mapping of the human genome in the USA and
Europe: in the USA the research is being conducted by a commercial laboratory which is
patenting the outcomes, and in Europe by a group of public laboratories which is publish-
ing the outcomes on the Internet.
• Clear and complete disclosure. Note that a patent provides only certain legal property
rights, and in the case of infringement the patent holder needs to take the appropriate legal
action. In some cases secrecy may be a preferable strategy. Conversely, national patent
databases represent a large and detailed reservoir of technological innovations which can
be interrogated for ideas.
Patents can also be used to identify and assess innovation, at the firm, sector or national level.
However, great care needs to be taken when making such assessments, because patents are
only a partial indicator of innovation.
The main advantages of patent data are that they reflect the corporate capacity to generate
innovation, are available at a detailed level of technology over long periods of time, are com-
prehensive in the sense that they cover small as well as large firms and are used by practitioners
themselves. However, patenting tends to occur early in the development process, and therefore
can be a poor measure of the output of development activities, telling us nothing about the
economic or commercial potential of the innovation. (See Figure 15.1 and Figure 15.2.)
Crude counts of the number of patents filed by a firm, sector or country reveal little, but
the quality of patents can be assessed by a count of how often a given patent is cited in later
patents. This provides a good indicator of its technical quality, albeit after the event, although
not necessarily commercial potential. Highly cited patents are generally of much greater
importance than patents which are never cited, or cited only a few times. The reason for this
is that a patent which contains an important new invention – or major advance – can set off
a stream of follow-on inventions, all of which may cite the original, important invention upon
which they are building.
$120000
$100000
$80000 Renewal
$60000 Translate
$40000 Official
$20000 Agents
$0
FIGURE 15.1 Typical lifetime cost of a single patent from the European Patent Office
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452 Part V Creating Value
Japan
Germany
US
Netherlands
France
UK
Korea
Malaysia
Singapore
The most useful indicators of innovation based on patents are (Table 15.1):
• Number of patents. Indicates the level of technology activity, but crude patent counts reflect
little more than the propensity to patent of a firm, sector or country.
• Cites per patent. Indicates the impact of a company’s patents.
• Current impact index (CII). This is a fundamental indicator of patent portfolio quality. It
is the number of times the company’s previous five years of patents, in a technology area,
were cited from the current year, divided by the average citations received.
• Technology strength (TS). Indicates the strength of the patent portfolio, and is the num-
ber of patents multiplied by the current impact index, i.e. patent portfolio size inflated or
deflated by patent quality.
• Technology cycle time (TCT). Indicates the speed of invention, and is the median age, in
years, of the patent references cited on the front page of the patent.
• Science linkage (SL). Indicates how leading edge the technology is, and is the average num-
ber of science papers referenced on the front page of the patent.
• Science strength (SS). Indicates how much the patent applies basic science, and is the num-
ber of patents multiplied by science linkage, i.e. patent portfolio size inflated or deflated by
the extent of science linkage.
Companies whose patents have above-average current impact indices (CII) and science
linkage (SL) indicators tend to have significantly higher market-to-book ratios and stock-
market returns. However, having a strong intellectual property portfolio does not, of course,
guarantee a company’s success. Many additional factors influence the ability of a company to
move from quality patents to innovation and financial and market performance. The decade
of troubles at IBM, for example, is certainly illustrative of this, since IBM has always had very
high quality and highly cited research in its laboratories.
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Chapter 15 Exploiting Knowledge and Intellectual Property 453
• Apple aggressively defends its patents against alleged infringements, including HTC and
Samsung in 2011, seeking to ban sales of competing mobile devices.
• Nokia won a patent dispute regarding touch-screen technology with Apple in 2011, and
now receives 2% of iPhone revenues, in excess of $30 billion annually.
• Oracle launched a case against Google, alleging Android infringes Java patents, claiming
$6.1 billion in damages.
• Nortel sold its entire patent portfolio in 2011 for $4.5 billion to a consortium of firms: Apple,
Microsoft, Sony, Ericsson and RIM (BlackBerry).
• In response, Google acquired Motorola’s mobile Case Study illustrating the tension
telephony patents in 2011 for $12.5 billion, because created by using intellectual property
of the vulnerability of its Android platform. to protect innovation rather than
preventing broader competition and
innovation, Apple versus Android, is
Using ‘international patents’, where a single patent available on the Innovation Portal at
filing can include up to 144 countries, in 2009 the www.innovation-portal.info
USA filed 487 000 patents, Euro 6 group 387 000
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454 Part V Creating Value
and Japan 218 000. Compare this to emerging economies such as China (48 000) and
India (32 000) and this suggests at current relative growth rates China will catch up in
20–30 years.7
Source: Heeley, M. B. and R. Jacobson (2008) The recency of technological inputs and financial
performance, Strategic Management Journal, 29, 723–44.
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Chapter 15 Exploiting Knowledge and Intellectual Property 455
Copyright
Copyright is concerned with the expression of ideas, and not the ideas themselves. Therefore,
the copyright exists only if the idea is made concrete, for example in a book or recording.
