Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                

7th Voyage

Download as pdf or txt
Download as pdf or txt
You are on page 1of 109

7 Voyage

Crooked Dice Game Design Studio presents

th
Wargaming in the world of stop motion my
thic fantasy

Mateo Felez Lecha (Order #26513501)


Mateo Felez Lecha (Order #26513501)
7 Voyage
Crooked Dice Game Design Studio presents

th Wargaming in the world of Cult


Wargaming in the world of stop motion my
fantasy
thicTV

By Matt Gibbs with Graeme Dawson and Karl Perrotton


Published by Crooked Dice Game Design Studio

Scripts and TV Listings: Matt Gibbs and Helena Nash


Design and Layout: Karl Perrotton
Interior Art: Karl Perrotton, Stan Chow, Chris Wildgoose and Laura Trinder
Photography: Kevin Dallimore

For more information contact:


Crooked Dice Game Design Studio
www.crooked-dice.co.uk
mail@crooked-dice.co.uk

Crooked Dice Game Design Studio


Suite F10, Faraday Business Centre
34 Faraday Street
Dundee
DD2 3QQ

Mateo Felez Lecha (Order #26513501)


Contents

Welcome 4 The Rules 8


Rough Diamond Studios and Common Terms 8
Barron Productions 4 Basic Principals 8
Profiles Explained 9
What is 7th Voyage? 5 Game Turn 11
What is the action:engine? 5 Movement 12
What is Different in 7th Voyage? 5 Shooting 13
On the Seventh Sea 6 Melee 13
Causing and Taking Damage 15
Special Actions and Tests 16
Morale Tests 17
Statuses 18
Events 19
Victory 19

Magic 20
What is Magic in 7th Voyage? 20
Gifts of the Gods 20
Performing Spells 20
Animation and Summoning 21
Choosing Spells 22
Luck 22

Armoury 23
Weapons 23
Weapon Effects 25

Special Effects 26
What are Special Effects? 26
Combat 28
Knowledge 28
Otherworldly 29
Physical 30
Traits 31
Disadvantages 32
Monstrous 33

Mateo Felez Lecha (Order #26513501)


Casting Couch 34 Gifts of the Gods 78
Choosing Your Cast 34 Spells 80
Customising Your Cast 35
Events 82
Favoured Champion 36
Dashing Rogue 37 Appendices 84
Brother in Arms 38 Online Resources 85
Enchanting Beauty 39 Token Key 85
Wise Elder 39 Tokens 86
Twisted Outcast 40 Event Cards 88
Vile Tyrant 41 Gift of the Gods Cards 90
Brutish Bodyguard 42 Spell Cards 93
Deadly Assassin 42 Extra and Guest Profiles 96
Their Right Hand 43 Cast List 101
Player Reference Sheet 102
Central Casting 44 Templates 103
Mortals 44 Miniatures & Scenery 104
Stop Motion Models 47 Closing Credits 105
Animals 51

Film Guides 55
The Golden Fleece 55
Gorgon! 58
The Voyages of Sinbad 61
The Rogue of Baghdad 64

Scene Guide 67
What Scene to Play? 67
Battle 68
Escape 69
Race 70
Skirmish 71
Slay 72
Steal 73
Location Manager 74

Mateo Felez Lecha (Order #26513501)


4 | WELCOME

WELCOME
In cities and ports across the ancient world,
stories are told and retold of great heroes ROUGH DIAMOND STUDIOS
setting sail, and travelling to the ends of the AND BARRON PRODUCTIONS
Earth, to find and fulfil their destiny. Watched Founded by director Ron Carpenter and special
over by Gods and spirits, whether for good effects genius William Henry Harrison, Rough
or ill, these adventurous souls risk all, taking Diamond Studios created some of the finest action-
adventure films and stop motion effects of the 60s
fate into their own hands. and 70s. Together they brought the myths and
legends they adored as children to life for generations
Teeming with all walks of life, from princes and of their fans.
paupers, holy men and sorcerers, to merchants selling
exotic goods from east and west, the great ports are Representing the first foray into Hollywood by Sidney
gateways to adventure for anyone brave enough to step Barron, the mogul behind the UK based 7TV Studios,
aboard a ship. In these cultural melting pots, stories are Barron Productions provided the financial backing
traded as readily as the finest wines, and the ones that for Rough Diamond. Although eight movies were
have aged the best often hail from Arabia and Greece. produced in fourteen years, under the surface creative
tensions and financial pressures eventually tore the
Overseen by powerful and, at times, capricious Gods, endeavour apart, but not before Barron choose to take
the heroes and heroines of Greece have seen their his revenge publicly.
fair share of both triumph and tragedy. Often tasked
with the seemingly impossible, the retrieval of a fabled In the pages that follow, movie listings, quotes and
gift, such as the Golden Fleece, or the slaying of some scripts from their filmic voyage are presented for your
titan, such as Medusa, these fated heroes battle to viewing pleasure.
succeed, aided by or in spite of the Gods’ efforts.

In contrast, the stories of the One Thousand and


One Nights tell of the avarice and cruelty of tyrants,
sorcerers and spirits, and the courage, purity and
7.15 Film
sacrifice of those who would oppose them. They tell of
heroes, such as Sinbad, earning fortunes through wit
Minotaur!
starring Jock Maloney & Natalia Wood
and courageous endeavour, and villains finding their
downfall via greed and unholy bargains.
Theseus must defeat the Minotaur, a
hideous half-man, half-bull, if he is to end
Within these stories, all manner of legendary beings the sacrifice of his people to the monster
and mythical monsters roam. From cyclopean giants by the tyrannical King Minos. Aided by
who waylaid Sinbad and Odysseus, to the Minotaur Ariadne, the King’s daughter, he and his
that stalked Theseus in the Labyrinth, or the Djinn who companions must negotiate the Labyrinth of
aided Aladdin, these creatures are real to the sailors Daedalus and trap the Minotaur before they,
that trade these tales. the hunters, become the hunted (1961).

This is a world of myth and legend, the world of Theseus ............................... JOCK MALONEY
7th Voyage. Ariadne ................................ NATALIA WOOD
King Minos ........................ PETER USTINOW
Daedalus ...................... GEORGE SAUNDERS
Pasiphaë ........................... CAROLINE JONES
Icarus ........................... HORST BOOKWOOD
Phaedra ........................... ANNE MARGARET

Producer SIDNEY BARRON


Director RON CARPENTER

Mateo Felez Lecha (Order #26513501)


WHAT IS 7TH VOYAGE? | 5

what is 7th voyage?


7th Voyage brings the world of stop motion
movies and action-adventure programmes to What is different in 7th Voyage?
life as a tabletop miniatures game. If you’ve played the 7TV tabletop miniatures
game, then you’ll be familiar with the core of the
Based upon the myths of Ancient Greece, and action:engine already. These rules use those same
the fables and stories of the Arabian Nights, you mechanics, but they differ in some areas to better
take command of the heroes or villains of legend. reflect the setting of 7th Voyage.
Whether you want to quest for the Golden Fleece or
raid the nests of the fabled Rocs, 7th Voyage enables Greater emphasis has been placed on melee rather
you to play out your favourite on-screen action as the than ranged combat, a magic system has been
story unfolds. included, and some rules have been altered or
omitted to capture the spirit of stop motion movies and
action-adventure programmes.
what is the action:engine?
The action:engine uses models, six-sided dice, tape In addition, it should be noted that the action:engine
measures, tokens and a turn-based rules system to itself is an evolving system. As such, these rules have
simulate the action sequences you might find in film been written to be stand-alone, but there is nothing
and television. Models have a numerical profile, plus stopping you incorporating elements from other
added special abilities, allowing all kinds of actions to action:engine rule and sourcebooks as you see fit.
be attempted.

One of the most significant features of the


action:engine is the ability to customise models from
a variety of archetypes and build different casts to fit
almost any genre.

What awaits on the


Forbidden Isle?

Mateo Felez Lecha (Order #26513501)


6 | WHAT IS 7TH VOYAGE?

On the Seventh Sea


by GIBSON MATTHEWS, Cult Zone Magazine, May 1992

No Sunday afternoon seems complete without a family action-fantasy movie.


Thoughts of a return to the classroom were banished for a couple of hours on the
sofa, as legendary heroes clashed with stop motion monsters thanks to larger-than-
life producer Sidney Barron and his collaboration with Rough Diamond Studios.

S
idney Barron’s first taste Harrison was a gifted model maker
of Hollywood came through and animator, particularly interested
his collaboration with Ron in making stop motion films, and
Carpenter, his stepson from his first as equally obsessed with myths
marriage, to the American actress and legends as Carpenter. Together
Claudia Carpenter, better known as they went on to produce a series of
Claudia Cadence. Although their student films, exploring the themes
marriage was fleeting, with the that so delighted them, combining
venomous lovebirds flying their stop motion monsters and special
separate ways within two years, effects with footage of actors
Barron's relationship with Ron from the campus society. These
Carpenter lasted longer, but was short films focused on American
destined to be far bitterer in the end. and European folklore, in which
Harrison at work
all manner of goblins, spirits and
A creative mind, Carpenter had on Minotaur!
sprites would come to life.
grown up on film sets as part of
his mother’s entourage, and was After university, the pair’s first
heavily influenced by the world professional break came in 1957.
around him. At the age of fifteen, Working as second unit director, In the wake of their success,
he wrote and directed his first Carpenter worked with Harrison they set up their own production
short film, a tale inspired by the developing all of the magical company, Rough Diamond
One Thousand and One Nights sequences in the epic The Rogue Studios, and embarked on their
and entitled The Hand of Destiny, of Baghdad, including the living first feature. It was at this point
which used sets and props from his shadow and walking tree fights. A that Carpenter approached Barron
mother’s latest movie, Mata Hari. critical and commercial triumph, for finance. Although triumphs,
However, it was not until university, the film earned them much praise many in Hollywood saw the films
where he formed a lifelong and was followed by their equally as passing fads and, with the nature
friendship with his film partner, acclaimed second unit work on of the animation process, time
William Henry Harrison, that his The Odyssey. consuming ones to produce at that.
star truly began to rise. True to form, Sidney Barron had
problems with only one of those
issues. It all hinged on whether the
BARRON PICTURES PRESENT
films could be made cheaply and

SINBAD
AND quickly enough to capitalise on and
THE sustain the current interest.

EYE OF THE IDOL


Over the next fourteen years,
Rough Diamond Studios and the
newly formed Barron Productions
worked at a frenetic pace. Eight
JOURNEY BEYOND
movies were produced, a testament
THE SEVEN SEAS IN
SINBAD’S STRANGEST to the passion of Carpenter and
ADVENTURE OF ALL! Harrison, and the tenacity of
Sidney Barron.
BARRON PICTURES PRESENTS A ROUGH DIAMOND STUDIOS PRODUCTION A RON CARPENTER PICTURE
Their first endeavour, Minotaur!,
DOUG MACLURE & JEAN COLLINS IN “SINBAD AND THE EYE OF THE IDOL” WITH JACK PALAHNIUK
EFFECTS BY WILLIAM HENRY HARRISON DIRECTED BY A RON CARPENTER PRODUCED
BY SYDNEY BARRON built on the success of The
Odyssey, with Carpenter and
FILMED IN TECHNICOLOR

DISTRIBUTED BY BARNA ARTISTS


STEREO WHERE AVAILABLE

Mateo Felez Lecha (Order #26513501)


WHAT IS 7TH VOYAGE? | 7

BARRON PICTURES PRESENT


Harrison squeezing every cent out
of their humble budget to make
a big screen epic, which stood

GORGON!
horns, head and shoulders above
the B movie creature flicks of the
previous two decades.
Three more epics inspired by
Greek myth followed, The WATCH THE MAGIC!
Golden Fleece, Herakles!, and the FEEL THE TERROR!
terrifying Gorgon!, but it was the LIVE THE LEGEND!
duo’s love of Arabian stories that
earned them their first box office BARRON PICTURES PRESENTS A ROUGH DIAMOND STUDIOS PRODUCTION A RON CARPENTER PICTURE

smash and award nominations.


JAMES FRANCISCO & LYNDA HARRISON IN “GORGON!” WITH JACK PALAHNIUK RICO MONTALBAN
EFFECTS BY WILLIAM HENRY HARRISON DIRECTED BY A RON CARPENTER PRODUCED
BY SYDNEY BARRON
FILMED IN TECHNICOLOR

Sinbad and the Forbidden Isle, DISTRIBUTED BY BARNA ARTISTS

starring Doug Maclure as the STEREO WHERE AVAILABLE

roguish sailor, captivated audiences


from the outset with its exotic
locations and creatures. with Sinbad and the Sleeping topped the box office on its opening
Army, their fourth Sinbad film, weekend, despite the universally
After the success of Forbidden being their final collaboration. The poor reviews from critics.
Isle, Sinbad became a reoccurring split, far from amicable, proved the
theme of the later films and with But as word of mouth spread among
end for Rough Diamond.
the introduction of Jean Collins, the fans, attendance plummeted and
as Scheherazade in Sinbad and Even with audience numbers within a week the film was gone.
the Eye of the Idol, an on-screen declining, the duo decided that
In the shadow cast by its passing,
romance between ‘The Sailor and one last outing, one that would be
The Last Voyage of Sinbad fared
The Storyteller’ became threaded a fitting end to the epic love story
little better, and was pulled from
throughout their subsequent voyages. they had charted for Sinbad and
many theatres before its scheduled
Scheherazade, was both appropriate
Romance or not, it was the release. In the end it received only
and feasible. Scraping together the
monsters, Harrison’s wondrous a limited run and the numbers were
finance, they began work on The
creations, that delighted the fans poor. Barron had had the last word.
Last Voyage of Sinbad.
most, as they flocked to the release Carpenter and Harrison continued
of each new epic. Medusa, the Two weeks before their
to work together, bringing their
Minotaur, Pegasus and the Roc, masterpiece was scheduled to be
creativity, experience and design
these were always the true stars of released, Sinbad’s Lost Voyage, a
skills to a number of smaller, low
this golden period. Barron Productions presentation,
budget movies and programmes,
opened across the States.
In stark contrast however, under the and the development of later
surface, things had become far from Using stop motion footage lifted animation and film techniques. As
happy or harmonious. Spiralling directly from the previous films for telling their own stories, the
costs and overrunning schedules, in and technically owned by Barron’s tide never proved quite right for
no small part due to Carpenter and company, it shamelessly sought them again, but the influence of
Harrison’s insistence on perfection, to recreate the magic without their films is still felt today.
were eating into the Barron’s slim Carpenter and Harrison at the helm.
Barron, having comprehensively
profits. Coupled with diminishing Tom Dalton was cast in the role of
scuttled the pair, now turned his
box office figures, as 70s audiences Sinbad, and was poorly inserted
full attention to the growing horror
flocked to see the glut of horror into battle scenes with Harrison’s
market and supporting a new
films swamping the market, the iconic creatures. The film even
production company headed by
golden formula of the duo was opened with the trademark framing
his son. From the ashes of Barron
starting to lose its lustre. story, with Scheherazade played by
Productions rose Barron Pictures,
Sara Douglas, who bore a passing
Refusing to pander to Barron’s cost spearheaded by the shambling
resemblance to Jean Collins.
cutting demands, the companies undead.
Ruthlessly marketed, in a whirlwind
went their separate ways in 1975, promotional tour, Lost Voyage

Mateo Felez Lecha (Order #26513501)


8 | THE RULES

the rules
All of the basic mechanics of 7th Voyage are Basic principals
explained in this chapter, including profiles,
movement, actions, combat and morale. It’s a Game
First and foremost 7th Voyage is intended to be a
game that is enjoyable for all involved. The rules
common terms that follow are guidelines to enable balanced and
As a set of rules based on movies and TV programmes, fair play, but should not be adhered to strictly at the
7th Voyage renames several commonly used game expense of having fun. If a situation arises where
terms to better reflect the setting, for example: you feel something should be possible or it will add
to the drama of a scene, you should use your own
l The models that compose your side are called a cast. judgement to resolve it fairly for everyone playing. This
l Your cast is made up of Stars, Co-Stars, Guest could be as simple as making a statistic or opposed
Stars and Extras. test to resolve an action, to developing your own
l Special abilities they may possess are defined as house rules to cover the unfolding drama.
special effects.
l Some models have their own abilities, defined as Dice Modifiers
either star qualities or unique effects. All dice modifiers, whether bonuses or penalties,
l The value of models and your cast are expressed are applied to the result of the die rolled and not the
in ratings. statistics governing them, i.e. a +1 to hit bonus or −1
l And finally, the game scenarios you play are penalty to a Morale test is applied to the result of the
called scenes. dice. All such modifiers are cumulative, with bonuses
reducing penalties and vice versa. However, a die roll of
1 will always fail, regardless of any modifiers, including
Audience Appreciation tokens and Event cards.

Statistic Modifiers
All Statistic Modifiers, whether they raise or lower the
3.20 Film value, are applied to the statistic itself, i.e. a model
The Rogue of Baghdad that must count their Def as 1 less to a minimum of 1,
would go from Def 3 to Def 2. All such modifiers are
starring Salvatore Mineo & Kim Novack cumulative, but a model can never raise a stat above
With her father magically enslaved by the 10 or lower it to less than 1. Statistic values of 0 are
Vizier, the Caliph’s Daughter finds herself special and can never be raised or lowered under any
fleeing from the palace guards and seeking circumstances.
refuge on the streets. There she meets an
unlikely hero, an urchin and honourable thief, Re-rolls
and together they embark on a journey to stop A dice can be re-rolled only once. No matter how
the Vizier from rewriting history (1957). many sources or special effects may provide a re-roll,
a dice can only benefit from one of them. When two
The Rogue ....................... SALVATORE MINEO or more dice are rolled and the best result is chosen,
The Caliph’s Daughter .............. KIM NOVACK only one of the dice can be re-rolled.
The Vizier ........................ JOHN CARRADYNE
The Djinn ................................... TOR JONSON Line of Sight
The Caliph ....................... CHARLES LAWTON To charge, shoot or target another model with a
The Shadow Prince .............. VINCENT PRYCE special effect or Spell, the model performing the
The Apothecary .................. JOSEPH SWEENIE action must be able to see part of the model or
models they’re targeting. For the purposes of line of
Producer Terrence Marter sight, a model is assumed to be able to see in a 360°
Director William Powell
arc for charging, using special effects and Spells, but
may only shoot at models in their front 180° arc.

Mateo Felez Lecha (Order #26513501)


THE RULES | 9

Profiles Explained Morale


Morale indicates either bravery or sheer recklessness.
High Morale allows a model to keep fighting against the
odds or stand firm in the face of fearsome monsters.

Special Effects, Star Qualities


& Unique Effects
There are a wide variety of models in the game, each Any special abilities or rules the model might use are
with different strengths and weaknesses. You’d expect listed here. Most models in 7th Voyage use special
a Greek warrior to handle differently to a winged effects, but some Stars, Co-Stars, Guest Stars and
Harpy, and the rules are designed to reflect this. Each Monsters may have their own star qualities or unique
model has a profile, a set of statistics that lets you effects.
see how fast, strong or intelligent they are, as well as
what special effects, star qualities or unique effects, Attacks
or weapons they may have. Each statistic can range This section lists any weapons, both melee and
from 0 (not applicable) or 1 (barely capable) up to 10 ranged, that the model might possess. A gauge
(godlike). The statistics used in 7th Voyage are: of their prowess, a model's to Hit value is always
associated with their skill in a weapon or attack,
Movement (Move) and not the weapon or attack itself, which will vary
A model can move this distance in inches each time between models.
they take a move action. A model with a Move of 0
cannot move at all. There is no maximum Move value.

Defence (Def)
The higher a model’s Def the less likely they are to
come to harm. Factors determining Def include armour
worn, natural toughness, thick skin or hide. Models
with a Def of 0 cannot be harmed by physical attacks
because of their invulnerability or lack of substance.

Hits
A model can take a number of wounds equal to their
Hits before they are removed from play. There is no
maximum Hits value, but most models have between
1 and 3 Hits.

Strength (Str)
Str is used in melee or when performing other feats of
brute force. Models with a Str of 0 are non-corporeal
and cannot interact with the physical world.

Agility (Agi)
Agi represents both bodily manoeuvrability and
manual dexterity. High Agi allows a model to avoid
falls and other perilous situations where less agile
models would suffer.

Intelligence (Int)
Int represents both knowledge and wisdom, and is
key to performing Spells. Models with an Int of 0 are
considered to be mindless and can’t perform Spells.

Mateo Felez Lecha (Order #26513501)


10 | THE RULES

Minotaur!

INT. LABYRINTH CORRIDOR - NIGHT

Theseus, torch held high, moves through the dim candlelit


corridors of the Labyrinth, his light casting eerie shadows on
the rough stone and root entangled walls.

Carefully unwinding the ball of thread behind him, he pauses


briefly to pay his respects - skeletal remains, wearing Athenian
dress, lie huddled in a crack in the wall.

INT. LABYRINTH ENTRANCE - NIGHT

A cup rolls from the fingers of a Guard, slumped against the


great stone doorpost of the entrance.

Both Guards have been drugged, and the great stone door stands
unbarred and slightly ajar.

A great bell begins to ring out, shattering the silence, and


the far off shouts and cries of angry men can be heard.

INT. LABYRINTH JUNCTION - NIGHT

Reaching a left-hand junction, Theseus holds the torch out. A


slight wind is coming from this new corridor.

THESEUS
Always forwards, never left or right.

He presses on, ignoring the left-hand path.

INT. LABYRINTH CORRIDOR - NIGHT

POV. In the dim light from the candles of the wall sconces, a
looming shadow moves.

It falls across the thread. Appears to be following it.

Within the crack, the dead Athenian's vacant eye sockets watch
the shadow pass with a skeletal smile.

Mateo Felez Lecha (Order #26513501)


THE RULES | 11

Game turn Action Phase


At the start of their Action Phase, a
player gains a number of Activation
tokens equal to half of the total
number of models they have in play,
rounding up, plus any purchased
with Audience Appreciation. Do not ACTIVATED
A game of 7th Voyage comprises of a number of count models that are suffering from
turns, and each turn is made up of four phases: any type of status towards determining this total.

1. Determine Initiative & Audience Appreciation Place a token next to each model you wish to activate
2. First Player’s Action Phase this turn. Once you have placed all of the tokens you
3. Second Player’s Action Phase want to use, you may begin activating models. One at a
4. End Phase time, choose a model, activate it and remove its token.

Initiative Activation
Both players roll 1D6 and whoever rolls the highest Each model gets to make up to two actions when
becomes the first player. On a tie the person who was activated. The available actions are:
the second player last turn becomes the first player
this turn. If you tie for the first turn, roll again. l Movement up to the model’s Move value
l Shoot with a ranged weapon
Audience Appreciation l Aim prior to shooting a ranged weapon
7th Voyage audiences enjoy moments l Make a melee attack if in base contact with an
of high drama and action, filled with enemy
incredible adventure and improbable l Perform a special action
deeds, and Audience Appreciation AUDIENCE
reflects this in game. APPRECIATION Models can make multiple move, melee attack or
special actions in the same turn, but cannot shoot or
Determine the difference between the aim more than once in a turn.
two Initiative rolls. The first player is given a number
of Audience Appreciation tokens equal to half this Free Actions
amount, rounding up, and the second player gains the In addition to the normal limit of two actions, all
remainder. AA tokens can be used to do the following: models may make any number of free actions during
their activation or the turn. Free actions represent
l 1 token can be spent to add a +1 bonus to a die quick or opportune activities, effects and situations
roll, even after the die is rolled. such as going prone, escaping capture, or making a
l 2 tokens can be spent to purchase an additional wish for example.
Activation token, see Action Phase below.
The End Phase
Audience Appreciation tokens can only be used on In the End Phase, the first player and then the second
a player’s own rolls, but more than one token can be player should:
used to make a greater adjustment to the same roll.
Any AA tokens not used in the same turn in which l Remove from play all of their models that have no
they are gained are lost. Hits remaining.
l Check to see if their cast is Shaken or Wiped Out,
see page 17.
l Attempt to remove any statuses that models in
their cast are suffering from, see page 18.
l Discard any unused Audience Appreciation tokens.

"there he found a diamond as big as an elephant…


i admit, he often embellished the tale…
but it was bigger than your fist."
Haroun, Son of Sinbad

Mateo Felez Lecha (Order #26513501)


12 | THE RULES

Movement Charging
Models ending a move action in base contact with
an opposing model that was 3” or more from them
at the start of their activation are considered to have
charged. Models can only charge once in a turn, no
matter how many move actions they may make. A
charging model can make an immediate, free melee
For each action spent on movement, a model may attack and gains both of the following benefits:
move up to its Move value in inches. Models can turn
in any direction during this movement, changing the l +1 bonus to their to hit roll
direction in which they face as many times as they l +1 bonus to their to damage roll
like, but their final facing is important for the purposes
of shooting and melee. Models can move through Climbing
friendly models, but cannot move through the bases When in base contact with a climbable surface or piece
of enemy models. of terrain, models can climb up or down one or more
levels (count each level as being 2” in height), as part
Models moving through or out of rough ground, such of their move action if they successfully pass an Agi
as in woods, across a sand dune or in shallow water, test. If the test is failed they don’t climb, but remain
can only move 1D6” per move action. where they were. If a 1 is rolled while attempting to
climb, the model has fallen from the highest level they
Models moving over an obstacle less than 1½” high, could potentially have reached in their move.
such as a wall, can only move 1D6” per move action.
Place the model past the intervening obstacle if the Falls
die roll allows sufficient movement to reach the other Models who fall, drop or jump down one or more
side. Otherwise, place the model up to the distance levels (count each level as being 2” in height), must
rolled, but no farther than the nearest edge or part of make an immediate Agi test, with a –1 penalty for
the obstacle. each level beyond the first fallen. If the Agi test is
passed the model is not harmed, but can do nothing
Models jumping over a gap, such as the space further this turn. If the test is failed the model has
between buildings or over a chasm, can only jump fallen badly and gains the Stunned status.
1D6” per move action. Place the model on the other
side if the die roll allows sufficient movement to Swimming
cross the gap. Otherwise, move the model up to the When in or in base contact with deep water, such as
distance rolled, if this would take them over an edge, a lake, a river or the sea, models can swim 1D6” as
the model has fallen. a move action if they successfully pass a Str test. If
the test is failed, they either remain in place or move
Going Prone 1d3” in the direction of the current. If a 1 is rolled while
Models may drop to the ground as a free action and attempting to swim, the model has floundered and is
go prone. Place prone models on their side, but face potentially in real trouble, and will suffer a Str 4 hit as
up. Movement while prone is at half their normal rate. they struggle for breath.
Models can stand up by making a move action and can
also move up to half their normal rate when doing so. At the start of a scene, it is a good idea to agree the
direction of current for all relevant pieces of terrain. If
this is not obvious, you can determine direction with a
scatter die.
Optional rule Dragging Another Model
Moving out of base contact A Captured or Stunned model can be dragged by
When a model attempts to move out of base other models in base contact. A single model can drag
contact with one or more opposing models, they another up to half of their movement, while two or
must make an opposed Agi test. If successful more models can drag them up to their full movement.
the model may move as normal. If failed, one In the case of the latter, all of the dragging models
opposing enemy model may make a free melee must have Activation tokens and any move actions
attack, after which the model may move as taken as a group count towards their actions when
normal. Other models, both friends and enemies they’re individually activated.
in base contact, can contribute to the opposed
Agi test. Add +1 to each side’s roll for each Models with the Large or Massive special effects
additional model they have in base contact with cannot be dragged except by other Large or Massive
the ‛moving out of base contact’ model. models. In addition, Large or Massive models can
drag smaller sized models up to their full movement.

