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Big Ounce Sheet

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Familiar Lvl.

4
CLASS & LEVEL BACKGROUND PLAYER NAME
Big Ounce
Weasel Chaotic Evil 9500
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
13(15) +3 30
3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

-4 PERSONALITY TRAITS

Hit Point Maximum 22


Strength
DEXTERITY

17
Dexterity
Constitution
22
CURRENT HIT POINTS IDEALS
Intelligence
3 Wisdom
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
8
Acrobatics (Dex) Total SUCCESSES
-1 Animal Handling (Wis) FAILURES

Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE Athletics (Str)

2 Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Keen Hearing and Smell. The weasel has
Bite +5 1D1 advantage on Wisdom (Perception) checks
-4 Insight (Wis)
that rely on hearing or smell.
Intimidation (Cha)

WISDOM Investigation (Int)


When the familiar drops to 0 hit points, it
Medicine (Wis)
12 Nature (Int)
disappears, leaving behind no physical
form. It reappears after you cast this spell
4 Perception (Wis) again. As an action, you can temporarily
1
Performance (Cha) dismiss your familiar to a pocket dimension.
Alternatively, you can dismiss it forever.
Persuasion (Cha)
CHARISMA As an action while it is temporarily
Religion (Int)
dismissed, you can cause it to reappear in
3 Sleight of Hand (Dex) any unoccupied space within 30 feet of you.
5 Stealth (Dex) Whenever the familiar drops to 0 hit
-4 points or disappears into the pocket
Survival (Wis)
dimension, it leaves behind in its space
SKILLS ATTACKS & SPELLCASTING
anything it was wearing or carrying.

13 PASSIVE WISDOM (PERCEPTION) While your familiar is within 100 feet of


CP
you, you can communicate with it
telepathically. Additionally, as an action,
Common, Infernal, SP you can see through your familiar’s eyes
and hear what it hears until the start of your
EP next turn, gaining the benefits of any
special senses that the familiar has. During
this time, you are deaf and blind with
GP
regard to your own senses.

PP
You can’t have more than one familiar at a
time. If you cast this spell while you
already have a familiar, you instead cause it
to adopt a new form. Choose one of the
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT forms from theFEATURES
above list. Your familiar
& TRAITS
transforms into the chosen creature.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

Black
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Can fit inside of people.

ADDITIONAL FEATURES & TRAITS

Makers brand
Jeremy brand
Law Brand

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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