There is no requirement for registration, and the test of originality is low compared to pat-
ent law, requiring only that ‘the author of the work must have used his own skill and effort
to create the work’. Like patents, copyright provides limited legal rights for certain types of
material for a specific term. For literary, dramatic, musical and artistic works copyright is
normally for 70 years after the death of the author, 50 in the USA, and for recordings, film,
broadcast and cable programmes 50 years from their creation. Typographical works have 25
years of copyright. The type of materials covered by copyright include:
• ‘original’ literary, dramatic, musical and artistic works, including software and in some
cases databases
• recordings, films, broadcasts and cable programmes
• typographical arrangement or layout of a published edition.
Design Rights
Design rights are similar to copyright protection, but mainly apply to three-dimensional
articles, covering any aspect of the ‘shape’ or ‘configuration’, internal or external, whole or
part, but specifically excluding integral and functional features, such as spare parts. Design
rights exist for 15 years and 10 years if commercially exploited. Design registration is a cross
between patent and copyright protection; it cheaper and easier than patent protection but
more limited in scope. It provides protection for up to 25 years, but covers only visual appear-
ance – shape, configuration, pattern and ornament. It is used for designs that have aesthetic
appeal, for example consumer electronics and toys (the knobs on top of Lego bricks are
functional, and would therefore not qualify for design registration but were also considered
to have ‘eye appeal’ and were therefore granted design rights).
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456 Part V Creating Value
• Financial. Primary role of patents are to optimize income through sale or licence.
• Bargaining. Patents designed to promote strategic alliances, adoption of standards or
cross-licensing.
• Reputation. To improve the image or position of a company, e.g. to attract partners, talent or
funding, or to build brands or enhance market position.
In practice, firms may combine different strategies, or more likely have no explicit strategy
for patenting (which is our experience outside the pharmaceutical and biotechnology sectors).
The European Patent Office (EPO) suggest only two alternatives: patenting as a cost centre, i.e.
to provide the necessary legal support, or as a profit centre, to generate income. However, this
ignores the more strategic positioning possibilities patents can provide if they are viewed as more
than just a legal or income issue.
Licensing IPR
Once you have acquired some form of formal legal IPR, you can allow others to use it in
some way in return for some payment (a licence) or you can sell the IPR outright (or assign
it). Licensing IPR can have a number of benefits:
• Going market rate. Based on industry norms, e.g. 6% of sales in electronics and mechani-
cal engineering.
• 25% rule. Based on licensee’s gross profit earned through use of the technology.
• Return on investment. Based on licensor’s costs.
• Profit sharing. Based on relative investment and risk.
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Chapter 15 Exploiting Knowledge and Intellectual Property 457
First, estimate total lifecycle profit. Next, calculate relative investment and weight according
to share of risk. Finally, compare results to alternatives, for example return to licensee, imita-
tion or litigation.
There is no ‘best’ licensing strategy, as it depends on the strategy of the organization and
the nature of the technology and markets. For example, Celltech licensed its asthma treat-
ment to Merck for a single payment of $50 million, based on sales projections. This isolated
Celltech from the risk of clinical trials and commercialization, and provided a much-needed
cash injection. Toshiba, Sony and Matsushita license DVD technology for royalties of only
1.5% to encourage its adoption as the industry standard. Until the recent legal proceedings,
Microsoft applied a ‘per processor’ royalty to its OEM (original equipment manufacturer)
customers for Windows to discourage them from using competing operating systems.
ARM Holdings
ARM Holdings designs and licenses high-performance, low-energy-consumption 16- and 32-bit
RISC (reduced instruction set computing) chips, which are used extensively in mobile devices
such as mobile phones, cameras, electronic organizers and smart cards. ARM was established in
1990 as a joint venture between Acorn Computers in the UK and Apple Computer. Acorn did
not pioneer the RISC architecture, but it was the first to market a commercial RISC processor in
the mid-1980s. Perhaps ironically, the first application of ARM technology was in the relatively
unsuccessful Apple Newton PDA (personal digital assistant). One of the most successful applica-
tions was in the Apple iPod. ARM designs but does not manufacture chips, and receives royalties
of between 5 cents and $2.50 for every chip produced under licence. Licensees include Apple,
Ericsson, Fujitsu, Hewlett-Packard, NEC, Nintendo, Sega, Sharp, Sony, Toshiba and 3Com. In
1999, it announced joint ventures with leading chip manufacturers such as Intel and Texas
Instruments to design and build chips for the next generation of hand-held devices. It is estimated
that ARM-designed processors were used in ten million devices in 1996, 50 million in 1998,
120 million devices sold in 1999 and a billion sold in 2004, and more than two billion in 2006,
and 20 billion by 2012, representing around 80% of all mobile devices. The company now
employs around 2000 people, headquartered in Cambridge, UK, with design centres in Taiwan,
India and the USA. It has sold 800 processor licences to more than 250 companies, and has cre-
ated 30 millionaires amongst its staff. In 2014, ARM achieved sales of more than £700 million,
reflecting the growing demand for mobile devices.