Mateo Felez Lecha (Order #26513501)


THE RULES | 13

Shooting Melee

Models armed with a ranged weapon can take one Models in base contact with one or more enemy
shooting action per turn, as long as: models can make one melee attack for each melee
action they take. Charging models gain an immediate,
l They have not already used a shooting action of free melee attack. Only the activating model gets to
any kind this turn make an attack, but other models may strike back on
l They are not in base contact with any opposing their own activation in that turn.
models
l Distance to the target is equal to or less than the Roll to Hit
weapon’s range Roll 1D6, a hit will be scored if the result is equal to or
l Target is not hidden, blocked by terrain or another greater than the ‛Hit’ value of the attack being used.
model, or in melee This is normally written as Spear (4+) and, in this
l Target is in view of the front 180° arc of the example, a hit would be scored on a 1D6 roll of 4, 5
shooting model’s base or 6. In addition there are modifiers to this die roll, see
the Melee Attack Modifiers table. A die roll of 1 will
Roll to Hit always miss, regardless of any modifiers.
Roll 1D6, a hit will be scored if the result is equal
to or greater than the ‛Hit’ value of the attack being Melee Attack Modifiers table
used. This is normally written as Bow (5+) and, in this
example, a hit would be scored on a 1D6 roll of 5 or Condition To hit modifier
6. In addition there are modifiers to this die roll, see
+1 to both hit
the Ranged Attack Modifiers table. A die roll of 1 will Charging bonus
always miss, regardless of any modifiers. and damage

Attacking a model’s rear +1 to both hit


Ranged Attack Modifiers table
180° arc and damage
Condition To hit
modifier Attacking a Prone model +1 to hit

Weapon is used at more than half range -1


Target is Large or Massive +1 to hit
Target is partially hidden or in cover -1

Target is Prone and more than 6” away -1 Attacking a Stunned model roll 2+ to hit,
+1 to damage
Target or Shooting model is flying -1
Attacking over an −1 to both hit
Target is Small -1 intervening obstacle and damage

Target is Large or Massive +1 Attacking while Prone −1 to hit

Target is Stunned or immobile +1

Shooting model has Aimed +2

Causing Damage
If a hit is scored, see page 15 for details of how to
determine the damage caused.

Mateo Felez Lecha (Order #26513501)


14 | THE RULES

Using different melee weapons Example: Parrying with a sword


If a model equipped with a sword and a dagger
If a model is equipped with different melee attempts to Parry an attack with a sword in a
weapons they may choose to use only one of turn, they can only make a Sword or Brawl
them in a turn, but are free to switch between attack during their later activation.
them each turn. Decide when the model uses a
weapon for the first time that turn. Brawl attacks Example: Two-handed axe and sword
and Special attacks are an exception, as they If a model equipped with a two-handed axe and
are instinctive, natural attacks that a model can sword charges, they cannot use the sword for
always make during their activation or the turn. the free attack gained from charging and then
switch to using the two-handed axe. In addition,
they could not use the two-handed axe in their
own activation and then attempt to Parry an
attack later that turn with their sword.

Attacking Across Levels Successful Hits


Models that would be roughly in base contact, if not If a hit is scored, the melee attack has been
separated by their difference in elevation, may make successful. What happens next is dependent on the
melee attacks normally if part of their bases or bodies type of attack or weapon being used. Models may
(legs, arms, torso and head) overlap vertically. If 1” or either Pushback, Knockdown, or attempt to cause
less vertically separates the two models from each damage to their opponent.
other then they can still make melee attacks, but suffer
a -1 to hit penalty while doing so and cannot gain Pushback or Knockdown
any benefits from charging. If more than 1” vertically Successful melee attacks do not have to inflict
separates the two models then they cannot make damage. An attacking model can instead choose to
melee attacks against each other. Models with the have the losing model suffer one of the two following
Flyer special effect can attack models up to 1” higher penalties:
or lower than themselves without the -1 to hit penalty,
but still do not gain any benefits from charging while l Pushback - Move the hit model 1” back from
doing so. the attacking model. For each point by which the
attacking model’s Str exceeds that of the pushed
All or Nothing Attack model add 1” to the distance moved. The attacking
Attacking models can choose to make an All or model can choose to move with the pushed model,
Nothing attack, trading an efficient defence for a remaining in base contact with them.
greater chance to land a blow. The decision whether l Knockdown - The hit model is knocked Prone.
to do so or not must be taken before the to hit roll Place prone models on their side, but face up.
is made. When making an All or Nothing attack, the
model rolls an additional D6 and will roll to damage Large models can only be affected by Pushback or
with all of the dice that score a hit. However, a model Knockdown caused by other models with the Large
surviving such an attack can make an immediate, free or Massive special effects, while Massive models can
melee attack in retaliation. only be affected by other Massive models.

"beware the beast's tail! it is said it


can knock down forests, so will likely
make kindling of your shields!"
Nikandros the Wise

Mateo Felez Lecha (Order #26513501)


THE RULES | 15

Causing and Taking Damage

Damage table
strength higher defence higher
equal
2 or more 1 1 2 3 4 5 6 or more

2+ 3+ 4+ 5+ 6 6 then 4+ 6 then 5+ 6 then 6 N/A

When a model is hit or suffers potential damage from Models that have suffered wounds,
any source, make a damage roll by comparing the but are not incapacitated should

WOUNDED
attacking Str with the model’s Def and rolling 1D6 on have the wounds they’ve taken
the Damage table above. A wound is caused if the recorded, either on the player’s
result is equal to or greater than the target number cast list or by using wound tokens
listed. In addition there are modifiers to this damage placed next to the model. During
roll, see the Melee Attack Modifiers table. A die roll the End Phase remove from play any
of 1 will always fail, regardless of any modifiers. models that have no Hits remaining.

When two numbers are given, such as 6 then 5+, two Capturing Models
rolls must be made. The first roll, plus any modifiers, Instead of removing a model’s last remaining Hit with
must be equal to or greater than 6 and the second roll, a melee attack, an attacking model may choose to
plus any modifiers, must be equal to or greater than capture them instead. Discount any wounds the model
the second target number listed to cause a wound. would normally have received from the attack, instead
the model gains the Captured status. As long as they
Wound or Stun remain in base contact the attacking model can now
Most attacks cause serious damage. Unless noted choose to relocate themselves and the model just
otherwise, a successful damage roll will always cause captured to:
a wound. Unarmed melee attacks, such as Brawl, can
normally only Stun a model. However, if the attacking l Anywhere in their deployment area
model’s Str is greater than the model's Def they may l Within 4” of a friendly member of their cast
choose to cause a wound instead.

Multiple Wounds
Normally only one wound is caused, but some
Monsters, weapons or circumstances may cause
more. When multiple wounds may be caused, make
damage rolls for each potential wound separately.

Wounds and Hits


Models keep functioning normally until they lose their
last Hit. Once a model sustains a number of wounds
equal to their Hit statistic they are incapacitated. Place
incapacitated models on their side, but face down.
Unless healed in some way, incapacitated models
cannot be activated. If one or more Hits are restored
an incapacitated model becomes Prone, turn the
model face up, and they can be activated as normal.

Mateo Felez Lecha (Order #26513501)


16 | THE RULES

None shall pass!

Special Actions
to or higher than the target number, the model has
successfully passed the test. Models that have a
statistic value of 0 automatically fail any statistic test

AND TESTS
they’re required to take. The only exception to this are
Morale tests, see page 17.

Where two numbers are given, such as 2+/5+, if the


first roll of 2+ is failed, another roll needing the second
target number can be attempted. A die roll of 1 will
always fail, regardless of any modifiers.
Special Actions
Special actions cover all the miscellaneous things Opposed Tests
models can get up to, such as opening or closing When two models are directly competing over the
a door or chest, pulling a lever, etc. Performing outcome of an action, whether it is a battle of strength or
Spells and using some special effects also require a wills, make an opposed test. Opposed tests are always
special action. In addition, a model may use a special made using the same statistic, Str vs Str, Int vs Int, etc.
action to assist another model before they make an
opposed test as long as they are in base contact and, To make an opposed test, roll 1D6 for each model
in the case of special effects, possess the relevant and add their relevant statistic value to the result. The
one themselves. highest total wins. Where multiple models are involved
in an opposed test, use the highest statistic value from
Statistic Tests that side, but add +1 for each additional model helping.
Models are sometimes required to test against one
of their statistics, either because they’re attempting Models that have a statistic value of 0 automatically win
a difficult action or the action they’re attempting is any opposed test they’re forced to take. They can’t be
opposed by an enemy model. beaten either because they are immune, insubstantial,
invulnerable, mindless or too powerful to overcome.
To make a statistic test, roll 1D6 and look up the
model’s statistic value and target number needed on
the Statistic Test table below. If the result is equal

Statistic Test table


Stat 1 2 3 4 5 6 7 8 9 10+

Target 6 5+ 4+ 3+ 2+ 2+/6 2+/5+ 2+/4+ 2+/3+ 2+/2+

Mateo Felez Lecha (Order #26513501)


THE RULES | 17

Morale Tests Shaken


If your cast has lost half or more of its models (include
Captured, Dominated and Stunned models as being
lost), in the End Phase you must make a single
Morale test, with a −1 penalty, using the highest
Morale value of any active Star, Co-Star or Guest Star.
If this test is passed your cast will fight on, sensing
Morale determines which models will stand and victory might still be possible. If the test is failed
fight, battle against the odds, and remain calm in the immediately remove 1D3 of your models from play. If
face of fearsome and terrible foes. Morale tests are you do not have any active Stars, Co-Stars or Guest
made in the same way as statistic tests, using the Stars remaining to make the test, remove 1D6 of your
Statistic Test table. However, models with a Morale models from play instead.
of 0 automatically succeed at all Morale tests they’re
required to take.

Alone Example
Many models do not operate well far from help. If an Shaken Morale test
Extra that doesn’t already have the Scared status is Your cast has lost half of its models and your
within 6” of three or more enemy models and there only active Star is Circe, a Vile Tyrant with
are no friendly models within 6” of them when they are Morale 4. During the End Phase she must
activated, then that model must make a Morale test. make a Morale test with a −1 penalty and
If this test is passed the model will stand firm, but if it needs to roll a 3+ to be successful. She rolls a 5
is failed they suffer the Scared status. Models in base and passes the test (5-1 = 4), and everything is
contact with one or more enemy models, or models fine. If she had rolled a 3 she would have failed
possessing the Fearsome special effect, are not (3-1 = 2), and you would have to choose 1D3
required to make Alone tests. models from your cast to be removed from play.

Fear
If a model that doesn’t already have the Scared
status is activated or finishes any move action they
take within 6” of an enemy model with the Fearsome Wiped Out
special effect, they must make an immediate Morale If your cast has lost three quarters or more of its
test. If this test is passed, the model may continue models (include Captured, Dominated and Stunned
as normal. If the test is failed, the model suffers the models as being lost), you must make a single Morale
Scared status. Models in base contact with one or test like you would for being Shaken, but with a −2
more enemy models, or models possessing the penalty instead. If the test is failed your opponent
Fearsome special effect themselves, are not required may choose 1D3 of your models to be immediately
to make Fear tests. removed from play. If you do not have any active
Stars, Co-Stars or Guest Stars remaining to make the
test, your opponent may choose to remove 1D6 of
your models from play instead.

Example
Wiped Out Morale test
Things have gone from bad to worse, your cast
has lost three quarters of its models. Your only
active Star is Circe, a Vile Tyrant with Morale 4.
During the End Phase she must make a Morale
test with a −2 penalty and needs to roll a 3+ to
be successful. She rolls a 4 and fails the test
(4-2 = 2), and your opponent now chooses 1D3
models from your cast to be removed from play.
If Circe had not been active, had been Stunned
for instance, there would be no Star, Co-Star or
Guest Star to make the Morale test and instead
your opponent would choose 1D6 models from
your cast to be removed from play.

Mateo Felez Lecha (Order #26513501)


18 | THE RULES

Statuses

Models can be affected by conditions that can carry On Fire


over from turn to turn, these conditions are known as At the start of their activation

ON FIRE
statuses. There are six statuses used in 7th Voyage, models On Fire must make a
each one is represented by a token that should be Morale test. If the test is passed
placed next to any model suffering from that status. they have controlled their fear and
may use special actions to try and
Captured put themselves out. If the Morale test
Captured models cannot activate CAPTURED is failed they move 1D6” in a random direction and
and take no further part in the can take no further actions this turn. At the end of
game, apart from rolling to remove their cast’s Action Phase if they’re still On Fire, they
statuses affecting them. However, suffer a Str 4 hit. As a special action, the model or a
a model cannot attempt to remove friendly model in base contact may attempt to put out
the Captured status while affected by the flames, remove the On Fire status on a 1D6 roll
other statuses, as a Scared or Stunned of 4+. On Fire models suffer a −2 to hit penalty on all
model is unlikely to want or be able to escape for attacks, count both their Def and Agi as 1 less to a
example. A model may remove other statuses first minimum of 1, and are unable to perform Spells.
and then the Captured status in the same End Phase.
If the Captured status is removed then the model Scared
has managed to escape and is allowed to make an Scared models cannot use move

SCARED
immediate free action. A Captured model counts as actions to move closer to enemy
being lost for Shaken and Wiped Out Morale tests. models with the Fearsome special
effect, but are free to move away
Confused as normal. Scared models suffer a
Confused models can only take −2 to hit penalty on all attacks, count
CONFUSED

one action when activated. As a both their Def and Morale as 1 less to a
special action, a model can try to minimum of 1, and are unable to perform Spells.
snap out of their confusion, remove
the Confused status on a 1D6 roll of Stunned
4+. Confused models suffer a −2 to hit Only models with 1 Hit or less
penalty on all attacks, count both their Def and Int as remaining can become stunned,

STUNNED
1 less to a minimum of 1, and are unable to perform they immediately fall Prone and
Spells. cannot activate until this status is
removed. Models with more than
Dominated 1 Hit remaining do not become
Dominated models leave their stunned, but suffer a wound instead
DOMINATED

original cast and become part that cannot be prevented by any means. A Stunned
of the dominating model’s cast model counts as being lost for Shaken and Wiped Out
instead, effectively changing sides. Morale tests.
They become like any other model
in their new cast, counting towards Removing Statuses
Activation tokens and Morale tests, and can be In the End Phase, every model can attempt to recover
activated as normal. While dominated, the model’s from the statuses that are affecting them. Choose a
original owner does not count them as part of their model and choose a status affecting it, roll 1D6 for
cast and cannot activate them. If they attack or target each Hit the model has remaining on its profile. You
their original cast they must make an Int test before may remove the chosen status and its token if any
doing so. If the test is passed they immediately dice rolled comes up 6. Otherwise, the model will
remove their Dominated status and may take no continue to suffer the effects of that status. Repeat
further actions. In addition, the model’s original owner this for each status affecting that model. Audience
can roll to remove this status as normal during the Appreciation tokens may be spent to modify the die
End Phase. A Dominated model counts as being lost roll as normal.
for Shaken and Wiped Out Morale tests.

Mateo Felez Lecha (Order #26513501)


THE RULES | 19

Events Victory

At the start of a scene, before the Initiative for the first Whether a cast has won or lost at the end of a scene can
turn is determined, each player should draw three be determined in two ways, but both players must agree
Event cards from the deck. Event cards can be kept before a scene begins which method is being used.
hidden until used, and once played are discarded to
the bottom of the deck. There are two ways to use an Last Model Standing
Event card: This is a quick and easy way to play and determine the
winning cast. In Last Model Standing, play continues
Major Events until either one cast has no active models left in play
These are written on the cards themselves and or one player concedes. Models with the Captured,
represent major twists, not just in the plot, but the Dominated or Stunned statuses do not count as
filming of a scene itself. Most Event cards can be active models for this purpose. The losing cast is the
played only at certain points in a turn, such as while one which has no active models left in play and the
determining Initiative and Audience Appreciation, opposing player’s cast is declared the winner.
before a roll to hit, or during the End Phase, where
this is the case, it will be defined on the card when Victory Points (VPs)
it can be played and what effect it will have on the This is a goal orientated way of playing and
scene. determining the winning cast. Like Last Model
Standing, play continues until either one cast has no
Minor Events active models left in play or one player concedes, but
Any Event card can also be discarded to gain a +2 it can also end after a set or variable number of turns
bonus to a single die roll. This must be declared depending on the scene being played. Models with
before the roll is made and, whatever the outcome, the Captured, Dominated or Stunned statuses do not
the card is then discarded. Only one Event card can count as active models.
be used per die roll, and when multiple dice are rolled
and the best result is chosen, the +2 bonus is added Each cast receives Victory Points (VPs) for achieving
to the chosen result. various conditions, and the winning cast is the one
with the highest score at the end of the scene. Victory
Points are cumulative, so a cast that has Shaken
and Wiped Out their opponents receive +3 VPs for
example. Conditions will be determined by the scene
being played, but the following conditions in the
Victory Point table below always apply.

Conceding
If one player concedes, the opposing player’s cast is
automatically declared the winner.
Victory Point table
Victory Condition Description Victory Points

For each enemy Star, Co-Star or For each enemy Star, Co-Star or Guest Star removed from +1 VP per
Guest Star eliminated the scene gain a number of VPs equal to their starting Hits starting Hit

For each enemy Star, Co-Star or For each enemy Star, Co-Star or Guest Star affected by + 1 VP
Guest Star affected by a status one or more statuses at the end of the scene

Enemy cast Shaken Opposing cast took a Shaken test +1 VP

Enemy cast Wiped Out Opposing cast took a Wiped Out test + 2 VP

Scene specific Some scenes have specific VP conditions Varies

Model specific Some models and special effects have specific VP Varies
conditions

Mateo Felez Lecha (Order #26513501)


20 | MAGIC

MAGIC
What is Magic in 7th Voyage? Gifts of the Gods
Magic in 7th Voyage lies somewhere between the What Gifts you’re able to use are determined by your
whim of the Gods and the willpower of mortals. It ranks in Gifts of the Gods (x). Each rank enables you
represents the Gods granting gifts and powers to to purchase one Gift at the rating cost listed for your
favoured followers, but also knowledgable practitioners cast. You may only choose one of each Gift available
forging magical items and making pacts with great as these magic items, forged by the Gods or the
and terrible forces. artifice of mortals, are unique.

It is governed by three special effects, Gifts of the This uniqueness extends to the scenes they’re used
Gods (x), Luck (x) and Magic (x). Gifts of the Gods (x) in too. At the start of a scene each player must reveal
governs how much the Gods or your own endeavour what Gifts they have purchased, as the power of such
furnishes your cast with wondrous items. Luck (x) is wondrous items is difficult to conceal. If the same Gift
more elusive, a blend of divine favour, fate and bravura. has been chosen by more than one player, no player
Magic (x) not only represents prayers to the Gods, receives that Gift in this scene.
Spells of a white nature, but the crueller side of the
divine, such as black magic. Once you have determined which cast has which
Gifts, you may give them to any of your Stars, Co-
Stars or Guest Stars to use, not just the ones with the
Gifts of the Gods (x) special effect.

Example Performing Spells


Choosing Gifts Models with Magic (x) can attempt to perform Spells
The hero player has two models with the Gift during their turn. When activated they receive a number
of the Gods (x) special effect, a Favoured of D6 equal to their rank in Magic (x), which becomes
Champion with Gift of the Gods (2) and an their Magic Pool for that activation. Any dice in the
Enchanting Beauty with Gift of the Gods (1) pool not used by the end of their activation are lost.
for a total of three Gifts. The villain player only
has one model, a Twisted Outcast with Gift of To attempt a Spell a model must take a special action.
the Gods (2) for a total of two Gifts. The hero This enables a model to attempt more than one Spell
player chooses the All Seeing Eye, Blade of per turn, but they cannot attempt the same Spell twice
Destiny and Mantle of the Lion at a cost of in the same turn. When attempting a Spell choose
30 ratings. The villain player chooses Lash how many D6 from the model’s Magic Pool you are
of Flame and Mantle of the Lion at a cost of going to use. You can use any or all of the D6 in the
18 ratings. pool, but you must use at least one. Roll the chosen
amount of D6 and add the model’s Int value to the
At the start of the scene both players reveal result. If the total of this roll is equal to or greater than
their chosen Gifts. Because both players have the Difficulty of the Spell then it has been performed
chosen Mantle of the Lion for their cast and successfully and the effects are resolved immediately.
all Gifts are unique, neither cast receives it.
The hero player gives the Blade of Destiny to
the Favoured Champion and the All Seeing
Eye to the Enchanting Beauty, while the
villain player gives the Lash of Flame to the
Twisted Outcast.

Mateo Felez Lecha (Order #26513501)


MAGIC | 21

If any of the D6 used to attempt a Spell result in a


natural 1 being rolled before any modifiers, such as
AA tokens and Event cards, the model may take no
further actions that turn. If the Spell was performed
successfully its effects are resolved first, but after Examples
that the model cannot take any further actions in that Attempting a Spell
turn. This represents the taxing nature of harnessing Circe, a Vile Tyrant, has Int 5 and
magic, the more power you draw upon, the more likely Magic (3). On her activation her Magic
it will leave you drained. Pool consists of three D6. Attempting
to perform Cage the Soul, which
Chanting is Difficulty 12, she chooses to roll
A model may spend a special action Chanting prior to two D6 from the pool, and rolls a 1
attempting a Spell. Chanting adds a +2 bonus to the and a 6. Cage the Soul is performed
result of any Spells they attempt to perform in that turn. successfully, as the total (7 + Int 5) is
equal to Difficulty 12, but having rolled
One Use Only a 1 she can’t take any further actions
Most Spells can be attempted multiple times in a this turn. Cage the Soul is resolved and
game, but the most powerful acts of magic can only Circe’s activation ends.
be successfully preformed once. Spells that are
‘One use only’ are clearly described as such in their In addition, Cage the Soul is One use
description, they may be attempted multiple times, but only, so Circe cannot perform it again in
are discarded after the first time they are successfully this scene. If she had failed to perform
performed. the Spell successfully, regardless of
whether she rolled a 1 or not, she could
attempt to perform Cage the Soul again
Animation and Summoning in her following turns.
Some Spells enable guardian statues to be animated
or shadowy undead to be summoned. These models Animation
must be purchased as normal as part of their The villainous cast includes a Living
cast, but can only be activated or enter play if a Idol of Clay, purchased at the cost
member of their cast with the Magic (x) special effect of 45 ratings, which the villain player
successfully performs the relevant Spell. chooses to place in the centre of the
table. Until animated, the Idol cannot
Animation be activated, but does
A model with an Animation Spell can use it to bring an count towards determining
extra with the Animated special effect to life. Animated Activation tokens. Ja’far,
models may be placed anywhere on the table during a Vile Tyrant in the Idol’s
set up for a scene, but may not be activated until cast, successfully performs
brought to life by a member of their cast. Until brought Animate the Idol during the
to life an Animated model may not be harmed by any second turn. The Idol
means, nor can they affect or hinder any other model. can now activate and
However, even though they can’t activate until brought be harmed by other
to life, Animated models do count towards determining models as normal.
Activation tokens each turn and the number of active
models in play for Shaken and Wiped Out tests.

Mateo Felez Lecha (Order #26513501)


22 | MAGIC

Summoning
A model with a Summoning Spell can use it to bring
extras with the Summoned special effect into play.
Summoned models are not placed on the table
Examples as normal at the start of a scene, but are held in a
Summoning Reserve area for their cast. Models in a Reserve area
The villainous cast includes three Skeleton do not count as in play, and therefore do not count
Warriors, purchased at the cost of 15 ratings towards determining Activation tokens or active and
each, which are placed in the Reserve lost models for Shaken and Wiped Out tests. They
area. Ja’far, a Vile Tyrant in their cast, has can only enter play when successfully summoned, at
successfully performed the Awaken the Dead which point they become part of their cast as normal.
Spell. He rolls 1D3, and rolls a 1, so one
Skeleton Warrior is removed from the Reserve Banishing
area and put into play within 6” of Ja’far. A model with a Banishing Spell can use it to return a
Next turn he successfully performs Awaken Summoned model back to the original cast’s Reserve
the Dead again. This time his 1D3 roll is a 3. area. A model banished in this way does not count as
However, as there are two Skeleton Warriors either active or lost for Shaken and Wiped Out tests,
left in the Reserve area, only the last two but may be returned to play again with the relevant
Skeleton Warriors are put into play. Summoning Spell.

Choosing Spells
Circe, a Vile Tyrant, has Magic (3). She can
Choosing Spells
A model can learn a number of Spells equal to their
choose three Spells, which include those
rank in Magic (x). These Spells can be chosen freely
marked as Villain only. She decides to choose
from those available and the same Spell can be
Aspect of Terror, which is Villain only, Cage the
known by more than one model. Certain Guest Stars
Soul and Unweave Fate. She could not choose
may have their own unique Spells and are assumed to
Beacon of Hope or Return the Fallen, as these
learn these before choosing any additional Spells for
two Spells are Hero only.
having left over ranks in Magic (x). In addition, Spells
should be selected when Choosing and Customising
Calculating and using the Luck Pool Your Cast, before casts are revealed to opponents.
The hero player starts with three models with
the Luck (x) special effect: a Dashing Rogue Some Spells are so evil that only a true villain would
with Luck (2), plus an Enchanting Beauty and ever consider using them. A Spell marked ‘Villain only’
Wise Elder who each have Luck (1). Between cannot be used by a heroic cast member. Equally,
them they have four ranks in Luck, so they the more compassionate side of the magical coin
start the scene with four tokens in their Luck is impossible for a twisted soul to master. A Spell
Pool. Each of them can use one Luck token marked ‘Hero only’ cannot be used by a villainous cast
per turn from the pool. member.

During a turn, the Dashing Rogue tries to use


his Dodge special effect to avoid a melee Luck
attack, but fails his Agi test. Expending a token Whether Luck is the whim of the
from the Luck Pool, he re-rolls the die for his Gods, a form of magic or something
LUCK

Agi test and succeeds. He dances out the way you make yourself, certain models
of the blow, but can’t use a Luck token again seem able to sway the Fates in their
this turn. favour. At the start of the game, add
a token for each rank of Luck (x) in
your cast to your Luck Pool.

A model with the Luck (x) special effect can remove


a token from the Luck Pool to re-roll any single D6
directly affecting them or another model from their
cast within 6”. Each model with Luck (x) can only do
this once per turn. This could be a hit or damage roll,
statistic or Morale test, or roll to remove a status.

Mateo Felez Lecha (Order #26513501)


ARMOURY | 23

armoury
In the ancient world, sharpened steel and a sturdy shield were
essential to defend against the bandit’s blade or the Minotaur’s horns.

WEAPONS
Weapons and the attacks you can make with them fall The ratings cost listed in the Weapons table is
into two broad categories: melee and ranged, which the basic cost for an Extra to be equipped with the
also includes thrown weapons. Weapons are further weapon, see Extras page 44 for their various options.
subdivided into four types: Basic, Trained, Advanced Stars and Co-Stars pay double the rating cost listed,
and Special. see Customising Your Cast page 35.

Different Stars, Co-Stars and Extras have access to The Anatomy of a Weapon
different weapon types, often limiting their choice of l Description - the name of the weapon.
attacks. For example a model that has only a Basic l Type - Basic, Trained, Advanced or Special.
attack can never use Trained, Advanced or Special l Range - the maximum range the weapon can be
weapons. Almost all models are able to make a Basic shot.
attack of some sort and many can also make Trained l Strength - the power of the weapon, used to
attacks, but only a very few possess the knowledge to determine to damage rolls.
employ Advanced attacks. Finally, Special attacks are l Effects - list of rules, weapon effects and special
limited to Animals and Monsters. effects for the weapon.
l Ratings - the basic cost of the weapon for an Extra.

