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Psyker Character Sheet

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Voidborne Adeptus Astra Telepathica Mystic Halikarn

19 Striking Red/Elaborate 177cm 74 Kg Right

Pennette 'Echo' Naveen Unremarkable

3
30 25 30 35 30 30 35 30 25
5 5 10
30 25 30 40 30 30 40 40 25

30 0 30 30 0 30 Divination Psychic Mastery 2 60


40 2 50 30 0 30
30 0 30 40 0 40
40 2 50 30 0 30
40 0 40 40 2 50
40 2 50 25 0 25
30 0 30 25 0 25
30 0 30 30 0 30
30 0 30 30 0 30
30 0 30 30 0 30

Adeptus Astra Telepathica 1

Shoddy: -1 SL on tests with that Condemn the Witch (Pg. 104) Cause damage equal to warp rating when successfully using Deny the Witch
equipment piece Mental Fortress (Pg. 114) Reduce damage taken by Psychic Powers by Willpower Bonus
Psyker (Pg. 114)
Mono-Edge: Grant Penetrating Gain access to Psychic Powers
Sanctioned Psyker (Pg. 115) Double your maximum Warp Rating Threshold
(2) or increase it by 2
Unremarkable (Pg. 117) Being critically wounded doesn't provide the enemy Superiority

It is better to die for the Emperor than to live for yourself


30 25 30
15
Mono-Edge Knife One-Handed 30 3 - - 0 Penetrating (2), Subtle, Thrown (Short)
Staff Two-Handed 30 4 - - 2 Defensive, Two-Handed
Laspistol Pistol 25 5 Medium 4 0 Burst, Close, Loud, Reliable

Robes Arms, Body, Legs 1 1 (2) Subtle

Shoddy Mag Boots


Burst: Add +1 SL at the cost of 1 ammo
Instrument of Divination
Close: Can be used in immediate range without penalty
Survival Gear (3)
Defensive: Advantage on Opposed Tests when defending
Loud: Alerts enemies in Long range / Imposes disadvantage Vox Bead (0)

on stealth Psy Focus (0)

Penetrating (x): Ignore x armour 500 Solars


Reliable: When you fumble roll 1d10, ignore it on a 4+
Subtle: Advantage to conceal / Doesn't look like armour
Thrown (Range): Make a range (thrown) attack
Two-Handed: Requires two hands to wield
7

Luck (MP Div.) 1 +0 Self Self Instant Gain advantage on a test, if you fail gain disadvantage
Psychic Scrutiny (MP Div.) 1 +40 Short 1 Creature Instant Discover something about the target's attributes
Dowsing (Divination) 3 -10 Special Special Sustained Identify something's location within SL miles
Perfect Timing (Divination) 2 +0 Short SL Allies Instant Gain advantage on their first test and can seize the initiative as a free action

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