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Coaching Small Sided Games

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BOOK CONTENTS
A GUIDE TO ‘COACHING SMALL SIDED GAMES

Introduction…………………………………………………………………………………….……………3

Coaching Within a SSG………………………………..………………………………………..……….…5

Teaching Games For Understanding……………………………….……………………………7

Constraint led Approach to Coaching.…………………………….……………………………9

Coaching With Realism………………..…………………………………….……………………………14

Adapting Your Session………………..…….……………………………….……………………………17

Pitch Setup………………….…………..…………………………………….……………………………20

Managing Numbers…..………………..…………………………………….……………………………26

Pitch Use…………….……………………..…………………………………….…………………………28

Physical Performance…………….………………………………………….……………………………34

Tactical Periodization……………………….……………………….……………………………37

Microciclo-Estructurado……………………………….…………………………………………40

Benefits of Small Sided Games…..………….……….…………………….……………………………48

Social Returns……………………….……………….……….……………………………50

Physical Returns …………………….…….………………….……………………………51

Technical Returns……………………….…………………….……………………………52

How To Use Small Sided Games…..………………….…………………….…………………………54

Small Games Session Plans…..…..…………….…….…………………….……………………………58

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INTRODUCTION
WELCOME

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AN INTRODUCTION
A WELCOME FROM THEFOOTBALLCOACH

Welcome to ‘Coaching Small Sided Games’ it has been the longest to produce book we have ever
put together, with input from over 20 different coaches across 14 different clubs. A huge task
but one which has provided us with our most detailed book to date, something we hope you’ll
agree with.

The book is looking to take you on a journey around the use of small sided games, not just
looking to give you some alternative sessions to use, but a mixture of theoretical information from
leading researchers in the game, to experienced coaches and their use of small sided games to
provide a learning experience for players.

One thing that we do want to make clear as you venture in to the book is that small sided games
aren’t the only type of practice that exists in football, and although modern coaching pedagogy
might lead towards that belief, a variety is still key. With that said it is important that we recognise
that small sided games is far more than the players opportunity ‘to play’ at the end of the session.

I hope this book will lead you to see the light with small sided games, and how the most difficult
element of coaching isn’t tactical structures and system analysis, but its actually the delivery of
principles or philosophies through coaching constrains within a small sided game, being able to
manipulate the practice to encourage the type of development you are looking to achieve,
believing that talent is nurtured not nature.

With this said I hope you really enjoy the book, as much as we have enjoyed taking the time to
put it together, in total we have over 200 pages to keep you busy and challenge and support your
thought process. Just make sure when you use these sessions with your teams and clubs, you
adapt them. Make these sessions your own, just because a professional coach has designed it in
this way, it doesn’t mean you the coach can’t adapt it better for your players. Because after all a
good coach knows his/her players better than anyone.

Take your time, enjoy it and as always contact us with any questions

Kindest Regards,

TheFootballCoach

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COACHING
WITHIN A SSG
OUR ROLE WITHIN A SSG

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COACHING WITHIN A SSG
WHAT IS THE IMPORTANCE OF THE COACH

One of the most important roles for us as coaches, once the practice design is complete and
we as the coach are confident in the setup isthe design itself and the physical timings of the
session. At this point our attention turns to our own performance/role within the session.

Our role within the session will be one that is personal, our personality and experiences will
guide how we feel comfortable at intervening. However there has been lots of research in
how we as coaches should look to interact and deliver our message, in order to increase the
learning opportunity of the players.

Teaching is ultimately what we are trying to achieve, but learning is not linear, it is not easily
measured, and is difficult to recognise. With this in mind knowing that learning is not linear, it
is important that this is matched with a form of non-linear pedagogy. Non-linear pedagogy is
effectively a system or approach in where the players or learners are provided with options,
and take it upon themselves to make their own decisions and pathways. Within these models
it is important to understand that we as the coaches will not know or have ultimate control
over the outcome.

Within the academic world around sport and partially football, there are many different
adapted non-linear pedagogy models. These models vary in their approach and application
but all share the belief that learning is not straight forward, and that decision making must
exist within the core of the idea.

The Non-linear learning model suits the notion that


unopposed practice (although aesthetically Linear v Non-Linear
pleasing and tradition) might not offer the greatest 4

opportunity for learning, as the environment lacks


decisions, and the skills acquired will not be 3

transferable in to techniques when performed in


pressured environments, with multiple decisions 2
needing to be made.
1
Through the next few pages we will look to
understand some of the different models that are
sued by clubs and coaches, how they can influence 0

learning and how we as coaches can deliver these

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TEACHING GAMES FOR
UNDERSTANDING
A very popular and well respect non-linear approach is the use of Teaching Games For
Understanding (TGFU). This model is an inquiry approach to teaching young athletes and
players with out the role of skill refinement first, TGFU focuses on the game being the vehicle
for learning. TGFU was originally designed by Bunker and Thorpe (1982), the concept of
teaching games through games has gained lots of attention due to its long lasting approach
to learning.

TGFU is effectively a six pronged approach, the first point is the game Is taught by delivering
the game. The second is that the game should be broken into its simplest format, before the
complexity is increased around the game. The third is the notion that the learning or
participant is an intelligent performer in games. The forth is that every learner is important
and must be involved within the game actively. The fifth point is that the players must know
the game, they must understand the subject matter (the game) and the model will help them
understand it. The final point is that the model requires the participants skill to be matched
with equal challenge, the difficulty here is matching individuals skill with challenge.

TGFU is effectively a progressive model where participants compete within the game or a
modified version of the game, at this point the players begin to make an assessment on the
game and what is required from themselves. As this progression happens players begin to
build an appreciation from their experiences and begin to learn through playing. At this point
they don’t require much coach intervention as they are learning through their experiences.

As the players experiences increase exponentially through play, their experiences are
questioned and moulded with open questions and guided experiences that begin to increase
their understanding and develop a tactical understanding of how to compete within the
game .

