Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                

Red Corsairs 3.15 v.8.1

Download as pdf or txt
Download as pdf or txt
You are on page 1of 23

RED CORSAIRS

RENEGADE CHAPTER
CHAOS SPACE MARINE
ARMY LIST
v.3.15
RC1.1 RENEGADE CHAPTER CHAOS SPACE MARINES
Though never rivalling the size and power of the Master of a Space Marine chapter. Worst of all he
Legions of old, a Space Marine Chapter is a potent illustrated a lack of the absolute devotion to
military force. When an entire Chapter turns mankind necessary in a Lord of the Imperium.
renegade and eventually falls into the clutches of
The Tyrant of Badab, as Huron became known in
Chaos, it is a grave threat indeed. With all of the
Imperial history, staved off two punitive
resources of a Space Marine Chapter at their
expeditionary forces in 902.M41 and 903.M41. After
disposal, the Renegades of Chaos destroy armies,
the second attack three other Chapters, the Mantis
conquer worlds, and despoil whole sectors of the
Warriors, Executioners and Lamenters, pledged
Imperium. Such events warrant an extreme
their support to the Astral Claws and the rebellion
response from the Imperium, not to mention other
escalated drastically. Imperial shipping, always at
Space Marine Chapters. It is perhaps the most
risk in the pirate-infested systems around the
trying test of faith for a Space Marine to fight
Maelstrom, came under attack and in 904.M41 a
another Space Marine, and these internecine
ship belonging to the Fire Hawks was attacked and
conflicts often have a calamitous effect on other
captured by the Mantis Warriors. The Fire Hawks
Chapters nearby. In these circumstances, such
retaliated immediately and soon five whole
inter-Chapter wars tend to escalate quickly,
Chapters were involved in the fighting. The
engulfing many worlds in bloodshed. On occasion,
Marines Errant were recalled from the Eastern
those forces sent to deal with the treacherous
Fringes but they quickly found themselves fully
Chapter may actually end up, in whole or in part,
occupied protecting Imperial ships in transit.
joining with those they were sent to destroy.
By 906.M41 more loyal Space Marine Chapters, the
Red Scorpions and the Minotaurs, had been
The Badab War brought in to stabilise the situation and the threat
Close to the galactic core, on the edge of Imperial to Imperial shipping was more or less quashed.
space, lies a giant permanent warp storm called the Ork incursions in the Ultima Segmentum in
Maelstrom. The Maelstrom is marked in the 907.M41 necessitated the recall of the Red
material universe by a huge nebula of gas and dust Scorpions and Fire Hawks but these were replaced
and it has long been supposed that an area of by the Novamarines and Howling Griffons, along
warp/real space overlap causes the two features to with additional naval squadrons from Segmentum
co-exist in this way. The insurmountable difficulties Solar which continued to protect the shipping
of patrolling or even navigating the Maelstrom routes. Meanwhile, the Star Phantoms began the
mean that it has been a refuge for deviants and task of besieging the heavily fortified worlds of
heretics of all kinds. It is estimated that over 20 Badab while additional Space Marine Chapters
Ork empires and pirate kingdoms lurk within its were brought in to investigate worlds occupied by
sickly pall. the Executioners and the Mantis Warriors.
The Astral Claws Space Marine Chapter had been The bulk of the Lamenters Chapter was caught in
stationed in the Badab system for over three an ambush in 908.M41 and surrendered after
centuries keeping the south and western fringes of bloody ship-to-ship fighting. The loss of the
the Maelstrom secure. In 901.M41, the Master of Lamenters was a great blow to the Tyrant and the
the Astral Claws and Lord of Badab, Lufgt Huron, rest of the war devolved into a succession of close
ordered the destruction of an Imperial investigation sieges as one renegade stronghold after another
fleet as it entered orbit around Badab. Over 23,000 was battered into submission. The uprising came to
loyal servants of the Imperium were killed in the an end in 912.M41 with the fall of Badab and the
one-sided battle that followed. Gripped by an defeat of the Astral Claws. Before the war was over,
apparent fit of insanity Huron went on to declare The Exorcists, Fire Angels, Salamanders, Space
himself Tyrant of Badab and announced the Sharks and Sons of Medusa all became involved for
system's secession from the Imperium. short periods of time; Chapters replacing other
Chapters as pressures elsewhere necessitated their
Inquisitors quickly uncovered plentiful evidence of re-deployment.
why Huron had attacked the fleet sent to Badab.
The Adeptus Mechanicus had filed numerous With the rebellion over the Inquisition made an
complaints about the tardiness of the Astral Claws extensive investigation into the renegade Space
in submitting gene-seed for routine purity checks, Marine Chapters. They found slight evidence of
the Chapter had amassed a huge debt of planetary heresy in the Chapter cults but these were not
tithes stretching back over a century and a half and considered irredeemable. The Lamenters, the
Huron's own evaluation reports betrayed ambition Mantis Warriors and the Executioners were granted
and a lust for power singularly inappropriate in the the Emperor's forgiveness subject to undertaking a

2 • RED CORSAIRS ARMY LIST


hundred year crusade. The home worlds of the Huron's limited forces were still great enough to
Executioners and the Mantis Warriors were overcome the first pirate stronghold he found
forfeited to the Space Sharks and Star Phantoms, within a matter of hours. The defeated pirates
while other chapters received salvage rights to became his slaves and soon learned to fear his fury.
spacecraft damaged in the conflict and a proportion Huron Blackheart was born.
of the stolen cargoes which were recovered.
Huron's power spread quickly as he welded
The Astral Claws were reported to be all but together a piratical empire of heretics and
destroyed. A contingent of around two hundred renegades. Huron's dreaded Space Marines became
fought their way through the Imperial blockade known as the Red Corsairs for the blood-red
and escaped into the Maelstrom, and the most markings they used to obliterate their old Chapter
corrupt elements from the other Chapters who had symbols and Imperial heraldry. The artifice pleased
joined forces with the Tyrant of Badab soon Huron greatly and all of the Renegade Space
followed after them. Nothing more was heard of Marines who have joined him since have kept their
these renegade Space Marines for many years old Chapter colours, but with parts of their armour
afterwards. The fate of Imperial Commander Lufgt repainted red to show their new allegiance.
Huron, Master of the Astral Claws and Tyrant of
The Red Corsairs have grown into a force to be
Badab, remained unknown.
reckoned with and their raids out of the Maelstrom
have become more frequent and more bloody over
The Red Corsairs the decades. Worst of all, the Inquisition has been
increasingly disturbed by the number of individual
The Tyrant lived. Critically injured by a melta blast Space Marines and occasionally whole units that
near to the end of the siege of Badab in the have disappeared only to reappear in the armies of
fighting inside the Palace of Thorns, one side of his Huron Blackheart.
body had to be almost entirely reconstructed with
bionics, the Techmarines and Apothecaries
standing long vigils over him while the Astral
Claws' ships hung in the shifting dust and gas of
the Maelstrom. On the eighth day the Tyrant could
speak again and he ordered his tiny fleet to seek a
new home world to conquer. By the twelfth day
Huron could stand and donned his power armour
once more. His fanatical followers hailed his
recovery as a miracle but if it was a miracle of any
kind it was a black one.

RED CORSAIRS ARMY LIST • 3


RC1.2 RED CORSAIRS UNITS
The following section describes all of the different units used by the Red Corsairs Renegade
Chapter Chaos Space Marines, and provides all of the information you will need to use them in your
games of Epic. Red Corsairs Renegade Chapter Chaos Space Marine armies have a strategy rating of
4, and all Red Corsairs formation have an initiative rating of 1+.

DAEMON PRINCE mortal, Lord to accept the full gifts of the Chaos
The ultimate prize for every Lord Gods and the Warp and been transformed into a
of Chaos is the ascension from supremely powerful Daemon Prince. More
the mortal realm to the position powerful than a Greater Daemon those that have
of Daemon Prince. Only the most risen to being a Daemon Prince now wield power
powerful Lords have made this in both the mortal realm and the Warp which even
transition from mighty, yet still the fabled Primarchs could merely dream of.

DAEMON PRINCE
Type Speed Armour Close Combat Firefight
Infantry 15cm (30cm) 3+ (4+) 3+ 3+
Weapon Range Firepower Notes
Possessed Weapon (base contact) Assault Weapons Macro-weapon, Extra Attack (+2)
Warp Blast (15cm) Small Arms Macro-weapon, Extra Attack (+1)
Notes: Commander, Fearless, Leader, Reinforced Armour, Teleport. The Daemon Prince may have wings. If this option is taken he
counts as having the Jump Packs ability and his speed is increased to 30cm. However his armour save is reduced to 4+. The
different values for taking wings are shown in (brackets) above. If taken as a replacement for a Warlord then the Daemon Prince
also receives the Supreme Commander ability.