Jason suspected the Minotaur


had yet to discover breath mints

Mateo Felez Lecha (Order #26513501)


24 | ARMOURY

Weapons table
Weapon Type Range Strength Effects Rating

Axe/Mace Basic Melee User Brutal 2

Beak/Horns Special Melee User +1 - -

Bite Special Melee User Brutal -

Brawl Basic Melee User Stuns -

Claw Special Melee User - -

Club Basic Melee User Brutal, Stuns 1

Dagger Basic Melee User −1 - 1

Rend Special Melee User 1D3 wounds -

Spear Basic Melee User Thrust 2

Staff Basic Melee User Parry, Stuns, Two-handed 2

Sword Basic Melee User Parry 2

Tail Special Melee User +1 Stuns -

Tentacle: Melee Special Melee User Entangle -

Two-handed Axe/Mace Trained Melee User +1 Brutal, Two-handed, Unwieldy 3

Two-handed Sword Trained Melee User +1 Cumbersome, Two-handed 3

Venom Special Melee User +1 Brutal -

Blowpipe Trained 8” 2 Two Shots 2

Bolas Trained 10” 3 Entangle 2

Bow Basic 24” 3 - 2

Crossbow Trained 24” 4 Move or Fire 3

Greek Fire Advanced Thrown 3 Dangerous, Blast 3”, Scatter 5


1D6”, Set On Fire

Javelin Basic Thrown User - 2

Net Trained 4” 1 Entangle 1

Sling Basic 12” 3 Two Shots 2

Tentacle: Ranged Special 6” User Entangle -

Throwing Knife Basic Thrown User -1 Two Shots 1

Whip Trained 4” User -1 Entangle 2

Mateo Felez Lecha (Order #26513501)


ARMOURY | 25

Weapon Effects

Blast Scatter
The weapon uses a blast template of the size indicated. A missed blast or shot will land the designated
Centre the template on a target point, which does not distance away from its target point in a random
necessarily need to be an enemy model. If the blast direction. Resolve the blast or shot as if it hit this point
hits its target all models whose bases are touched by or model instead.
the template are hit and must roll for damage.
Set On Fire
Brutal A model hit with this weapon gains the On Fire status.
This weapon is deadly in combat. Models electing to
use this weapon in melee combat roll an extra die when Stuns
making to damage rolls and count the highest roll. This attack Stuns rather than wounds, see Wound or
Stun on page 15.
Cumbersome
This weapon is difficult to use. Models deciding to use Thrown
this weapon in melee combat do not get the to hit and This weapon has a range of the wielder’s (Str +1) x2
to damage benefits associated with charging, but can in inches. In addition, Thrown weapons do not suffer
still make the free attack as part of their move action. the –1 to hit penalty for long range shots.

Dangerous Thrust
Difficult and dangerous to use, this weapon can be The reach of this weapon is a distinct advantage
somewhat unpredictable. On a to hit roll of 1 the against certain foes. Models electing to use this
weapon explodes, causing a Str 4 hit to the user. The weapon in melee combat against models with the
weapon or supply of ammunition is now useless and Flyer, Large or Massive special effects roll an extra
can’t be used again in this scene. die when making to hit rolls and count the highest roll.

Entangle Two-handed
On a successful hit the model may choose to entangle This weapon requires the use of both hands. Models
the victim instead of rolling to damage. An entangled that are equipped with this weapon, regardless of
model is knocked Prone. Entangled models with the whether they’re using it or not, cannot benefit from the
Flyer special effect cannot take to the air during their Shield special effect.
next activation, but may stand up and move on the
ground as normal. Two Shots
This weapon can be fired twice with a single shooting
Move or Fire action. If two shots are taken, each suffers a –1 to hit
The weapon is slow or clumsy to use. It cannot be penalty. Both shots can be taken against the same
fired if the model using it has moved this turn. A model target or two separate targets within 4” of each other.
that has turned, even slightly, counts as moving.
Unwieldy
Parry This weapon is not only Cumbersome, but is very
Models electing to use this weapon can attempt to difficult to use. Models deciding to use this weapon
parry the first successful melee attack against them in melee combat do not get the to hit and to damage
each turn, but only if their Str is equal to or greater benefits or the free attack immediately after charging,
than the Str of the attack. Roll 1D6 and compare it to but can make an attack by using an action as normal.
the attacking model’s highest roll to hit, if it is greater
than their roll to hit the attack has been parried and is
discounted.

"you’d match simple steel against the power of my


magic! you are more of a fool than i had thought!"
Abd-ar-Rahman

Mateo Felez Lecha (Order #26513501)


26 | SPECIAL EFFECTS

SPECIAL EFFECTS
On screen, your cast can perform incredible
feats and daring exploits, and demonstrate
uncanny powers. Your choice of special
effects can mean the difference between a Examples
blockbuster and a box office flop. Shield of Force
Having the special effect Shield of Force
twice, via a model’s own special effects and
What are special effects? a Gift such as Shield of Darkness, does not
Special effects represent abilities and powers a enable the model to make two Shield of Force
model may possess. They include everything from rolls, instead they count as having Shield of
the mundane, such as Armour and Swimming, to Force only once.
the incredible, such as Herculean Strength and
Regeneration. Most Extras will only have one or two Invulnerable: Melee (x)
special effects, but Stars, Co-Stars, Guest Stars and Having the special effect Invulnerable: Melee
Monsters may have many more. (1) and Invulnerable: Melee (2), via a model’s
own special effects and a Gift such as Armour
Multiple Special Effects of the Leviathan, does not grant the model
If a model receives the same special effect from Invulnerable: Melee (3), instead they use the
multiple sources, i.e. from their own special effects, best value, which in this case is Invulnerable:
from a Gift of the Gods, or from a Spell, they do not Melee (2).
gain multiple uses of that special effect, but count
as having the special effect only once. In the case of
special effects with an (x) value, such as Invulnerable:
Melee (x), the special effects values do not stack and
only the best value is used.

The Djinn suffered


from terrible gas

Mateo Felez Lecha (Order #26513501)


SPECIAL EFFECTS | 27

Combat Physical Disadvantages


A Good Offence Blocker Cameo

Armour Climbing Clumsy

Disarm Concealment Cowardly

Eagle Eyes Daring Leap Cursed

Rage Dodge Loner

Shield Herculean Strength Love To Hate

Sixth Sense Roar Peaceful

Titanic Blow Swimming Slow

Unarmed Adept Tumbling Victim

Wanted
Knowledge Traits
Weak Willed
Healer Courageous

Hypnotise Damned Monstrous

Infiltrator Follower Animal

Magic (x) ● Gift of the Gods (x) ● Animated

Martial Training Honour Bound Aquatic

Inspirational Fanatic

Otherwordly I Will Return! Fearsome

Arcane Bolt Leader (x) ● Flyer

Force of Will Luck (x) ● Hurl

Incorporeal Obey Me! Large

Invisible Seduce Massive

Invulnerable: Melee (x) ◊ Mount

Invulnerable: Ranged (x) ◊ Small

Psychic Summoned

Regeneration Swarm

Shield of Force

Telekinesis ● These special effects can be chosen more than once, and each
additional time it is chosen adds +1 to the rank in brackets.
Telepathy
◊ These special effects can be chosen more than once, and each
Teleportation additional time it is chosen adds +1 to the rank in brackets, up to
a maximum of 2.

Mateo Felez Lecha (Order #26513501)


28 | SPECIAL EFFECTS

Combat Knowledge

A Good Offence Healer


This model can re-roll one unsuccessful to hit roll The model has some knowledge of healing and
per turn. herbs. Wounded models not reduced to 0 Hits can
be treated, as can models reduced to 0 Hits in this
Armour turn. While in base contact with a wounded model, as
This model wears protective armour that will negate a special action, the Healer can attempt an Int test.
a hit of Str 3 or less on a 1D6 roll of 5+ and a Str 4 If the Int test is passed one lost Hit is restored. If an
hit on a 6. Hits of Str 5 or more cannot be negated incapacitated model is healed, turn the model face up
by Armour alone. Armour can be combined with the so that it is Prone.
Shield special effect, see below.
Hypnotise
Disarm As a special action, this model can attempt to
Models in melee may attempt to disarm an opponent hypnotise an Extra within 2”. If the target fails an
who is using a weapon. The disarm attempt must be opposed Int test it will receive the Dominated status.
stated before the to hit roll is made. On a successful A dominating model can only control one hypnotised
hit the attack causes no damage, but the opponent’s model at a time.
weapon can no longer be used for the remainder of
this melee. If the disarmed model survives, they may Infiltrator
collect their weapon as a free action. The model specialises in feigning allegiance and
spying. They may set up with the opposing cast’s
Eagle Eyes models at the start of the scene. The opposing cast
Models taking an aimed shot can choose to ignore the cannot attack or target them until the infiltrating model
–1 to hit penalty for long range shots. is activated, but equally the infiltrator cannot attack,
target or hinder them in their movement. Once they
Rage have been activated their true allegiance is discovered
Make an opposed Morale test with the defending and they are recognised as the enemy, at which point
model when this model charges. If the raging model all of the normal rules apply.
wins they can make an additional, free melee attack
this turn. At the start of the End Phase, if the infiltrating model
has not yet been activated, they must make a Morale
Shield test. If passed they hold their nerve and the charade
This model is equipped with a shield that improves continues, but if the test is failed they are discovered
the 1D6 roll for Armour by 1, so a hit of Str 3 or less to be the enemy.
is negated on a 4+ and a Str 4 hit on a 5+. In addition
and for models without the Armour special effect, Magic (x)
Hits of any Str are negated on a 1D6 roll of 6. Models This model is able to perform Spells. On their
equipped with a Two-handed weapon cannot use or activation they receive a number of D6 equal to their
gain any benefits from the Shield special effect. rank in Magic (x), which becomes their Magic Pool for
that activation. This ability can be chosen more than
Sixth Sense once, each additional time it is chosen adds +1 to the
The model is acutely aware of danger and is hard to rank in brackets. See Magic on page 20 and Spells on
surprise. If attacking from the rear, an enemy gains page 80.
none of the usual benefits, nor does the model with
Sixth Sense suffer any of the penalties. Martial Training
The model has been trained in the art of war and
Titanic Blow can remain cool-headed in the midst of battle. The
This model hits with the force of a Titan. They count all model may re-roll a single failed Morale test per turn.
of their unarmed, Brawl attacks as being at +1 Str. They may also use Trained weapons instead of Basic
weapons when choosing their attacks.
Unarmed Adept
When making unarmed, Brawl attacks, secret fighting
techniques allow this model to roll an extra die when
making to hit rolls and count the highest roll.

Mateo Felez Lecha (Order #26513501)


SPECIAL EFFECTS | 29

Otherworldly are invulnerable only to specific attacks, where


this is the case, this is clearly listed in their profile.
Spell or Otherworldly attacks are never reduced by
Invulnerable (x). This ability can be chosen more than
once, and each additional time it is chosen adds +1 to
the rank in brackets, up to a maximum of 2.

Models able to choose Otherworldly special effects Psychic


may also choose Herculean Strength, Hypnotise and Psychic models can see beyond the mortal plane.
Sixth Sense as if they were included in this category. Models with this special effect can re-roll one die
per turn that directly affects them. Psychic models
Arcane Bolt can clearly see, attack and target models using the
The model can hurl sorcerous bolts or channel divine Invisible special effect, ignoring any penalties.
wrath. This model is able to make the following attack
as a shooting action: Regeneration
The model can heal extremely rapidly. At the start of each
Range Hit Str Notes End Phase, before models with no Hits remaining are
removed, roll 1D6 for each Hit they have lost. If any of
12” 4+ 4 Brutal, 1 Wound or Stuns the dice rolled are a 6, the model recovers one lost Hit.

Force of Will Shield of Force


The model is able to assail the mind of enemies The model is surrounded by a mystical shield or
with terrible visions. This model is able to make the possesses incredibly tough armour or skin. Roll 1D6
following attack as a shooting action: every time the model is about to suffer a wound. On
the roll of a 5 or 6, the wound is discounted.
Range Hit Str Notes
Telekinesis
12” 4+ N/A If the target fails an opposed The model can move objects by the power of their
Int test it will receive the mind alone. As a special action, they can perform the
Confused status. following actions and attacks:

Incorporeal Power Range Hit Str Notes


The model can become insubstantial and ghost-like.
This model begins play as solid as any other model, but Move 6” Int 3 Move an object smaller
can become or cease to be incorporeal at the start of object test than themselves 3”
their activation. Incorporeal models have Def 0, cannot or Open/Close a chest
be physically attacked, make attacks of any kind, attempt or door.
Spells, or interact with another model or object in
anyway. Otherworldly special effects and Spells continue Strike 6” Int 3 1 Wound or Stuns.
to affect them as normal. Incorporeal models can walk another test
through other models and items of scenery, but cannot
end their activation inside another model or solid object. Trip 6” Int N/A Target must pass an
another test Agi test or fall Prone.
Invisible
The model can vanish, even in the middle of combat.
This model begins play as visible as any other model, Telepathy
but can become or cease to be invisible at the start of The model can communicate with others using their
their activation. Invisible models may ignore the Blocker mental energy. At the start of this model’s activation,
special effect, cannot be targeted by ranged attacks of you may choose any other single model on the table.
any kind, and any model attempting to attack them in For this turn, the chosen model may benefit from the
melee suffers a −2 to hit penalty. Furthermore, melee telepathic model’s Leader (x), Psychic and Sixth Sense
attacks by an invisible model gain a +1 bonus to hit. An special effects as if they possessed them instead.
invisible model loses their invisibility immediately after
making an attack of any kind, attempting a Spell or Teleportation
interacting with another model or object in anyway. The model can instantly move from one point to
another. At the start of this model’s activation, they
Invulnerable: Melee (x) and may move to any spot on the table that is not adjacent
Invulnerable: Ranged (x) to another model. If they do so, they cannot perform
Choose either melee or ranged attacks. The model any further actions this turn, of any kind, and cannot
reduces the Str of the chosen attack by their rank teleport again in the following turn.
in Invulnerable (x). Certain Extras and Guest Stars

Mateo Felez Lecha (Order #26513501)


30 | SPECIAL EFFECTS

Physical

Blocker Herculean Strength


Opposing models moving to within 2” of this The model can concentrate and bring their vast
model must either move into base contact or stop reserves of physical might to bear. If they spend a
immediately. Models within this distance can only special action girding themselves, they can count their
move away or into base contact with the Blocker. Str as being one higher for the remainder of the turn.
Models in melee or suffering the Stunned status lose
their Blocker special effect. Roar
The model can emit a terrifying bellow, freezing the
Climbing hearts of weak-willed opponents. If they spend a
The model can climb without requiring an Agi test. special action roaring, opposing models within 6” must
pass a Fear test, see Morale Tests on page 17.
Concealment
If a model with this special effect is in cover or behind Swimming
an obstacle, an attacker cannot target them with any This model can swim through deep water without
ranged attacks if the distance to the target is more requiring a Str test.
than the attacking model’s Int x2 in inches.
Tumbling
Daring Leap If this model passes an Agi test when falling one or
If the model needs to cross an obstacle or a gap, they more levels they are not harmed and can continue
can roll an additional 1D6 and use the highest die to their activation as normal.
determine the distance moved.

Dodge
Models can attempt to dodge the first successful
melee hit made against them each turn. The attack
is counted as a miss if the model can succeed at an
Agi test.

Shopping in
the marketplace
could be murder!

Mateo Felez Lecha (Order #26513501)


SPECIAL EFFECTS | 31

Traits

Courageous Leader (x)


This model can re-roll one failed Morale test per turn When this model is activated,
if they are more than 6” away from any other friendly you receive a number of Leader
model. Activation tokens for each rank in
this special effect. These additional
Damned Activation tokens can only be placed LEADER
ACTIVATION
The model is an outcast, shunned by mortals. This on friendly models within 6” of the
model causes Fear in Civilian Extras. Stars and Co- Leader, who have not activated already
Stars who are Damned may choose to spend one of this turn and do not already have a token. This ability
their special effect points purchasing an Otherworldly can be chosen more than once, each additional time it
effect if this is not already an option. is chosen adds +1 to the rank in brackets.

Follower Luck (x)


This model is never far from the side of their master, This model adds a number of tokens
making sure their orders are carried out. Choose one to your Luck Pool for each rank in

LUCK
model in their cast (Stars can only choose another this special effect. This ability can
Star, Co-Stars can choose either a Star or another be chosen more than once, each
Co-Star, and Extras can choose any model). If the additional time it is chosen adds +1
chosen model activates, the Follower gains an to the rank in brackets. A model with
Activation token if they are within 6”, have not activated the Luck (x) special effect can remove
already this turn and do not already have a token. a token from your Luck Pool to re-roll any single D6
directly effecting them or another model from your
Gifts of the Gods (x) cast within 6”. Each model with Luck (x) can only do
The Gods favour, mystical knowledge or acquiring this once per turn. This could be a hit or damage roll,
fingers of this model enables their cast to purchase statistic or Morale test, or roll to remove a status. See
one Gift for each rank in this special effect. This ability Luck, page 22.
can be chosen more than once, each additional time it
is chosen adds +1 to the rank in brackets. See Gifts of Obey Me!
the Gods, page 78. Once per turn, when an enemy model is activated, but
before they take any actions, a model with Obey Me!
Honour Bound may immediately command a friendly model within 6”
This model has a strict code of honour. They will not to take a free move action, which may be a charge.
attack Prone models nor do they gain the usual +1 to
hit bonus when making rear attacks. You receive +1 Seduce
VP if this model is still active at the end of any scene. The model can captivate an opponent with their
If you have any Honour Bound models in your cast charms! As a special action, this model can attempt to
you must declare them at the start of a scene. seduce an Extra within 2”. If the target fails an opposed
Morale test it will receive the Confused status.
Inspirational
Models within 6” of a friendly Inspirational model may
re-roll a single failed Morale test per turn.

I Will Return!
Models with this ability always manage to escape. If
this model has the Captured status at the end of a
scene, the capturing cast do not gain any benefits or
VPs for having done so.

"You must remove the nail, there at his


ankle, and Talos will bleed to death."
Medea, Daughter of Aeëtes

Mateo Felez Lecha (Order #26513501)


32 | SPECIAL EFFECTS

Disadvantages

Cameo Love To Hate


This model only makes a fleeting appearance in the This character is particularly loathed by the
scene. At the start of the scene, roll 1D3 to determine audience. Each turn, their cast receives one less
the turn in which this model will enter play. When they Audience Appreciation token for every model with
enter play, place this model in your set up area before this special effect.
determining Initiative for the turn.
Peaceful
Clumsy This model tends to avoid combat on moral grounds.
The model is ham-fisted and uncoordinated in their They can never claim any beneficial modifiers for their
actions. Whenever they attempt an Agi test, they must attacks, and if they cause another model to lose their
roll an additional die and choose the worst result. last Hit they must pass an immediate Morale test or
gain the Confused status.
Cowardly
This model is easily frightened. Whenever they Slow
attempt a Fear based Morale test, they must roll an The model is so slow, clumsy or shambling that
additional die and choose the worst result. it cannot take two move actions in the same turn.
However, so deliberate are their steps that Slow
Cursed models suffer no movement penalties for travelling
The model has a natural air of misfortune. Whenever over difficult ground.
they attempt a re-roll, they must roll an additional die
and choose the worst result. In addition, Audience Victim
Appreciation tokens cannot be used on this model. Enemy models attempting to damage this model
with a melee attack must roll 5+ on 1D6 to do so.
Loner Otherwise, they’re oddly compelled to attempt to
This model does not work well with others. They Capture them instead. If this model has the Captured
cannot have or gain any benefit from the Leader (x) status at the end of the game, they are worth an
special effect. additional +1 VP to the capturing cast.

Wanted
If this model has the Captured status at the end of the
6.30 Film game, they are worth an additional +2 VP. If you have
any Wanted models in your cast you must declare
The Odyssey them at the start of a scene.
starring Carlton Heston & Jean Collins
Weak Willed
Cursed by Poseidon for blinding his son, Any failed attempt to Hypnotise or Seduce a Weak
the Cyclops Polyphemus, Odysseus must Willed Extra can be re-rolled. In addition, Hypnotise
overcome many trials on his ten year voyage and Seduce can be used on Weak Willed Stars, Co-
to return to his beloved family. An epic Stars and Guest Stars. Furthermore, no Weak Willed
journey that sees him confront the gigantic models can use the Leader (x) special effect.
Laestrygonians, find a path between Scylla
and Charybdis, and outwit the charms of
the seductive witch Circe (1960).
Odysseus ....................... CARLTON HESTON
Circe ..................................... JEAN COLLINS
Athena ......................... AGNES MOORHEAD
Poseidon ..................... GEORGE SAUNDERS
Penelope ..................................... JANET LEE
Antinous .............................. HENRY SILVER
Telemachus .................. JAMES MCARTHUR

Producer Lance McCallum


Director Duncan Jones

Mateo Felez Lecha (Order #26513501)


SPECIAL EFFECTS | 33

Monstrous

Animal Large
If this model is activated and is not in base contact The model is so huge that any attacks against it receive
with an enemy model, roll 1D6. On a roll of 1, the a +1 to hit bonus. Large models suffer no movement
opposing player may decide their actions this turn, on penalties for travelling over difficult ground or obstacles.
a 2, they wait, watching their potential prey, and may Large models can only be affected by Entangle,
not take any actions this turn, on a 3, they move 1D6” Pushback or Knockdown caused by other models with
towards the nearest enemy model, but stop 1” away, the Large or Massive special effects. Large models
and on a 4, 5 or 6, they activate as normal this turn. cannot be dragged except by other Large or Massive
models. In addition, Large models can drag smaller
Animated sized models up to their full movement.
This model may set up anywhere on the table at the
start of a scene, but may not activate until the relevant Massive
Animating Spell is successfully performed by a This model is truly gigantic, any attacks against it
member of their cast. Until then they can’t be harmed receive a +1 to hit bonus. Massive models suffer no
by any means, nor can they affect or hinder any other movement penalties for travelling over difficult ground
model. See Animation & Summoning on page 21. or obstacles, and can attack any model within 2” as if
they were in base contact. Massive models can only
Aquatic be affected by Entangle, Pushback or Knockdown
This model can breathe underwater and move through caused by other models with the Massive special
deep water without requiring a Str test. They may also effect. Massive models cannot be dragged except
move up to their full Move value in all water. by other Massive models. In addition, Massive
models can drag smaller sized models up to their full
Fanatic movement.
The model fears almost nothing. It never needs to
make Alone or Fear based Morale tests. This model Mount
cannot be removed from play due to a failed Shaken Models with the Mount special effect may be ridden
or Wiped Out Morale test if there are other non- by other non-mount, humanoid models in their cast.
Fanatic models still in play. As a special action a model may mount or dismount
a model with the Mount special effect. When doing
Fearsome so the models must be in base contact. While being
This model emits a terrifying aura that causes Fear ridden, a model with the Mount special effect cannot
tests in other models, see Morale Tests on page 17. be activated. When the riding model takes a move
action, use the mount’s Move and any special effects,
Flyer such as Daring Leap or Flyer, to determine their
The model can take to the air via combined movement. A riding model may also use
wings or magic as part of its move their mount’s attacks in place of their own.
FLYING

action, if it does so place a Flying


token next to it. While flying, it can Small
move up to its normal rate, ignores all Shooting at this model incurs a –1 to hit penalty due
movement penalties, can move over to its small size.
friendly and enemy models, and cannot be engaged
in melee combat. Shots at or by a flying model suffer Summoned
a –1 to hit penalty and the range is increased by This models is not set up as normal at the start of a
6” to account for the model’s extra height. A flying scene, but is held in their cast’s Reserve area. They
model can choose to land again at the end of any can only enter play when the relevant Summoning
subsequent move action, if it does so remove the Spell is successfully performed by a member of their
Flying token. cast. See Animation & Summoning on page 21.

Hurl Swarm
The model is incredibly powerful in its attacks. On a This model is a teeming mass of smaller creatures,
successful damage roll, they may choose to knock such as scarabs or snakes, moving en masse. If
the damaged model 2” directly away and knock them they gain the On Fire status, this model is instantly
Prone in addition to the wounds caused. removed. Swarms make one attack against each
opposing model in base contact when they attack.

Mateo Felez Lecha (Order #26513501)


34 | CASTING COUCH

Casting Couch
Will your cast be a crew of seafaring Extras
swashbucklers charting lost islands? A The unnamed bodies in the background. Extras are
demigod and his companions on an endless useful as backup or to send in when you don’t want to
risk your leading men and ladies.
quest? Or will you play a sinister sorcerer
trying to harness the power of dark gods? All Extras are listed in the Central Casting chapter on
pages 44 to 53.

Choosing Your Cast Ratings


When creating a cast, your biggest choice is whether Each model has an individual ratings cost. When
to play as the heroic or villainous side. A cast is made two costs are given, the first is the ratings cost for a
up of a number of models, usually a Star, Co-Stars heroic cast and the second is the cost for a villainous
and Extras, chosen up to an agreed ratings value for cast. When there is no cost and only a dash, that
the scene being played. model may not be purchased by that type of cast, for
example: Harpy -/20 ratings, can only be chosen by a
A film will contain models with a mixture of profiles, villainous cast.
special effects and weapons, which will offer both
variety and different strategies to your games. There will Guest Stars
usually be three different types of models in your cast. In addition to Stars, Co-Stars and Extras, if all players
agree beforehand, you can also choose to include
Star Guest Stars in your cast. Guest Stars are powerful
These are the principle actors, the prime agents of models, true heroes, villains and monsters of legend.
action and drama in a scene. 7th Voyage has four
available Stars: Summoned and Animated Models
Models with the Summoned or Animated special
Hero Villain effects must also be purchased at this stage and
count toward your total ratings.

Favoured Champion Twisted Outcast Final Ratings


Your final cast rating equals the cost of all of your
Dashing Rogue Vile Tyrant chosen models, customisation of Stars, Co-Stars and
Extras, plus any Gifts of the Gods you’ve chosen.

Co-Star Cast Size table


Supporting the Star, although they may get less
screen time, Co-Stars are normally more numerous, Type Suggested Minimum
and offer useful special effects to your cast. Scene Rating Models

Quick Skirmish 150 or less 1+


Hero Villain
Daring Raid 150-250 5+
Brother in Arms Brutish Bodyguard
All Out Battle 250 or more 10+
Enchanting Beauty Deadly Assassin

Wise Elder Their Right Hand

Mateo Felez Lecha (Order #26513501)


CASTING COUCH | 35

Customising Your Cast Attacks and Weapons


Once you have picked the models that form your cast, Stars and Co-Stars receive all of the attacks listed on
you can begin to tailor them to create your own unique their profiles, but must choose which Weapon each
heroes or villains. Stars and Co-Stars are the most attack relates to. A new attack can be purchased
customisable, but certain Extras can also be tailored for +5 ratings and the Hit roll of any attack can be
to have a greater role. improved by 1 for +5 ratings. No attack can have a Hit
roll of better than 2+. Stars and Co-Stars do not come
Adjust Statistics with any weapons, but must purchase them at double
Each Star and Co-Star has a number of points that the cost listed on the Weapons table, see page 24.
can be used to purchase increases to the statistics
of their profile. All statistics, apart from Hits, can Choose Spells and Gifts
be increased in this way up to a maximum of +3. Models with the Magic (x) and Gift of the Gods (x)
Additional points may be purchased at the cost of +5 special effects, should choose their Spells and select
ratings each, and a Star or Co-Star may reduce one Gifts at this point, and in the case of the latter the
statistic by −1 (−2 for Move) to gain one additional ratings cost should be added to the cast’s rating.
point to spend.
Extras
Statistic Increase table Extras come with the special effects, attacks and
weapons listed in their profiles and may take any of
Statistic increase Points required the options at the ratings cost listed.

+1 2 Also Starring
One Extra in your cast can be given a greater role in a
+2 3 scene. This can be any Extra model apart from those
possessing the Animal or Fearsome special effect.
+3 5 These Animal or Fearsome Extras already have a
starring role, being monsters or beasts that often steal
Choose Special Effects the scene.
Stars and Co-Stars receive all of the Basic special
effects listed on their profiles. In addition, they For +15 ratings the Also Starring Extra can either
can freely choose from amongst the Additional increase two statistics by +1 each and gain one
special effects available up to the amount listed. special effect, or increase one statistic by +1 and gain
Disadvantages may be taken and an Additional two special effects. They may choose special effects
special effect can be gained for each one chosen up from Leader (x), Luck (x), or from any of the special
to the amount listed. One adjustment may also be effects listed under Also Starring on their profile.
made, a Basic special effect can be removed to gain Unlike Stars or Co-Stars, Also Starring Extras may
one Additional special effect. choose to increase their Hits by +1.