The dynamic environment that TGFU creates (becomes of the randomness of practice) forces
the athletes to make realistic decisions, decisions that will occur within the real game. These
decisions can be from any part of the game, from in possession, out of possession to the
transitional moments. During these moments their own thoughts, feelings and experiences
will start to guide their learning, although they may need our support to guide them. It isn’t a
traditional passing of information, learning in this model isn’t taught, it is experienced.

The challenging moment within the model for players will be how they convert

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TEACHING GAMES FOR
UNDERSTANDING
WHAT IS THE IMPORTANCE OF THE COACH

their decision in to actions, can they recognise the problem, find the solution and then find
an appropriate technique or execute a specific skill to match the problem. If this occurs we
will find the player is able to cope with the demand applied to them, if they aren’t we Will
naturally see failure.

The TGFU cycle never really ends, as new experiences will always develop, and every time
these moments develop an experience will be used, a decision will be made and a technique
will be deployed. If these are all correct then the outcome will be a successful performance,
and at this point the cycle will continue.

Although the model encourages a less ‘front man’ like coach, this should not be confused
with lazy coaching as this patience and restraint is at times a more difficult task then
performing the traditional stage performer role that is associated to traditional coaching.

This educated approach to coaching, uses evidence to guide practice. The child focus
approach ultimately requires a coach who is willing to except failure and recognise where and
when to let players find their own answers, the biggest skill for the coach will be when to get
involved, when to coach and offer words of advise and when to let players make their own
mistakes.

Although there is some criticism aimed at TGFU for its ‘lazy approach’ to coaching (as
previously mentioned) this criticism is more of a reflection on its application than its design. In
conclusion this model is a very effective way of delivering learning without the traditional
passive receiving method. This progressive model recognizes the learner as a optimistic self
governed learner, who needs guidance. This links very well to our use of small sided games
and in general is a very suited methodology.

Game

Performance Game Appreciation

Skill Execution Tactical Awareness

Making Appropriate
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CONSTRAINTS LED APPROACH
NON-LINEAR PEDAGOGY

One of the more popular forms of non-linear pedagogy that has appeared within the game in
recent times is the ‘Constraints Led Approach’. It Is a model based around the idea that
movement is influenced within a dynamic context by its interacting constraints. These
constraints are environmental, task related or performer based.

Straight away we as coaches should be able to make a link between the constraints lead
approach and the Teaching Games For Understanding (TGFU) model previously mentioned.
The Constraints lead approach effectively looks to isolate techniques from the ‘whole’ game
in to small sided games, and then challenge the players to find the solutions to the problems
designed by the coaches practice design.

The model then stipulates that the learner is influenced in three different ways, these are
called ‘Constraints’. The learner will have Individual constraints, these are physical, mental or
personality based. These are commonly speed, flexibility, weight, confidence and the
perceptual ability to make decisions.

The second section is Environmental constraints, these can be weather based such as rain,
sun etc. The type of surface is important especially within football, we are all aware of how
switching from astro to grass can challenge technique and drive a different response. Some
of these environmental restrictions can be more specific, for example a footballer having
being Brought up in a tower block area may be used to playing in concrete tight spaces.

The final and most influenced by the coach, are the task constraints. These task constraints
can be ways of challenging players with rules such as limiting touches, limiting movement,
the size of goals, pitch size, numbers and the time of the practice.

Within this model, understanding what the constraints are, provides just a small part of the
challenge in delivery a constraints based approach. With Environmental constraints the how
represents a large part, how does the environment influence the person? For example is the
environment looks similar to the game, the techniques learnt through doing at a young age
may be transferable to the real game. In addition to this what techniques is the environment
forcing the learning to attain?

A key part of the implementation of the constraints based approach will be the coach
recognizing the difference between explicit and implicit learning. For example the coach
must recognise that explicit learning, can and most likely will have an instant influence on the
player, they’re likely to take that information on board as it has been directly imposed on

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CONSTRAINTS LED APPROACH
NON-LINEAR PEDAGOGY

them. However the direct passing of information means that the coach is passing on
experience and not allowing the player to learn through experience. The problem arises from
here in the longevity of learning.

If a player doesn’t understand the Why? How? When? The short term spike in learning can
become an upside down U on a graph, when compared to implicit learning. Implicit learning
is more challenging for a coach, it demands a patient coach who is able to wait for the seed
to plant and the individual to prosper.

Implicit learning requires coaches to leave players to discuss amongst themselves, as small
groups, large groups and pairs. It requires coaches who aren’t eager to provide answers and
let players self discover the answers. This will not provide a short term fix, but a long term
plan to learning. This is the kind of environment a coach will need to create to harness the
benefits of the constraints lead approach.

So as a coach, what does a practice look like within a constraints lead approach, firstly we
must have a learning objective, a directive, or something we are looking achieve in order to
manipulate the practice with constraints to lead the players to the situation we want to train.

For example if we want to work on combining centrally in to the attacking area, we first need
to take the game situation, what do these moments look like and how can we recreate them.
We do this by braking the macro system down in to smaller micro-systems. This gives us a
5v5+2 as you can see in the game below. We now might apply constraints to the players to
help guide the session towards the intended learning outcomes.

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CONSTRAINTS LED APPROACH
NON-LINEAR PEDAGOGY

As you can see in the below images, we have


shown what the games looked like in its truest
context, what the session looks like when it
placed upon the game (this provides realism and
understanding to players and coaches). The final
picture shows the session in pure isolation.

We now must structure this session so that we the


coach don’t need to be consistently passing
information, but allowing the session to drip feed
the information in slowly, aiding the development
of the players.

So for example in the below session, the practice


looks very simple but the task concentrates will
make it much more difficult

The Rules

- 1 Touch football in red zone


- Can only play forward in red zones

Now this session might be overly complex to


deliver a point but the point stands that the task
rules will guide the players comfortableness with
the game.

The scoring system might also provide a task


constraint and variation. For example using a
neutral player might give you 1 point. With
out using them and only playing centrally,
the team might score 3 points.