CHAOS SPACE MARINE members of the chapter stake their claims to


LORD power. Once the situation stabilises, only the most
ruthless individuals remain standing. The Lords of
When a Chapter turns to Chaos,
Chaos are both skilled officers and ruthless tyrants,
its command structure is often re-
commanding both fear and loyalty from their
organised as some officers are
followers.
purged and other ambitious

CHAOS SPACE MARINE LORD


Type Speed Armour Close Combat Firefight
Character n/a n/a n/a n/a
Weapon Range Firepower Notes
Daemon Weapon (base contact) Assault Weapons Macro-weapon, Extra Attack (+1)
OR
Warp Bolt (15cm) Small Arms Macro-weapon, Extra Attack (+1)
Notes: Chaos Lords can be one of three types: Chaos Warlord, Sorcerer Lord or Chaos Lord. All are Characters and have the
Commander, Invulnerable Save and the Leader abilities. Chaos Warlords and Chaos Lords carry a Daemon Weapon. Sorcerer
Lords have the Warp Bolt weapon (listed in the weapon section above) instead of the Daemon Weapon. A Chaos Warlord also has
the Supreme Commander ability.

4 • RED CORSAIRS ARMY LIST


CHAOS SPACE MARINE CHAMPION dark patrons and the title of
Although every Chaos Space Marine is a monster, Champion among their
forever damned by his treachery, a few individuals brethren. These Champions
stand out from the crowd. Whether through act as Lieutenants to their
prowess in battle, extraordinary zeal in service to Lords, helping to lead the
their terrible new masters, or through exceptional armies of Chaos. Should the
acts of depravity, they earn the attention of their Lords fall, their Champions
stand ready to take their place.

CHAOS SPACE MARINE CHAMPION


Type Speed Armour Close Combat Firefight
Character n/a n/a n/a n/a
Weapon Range Firepower Notes
Daemon Artefact (base contact) Assault Weapons First Strike, Extra Attack (+1)
OR
Daemonic Bolt (15cm) Small Arms First Strike, Extra Attack (+1)
Notes: Character, Invulnerable Save, Augment Summoning (+2D3). A Chaos Champion is outfitted depending on the faction of
the formation he is attached to: Khorne, Nurgle and Undivided Champions wield the Daemon Artefact. Slaanesh and Tzeentch
Champions are equipped with the Daemonic Bolt.

CHAOS SPACE MARINE ICON BEARER woven from the bodies of


To reinforce their embrace of a particular Dark God their victims and daubed with
retinues of Chaos Marines often display unholy their blood these Icons sow
banners to their God. These banners depict terror and madness in those
heretical Icons flaunting their dark allegiance and unlucky enough to gaze upon
bringing favour from their chosen God. Often them.

CHAOS SPACE MARINE ICON BEARER


Type Speed Armour Close Combat Firefight
Character n/a n/a n/a n/a
Weapon Range Firepower Notes
(None)
Notes: Character, Daemonic Focus, Invulnerable Save, Leader

CHAOS SPACE MARINE TERMINATORS chapter are among mankind's


Just as in loyal Chapters, suits of Terminator cruellest and most callous
Tactical Dreadnought armour are worn by the most enemies. Jaded by centuries
experienced veterans of a renegade Space Marine of warfare, no act is too vile
Chapter. But where a loyal chapter's veterans are for the Chaos Terminators,
among the Galaxy's finest and most upstanding and with many lifetimes'
defenders of humanity, the veterans of a renegade experience, there are few
who can stand before them.

CHAOS SPACE MARINE TERMINATORS


Type Speed Armour Close Combat Firefight
Infantry 15cm 4+ 3+ 3+
Weapon Range Firepower Notes
Combi Bolters (15cm) Small Arms -
Power Weapons (base contact) Assault Weapons Macro-weapon, Extra Attack (+1)
2 x Reaper Autocannon 30cm AP4+/AT6+ -
Notes: Reinforced Armour, Teleport, Thick Rear Armour

RED CORSAIRS ARMY LIST • 5


CHAOS SPACE MARINE symbol of the unending pain and torment of the
DREADNOUGHT damned. The occupants of these infernal
sarcophagi are kept alive but are in constant
Whilst in the Imperium the
howling agony. Inevitable insanity does not curb
Dreadnought is a living icon
the pain and within each machine the Chaos Space
venerating a great warrior from
Marine rages against the world outside, a terrifying
the past, among the followers of
and unpredictable beast that needs to be shackled
Chaos the Dreadnought is a
when not in battle.

CHAOS SPACE MARINE DREADNOUGHT


Type Speed Armour Close Combat Firefight
Armoured Vehicle 15cm 3+ 4+ 4+
Weapon Range Firepower Notes
Twin Autocannon 45cm AP4+/AT5+ -
Power Fist (base contact) Assault Weapons Macro-weapon, Extra Attack (+1)
Notes: Fearless, Walker

CHAOS SPACE MARINES Emperor. They have since renounced their vows of
Chaos Space Marines, or Traitor loyalty and allied themselves with the dark Gods of
Marines, were once loyal Space Chaos, putting their own selfish lust for power
Marines, charged with defending above all else. Their armour, weapons and even
Mankind in the name of the their physical form have changed to reflect their
new loyalties and the darkness of their souls.

CHAOS SPACE MARINES


Type Speed Armour Close Combat Firefight
Infantry 15cm 4+ 4+ 4+
Weapon Range Firepower Notes
Bolters (15cm) Small Arms -
Autocannon 45cm AP5+/AT6+ -

KHORNE BERZERKERS the Skull Throne of Khorne. Every member of the


Khorne Berzerkers are Chaos Space World Eaters Legion is a Berzerker, although not
Marines dedicated to the worship of every Berzerker originates from that Legion. Many
Khorne. They are frightening, Chaos Marines feel the call of Khorne appealing
unrelenting warriors who fight with alternately to their martial pride and their vengeful
a manic frenzy to claim skulls for bloodlust and become Berzerkers as a
consequence.

KHORNE BERZERKERS
Type Speed Armour Close Combat Firefight
Infantry 15cm 4+ 2+ 5+
Weapon Range Firepower Notes
Bolt Pistols (15cm) Small Arms -
Chainaxes (base contact) Assault Weapons -
Notes: Fearless

6 • RED CORSAIRS ARMY LIST


NOISE MARINES range of sonic weapons. Noise
Noise Marines are followers of Slaanesh who crave Marines hear the subtlest changes
all manner of visceral sensation. Their practices are in pitch and volume and this in
both despicable and unspeakable, their history of turn affect their brain, causing
atrocity going all the way back to the Horus extreme emotional reactions. The
Heresy. Their cravings have led to the use of a louder and more discordant the
noise, the greater the effect.

NOISE MARINES
Type Speed Armour Close Combat Firefight
Infantry 15cm 4+ 4+ 3+
Weapon Range Firepower Notes
Sonic Blasters (15cm) Small Arms -
Blastmasters 30cm AP5+/AT6+ Disrupt
Notes: Fearless

PLAGUE MARINES blessings. The Death Guard


Plague Marines are followers of Nurgle who have Legion was the sole source of all
chosen to be the vessel for all manner of contagion the original Plague Marines
and pestilence in return for immunity from their although since the Heresy there
effects. Bloated and diseased Plague Marines are have been many whose will to
horrific to behold but can endure tremendous live was strong enough to make
punishment thanks to Grandfather Nurgle's them sacrifice their souls for
continued existence.

PLAGUE MARINES
Type Speed Armour Close Combat Firefight
Infantry 15cm 3+ 3+ 4+
Weapon Range Firepower Notes
Bolters (15cm) Small Arms -
Plague Knife (base contact) Assault weapon -
Notes: Fearless

THOUSAND SONS mutation within the Legion the


The Thousand Sons Legion of Space Marines serves Sorcerer Ahriman cast a spell
Tzeentch and has always included many Sorcerers known as the Rubric of Ahriman,
capable of wielding powerful psychic energies. which was so potent that every
Since the Heresy many other initiates with a talent member of the Thousand Sons
for sorcery have turned to Tzeentch but there is who was not a Sorcerer was
one category of warrior that will always be unique turned to dust and bound forever
to the Legion. In an attempt to arrest fast-spreading in his armour as a disembodied spirit.