Mateo Felez Lecha (Order #26513501)


36 | CASTING COUCH

Favoured You have a destiny and are


watched over by the Gods. It

Champion
is your choice to embrace or
reject the path before you, but
whatever you do, your actions
will shape the future and
Hero | Star become the stuff of legend.
50 Ratings

Statistics
"we are the sons Move Def Hits Str Agi Int Morale
of herakles, we
have our father’s
6 3 3 4 3 3 4

Points
strength, and we Basic: 3

shall not fail


Additional: 0–2 (+5 ratings each)
Adjust: Gain an additional point if you allocate –1 to one statistic

this day."
(–2 to Move)

Special Effects
Alcaeus of Sparta Basic: Gifts of the Gods (1), Inspirational, Leader (1)
Additional: 4 from Combat, Knowledge (Martial Training only),
Physical or Traits
Disadvantages: 0–2 (one Additional special effect per Disadvantage
chosen)
Adjust: Gain one Additional special effect if you remove either
Inspirational or Leader (1)

Attacks
Basic: Brawl 4+ and one Basic attack 4+
New Attack: Any Basic attack 4+ (+5 ratings)
Improved Attacks: Improve the Hit numbers of one attack by 1 (+5 ratings)

Star Quality
Destiny
Those favoured by the Gods are watched over by their divine benefactors,
who intercede in their fate. This model can remove statuses affecting
them on any die roll of 5 or 6, instead of the usual 6.

Mateo Felez Lecha (Order #26513501)


CASTING COUCH | 37

You make your own luck,


trusting to your skills and
wits. Reckless in the pursuit

DASHING
of fame and fortune, you
nevertheless have a kind

ROGUE
soul and champion the
oppressed wherever you find
injustice and tyranny.

Hero | Star
45 Ratings

Statistics
"it is a dangerous Move Def Hits Str Agi Int Morale
voyage to the
temple, to where
6 3 3 3 4 3 4

Points
the earth itself Basic: 3

bleeds at the
Additional: 0–2 (+5 ratings each)
Adjust: Gain an additional point if you allocate –1 to one statistic

edge of the
(–2 to Move)

Special Effects
world, but the Basic: Dodge, Luck (2), Sixth Sense

rewards… well,
Additional: 4 from Combat, Physical or Traits
Disadvantages: 0–2 (one Additional special effect per Disadvantage

they’re beyond
chosen)
Adjust: Gain one Additional special effect if you remove either Dodge or

the dreams of
Sixth Sense

Attacks
mortals… who’s Basic: Brawl 4+ and one Basic attack 4+

with me?"
New Attack: Any Basic attack 4+ (+5 ratings)
Improved Attacks: Improve the Hit numbers of one attack by 1 (+5 ratings)

Haroun, Son of Sinbad Star Quality


Free Spirit
Often leaping before they look, the Dashing Rogue is agile and quick on
their feet. They ignore the usual penalties for moving over rough ground
or obstacles, moving as normal up to their Move value in inches, and
are unaffected by the Blocker special effect. They can also remove the
Captured status on any die roll of 5 or 6, instead of the usual 6.

Mateo Felez Lecha (Order #26513501)


38 | CASTING COUCH

"choose your
crew wisely,
Brother
captain sinbad. IN ARMS
not all men are
prepared for
the dangers that
await you!"
Hero | Co-Star | 25 Ratings
The Merchant King
Stalwart and true, you are sworn to
your cause, but place the lives of your
companions above all, even your own.
Skilled in the use of arms and armour, you
prefer to be in the thick of the fight.

Statistics
3.30 Film Move Def Hits Str Agi Int Mor

Sinbad and the Eye of the Idol 6 3 2 3 3 3 3


starring Doug Maclure & Jean Collins
Sinbad and Scheherazade must race to Points
prevent the evil Shahryar from claiming Basic: 2
the Eye of the Idol, which caused the Additional: 0–2 (+5 ratings each)
downfall of Atlantis. To do so, the duo Adjust: Gain an additional point if you allocate −1 to
must overcome a degenerate cult of one statistic (-2 to Move)
fishmen, and the Guardian that protects
the Idol itself (1968). Special Effects
Basic: Armour, Follower, Martial Training
Sinbad ................................ DOUG MACLURE Additional: 3 from Combat, Physical or Traits
Scheherazade .......................... JEAN COLLINS Disadvantages: 0-1 (gain one Additional special
Shahryar ............................ JACK PALAHNIUK effect per Disadvantage chosen)
Shāhzamān .......................... WILL CAMPBELL Adjust: Gain one Additional special effect if you
Reis ........................................ BRICK PETERS remove either Armour or Follower
Haroun ...................................... KIRK RUSTLE
Fish-man Priest ....................... VICTOR BONO Attacks
Basic: Brawl 4+ and either one Basic or Trained
Producer SYDNEY BARRON
Director RON CARPENTER attack 4+
New Attack: Any Basic or Trained attack 4+
(+5 ratings)
Improved Attacks: Improve the Hit number of one
attack by 1 (+5 ratings)

Mateo Felez Lecha (Order #26513501)


CASTING COUCH | 39

WISE
ELDER
Enchanting
BEAUTY
Hero | Co-Star | 25 Ratings Hero | Co-Star | 30 Ratings
Not just a pretty face, you combine A slowness of body does not mean slowness
athleticism with intelligence and esoteric of mind, and you exemplify this through your
knowledge. You use these abilities to avoid study of the ancients or the magical arts and
and confound your foes, while using cunning a deep well of wisdom that has taken you a
and magic to overcome them. lifetime to fill.

Statistics Statistics
Move Def Hits Str Agi Int Mor Move Def Hits Str Agi Int Mor

6 3 2 3 3 3 3 6 3 2 2 2 4 3

Points Points
Basic: 2 Basic: 2
Additional: 0–2 (+5 ratings each) Additional: 0–2 (+5 ratings each)
Adjust: Gain an additional point if you allocate −1 to Adjust: Gain an additional point if you allocate −1 to
one statistic (-2 to Move) one statistic (-2 to Move)

Special Effects Special Effects


Basic: Gifts of the Gods (1), Luck (1), Seduce Basic: Healer, Luck (1), Magic (1)
Additional: 3 from Physical, Knowledge or Traits Additional: 3 from Knowledge or Traits
Disadvantages: 0-1 (gain one Additional special Disadvantages: 0-1 (gain one Additional special
effect per Disadvantage chosen) effect per Disadvantage chosen)
Adjust: Gain one Additional special effect if you Adjust: Gain one Additional special effect if you
remove either Gifts of the Gods (1) or Luck (1) remove either Luck (1) or Magic (1)

Attacks Attacks
Basic: Brawl 4+ and one Basic attack 5+ Basic: Brawl 5+
New Attack: Any Basic attack 5+ (+5 ratings) New Attack: Any Basic or Advanced attack 5+
Improved Attacks: Improve the Hit number of one (+5 ratings)
attack by 1 (+5 ratings) Improved Attacks: Improve the Hit number of one
attack by 1 (+5 ratings)

Mateo Felez Lecha (Order #26513501)


40 | CASTING COUCH

TWISTED
OUTCAST
Cursed, you have been
forsaken by mortals and
Gods alike, but your will
shall never be crushed
VILLAIN | Star and you are far from being
60 Ratings defeated. Your anger
and bitterness sustains
you and you will have
retribution.

Statistics
"you think Move Def Hits Str Agi Int Morale
me vile and
wretched? you
6 3 3 4 3 3 3

Points
know, have seen Basic: 3

nothing… it is my
Additional: 0–2 (+5 ratings each)
Adjust: Gain an additional point if you allocate –1 to one statistic

anger that has


(–2 to Move)

Special Effects
marked me so!" Basic: A Good Offence, Blocker, Damned
Additional: 3 from Combat, Physical or Traits
Teleklos, Beast of Laconia Disadvantages: 0–2 (one Additional special effect per Disadvantage
chosen)
Adjust: Gain one Additional special effect if you remove either A Good
Offence or Blocker

Attacks
Basic: Brawl 3+ and one Basic attack 4+
New Attack: Any Basic or Trained attack 4+ (+5 ratings)
Improved Attacks: Improve the Hit number of one attack by 1 (+5 ratings)

Star Quality
Bitter and Twisted
Those cursed by the Gods are hideous to behold. Outcast by mortals,
they brood in darkness, filling their souls with rage and spite. Wounding
them only unleashes this bitterness. Whenever this model suffers a
wound roll 1D6, on a 1-3 raise their Str by 1, and on a 4-6 raise their
Morale by 1 instead. Wretched in the eyes of the Gods, these fallen souls
can never recover their lost Hits by any means.

Mateo Felez Lecha (Order #26513501)


CASTING COUCH | 41

Practiced in both the arcane


arts and statecraft, you are
able to draw upon a wealth

VILE
of mundane and otherworldly
resources to achieve your

TYRANT
ends. Such power does not
come without a price and
the infernal pacts you have
struck must be paid in full.
VILLAIN | Star
60 Ratings

Statistics
"none can Move Def Hits Str Agi Int Morale
disobey my will,
least of all
6 3 3 3 3 4 3

Points
you… look! my Basic: 3

army of the dead


Additional: 0–2 (+5 ratings each)
Adjust: Gain an additional point if you allocate –1 to one statistic

arises, and you


(–2 to Move)

Special Effects
will soon swell Basic: Obey Me!, Leader (1), Magic (2)

their ranks."
Additional: 3 from Knowledge, Otherworldly or Traits
Disadvantages: 0–2 (one Additional special effect per Disadvantage
chosen)
Abd-ar-Rahman Adjust: Gain one Additional special effect if you remove either Obey Me!
or Leader (1)

Attacks
Basic: Brawl 5+ and one Basic attack 5+
New Attack: Any Basic attack 5+ (+5 ratings)
Improved Attacks: Improve the Hit number of one attack by 1 (+5 ratings)

Star Quality
Dark Pact
Having struck infernal bargains for knowledge and power the Vile Tyrant
can call on their dark allies for aid. However, the cost of such intervention
is always high. When attempting a Spell they can choose to sacrifice one
of their own Hits to add a further D6 to the result. They can choose to do
this after the dice are rolled to attempt the Spell, but they must always use
at least one D6 from their own Magic Pool in the attempt.

Mateo Felez Lecha (Order #26513501)


42 | CASTING COUCH

BRUTISH
BODYGUARD

DEADLY
ASSASSIN
VILLAIN | Co-Star | 35 Ratings VILLAIN | Co-Star | 35 Ratings
Conditioned and trained to protect, you are You delight in performing your art, in using
your master’s iron fist and shield. You obey cunning and subterfuge to eliminate your
without faltering and without questioning, foes. Adept with weapons and unarmed
whatever the orders given, even at the cost fighting techniques, your best defence is
of your own life. speed and agility, and a deadly offence.

Statistics Statistics
Move Def Hits Str Agi Int Mor Move Def Hits Str Agi Int Mor

6 3 2 3 3 3 3 6 3 2 3 3 3 3

Points Points
Basic: 2 Basic: 2
Additional: 0–2 (+5 ratings each) Additional: 0–2 (+5 ratings each)
Adjust: Gain an additional point if you allocate –1 to Adjust: Gain an additional point if you allocate –1 to
one statistic (–2 to Move) one statistic (–2 to Move)

Special Effects Special Effects


Basic: Blocker, Follower, Herculean Strength Basic: Concealment, Dodge, Unarmed Adept
Additional: 2 from Combat, Physical or Traits Additional: 2 from Combat, Knowledge (Infiltrator and
Disadvantages: 0-1 (gain one Additional special Martial Training only) or Physical
effect per Disadvantage chosen) Disadvantages: 0-1 (gain one Additional special
Adjust: Gain one Additional special effect if you effect per Disadvantage chosen)
remove either Blocker or Herculean Strength Adjust: Gain one Additional special effect if you
remove either Concealment or Dodge
Attacks
Basic: Brawl 3+ and one Basic attack 4+ Attacks
New Attack: Any Basic or Trained attack 4+ (+5 ratings) Basic: Brawl 4+ and one Basic attack 4+
Improved Attacks: Improve the Hit number of one New Attack: Any Basic, Trained or Advanced attack 4+
attack by 1 (+5 ratings) (+5 ratings)
Improved Attacks: Improve the Hit number of one
attack by 1 (+5 ratings)

Mateo Felez Lecha (Order #26513501)


CASTING COUCH | 43

2.45 Film
Sinbad and the Forbidden Isle
starring Doug Maclure & Martine Boswick
Against his better judgment, Sinbad agrees
to take Princess Aasera to Samarkand
to deliver a peace offering to the Sultan
Shāhzamān. Unbeknownst to either of

THEIR
them, Shāhzamān has struck a bargain
with a sorcerer, Ali Sharn, to prevent the

RIGHT
peace envoy from reaching him and start a
war. Caught in a terrible storm, marooned
on the sorcerer’s mysterious island, they

HAND
must battle Cyclopian Giants, Harpies and
Skeletons if they’re to escape (1964).

Sinbad ................................ DOUG MACLURE


Aasera ............................ MARTINE BOSWICK
VILLAIN | Co-Star | 35 Ratings Ali Sharn .......................... MICHAEL ANSORA
Second in command, you fulfil many of the Shāhzamān .......................... WILL CAMPBELL
Reis ........................................ BRICK PETERS
duties and tasks of your master in their
Haroun ..................................... KIRK RUSTLE
stead. Versed in leadership and in magics, Guard Captain ............................ ED CASSIDY
your power will one day rival the one you
Producer SYDNEY BARRON
serve, but not yet. Director RON CARPENTER

Statistics
Move Def Hits Str Agi Int Mor

6 3 2 3 3 3 3

Points
Basic: 2
Additional: 0–2 (+5 ratings each)
Adjust: Gain an additional point if you allocate –1 to
one statistic (–2 to Move)

Special Effects
Basic: Leader (1), Luck (1), Magic (1)
Additional: 2 from Knowledge, Physical or Traits
Disadvantages: 0-1 (gain one Additional special
effect per Disadvantage chosen)

"take them down


Adjust: Gain one Additional special effect if you
remove either Leader (1) or Magic (1)

Attacks to the dungeons.


my master would
Basic: Brawl 4+ and one Basic attack 4+
New Attack: Any Basic attack 5+ (+5 ratings)

have me loosen
Improved Attacks: Improve the Hit number of one
attack by 1 (+5 ratings)

their tongues..."
Cepheus the Snake

Mateo Felez Lecha (Order #26513501)


44 | Central Casting

Central Casting
Mortals
As Stars and Co-Stars are notoriously
expensive, it is the Extras who will make up
the majority of your cast, allowing you to stage
the climactic scenes that sand-and-sorcery
epics are known for.

Extras come with the special effects, attacks and Civilian 4/3 ratings
weapons listed in their profiles and may take any of
the options at the ratings cost listed. Citizens, nobles, slaves
Civilians represent all levels of society, from artisans
Extras are divided into three categories: and farmers to merchants and philosophers, but they
are more or less equal in every respect when facing
l Mortals – Seasoned warriors, noble senators, the monsters of myth and legend.
and sinister cultists are gathered here to form your
ship's crew or loyal worshippers. Move 6 Def 2 Hits 1 Str 2 Agi 3 Int 2 Morale 2
l Stop Motion models – Springing from the pages
of legend, these mythical beings and creatures are Special Effects: None
a wonder to behold, and a terror to face.
l Animals – From mundane beasts of burden to Attacks: Brawl (6+)
giant predators lurking in the dark corners of the
world, animals can be unpredictable companions Also Starring: Knowledge (Healer only)
or foes.

Cultist -/7 ratings


Crazed worshipper
Fanatical in their beliefs and devotion to their Gods or
Idols, Cultists work themselves into a frenzy under the
guidance of a charismatic leader.

Move 6 Def 3 Hits 1 Str 3 Agi 3 Int 3 Morale 5

Special Effects: Fanatic

Attacks: Brawl (4+), Club (4+)

Also Starring: Combat and Physical

Upgrade Options
l Exchange Club for an Axe (4+) or Sword (4+)
(+1 ratings)
l Exchange Club for a Two-handed Axe (4+) or
Two-handed Sword (4+) (+2 ratings)
l Equip with Throwing Knives (4+) (+1 ratings)
l Equip with Sling (5+) (+2 ratings)
l If five or more Cultists in a cast, you may upgrade
one to an Acolyte - gain Leader (2) special effect
(+10 ratings)

Mateo Felez Lecha (Order #26513501)


Central Casting | 45

Mercenary -/9 ratings Palace Guard 9/6 ratings


Warrior of fortune Royal retinue
Wherever there is opportunity and wealth to be The loyalty of these guards, whether motivated by a
gained, there are mercenaries ready to earn it through sense of honour and duty or bought and paid for, is
their skill at arms. greatly valued by their masters.

Move 6 Def 3 Hits 1 Str 3 Agi 3 Int 3 Morale 3 Move 6 Def 3 Hits 1 Str 3 Agi 3 Int 2 Morale 3

Special Effects: Blocker, Shield Special Effects: Blocker

Attacks: Brawl (4+), Spear (4+) Attacks: Brawl (4+), Spear (4+)

Also Starring: Combat Also Starring: Physical

Upgrade Options Upgrade Options


l Exchange Spear for an Axe (4+), Sword (4+) or l Exchange Spear for a Sword (4+) or Bow (5+)
Bow (5+) (free) (free)
l If five or more Mercenaries in a cast, you may l Exchange Spear for a Two-handed Sword (4+) or
upgrade one to a Commander - gain Leader (2) Crossbow (5+) (+1 ratings)
special effect (+10 ratings) l If five or more Palace Guard in a cast, you may
upgrade one to a Captain - gain Leader (1) special
effect (+5 ratings)
Native -/6 ratings
Silent hunter Psiloi 6/5 ratings
Whether members of a lost tribe or a fallen civilisation,
these warriors rely on concealment and stealth rather Light skirmisher
than the protection of armour or shields. Trained to work alongside more heavily armoured
warriors, Psiloi harry the enemy with thrown weapons
Move 6 Def 3 Hits 1 Str 3 Agi 3 Int 2 Morale 3 and slings.

Special Effects: Concealment Move 6 Def 3 Hits 1 Str 3 Agi 3 Int 2 Morale 2

Attacks: Brawl (4+), Spear (4+) Special Effects: None

Also Starring: Combat, Physical and Knowledge Attacks: Brawl (5+), Javelin (5+)
(Healer, Hypnotise and Infiltrator only)
Also Starring: Physical
Upgrade Options
l Equip with a Net (4+) (+1 ratings) Upgrade Options
l Equip with a Blowpipe (4+) or Sling (5+) l Exchange Javelin for a Sling (5+) (free)
(+2 ratings)
l If five or more Natives in a cast, you may upgrade
one to a Chief - gain Leader (1) special effect
(+5 ratings)

Mateo Felez Lecha (Order #26513501)


46 | Central Casting

Arise! Arise! Arise!

Sea Dog 10/7 ratings Veteran 12/- ratings


Nautical ruffian Seasoned soldier
Bound together by adventure, comradeship and the Veterans of numerous campaigns, these stalwart
promise of riches, ship crews are a melting pot of companions are skilled in the arts of war and will fight
skills, talents and tall tales. shoulder to shoulder against the most terrifying of
enemies.
Move 6 Def 3 Hits 1 Str 3 Agi 3 Int 3 Morale 3
Move 6 Def 3 Hits 1 Str 3 Agi 3 Int 3 Morale 3
Special Effects: Dodge, Swimming
Special Effects: Armour, Martial Training, Shield
Attacks: Brawl (4+), Club (4+)
Attacks: Brawl (4+), Spear (4+)
Also Starring: Combat and Physical
Also Starring: Combat and Physical
Upgrade Options
l Exchange Club for an Axe (4+) or Sword (4+) Upgrade Options
(+1 ratings) l Exchange Spear for a Sword (4+) (free)
l Equip with Net (4+) or Throwing Knives (4+) l If three or more Veterans in a cast, you may
(+1 ratings) upgrade one to a Companion - gain Leader (2)
l If five or more Sea Dogs in a cast, you may special effect (+10 ratings)
upgrade one to a Mate - gain Leader (1) special
effect (+5 ratings)
Warrior 9/7 ratings
The rank and file
1.15 Film Trained and battle-hardened, these versatile warriors
Herakles! form the backbone of many engagements and
expeditions.
starring Clint Walter & Sofia Loren
An epic tale that sees Herakles slay the Move 6 Def 3 Hits 1 Str 3 Agi 3 Int 2 Morale 3
Nemean Lion, steal Hippolyta’s girdle,
and finally face Cerberus, the guardian of Special Effects: Armour
the Underworld.
Attacks: Brawl (4+), Spear (4+)
Herakles ............................... CLINT WALTER
Eurystheus .......................... SHAUN RIMMER Also Starring: Combat and Physical
Hippolyta ................................. SOFIA LOREN
Iolaus ......................................... JIM DARREN Upgrade Options
Zeus .............................. GEORGE SAUNDERS l Exchange Spear for an Axe (4+), Sword (4+) or
Hera .............................................. JANET LEE Bow (5+) (free)
The Oracle .................... MAGGIE HAMILTON l If five or more Warriors in a cast, you may upgrade
one to an Officer - gain Leader (1) special effect
Producer Sidney Barron (+5 ratings)
Director Ron Carpenter

Mateo Felez Lecha (Order #26513501)


Central Casting | 47

STOP MOTION models

Centaur 15/20 ratings Djinn of the Lamp -/- ratings*


*(see Magic Lamp, Page 79)
Living life on the hoof Enslaved wish-giver
Whether they embody the wildness of their animal Immensely powerful, but bound and contained within
instincts or the reasoning of their human nature, an ordinary lamp, a Djinn is an incredible ally to
Centaurs are stalwart warriors that are able to carry whoever possesses their prison.
their slower two-footed allies into the fray.
Move 6 Def 4 Hits 2 Str 4 Agi 4 Int 6 Morale 6
Move 8 Def 4 Hits 1 Str 4 Agi 2 Int 3 Morale 4
Special Effects: Fearsome, Shield of Force,
Special Effects: Daring Leap, Mount, Rage Summoned, Teleport

Attacks: Brawl (4+), Spear (4+) Three Wishes


As the owner of the lamp, a model can make up to
Also Starring: Combat and Physical three wishes. Each wish is a free action, which the
owner of the lamp can perform during their activation.
Upgrade Options The wishes that can be made are:
l Exchange Spear for a Bow (5+) (free)
l If three or more Centaurs in a cast, you may l Summon the Djinn to attack one model chosen by
upgrade one to a Herd Master - gain Leader (1) the owner of the lamp, see As Commanded.
special effect (+5 ratings) l Grant the owner of the lamp the use of any one
Otherworldly special effect until the end of the turn.
l Heal any model, anywhere on the table, as if the
Healer special effect had just been successfully
used on them.
l Grant the Djinn their freedom.

As Commanded
When summoned, a Djinn will attack one model
chosen by the owner of the lamp. They won’t attack
any other model, unless that model is already in base
contact with them or is preventing them from reaching
the chosen model. The Djinn will appear within 6”
of the owner of the lamp and vanish, returning to its
Reserve area, once they have killed, Captured or
Stunned the chosen model.

Bound to the Lamp


A summoned Djinn that loses their last Hit returns to
their Reserve area. If summoned again they reappear
fully healed.

Freedom Denied
If the final wish is not to grant the Djinn their freedom
or the owner of the lamp is removed from play by the
opposing cast, the lamp will immediately betray its
current owner and become the possession of the
nearest Star, Co-Star or Guest Star in the opposing
cast.

Attacks: Brawl (3+), Two-handed Sword (4+)

Mateo Felez Lecha (Order #26513501)


48 | Central Casting

Giant 60/50 ratings Harpy -/20 ratings


Towering terror Feathered fury
Whether humanoid or demonic, cyclopean or Conceived by the Gods to torment Phineus, Harpies
many-eyed, these slow and dim-witted monsters are winged bird-women with a violent and vindictive
are titanically strong and aggressive. Needing little disposition. Sometimes beautiful, sometimes ugly,
provocation to fight, Giants can be easily swayed by they are the personification of cruel winds.
the allure of beauty or promises of wealth.
Move 6 Def 4 Hits 2 Str 3 Agi 4 Int 3 Morale 3
Move 7 Def 5 Hits 3 Str 5 Agi 2 Int 2 Morale 5
Special Effects: Eagle Eyes, Dodge, Flyer
Special Effects: Clumsy, Fearsome, Hurl, Large, Roar,
Slow, Titanic Blow Screech - If a Harpy model is activated and is within
6” of an enemy model, it may make an immediate
Attacks: Brawl (4+), Club (4+) Morale test to encourage its sisters. If the Morale
test is passed a single Harpy model within 6” can
Upgrade Options immediately take one free action, regardless of
l Exchange Club for a Two-handed Axe (4+) or whether it has already activated or is yet to do so this
Two-handed Sword (4+) (+5 ratings) turn. A Harpy model can benefit from Screech only
once per turn.

Guardian Beast 50/40 ratings Also Starring: Combat and Physical

Patchwork predator Attacks: Brawl (4+), Claw (5+)


Guardian Beasts are misbegotten creatures that may
take many diverse forms. Found lairing in forgotten Upgrade Options
and out of the way places, they make deadly guards l Equip with a Club (4+) (+1 ratings)
and hunters. l Equip with an Axe (4+), Spear (4+) or Bow (5+)
(+2 ratings)
Move 8 Def 4 Hits 3 Str 5 Agi 3 Int 2 Morale 5

Special Effects: Fearsome, Large, Slow Living Idol -/45 ratings


Only a Mother Would Love Them - So hideous is Animated adversary
this strange beast that their Fearsome special effect Through the application of dark magics, idols and
causes Fear in friendly as well as opposing models. statues can be given a semblance of life. Unstoppable
servants, they only respond to the commands of the
Attacks: Brawl (4+), Claw (4+) one who animated them.

Upgrade Options Move 6 Def 4 Hits 3 Str 5 Agi 1 Int 0 Morale 0


l May choose any two of the following special
effects for (+5 ratings each): Armour, Arcane Bolt, Special Effects: Animated, Clumsy, Blocker,
Herculean Strength, Invulnerable: Melee (1), Fearsome, Invulnerable: All (see below), Slow
Invulnerable: Ranged (1), Rage, Regeneration, Roar
Also Starring: Combat and Physical
l May choose one of the following special effects for
(+10 ratings): Aquatic, Flyer, Hurl Attacks: Brawl (4+), Rend (5+)

l May chose one of the following attacks for Guardian Type


(+10 ratings): Beak (4+), Bite (4+), Horns (4+), l Clay: Gain Invulnerable: All (1) special effect (free)
Tail (4+) l Stone: Gain Move −1 and Invulnerable: All (2)
special effect (+10 ratings)
l Bronze: Gain Move −1, A Good Offence and
Invulnerable: All (2) special effects (+20 ratings)

Note: A Living Idol can only activate after successfully


being targeted by the Animate the Idol Spell.

Mateo Felez Lecha (Order #26513501)


Central Casting | 49

The Guardian Beast's favourite


game was Hide-and-Seek

Minotaur -/30 ratings Satyr 15/10 ratings


Bull-headed brute Capricious reveller
Descended from Asterius, the cursed son of Pasiphaë Whether goat-legged or horse-tailed, Satyrs are
who stalked the Labyrinth, Minotaurs are impulsive passionate creatures prone to unpredictable shifts in
creatures, quick to anger and terrible in their wrath. mood. Physically athletic and often violent, they can
however be surprisingly charming and musical when
Move 6 Def 4 Hits 3 Str 4 Agi 2 Int 2 Morale 4 the whim takes them.