This is a good example of the task


supporting the desired outcomes, assisting
the players In understanding the Importance
and structure of the session in-front of them.
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CONSTRAINTS LED APPROACH
NON-LINEAR PEDAGOGY

This style of learning poses an interesting question in the debate between drills and game. It
should provide some more educated solutions to learning, providing better long
term learning opportunities to young players, rather than the short term approaches that we
have seen within Traditional pedagogy.

The model hones technique in a way that does not require Hours of unopposed practice but the
opportunity for self guided Learning and development with decisions at the core of the
moment.

This decision making model encourages learning that allows for Adapted use of it, becoming
more efficient and capable in the Action-perception stage of learning.

Clearly this model will be more popular and effective within the development of young players,
especially those who are new and working with the foundation phase the youngest area of
youth football.

It is important to really understand the power of these pedagogical models, but not feel the
need to be rushed in to understanding them. Take your time do your research and understand
the implications for you as an individual, how can you manipulate your delivery to improve your
players opportunity to long lasting enjoyment and learning. These are the key questions we
must ask ourselves as coaches when working with players.

“The Game Is Ultimately For Them”

INDIVIDUAL

Action

Functional Skill
Performer

Perception
TASK Environment

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CONSTRAINTS LED APPROACH
NON-LINEAR PEDAGOGY

INDIVIDUAL

ENVIRONMENT TASK

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REALISM
CREATING A REALISTIC PRACTICE

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REALISTIC GAMES
TEACH THE GAME WITH THE GAME

Providing realism within practice is an extremely important component in any coaching session.
The players will not only expect realism but benefit from realism. A realistic session can be
produced in many, many ways, from session design to the application of rules.

Managing rules is an effective way of providing realism within practice, for example the offside law
must be applied to all of the small sided games provided. Using the offside law will at times limit
the success of attacking players and make it harder for them to find success in the short term, this
is because they will commonly be challenged to take up difficult positions and will find the space
naturally more compact and more difficult to attack. However, this failure is part of the coaching
and learning cycle and experiencing this failure will help guide their positioning for the future.

Taking up ‘legal’ positions in training will help them recognise similar positions within the real
game, like the diagram below try to demonstrate the attacking positions that occur within the
small sided game are real situations. The movement from Sadio Mane in the image below
replicates the movement of the red player within the ‘Rondo SSG’ (You’ll see this session later).

This clever movement from Mane to stay onside and open up a gap behind him is taught through
the use of games, and the clever application of laws and rules on the small sided game.

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REALISTIC GAMES
TEACH THE GAME WITH THE GAME

Realism can also come from different areas within the practice, this includes realistic goal sizes, to
ensure the the challenge for both goalkeepers and attackers is a realistic one. The use of space is
also incredibly vital when creating a realistic practice. Later in the book we discus the research
advise when it comes to small sided game pitch sizes, however we as coaches must recognise
when the individuals challenge is compromised by the space in the practice.

For example it would be counter productive to ask a midfield player to focus on playing passes in
to the space behind the opponent, if the space within the session is unrealistic. Although their
must be a challenge and it can’t always be easy, the challenge must be achievable and the design
of the practice must represent the kind of passes the player would need to play in a game.

This is where surface can also bring an external challenge to realism, with astro turf pitches not
providing a realistic environment to pass on, when compared to grass. Although at this point it is
important to recognise that not all constraints can be controlled at the pitch surface is one of
them. The coaches job is to recognise those issues and adapt the session accordingly, as it is in
these moments the muscle memory and the proprioception helps harness the skill acquisition that
will be required to deliver the skill to the task.

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ADAPTING
YOUR SESSION
MANAGING THE SETUP OF SSG’S

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ADAPTING YOUR SESSION
BENEFITS OF PITCH SIZES ETC

When reading a coaching book, it is easy to expect to be able to carbon copy the session
outlined in the book and expect it to work instantly with your usual team. However this is
commonly unrealistic, being able to adapt and modify a session will account for 90% of your
opportunity to be successful. For example if we were to all use the same session, for a Senior
team, a Girls U11 team and a boys U15 team, we would all have hugely differing goals and
challenges within the session.

In order to be able to adapt a session adequately we must be able to do a few things. Recognise
the ability of the group, recognise the age of the players, recognise the space needed and
understand what success looks like for the players. Having these skills at heart and hand will allow
us to manipulate great sessions, to become greatly fitted sessions. Sessions like this are more
bespoke and meaningful to players of all ages and abilities

Use of rules

goals
Size of

Siz
eo
f th
ep
rac
tic
s? e
er load
Ov

Use
of la
nes
rele
van
t?

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MAKING IT YOURS NOT OURS
BENEFITS OF PITCH SIZES ETC

EQUIPMENT
INDIVIDUAL
DEVELOPMENT
TIME

SPACE
ABILITY

ENVIRONMENT
PLAYER
EXPERIENCE

THE
INDIVIDUAL AGE

TRAINING DAY
GENDER

SESSION
LENGTH CONFIDENCE

RECOVERY
RESULTS

PHYSICAL
LOADING MOTIVATION

RELATIONSHIPS

INJURY INDIVIDUAL
DIFFERENCE

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PITCH SETUP
MANAGING THE SETUP OF SSG’S

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PITCH SETUP
BENEFITS OF PITCH SIZES ETC

Manipulating the size and space of a pitch can have both positive and negative influences on the
players and the outcomes you want to achieve. You can manipulate the space in its M2 format, you
can change the space of the pitch during training, from square practices, to oblong, circle as well
as many other shapes.

However these aren’t the only variables within a SSG, you can change the size and location of the
goals, as well as the quantity of the goals. One more variable to take in to account is the markings
within the pitch. The use of lanes and space restrictions will also have an influence on the SSG

Pitch Size

As previously mentioned pitch size can have a range of influences on players and coaching
outcomes. Increasing pitch length and width can increase the physical returns players are exposed
to. If you want to tailor a session towards a game that involves lots of transitions and high change
of direction, making a smaller pitch will encourage that change in direction.