THOUSAND SONS
Type Speed Armour Close Combat Firefight
Infantry 15cm 4+ 5+ 4+
Weapon Range Firepower Notes
Bolters (15cm) Small Arms -
Notes: Fearless, Reinforced Armour

RED CORSAIRS ARMY LIST • 7


CHAOS SPACE MARINE in the saddle, dismounting only to customise their
BIKE SQUADRON bikes, shaping them to fit their owners' character.
The cruelty of Chaos bike units is remarkable even
Where loyal Marines venerate
among their twisted brethren, and they take a dark
their wargear, the relationship
delight in running down their foes, killing and
between Chaos bikers and their
maiming them with the sharp blades and spikes
vehicles is altogether stranger.
that adorn their mounts.
Many Chaos Bikers virtually live

CHAOS SPACE MARINE BIKE


Type Speed Armour Close Combat Firefight
Infantry 35cm 4+ 3+ 4+
Weapon Range Firepower Notes
Bolters (15cm) Small Arms -
Chainswords (base contact) Assault weapon -
Notes: Mounted

CHAOS SPACE MARINE become a strange breed, addicted to the thrill of


RAPTORS soaring through the skies above a battlefield.
Raptors often consider themselves an elite, looking
Jump packs are difficult to
down on their brethren figuratively as well as
maintain, and without access to
literally. Such arrogance does not endear them to
Imperial supply a renegade
the rest of the chapter, but few question their
Chapter can often keep only a
efficacy in battle as they fall from the skies to
limited number in operation. The
slaughter their prey.
few jump-pack-equipped troops that remain

CHAOS SPACE MARINE RAPTORS


Type Speed Armour Close Combat Firefight
Infantry 30cm 4+ 3+ 4+
Weapon Range Firepower Notes
Melta Guns (15cm) Small Arms -
Chainswords (base contact) Assault weapon -
Notes: Jump Packs

CHAOS SPAWN gifts of Chaos. Chaos spawn are heaving, ever


To gain the attention of the changing masses of flesh, bone and gristle which
Chaos gods is a supremely risky really have no sane right to be moving around
venture. It may lead to power under their own power. But they do move and
and riches beyond measure, but it chase and eat and...well it all gets pretty ugly pretty
may equally result in the quickly. Chaos legions use spawn as terror
supplicant being reduced to weapons, unleashing packs of them to hurl
something far less than a man by the corrupting themselves at the enemy in a nightmare wave of
hopping, drooling, tentacular madness.

CHAOS SPAWN
Type Speed Armour Close Combat Firefight
Infantry 15cm 3+ 3+ none
Weapon Range Firepower Notes
Horrific Mutations (base contact) Assault Weapons Extra Attack (+D3)
Notes: Fearless, Invulnerable Save

8 • RED CORSAIRS ARMY LIST


CHAOS SPACE MARINE HAVOCS Equipped with heavy
While many Chaos Space Marines like to engage weapons they provide ranged
their opponents up-close so they can see the fear in support for their brethren,
their enemies' eyes and hear their screams as they and while their approach to
fall, some prefer to rain death upon their foes from warfare may be less personal
a distance. Such individuals make up Havoc units. than some, they are no less
vicious.

CHAOS SPACE MARINE HAVOCS


Type Speed Armour Close Combat Firefight
Infantry 15cm 4+ 5+ 3+
Weapon Range Firepower Notes
2 x Autocannon 45cm AP5+/AT6+ -

OBLITERATORS reshape their forms to spew


Obliterators have dwelt too long in the Eye of death at their enemies.
Terror and have contracted a contagion that sears Obliterators are no longer
their flesh to their armour. Marine and armour even Chaos Space Marines;
become one entity, growing down the centuries instead they are an amalgam
into hulking, weirdly baroque leviathans able to of Marine, Daemon and
Armour, each part inseparable from the rest.

OBLITERATORS
Type Speed Armour Close Combat Firefight
Infantry 15cm 4+ 4+ 4+
Weapon Range Firepower Notes
Body Weapons 45cm 3 x AP5+/AT5+ -
OR (15cm) Small Arms Extra Attack (+1)
OR (base contact) Assault Weapons Macro-weapon, Extra Attack (+1)
Notes: Fearless, Reinforced Armour, Teleport, Thick Rear Armour

CHAOS SPACE MARINE RHINO trophy racks, and the bodies of


Renegade Chapters still make extensive use of the victims of the Traitor Marines
Rhinos even if these vehicles are twisted and adorn every surface and the
warped so as to be nearly unrecognisable. Spikes, power of Chaos has even fused
driver and Rhino into one.

CHAOS SPACE MARINE RHINO


Type Speed Armour Close Combat Firefight
Armoured Vehicle 30cm 5+ 6+ 6+
Weapon Range Firepower Notes
Combi-bolter (15cm) Small Arms -
Notes: Transport (may carry two of the following units: Chaos Space Marines, Khorne Berzerkers, Noise Marines, Plague Marines,
Thousand Sons & Havocs)

CHAOS SPACE MARINE HUNTER supply. Those few which do


remain operable are highly
Few Hunters remain operable once a Space Marine valued for their anti-aircraft
Chapter turns traitor and is cut off from Imperial abilities.

CHAOS SPACE MARINE HUNTER


Type Speed Armour Close Combat Firefight
Armoured Vehicle 30cm 5+ 6+ 6+
Weapon Range Firepower Notes
Hunter-killer 60cm AT4+/AA4+ -

RED CORSAIRS ARMY LIST • 9


CHAOS SPACE MARINE Imperium, and traitor forces are no different.
PREDTOR Although their external appearance is often warped
by the influence of Chaos, these vehicles are every
The Predator is a mainstay of
bit as effective when deployed against the
Space Marine armour in the
Imperium as they were in its defence.

CHAOS SPACE MARINE PREDATOR


Type Speed Armour Close Combat Firefight
Armoured Vehicle 30cm 4+ 6+ 4+
Weapon Range Firepower Notes
Twin Lascannon 45cm AT4+ -
2 x Heavy bolter 30cm AP5+ -

CHAOS SPACE MARINE Space Marine Chapters make use of the Vindicator,
VINDICATOR selling their precious services to the highest bidder
to bring down the fortifications of the hated
Much more common after the
Imperium of Man.
Horus Heresy, many renegade

CHAOS SPACE MARINE VINDICATOR


Type Speed Armour Close Combat Firefight
Armoured Vehicle 25cm 4+ 6+ 4+
Weapon Range Firepower Notes
Demolisher Cannon 30cm AP3+/AT4+ Ignore Cover

CHAOS SPACE MARINE a powerful symbol of Imperial might. When a


LAND RAIDER Chapter turns rogue, it will inevitably take these
precious machines with it. The loss to the
Not only is the Land Raider one
Imperium of a Land Raider is tragic, but when they
of the most effective battle
are corrupted and deployed against those they once
tanks in the Imperium, it is also
defended, the tragedy is far greater.

CHAOS SPACE MARINE LAND RAIDER


Type Speed Armour Close Combat Firefight
Armoured Vehicle 25cm 4+ 6+ 4+
Weapon Range Firepower Notes
2 x Twin Lascannon 45cm AT4+ -
Twin Heavy Bolter 30cm AP4+ -
Notes: Reinforced Armour, Thick Rear Armour, Transport (may carry one Chaos Terminators unit OR two of the following units:
Chaos Space Marines, Khorne Berzerkers, Noise Marines, Plague Marines, Thousand Sons & Havocs)

DEFILER its limbs. Shrouded in noxious fumes, its engine a


The Defiler was fashioned at bestial growl, the Defiler lays waste to the ground
the command of Abaddon the it strides over and batters down the strongest
Despoiler. It is a six-legged, defences with its mighty battle cannon.
baroquely-forged machine with
savage hooks and barbs along

DEFILER
Type Speed Armour Close Combat Firefight
Armoured Vehicle 20cm 4+ 4+ 3+
Weapon Range Firepower Notes
Battlecannon 75cm AP4+/AT4+ -
Reaper Autocannon 30cm AP4+/AT6+ -
Twin Heavy Flamer 15cm AP3+ Ignore Cover
Battle Claws (base contact) Assault Weapons Macro-weapon, Extra Attack (+1)
Notes: Fearless, Infiltrator, Invulnerable Save, Walker

10 • RED CORSAIRS ARMY LIST


DESECRATOR engine uses its primary
One of the most recent threats to have appeared weapon system to engage and
within traitor forces is a spider-like walking destroy enemy aircraft, most
monstrosity Imperial forces have dubbed commonly some form of
Desecrators. The constructs are manifestations of diabolical sonic weapon
madness and no two are exactly alike but they although some have been
clearly share characteristics with the blasphemous encountered that spew warp-flame into the sky.
defiler. Sitting atop six or eight scuttling legs the The daemon engine is perfectly capable of
squat hull of the Desecrator is dotted with scanning defending itself against enemy infantry or tanks,
arrays or searching daemonic eyes, scrutinising the turning secondary weapon systems against them or
sky for prey. With a piercing shriek, the daemon tearing them apart using its spiked legs.

