Red Corsairs 3.15 v.8.1
Red Corsairs 3.15 v.8.1
Red Corsairs 3.15 v.8.1
RENEGADE CHAPTER
CHAOS SPACE MARINE
ARMY LIST
v.3.15
RC1.1 RENEGADE CHAPTER CHAOS SPACE MARINES
Though never rivalling the size and power of the Master of a Space Marine chapter. Worst of all he
Legions of old, a Space Marine Chapter is a potent illustrated a lack of the absolute devotion to
military force. When an entire Chapter turns mankind necessary in a Lord of the Imperium.
renegade and eventually falls into the clutches of
The Tyrant of Badab, as Huron became known in
Chaos, it is a grave threat indeed. With all of the
Imperial history, staved off two punitive
resources of a Space Marine Chapter at their
expeditionary forces in 902.M41 and 903.M41. After
disposal, the Renegades of Chaos destroy armies,
the second attack three other Chapters, the Mantis
conquer worlds, and despoil whole sectors of the
Warriors, Executioners and Lamenters, pledged
Imperium. Such events warrant an extreme
their support to the Astral Claws and the rebellion
response from the Imperium, not to mention other
escalated drastically. Imperial shipping, always at
Space Marine Chapters. It is perhaps the most
risk in the pirate-infested systems around the
trying test of faith for a Space Marine to fight
Maelstrom, came under attack and in 904.M41 a
another Space Marine, and these internecine
ship belonging to the Fire Hawks was attacked and
conflicts often have a calamitous effect on other
captured by the Mantis Warriors. The Fire Hawks
Chapters nearby. In these circumstances, such
retaliated immediately and soon five whole
inter-Chapter wars tend to escalate quickly,
Chapters were involved in the fighting. The
engulfing many worlds in bloodshed. On occasion,
Marines Errant were recalled from the Eastern
those forces sent to deal with the treacherous
Fringes but they quickly found themselves fully
Chapter may actually end up, in whole or in part,
occupied protecting Imperial ships in transit.
joining with those they were sent to destroy.
By 906.M41 more loyal Space Marine Chapters, the
Red Scorpions and the Minotaurs, had been
The Badab War brought in to stabilise the situation and the threat
Close to the galactic core, on the edge of Imperial to Imperial shipping was more or less quashed.
space, lies a giant permanent warp storm called the Ork incursions in the Ultima Segmentum in
Maelstrom. The Maelstrom is marked in the 907.M41 necessitated the recall of the Red
material universe by a huge nebula of gas and dust Scorpions and Fire Hawks but these were replaced
and it has long been supposed that an area of by the Novamarines and Howling Griffons, along
warp/real space overlap causes the two features to with additional naval squadrons from Segmentum
co-exist in this way. The insurmountable difficulties Solar which continued to protect the shipping
of patrolling or even navigating the Maelstrom routes. Meanwhile, the Star Phantoms began the
mean that it has been a refuge for deviants and task of besieging the heavily fortified worlds of
heretics of all kinds. It is estimated that over 20 Badab while additional Space Marine Chapters
Ork empires and pirate kingdoms lurk within its were brought in to investigate worlds occupied by
sickly pall. the Executioners and the Mantis Warriors.
The Astral Claws Space Marine Chapter had been The bulk of the Lamenters Chapter was caught in
stationed in the Badab system for over three an ambush in 908.M41 and surrendered after
centuries keeping the south and western fringes of bloody ship-to-ship fighting. The loss of the
the Maelstrom secure. In 901.M41, the Master of Lamenters was a great blow to the Tyrant and the
the Astral Claws and Lord of Badab, Lufgt Huron, rest of the war devolved into a succession of close
ordered the destruction of an Imperial investigation sieges as one renegade stronghold after another
fleet as it entered orbit around Badab. Over 23,000 was battered into submission. The uprising came to
loyal servants of the Imperium were killed in the an end in 912.M41 with the fall of Badab and the
one-sided battle that followed. Gripped by an defeat of the Astral Claws. Before the war was over,
apparent fit of insanity Huron went on to declare The Exorcists, Fire Angels, Salamanders, Space
himself Tyrant of Badab and announced the Sharks and Sons of Medusa all became involved for
system's secession from the Imperium. short periods of time; Chapters replacing other
Chapters as pressures elsewhere necessitated their
Inquisitors quickly uncovered plentiful evidence of re-deployment.
why Huron had attacked the fleet sent to Badab.