The pitch size can also have a high influence on the technical outcomes within a practice. As you
can see in the image below the pitch size will influence players time in possession, their touches in
possession and their time per minute in possession. By simply restricting the space we might limit
the physical returns but limit the technical success and challenge the players further.
40 Yards
The manipulation of space to the smaller area may also have
an influence on the intensity within the practice. By
restricting the space, we as coaches will likely see a large

25 Yards
increase in the ‘Intensity’. Intensity is difficult to record but is
known as the quantity of being intense. Sometimes these
intense environments are the closest we can provide to the
real game. However we must also recognise that too much
intensity can have a negative influence on the players
physical performance, due to the onset of fatigue. 25 Yards

It is also important to recognise the importance of using the


bigger space, with the correct amount of players being
20 Yards

involved we will often see an increase in time in possession


but less touches, time can be important to players when
trying to try new things and gain a level of comfortableness
in the environment they are playing in.

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PITCH SETUP
BENEFITS OF PITCH SIZES ETC

Tactically pitch size can also have an influence on the returns we have set out to achieve. For
example as a coach, if we are looking to try and increase the success within a playing out from the
back session, we may look to increase the length of the practice. Increasing the length of practice
will provide depth, making it the gaps between the opponent larger, giving the team in
possession a greater opportunity.

Space is also commonly the important factor when trying to create realism. If the pitch size
resembles the realistic angles and distances, players are able to make the link between the game
and training. The space will also influence the tactical outcomes in session such as wide player
sessions, for example a session where crossing is the outcome desired. A realistic width will be
needed to provide the opportunity that the wide player needs to be successful and experience a
realistic training environment.

When thinking about the space you are going to use for a session, It is important to have
relevance to match the training game to the match the players play, ensuring it is age group
specific. To do this we have shown below the Football Association (The FA) recommendation on
the size of playing formats per age group.

It is also possible to see from the below grid, how much space per player is included, ranging
from 350m ² per player, down to 120m ². This should paint some background to the space we
give our players when competing within small sided games.

Pitch Pitch
Age Group Format Maximum Maximun m² Per Player
Length (M) Width (M)

Mini-Football U7/U8 5v5 40 30 120m ²

Mini Football U9/U10 7v7 60 40 171m ²

Youth U11/U12 9v9 80 50 222m ²

Youth U13/U14 11v11 90 55 325m ²

Youth U15/16 11v11 100 60 272m ²

Youth U17/U18 11v11 110 70 350m ²

Over 18/Senior 11v11 110 70 350m ²

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PITCH SETUP
BENEFITS OF PITCH SIZES ETC

Goals

The physical location and size of the goals used within small sided games can have a baring on
the practice and the players. For example the use of large goals within a small practice will
encourage strikers to shoot on sight and will provide a realistic opportunity to these players. The
use of larger goals is often preferred by players as the realistic size provides more opportunity to
score. We know as
coaches players always
enjoy shooting and
scoring.

The smaller goals help


us as coaches devise
practices that don’t
require goalkeepers
(they aren’t always
available for every
session). With the goal
being smaller the
shooting opportunity is
restricted and the
challenge is increased.

Further to this the


location of goals is very
important when
looking to challenge
players specifically. An
example of this would
be a session focusing
on wide play, for
success here two wide
goals will naturally
encourage players to
go and play the ball in
to the wide area.
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PITCH SETUP
BENEFITS OF PITCH SIZES ETC
Further to this the location of goals is very important when looking to challenge players
specifically. An example of this would be a session focusing on wide play, for success here two
wide goals will naturally encourage players to go and play the ball in to the wide area.

The quantity of the goals used can also influence practice quite significantly. Two wide goals can
provide a team with natural width, as they can see the benefits of occupying both wide areas and
this organically adds width to a team in possession. It will also influence our players out of
possession as they now need to find a way to move quickly from one wide area to the other and
support their team mates.

Using goals within the practice (not on the outside) can also have an effect on the players mindset,
for example a central goal will encourage a team to get higher and defend in the opponents half
to protect the goal. This can be a great way of encouraging a high pressing way of playing.

Pitch Markings

The markings or lines within the playing space


really can manipulate the practice to suit the
session as we can see in the diagram in the below
by simply changing the pitch from one big space,
to three lanes and then to five lanes, we will see
differences.

Some of the differences we will see will be in the


team shape. When the space is whole the players
have full responsibility for their positioning. This can
be powerful for players but we can help guide them
with the use of the pitch markings.

As we can see here a pitch split in to five lanes will


encourage our players to occupy all five lanes, if
the coach employs rules to match the markings.
This can be very powerful when a coach is trying to
occupy space or encourage player to be dynamic
and expressive in their team shape.

Fixing players in to these areas will also manipulate the way in which the practice develops.
Although this might be seen more as a constraint (fixing players in to areas) it is a method
combined with pitch markings that can manipulate a session to influence a specific outcome.
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PITCH SETUP
BENEFITS OF PITCH SIZES ETC

Pitch Shape

The shape of the practice is also very important when a coach is designing a practice, the shape
of the practice will often manipulate the opportunities and the way in which the game develops.
For example it is most common that we see oblong shaped pitch, because these are the pitches
that provide the greatest level of realism. They provide the greatest level of realism because they
resemble our natural playing environment.

It is however possible to manipulate the shape


of the practice to ensure that players are
challenged to behave in different ways. In the
example shown on the right hand side it is clear
to see that the wide areas have been removed
and this will encourage players to play in central
areas.

When we are designing a practice, it is really


important to make sure that the shape of the
practice suits the outcome of the session. There
is no point in using the circular session space, if
the coach wants to work on crossing, it might
work if the type of cross is from deep areas but
not from the touchline.

Other spaces such as squares are commonly


used as this a common habit, but also an easy
way to make the practice look like the game.

When using different shapes it is just important


(as previously mentioned) to ensure that the
shape matches the outcome. The use of
different shapes can really influence players and
force them to think about what they are doing,
the space they are in and the actions they need
to take. However this has to be said, it does
come with a trade off as the different shapes
can have an impact on the realism.

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MANAGIN
NUMERICAL IMPORTANCE

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G

MANAGING NUMBERS
THE INFLUENCE OF PLAYERS WITHIN SPACE

The number of players involved within a practice will naturally have the greatest effect on the
practice in general. A Small sided game is defined as any game that takes place with reduced
numbers (Less than 11v11), although more commonly exists in coaching at 2v2-9v9.