DESECRATOR
Type Speed Armour Close Combat Firefight
Armoured Vehicle 20cm 4+ 4+ 4+
Weapon Range Firepower Notes
Ultrasonic Disruptor 45cm 2 x AP5+/AT6+/AA5+ Disrupt
Reaper Autocannon 30cm AP4+/AT6+ -
Havoc Launcher 45cm AP4+ -
Battle Talons (base contact) Assault Weapons Extra Attack (+1)
Notes: Fearless, Invulnerable Save, Walker

BLOOD SLAUGHTERER OF KHORNE violent purpose. As it closes


The Blood Slaughterer is a nightmarish with the enemy, its many
embodiment of pure malevolent fury. Its hulking bladed appendages tear its
mechanical body plays host to a daemon of foes apart in a orgy of bloody
Khorne, and its external form is well-suited to its mayhem.

BLOOD SLAUGHTERER
Type Speed Armour Close Combat Firefight
Armoured Vehicle 15cm 3+ 3+ none
Weapon Range Firepower Notes
Cleavers (base contact) Assault Weapons Macro-weapon, Extra Attacks (+2)
Notes: Fearless, Infiltrator, Invulnerable Save, Walker

SILVER TOWER OF TZEENTCH of weird, magically-powered


The Silver Towers of Tzeentch form an outlandish weapons studding their walls.
sight on the battlefield. They appear as clusters of The most disturbing aspect of
intricately carved and fluted towers resting upon a the Silver Towers is that they
circular island and topped with slender minarets of are not land-locked but drift
gold or bronze. Each tower is a subtly different through the skies above the
creation of disturbing beauty, with the fine snouts battlefield.

SILVER TOWER
Type Speed Armour Close Combat Firefight
Armoured Vehicle 20cm 4+ 6+ 4+
Weapon Range Firepower Notes
Arcane Cannons 45m 3 x AP4+/AT4+ -
Beam of Power 60cm MW5+ Macro-weapon
Notes: Fearless, Invulnerable Save, Skimmer

RED CORSAIRS ARMY LIST • 11


BLIGHT DRONE OF Blight Drone houses a daemon of Nurgle. Like
NURGLE overgrown mechanical flies, they hover above the
battlefield, spreading foulness and disease as they
Bloated and disgusting, each
go.

BLIGHT DRONE
Type Speed Armour Close Combat Firefight
Armoured Vehicle 35cm 5+ 6+ 4+
Weapon Range Firepower Notes
Maw Cannon 30cm AP3+/AT5+ Ignore Cover
Twin Reaper Autocannon 30cm AP3+/AT5+ -
Notes: Fearless, Invulnerable Save, Skimmer

DAEMON KNIGHT OF they crush the opponents of Chaos and delight in


SLAANESH the destruction of their foes, screeching deafening
hunting cries across the battlefield. They are
The Hell-Scourge, Hell-Strider
machine-predators, the perfect hunters who
and Hell-Knight are collectively
mercilessly run down their quarry with bounding
known as the Daemon Knights of
strides from their elegant powerful legs. Daemon
Slaanesh. These sleek and
Knights have a pact instinct and are in constant
graceful machines lope across the
telepathic communication with each other. They
battlefield, striding into the heart of the opposing
make exceptional scouts using coordinated attacks
army before unleashing a devastating volley of fire
and out flank the enemy with ease.
from their cannons. As living daemonic machines

DAEMON KNIGHT
Type Speed Armour Close Combat Firefight
Armoured Vehicle 30cm 4+ 5+ 4+
Weapon Range Firepower Notes
Castigator Cannon 45m 3 x AP3+/AT5+ -
Notes: Fearless, Invulnerable Save, Scout, Walker

BRASS SCORPION OF construction solely designed to murder the


KHORNE Emperor's followers in a most bloody and brutal
fashion. Even if destroyed Brass Scorpions are
Bound into its abominable form
notorious for exploding in a spectacular manner to
a Daemon of Khorne gives life
kill even more foes in the name of the Blood God.
to the Brass Scorpion: a hellish

BRASS SCORPION
Type Speed Armour Close Combat Firefight
War Engine 20cm 5+ 3+ 3+
Weapon Range Firepower Notes
Scorpion Cannon 30cm 2 x AP3+/AT5+ -
2 x Hellmaw Cannon 15cm AP4+ Ignore Cover
Demolisher Cannon 30cm AP3+/AT4+ Ignore Cover
Claws (base contact) Assault Weapons Macro-weapon, Extra Attack (+1)
Damage Capacity 2. Critical Hit Effect: The Brass Scorpion's reactor explodes. The Brass Scorpion is destroyed and any units
within 5cm of the model suffer a hit on a D6 roll of 4.
Notes: Fearless, Infiltrator, Invulnerable Save, Reinforced Armour, Walker

12 • RED CORSAIRS ARMY LIST


SUMMONED GREATER DAEMON Chaos. Countless smaller
Over time a daemon will consume more and more gods exist and each has its
souls gaining more and more power and own host of daemons with
consciousness in the process. The most powerful the mighty Greater Daemons
daemons are known as Greater Daemons. Not all as their generals.
are dedicated to one of the four Great Gods of

SUMMONED GREATER DAEMON


Type Speed Armour Close Combat Firefight
War Engine 15cm 4+ 3+ none
Weapon Range Firepower Notes
Claws and Fangs (base contact) Assault Weapons Macro-weapon, Extra Attack (+2)
Damage Capacity 3. Critical Hit Effect: The Greater Daemon is hurled back into the warp and destroyed. Any summoned
daemonic units within 5cms will be dragged back into the warp with the Greater Daemon and destroyed on a roll of 6.
Notes: Fearless, Inspiring, Invulnerable Save, Reinforced Armour, Walker. Costs six points to summon.

SUMMONED LESSER DAEMONS the bloody slaughter and feed


Unseen by the human eye daemons wait inside of from their victims' souls and fear.
the warp to be summoned on the battlefield to join

SUMMONED LESSER DAEMONS


Type Speed Armour Close Combat Firefight
Infantry 15cm 4+ 3+ none
Weapon Range Firepower Notes
Claws and Fangs (base contact) Assault Weapons -
Notes: Invulnerable Save. Costs one point to summon.

CHAOS SPACE MARINE STRIKE ships with them. Once


CRUISER floating cathedrals of the
Imperial Faith they are now
As each Chapter has its own fleet of spaceships it is
bloody altars to the Ruinous
no wonder that as they turn their gaze away from
Powers.
the light of the Emperor that they will take their

CHAOS SPACE MARINE STRIKE CRUISER


Type Speed Armour Close Combat Firefight
Spacecraft n/a n/a n/a n/a
Weapon Range Firepower Notes
Orbital Bombardment n/a 5BP Macro-weapon
Notes: Transport (may carry twenty of the following units: Chaos Space Marines, Raptors, Havocs, Khorne Berzerkers, Thousand
Sons, Plague Marines, Noise Marines, Chaos Bikes, Chaos Terminators, Obliterators or Chaos Dreadnought units plus six Chaos
Thunderhawks and enough Chaos Drop Pods to carry any other units on board).

RED CORSAIRS ARMY LIST • 13


CHAOS SPACE MARINE 300 Renegade Chaos Space Marines, a corrupted
BATTLE BARGE Battle Barge is a truly fearsome enemy. Dropping
its deadly payload on an unsuspecting world to
Possessing space to transport over
wreak havoc in the name of the Ruinous Powers.

CHAOS SPACE MARINE BATTLE BARGE


Type Speed Armour Close Combat Firefight
Spacecraft n/a n/a n/a n/a
Weapon Range Firepower Notes
Orbital Bombardment n/a 14BP Macro-weapon
Notes: Transport (may carry sixty of the following units: Chaos Space Marines, Raptors, Havocs, Khorne Berzerkers, Thousand
Sons, Plague Marines, Noise Marines, Chaos Bikes, Chaos Terminators, Obliterators or Chaos Dreadnought units plus six Chaos
Thunderhawks and enough Chaos Drop Pods to carry any other units on board), Slow and steady – may not be used on the first
two turns of a battle unless the scenario specifically says otherwise.