Special Effects: A Good Offence, Armour, Fearsome, Move 6 Def 4 Hits 1 Str 3 Agi 3 Int 3 Morale 3
Rage, Roar
Special Effects: Daring Leap, Seduce
Bull Rush - A Minotaur model that makes a move
action in a straight line may add 1D3” to the distance Also Starring: Physical and Knowledge (Healer and
moved. In addition to attempting to cause damage, a Hypnotise only)
charging Minotaur’s successful Brawl or Horn attacks
can also either Knockdown or Pushback the hit model. Attacks: Brawl (4+), Club (4+)

Attacks: Brawl (4+), Horns (4+) Upgrade Options


l Exchange Club for a Spear (4+) or Bow (5+)
Upgrade Options (+1 ratings)
l Equip with Two-handed Axe/Mace (4+) or l If three or more Satyr in a cast, you may upgrade
Two-handed Sword (4+) (+5 ratings) one to a Drove Leader - gain Leader (2) special
effect (+10 ratings)

Mateo Felez Lecha (Order #26513501)


50 | Central Casting

Shadow -/20 ratings Skeleton Warrior -/15 ratings


Umbral stalker Bad to the bone
Rumoured to be demons, remnants of the past, or Although flesh and skin has withered and fallen from
troubled spirits, what they truly are is known only to their bones, these long dead warriors have lost none
the wise. That they are deadly foes is all too evident of their fighting skills and tenacity.
however.
Move 5 Def 4 Hits 1 Str 3 Agi 2 Int 0 Morale 0
Move 6 Def 4 Hits 1 Str 4 Agi 4 Int 0 Morale 0
Special Effects: Blocker, Fearsome, Invulnerable:
Special Effects: Fearsome, Incorporeal, Shield of Ranged (1), Shield, Summoned
Force, Summoned, Teleportation
Attacks: Brawl (4+), Spear (4+)
Attacks: Brawl (4+), Claw (4+)
Upgrade Options
Note: A Shadow can only enter play through l Exchange Spear for an Axe (4+), Sword (4+) or
successfully performing the Awaken the Dead Spell. Bow (5+) (free)

Note: A Skeleton Warrior can only enter play through


Siren -/15 ratings successfully performing the Awaken the Dead Spell.

Luring beauty
Transfixing the weak-willed with their charms and Snakeman -/12 ratings
songs, Sirens will attempt to drag those that succumb
down to a watery grave. Homo Serpentes
Cold-blooded, both physically and in temperament,
Move 5 Def 3 Hits 1 Str 3 Agi 3 Int 3 Morale 3 Snakemen are a deadly subspecies of human
that practice macabre rites on the dark fringes of
Special Effects: Aquatic, Seduce civilisation.

Daughter of the Oceans - During their activation, a Move 5 Def 4 Hits 1 Str 3 Agi 2 Int 3 Morale 4
Siren model cannot voluntarily move more than 3”
away from water. If they’re ever more than 3” away Special Effects: Armour, Dodge
from water, the Siren model immediately gains the
Confused and Stunned statuses. Attacks: Brawl (4+), Spear (4+)

Siren Song - A Siren model’s Seduce special Also Starring: Combat, Physical and Knowledge
effect has a range of 12” instead of the usual 2”. (Healer and Hypnotise only)
Furthermore, if they attempt to Seduce a model who
already has the Confused status and that model fails Upgrade Options
an opposed Morale test they gain the Captured status l Exchange Spear for an Axe (4+), Sword (4+) or
instead. Place Captured models in base contact with Javelin (5+) (free)
the Siren. l If five or more Snakemen in a cast, you may
upgrade one to an Overseer - gain Leader (2)
Also Starring: Physical special effect (+10 ratings)

Attacks: Brawl (5+), Claws (5+)

"we will end your torment, phineus, and cage


these winged women that assail you."
Jason, Leader of the Argonauts

Mateo Felez Lecha (Order #26513501)


Central Casting | 51

Animals

Camel 6/6 ratings Giant Lizard -/40 ratings


Ship of the desert Repetilia Gigantis
Although camels are ill tempered and slow they are These gigantic predators are throwbacks to an
perfectly suited to desert conditions, having wide feet ancient time, when dinosaurs freely walked the Earth.
and the ability to go without drinking for many days. Extremely dangerous, they are thankfully sluggish
until angered.
Move 7 Def 3 Hits 1 Str 4 Agi 2 Int 1 Morale 2
Move 7 Def 5 Hits 3 Str 5 Agi 2 Int 1 Morale 5
Special Effects: Animal, Mount, Slow
Special Effects: A Good Offence, Animal, Armour,
Desert Traveller - Camels can always move their full Fearsome, Loner, Massive, Roar
Move distance when travelling in desert or sandy terrain.
Cold Blooded - Until the Giant Lizard causes a
Attacks: Brawl (5+), Bite (6+) wound, it has the Slow special effect.

Attacks: Rend (4+), Tail (4+)


Dire Wolf -/12 ratings
Upgrade Options
Pack predator l Gain Arcane Bolt special effect for (+10 ratings)
Able to overpower larger foes through pack hunting
and a powerful bite, the Dire Wolf was a ferocious
predator and threat to travellers in the wilds. Giant Octopus -/40 ratings
Move 8 Def 3 Hits 1 Str 3 Agi 3 Int 1 Morale 4 Tentacular terror
A threat to ships and the unwary adventurer straying
Special Effects: A Good Offence, Animal too close to their hunting grounds, these enormous
sea monsters are estimated to grow to around 13–
Attacks: Bite (3+) 15m (40–50ft) in length, including their tentacles.

Upgrade Options Move 6 Def 5 Hits 3 Str 5 Agi 3 Int 2 Morale 4


l If five or more Dire Wolves in a cast, you may
upgrade one to an Alpha Male - gain Leader (2) Special Effects: Animal, Armour, Aquatic, Fearsome,
special effect, which is only usable on other Dire Loner, Massive, Rage, Sixth Sense
Wolves (+10 ratings)
Tentacled Freak - A Giant Octopus can attack in all
directions at once with its tentacles. It may make two
Giant Crab -/25 ratings Tentacle: Melee attacks as a special action. These two
attacks may be made against separate models.
Super snapper
These huge crustaceans can be found on lost islands Water Dweller - A Giant Octopus must be set up in
and deserted coastlines. Guardians of watery lairs or a body of water at the start of a scene. If there is no
natural predators, they often bury themselves in the water in their cast’s set up area, they are allowed
sand and attack by surprise. to deploy in any body of water on the table. During
their activation, a Giant Octopus model cannot
Move 5 Def 4 Hits 2 Str 5 Agi 2 Int 1 Morale 4 voluntarily move out of water. If they’re ever out of
water, for whatever reason, the Giant Octopus model
Special Effects: Animal, Aquatic, Armour, Blocker, immediately gains the Confused status.
Fearsome, Loner
Attacks: Beak (5+), Tentacle: Melee (4+), Tentacle:
Snip, Snap! - A Giant Crab can attack with both its pincers Ranged (5+)
at once. It may make two Claw attacks as a special action.

Attacks: Claw (4+)

Mateo Felez Lecha (Order #26513501)


52 | Central Casting

Giant Scorpion -/20 ratings Upgrade Options


l If three or more Great Apes in a cast, you may
Venomous stinger upgrade one to an Alpha Male - gain Leader (1)
Protected by an armoured carapace and armed with special effect, which is only usable on other Great
strong pincers and a deadly sting, Giant Scorpions Apes (+5 ratings)
are dangerous foes, but unlike their smaller kin are
usually found only in hot climates.
Horse 6/6 ratings
Move 5 Def 4 Hits 2 Str 4 Agi 3 Int 1 Morale 4
Equine transport
Special Effects: Animal, Armour, Blocker, Fearsome, Horses have been used by humans since the dawn of
Loner time as beasts of burden or as riding animals.

Snip, Snap! - A Giant Scorpion can attack with both Move 8 Def 3 Hits 1 Str 4 Agi 2 Int 1 Morale 2
its pincers at once. It may make two Claw attacks as a
special action. Special Effects: Animal, Daring Leap, Mount

Sting in the Tail - If both of a Giant Scorpion’s Snip, Pillion - Two models may ride the same horse, but the
Snap! attacks hit, it gets a +1 to hit bonus with its second model may not attack, use special abilities or
Venom attack. perform Spells while doing so.

Attacks: Claw (4+), Venom (4+) Attacks: Brawl (5+)

Giant Snake -/20 ratings Sabre-tooth Cat 30/25 ratings


Monstrous serpent Fanged feline
Giant Snakes come in a variety of types, but regardless Graceful killers, Sabre-tooth Cats will quietly stalk their
of whether they are constrictors or vipers, they are all prey before pouncing.
incredibly deadly opponents at close quarters.
Move 8 Def 4 Hits 2 Str 4 Agi 4 Int 2 Morale 4
Move 6 Def 4 Hits 2 Str 3 Agi 3 Int 1 Morale 3
Special Effects: A Good Offence, Animal, Climbing,
Special Effects: Animal, Concealment, Dodge, Daring Leap, Dodge, Fearsome, Loner, Sixth Sense
Fearsome, Loner
Attacks: Claw (3+), Bite (4+)
Attacks: See below

Snake Type Swarm -/15 ratings


Constrictor: Gain Tail (4+) attack and Disarm special
effect (free) Teeming mass
Whether scarabs, snakes or spiders, the relentless,
Viper: Gain Venom (4+) attack and Daring Leap crawling swarm can strip the flesh from or poison any
special effect (free) individual foolish enough to get too close in moments.

Move 6 Def 2 Hits 3 Str 2 Agi 2 Int 1 Morale 5


Great Ape 25/20 ratings
Special Effects: Animal, Dodge, Fearsome, Loner,
King of the swingers Slow, Small, Swarm
Powerful and intelligent, Great Apes can perform
incredible feats of strength, and are able to Attacks: Venom (3+)
understand and follow commands.

Move 7 Def 4 Hits 2 Str 4 Agi 3 Int 2 Morale 4

Special Effects: Animal, Climbing, Daring Leap,


Herculean Strength, Fearsome, Roar

Attacks: Brawl (3+)

Mateo Felez Lecha (Order #26513501)


Central Casting | 53

Sinbad and the Eye of the Idol

INT. ATLANTIS BROKEN STAIRCASE - DAY


Jumping to the safety of a ledge, Sinbad watches as the
animated idol starts to overbalance, the last steps collapsing
beneath it, and falls to the temple floor below.

INT. ATLANTIS TEMPLE - DAY


Shattering on the mosaic floor, the idol's head rolls to a stop.
The red light, emanating from the Eye in the centre of its
forehead, dimming and finally flickering out.

Shahryar's hand reaches towards it.

SCHEHERAZADE
No!

Scheherazade struggles against the two Guards holding her.

SHAHRYAR
At last, it shall be mine.

Shahryar holds the Eye aloft. Red fire sparks, kindles in the
faceted heart of the great jewel.

SHAHRYAR (CONT'D)
I claim the power of the Eye. I claim the power of
Atlantis!

SCHEHERAZADE
What have you done?

With a heaving lurch, the floor cracks and the temple shakes.
Dust and rocks begin to fall, and the waters churn.

SHAHRYAR
And my first command...

Shahryar directs the Eye, the glow suddenly intensifying, aiming


it at-

INT. ATLANTIS BROKEN STAIRCASE - DAY


Sinbad flings himself towards the stairs, as a blast of pure red
energy obliterates the ledge he had been standing upon.

Winded, his sword clattering on the steps below, he manages to


hang on as his chest slams into the stone.

Scrabbling, he pulls himself up and dives towards his sword, as


the steps behind him shatter from a second blast.

Mateo Felez Lecha (Order #26513501)


54 | FILM GUIDES

Mateo Felez Lecha (Order #26513501)


FILM GUIDES | 55

FILM GUIDES
This chapter provides backgrounds for some of Barron
Productions most popular films and some of the more notable
legendary heroes and iconic villains that graced our screens.

The Golden Fleece


To reclaim the throne of Iolcos, Jason must
recover the mythical Golden Fleece. 7.15 Film
An epic undertaking, fraught with danger, which The Golden Fleece
ultimately will lead to a confrontation with the Dragon starring Ronald Ely & Ursula Andrews
that guards the fleece and the sorcerous King Aeëtes A fantasy adventure for all the family
who treasures it. Fortunately, Jason is joined on his as Greek hero Jason embarks on an epic
voyage by the greatest crew Greece has ever known, quest against the corrupt kings and cruel
the Argonauts, and is aided by the beautiful and creatures of legend, with amazing effects
knowledgeable Medea.
by William Henry Harrison (1963).
Supporting Characters Jason .................................... RONALD ELY
Heroes
Medea ......................... URSULA ANDREWS
Among the crew of the Argo there are many famous
Aeëtes ....................... GEORGE SAUNDERS
names, including Herakles (Guest Star), Hylas
Herakles ............................. CLINT WALTER
(Enchanting Beauty), Iolaus (Brother in Arms),
Pelias .............................. BASIL RATBONE
Orpheus (Also Starring Veteran) and the Boreads
Hylas ................................ WALTER KONIG
(Also Starring Veterans with Flyer).
Acastus ....................... GEORGE SHAKIRIS
Villains Producer SYDNEY BARRON
Not all of the Argonauts share Jason’s dream. Acastus Director RON CARPENTER
(Their Right Hand), son of Pelias, rightly or wrongly
seeks the downfall of both Jason and Medea for the
danger they represent if they successfully return to
Iolcos with the Golden Fleece.

Extras
Heroes
Jason is joined on his voyage by the Argonauts, these
brave souls are recruited from Veteran, Warrior and
Psiloi Extras.

"arise! arise! arise!"


Villains
As the King of Colchis, Aeëtes can call upon Warrior,
Mercenary, Psiloi and, through his mastery of dark
arts, Skeleton Warrior Extras. Aeëtes, King of Colchis

Mateo Felez Lecha (Order #26513501)


56 | FILM GUIDES

JASON MEDEA
An inspiring leader and a bold adventurer, Jason The daughter of the king of Colchis, Medea is a
is the rightful king of Iolcos and must recover the priestess of Hecate and thus learned in herbs, both
mythical Golden Fleece in order to reclaim his throne. beneficial and poisonous, as well as practised in the
magic arts.
Gathering together the Argonauts, the finest crew in
all of Greece, Jason sets sail for Colchis to find this She betrays her father for love of Jason, using all of
treasured prize. With only his bravery and wits, he has her powers and guile to aid him in his quest.
many tests and trials to overcome on their long and
dangerous voyage. Hero | Guest Star | 50 ratings

Hero | Guest Star | 60 ratings Move Def Hits Str Agi Int Mor

Move Def Hits Str Agi Int Mor 6 3 2 3 3 4 4

6 4 3 3 3 4 5 Special Effects
Healer, Loner, Luck (1), Magic (2), Seduce
Special Effects
Armour, Honour Bound, Inspirational, Leader (2), Luck Unique Effects
(2), Martial Training, Shield, Swimming Potions and Salves
Medea is an incredibly skilled herbalist. Once per
Unique Effects activation, as a special action, she may use one of
A Leader of Men the following potions if she successfully passes an
Jason’s Inspirational and Leader (2) special effects Int test. Potions must be immediately administered to
have a range of 12” rather than the usual 6”. herself or another model in base contact.

Fortune Favours the Bold Potion Notes


If Jason is in your cast, draw an additional Event card
at the start of a scene.
Divine incense Target gains the Psychic special
Attacks effect for the duration of this turn.

Weapon Range Hit Str Effects Narcotic herbs If the target fails an opposed Int
test it will receive the Confused
Brawl Melee 4+ 3 Stuns status.

Sword Melee 3+ 3 Parry Protective balm Target gains the Invulnerable: All
(1) special effect against the next
successful attack. Place a suitable
token next to the model.

Attacks
Weapon Range Hit Str Effects

Brawl Melee 5+ 3 Stuns

"we have overcome the harpies, navigated


the symplegades, and tamed the khalkotauroi.
this last test will not stop us."
Jason, Leader of the Argonauts

Mateo Felez Lecha (Order #26513501)


FILM GUIDES | 57

Aeëtes DRAGON OF COLCHIS


As the king of Colchis, Aeëtes’ duty and pride is to A dragon, kin to the Lernaean Hydra overcome by
protect the Golden Fleece. The skin of a winged Herakles in his labours, this unsleeping guardian
ram, the fleece bestows great fortune and health on watches over the Golden Fleece. Like a serpent it
whoever possesses it, a gift which Aeëtes has hung in coils around its charge, its many heads watching in
a grove sacred to Ares. all directions.

Not as versed as his sisters, the cruel Circe and tragic Unlike its cousin, the Dragon of Colchis lacks the
Pasiphaë, Aeëtes is still a powerful sorcerer able to ability to sprout additional heads when one is lost,
command an army of skeletal warriors sown from but it is nonetheless possessed of formidable
dragon’s teeth. regenerative powers and a thick armour of scales.

Villain | Guest Star | 40 ratings Villain | Guest Star | 100 ratings

Move Def Hits Str Agi Int Mor Move Def Hits Str Agi Int Mor

6 3 2 3 3 4 4 6 5 5 6 2 3 6

Special Effects Special Effects


Armour, Leader (1), Magic (2), Obey Me! Fearsome, Hurl, Massive, Regeneration, Slow

Unique Effects Unique Effects


Sorcerer King of Colchis Onslaught
Aeëtes’ first Spell must be Awaken the Dead, but he is The Dragon that guards the Golden Fleece is a
free to choose his second Spell as normal. deadly foe, attacking in all directions at once with
its many heads and whip-like tail. It may make two
Children of the Hydra attacks as a special action, either two Bite attacks or
When successfully performing Awaken the Dead, a Bite and a Tail attack. The two attacks may be made
Aeëtes may put 1D3+2 Skeleton Warriors from his against separate models.
cast’s Reserve area into play.
Attacks
Attacks
Weapon Range Hit Str Effects
Weapon Range Hit Str Effects
Brawl Melee 4+ 6 Stuns
Brawl Melee 4+ 3 Stuns
Bite Melee 4+ 6 Brutal
Sword Melee 4+ 3 Parry

Tail Melee 4+ 7 Stuns

Mateo Felez Lecha (Order #26513501)


58 | FILM GUIDES

Gorgon!
To fulfil his vow, Perseus must claim the head Villains
of Medusa. Medusa is one of the Gorgons, a trio of dreadful and
horrific female creatures cursed by the Gods. Her
Tricked by one of the suitors pursuing his mother, immortal sisters, Stheno and Euryale, are arguably
Perseus must return with the head of Medusa, a more terrible than she is.
hideous Gorgon who can turn any mortal that meets
her gaze to stone. Undeterred by his impossible task, Extras
Perseus must embark on a long journey to find and Heroes
outwit the Graeae crones and, aided by the gorgeous Perseus is joined on his quest by Veteran, Palace
Andromeda, enter the sanctum of Medusa. Guard and Psiloi Extras, who are the soldiers of
Queen Cassiopeia.
Supporting Characters
Heroes Villains
Perseus is often aided in his quest by both Medusa makes use of Giant Snake, Snakeman and
supernatural and powerful women, including the Swarm Extras, shunning all other mortals.
Hesperides nymphs, Queen Cassiopeia (Also Starring
Civilian) and her daughter, the beautiful Andromeda Being powerful oracles, the Graeae have attracted
(Enchanting Beauty). a loathsome cult of worshippers over the centuries,
and make use of Cultist, Native, Swarm and,
potentially via the dark arts, Shadow and Skeleton
Warrior Extras.

3.15 Film
Gorgon!
starring James Francisco & Lynda Harrison
A fantasy epic, Perseus must find and
defeat Medusa, the only mortal Gorgon, if
he is to fulfil his vow and claim the hand
of Andromeda. Featuring special effects by
William Henry Harrison (1973).

Perseus .......................... JAMES FRANCISCO


Andromeda ...................... LYNDA HARRISON
Cassiopeia ................................ JENNY JONES
Polydectes ....................... RICO MONTALBAN
Danaë ............................... CATHERINE ROSS
Zeus .............................. GEORGE SAUNDERS
Hera .............................................. JANET LEE

Producer SYDNEY BARRON


Director RON CARPENTER

Mateo Felez Lecha (Order #26513501)


FILM GUIDES | 59

Perseus PEGASUS
In protecting his mother, Danaë, from the advances A winged horse, brilliant white in colour, Pegasus has
of Polydectes, Perseus was tricked into delivering the the ability to gallop through the air, carrying those who
head of Medusa, the only mortal Gorgon, as a gift for are worthy on his back.
the cunning suitor.
Conceived through the union of Poseidon and
A son of the god Zeus, Perseus must confront and Medusa. In classic myth, Pegasus was not born
overcome the three hags known as the Graeae and until Medusa was decapitated by Perseus, at which
win the hand of the beautiful Andromeda in his quest point he sprang from his mother’s neck, taking to
to claim Medusa’s head. the skies.

Hero | Guest Star | 70 ratings Hero | Guest Star | 30 ratings

Move Def Hits Str Agi Int Mor Move Def Hits Str Agi Int Mor

6 4 3 4 4 3 5 8 4 2 4 3 3 3

Special Effects Special Effects


A Good Offence, Armour, Courageous, Invisibility, Dodge, Flyer, Mount, Sixth Sense
Loner, Luck (3), Shield
Unique Effects
Unique Effects A Winged Horse
A Sword, A Helmet, A Shield Pegasus will only allow Perseus to ride on his back.
Favoured by the Gods, Perseus has been gifted an Should Pegasus be killed or removed from play while
Adamantine Sword, a Helmet of Invisibility and a in flight and being ridden, Perseus will fall 1D3 levels.
highly Polished Shield. The benefits of these items are
included in his profile above. Attacks
Son of a God Weapon Range Hit Str Effects
Perseus can remove statuses affecting him on any die
roll of 4, 5 or 6, instead of the usual 6. Brawl Melee 4+ 4 Stuns

Attacks
Weapon Range Hit Str Effects

Brawl Melee 4+ 4 Stuns

Adamantine Melee 3+ 4 Brutal, Parry


Sword

"Our sister, Medusa, is far more


beautiful than mortal man can endure."
The Graeae

Mateo Felez Lecha (Order #26513501)


60 | FILM GUIDES

MEDUSA The Graeae


Some claim that Medusa is the daughter of primordial Sharing a single, magical eye, and only one tooth,
sea gods, while others attest that she was once a these three sister-crones have the power of prophesy
beautiful priestess who offended her patron goddess, and are known as Deino ‘Dread’, Enyo ‘Horror’, and
Athena, and was transformed as punishment. Pemphredo ‘Alarm’.
Whatever her origin, Medusa is one of the Gorgons,
and the only one of the three sisters that is mortal. Like their names, their prophesies are suitably dire
Terrible to behold, her hair is a mass of living snakes, and foreboding. Even so, their cursed portents have
and one look can turn any creature to stone. attracted a cult of degenerates to serve them.

Villain | Guest Star | 100 ratings Villain | Guest Star | 60 ratings

Move Def Hits Str Agi Int Mor Move Def Hits Str Agi Int Mor

5 4 3 4 3 4 5 4 3 3 3 2 5 4

Special Effects Special Effects


Armour, Dodge, Daring Leap, Fearsome, Love To Hate, Force of Will (The Eye), Hypnotise (The Eye), Magic
Psychic (2), Psychic (The Eye), Sixth Sense (The Eye), Slow

Unique Effects Unique Effects


One Look Acting as One
Any model that looks Medusa in the eye is turned Although the Graeae are three individuals, they’re
to stone. Before a model attacks or targets her with treated as one model that can take up to three actions
a special effect or Spell, they must make a Morale when activated.
test. If they fail, they are turned to stone, lose all their
remaining Hits and can take no further part in the The Eye
scene. Models that are attacking or targeting Medusa Much of the Graeae’s abilities and their power of
from behind, from the rear 180° arc of her base, gain prophesy comes from The Eye. When it is in their
a +1 bonus to Morale tests. A model may close their possession they have the following special effects:
eyes or look away as they attempt to attack Medusa, Force of Will, Hypnotise, Psychic and Sixth Sense.
if they do so they gain a +2 bonus to Morale tests, Instead of causing damage, a model performing a
but suffer a −2 to hit penalty to their attack. Models successful melee attack against the Graeae can
attempting to target Medusa with a special effect or attempt to wrench The Eye from their grasp. Make an
Spell cannot close their eyes or look away. Opposed Str test, if successful the Graeae lose The
Eye and all of the special effects it grants them. Only
Surrounded by Serpents the Graeae can use The Eye.
Giant Snakes and Swarms in the same cast as
Medusa do not need to roll for their Animal special Attacks
effect, they always activate as normal
Weapon Range Hit Str Effects
Attacks
Brawl Melee 5+ 3 Stuns
Weapon Range Hit Str Effects
Claw Melee 5+ 3 -
Brawl Melee 4+ 4 Stuns

Tail Melee 5+ 5 Stuns

Bow 24” 4+ 3 -

Mateo Felez Lecha (Order #26513501)


FILM GUIDES | 61

The VOYAGES OF SINBAD


Adventurer, rogue and sailor, Sinbad’s
voyages have become legend.
Whether battling the fabled Rocs, journeying
to uncharted islands, or thwarting the plans of
11.00 Film
Shahryar, the adventures of Sinbad and his crew Sinbad and the Valley of the Rocs
have been immortalised by Scheherazade in the One starring Doug Maclure & Jean Collins
Thousand and One Nights. In the tapestry of these Scheherazade tells of Sinbad’s voyage to
stories, where fiction ends and reality begins is a the fabled Valley of the Rocs and his race
mystery to all except her, but in the voyages yet to be
to beat Shāhzamān to the Heart of the
told her fate and that of Sinbad are forever entwined.
World, a diamond so large that it rivals in
size the eggs of the giant birds that dwell
Supporting Characters there (1970).
Heroes
Sinbad’s voyages bring him into contact with many Sinbad ................................ DOUG MACLURE
of the characters in Scheherazade’s stories, but his Scheherazade .......................... JEAN COLLINS
most stalwart companions are members of his crew, Shāhzamān .......................... WILL CAMPBELL
including Reis his first mate (Brother in Arms) and Reis ........................................ BRICK PETERS
Haroun his cabin boy (Also Starring Sea Dog). Haroun ...................................... KIRK RUSTLE
Merchant King .............. GEORGE SAUNDERS
Villains
Shahryar can rely on his hot-headed younger brother Producer SYDNEY BARRON
Director RON CARPENTER
Shãhzamãn (Brutish Bodyguard) to lead his forces,
and secretly makes extensive use of the order of the
Assassins (Deadly Assassins).

Extras
Heroes
Unsurprisingly, Sinbad’s crew is mostly formed of Sea
Dogs, but occasionally a few Warrior, Palace Guard or
Civilian Extras can be found onboard, depending on
who is travelling with Sinbad at the time.

Villains
Shahryar commonly employs Mercenary, Palace
Guard and Civilian Extras. In addition, he can make
use of the fabled menagerie of his palace and include

"and there i found


Guardian Beast, Giant Scorpion, Giant Snake, Great
Ape and Sabre-tooth Cat Extras, as well as the prize

myself, on that desolate


of his collection, a tamed Roc.

shore, where ships were


wrecked beyond number."
Sinbad, The Sailor

Mateo Felez Lecha (Order #26513501)


62 | FILM GUIDES

SINBAD Scheherazade
An adventurer and sailor, Sinbad’s true origins are a Using her gift of storytelling, Scheherazade is able to
mystery known only to him, but when pressed he calls escape the fate Shahryar has decreed for his wives.
the city of Al Basrah home. Pressed further, he admits With the threat of execution at dawn hanging over her,
he squandered the wealth of his mother and father, she ends and begins a new story each night, and thus
and now seeks new fortune and fame too. enchanted he spares her until she can finish.

His many voyages are legendary, but whether facing Widely read of the classics, philosophers and poetics,
the gigantic Rocs or Polyphemus-like Cyclops, it is Scheherazade's stories become the epic that is the
Sinbad’s cunning, bravery and trust in fate that sees One Thousand and One Nights, but the truths hidden
him through. within her tales are more real than many know.

Hero | Guest Star | 60 ratings Hero | Guest Star | 45 ratings

Move Def Hits Str Agi Int Mor Move Def Hits Str Agi Int Mor

6 4 3 4 4 3 5 6 3 2 3 4 4 4

Special Effects Special Effects


Climbing, Daring Leap, Disarm, Dodge, Leader (1), Courageous, Dodge, Luck (1), Seduce, Victim
Luck (2), Seduce, Swimming, Tumbling, Wanted
Unique Effects
Unique Effects All Part of the Story
A Loveable Rogue Scheherazade is a legendary storyteller, blending
If Sinbad is in your cast, gain an additional token together reality and imagination in her tales. So
when determining Audience Appreciation. captivating are her stories, they leave the listener
wondering what is real and what is fanciful. At the
Free Spirit start of her activation, as a free action, Scheherazade
Often leaping before they look, Sinbad is agile and can bestow a single Otherworldly or Physical special
quick on his feet. He can ignore the usual penalties effect upon herself or a friendly Star, Co-Star or Guest
for moving over rough ground or obstacles, moving Star within 6” for the duration of that turn.
as normal up to his Move value in inches, and he is
unaffected by the Blocker special effect. Sinbad can Attacks
also remove the Captured status on any die roll of 5 or
6, instead of the usual 6. Weapon Range Hit Str Effects

Attacks Brawl Melee 5+ 3 Stuns

Weapon Range Hit Str Effects

Brawl Melee 4+ 4 Stuns

Sword Melee 3+ 4 Parry

Mateo Felez Lecha (Order #26513501)


FILM GUIDES | 63

Shahryar Roc
Ruler of the Persian Sassanid Empire, Shahryar An enormous, predatory bird, the Roc is known of
is a cruel and ruthless tyrant, most dramatically in many cultures and in many stories. Even small
exemplified by ordering the execution of each of his examples are large enough to carry off an elephant,
wives for the morning after their wedding. while the most venerable and gigantic of birds can
pluck a ship from the sea.
Scheherazade breaks this bitter cycle by entertaining
and thrilling Shahryar again, who had even become Territorial in nature, stealing a Roc’s egg is a
bored of his wondrous menagerie and collection of herculean task, but a bird hatched from such a marvel
treasures, through the stories she spins. can be taught and trained to obey.