It is important when designing small sided games spaces, to understand what players can
physically manage, and what space will become over crowded when playing. Aguiar (2012)
has provided some of the more modern research in to the space needed for practice and
small sided games. Their work is displayed in an adapted table below, the area is displayed
as a smallest size, an average size and a largest size, we have also added in an average pitch
m² to try and guide the spaces that are non rectangular.

These are only guidelines however, and some sessions requiring unusual outcomes and these
can be matched with unusual pitch sizes. We’ve also attached a m² Per player guide,
although this wasn’t part of the research, we feel it adds value to our thought process.

We can use the Meters Squared per player metric to test our own pitch size, compare it to
the recommended size, and see if our size differs dramatically. Just the use of a simple
comparison metric can help make sure we are aware of the size we have planned.

Mediu Mediu
Smal Averag Larg
No. of player Pitch-area Pitch-area
(m) (m) (m)
(m₂) (m₂)
1v1 5 x 10 10 x 15 15 x 20 100m² 50m²
2v2 10 x 15 15 x 20 20 x 25 300m² 75m²
3v3 12 x 20 15 x 25 18 x 30 375m² 62.5m²
4v4 16 x 24 20 x 30 24 x 36 600m² 75m²
5v5 20 x 28 25 x 35 30 x 42 875m² 87.5 m²
6v6 24 x 32 30 x 40 36 x 48 1200m² 100m²
7v7 50 x 35 50 x 40 50 x 45 2000m² 142m²
8v8 60 x 40 60 x 42.5 60 x 45 2550m² 159m²
9v9 60 x 50 3000m² 166m²
10v10 60 x 50 4050m² 202m²

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e

PITCH USE
MANAGING PHYSICAL PERFORMANCE

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HOW DIFFERENT PITCHES INFLUENCE THE PRACTICE

One of the constraints previously mentioned was the use of the pitch, and how the pitch can
be manipulated to help manipulate the outcomes of the session. Pitch length and width can
influence the physical returns and the physical expectations of players. The use of zones
within the field of play can also limit the playing opportunity in specific zones and help
nurture players in the way we see.

The next few pages will detail what pitches have been used, why they’ve been used and what
they might offer our players when used. Of course these are always adaptable.

Standard Square Grid

- Rondo Practices
- Receiving and Retaining
- Passing
- Low Number
- Staying On The Ball

Four Zone Square Grid

- Pressing Practices
- Receiving and Retaining
- Passing Patterns
- Bounce Passes
- Staying On The Ball

Four Zone Goal Grid

- Pressing Practices This adapted space is the same as


the space above, with the addition
- Receiving and Retaining of goals in the four corners.
- Passing Patterns This will add a stimulus to the
practice and a ‘Goal’ an outcome
- Bounce Passes for the players to try and achieve.
- Finishing

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PITCH USE
HOW EACH PITCH INFLUENCES THE PRACTICE

Circle Pitch

- Rondos The circle shape provides


challenges to players as the
- Pressing Practices normal angles for passing
- and pressing are not
Playing Forward available, players naturally
- Receiving and Retaining have to work harder to
receive and retain possession
of the ball.

6 Goal Pitch

- Playing Forward 6 Goals provides a challenge


to players from a defensive
- Combination play and attacking point of view.
- Switching Play Switching play can be
- Defending Centrally rewarded through the wide
goals and defending centrally
respectively rewarded.

4 Goal Pitch

- Switching Play The 4 goal game challenges


players to play in the wide
- Wide combination play areas, and move the ball
- quickly from wide area to
Defending in wide areas wide area.
- Playing forward

Guardiola Grid Pitch

- Positional Play This specific grid game helps


develop positional play
- Unit Play within the well known
- Guardiola style. The zones
Combination Play allow for players to reference
- Attacking Play the zones they are playing in.

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PITCH USE
HOW EACH PITCH INFLUENCES THE PRACTICE

3 Zoned Pitch
- Attacking Combination A simple approach to
encouraging players to keep
- Positional Width Sessions width within their spade in
- Defending Central Areas possession

Wide Zone Pitch


- Attacking Sessions This pitch is specifically good
for training cut backs and
- Crossing Sessions crosses for wide players.
- Wide Combination
Sessions
- Defending Centrally

5 Zoned Pitch
- Positional Game A 5 Zoned Game helping
create width in possession
- Creating Width In with a central attacking goal.
Possession
- Attacking Sessions

5 Lane Wide Goals


- Positional Game The use of wide goals to
encourage wide players to
- Unit Practice drive with the ball and
- Wide Players Running dominate the wide area
with the ball

3 Lane pitch (Wide Goals)


- Positional Games The removal of two of the
lanes, means there is still a
- Use as a progression from focus on staying wide in
the five zones game possession but more
- Create Width in attack freedom for players to show
they’ve taken the information
on board.
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PITCH USE
HOW EACH PITCH INFLUENCES THE PRACTICE

Three Zone Pitch

- Playing through the thirds The three zoned game allows


for players to recognise how
- Up, back and through. to combine to create
- Creating Overloads as the overloads that allow the play
ball moves through the to move forward
thirds.

3 Pitch Practice

- Physically demanding The use of a multi pitch


practice can challenge the
- Competitive players physically and
- Demanding psychological mentally
tasks.

Hexagon Shape

- Combining centrally The removal of wide areas


poses a challenge to players
- How to attack with out technically, how can they play
wide areas centrally with less passing
- Playing forward under angles.
pressure

Octagon Pitch

- Physical challenge The challenge for players is


the cage like practice is low
- Competitive practice numbers. It demands players
- Technically challenging in are technically proficient and
tight spaces able to cope with the
technical and physical
demands.
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PITCH USE
HOW EACH PITCH INFLUENCES THE PRACTICE

Narrow Pitch
- Psychological challenge One half of the pitch allows
for an open two goal half, the
- Counter Attacking other is a narrow one goal
- Break Out Games attacking area. The challenge
is for players to adapt to the
changing circumstances.