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458 Part V Creating Value
The benefits of licensing depend very much on the absorptive capacity of an organization and
its complementary assets.9 Absorptive capacity such as internal R&D and know-how allow
an organization to more easily identify, evaluate and adapt external knowledge, whereas com-
plementary assets allow an organization to create additional value by combining internal and
external knowledge, for example applying technology to a new market segment.10
However, the successful exploitation of IPR also incurs costs and risks, such as the:
In most countries the basic registration fee for a patent is relatively modest, but in addition
applying for a patent includes the cost of professional agents, such as patent agents, translation for
foreign patents, official registration fees in all relevant countries and renewal fees. Pharmaceutical
patents are much more expensive, up to five times more, owing to the complexity and length of
the documentation. In addition to these costs, firms must consider the competitive risk of public
disclosure and the potential cost of legal action should the patent be infringed. Costs vary by coun-
try, because of the size and attractiveness of different national markets, and because of differences
in government policy. For example, in many Asian countries the policy is to encourage patenting
by domestic firms, so the process is cheaper. There are still significant regional differences in the
rates of patenting (Figure 15.3). Patents are only a partial indicator of innovation, and tend to lag
R&D, but at this rate of growth, China will catch up with the USA and Europe in 20–30 years.
500 000
450 000
400 000
350 000
300 000
250 000
200 000
150 000
100 000
50 000
0
USA EU6 Japan China India South
Korea
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Chapter 15 Exploiting Knowledge and Intellectual Property 459
Chapter Summary
• The generation, acquisition, sharing and exploitation of knowledge are central to suc-
cessful innovation, but there is a wide range of different types of knowledge, and each
plays a different role.
• One of the key challenges is to identify and exchange knowledge across different groups
and organizations, and a number of mechanisms can help, mostly social in nature, but
supported by technology.
• Tacit knowledge is critical but is difficult to capture, and draws upon individual expertise
and experience. Therefore, where possible, tacit knowledge needs to be made more explicit
and codified to allow it to be more readily shared and applied to different contexts.
• Codified knowledge can form the basis of legal IPR, and these can form a basis for the
commercialization of knowledge. However, care needs to be taken when using IPR, as
these can divert scarce management and financial resources and expose organizations
to imitation and illegal use of IPR.
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460 Part V Creating Value
Knowledge broker differs from a translator in that they participate in different communities
rather than simply mediate between them. They represent overlaps between communities,
and are typically people who are loosely linked to several communities and are able to
facilitate knowledge flows between them. An example could be a quality manager respon-
sible for the quality of a process that crosses several different functional groups.
Knowledge translator an individual able to express the interests of one community in terms
of another community’s perspective. Therefore, the translator must be sufficiently conver-
sant with both knowledge domains and trusted by both communities.
Patent a limited legal monopoly, usually for 20 years, provided an invention satisfies certain
requirements, including novelty, inventive step and application.
Tacit or implicit knowledge personal, experiential, context-specific and hard to articulate,
formalize and communicate.
Discussion Questions
1. Consider a smartphone. What types of intellectual property are necessary to create
value?
2. In what ways can tacit knowledge be made explicit and codified?
3. What mechanisms exist to help the sharing and transfer of knowledge within an
organization?
4. What are the advantages and disadvantages of using formal IPR to commercialize an
innovation?
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Chapter 15 Exploiting Knowledge and Intellectual Property 461
University Press, 2008), which reports the findings of the UK national research programme
on the relationships between business and knowledge (including one of our research projects).
For a comprehensive technical legal overview of intellectual property, see David
Bainbridge’s Intellectual Property (9th edn, Pearson, 2012), or for a much more concise sum-
mary try John Palfrey’s Intellectual Property Strategy (MIT Press, 2011). For understanding
the strategic role and limitations of intellectual property, we like the theoretical approach
adopted by David Teece, for example in his book The Transfer and Licensing of Know-how
and Intellectual Property (World Scientific, 2006), or for a more applied treatment of the
topic see Licensing Best Practices: Strategic, Territorial and Technology Issues, edited by
Robert Goldscheider and Alan Gordon (John Wiley & Sons Ltd, 2006), which includes practi-
cal case studies of licensing from many different countries and sectors.
References
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3. Hall, R. (2012) What are strategic competencies?, in: J. Tidd (ed.), From Knowledge
Management to Strategic Competence, 3rd edn, London: Imperial College Press.
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6. ‘Sales of Digital Movies Surge’, Wall Street Journal, 7th January 2014.
7. Godinho, M.M. and V. Ferreira (2012) Analyzing the evidence of an IPR take-off
in China and India, Research Policy, 41: 499–511.
8. Lichtenthaler, U. (2007) The drivers of technology licensing: An industry compari-
son, California Management Review, 49(4): 67–89.
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462 Part V Creating Value
Quizzes to test yourself further are available online via the Innovation
Portal at www.innovation-portal.info
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