CHAOS SPACE MARINE options more effective than the Thunderhawk


THUNDERHAWK GUNSHIP Gunship. Renegade Chapters continue to make use
of these mighty birds of war, swooping down from
For rapid insertion, re-deployment
the skies to lay waste to the hapless servants of the
and/or evacuation, there are few
false Emperor.

CHAOS SPACE MARINE THUNDERHAWK GUNSHIP


Type Speed Armour Close Combat Firefight
Aircraft/War Engine Bomber 4+ 6+ 4+
Weapon Range Firepower Notes
Battle Cannon 75cm AP4+/AT4+ Fixed Forward Arc
2 x Twin Heavy Bolter 30cm AP4+/AA5+ Fixed Forward Arc
1 x Twin Heavy Bolter 15cm AP4+/AA5+ Right Fire Arc
1 x Twin Heavy Bolter 15cm AP4+/AA5+ Left Fire Arc
Damage Capacity 2. Critical Hit Effect: The Chaos Thunderhawk’s control surfaces are damaged. The pilot loses control and the
Chaos Thunderhawk crashes to the ground, killing all on board.
Notes: Planetfall, Reinforced Armour, Transport (may carry eight of the following units: Chaos Space Marines, Raptors, Havocs,
Khorne Berzerkers, Thousand Sons, Plague Marines, Noise Marines, Chaos Bikes, Chaos Terminators, Obliterators or Chaos
Dreadnought units. Chaos Terminators, Obliterators and Chaos Dreadnoughts take up two spaces each.)

CHAOS SPACE MARINE them in operation after they defect. Nonetheless,


DROP POD their usefulness ensures that most Chapters will
keep a small number in a usable state, allowing
Drop pods are notoriously difficult
them to fall upon their enemies in a dark rain of
to maintain, and renegade Chapters
terror and destruction.
will rarely be able to keep many of

CHAOS SPACE MARINE DROP POD


Type Speed Armour Close Combat Firefight
Armoured Vehicle Immobile 5+ none none
Weapon Range Firepower Notes
Deathwind 15cm AP5+/AT5+ See special rules below.
Notes: Planetfall, Transport (may carry one formation that includes only Chaos Space Marines, Havocs, Khorne Berzerkers,
Thousand Sons, Plague Marines, Noise Marines, or Chaos Dreadnought units). After the Chaos drop pod lands, its Deathwind
attacks all enemy units within 15cms. Each enemy formation attacked receives a Blast marker for coming under fire, and an extra
Blast marker for each casualty. Then any troops carried in the Chaos drop pod must disembark within 5cms of the Chaos drop
pod or within 5cms of another unit from the same formation that has already landed, so long as all units are placed within 15cms
of the Chaos drop pod. Chaos drop pods may not be used to claim a crossfire.

14 • RED CORSAIRS ARMY LIST


RC1.3 CHAOS NAVY initiative rating of 2+
The following section provides information that Manufactured on the damned forge world of Xana
will allow you to use Chaos Navy aircraft in II and hired from treacherous subjects the forces of
your games of Epic. Chaos Navy aircraft can be Chaos use a plethora of aerospace fighters. But
used in support of Chaos armies, and will have most common are the Hell Blade Interceptor and
the same strategy rating as the army they are the Hell Talon Fighter-bomber, piloted by
supporting. All Chaos Navy formations have an corrupted servitors, to haunt the worlds of the
Imperium.
CHAOS NAVY HELL BLADE CLASS swift and agile Hell Blades
INTERCEPTOR are well known to attack in
hordes to bring down
Scything through the air like screaming daggers the Imperial aircraft.

CHAOS NAVY HELL BLADE INTERCEPTOR (Xana II Pattern)


Type Speed Armour Close Combat Firefight
Aircraft Fighter 6+ n/a n/a
Weapon Range Firepower Notes
2 x Reaper Autocannon 15cm AP4+/AT6+/AA5+ Forward arc

CHAOS NAVY HELL TALON CLASS burning promethium, the


FIGHTER-BOMBER screams of the burning a
pleasure for the ears of the
The screaming howl of the Hell Blades vector
Gods of Chaos.
engines are feared throughout the Imperim. Its
incendiary bombs drench whole march columns in

CHAOS NAVY HELL TALON FIGHTER-BOMBER (Xana II Pattern)


Type Speed Armour Close Combat Firefight
Aircraft Fighter-bomber 5+ n/a n/a
Weapon Range Firepower Notes
Twin Lascannon 30cm AT4+/AA4+ Fixed forward
Havoc Launcher 45cm AP4+ Fixed forward
Bombs 15cm 1BP Ignore Cover, Fixed Forward

CHAOS NAVY HARBINGER CLASS battlefield as it swoops


BOMBER overhead. When at last it
disgorges its terrible payload,
The Harbinger is a truly enormous aircraft. Bristling
scores perish in the flames.
with autocannon and laden with tonnes of
explosives, it casts a dark shadow over the

CHAOS NAVY HARBINGER BOMBER (Xana II Pattern)


Type Speed Armour Close Combat Firefight
War Engine, Aircraft Bomber 5+ n/a n/a
Weapon Range Firepower Notes
Reaper Autocannon 30cm AP4+/AT6+/AA5+ Fixed Forward Arc
Reaper Autocannon 15cm AP4+/AT6+/AA5+ Left Fire Arc
Reaper Autocannon 15cm AP4+/AT6+/AA5+ Right Fire Arc
Bombs 15cm 6BP Ignore Cover, Fixed Forward Arc
Damage Capacity 4. Critical Hit Effect: The Harbinger’s munitions are hit, causing the craft to explode in a spectacular fireball,
raining burning debris all around. The Harbinger is destroyed and all units — both aircraft and ground units — within 15cm of
the final position are hit on a D6 roll of 6+.
Notes: Reinforced Armour

RED CORSAIRS ARMY LIST • 15


RC1.3 THE CHAOS TITAN All Chaos Titan formations have an initiative
rating of 1+
LEGIONS
Many of the Titan Legions turned traitor during the
The following section provides information that
Horus Heresy and some of these fearsome
will allow you to use Chaos Titans in your
corrupted incarnations of the Machine-God
games of Epic. Chaos Titans can be used in
remained to prowl the galaxy since. Today they sell
support of Chaos armies, and will have the same
their services to whomever is willing to pay their
strategy rating as the army they are supporting.
unspeakable prices...

CHAOS WARLORD dreaded Chaos Warlord Titan are fused with its
CLASS BATTLE TITAN corrupted machine spirit. Screaming for blood and
slaughter and wearing the warped face of Chaos on
Their bodies nothing more than
its mutated hull, the Chaos Warlord strides over the
dried husks, the crew of the
battlefield, smashing its foes like tiny insects.

CHAOS WARLORD CLASS BATTLE TITAN


Mars pattern, Inferno Weapon Configuration
Type Speed Armour Close Combat Firefight
War Engine 15cm 4+ 2+ 3+
Weapon Range Firepower Notes
2 x Inferno Gun 30cm 3BP Ignore Cover, Fixed Forward Arc
Close Combat Weapon (base contact) Assault Weapon Titan Killer (D3), Extra Attacks (+3), Forward Arc
Plasma Destructor 75cm 4 x MW2+ Slow Firing, Forward Arc
Damage Capacity 8. 6 Void Shields. Critical Hit Effect: The Chaos Warlord’s plasma reactor has been damaged. Roll a D6 for the
Chaos Warlord in the end phase of every turn: on a roll of 1 the reactor explodes destroying the Chaos Warlord, on a roll of 2-3
the Chaos Warlord suffers one further point of damage, and on a roll of 4-6 the reactor is repaired and will cause no further
trouble. If the reactor explodes, any units within 5cm of the Chaos Warlord will be hit on a roll of 4+.
Notes: Fearless, Reinforced Armour, Thick Rear Armour, Walker. May step over units and impassable or dangerous terrain that is
up to 2cm wide and less than 2.5cm tall.

CHAOS REAVER CLASS than the bigger Chaos Warlords the Chaos Reavers
BATTLE TITAN are almost as common a sight as their bigger
brethren. Nevertheless battlegroups of them are a
Faster and more lightly armed
match to any Imperial force.