3 Zoned Pitch (Dead Zones)


- Playing Direct This pitch has two clear gaps,
with zones where the ball can
- Attacking Creativity not bounce to force direct
- football and aerial challenges
Heading to attacking players.
- Receiving arial balls

Gird pitch
- Positional Game 5x3 grid challenging players
to recognise their space and
- Creating Width In their relationship with the
Possession other players around them.
- Attacking Sessions

3/4 Pitch Practice


- Unit Related This pitch proves a much
easier opportunity to create
- Larger Sided Games realistic game moments.
- Realism
- Multi Unit

Half Pitch Practice


- Unit Related A Realistic way to challenge
players to perform tasks (such
- Multi Unit as tactical) within a realistic
- Realism space.

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PHYSICAL
PERFORMANCE
MANAGING PHYSICAL PERFORMANCE

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THE TRAINING DEMANDS
WHAT ARE WE ASKING OF OUR PLAYERS PHYSICALLY

Over the next chapter we will look to focus on the physical demands of small sided game,
how we can manipulate their returns and what influence periodization can have on the use of
small sided games. The chapter will look to unlock a few different components of physical
performance, what are the physical demands of football? What are the most popular models
of periodization used by elite coaches. We will also look to understand what researchers have
said about the requirements of physical performance, as well as methods to manage the
intensity of your sessions.

Section 1 - Physical Requirements of Football

Section 2 - Tactical Periodization

Section 3 - Microciclo-Estructurado

Section 4 - Managing Session Intensity

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PERIODISATION
MANAGING TRAINING STRUCTURE

Dependent on your experience, your age group, your players ability level and gender, you
may have had completely different experiences in session preparation and physical
periodization models. However you will be wrong in thinking periodization doesn’t have a
place within your program. Periodization is very simply a way of organising and structuring
your training and games program, for some it will be incredibly in depth and scientific
approach and require a team of sport scientists to deliver, for others it can be simple planning
of a one session week.

Periodization will help every coach, if you are delivering multiple sessions per week it is
important to step back and think, What am I delivering these for? The answer will either be to
prepare for the weekends game, or develop players in a developmental program. Either way
your outcome is well defined, and periodization can help plan the route to success.

In its simplest form periodization will offer a break down of our training weeks, what each
days intentions are, and how they sit within a weekly program, and how that weekly program
fits within a 6 week, 12 week, 18 week and many many more week program. Within some
models of periodization they concentrate completely on the physical model, and how to
prepare players effectively for the game ahead, this might be the perfect model for you and
you’ll find lots of different ‘block’ models that will offer lots of information.

For others they’ll look for more all encompassing models that take in to account a more
holistic approach where tactical detail, social detail and technical detail is also periodized
ensuring that players are exposed to every technical and tactical component required within
the game model.

The next few pages should give you a great insight in to two of the most successful models of
periodization within the elite game. The second model is one that has had very little mention
in English and has been brought to us kindly by some of our Spanish counterparts who’ve
translated the work from Spanish to English.

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TACTICAL PERIODIZATION
MOURINHO PERIODIZATION MODEL

Tactical periodization has been used commonly with in our work and used within this book to
show where sessions might fit within common models of tactical periodization. Tactical
periodization provided a ground breaking approach to periodization within the last 15 years,
not because of it revolutionary physical approach to performance, but its attempt to build a
model that was encompassing of all elements of performance, not just a physical model. A
Model with the teams tactical game model at the heart of everything.

This means that tactical periodization is not just simply putting strength days at game day -3
or -4 etc but it is a model that is built around your game model. A model that structures all
elements of performance together, includes the teams program and then works from there.

Over the next few pages, we will look to provide a very brief model of what tactical
periodization is, we will avoid going in to depth with the subject being heavily discussed in
other books and the wider media.

As previously mentioned tactical periodisation is effectively an all engulfing approach to


preparation. It is built around a coaches game model, and takes in to account the philosophy,
the principles, organisation, player ability, culture and many other factors.

Players
Ability
Principles
and Sub Clubs
Aims

Game
Coaching National
Model
Ideas Culture

Tactical Game
Structure Moments

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TACTICAL PERIODIZATION
MOURINHO PERIODIZATION MODEL

The model designed by Vitor Frade requires all 7 of the factors to be in line for the game
model to be effective, this builds a strong game model which will act as a back bone to the
rest of the model. Once you are comfortable you have your own game model (it can be
adapted through time) the idea is that the training session should ALWAYS train the game
model, so at all times the players are learning how to transfer the model in to the game cycle.

In Possession

Game
O ensive Cycle Defensive
Transition Transition

Out Of Possession

The game cycle is shown below, a simple model of how the ball moves within the four
accepted moments of the game. The belief is then that you are always training every element
of the game, even though the focus might be on defending from crosses, their will be
moments to challenge the players in the transition, there will be moments to challenge
players both in and out of possession. This then provides the coach with consistent
opportunity to train every moment of the game inline with the game model.

Tactical periodisation is so unique when it comes to this point, as the tactical moment will
represent either a main principle, a sub principle or even a sub-sub-principle. Now this is
where tactical periodization can become confusing, but it doesn’t need to be.

It can be very simply explained, principles are the key tactical beliefs this might be to ‘play
out from the back’ now this is a broad subject that requires a lot of attention, so tactical

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TACTICAL PERIODIZATION
MOURINHO PERIODIZATION MODEL

Periodization recognises this, and places it at the heart of the physical week where players are
at their physical best, it is also the time where the players train in the biggest spaces.
Matching the needs for a vast subject.

Sub principles are self explanatory, if you want to play out from the back, you might think
that a sub-principle could be to ‘encourage the opponent to apply pressure to open space
behind’. Now training this specific task might occur in a much smaller area as it is a much
simpler skill, its very specific and would require a dynamic session, so when we train sub
principles we do it on days where the players aren’t at their physical maximum in much
smaller spaces.