Villain | Guest Star | 70 ratings Villain | Guest Star | 100 ratings


Move Def Hits Str Agi Int Mor Move Def Hits Str Agi Int Mor

6 4 3 4 3 4 4 6 5 5 5 3 3 5

Special Effects Special Effects


Armour, Eagle Eyes, Gifts of the Gods (3), Leader (2), Clumsy, Fearsome, Flyer, Large, Rage, Roar
Love to Hate, Luck (1), Obey Me!
Unique Effects
Unique Effects Powerful Wings
A Palace Full of Treasures As a special action, if the Roc is not flying, it may beat
Shahryar may purchase Gifts of the Gods for half of its great wings, buffeting nearby models with powerful
their listed rating cost. winds. All models, friend or foe, within 6” must make
an Agi test. If they fail they are knocked Prone.
Attacks
Attacks
Weapon Range Hit Str Effects
Weapon Range Hit Str Effects
Brawl Melee 4+ 4 Stuns
Brawl Melee 5+ 5 Stuns
Sword Melee 3+ 4 Parry
Beak Melee 5+ 6 -
Crossbow 24” 4+ 4 Move or Fire
Claw Melee 4+ 5 -

"tomorrow then, you will


finish the story to my satisfaction."
Shahryar, King of Kings

Mateo Felez Lecha (Order #26513501)


64 | FILM GUIDES

THE ROGUE OF BAGHDAD


A diamond in the rough, the Rogue of Supporting Characters
Baghdad has a heart that is pure. Heroes
The Rogue of Baghdad is guided by his mentor, an
With her father magically enslaved by the Vizier, the old Herbalist (Wise Elder) living and working in the
Caliph’s Daughter finds herself fleeing from the palace slums, who at one time was the Caliph’s most trusted
guards and seeking refuge on the streets. There she advisor before he was ensnared and disgraced by the
meets an unlikely hero, an urchin and honourable schemes of the current Vizier.
thief, and together they embark on a journey to stop
the Vizier from rewriting history. Villains
Secretly courting the rich and influential of Baghdad,
and the rulers of neighbouring states, the Vizier uses
charm, cunning and blackmail to move these pawns
in his game of power. A dark spider in the centre of a
web, he makes use of many, but trusts none - only the
whispers of the Shadow Prince.

Extras
Heroes
The Rogue of Baghdad can rely upon the orphans and
urchins of his city to aid him, Psiloi (with slings), while
the Caliph’s Daughter can count on a few Palace Guard
and Civilian Extras still loyal to her father.

Villains
The Vizier makes use of Cultist, Palace Guard and
Civilian Extras. The Shadow Prince, and possibly the
Vizier depending on his choice of Spells, may also
make use of Shadow Extras.

2.30 Film
The Rogue of Baghdad
starring Salvatore Mineo & Kim Novack
A runaway princess and an honourable thief
embark on a journey to stop a mad magician
from rewriting history (1957).
The Rogue ....................... SALVATORE MINEO
The Caliph’s Daughter .............. KIM NOVACK
The Vizier ........................ JOHN CARRADYNE
The Djinn ................................... TOR JONSON
The Caliph ....................... CHARLES LAWTON
The Shadow Prince .............. VINCENT PRYCE
The Apothecary .................. JOSEPH SWEENIE

Producer Terrence Marter


Director William Powell

Mateo Felez Lecha (Order #26513501)


FILM GUIDES | 65

The Rogue of Baghdad The Caliph's Daughter


An urchin of the streets, the Rogue of Baghdad An only child, the Caliph’s Daughter has had every
remembers little of his parents or his origins before he luxury lavished upon her and been tutored by the
was orphaned. He is not uneducated however, being finest scholars. Wise, but not worldly, she has an
mentored by a kindly Herbalist, an old man who he innocence and purity to her actions and views.
suspects knows more about his past than he will say.
Protected from the outside world, life in the Caliph’s
A thief with honour, and a champion of the poor palace is all she has ever known, but with The Vizier
and downtrodden, his generous deeds do not go now controlling her father and desiring her hand in
unrewarded, earning him a charmed, if humble life. marriage, it has also become her prison.

Hero | Guest Star | 50 ratings Hero | Guest Star | 30 ratings

Move Def Hits Str Agi Int Mor Move Def Hits Str Agi Int Mor

6 4 3 3 5 3 4 6 3 2 3 4 3 4

Special Effects Special Effects


Climbing, Daring Leap, Dodge, Inspirational, Sixth Dodge, Follower (The Rogue of Baghdad), Gifts of the
Sense, Tumbling Gods (1), Luck (1), Seduce

Unique Effects Unique Effects


A Diamond in the Rough A Pure Heart
Watched over by kindly spirits, the Rogue of Baghdad Such devotion and purity doesn’t go unnoticed. Once
is guided in his actions and protected from harm. At per scene, as a special action, the Caliph’s Daughter
the start of his activation, as a free action, the Rogue can pray and heal any model, anywhere on the
of Baghdad can choose to gain either the Shield of table, as if the Healer special effect had just been
Force or Psychic special effects until the start of his successfully used on them.
next activation.
Attacks
Attacks
Weapon Range Hit Str Effects
Weapon Range Hit Str Effects
Brawl Melee 4+ 3 Stuns
Brawl Melee 4+ 3 Stuns

Sling 12" 4+ 3 Two Shots

"a new past, present and future is


within my grasp, and all i need do
is reach out and shape it."
The Vizier

Mateo Felez Lecha (Order #26513501)


66 | FILM GUIDES

The Vizier's
assassins strike!

THE VIzIER THE SHADOW PRINCE


Through years of study and preparation, and the Neither alive, nor dead, but a potential that might
application of dark arts, the Vizier has gained control yet be, the Shadow Prince is what the Vizier could
of Baghdad, turning the Caliph into little more than his have been if the river of time had followed a different
unthinking puppet. course.

But that is not the end, he now needs the Caliph’s Formed of shadow, straddling past, present and
Daughter to realise his full obsession and rewrite future, the Shadow Prince can never be truly slain, not
time, making his potential self, the Shadow Prince, while the Vizier lives and seeks to alter the past.
ruler of Baghdad.
Villain | Guest Star | 50 ratings
Villain | Guest Star | 70 ratings
Move Def Hits Str Agi Int Mor
Move Def Hits Str Agi Int Mor
6 4 2 4 4 4 4
6 3 3 3 3 5 4
Special Effects
Special Effects Fearsome, Incorporeal, Magic (2), Shield of Force,
Gifts of the Gods (1), Hypnotise, Love To Hate, Teleportation
Magic (3), Obey Me!, Telekinesis
Unique Effects
Unique Effects Bound to the Master
Schemes and Machinations If the Vizier loses a Hit, by whatever means, the
If the Vizier is in your cast, when drawing Event cards Shadow Prince also loses a Hit.
draw an additional card and then choose one to
immediately discard. Shadow Servants
The Shadow Prince’s Spells must be Awaken the
Unravelling Time Dead (Shadows only) and Shadow of the Self.
The Vizier’s first Spell must be Unweave Fate, but he
is free to choose his other two Spells as normal. Attacks
Attacks Weapon Range Hit Str Effects

Weapon Range Hit Str Effects Brawl Melee 4+ 4 Stuns

Brawl Melee 4+ 3 Stuns Sword Melee 4+ 4 Parry

Mateo Felez Lecha (Order #26513501)


SCENE GUIDE | 67

SCENE GUIDE
This chapter deals with the types of scenes, Scene Size table
often called scenarios in other games, that you
Scene Rating Size of cast Suggested
can play with 7th Voyage, offering a number table size
of options to capture that epic celluloid action.
150 or less 1+ 2’x2’

Which Scene to Play? 150 to 250 5+ 2’x2’ to 3’x3’


It is possible to play a straight up fight between casts,
but it is more fun and recommended that you use one 250 or more 10+ 3’x3’ to 4’x4’
of the following six scenes to add diversity and an
element of story to the game.

You can either choose one of the six scenes that best
fits the story you’d like to play or randomly determine
which one you’ll use on the table below. Straight Up Fight
To play a straight up fight between casts:
Random Scene table
1D6 Scene Cast
Agree a ratings value for the scene up to
1 Battle a maximum of 300, both casts receive this
amount.
2 Escape
Location
3 Race The table could represent any location
appropriate to the casts involved.
4 Skirmish
Set Up
5 Slay Both sides roll 1D6 and whoever rolls the
highest chooses a table half and sets up their
6 Steal models first, anywhere in their chosen half.
The other side sets up their models second,
Attacking or Defending cast? anywhere in the opposing table half, but no
Decide between you which casts will be the Attacking closer than 8” to any enemy model.
and which will be the Defending, although in some
scenes, the difference between attacking and And… Action!
defending may be negligible. If you can’t decide, each Determine Initiative as normal.
cast should roll a dice and the highest gets to make
the choice. Cut
The scene ends when one cast has no active
Size of Location? models in play.
What size of table you should play on is a matter
of personal preference, but 7th Voyage works well
on anything between 2’x2’ and 4’x4’. It’s suggested
Victory Points
There are no additional VPs awarded for this
you take into account the Scene rating and size
scene.
of the casts you’re playing when determining table
dimensions, but for a rough guide, see the Scene
Size table below.

Mateo Felez Lecha (Order #26513501)


68 | SCENE GUIDE

Battle

Synopsis
An out-and-out fight between the heroic and villainous
forces, normally the major turning point in or the
climax of a film. Whether it is the conflict that begins it
all or the final scene in which the palace is stormed, The Last Voyage of Sinbad
nothing will be the same after this battle. With the black ship gaining behind them
and, even at this distance, the challenging
Cast screech of the Roc ringing in their ears,
Decide which cast will be Attacking and which will be they knew it was hopeless. Realising that
Defending, and agree a ratings value for the scene up Shahryar would never cease hounding
to a maximum of 300, both casts receive this amount. them, would chase Scheherazade to the
edge of the world and use every means
Location at his disposal to recapture her, Sinbad
The table could represent any location, from a turned his ship to face their pursuer.
battlefield between opposing encampments to two Whatever the outcome, this would be his
ships locked together in a boarding action. final voyage.

Set Up Heroes (Defending)


The Defending cast chooses a table half and sets up
Sinbad (Guest Star, 60R), Scheherazade
their models first, anywhere in their chosen half and
(Guest Star, 45R), Reis (Also Starring Sea
places their banner. The Attacking cast sets up their
Dog, 25R), five Palace Guard (three armed
models second, anywhere in the opposing table half,
with swords and two armed with bows,
but no closer than 8” to any enemy model, and places
45R), ten Sea Dogs (two armed with axes,
their banner.
three armed with swords, including a Mate,
and five armed with clubs and throwing
And… Action! knives, 126R).
Determine Initiative as normal.

Special Rules Villains (Attacking)


Each side must place a banner in their table half, the Shahryar (Guest Star with the Heartstring
symbol of their belief and strength. An enemy model Bow and Shield of Darkness, 81R), Roc
that is in base contact with the banner can pull it down (Guest Star, 100R), Guard Commander
and remove it from play as a special action. Models (Also Starring Palace Guard, 21R), three
within 6” of a friendly banner may re-roll a single Palace Guard (armed with two-handed
failed Morale test per turn. In addition, models may swords, 21R), twelve Palace Guard (six
not use their Infiltrator special effect and must set up armed with spears, including a Captain,
as normal in this scene, as by now the battle lines and six armed with bows, 65R).
have been clearly drawn and it is too late for such
subterfuge. Additional rule: To the last
With nowhere to run the crew of both ships
Cut are determined to fight until the bitter end,
The scene ends when one cast has no active models all failed Shaken and Wiped Out tests
in play, or if during the End Phase has lost both their can be re-rolled, but the scene still ends if
banner and has to take either a Shaken or Wiped during the End Phase a cast has lost both
Out test. their banner and has to take either test.

Victory Points
In addition to the normal VPs awarded, a cast receives
+2 VP for pulling down the opposing cast’s banner.

Mateo Felez Lecha (Order #26513501)


SCENE GUIDE | 69

Escape

Synopsis
One cast, usually the heroes, have been caught in
the territory of the opposing cast. Whether they’re
discovered while trying to slip through a market
unseen or attempting to infiltrate a palace or temple, The Rogue of Baghdad
the original plan has failed and the only course of The Rogue of Baghdad and the Caliph’s
action left is to fight and evade capture. Daughter are escaping through the city’s
busy marketplace and are being chased by
Cast the Vizier’s guards and the Shadow Prince.
Decide whether the heroes or the villains will be the With the Caliph under The Vizier’s Spell
Escaping cast, that cast has a maximum rating of their only hope is to find a way to break his
100. The other becomes the Chasing cast and has a mind control, but first they must escape.
maximum rating of 150. Thankfully, the Caliph’s Daughter was able
to steal the Vizier’s treasured Magic Lamp
Location while fleeing from the palace.
The table should represent a busy public space,
ideally a market, temple or the outer precinct of a
Heroes (Escaping)
palace that the Escaping cast were trying to negotiate.
The Rogue of Baghdad (Guest Star 50R)
Plenty of obstacles, such as barrels, crates and stalls,
and the Caliph’s Daughter (Guest Star with
statues or ornamental gardens, and buildings to climb
the Magic Lamp, 46R).
and jump between are ideal.

Set Up Villains (Chasing)


The Escaping cast chooses a table edge to be their The Shadow Prince (Guest Star, 50R),
escape route. The Chasing cast sets up first, they may ten Palace Guard (six armed with spears
place up to a third of their models, rounding up, in the and four armed with bows, 60R) and two
table half that is adjacent to the escape route, the rest Shadows (40R).
of their models must be placed within 6” of the opposite
table edge. The Escaping cast sets up second, they Additional rule:
must place their models in the table half opposite to the Power to the People
escape route, but no closer than 2” to an enemy model. The bustling marketplace is filled with
a host of Civilian Extras and, although
And… Action! none of them will openly oppose the
The Escaping cast gains the Initiative in the first Vizier’s guard, they may occasionally
turn as they make a run for it, but roll for Initiative as delay, distract or trip up a Palace Guard
normal in the following turns. Extra. At the start of each End Phase, the
hero player can move up to 1D6 Civilian
Special Rules Extras up to 6” in any direction. If a Palace
A model in the Escaping cast can move off the table Guard model is activated while in base
edge of their chosen escape route. Models doing so contact with a Civilian, they lose their first
are considered to have escaped, and do not count as action on a 1D6 roll of 5 or 6. Otherwise,
lost when determining Shaken or Wiped Out tests. Civilians do not impede movement in any
way and can be moved through as if they
Cut were a member of the same cast. Should
The scene ends when one cast has no active models the villain player attack a Civilian then all
in play. hell breaks loose, and the hero player can
move up to 2D6 Civilians at the start of
Victory Points each End Phase.
In addition to the normal VPs awarded, the Escaping
cast receives +1 VP per starting Hit for each model that
has escaped, while the Chasing cast receives +1 VP
per starting Hit for each enemy model with the Captured
status at the end of the scene (this is cumulative with
the usual award for enemy Stars, Co-Stars and Guest
Stars being affected by one or more statuses).

Mateo Felez Lecha (Order #26513501)


70 | SCENE GUIDE

Race

Synopsis
Both casts are attempting to reach the prize, a fabled
and wondrous item, one of the Gifts of the Gods,
before the other cast can claim it. To compound
matters, the location is highly unstable, either the roof Sinbad and The Eye of the Idol
is threatening to collapse or the whole area is about to Some say, that at an appointed time
disappear beneath the waves at any moment. Poseidon releases Atlantis from its watery
tomb. Those same storytellers tell of Sinbad
Cast and Shahryar racing to claim the ultimate
Decide which cast will be Attacking and which will be prize from the cursed city, a diamond,
Defending, and agree a ratings value for the scene up reputedly as big as an ostrich egg, with the
to a maximum of 300, both casts receive this amount. power of the Sun at its heart. It is a terrible
Gift, not meant for mortals to possess, and
Location was the cause of Atlantis’ downfall.
The table should represent a long forgotten and ruined
palace or temple. Heroes (Defending)
Sinbad (Guest Star, 60R), Scheherazade
Set Up (Guest Star, 45R), eight Sea Dogs (five
The Attacking cast chooses a table quarter in the armed with swords, including a Mate,
centre of which the prize should be set up. The and three armed with clubs and throwing
Defending cast then chooses any of the remaining knives, 93R).
three table quarters and sets up their models first. The
Attacking cast then chooses any of the remaining two
table quarters and sets up their models second, but
Villains (Attacking)
Shahryar (Guest Star with the Horn of the
no closer than 8” to any enemy model.
Hunt and Shield of Darkness, 80R), three
Palace Guard (armed with two-handed
And… Action!
swords, 21R), eight Palace Guard (four
The Attacking cast gains the Initiative in the first
armed with spears and four armed with
turn as they make a run for it, but roll for Initiative as
bows, 48R) and a Guardian Beast (50R).
normal in the following turns.

Special Rules Additional rule: The Eye of the Idol


Either decide on a suitable Gift or choose one at Instead of choosing a Gift at random, use
random from the Gifts of the Gods deck. This will be the Eye of the Idol for this scene.
the Gift that is the prize and a suitable representation
should be placed on the table during set up. A model Additional rule: Falling Stones
that is in base contact with the Gift can take it as a With the city sinking and breaking apart,
special action. Stars, Co-Stars and Guest Stars may neither cast is safe. At the start of each
use the Gift as normal. Should a model carrying the End Phase both players roll 1D6. AA
Gift lose their last Hit, be removed from play, or be tokens cannot be used on this roll. Whoever
Captured, Dominated or Stunned, then they drop the rolls the highest gets to assign where a
Gift where they are. number of falling stones will land equal
to the difference between the two rolls.
Cut On a tie, both sides escape unscathed
The scene ends when one cast has no active models this turn. Falling stones must be assigned
in play, or from the End Phase of the third turn alternately between casts, so if they first
onwards on a 1D6 roll of 4+. strike a villainous cast member, they must
then strike a heroic cast member before
Victory Points another villainous model can be chosen.
In addition to the normal VPs awarded, the cast with Each cascade of stones causes a Str 4 hit
a model carrying the prized Gift receives +3 VP at the on the model struck.
end of the scene.

Mateo Felez Lecha (Order #26513501)


SCENE GUIDE | 71

Skirmish

Synopsis
Whether it is a planned ambush or a chance
encounter, this minor skirmish takes either one or
both casts by complete surprise.

Cast
Decide which cast will be Attacking and which will be
Defending, and agree a ratings value for the scene up
to a maximum of 200, both casts receive this amount.

Location
The table could represent any location, from a ruined
acropolis to a wild region of countryside, but should
include a variety of terrain from which an ambush
could conceivably be sprung.

Set Up
The Defending cast chooses a table quarter and sets
up their models first, anywhere in their chosen area.
Phineus and the Harpies
Plagued by the Harpies for forsaking the
The Attacking cast sets up their models second, in
Gods, Phineus’ price for aiding Jason
any two of the three remaining table quarters, but no
is deliverance from his tormentors. In
closer than 8” to any enemy model.
exchange for their capture, he promises to
reveal the location of the Fleece and how
And… Action! to navigate safely through the Clashing
Determine Initiative as normal, but the Attacking cast
Rocks to obtain it.
may roll an extra die and choose which one to use
when determining Initiative in the first turn.
Heroes (Attacking)
Special Rules Jason (Guest Star, 60R), Phineus (Also
During the first turn only, at the start of the Action Starring Civilian, 19R), six Veterans (three
Phase each cast must make a single Morale test armed with spears, three armed with
using the highest Morale value of any active Star, swords, including a Companion, 82R) and
Co-Star or Guest Star. If this test is passed your cast six Psiloi (armed with javelins, 36R).
are not surprised or hesitant in carrying out the plan
as instructed, and will activate normally. If the test is Villains (Defending)
failed models in your cast may only take one action Podarge (Also Starring Harpy, armed with
when activated instead of two during the first turn. an axe, 37R), 7 Harpies (two armed with
axes, two armed with spears, three armed
Cut with bows, 154R).
The scene ends when one cast has no active models
in play. Additional rule: Cowardly Birds
As Podarge is only an Also Starring Extra,
Victory Points she can’t be used for taking Shaken or
There are no additional VPs awarded for this scene. Wiped Out Morale tests, nor any other
Morale test requiring an active Star, Co-
Star or Guest Star.

Additional rule: It’s A Trap!


In addition to their javelins, all of Jason’s
Psiloi Extras are armed with Nets (5+).

Mateo Felez Lecha (Order #26513501)


72 | SCENE GUIDE

SLAY

Synopsis
One cast is seeking to assassinate or defeat a mortal
or monster in the opposing cast. Whether it is a
personal vendetta or the culmination of a quest, they
mean to confront and defeat their enemy at all costs. GORGON!
Having reached the gates of Medusa’s
Cast sanctum, accompanied by his
Decide which cast will be Attacking and which will be companions and their attendants,
Defending, and agree a ratings value for the scene up Perseus now faces one last test to satisfy
to a maximum of 300. Both casts receive this amount. Polydectes - claiming the Gorgon’s head.
Entering the ruined acropolis, Perseus
Location and his men must steel themselves
The table could represent any location, from a long against the horrors within.
forgotten and ruined temple to a bustling and well
guarded palace, but there should be a focal point near Heroes (Attacking)
the centre that can be defended. Perseus (Guest Star, 70R), Pegasus
(Guest Star, 30R), five Veterans (armed
Set Up with swords and including a Commander,
The Defending cast chooses a table quarter. The 70R) and five Psiloi (30R).
Attacking cast sets up their models first, in the
opposite table quarter, but no closer than 8” to the
Villains (Defending)
centre of the table. The Defending cast sets up their
Medusa (Guest Star, 100R), two Giant
models second, in their chosen table quarter.
Snakes (40R) and four Swarms (60R).
And… Action!
Determine Initiative as normal. Additional rule:
A Garden of Statues
Special Rules Medusa’s sanctum is littered with statues, in
The Attacking cast must nominate a model in the various states of repair, unfortunate victims
Defending cast, either a Star, Co-Star, Guest Star that have fallen foul of her charms. The
or an Extra with 3 Hits or more and the Fearsome villainous player can place 1D6 complete
special effect, to be the focus of their attack. statues as the scene is being set up.
These statues must not be placed within 6”
Cut of another, but can be placed anywhere on
The scene ends when one cast has no active models the table. A heroic cast member within 2”
in play. of one of these statues cannot re-roll failed
Morale tests under any circumstances, so
Victory Points disturbed are they by the horrific reminder
In addition to the normal VPs awarded, the Attacking of the fate that awaits them.
cast receives +3 VP if their nominated model is
eliminated, while the Defending cast receives +3 VP
if the nominated model is still active at the end of the
scene.

"was my punishment just and well earned?


you are as much their plaything as i, perseus."
Medusa, The Gorgon

Mateo Felez Lecha (Order #26513501)


SCENE GUIDE | 73

STEAL

Synopsis
One cast is attempting to steal a fabled and wondrous
item, one of the Gifts of the Gods, that is being
guarded by the opposing cast.
The Golden Fleece
Cast With their attempts at subterfuge failing,
Decide which cast will be Attacking and which will be Medea leads Jason and his Argonauts
Defending, and agree a ratings value for the scene up to the sacred grove of Ares, where the
to a maximum of 300. Both casts receive this amount. Golden Fleece can be found. However,
forewarned of their treachery by Acastus,
Location it is not just the Dragon that they face, but
The table could represent any location, from a long King Aeëtes and his men.
forgotten and ruined temple to a bustling and well
guarded palace, but there should be a focal point near
Heroes (Attacking)
the centre in which to place the Gift.
Jason (Guest Star, 60R), Medea (Guest
Star, 50R), six Veterans (three armed with
Set Up spears, three armed with swords, including
The Defending cast sets up first, anywhere on the
a Companion, 82R) six Warriors (three
table, but no closer than 8” to any table edge, and
armed with spears, three armed with
places the Gift they’re guarding in the centre of this
swords, 60R) and eight Psiloi (armed with
area. The Attacking cast sets up second, anywhere
javelins, 48R).
within 4” of any table edge.

And… Action! Villains (Defending)


Determine Initiative as normal. Dragon of Colchis (Guest Star, 100R),
Aeëtes (40R), five Mercenaries (armed
Special Rules with spears, 45R), five Psiloi (armed with
Either decide on a suitable Gift or choose one at javelins, 25R) and six Skeleton Warriors
random from the Gifts of the Gods deck. This will be (90R).
the Gift being guarded by the Defending cast and a
suitable representation should be placed in the centre Additional rule: The Golden Fleece
of the table. A model in the Attacking cast that is in base Instead of choosing a Gift at random, use
contact with the Gift can take it as a special action. the Golden Fleece for this scene.
Stars, Co-Stars and Guest Stars may use the Gift as
normal. Should a model carrying the Gift lose their last
Hit, be removed from play, or be Captured, Dominated
or Stunned, then they drop the Gift where they are. If
the Gift is dropped, any model in base contact from
either cast may take it as a special action.

Cut
The scene ends when one cast has no active models
in play.

Victory Points
In addition to the normal VPs awarded, the cast with a
model carrying the guarded Gift receives +3 VP at the
end of the scene.

Mateo Felez Lecha (Order #26513501)


74 | SCENE GUIDE

LOCATION manager
Games of 7th Voyage can take place in all Each item of terrain should be about 6” square,
manner of locations – dusty ruins, grand although you can amend to what you have – so 4” x
8” is also fine. Linear items such as walls, ditches and
palaces, lost islands, jungles or deserts. hedges can be up to 12” x 2”. The terrain descriptions
will specify if an item of terrain should have other
Our published scenes will sometimes dictate the terrain dimensions.
to be set out before play. But if you’re setting up a
quick game, you can use the following table to allocate If you don’t have a particular item of terrain, either
suitable scenery before you start playing. Use the basic agree with your opponent on another piece or roll
overall terrain type to determine which column to roll again. Feel free to amend the table below to suit the
on, then roll 2D6 on the Random Terrain table for terrain you can get your hands on. And don’t forget
each square foot of table space you have. you can always fill spaces with small items of scatter
terrain – trees, rocks, barrels or crates – depending on
Each item of terrain generated should be placed in its your location.
own 12” square, although you can join similar items
of terrain together with neighbouring items to create If you know what kind of location you want to battle
larger scenic items. over then you can use the following rules and tables
to generate a table full of scenery to play on.
Random Terrain table
2D6 Valleys Islands Deserts Cities
and Mountains and Jungles and Plains

2 Pool Lost Temple Village (Inhabited) Arena

3 Broken Ground Village (Inhabited) Ruin Back Alleys

4 Cliff/Glacier Native Traps Hill City Gate/Wall

5 Hill Hill Track Grove

6 Hill Clearing Broken Ground Harbour

7 Open Ground Forest Open Ground Market Square

8 Ruin Track Ridge Palace Gardens

9 Track Tangled Undergrowth Village (Deserted) Slums

10 Lost Temple Swamp Hill Shrine

11 Village (Inhabited) Pool Pool Temple

12 Crevasse River Lost Temple Tunnels & Catacombs

Mateo Felez Lecha (Order #26513501)


SCENE GUIDE | 75

Terrain Descriptions Crevasse


A crevasse is a deep narrow crack in the ground.
Crevasses run the length of the section, and will
usually be 3” across and 3 levels (6” down) if they
are unable to be modelled on the table. They can be
Arena jumped or models can climb down and then back up
Bloody entertainment can be found here. Arenas are the other side. Use the rules for Climbing on page 12,
open areas enclosed by high walls with little or no but if any model rolls a 1 when attempting their Agi
cover. You may include Animals of up to 30 ratings, test, the model either falls to their death, or becomes
which will activate and charge and/or attack the nearest stuck, and is removed from the game.
model within 6” before the first player’s Action Phase.
Forest
Back Alleys Areas of either stunted or verdant trees, forests are best
Narrow and winding back streets provide short cuts realised by delineating the area on the table surface with
and escape routes for those with local knowledge. either a felt or board base, or an outline of lichen. Place
Alleys should be no more than 2” wide. If you include enough trees within this area to give the impression
a Back Alley section on the table, each player must of a decent woodland. Areas of forest are counted as
roll 1D6 in each End Phase. If they roll a 1, remove rough ground for movement purposes and provide
one Luck token from their pool as they fall foul of a cover (-1 to hit cover penalty) to models within them.
cutpurse.
Grove
Broken Ground Olive gardens, fig trees and public gardens provide
This is a scattered area of boulders and outcropping some seclusion and shade for residents. Groves are
rocks – the bones of the earth are barely below the counted as rough ground for movement purposes
surface in this part of the world. Broken ground is and provide cover (-1 to hit cover penalty) to models
counted as rough ground for movement purposes. within them.