The Adeptus Mechanicus had filed numerous With the rebellion over the Inquisition made an
complaints about the tardiness of the Astral Claws extensive investigation into the renegade Space
in submitting gene-seed for routine purity checks, Marine Chapters. They found slight evidence of
the Chapter had amassed a huge debt of planetary heresy in the Chapter cults but these were not
tithes stretching back over a century and a half and considered irredeemable. The Lamenters, the
Huron's own evaluation reports betrayed ambition Mantis Warriors and the Executioners were granted
and a lust for power singularly inappropriate in the the Emperor's forgiveness subject to undertaking a
DAEMON PRINCE mortal, Lord to accept the full gifts of the Chaos
The ultimate prize for every Lord Gods and the Warp and been transformed into a
of Chaos is the ascension from supremely powerful Daemon Prince. More
the mortal realm to the position powerful than a Greater Daemon those that have
of Daemon Prince. Only the most risen to being a Daemon Prince now wield power
powerful Lords have made this in both the mortal realm and the Warp which even
transition from mighty, yet still the fabled Primarchs could merely dream of.
DAEMON PRINCE
Type Speed Armour Close Combat Firefight
Infantry 15cm (30cm) 3+ (4+) 3+ 3+
Weapon Range Firepower Notes
Possessed Weapon (base contact) Assault Weapons Macro-weapon, Extra Attack (+2)
Warp Blast (15cm) Small Arms Macro-weapon, Extra Attack (+1)
Notes: Commander, Fearless, Leader, Reinforced Armour, Teleport. The Daemon Prince may have wings. If this option is taken he
counts as having the Jump Packs ability and his speed is increased to 30cm. However his armour save is reduced to 4+. The
different values for taking wings are shown in (brackets) above. If taken as a replacement for a Warlord then the Daemon Prince
also receives the Supreme Commander ability.
CHAOS SPACE MARINES Emperor. They have since renounced their vows of
Chaos Space Marines, or Traitor loyalty and allied themselves with the dark Gods of
Marines, were once loyal Space Chaos, putting their own selfish lust for power
Marines, charged with defending above all else. Their armour, weapons and even
Mankind in the name of the their physical form have changed to reflect their
new loyalties and the darkness of their souls.
KHORNE BERZERKERS
Type Speed Armour Close Combat Firefight
Infantry 15cm 4+ 2+ 5+
Weapon Range Firepower Notes
Bolt Pistols (15cm) Small Arms -
Chainaxes (base contact) Assault Weapons -
Notes: Fearless
NOISE MARINES
Type Speed Armour Close Combat Firefight
Infantry 15cm 4+ 4+ 3+
Weapon Range Firepower Notes
Sonic Blasters (15cm) Small Arms -
Blastmasters 30cm AP5+/AT6+ Disrupt
Notes: Fearless
PLAGUE MARINES
Type Speed Armour Close Combat Firefight
Infantry 15cm 3+ 3+ 4+
Weapon Range Firepower Notes
Bolters (15cm) Small Arms -
Plague Knife (base contact) Assault weapon -
Notes: Fearless
THOUSAND SONS
Type Speed Armour Close Combat Firefight
Infantry 15cm 4+ 5+ 4+
Weapon Range Firepower Notes
Bolters (15cm) Small Arms -
Notes: Fearless, Reinforced Armour
CHAOS SPAWN
Type Speed Armour Close Combat Firefight
Infantry 15cm 3+ 3+ none
Weapon Range Firepower Notes
Horrific Mutations (base contact) Assault Weapons Extra Attack (+D3)
Notes: Fearless, Invulnerable Save
OBLITERATORS
Type Speed Armour Close Combat Firefight
Infantry 15cm 4+ 4+ 4+
Weapon Range Firepower Notes
Body Weapons 45cm 3 x AP5+/AT5+ -
OR (15cm) Small Arms Extra Attack (+1)
OR (base contact) Assault Weapons Macro-weapon, Extra Attack (+1)
Notes: Fearless, Reinforced Armour, Teleport, Thick Rear Armour
CHAOS SPACE MARINE Space Marine Chapters make use of the Vindicator,
VINDICATOR selling their precious services to the highest bidder
to bring down the fortifications of the hated
Much more common after the
Imperium of Man.