The above model should then provide some clarity to how the physical components come
together with the principles and pitch space, as previously mentioned you can see how the
main principles are trained and what pitch size and physical component should be trained.
The task is then for the coach to be creative in how they deliver a physical component such
as speed, in to a sub-principle session. This challenge is what elite coaches deal with daily to
prepare players properly and effectively for games.

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PEP GUARDIOLA’S
MICROCICLO-
ESTRUCTURADO

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MICROCICLO-ESTRUCTURADO
GUARDIOLA PERIODIZATION MODEL

One of the more unknown models of periodization is used by Pep Guardiola, and is known as
microciclo-estructurado. It is a structured microcycle and was a planned method used by FC
Barcelona by Professor Paco Seirul lo or ‘Paco’. Unlike many models of periodization Paco’s
model doesn’t look to focus on the team, this unique model, built of the back of his work
within Barcelonas multi-sport environment and experience with individual athletes found that
the individual needed to be at the heart of any effort the prepare them.

This type of model is unique as it doesn’t look for the player to adapt to fit the competition
or philosophy, although it doesn’t fully dismiss this way of thinking, it does challenge though
processes. As Paco believes that the model that he has been created is suited to the random
nature that football is. The new model is based on the intuitive, the synthetic, the holistic, the
non-linear and the qualitative over the quantitative.

With this taken in to account the process focuses on the individual, and the the sport itself is
seen a a paradigm from the normal. It is proposed that from the analysis of the individual,
that an individual is made up on different structures. All of different complexity, but these
structures are all necessary to understand the person in the physical, coordinative and
psychosocial structures.

This clearly outlines the difference between standard periodization and Microciclo
estructurado as the player is being considered in their environment, with all of the structures
and there importance. Compared to older paradigms which focus purely on the physical and
coordinative structures. For this reason these structures have been more successful in sport
such as sprinting and long distance running, where the randomness doesn’t exist.

This model does look to go further in to the individual, believing that the emotional factor
and the interaction of all structures at the same time develop the player in a more holistic
environment and approach. Understanding the social element will increase our
understanding of how the player interacts in a more personal way with the sport specific
environment

The need to train all these moments at the same time is similar to that of Tactical
Periodization, however where it differs are the moments that must be trained at the same
time. Its proposed by Professor Seirul lo that six moments, must be trained at the same time
these are Conditional Structures, Coordinating structures, Mental-Cognative Structures,
Socio-affective Structures, Emotional-willpower structure and Creative-expressive Structure.

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MICROCICLO-ESTRUCTURADO
GUARDIOLA PERIODIZATION MODEL

Within the structured microcycle there is a sum of structures that are consistent;

• Conditional structure: these are the aspects that have to do with speed, strength,
endurance, flexibility and relaxation.

• Socio-affective structure: they are inter-personal-group relationships.

• Co-ordinating structure: it is the ability to control movement.

• Cognitive structure: the treatment of information by the player is considered.

• Creative-expressive structure: it is the structure that consists of trying to get the originality
of the player and all his knowledge.

• Emotional-evolutionary structure: aspect that deals with the identification of the player,
with bringing out his emotions.

Coordinating Mental-
Conditional Structure
Structure Cognitive
Structure

The Individual

Socio- Creative
A ective Expressive
Emotional
Structure Structure
Will
Structure

As previously discussed these structures must relate to each other, when situations and
training moments occur, these elements will be present, at times some stronger than the
other, but it is there relationship with each other during those training moments that will allow
a person to grow through the individuals self-discovery of themselves in the moment.

In order to keep this simple we will now try and compare this to tactical periodization a more
well know model of preparing athletes and players. Now we can see how the individual is
important within this model, we have spent a significant time discussing the individual and

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MICROCICLO-ESTRUCTURADO
GUARDIOLA PERIODIZATION MODEL

This is very important as we now know what stimuluses are applied to our player, what we
want to know now is how does this influence our practice? Well like tactical periodization it is
accepted that you must always have a targeted stimulus within the practice (in tactical
periodization we called this a principle or sub principle) with this model we have the
‘ ‘Preferential Simulation Situations’, this is where the coach has strutted a session towards
one of the six structures but not exclusively worked on it.

At this point we must recognise how important the coaches delivery is, the coach is no longer
the one who marks behaviour and instructs ways of thinking, but nurtures self-discovery for
players and provides an environment where they fin their own answers to the questions and
problems they have.

This should provide a clear example of what we mean when training all six moments

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MICROCICLO-ESTRUCTURADO
GUARDIOLA PERIODIZATION MODEL

The conditional structure. In this session we want the players to work on their
neuromuscular strength, to do this the practice has been built to size that will require a high
quantity of change of direction. We know that strength is developed quite simply through
change of direction and a simple adaptation to the session allows the.

The coordinative structure. We know the strength element of performance is key, it is


required to compete in transition when the game moves from end to end, it requires the skills
of acceleration and balance to perform.

Cognitive structure. If the session is being completed in a tight space and is focusing on
overloading the opponent to score, the information must be relevant to the speci c detail. The
cognitive information and situation must support the players understanding in how to dominate
these overloaded moments

The socio-affective structure. The session will naturally have key relationships between
players because of its team based practice. Speci cally the social moments will be targeted in
the combination of players to create overloads.

Emotional-volitional structure . It refers to how the players cope with the demand of the
session on a personal level. How do the rules (lets say offside rule) in uence the player, how
do they cope with the stresses this applies.

Creative-Expressive Structure. Finally the practice must allow for the creative response to
problems by players, if an overload session is created, the use of four goals in the practice
allows the player to experiment with the problem in order to nd a solution.

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MICROCICLO-ESTRUCTURADO
GUARDIOLA PERIODIZATION MODEL

One of the most import factors within this model is ‘Variability’, the model understands that a
structured approach must be different for each session. Putting preference to different
structures at different moments within the training week

Going in to further detail. The type of task a player might undergo within a typical training
week, the specificity of tasks players undertake will change dependent on the training cycle
and training day

• Generic Tasks : These are more athlete based exercises such as swimming, running
or cycling. They o er assistance to performance but they are not speci c.
• Speci c Tasks : There are four types of speci c tasks.
• General : Exercises such as running repeated high intensity 70% MHR runs (They
are important to our sport because they match the physical demands but aren’t
bespoke)
• Directed : Exercises that resemble the game but only in a small manor, this
could be very basic rondos such as 4v1, it is football but it isn’t o ering huge
transferability to similarity.
• Specials : These are again more speci c than the directed tasks, these are now
practices such as larger sided games of 3v3v3 or rondos with 6v4 and multiple
aims of possession and practice.
• Competition : these are much larger sided and orientated games, there focus is
on maybe much larger tactical outcomes, and played across much larger
spaces.