City Gate/Wall Harbour


City entrances awe visitors with their impregnable Ocean trade routes are the lifeblood of the ancient
defences or towering statues, testament to the power world. Docks are alive with merchants, sailors and
of their rulers. They are impassable to those on travellers ready to ply their wares. The water within 2”
the outside, but also provide cover (–1 to hit cover of the edge of the harbour counts as rough ground.
penalty) and highpoints for the city’s protectors to Beyond this point will require models to swim (see
watch over all those who pass through them. page 12).

Clearing Hill
This area is naturally or artificially clear of the This rise affords a commanding view, and everyone
undergrowth prevalent on the rest of the table. Roll 1D6; knows higher ground is a good place to be. To see
on the roll of 5+ you can place a single item of scenery how big your hill is, roll 1D6. On the roll of 5+ you can
in the centre of this area, such as an idol, ruin, pile of have a large hill with two levels, otherwise it’s a single
bones etc. There should be no other items of scenery level rise. Up to half of the slopes on your hill can
in this area except at the very edges of this section. either be rough ground (scree) or impassable (steep
rocky slopes). Depending on the space atop your hill
Cliff/Glacier you might want to roll again to see if it contains any
A sheer face of rock at least 2 levels (4”) high. You more terrain.
can either decide to have the cliff as the edge of the
table, or as part of a large hill. In any case the cliff Lost Temple
should extend for at least the entire 12” section. Cliffs This can be an interior or exterior location full of
count as impassable to models on foot, although they crumbling columns, gargantuan statues and often
can be ascended or descended by Climbing (see the lair of some stop motion horror. If your opponent
page 12). agrees, you can roll 1D6 to see what the temple
contains: 1–2 nothing; 3–4 one random Gift of the
Gods card; and 5–6 as 3–4, but guarded by Stop
Motion models or Animals of up to 50 ratings, which
will activate and charge and/or attack the nearest
model within 6” before the first player’s Action Phase.

Mateo Felez Lecha (Order #26513501)


76 | SCENE GUIDE

Market Square Ruins


Markets are busy centres of commerce packed The crumbling remains of a previous dwelling await
with traders and shoppers. A busy market may be the reclamation of nature. These ruins comprise
considered rough ground in some circumstances. 1D3+1 sections of wall and possibly parts of a second
This table section should include at least 1D6 items of storey and roof, along with scattered rubble. Add a
scatter terrain (pots, crates, stalls and carts). tree and some bushes, or have it half buried beneath
the sand – a perfect hideout or lair.
Native Traps
Dangerous traps to capture or kill animals or Slums
trespassing explorers litter this area. Place 3 suitable Tightly packed dwellings made from whatever detritus
markers face down in this section, no closer than 4” the poor occupants can muster make for a busy and
from each other to mark the traps. Roll 1D6 when ramshackle table. Slums are poorly constructed and
models move within 2” of any marker; on 4+ the walls can be broken through with a successful Str test.
trap goes off and they suffer a Str 3 hit – remove the
marker. Shrine
Shrines to deities and ancient heroes are
Open Ground commonplace in the ancient world. Place 1 Luck
This area is flat and mainly featureless, although not token by a Shrine. The first player to make base
entirely devoid of interest. Feel free to scatter some contact may claim this blessing.
boulders to allow models to get some cover while
crossing it. Swamp
Dry land gives way to choked and lily-filled water in
Palace Gardens the wet swamp of this section. If any adjacent area
Quiet reflecting pools, secluded arbors and manicured contains any water features, the swamp will continue to
flower beds seem a world away from the dusty city that feature. Areas of swamp count as rough ground.
outside their high, protected walls. These provide
plenty of shade for pampered princesses and lots of Tangled Undergrowth
cover for thieves and assassins. This area of terrain contains several wild thickets
of thorny and impassable bushes. The tangled
Pool undergrowth both blocks line of sight, and prevents
This standing water can be clear and inviting, or any movement through it.
murky and choked with weeds. The water within 2” of
the edge of the pool counts as rough ground. Beyond Temple
this point will require models to swim (see page 12). Temples are focal points of worship and are often built
on sacred grounds. Models within a temple may add
Ridge a further +1 bonus to the result of any Spells they
A ridge is a long low rise, about 12” x 4–6”. The attempt to perform.
long edge rises in a gentle slope before abruptly
ending in a rocky cliff face which counts as rough or Track
impassable terrain. A 2–4” wide trail traverses through this section,
extending to the table edge or some other relevant
River terrain feature. The trail counts as open ground, but
This water feature is either natural or man-made, but roll for the terrain type(s) the track runs through.
should be between 2-4” wide. Rivers stretch the entire
length or width of the table. Canals will do the same Tunnels and Catacombs
on the 1D6 roll of 4+, otherwise they terminate where Cities are built upon layers of ancient habitation and
rolled, with one of the other ends going off the table ruins, and are often riddled with ancient sewers and
edge. Roll again to see what other scenic features are catacombs. Place two tokens in opposite quarters
adjacent to the river or canal for each 12” of its length, of the table within 4” of any table edge. By spending
table space permitting. a special action and passing a successful Int test
the model may move freely between the two points.
Models with the Aquatic special effect can ignore the Failure means the model remains where they are.
movement penalties for being in the water.
Village
1D3+2 dwellings of the appropriate type stand in the
centre of this section. Any other scenery present in
this area should be placed only at the very edges of
the settlement.

Mateo Felez Lecha (Order #26513501)


Mateo Felez Lecha (Order #26513501)
78 | GIFTS OF THE GODS

GIFTS OF THE GODS


A deck of Gift of the Gods cards are available Blade of Destiny (10 ratings)
to download for free from Crooked-Dice.co.uk, Filled with a purpose, this blade guides a wielder’s
but the description and effects are also listed attack.
Weapon: Str as User +1, hits on a (3+), Parry.
below.
Bracers of the Titan (8 ratings)
All Seeing Eye (12 ratings) These simple leather bindings grant a mortal the
Although its origins are obscured, this clear crystal strength of a Titan.
enables the viewer to see their future clearly. Gain the Herculean Strength and Titanic Blow special
You may look at another player’s Event cards and take effects.
one at the start of the scene.
Eye of the Idol (8 ratings)
Apple of Discord (6 ratings) This bedazzling jewel contains great power, but also
A fabled prize that sparks argument and competition a curse!
amongst those who desire it. Gain the Arcane Bolt and Cursed special effects.
You may force another model to re-roll a successful
Morale test once per scene. Familiar (6 ratings)
A companion to Sorcerers and Witches, and versed in
Armour of the Leviathan (12 ratings) secrets.
Fashioned from the thick carapace of a sea-beast, A model who has the Magic (x) special effect can
this armour will deflect any blow. learn an additional Spell.
Gain the Invulnerable: Melee (2) special effect.
Flying Carpet (16 ratings)
A fabled and luxurious way to fly.
As a special action, the model and all models in base
6.30 Film contact with them may relocate to anywhere on the
table once per scene.
Sinbad and the Sleeping Army
starring Doug Maclure & Jean Collins Girdle of Venus (6 ratings)
Scheherazade tells the story of Sinbad’s Alluring apparel worthy of a Goddess.
struggle to prevent Shahryar from awakening Gain the Seduce special effect. Models who already
an army of Golden Statues, which slumber have the Seduce special effect instead gain the
Hypnotise special effect.
in the cursed city of Ubar. Her tale tells how
Sinbad and his men face many horrors in Golden Fleece (6 ratings)
their desert trek to the buried city, and finally, The fabled prize of Jason and the jewel of Colchis.
how she had to choose between Sinbad Gain the Healer special effect. Models who already
and Shahryar, between her love for him have the Healer special effect can restore all lost Hits
and peace for all (1975). instead of just one on a successful Int test.
Sinbad ................................ DOUG MACLURE
Scheherazade .......................... JEAN COLLINS
Hammer of the Forge (10 ratings)
With which the weapons of the Gods were struck.
Shahryar ............................ JACK PALAHNIUK
Weapon: Str as User +1, hits on a (4+), Brutal.
Shāhzamān .......................... WILL CAMPBELL
Reis ........................................ BRICK PETERS
Haroun ...................................... KIRK RUSTLE
Heartstring Bow (10 ratings)
Arrows from this bow unleash the emotions of the
Producer SYDNEY BARRON heart.
Director RON CARPENTER Weapon: Range 24”, hits on a (4+), models hit must
pass an opposed Morale test or suffer the Confused
status.

Mateo Felez Lecha (Order #26513501)


GIFTS OF THE GODS | 79

Helmet of Invisibility (8 ratings) Serpents Crown (8 ratings)


A simple looking helmet that renders the wearer A commanding headdress, an ornate Nemes adorned
invisible. with golden serpents.
Gain the Invisible special effect. Gain the Leader (2) special effect.

Homunculus Messenger (6 ratings) Shield of Darkness (12 ratings)


An extension of the self, this winged messenger can Consuming all light, this shield is also a doorway to
relay orders. beyond.
Gain the Obey Me! special effect. Models who already Gain the Concealment and Shield of Force special
have the Obey Me! special effect may command a effects.
friendly model within 12”.
Spear of War (10 ratings)
Horn of the Hunt (8 ratings) Forged at Ares’ command, to be wielded by his
This dread horn bolsters the sounder and strikes chosen champion.
terror into the foe. Weapon: Str as User +1, hits on a (4+), Thrust.
As a special action, the model may gain the Fearsome
special effect until the end of that turn. Stygian Cloak (12 ratings)
A ragged garment, torn from a section of Hades’ cloak.
Lash of Flame (10 ratings) Gain the Concealment and Fearsome special effects.
A barbed whip, burning with the flames of Hades.
Weapon: Range 6”, Str as User, hits on a (4+), Trident of the Sea (10 ratings)
Entangle and Set On Fire. A token of Poseidon, gifted to his favoured champion.
Weapon: Str as User, hits on a (4+). Gain the Aquatic
Magic Lamp (16 ratings) and Disarm special effects.
A prison and source of immeasurable power.
Grants up to three wishes, including summoning a Unblemished Blade (10 ratings)
Djinn of the Lamp. See page 47 for details and profile. Forged by Hephaestus, this blade cannot be tarnished.
Weapon: Str as User, hits on a (4+), Parry. Models
Mantle of the Lion (8 ratings) cannot use their Armour, Invulnerable (x) or Shield
An ancient prize of Herakles, the pelt of the Nemean Lion. special effects against hits from the Unblemished Blade.
Gain the Invulnerable: Melee (1) special effect.

Pandora’s Box (12 ratings)


A plague of evil and woe.
As a special action, any model may open the box.
Once opened, all models gain the Cursed and Weak
Willed special effects. In addition, the model opening
the box gains the Confused status.

Plaque of Destiny (16 ratings)


Ancient, inscribed stones that foretell the fate of all.
One per turn, as a special action, a model may
read from the Plaque. Next turn, their cast gains an
additional two Activation tokens.

Sandals of the Zephyr (10 ratings)


Divine footwear, allowing the wearer to tread and run
upon the air.
Gain the Flyer special effect.

Mateo Felez Lecha (Order #26513501)


80 | SPELLS

SPELLS
A deck of Spell cards are available to download Banish (Difficulty 10)
for free from Crooked-Dice.co.uk, but the Begone! Return to the foul pit from whence you came!
description and effects are also listed below. Banishing Spell. Send a model with the Summoned
special effect within 6” of the caster back to the
original cast’s Reserve area.
Animate the Idol (Difficulty 12)
I gift you a heart of fire and sulphur. Awaken my Beacon of Hope (Difficulty 8)
servant and perform my will. Feel the shadow of fear driven from your hearts.
Villain only. Animation Spell. Animates a single Living Hero only. Until the next turn, friendly models within
Idol within 6” of the caster. See Extras for profile. 12” of one or more models successfully performing
this Spell count their Morale as being one higher.
Aspect of Terror (Difficulty 10)
From the darkness crawls your terror and your bane! Cage the Soul (Difficulty 12)
Villain only. Until the next turn, enemy models within I bind you! Cage you! In a prison of your flesh!
12” of one or more models successfully performing One use only. An enemy model within 12” of the caster
this Spell count their Morale as being one less and gains the Captured status. Leave the Captured model
can’t use the Leader (x) special effect. in place.

Awaken the Dead (Difficulty 10) Kindle Inspiration (Difficulty 8)


Arise! Arise! Arise, and strike down my foes! Oh, Muse! Grant us your gift and guide our actions.
Villain only. Summoning Spell. Put either a single A friendly model within 8” of the caster may
Shadow or 1D3 Skeleton Warriors from your cast’s immediately take a free action, even if the model has
Reserve area into play. They appear within 6” of the already activated this turn.
the caster. See Extras for profile.

The Bronze Colossus awakes!

Mateo Felez Lecha (Order #26513501)


SPELLS | 81

Manifest the Spirit (Difficulty 10) Unleash the Whirlwind (Difficulty 12)
I beseech you, Spirits, guard us and waylay our foes! Let the Four Winds rage! Let them howl and scream,
All friendly models gain the Blocker special effect until and tear at you!
the caster takes another action. Enemy models gain the Slow special effect until the
caster takes another action.
Pillar of Wrath (Difficulty 10)
Let my anger, and my spite, become an inferno that Unspoken Curse (Difficulty 8)
consumes you! May you…
Summons a pillar of flame, which is treated as a Remove one Luck token from an opposing Player,
weapon: Range 12”, Str 4, hits on a (3+), Burst 3”, which is deducted from their Luck Pool.
Scatter 1D6”, Set On Fire.
Unweave Fate (Difficulty 10)
Quiet Blessing (Difficulty 8) No! That is not how it happened.
Aid us… Discard all of your Event cards, shuffle the deck and
Gain one Luck token, which is added to your Luck Pool. then draw a number of cards equal to the amount you
discarded.
Return the Fallen (Difficulty 12)
Your fate is not to die this day, but to… Word of Command (Difficulty 15)
One use only. Hero only. Return to the game a model Obey! You will obey, obey my commands, and hear
from your cast that was removed from play. They only my words.
appear within 3” of the caster. Models return with 1 One use only. An enemy model within 12” of the caster
Hit, but can subsequently be healed as normal. suffers the Dominated status.

Shadow of the Self (Difficulty 10)


May my shadow take on form and substance.
Place a Shadow version of the caster anywhere within
12” of themselves. Any subsequent actions the casting
model takes may be performed as if they were their
2.30 Film
Shadow version. Equally, anything that targets their Sinbad's Lost Voyage
Shadow version, such as attacks, special effects, starring Tom Dalton & Sara Douglas
Spells, etc, are treated as targeting the caster instead. Sinbad must race across the Seven Seas to
At the start of the End Phase, remove all Shadow save a cursed Princess and restore peace to
versions of models from play. a troubled kingdom. Slowly fading from
existence, the Princess has until the next full
Turning the Tide (Difficulty 10)
Our fortunes have ebbed, so now let them flow.
moon to pass through the Gates of the World.
Gain 1D3 Audience Appreciation tokens. A long and dangerous journey, made worse
by the monstrous beasts and creatures they
Unchain the Titans (Difficulty 12) must face, summoned by the dark magics of
Can you hear them? The very earth trembles at their cry! the sorcerer, Sham-Zam (1977).
All models within 24”, apart from the caster, are
Sinbad ...................................... TOM DALTON
knocked Prone.
The Princess ......................... SARA DOUGLAS
Sham-Zam ......................... PHILLIP MADDOX
The Djinn ....................... BERNIE BRISSLAWE
Abu the Cabin Boy ......,,,,,.......... KEITH JANE
First Mate ....................... KEVORK MALIKIAN

Producer SYDNEY BARRON


Director Dudley Phillip

Mateo Felez Lecha (Order #26513501)


82 | EVENTS

EVENTS
A deck of Event cards are available to download Intermission
for free from Crooked-Dice.co.uk, but the Ice cream! Get your ice cream!
description and effects are also listed below. Play this card to cancel an Event card just played
by another player. That player may draw another
Event card.
Diamond in the Rough
A new talent is spotted amongst the Extras. Not As Bad As You Think
When making an attack, Morale or statistic test, or Not so much hamming it up as playing it down.
rolling to remove a status, an Extra may roll 3D6 and Play on a model that is attempting to recover from a
choose one die as the result. This card may not be status, they can remove the status on any die roll of 4,
used on Extras who possess the Animal or Fearsome 5 or 6, instead of the usual 6. Play this card before the
special effects. roll is made.

Fighting Thin Air! Out of Step


It’s all done with models really. Poor special effect editing can put a scene out of synch.
A melee attack targeting one of your models Play on a model that has just activated. That model can
automatically misses. Play this card before the to hit only take one action during their activation this turn.
roll is made.
Poignant Flashback
Flee! A soft-focus filter, and not just for Gaussian Girls.
Want to keep animation costs down? Have the actor Either add +2 or subtract -2 from a Morale test
run away. made by you or an opponent. Play before the
One of your models can take an immediate, free Morale test is made.
move action directly away from an enemy model that
activates within 6” of them. Ropey CSO
Colour-separation overlay shouldn’t be rushed.
Hand of Fate Move up to 1D3 models up to 1D3” in the same direction.
Sometimes happy mistakes play out better than the
script. Run for It!
Either add +2 or subtract −2 from a re-roll made by you When in doubt, less acting and more sprinting is
or an opponent. Play this card before the re-roll is made. always a safe bet.
1D3 of your models can take an immediate, free move
Hiding the Join! action during your Action Phase.
A simple trick to hide the compositing.
If there is space, place a suitable obstacle, such as Seize the Moment
crates or rocks, between a model in your cast and an And… Oh! Just keep going… Action, everyone!
enemy model with the Fearsome special effect within Play this card instead of both sides rolling for Initiative,
6” of them. you automatically become the first player this turn and
neither side receives any AA tokens.
High Drama
Always give the audience what they want. Silver Tongue
Play when one of your Stars, Co-Stars or Guest It helps to have the director’s ear or better yet the
Stars is reduced to 1 Hit, gain 1D3 Audience producer’s.
Appreciation tokens. Take a Luck token from another player’s Luck Pool
and add it to your own.

"the gods are cruel, and will abandon you also."


Teleklos, Beast of Laconia

Mateo Felez Lecha (Order #26513501)


EVENTS | 83

Let's hug it out!

Smoke and Mirrors


It really is all done with them.
2.30 Film
Extend the range of a Spell that has just been Last Voyage of Sinbad
successfully performed by 6”. starring Doug Maclure & Jean Collins
Imprisoned in Samarkand, Sinbad is aided
Taking Your Time in escaping by a fellow captive, the former
A death scene can be excruciating!
Play on a model that has just lost its last Hit. That Vizier and Scheherazade’s father, who has
model isn’t removed in the End Phase, but instead been tortured by Shahryar in his attempts
gains the Confused status, which cannot be removed. to learn the whereabouts of the Hand
Remove the model from play in the End Phase of the of Destiny. In exchange for the Hand’s
following turn or if it suffers another wound. location, Sinbad swears an oath to rescue
Scheherazade, even though she betrayed
Too Much Powder him in Ubar. Setting forth to free her,
It always pays to overpack the pyrotechnics. Sinbad and his crew must outwit Shahryar,
Add a further D6 to a Spell attempt. Whatever the overcome tempests and battle strange
outcome, the model attempting the Spell may take no beasts (1977).
further actions this turn.
Sinbad ................................ DOUG MACLURE
Weak Spot Scheherazade .......................... JEAN COLLINS
It’s all just for show really. Shahryar ............................ JACK PALAHNIUK
If your next shooting or melee attack hits, it automatically Shāhzamān .......................... WILL CAMPBELL
damages the target, treat the to damage roll as a Reis ........................................ BRICK PETERS
success. Play this card before the to hit roll is made. Haroun ...................................... KIRK RUSTLE

Producer Ron Carpenter & William Harrison


Director Ron Carpenter & William Harrison

Mateo Felez Lecha (Order #26513501)


84 | APPENDICES

Minotaur!

INT. LABYRINTH CROSSROADS - NIGHT


Theseus stands at a crossroads, the corridor ahead is filled
with a tangle of roots and cobwebs. Nobody has passed this way
in an age.

THESEUS
I pray you were right, old man.

Theseus takes a step forwards-

A crunch of dry earth is his only warning. Dropping the torch,


he whirls drawing his sword-

Ariadne flinches, eyes wide, as the sword barely stops inches


from her throat.

ARIADNE
A cold welcome...

THESEUS
What are you doing here? I could have killed you.

ARIADNE
My father knows. His guard is being roused, and they
will follow you as easily as I...
(beat)
I had to warn you.

THESEUS
It is not them I fear. You must go back, Ariadne. I beg
you.

ARIADNE
No. No, we end this together. My life is in as much
peril as yours. For aiding you. For helping Daedalus and
his son to escape.
(beat)
I am not frightened. I do not fear my half-brother. He-

Snorting laughter cuts her off, echoing off the walls.

ASTERIUS (O.S.)
You should, my sister.
(beat)
You will.

Mateo Felez Lecha (Order #26513501)


APPENDICES | 85

APPENDICES
The following pages list supporting material
to help you plan and play your games. Token Key
Token Key 85 Audience
Tokens 86 Activation Appreciation Captured
Event Cards 88
Gift of the Gods Cards 90
CAPTURED
Spell Cards 93
Extra and Guest Profiles 96
Cast List 101 AUDIENCE
APPRECIATION
Player Reference Sheet 102 ACTIVATED

Templates 103
Miniatures & Scenery 104
Confused Dominated Flying

ONLINE RESOURCES

DOMINATED
CONFUSED

You can download a PDF version of all the resources

FLYING
you need to play 7th Voyage from the Crooked Dice
website:

http://www.crooked-dice.co.uk/wp/rules/7thVoyage/

Leader
Activation Luck On Fire
ON FIRE
LUCK

LEADER
ACTIVATION

Scared Stunned Wounded


SCARED

STUNNED

WOUNDED

Mateo Felez Lecha (Order #26513501)


CAPTURED CAPTURED

ON FIRE
LUCK
ACTIVATED ACTIVATED

CAPTURED

ON FIRE
LUCK
LEADER
ACTIVATED ACTIVATED ACTIVATION

CAPTURED

ON FIRE
LUCK
LEADER
ACTIVATED ACTIVATED ACTIVATION

CAPTURED

ON FIRE

ON FIRE
LUCK

ACTIVATED ACTIVATED

SCARED

CONFUSED
LUCK

AUDIENCE
APPRECIATION
ACTIVATED ACTIVATED
SCARED

CONFUSED
LUCK

AUDIENCE
APPRECIATION
ACTIVATED ACTIVATED
SCARED

CONFUSED
LUCK

LEADER AUDIENCE
APPRECIATION
ACTIVATED ACTIVATION
SCARED

CONFUSED
LUCK

LEADER AUDIENCE
APPRECIATION
ACTIVATED ACTIVATION
SCARED

CONFUSED

LEADER LEADER AUDIENCE


APPRECIATION
ACTIVATED ACTIVATION ACTIVATION

Mateo Felez Lecha (Order #26513501)


FLYING FLYING FLYING FLYING

DOMINATED DOMINATED DOMINATED DOMINATED DOMINATED

Mateo Felez Lecha (Order #26513501)


FLYING

STUNNED STUNNED STUNNED STUNNED STUNNED STUNNED

STUNNED STUNNED STUNNED STUNNED STUNNED

WOUNDED WOUNDED WOUNDED WOUNDED WOUNDED WOUNDED

WOUNDED WOUNDED WOUNDED WOUNDED WOUNDED WOUNDED WOUNDED WOUNDED WOUNDED


EVENT CARDS

Mateo Felez Lecha (Order #26513501)


Diamond in the Rough Fighting Thin Air! Flee!
A new talent is spotted amongst the Extras. It’s all done with models really. Want to keep animation costs down? Have
When making an attack, Morale or statistic A melee attack targeting one of your models the actor run away.
test, or rolling to remove a status, an Extra automatically misses. Play this card before the One of your models can take an immediate,
may roll 3D6 and choose one die as the to hit roll is made. free move action directly away from an enemy
result. This card may not be used on Extras model that activates within 6” of them.
who posses the Animal or Fearsome special
effects.

E1 of 18 E2 of 18 E3 of 18

Hand of Fate Hiding the Join! High Drama


Sometimes happy mistakes play out better A simple trick to hide the compositing. Always give the audience what they want.
than the script. If there is space, place a suitable obstacle, Play when one of your Stars, Co-Stars or
Either add +2 or subtract −2 from a re-roll such as crates or rocks, between a model Guest Stars is reduced to 1 Hit, gain 1D3
made by you or an opponent. Play this card in your cast and an enemy model with the Audience Appreciation tokens.
before the re-roll is made. Fearsome special effect within 6” of them.

E4 of 18 E5 of 18 E6 of 18

Intermission Not As Bad As You Think Out of Step


Ice cream! Get your ice cream! Not so much hamming it up as playing it down. Poor special effect editing can put a scene out
Play this card to cancel an Event card just Play on a model that is attempting to recover of synch.
played by another player. That player may from a status, they can remove the status on Play on a model that has just activated. That
draw another Event card. any die roll of 4, 5 or 6, instead of the usual 6. model can only take one action during their
Play this card before the roll is made. activation this turn.

E7 of 18 E8 of 18 E9 of 18
EVENT CARDS

Mateo Felez Lecha (Order #26513501)


Poignant Flashback Ropey CSO Run for It!
A soft-focus filter, and not just for Gaussian Girls. Colour-separation overlay shouldn’t be rushed. When in doubt, less acting and more sprinting
Either add +2 or subtract -2 from a Morale test Move up to 1D3 models up to 1D3” in the is always a safe bet.
made by you or an opponent. Play before the same direction. 1D3 of your models can take an immediate,
Morale test is made. free move action during your Action Phase.

E10 of 18 E11 of 18 E12 of 18

Seize the Moment Silver Tongue Smoke and Mirrors


And… Oh! Just keep going… Action, everyone! It helps to have the director’s ear or better yet It really is all done with them.
Play this card instead of both sides rolling for the producer’s. Extend the range of a Spell that has just been
Initiative, you automatically become the first Take a Luck token from another player’s Luck successfully performed by 6”.
player this turn and neither side receives any Pool and add it to your own.
Audience Appreciation tokens.

E13 of 18 E14 of 18 E15 of 18

Taking Your Time Too Much Powder Weak Spot


A death scene can be excruciating! It always pays to overpack the pyrotechnics. It’s all just for show really.
Play on a model that has just lost its last Hit. Add a further D6 to a Spell attempt. Whatever If your next melee attack hits, it automatically
That model isn’t removed in the End Phase, the outcome, the model attempting the Spell damages the target, treat the to damage roll
but instead gains the Confused status, which may take no further actions this turn. as a success. Play this card before the to hit
cannot be removed. Remove the model from roll is made.
play in the End Phase of the following turn or
if it suffers another wound.