CHAOS REAVER CLASS BATTLE TITAN


Mars pattern, Close Support Weapon Configuration
Type Speed Armour Close Combat Firefight
War Engine 20cm 4+ 3+ 3+
Weapon Range Firepower Notes
Gatling Blaster 60cm 4 x AP4+/AT4+ Forward Arc
Close Combat Weapon (base contact) Assault Weapon Titan Killer(D3), Extra Attacks (+3), Forward Arc
Apocalypse Missile Launcher 60cm 3BP Fixed Forward Arc
Damage Capacity 6. 4 Void Shields. Critical Hit Effect: The Chaos Reaver’s plasma reactor has been damaged. Roll a D6 for the
Chaos Reaver in the end phase of every turn: on a roll of 1 the reactor explodes destroying the Chaos Reaver, on a roll of 2-3 the
Chaos Reaver suffers one further point of damage, and on a roll of 4-6 the reactor is repaired and will cause no further trouble. If
the reactor explodes, any units within 5cm of the Chaos Reaver will be hit on a roll of 4+.
Notes: Fearless, Reinforced Armour, Walker. May step over units and impassable or dangerous terrain that is up to 2cm wide and
less than 2cm tall.

16 • RED CORSAIRS ARMY LIST


CHAOS WARHOUND CLASS SCOUT squadrons or platoons,
TITAN tearing them apart with their
deadly array of weapons
Filled by a predatory mind the Warhounds of
before retreating, only to
Chaos stalk the battlefield to seek and hunt down
appear from another
new victims for their bigger brethren. Chaos
direction to enjoy the
Warhounds are also known to attack lone
slaughter once more.

CHAOS WARHOUND CLASS SCOUT TITAN


Mars pattern, Standard Weapon Configuration
Type Speed Armour Close Combat Firefight
War Engine 30cm 5+ 4+ 4+
Weapon Range Firepower Notes
Vulcan Mega-Bolter 45cm 4 x AP3+/AT5+ Forward Arc
Plasma Blastgun 45cm 2 x MW2+ Slow Firing, Forward Arc
Damage Capacity 3. 2 Void Shields. Critical Hit Effect: The Chaos Warhound is caught off-balance and staggers. Move it D6cm in a
random direction. If this move takes the Warhound into impassable terrain or another unit it can’t move over then it stops when it
contacts the obstruction and suffers an extra point of damage. If it staggers into or over any units then they will take a hit on a D6
roll of 6+ (make saving throws for the unit normally).
Notes: Fearless, Inspiring, Reinforced Armour, Walker. May step over units and impassable or dangerous terrain that is up to 2cm
wide and less than 1.5cm tall. The Plasma Blastgun may either fire one shot and still have one shot ‘in reserve’ for next turn, or
fire two shots and not shoot next turn at all.

RED CORSAIRS ARMY LIST • 17


RC1.5 GAMING WITH THE RED CORSAIRS

Using The Army List Marine units and a Chaos Lord character for 275
points, and may include a number of upgrades at
The following army list allows you to field a an additional cost in points.
Renegade Chapter Chaos Space Marine army based
on Lufgt Huron’s Red Corsairs. It can also be used Each upgrade that is taken adds to the cost of the
as a ‘stand in’ army list for other Renegade Chapter retinue or company, as shown on the upgrade
Chaos Space Marines, such as the The Flawless chart. The upgrade chart also lists the units that
Host, Death Shadows, Skulltakers, Lords of Decay, make up the upgrade. Note that these will
etc*. Note that the army does not include Chaos sometimes replace units in the detachment they are
Cultists, which are being covered instead by the taking for, and sometimes take the form of
separate The Lost and the Damned army list, nor additional units for the detachment. Each formation
Renegade Chapter Space Marines, which can be can only take a maximum of four (4) upgrades.
represented with the Codex Astartes army list. Each upgrade may only be taken once per
formation.
Renegade Chapter Chaos Space Marines are
organised into Core Formations and Support Red Corsair armies may be supported by Chaos
Formations. Each Core Formations allows you to Navy aircraft and Chaos Titan Legion battle groups.
field two Support Formations. Each formation A maximum of up to a third of the points available
(regardless if it is a Core or a Support Formation) is to the army may be spent on these formations.
made up of four or more units and may also
include a number of extra units called upgrades. *DESIGN CONCEPT: Many players will wish to — and are
The formations that may be taken are shown on strongly encouraged to — paint every formation and/or unit
in a different Renegade Chapter's colour scheme to represent
the chart below. The chart also shows what units a mixed force of a powerful Chaos Lord to whom several
comprise the formation, what upgrades are warbands have sworn their allegiance.
allowed, and its points cost. For example, a
Renegade Retinue consists of eight Chaos Space

SPECIAL RULES (the number of summoning points it costs to


summon a unit will be listed on its data sheet, but
as a general rule Greater Daemons cost 6
RC1.5.1 Summoned Units summoning points and all other units cost 1
Formations that purchase the Daemonic Pact summoning point each). Summoning points must
upgrade (see the army list below) are able to be used to summon daemonic units from the
summon daemons to the battlefield. In order to Daemon Pool and summoned units are brought
summon daemons a players must first purchase a into play immediately. If for any reason any
single Daemon Pool from which all formations summoning points generated are not used, they
with the Daemonic Pact upgrade will summon. are lost and may not be carried over into
Players should either write down the contents of subsequent turns. You may only summon as many
their Daemon Pool or use tokens to indicate the daemons as you have left in your Daemon Pool.
number of each Lesser and Greater Daemon they Left over daemonic units may be summoned
have available to summon during a game. The during a later turn. Daemonic units that are
Chaos player’s opponent is always able to view the destroyed are removed from play and are not put
number of Lesser and Greater Daemons back into the Daemon Pool. Broken formations or
remaining in the Daemon Pool. The Daemon Pool formations that have not bought a Daemonic Pact
is kept off the board and daemons are removed may not summon daemons.
from it as formations summon daemons onto the
Players may only have one Greater Demon of in
board.
the army on the board at one time. For example, if
At the start of that formation’s action, before the you already have a summoned a Greater Daemon
action test dice roll is made, the formation may on the board you are not allowed to summon
summon daemonic units from the Daemon Pool. another Greater Daemon until that first Greater
Summoning allows you to call 2D3 summoning Daemon has been removed from play.
points worth of daemonic units to the battlefield

18 • RED CORSAIRS ARMY LIST


Summoned units must be set up with their base roll 4D3 for Summoning Points as opposed to the
within 5cm of any non-daemonic unit from their usual 2D3.
formation, (i.e. you cannot place a ‘chain’ of
summoned units). They may not be set up in the
Zone of Control of an enemy unit or in impassable RC1.5.3 Daemonic Focus
terrain. Certain Chaos units are noted as having
Daemonic Focus. Units with this ability may keep
Summoned units count as part of the formation any or all summoned units that belong to the
for all rules purposes as long as they remain on formation in play. Summoned units do not vanish
the battlefield. The only exception to the normal back into the warp after the formation has
rules is when a summoned unit is destroyed it does attempted to rally. Chaos units with Daemonic
not cause a blast marker to be placed on the Focus may not be used to keep summoned units in
formation. They are otherwise counted as normal play if the formation is broken.
units, and are included when working out if a
formation outnumbers an opponent in an assault Example: A Chaos player purchases a Daemon
or is broken by blast markers, etc. Note that Pool to be used by her summoning formations. She
Daemons that are killed in an assault do count purchases 14 Lesser Daemons and 2 Greater
towards the number of units killed by the enemy Daemons. When purchasing formations she
when working out modifiers to the result dice roll. chooses the Daemonic Pact upgrade for two
If a formation loses an assault (see Core Rules formations. During her first turn she indicates
1.12.8 Loser Withdraws) you remove extra hits that one formation will be summoning daemons.
from the formation before it is considered broken She rolls 2D3 and gets 5 summoning points. She
and all the remaining summoned units are decides to summon 5 Lesser Daemons, each stand
removed. costing a single summoning point. She removes 5
Lesser Daemons from the Daemon Pool leaving 9
Summoned units remain on the battlefield until Lesser Daemons left and places 5 Lesser Daemons
the end phase of the turn in which they are on the table. In her second turn she decides to
summoned. In the end of the rally phase, after summon daemons using the other formation. She
formations have attempted to rally, all summoned also purchased a Chaos Champion for this
units in the formation are removed from the board formation so she rolls 2D3, the base amount she
and placed back into the Daemon Pool unless the gets to summon, and then rolls an additional 2D3
formation has a unit with Daemonic Focus (see because of the Champion’s Augment Summoning
RC1.3.3 below). Greater Daemons that are ability. She receives 10 summoning points. She
returned to the Daemon Pool keep the same uses 6 points to summon a Greater Daemon and
Damage Capacity they had when they left the the last 4 points to summon 4 Lesser Daemons.
battlefield. They do not heal back to full DC, so This leaves her with 5 Lesser Daemons and 1
when summoned again they will have that same Greater Daemon in her Daemon Pool.
Damage Capacity.
Summoned units that are destroyed are not put
RC1.5.4 Chaos Warlord
back into the Daemon Pool. Note that this may
lead to the formation breaking if the number of One Chaos Space Marine Lord character in the
Blast Markers on the formation is greater than the army must be selected to be the Chaos Warlord
number of units left in play after the summoned which costs 50 points.
units have been removed. When a formation All other Chaos Space Marine Lord characters
breaks any summoned units in the formation are must be either Chaos Lords or Sorcerer Lords.
lost in the warp and considered destroyed. They do
not go back into the Daemon Pool.
RC1.5.5 Chaos Space Marine Lord
Upgrade
RC1.5.2 Augment Summoning The Chaos Space Marine Lord upgrade can only be
Some Chaos units are noted as having Augment applied to one of the Core units of a Red Corsair
Summoning (+x). Units with this ability add a Formation. For example, the Chaos Lord upgrade
number of summoning points equal to "x" when for a Retinue could only be added to the Chaos
the formation they are in summons daemons (see Space Marine units in that formation. It could not
RC 1.3.1 Summoning Units). For example, a unit be added to any units, such as Obliterators or Cult
noted as having Augment Summoning (+2D3) Marines, purchased as an Upgrade.
would allow a formation with a Daemon Pack to