Horus Heresy, many renegade
DEFILER
Type Speed Armour Close Combat Firefight
Armoured Vehicle 20cm 4+ 4+ 3+
Weapon Range Firepower Notes
Battlecannon 75cm AP4+/AT4+ -
Reaper Autocannon 30cm AP4+/AT6+ -
Twin Heavy Flamer 15cm AP3+ Ignore Cover
Battle Claws (base contact) Assault Weapons Macro-weapon, Extra Attack (+1)
Notes: Fearless, Infiltrator, Invulnerable Save, Walker
DESECRATOR
Type Speed Armour Close Combat Firefight
Armoured Vehicle 20cm 4+ 4+ 4+
Weapon Range Firepower Notes
Ultrasonic Disruptor 45cm 2 x AP5+/AT6+/AA5+ Disrupt
Reaper Autocannon 30cm AP4+/AT6+ -
Havoc Launcher 45cm AP4+ -
Battle Talons (base contact) Assault Weapons Extra Attack (+1)
Notes: Fearless, Invulnerable Save, Walker
BLOOD SLAUGHTERER
Type Speed Armour Close Combat Firefight
Armoured Vehicle 15cm 3+ 3+ none
Weapon Range Firepower Notes
Cleavers (base contact) Assault Weapons Macro-weapon, Extra Attacks (+2)
Notes: Fearless, Infiltrator, Invulnerable Save, Walker
SILVER TOWER
Type Speed Armour Close Combat Firefight
Armoured Vehicle 20cm 4+ 6+ 4+
Weapon Range Firepower Notes
Arcane Cannons 45m 3 x AP4+/AT4+ -
Beam of Power 60cm MW5+ Macro-weapon
Notes: Fearless, Invulnerable Save, Skimmer
BLIGHT DRONE
Type Speed Armour Close Combat Firefight
Armoured Vehicle 35cm 5+ 6+ 4+
Weapon Range Firepower Notes
Maw Cannon 30cm AP3+/AT5+ Ignore Cover
Twin Reaper Autocannon 30cm AP3+/AT5+ -
Notes: Fearless, Invulnerable Save, Skimmer
DAEMON KNIGHT
Type Speed Armour Close Combat Firefight
Armoured Vehicle 30cm 4+ 5+ 4+
Weapon Range Firepower Notes
Castigator Cannon 45m 3 x AP3+/AT5+ -
Notes: Fearless, Invulnerable Save, Scout, Walker
BRASS SCORPION
Type Speed Armour Close Combat Firefight
War Engine 20cm 5+ 3+ 3+
Weapon Range Firepower Notes
Scorpion Cannon 30cm 2 x AP3+/AT5+ -
2 x Hellmaw Cannon 15cm AP4+ Ignore Cover
Demolisher Cannon 30cm AP3+/AT4+ Ignore Cover
Claws (base contact) Assault Weapons Macro-weapon, Extra Attack (+1)
Damage Capacity 2. Critical Hit Effect: The Brass Scorpion's reactor explodes. The Brass Scorpion is destroyed and any units
within 5cm of the model suffer a hit on a D6 roll of 4.
Notes: Fearless, Infiltrator, Invulnerable Save, Reinforced Armour, Walker
CHAOS WARLORD dreaded Chaos Warlord Titan are fused with its
CLASS BATTLE TITAN corrupted machine spirit. Screaming for blood and
slaughter and wearing the warped face of Chaos on
Their bodies nothing more than
its mutated hull, the Chaos Warlord strides over the
dried husks, the crew of the
battlefield, smashing its foes like tiny insects.
CHAOS REAVER CLASS than the bigger Chaos Warlords the Chaos Reavers
BATTLE TITAN are almost as common a sight as their bigger
brethren. Nevertheless battlegroups of them are a
Faster and more lightly armed
match to any Imperial force.
Using The Army List Marine units and a Chaos Lord character for 275
points, and may include a number of upgrades at
The following army list allows you to field a an additional cost in points.