E16 of 18 E17 of 18 E18 of 18


GIFTs OF THE GODS CARDS

Mateo Felez Lecha (Order #26513501)


All Seeing Eye 12 Apple of Discord 6 Armour of the Leviathan 12
Although its origins are obscured, this crystal A fabled prize that sparks argument and Fashioned from the thick carapace of a
enables the viewer to see their future clearly. competition amongst those who desire it. sea-beast, this armour will deflect any blow.
You may look at another player’s Event Cards You may force another model to re-roll a Gain the Invulnerable: Melee (2) special
and take one at the start of the scene. successful Morale test once per scene. effect.

G1 of 27 G2 of 27 G3 of 27

Blade of Destiny 10 Bracers of the Titan 8 Eye of the Idol 8


Filled with a purpose, this blade guides a These simple leather bindings grant a mortal This bedazzling jewel contains great power,
wielder’s attack. the strength of a Titan. but also a curse!
Weapon: Str as User +1, hits on a (3+), Parry. Gain the Herculean Strength and Titanic Blow Gain the Arcane Bolt and Cursed special
special effects. effects.

G4 of 27 G5 of 27 G6 of 27

Familiar 6 Flying Carpet 16 Girdle of Venus 6


A companion to Sorcerers and Witches, and A fabled and luxurious way to fly. Alluring apparel worthy of a Goddess.
versed in secrets. As a special action, the model and all models Gain the Seduce special effect. Models
A model who has the Magic (x) special effect in base contact with them may relocate to who already have the Seduce special effect
can learn an additional Spell. anywhere on the table once per scene. instead gain the Hypnotise special effect.

G7 of 27 G8 of 27 G9 of 27
GIFTs OF THE GODS CARDS

Mateo Felez Lecha (Order #26513501)


Golden Fleece 6 Hammer of the Forge 10 Heartstring Bow 10
The fabled prize of Jason and the jewel of With which the weapons of the Gods were Arrows from this bow unleash the emotions of
Colchis. struck. the heart.
Gain the Healer special effect. Models who Weapon: Str as User +1, hits on a (4+), Brutal. Weapon: Range 24”, hits on a (4+), models hit
already have the Healer special effect can must pass an opposed Morale test or suffer
restore all lost Hits instead of just one on a the Confused status.
successful Int test.

G10 of 27 G11 of 27 G12 of 27

Helmet of Invisibility 8 Homunculus Messenger 6 Horn of the Hunt 8


A simple looking helmet that renders the An extension of the self, this winged This dread horn bolsters the sounder and
wearer invisible. messenger can relay orders. strikes terror into the foe.
Gain the Invisible special effect. Gain the Obey Me! special effect. Models who As a special action, the model may gain the
already have the Obey Me! special effect may Fearsome special effect until the end of that
command a friendly model within 12”. turn.

G13 of 27 G14 of 27 G15 of 27

Lash of Flame 10 Magic Lamp 16 Mantle of the Lion 8


A barbed whip, burning with the flames of A prison and source of immeasurable power. An ancient prize of Herakles, the pelt of the
Hades. Grants up to three wishes, including the Nemean Lion.
Weapon: Range 6”, Str as User, hits on a (4+), summoning a Djinn of the Lamp. See page 47 Gain the Invulnerable: Melee (1) special
Entangle and Set On Fire. for details and profile. effect.

G16 of 27 G17 of 27 G18 of 27


GIFTs OF THE GODS CARDS

Mateo Felez Lecha (Order #26513501)


Pandora’s Box 12 Plaque of Destiny 16 Sandals of the Zephyr 10
A plague of evil and woe. Ancient, inscribed stones that foretell the fate Divine footwear, allowing the wearer to tread
As a special action, any model may open of all. and run upon the air.
the box. Once opened, all models gain the One per turn, as a special action, a model Gain the Flyer special effect.
Cursed and Weak Willed special effects. In may read from the Plaque. Next turn, their
addition, the model opening the box gains the cast gains an additional two Activation tokens.
Confused status.

G19 of 27 G20 of 27 G21 of 27

Serpents Crown 8 Shield of Darkness 12 Spear of War 10


A commanding headdress, an ornate Nemes Consuming all light, this shield is also a Forged at Ares’ command, to be wielded by
adorned with golden serpents. doorway to beyond. his chosen champion.
Gain the Leader (2) special effect. Gain the Concealment and Shield of Force Weapon: Str as User +1, hits on a (4+),
special effects. Thrust.

G22 of 27 G23 of 27 G24 of 27

Stygian Cloak 12 Trident of the Sea 10 Unblemished Blade 10


A ragged garment, torn from a section of A token of Poseidon, gifted to his favoured Forged by Hephaestus, this blade can not be
Hades’ cloak. champion. tarnished.
Gain the Concealment and Fearsome special Weapon: Str as User, hits on a (4+). Gain the Weapon: Str as User, hits on a (4+), Parry.
effects. Aquatic and Disarm special effects. Models can not use their Armour, Invulnerable
(x) or Shield special effects against hits from
the Unblemished Blade.

G25 of 27 G26 of 27 G27 of 27


SPELL CARDS

Mateo Felez Lecha (Order #26513501)


Animate the Idol 12 Aspect of Terror 10 Awaken the Dead 10
I gift you a heart of fire and sulphur. Awaken From the darkness crawls your terror Arise! Arise! Arise, and strike down my foes!
my servant and perform my will. and your bane! Villain only. Summoning Spell. Put either
Villain only. Animation Spell. Animates a Villain only. Until the next turn, enemy a single Shadow or 1D3 Skeleton Warriors
single Living Idol within 6” of the caster. See models within 12” of one or more models from your cast’s Reserve area into play. They
Extras for profile. successfully performing this Spell count their appear within 6” of the the caster. See Extras
Morale as being one less and can’t use the for profile.
Leader (x) special effect.

S1 of 18 S2 of 18 S3 of 18

Banish 10 Beacon of Hope 8 Cage the Soul 12


Begone! Return to the foul pit from whence Feel the shadow of fear driven from your I bind you! Cage you! In a prison of your flesh!
you came! hearts. One use only. An enemy model within 12” of
Banishing Spell. Send a model with the Hero only. Until the next turn, friendly models the caster gains the Captured status. Leave
Summoned special effect within 6” of the within 12” of one or more models successfully the Captured model in place.
caster back to the original cast’s Reserve performing this Spell count their Morale as
area. being one higher.

S4 of 18 S5 of 18 S6 of 18

Kindle Inspiration 8 Manifest the Spirit 10 Pillar of Wrath 10


Oh, Muse! Grant us your gift and guide our I beseech you, Spirits, guard us and waylay Let my anger, and my spite, become an
actions. our foes! inferno that consumes you!
A friendly model within 8” of the caster may All friendly models gain the Blocker special Summons a pillar of flame, which is treated
immediately take a free action, even if the effect until the caster takes another action. as a weapon: Range 12”, Str 4, hits on a (3+),
model has already activated this turn. Burst 3”, Scatter 1D6”, Set On Fire.

S7 of 18 S8 of 18 S9 of 18
SPELL CARDS

Mateo Felez Lecha (Order #26513501)


Quiet Blessing 8 Return the Fallen 12 Shadow of the Self 10
Aid us… Your fate is not to die this day, but to… May my shadow take on form and substance.
Gain one Luck token, which is added to your One use only. Hero only. Return to the game Place a Shadow version of the caster anywhere within
Luck Pool. a model from your cast that was removed 12” of themselves. Any subsequent actions the casting
model takes may be performed as if they were their
from play. They appear within 3” of the caster. Shadow version. Equally, anything that targets their
Models return with 1 Hit, but can subsequently Shadow version, such as attacks, special effects,
be healed as normal. Spells, etc, are treated as targeting the caster instead.
At the start of the End Phase, remove all Shadow
versions of models from play.

S10 of 18 S11 of 18 S12 of 18

Turning the Tide 10 Unchain the Titans 12 Unleash the Whirlwind 12


Our fortunes have ebbed, so now let them Can you hear them? The very earth trembles Let the Four Winds rage! Let them howl and
flow. at their cry! scream, and tear at you!
Gain 1D3 Audience Appreciation tokens. All models within 24”, apart from the caster, Enemy models gain the Slow special effect
are knocked Prone. until the caster takes another action.

S13 of 18 S14 of 18 S15 of 18

Unspoken Curse 8 Unweave Fate 10 Word of Command 15


May you… No! That is not how it happened. Obey! You will obey, obey my commands, and
Remove one Luck token from an opposing Discard all of your Event cards, shuffle the hear only my words.
Player, which is deducted from their Luck Pool. deck and then draw a number of cards equal One use only. An enemy model within 12” of
to the amount you discarded. the caster suffers the Dominated status.

S16 of 18 S17 of 18 S18 of 18


th
7 Voyage th
7 Voyage th
7 Voyage

Mateo Felez Lecha (Order #26513501)


EVENT EVENT EVENT
th
7 Voyage th
7 Voyage th
7 Voyage

GIFTS OF GIFTS OF GIFTS OF


THE GODS THE GODS THE GODS

th
7 Voyage th
7 Voyage th
7 Voyage

SPELL SPELL SPELL


96 | APPENDICES

Extra Profiles: Mortals


Name Special effects Standard attacks Rating Type Base
size

Civilian - Brawl (6+) 4/3 Medium 25-30mm

Cultist Fanatic Brawl (4+), -/7 Medium 25-30mm


Club (4+)

Brawl (4+), -/9 Medium 25-30mm


Mercenary Blocker, Shield Spear (4+)

Brawl (4+),
Native Concealment Spear (4+) -/6 Medium 25-30mm

Brawl (4+),
Palace Guard Blocker Spear (4+) 9/6 Medium 25-30mm

Brawl (5+),
Psiloi - Javelin (5+) 6/5 Medium 25-30mm

Sea Dog Dodge, Swimming Brawl (4+), 10/7 Medium 25-30mm


Club (4+)

Veteran Armour, Martial Training, Brawl (4+), 12/- Medium 25-30mm


Shield Spear (4+)

Warrior Armour Brawl (4+), 9/7 Medium 25-30mm


Spear (4+)

The Cyclops's take away


delivery had arrived

Mateo Felez Lecha (Order #26513501)


APPENDICES | 97

Extra Profiles: Stop Motion Models


Name Special effects Standard attacks Rating Type Base
size

Brawl (4+),
Centaur Daring Leap, Mount, Rage Spear (4+) 15/20 Monster 40-50mm

Djinn of Fearsome, Shield of Force, Brawl (3+), -/- (see


the Lamp Summoned, Teleport Two-handed Sword (4+) Gifts) Monster 40-50mm

Clumsy, Fearsome, Hurl, Brawl (4+), Large


Giant Large, Roar, Slow,Titanic Blow Club (4+) 60/50 Monster 50-80mm

Guardian Fearsome, Large, Slow Brawl (4+), Large


Beast (plus options) Claw (4+) 50/40 Monster 50-80mm

Brawl (4+),
Harpy Eagle Eyes, Dodge, Flyer Claw (5+) -/20 Medium 25-30mm

Animated, Clumsy, Blocker, Brawl (4+),


Living Idol Fearsome, Invulnerable: Rend (5+) -/45 Monster 40-50mm
All, Slow

A Good Offence, Armour, Brawl (4+),


Minotaur Fearsome, Rage, Roar Horns (4+) -/30 Monster 40-50mm

Brawl (4+),
Satyr Daring Leap, Seduce Club (4+) 15/10 Medium 25-30mm

Fearsome, Incorporeal, Brawl (4+),


Shadow Shield of Force, Claw (4+) -/20 Medium 25-30mm
Summoned, Teleportation

Brawl (5+),
Siren Aquatic, Seduce Claws (5+) -/15 Medium 25-30mm

Skeleton Blocker, Fearsome, Brawl (4+),


Warrior Invulnerable: Ranged (1), Spear (4+) -/15 Medium 25-30mm
Shield, Summoned

Brawl (4+),
Snakeman Armour, Dodge Spear (4+) -/12 Medium 25-30mm

Mateo Felez Lecha (Order #26513501)


98 | APPENDICES

Extra Profiles: Animals


Name Special effects Standard attacks Rating Type Base
size

Camel Animal, Mount, Slow Brawl (5+), 6/6 Animal 40-50mm


Bite (6+)

Dire Wolf A Good Offence, Animal Bite (3+) -/12 Animal 40-50mm

Giant Crab Animal, Aquatic, Armour, Claw (4+) -/25 Monster 40-50mm
Blocker, Fearsome, Loner

A Good Offence, Animal,


Giant Lizard Armour, Fearsome, Loner, Rend (4+), -/40 Large 50-80mm
Massive, Roar Tail (4+) Monster

Animal, Armour, Aquatic, Beak (5+),


Giant Fearsome, Loner, Massive, Tentacle: Melee (4+), -/40 Massive 100+mm
Octopus Rage, Sixth Sense Tentacle: Ranged (5+) Monster

Giant Animal, Armour, Blocker, Claw (4+), -/20 Monster 40-50mm


Scorpion Fearsome, Loner Venom (4+)

Giant Snake Animal, Concealment, Constrictor: Tail (4+), or -/20 Monster 40-50mm
Dodge, Fearsome, Loner Viper: Venom (4+)

Animal, Climbing, Daring


Great Ape Leap, Herculean Strength, Brawl (3+) 25/20 Animal 40-50mm
Fearsome, Roar

Horse Animal, Daring Leap, Brawl (5+) 6/6 Animal 40-50mm


Mount

A Good Offence, Animal,


Sabre-tooth Climbing, Daring Leap, Claw (3+), 30/25 Animal 40-50mm
Cat Dodge, Fearsome, Loner, Bite (4+)
Sixth Sense

Swarm Animal, Dodge, Fearsome, Venom (3+) -/15 Animal 30-40mm


Loner, Slow, Small, Swarm Swarm

Mateo Felez Lecha (Order #26513501)


APPENDICES | 99

Greek Myth Profiles


Name Special effects Standard attacks Rating Type Base
size

Armour, Honour Bound,


Inspirational, Leader (2), Brawl (4+), Guest
Jason Luck (2), Martial Training, Sword (3+) 60/- Star 25-30mm
Shield, Swimming

Healer, Loner, Luck (1), Guest


Medea Magic (2), Seduce Brawl (5+) 50/- Star 25-30mm

Dragon of Fearsome, Hurl, Massive, Brawl (4+), Guest


Colchis Regeneration, Slow Bite (4+), -/100 Monster 100+mm
Tail (4+)

Armour, Leader (1), Brawl (4+), Guest


Aeëtes Magic (2), Obey Me! Sword (4+) -/40 Star 25-30mm

A Good Offence, Armour, Brawl (4+), Guest


Perseus Courageous, Invisibility, Adamantine Sword (3+) 70/- Star 25-30mm
Loner, Luck (3), Shield

Dodge, Flyer, Mount, Guest


Pegasus Sixth Sense Brawl (4+) 30/- Monster 40-50mm

Armour, Dodge, Daring Brawl (4+), Guest


Medusa Leap, Fearsome, Love To Tail (4+), -/100 Monster 25-30mm
Hate, Psychic Bow (4+)

Force of Will (The Eye),


Hypnotise (The Eye), Brawl (5+), Guest
Graeae Magic (2), Psychic Claw (5+) -/60 Monster 40-50mm
(The Eye), Sixth Sense
(The Eye), Slow

Mateo Felez Lecha (Order #26513501)


100 | APPENDICES

Arabian Adventure Profiles


Name Special effects Standard attacks Rating Type Base
size

Climbing, Daring Leap,


Disarm, Dodge, Leader Brawl (4+), Guest
Sinbad (1), Luck (2), Seduce, Sword (3+) 60/- Star 25-30mm
Swimming, Tumbling,
Wanted

Courageous, Dodge, Guest


Scheherazade Luck (1), Seduce, Victim Brawl (5+) 45/- Star 25-30mm

Armour, Eagle Eyes,


Gifts of the Gods (3), Brawl (4+), Guest
Shahryar Leader (2), Love to Hate, Sword (3+), -/70 Star 25-30mm
Luck (1), Obey Me! Crossbow (4+)

Clumsy, Fearsome, Flyer, Brawl (5+), Guest


Roc Large, Rage, Roar Beak (5+), -/100 Monster 50-80mm
Claw (4+)

Rogue of Climbing, Daring Leap, Brawl (4+), Guest


Baghdad Dodge, Inspirational, Sling (4+) 50/- Star 25-30mm
Sixth Sense, Tumbling

Dodge, Follower
The Caliph’s (The Rogue of Baghdad), Guest
Daughter Gifts of the Gods (1), Brawl (4+) 30/- Star 25-30mm
Luck (1), Seduce

Gifts of the Gods (1),


Hypnotise, Love To Hate, Guest
The Vizier Magic (3), Obey Me!, Brawl (4+) -/70 Star 25-30mm
Telekinesis

The Shadow Fearsome, Incorporeal, Brawl (4+), Guest


Prince Magic (2), Shield of Force, Sword (4+) -/50 Star 25-30mm
Teleportation

Mateo Felez Lecha (Order #26513501)


th
7 Voyage Cast List Cast:
Name/Archetype/No. Move Def Hits Str Agi Int Mor Luck Weapon To Hit Range Str Effect Rating

Mateo Felez Lecha (Order #26513501)


Special Effects, Star Qualities & other notes:

Name/Archetype/No. Move Def Hits Str Agi Int Mor Luck Weapon To Hit Range Str Effect Rating

Special Effects, Star Qualities & other notes:

Name/Archetype/No. Move Def Hits Str Agi Int Mor Luck Weapon To Hit Range Str Effect Rating

Special Effects, Star Qualities & other notes:

Name/Archetype/No. Move Def Hits Str Agi Int Mor Luck Weapon To Hit Range Str Effect Rating

Special Effects, Star Qualities & other notes:

Name/Archetype/No. Move Def Hits Str Agi Int Mor Luck Weapon To Hit Range Str Effect Rating

Special Effects, Star Qualities & other notes:

© Crooked Dice. Permission granted to copy for personal use.


TOTAL RATINGS
th
7 Voyage Player Reference Sheet
Turn Sequence

Mateo Felez Lecha (Order #26513501)


Strength Higher Defence Higher 1. Determine Initiative & Audience Appreciation
EQUAL 2. First Player’s Action Phase
2 or more 1 1 2 3 4 5 6 or more 3. Second Player’s Action Phase
4. End Phase
2+ 3+ 4+ 5+ 6 6 then 4+ 6 then 5+ 6 then 6 N/A
Audience Appreciation
Statistic Test table Determine the difference between the two Initiative
rolls and divide tokens between players.
Stat 1 2 3 4 5 6 7 8 9 10+
● 1 token can be spent to add a +1 bonus to a die
Target 6 5+ 4+ 3+ 2+ 2+/6 2+/5+ 2+/4+ 2+/3+ 2+/2+ roll, even after the die is rolled.
● 2 tokens can be spent to purchase an additional
Activation token, see Action Phase below.
Melee Attack Modifiers table Ranged Attack Modifiers table
Audience Appreciation tokens can only be used on
Condition To hit modifier Condition To hit a player’s own rolls, but more than one token can
modifier be used to make a greater adjustment to the same
Charging bonus +1 to both hit
roll. Any AA tokens not used in the same turn in
and damage Weapon is used at more than half range -1 which they are gained are lost.
Attacking a model’s rear +1 to both hit Target is partially hidden or in cover -1 Activation
180° arc and damage
Target is Prone and more than 6” away -1 Each model gets to make up to two actions when
Attacking a Prone model +1 to hit activated. The available actions are:
Target or Shooting model is flying -1
● Movement up to the model’s Move value
Target is Large or Massive +1 to hit Target is Small -1 ● Shoot with a ranged weapon
● Aim prior to shooting a ranged weapon
Target is Large or Massive +1 ● Make a melee attack if in base contact with an
Attacking a Stunned model roll 2+ to hit, enemy
+1 to damage Target is Stunned or immobile +1 ● Perform a special action

Attacking over an −1 to both hit Shooting model has Aimed +2 Models can make multiple move, melee attack or
intervening obstacle and damage special actions in the same turn, but cannot shoot
or aim more than once in a turn.
Attacking while Prone −1 to hit

© Crooked Dice. Permission granted to copy for personal use.


APPENDICES | 103

Templates

BLAST 3"

BLOCKER

BLAST 5"

Mateo Felez Lecha (Order #26513501)


104 | APPENDICES

MINATUREs + scenery
Get your 7th Voyage games started with
some suitable mythic miniatures and
tabletop scenery.

28mm miniatures Scenery suppliers


Fantasy and historical miniatures are the staple of To help build fantastic tabletops there are a number of
many hobby suppliers, so you have a wide range of suppliers who specialise in genre-friendly scenery and
models to choose from. accessories.

General Fantasy Resin Scenery


Otherworld Miniatures Ainsty Castings
Producers of fantasy gaming figures inspired by the Superb modular resin scenery and accessories, which
iconic imagery of the early roleplaying games. Most of are great for dungeons and temples.
the stop motion models are available in this range. ainstycastings.co.uk
otherworldminiatures.co.uk
Dwarven Forge
Reaper miniatures As well as their standard dungeon range, their two
Reaper Miniatures has a huge fantasy range of Realm of the Ancients sets are ideal for lost temples.
monsters and adventurers, including an Arabian box set. Everything comes prepainted to a very high quality.
reapermini.com dwarvenforge.eu

Arabian Adventure Grand Manner


An excellent and extensive historical range, including a
Black Tree Designs roman amphitheatre, sinking galley and Greek statues.
BTD have a number of classic monsters and troops in grandmanner.co.uk
their Fantasy and Harlequin ranges.
blacktreedesign.com Scotia Grendel
Their resin Fantasy and Historical ranges have great
Cipher Studios generic pieces including a giant Hydra.
Producers of the Helldorado game, their Saracen sets scotiagrendel.com
have a great range of personalities.
cipher-studios.com Bespoke Builds
Harwood Hobbies Black Knight Studios
This Canadian company has its own Sinbad range, If you prefer scenery scratch-built to your specification,
some of which are stocked by Crooked Dice. then try these great professional model and terrain
harwoodhobbies.com builders.
www.black-knight-studios.co.uk
Steve Barber Models
Greek mythology, Arabian Night and terrain ranges The Colonial Steamboat Company
are all available. Producers of cast resin models and handmade model
stevebarbermodels.com buildings, boats and terrain pieces with a large Arab
village range.
Greek Myth colonialsteamboat.co.uk

Wargames Foundry TM Terrain


Foundry have a large Greek Mythology range with A recommended supplier of landscaped baseboards
nearly 70 different packs available. and bespoke terrain who have supplied much of the
wargamesfoundry.com terrain shown in these pages.
www.tmterrain.co.uk

Mateo Felez Lecha (Order #26513501)


APPENDICES | 105

CLOSING CREDITS
Utilising Graeme and Karl’s action:engine, which to make them distinct from Otherworldly special
provides a basis to create and play tabletop miniature effects. In general they are more powerful, but include
skirmishes for almost every genre, 7th Voyage is limitations such as a difficulty value and in some
intended to streamline the system for games inspired cases being ‘one use only’, as well as an element of
by stop motion movies, fantasy and action-adventure risk with a model potentially forfeiting its remaining
programmes. actions. Gifts on the other hand provide many special
effects and abilities not normally accessible to most
From the outset, we decided melee should be more models, as well as improving existing ones. Available
important than shooting in 7th Voyage to reflect the to any cast with Gift of the Gods that pays the ratings
action and swashbuckling nature of the genre, and cost, we have tried to balance Gifts by making them
new weapon rules such as Brutal, Parry and Thrust, unique, so that if more than one cast selects the same
and special effects such as Shield reflect this. With one, they cancel each other out.
powerful creatures and monsters appearing in most
scenes, rules such as Shield also help to increase One of the most difficult areas of the new magic rules
the life expectancy of mortals, giving some models was animating and summoning. Being able to breathe
at least a chance to survive the crushing blows of a life into statues or cause skeletons to erupt from the
Giant or Minotaur. ground is an essential part of the genre, but could
easily unbalance the game by creating models from
In 7TV, models flee from Fearsome opponents and, nowhere. Hopefully our solution, purchasing models
if they can’t get away, are automatically removed from and then bringing them into play via magic, solves this
the game. This could be devastating in 7th Voyage while still maintaining both theme and game balance.
with so many frightening models potentially in play. At
worst it could make for one-sided games that would Nothing is set in stone though, and these rules are
be over quickly, or bizarre games of Extra pinball, intended to be a starting point for your own games, a
as models flee back and forth between Fearsome means to build your own scenes and stories, and we
beasties. Because of this we introduced the Scared hope you will enjoy creating, playing and telling them.
status, which lowers a model's chance to hit and
Morale, and prohibits their movement, at least towards Special thanks to Graeme and Karl, for letting me play
Fearsome models, but doesn’t send them running or in their world, all of the playtesters for their insightful
straight off the table. feedback, Helena for proofreading, and most of all
Vicky, for everything.
Magic, both Gifts and Spells, is the greatest addition
to 7th Voyage. In the case of Spells, we have tried Matt Gibbs

A word from our sponsors... And there are lots of other folks that have helped us
I love Stop Motion movies. Back in the day, you get this flying carpet off the ground. Special thanks
got your special effects via beautifully hand-crafted are due to:
models and painstaking attention to detail. It's
testament to the artists that created these celluloid Helena Nash; Les Fulbrook; Paul Jenkins; Martin
gems, that they look as magical to me today as they Brimacombe; Paul Smith; Ross Bowrage; Chris
did back on a August afternoon in 1977. Wilson; Rich Jones; Pete Gill and the Royal Air
Force Wargaming Association; Kevin Dallimore;
And I suspect it's that love of tiny recreated worlds Martin Buck; Andrew Maclachlan; David Marshall;
that drew me to miniature wargaming. So combining Jon Atter; Vicky Cox; Chris Wildgoose; Laura
the two has been any idea I've had for many years. Trinder; Steve Coulson; and Richard Scott of
And it seems I'm not alone, because Mr Gibbs Otherworld Miniatures.
shared the same passion and seemed to quite like
the challenge of adapting the action:engine for the Karl and Graeme
mythic fantasy world. I think he's done a cracking job! February 2013

Mateo Felez Lecha (Order #26513501)


Stay tuned...

Enjoyed 7th Voyage? Then tune into our spy-fi


rules and range of 28mm white metal miniatures!

Save the world…


If you need heroes then try investigative
academic Tweedy Mattison and his trusty
sidekick May Killan. To pit against your zombie
hordes we have Head Girl and zombie hunter
Misty. Or you can play time travelling agent
Group Captain Jim Barrowight or a trio of
astronauts led by the very daring Melody Lake.
Fight your way out of trouble with hard-hitter
Pandora King or add to the brainpower with our
Scientists or firepower with the Time Lift Security!

Or rule it…
Evil mastermind the Guru spearheads our
villainous releases, and is backed by all
manner of henchmen. Foremost there are a
range of bolier-suited Minions.

If you would prefer more uncanny


reinforcements we have the Scary Statues to
populate your haunted houses and Corn Dolls
to terrorise the fields! Or get technical with the
allure of the metallic Femdroids or the silent
Robo-Rodents.

Find out more


Keep up-to-date with all the crooked news
and join our forum at www.crooked-dice.co.uk/
forum or follow our Facebook page.

Visit our store today at:


www.crooked-dice.co.uk

Mateo Felez Lecha (Order #26513501)


Set sail on
the silver screen...

7th Voyage is a
tabletop miniatures
game set in the world
of classic stop motion
mythic fantasy films
of the 60s and 70s.

Fight across the tabletop as your


favourite heroes or villains - be
they demigods, vile tyrants or the
horrifying beasts of legend - and all
at 24 frames per second!

So grab some popcorn from the


foyer and get ready to set sail
with 7th Voyage.

CORE RULEBOOK UK £20


ISBN 978-0-9568390-4-6

cr ked dice
ACTION:ENGINE 9 780956 839046

www.crooked-dice.co.uk
Mateo Felez Lecha (Order #26513501)

You might also like