RED CORSAIRS ARMY LIST • 19


RED CORSAIRS ARMY LIST
Red Corsairs Renegade Chapter Chaos Space Marine armies have a strategy rating of 4. All Red Corsairs
and Chaos Titan Legion formations have an initiative rating of 1+. Chaos Navy aircraft formations have an
initiative rating of 2+.
RED CORSAIRS CORE FORMATIONS
FORMATION TYPE UNITS UPGRADES ALLOWED POINTS COST

Bike Retinue One Chaos Space Marine Lord Daemonic Pact, Icon Bearer 300 points
character upgrade and eight Chaos
Space Marine Bike units

Terminator Retinue One Chaos Space Marine Lord Chaos Champion, Chaos 300 points, +65 points each for up
character upgrade and four Chaos Dreadnought, Chaos Drop Pods, to four additional Chaos Terminator
Terminator units Chaos Hunter, Chaos Land Raiders, units
Chaos Spawn, Chaos Vindicators,
Daemonic Pact, Daemon Prince,
Daemon Engines, Icon Bearer,
Obliterators
Traitor Retinue One Chaos Space Marine Lord Chaos Champion, Chaos 275 points
character upgrade and eight Chaos Dreadnought, Chaos Drop Pods,
Space Marine units Chaos Hunter, Chaos Land Raiders,
Chaos Rhinos, Chaos Spawn, Chaos
Vindicators, Cult Marines, Daemon
Engines, Daemonic Pact, Daemon
Prince, Havocs, Icon Bearer,
Obliterators

RED CORSAIRS SUPPORT FORMATIONS


(Two may be taken per Core Formation)
FORMATION TYPE UNITS UPGRADES ALLOWED POINTS COST

Armoured Company Four to eight vehicles (may choose Chaos Hunter, Chaos Vindicators, 50 points per Chaos Predator or 75
either Chaos Predators or Chaos Daemon Engines points per Chaos Land Raider
Land Raiders or a combination of
the two)
Chaos Strike Cruiser One Chaos Strike Cruiser Chaos Battle Barge 200 points

Chaos Thunderhawk One Chaos Thunderhawk Gunship none 250 points


Chosen Six Chaos Space Marine units Chaos Champion, Chaos Drop Pods, 200 points
(Chaos Space Marines in the Chaos Rhinos, Daemonic Pact
formation receive the Scout ability
for free)
Cult Marines One Chaos Space Marine Lord Chaos Champion, Chaos 275 points
character upgrade and six Khorne Dreadnought, Chaos Drop Pods,
Berzerker, Thousand Sons, Plague Chaos Rhinos, Daemonic Pact,
Marine OR Noise Marine units Daemon Engines
Daemon Engine Summoning Four Defilers, two Brass Scorpions, Daemon Engines 250 points
four Blood Slaughterers, four Silver
Towers, five Blight Drones OR four
Daemon Knights
Daemon Pool Any number of Lesser Daemons - 15 points per Lesser Daemon unit,
and/or Greater Daemons 75 points per Greater Daemon
Raptor Cult One Chaos Space Marine Lord Daemonic Pact 175 points, +40 points each for up
character upgrade and four Raptor to four additional Raptor units
units

20 • RED CORSAIRS ARMY LIST


RED CORSAIRS UPGRADES
(Four may be taken per Formation)
UPGRADE DESCRIPTION POINTS COST

Chaos Battle Barge Replace Chaos Strike Cruiser with Chaos Battle Barge +150 points
Chaos Champion Add one Chaos Champion character upgrade +50 points

Chaos Dreadnought Add up to three Chaos Dreadnoughts 50 points each


Chaos Drop Pods Deploy the whole formation by Planetfall in Chaos Drop Pods. This 5 points per unit in the formation
upgrade may not be taken by formations that include any vehicles other
than Dreadnoughts. In addition it requires a Chaos Strike Cruiser or Chaos
Battle Barge in order to be used.
Chaos Hunter Add one Chaos Hunter 50 points

Chaos Land Raiders Add up to four Chaos Land Raiders 75 points each
Chaos Rhinos Add up to eight Chaos Rhinos. If you choose to take this option then you 10 points each
must take exactly enough Chaos Rhinos to carry the units that still require
transport after any other upgrades that can transport units have been
taken. No spare transport spaces may be 'left over'.
Chaos Spawn Add up to three Chaos Spawn units 25 points each

Chaos Vindicators Add up to three Chaos Vindicators 35 points each


Cult Marines Replace four Chaos Space Marine units with four units from the following 50 points
list: Khorne Berzerkers, Noise Marines, Plague Marines OR Thousand Sons
Daemonic Pact Allows the formation to summon Daemons from the Daemon Pool 25 points

0-1 Daemon Prince Replace the unit in the formation that includes the Chaos Space Marine +50 points
Lord character with a Daemon Prince unit.
Only one Daemon Prince may be included in the army.
Daemon Engines Add up to three choices from the following list:
Defiler or Desecrator 75 points each
Blood Slaughterer1 75 points each
Silver Tower2 75 points each
Blight Drone3 50 points each
Daemon Knight4 75 points each
Havocs Replace Four Chaos Space Marine units with four Havoc units 50 points

Icon Bearer Add one Icon Bearer character upgrade +50 points
Obliterators Add up to three Obliterators 85 points each
1
Only for formations containing Khorne Berzerkers, Blood Slaughterers or Brass Scorpions
2
Only for formations containing Thousand Sons or Silver Towers
3
Only for formations containing Plague Marines or Blight Drones
4
Only for formations containing Noise Marines or Daemon Knights

CHAOS TITAN LEGION BATTLEGROUPS


FORMATION TYPE POINTS COST

One Chaos Warlord Class Titan 850 points

One Chaos Reaver Class Titan 625 points


One Chaos Warhound Class Titan 300 points

CHAOS NAVY AIRCRAFT


FORMATION TYPE POINTS COST

Three Hellblade Interceptors 200 points

Two Hell Talon Fighter-bombers 175 points


One Harbinger Bomber 500 points

RED CORSAIRS ARMY LIST • 21


APPENDIX

RED CORSAIRS REFERENCE SHEET


STRATEGY RATING 4 INITIATIVE 1+/2+
NAME TYPE SPEED ARMOUR CC FF WEAPONS RANGE FIREPOWER NOTES

Daemon Prince INF 15cm 3+ 3+ 3+ Possessed Weapon (base contact) Assault Weapon, MW +2A Commander, Fearless, Leader, Reinforced Armour, Teleport
(30cm) (4+) Warp Blast (15cm) Small Arms, MW +1A

Chaos Space Marine Lord CH n/a n/a n/a n/a Daemon Weapon (base contact) Assault Weapon, MW +1A Character, Commander, Invulnerable Save, Leader
Warp Bolt (15cm) Small Arms, MW +1A Chaos Lord = Daemon Weapon
Sorcerer Lord = Warp Bolt
Warlord = Supreme Commander, Daemon Weapon