Renegade Chapter Chaos Space Marine army based
on Lufgt Huron’s Red Corsairs. It can also be used Each upgrade that is taken adds to the cost of the
as a ‘stand in’ army list for other Renegade Chapter retinue or company, as shown on the upgrade
Chaos Space Marines, such as the The Flawless chart. The upgrade chart also lists the units that
Host, Death Shadows, Skulltakers, Lords of Decay, make up the upgrade. Note that these will
etc*. Note that the army does not include Chaos sometimes replace units in the detachment they are
Cultists, which are being covered instead by the taking for, and sometimes take the form of
separate The Lost and the Damned army list, nor additional units for the detachment. Each formation
Renegade Chapter Space Marines, which can be can only take a maximum of four (4) upgrades.
represented with the Codex Astartes army list. Each upgrade may only be taken once per
formation.
Renegade Chapter Chaos Space Marines are
organised into Core Formations and Support Red Corsair armies may be supported by Chaos
Formations. Each Core Formations allows you to Navy aircraft and Chaos Titan Legion battle groups.
field two Support Formations. Each formation A maximum of up to a third of the points available
(regardless if it is a Core or a Support Formation) is to the army may be spent on these formations.
made up of four or more units and may also
include a number of extra units called upgrades. *DESIGN CONCEPT: Many players will wish to — and are
The formations that may be taken are shown on strongly encouraged to — paint every formation and/or unit
in a different Renegade Chapter's colour scheme to represent
the chart below. The chart also shows what units a mixed force of a powerful Chaos Lord to whom several
comprise the formation, what upgrades are warbands have sworn their allegiance.
allowed, and its points cost. For example, a
Renegade Retinue consists of eight Chaos Space
Bike Retinue One Chaos Space Marine Lord Daemonic Pact, Icon Bearer 300 points
character upgrade and eight Chaos
Space Marine Bike units
Terminator Retinue One Chaos Space Marine Lord Chaos Champion, Chaos 300 points, +65 points each for up
character upgrade and four Chaos Dreadnought, Chaos Drop Pods, to four additional Chaos Terminator
Terminator units Chaos Hunter, Chaos Land Raiders, units
Chaos Spawn, Chaos Vindicators,
Daemonic Pact, Daemon Prince,
Daemon Engines, Icon Bearer,
Obliterators
Traitor Retinue One Chaos Space Marine Lord Chaos Champion, Chaos 275 points
character upgrade and eight Chaos Dreadnought, Chaos Drop Pods,
Space Marine units Chaos Hunter, Chaos Land Raiders,
Chaos Rhinos, Chaos Spawn, Chaos
Vindicators, Cult Marines, Daemon
Engines, Daemonic Pact, Daemon
Prince, Havocs, Icon Bearer,
Obliterators
Armoured Company Four to eight vehicles (may choose Chaos Hunter, Chaos Vindicators, 50 points per Chaos Predator or 75
either Chaos Predators or Chaos Daemon Engines points per Chaos Land Raider
Land Raiders or a combination of
the two)
Chaos Strike Cruiser One Chaos Strike Cruiser Chaos Battle Barge 200 points
Chaos Battle Barge Replace Chaos Strike Cruiser with Chaos Battle Barge +150 points
Chaos Champion Add one Chaos Champion character upgrade +50 points
Chaos Land Raiders Add up to four Chaos Land Raiders 75 points each
Chaos Rhinos Add up to eight Chaos Rhinos. If you choose to take this option then you 10 points each
must take exactly enough Chaos Rhinos to carry the units that still require
transport after any other upgrades that can transport units have been
taken. No spare transport spaces may be 'left over'.
Chaos Spawn Add up to three Chaos Spawn units 25 points each
0-1 Daemon Prince Replace the unit in the formation that includes the Chaos Space Marine +50 points
Lord character with a Daemon Prince unit.
Only one Daemon Prince may be included in the army.
Daemon Engines Add up to three choices from the following list:
Defiler or Desecrator 75 points each
Blood Slaughterer1 75 points each
Silver Tower2 75 points each
Blight Drone3 50 points each
Daemon Knight4 75 points each
Havocs Replace Four Chaos Space Marine units with four Havoc units 50 points
Icon Bearer Add one Icon Bearer character upgrade +50 points
Obliterators Add up to three Obliterators 85 points each
1
Only for formations containing Khorne Berzerkers, Blood Slaughterers or Brass Scorpions
2
Only for formations containing Thousand Sons or Silver Towers
3
Only for formations containing Plague Marines or Blight Drones
4
Only for formations containing Noise Marines or Daemon Knights
Daemon Prince INF 15cm 3+ 3+ 3+ Possessed Weapon (base contact) Assault Weapon, MW +2A Commander, Fearless, Leader, Reinforced Armour, Teleport
(30cm) (4+) Warp Blast (15cm) Small Arms, MW +1A
Chaos Space Marine Lord CH n/a n/a n/a n/a Daemon Weapon (base contact) Assault Weapon, MW +1A Character, Commander, Invulnerable Save, Leader
Warp Bolt (15cm) Small Arms, MW +1A Chaos Lord = Daemon Weapon
Sorcerer Lord = Warp Bolt
Warlord = Supreme Commander, Daemon Weapon
Chaos Champion CH n/a n/a n/a n/a Daemon Artefact (base contact) Assault Weapon, First Strike +1A Character, Invulnerable Save, Augment Summoning (+2D3)
Daemonic Bolt (15cm) Small Arms, First Strike +1A Khorne, Nurgle, Undivided = Daemonic Artifact
Tzeentch, Slaanesh = Daemonic Bolt
Icon Bearer CH n/a n/a n/a n/a - - - Character, Daemonic Focus, Invulnerable Save, Leader
Chaos Terminators INF 15cm 4+ 3+ 3+ Combi Bolters (15cm) Small Arms Reinforced Armour, Teleport, Thick Rear Armour
Power Weapons (base contact) Assault Weapon MW +1A
2 x Reaper Autocannon 30cm AP4+/AT6+
Khorne Berzerkers INF 15cm 4+ 2+ 5+ Bolt Pistols (15cm) Small Arms Fearless
Chainaxes (base contact) Assault Weapon
Noise Marines INF 15cm 4+ 4+ 3+ Sonic Blasters (15cm) Small Arms Fearless
Blastmasters 30cm AP5+/AT6+, Disrupt
Thousand Sons INF 15cm 4+ 5+ 4+ Bolters (15cm) Small Arms Fearless, Reinforced Armour
Raptors INF 30cm 4+ 3+ 4+ Melta Guns (15cm) Small Arms Jump Packs
Chainswords (base contact) Assault Weapon
Chaos Spawn INF 15cm 3+ 3+ none Horrific Mutations (base contact) Assault Weapon Fearless, Invulnerable Save
Obliterators INF 15cm 4+ 4+ 4+ Body Weapons 45cm 3 x AP5+/AT5+ Fearless, Reinforced Armour, Teleport, Thick Rear Armour
(15cm) Small Arms, +1A
(base contact) Assault Weapon, MW +1A
Chaos Land Raider AV 25cm 4+ 6+ 4+ 2 x Twin Lascannon 45cm AT4+ Reinforced Armour, Thick Rear Armour, Transport (1 or 2)
Twin Heavy Bolter 30cm AP4+
Defiler AV 20cm 4+ 4+ 3+ Battlecannon 75cm AP4+/AT4+ Fearless, Infiltrator, Invulnerable Save, Walker
Reaper Autocannon 30cm AP4+/AT6+
Twin Heavy Flamer 15cm AP3+, Ignore Cover
Battle Claws (base contact) Assault Weapon, MW +1A
Desecrator AV 20cm 4+ 4+ 4+ Ultrasonic Disruptor 45cm 2 x AP5+/AT6+/AA5+ , Disrupt Fearless, Invulnerable Save, Walker