Chaos Champion CH n/a n/a n/a n/a Daemon Artefact (base contact) Assault Weapon, First Strike +1A Character, Invulnerable Save, Augment Summoning (+2D3)
Daemonic Bolt (15cm) Small Arms, First Strike +1A Khorne, Nurgle, Undivided = Daemonic Artifact
Tzeentch, Slaanesh = Daemonic Bolt

Icon Bearer CH n/a n/a n/a n/a - - - Character, Daemonic Focus, Invulnerable Save, Leader

Chaos Terminators INF 15cm 4+ 3+ 3+ Combi Bolters (15cm) Small Arms Reinforced Armour, Teleport, Thick Rear Armour
Power Weapons (base contact) Assault Weapon MW +1A
2 x Reaper Autocannon 30cm AP4+/AT6+

Chaos Dreadnought AV 15cm 3+ 4+ 4+ Twin Autocannon 45cm AP4+/AT5+ Fearless, Walker


Power Fist (base contact) Assault Weapon MW +1A

Chaos Space Marines INF 15cm 4+ 4+ 4+ Bolters (15cm) Small Arms -


Autocannon 45cm AP5+/AT6+

Khorne Berzerkers INF 15cm 4+ 2+ 5+ Bolt Pistols (15cm) Small Arms Fearless
Chainaxes (base contact) Assault Weapon

Noise Marines INF 15cm 4+ 4+ 3+ Sonic Blasters (15cm) Small Arms Fearless
Blastmasters 30cm AP5+/AT6+, Disrupt

Plague Marines INF 15cm 3+ 3+ 4+ Bolters (15cm) Small Arms Fearless


Plague Knife (base contact) Assault Weapon

Thousand Sons INF 15cm 4+ 5+ 4+ Bolters (15cm) Small Arms Fearless, Reinforced Armour

Chaos Bikes INF 35cm 4+ 3+ 4+ Bolters (15cm) Small Arms Mounted


Chainswords (base contact) Assault Weapon

Raptors INF 30cm 4+ 3+ 4+ Melta Guns (15cm) Small Arms Jump Packs
Chainswords (base contact) Assault Weapon

Chaos Spawn INF 15cm 3+ 3+ none Horrific Mutations (base contact) Assault Weapon Fearless, Invulnerable Save

Havocs INF 15cm 4+ 5+ 3+ 2 x Autocannon 45cm AP5+/AT6+ -

Obliterators INF 15cm 4+ 4+ 4+ Body Weapons 45cm 3 x AP5+/AT5+ Fearless, Reinforced Armour, Teleport, Thick Rear Armour
(15cm) Small Arms, +1A
(base contact) Assault Weapon, MW +1A

Chaos Rhino AV 30cm 5+ 6+ 6+ Combi-bolter (15cm) Small Arms Transport (2)

Chaos Hunter AV 30cm 5+ 6+ 6+ Hunter-killer 60cm AT4+/AA4+ -

Chaos Predator AV 30cm 4+ 6+ 4+ Twin Lascannon 45cm AT4+ -


2 x Heavy bolter 30cm AP5+
Chaos Vindicator AV 25cm 4+ 6+ 4+ Demolisher Cannon 30cm AP3+/AT4+, Ignore Cover -

Chaos Land Raider AV 25cm 4+ 6+ 4+ 2 x Twin Lascannon 45cm AT4+ Reinforced Armour, Thick Rear Armour, Transport (1 or 2)
Twin Heavy Bolter 30cm AP4+

Defiler AV 20cm 4+ 4+ 3+ Battlecannon 75cm AP4+/AT4+ Fearless, Infiltrator, Invulnerable Save, Walker
Reaper Autocannon 30cm AP4+/AT6+
Twin Heavy Flamer 15cm AP3+, Ignore Cover
Battle Claws (base contact) Assault Weapon, MW +1A

Desecrator AV 20cm 4+ 4+ 4+ Ultrasonic Disruptor 45cm 2 x AP5+/AT6+/AA5+ , Disrupt Fearless, Invulnerable Save, Walker
Reaper Autocannon 30cm AP4+/AT6+
Havoc Launcher 45cm AP4+
Battle Talons (base contact) Assault Weapon, +1A

Blood Slaughterer AV 15cm 3+ 3+ none Cleavers (base contact) Assault Wpn. MW +2A Fearless, Infiltrator, Invulnerable Save, Walker

Silver Tower AV 20cm 4+ 6+ 4+ Arcane Cannons 45m 3 x AP4+/AT4+ Fearless, Invulnerable Save, Skimmer
Beam of Power 60cm MW5+

Blight Drone AV 35cm 5+ 6+ 4+ Maw Cannon 30cm AP3+/AT5+ , Ignore Cover Fearless, Invulnerable Save, Skimmer
Twin Reaper Autocannon 30cm AP3+/AT5+

Daemon Knight AV 30cm 4+ 5+ 4+ Castigator Cannon 45cm 3 x AP3+/AT5+ Fearless, Invulnerable Save, Scout, Walker

Brass Scorpion WE 20cm 5+ 3+ 3+ Scorpion Cannon 30cm 2 x AP3+/AT5+ Fearless, Infiltrator, Invulnerable Save, Reinforced Armour, Walker,
2 x Hellmaw Cannon 15cm AP4+, Ignore Cover DC2
Demolisher Cannon 30cm AP3+/AT4+, Ignore Cover
Claws (base contact) Assault Weapon, MW +1A

Summoned Greater Daemon WE 15cm 4+ 3+ none Claws and Fangs (base contact) Assault Weapon, MW +2A Fearless, Inspiring, Invulnerable Save, Reinforced Armour, Walker,
DC3, 6SP

Summoned Lesser Daemons INF 15cm 4+ 3+ none Claws and Fangs (base contact) Assault Weapon Invulnerable Save, 1SP

Chaos Strike Cruiser SC n/a n/a n/a n/a Orbital Bombardment n/a 5BP, MW Transport (20)

Chaos Battle Barge SC n/a n/a n/a n/a Orbital Bombardment n/a 14BP, MW Transport (60), Slow and steady

Chaos Thunderhawk Gunship WE/A Bomber 4+ 6+ 4+ Battle Cannon 75cm AP4+/AT4+, FxF Planetfall, Reinforced Armour, Transport (8), DC2
2 x Twin Heavy Bolter 30cm AP4+/AA5+, FxF
1 x Twin Heavy Bolter 15cm AP4+/AA5+, Right Arc
1 x Twin Heavy Bolter 15cm AP4+/AA5+, Left Arc

Chaos Drop Pod AV Immobile 5+ none none Deathwind 15cm AP5+/AT5+ See datasheet for rules

Hellblade Interceptor AC Fighter 6+ n/a n/a 2 x Reaper Autocannon 15cm AP4+/AT6+/AA5+, FwA -

Hell Talon Fighter-Bomber AC Fighter- 5+ n/a n/a Twin Lascannon 30cm AT4+/AA4+, FxF -
Bomber Havoc Launcher 45cm AP4+, FxF
Bombs 15cm 1BP, Ignore Cover, FxF

Harbinger Bomber WE/A Bomber 5+ n/a n/a Reaper Autocannon 30cm AP4+/AT6+/AA5+, FxF Reinforced Armour, DC4
Reaper Autocannon 15cm AP4+/AT6+/AA5+, Right Arc
Reaper Autocannon 15cm AP4+/AT6+/AA5+, Left Arc
Bombs 15cm 6BP, Ignore Cover, FxF

Chaos Warlord Titan WE 15cm 4+ 2+ 3+ 2 x Inferno Gun 30cm 3BP, Ignore Cover, FxF Fearless, Reinforced Armour, Thick Rear Armour, Walker, DC8, 6Sh
Close Combat Weapon (base contact) Assault Weapon, Titan Killer (D3), +3A , FwA
Plasma Destructor 75cm 4 x MW2+ , FwA

Chaos Reaver Titan WE 20cm 4+ 3+ 3+ Gatling Blaster 60cm 4 x AP4+/AT4+ , FwA Fearless, Reinforced Armour, Walker, DC6, 4Sh
Close Combat Weapon (base contact) Assault Weapon, Titan Killer (D3), +3A , FwA
Apocalypse Missile Launcher 60cm 3BP, FxF

Chaos Warhound Titan WE 30cm 5+ 4+ 4+ Vulcan Mega-Bolter 45cm 4 x AP3+/AT5+ , FwA Fearless, Inspiring, Reinforced Armour, Walker, DC3, 2Sh
Plasma Blastgun 45cm 2 x MW2+, Slow Firing , FwA

You might also like