Reaper Autocannon 30cm AP4+/AT6+
Havoc Launcher 45cm AP4+
Battle Talons (base contact) Assault Weapon, +1A
Blood Slaughterer AV 15cm 3+ 3+ none Cleavers (base contact) Assault Wpn. MW +2A Fearless, Infiltrator, Invulnerable Save, Walker
Silver Tower AV 20cm 4+ 6+ 4+ Arcane Cannons 45m 3 x AP4+/AT4+ Fearless, Invulnerable Save, Skimmer
Beam of Power 60cm MW5+
Blight Drone AV 35cm 5+ 6+ 4+ Maw Cannon 30cm AP3+/AT5+ , Ignore Cover Fearless, Invulnerable Save, Skimmer
Twin Reaper Autocannon 30cm AP3+/AT5+
Daemon Knight AV 30cm 4+ 5+ 4+ Castigator Cannon 45cm 3 x AP3+/AT5+ Fearless, Invulnerable Save, Scout, Walker
Brass Scorpion WE 20cm 5+ 3+ 3+ Scorpion Cannon 30cm 2 x AP3+/AT5+ Fearless, Infiltrator, Invulnerable Save, Reinforced Armour, Walker,
2 x Hellmaw Cannon 15cm AP4+, Ignore Cover DC2
Demolisher Cannon 30cm AP3+/AT4+, Ignore Cover
Claws (base contact) Assault Weapon, MW +1A
Summoned Greater Daemon WE 15cm 4+ 3+ none Claws and Fangs (base contact) Assault Weapon, MW +2A Fearless, Inspiring, Invulnerable Save, Reinforced Armour, Walker,
DC3, 6SP
Summoned Lesser Daemons INF 15cm 4+ 3+ none Claws and Fangs (base contact) Assault Weapon Invulnerable Save, 1SP
Chaos Strike Cruiser SC n/a n/a n/a n/a Orbital Bombardment n/a 5BP, MW Transport (20)
Chaos Battle Barge SC n/a n/a n/a n/a Orbital Bombardment n/a 14BP, MW Transport (60), Slow and steady
Chaos Thunderhawk Gunship WE/A Bomber 4+ 6+ 4+ Battle Cannon 75cm AP4+/AT4+, FxF Planetfall, Reinforced Armour, Transport (8), DC2
2 x Twin Heavy Bolter 30cm AP4+/AA5+, FxF
1 x Twin Heavy Bolter 15cm AP4+/AA5+, Right Arc
1 x Twin Heavy Bolter 15cm AP4+/AA5+, Left Arc
Chaos Drop Pod AV Immobile 5+ none none Deathwind 15cm AP5+/AT5+ See datasheet for rules
Hellblade Interceptor AC Fighter 6+ n/a n/a 2 x Reaper Autocannon 15cm AP4+/AT6+/AA5+, FwA -
Hell Talon Fighter-Bomber AC Fighter- 5+ n/a n/a Twin Lascannon 30cm AT4+/AA4+, FxF -
Bomber Havoc Launcher 45cm AP4+, FxF
Bombs 15cm 1BP, Ignore Cover, FxF
Harbinger Bomber WE/A Bomber 5+ n/a n/a Reaper Autocannon 30cm AP4+/AT6+/AA5+, FxF Reinforced Armour, DC4
Reaper Autocannon 15cm AP4+/AT6+/AA5+, Right Arc
Reaper Autocannon 15cm AP4+/AT6+/AA5+, Left Arc
Bombs 15cm 6BP, Ignore Cover, FxF
Chaos Warlord Titan WE 15cm 4+ 2+ 3+ 2 x Inferno Gun 30cm 3BP, Ignore Cover, FxF Fearless, Reinforced Armour, Thick Rear Armour, Walker, DC8, 6Sh
Close Combat Weapon (base contact) Assault Weapon, Titan Killer (D3), +3A , FwA
Plasma Destructor 75cm 4 x MW2+ , FwA
Chaos Reaver Titan WE 20cm 4+ 3+ 3+ Gatling Blaster 60cm 4 x AP4+/AT4+ , FwA Fearless, Reinforced Armour, Walker, DC6, 4Sh
Close Combat Weapon (base contact) Assault Weapon, Titan Killer (D3), +3A , FwA
Apocalypse Missile Launcher 60cm 3BP, FxF
Chaos Warhound Titan WE 30cm 5+ 4+ 4+ Vulcan Mega-Bolter 45cm 4 x AP3+/AT5+ , FwA Fearless, Inspiring, Reinforced Armour, Walker, DC3, 2Sh
Plasma Blastgun 45cm 2 x MW2+, Slow Firing , FwA