The types of task are very important as microciclo-estructurado requires different types of
task at different parts of the year. For example there are five micro-cycles, these are
preparatory, directed, special transformation, maintenance and then competition micro-
cycles. Each one of these cycles will require a slightly different balance of ‘generic-specifc’
tasks to ensure that the objective of the micro-cycle is achieved.

To help you understand each micro-cycle in more detail we’ve attached a description of each
below. Each cycle is explained in detail to help you understand the purpose of the cycle and
why you should move to each cycle

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MICROCICLO-ESTRUCTURADO
GUARDIOLA PERIODIZATION MODEL

1. Preparatory Microcycle : it is considered a microcycle for a regenerative phase, in


which its tasks have a generic and general nature. It usually occurs in pre-season periods
in which general and directed sessions alternate with special sessions.
2. Directed Transformation Microcycle: microcycle in which the sessions are
predominantly directed and special. It is usually found from the second week of
preseason until the week that the season begins and in a week where the activity is quite
low.
3. Special transformation microcycle : it is a microcycle where the sessions are
characterized by having a special character and directed over the competitive ones.
4. Maintenance microcycle : it is a microcycle where there is a balance between special,
directed and competitive tasks. It develops during the competitive period.
5. Competition microcycle: mastering sessions of a special and competitive nature. It
takes place during the weeks where 3 days are competed.

Finally the design of the training week is one of the most important factors for a coach when
planning and designing in line with Microciclo-estructurado The training week below
should look similar to that of Tactical Periodization however there are some important
differences. As you can see Professor Paco’s model believes players should get an
increased amount of recovery post game, with ‘optimization’ not occurring until
Wednesday, where a reduced size practice takes place followed by Thursday which is
another day of optimisation or ‘Acquisition’ this time it takes place in a much larger
space and the physical structure switches. Friday then provides a ‘stress adjustment day’
this is effectively a session of unopposed practice or ‘simple tasks’. The final pre game
session is a ‘Pre-comp day’ this is another recovery day where physical output is at its
lowest in the training week

Sunday Wednesday Sunday


Optimization Thursday
Monday Reduced Optimization Friday
Recovery Tuesday Space Wider Space Optimization Saturday
Compensation Stimulation Stress Activation
Free Adjustment Pre Comp

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blocked model of periodization, non-linear periodization, multi-factorial, or the well
renowned model of Tactical Periodization a popular form of non-linear periodization.
TRAINING INTENSITY MODEL What area
GAME INTENSITY MODEL (GII) Theas has
received
much less attention is an effective way of
recognizing and recording the intensity of sessions, what constitutes an ‘intense’ session and
how do we manage it. One of the more popular researched methods to pitch design choice
is Renshaw et al (2012) model named Game Intensity Model (GII). The model looks to match
the match day pitch to that of a small sided game, using a unique algorithm to produce a
unique score for each session.

The model quite simply looks to takes the pitch area in m2 divided by 2 and divide it by the
amount of outfield players. A score is then produced from the equation, the higher the score
the more intense the session, the more recovery required.

Reshaw et al do offer some advise to what intensity is required for each age group however
its relevance and success can be argued. The equation doesn’t take in to account many, many
factors. Such as the shape of the practice, the rules of the practice, the use of goalkeepers,
the use of neutral players as well as rules and how they might have an enormous influence on
the physical output of players within the session.

PITCH AREA M2/2


GAME INTENSITY MODEL (GII) =
NUMBER OF OUTFIELD PLAYERS

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BENEFIT
OF SSG
DELIVERING THE BENEFITS OF SSG

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S

BENEFITS OF SSG

Enjoyment
Players naturally enjoy small sided games because of their competitive nature, and goal
driven practices. The use of small sided games is a great way of engaging players and driving
self-regulation.

Realism 1v1s

SSG provide a Small sided games


realistic training provide 1v1’s all
environment, over the pitch,
replicating the real allowing players to
game in a smaller compete
format

Individual Development Opportunity


Small Sided Games provide a great opportunity to work with individual players, these
moments mean that the session doesn’t need to stop, the opportunity to take players out of
the session and having meaningful conversations in 1 to 1 or small group sessions.

Varied Learning Opportunities

Small sided games give us as coaches a great opportunity to deliver manipulated learning
outcomes and varied moments. For example the coach can manipulate the space and size to
change the focus from playing in wide area, to driving through central areas. With out any
major coaching information, the session has changed focus and helped manipulate the
players learning experience.

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SOCIAL RETURNS
Allowing players to compete within
small sided games will help develop
them in multiple ways, it is not
always possible for us to see all
aspects of development. Some of
the development that occurs within
a small sided game is psychological
and social. Some of these benefits
are as powerful and as important as
those that are technical and tactical

As the book has already dictated


development can occur in many
different ways. Many of the skills
that our developed within the small
sided games, are social these skills
are important to the development
of an individual. These traits are
things such as honesty, the player
self-regulation of small sided games
requires them to deliver the rules
themselves, and recognise right from wrong. Honesty might not be something that is
commonly associated with footballers in general. However in an attempt to develop Better
people, honesty is a trait we as coaches should aspire to development.

The social returns don’t finish there for small sided games, because of there team based
format they provide a great opportunity to develop teamwork. Teamwork is obviously a very
important trait within a football team, as with any team sport, so allowing players to
demonstrate positive leadership within small sided games will transfer this in to full sided
games.

Other social returns such as fair play are developed within small sided games, players self-
regulation will allow for the managing of fouls and incidents between players. These
moments won’t always require coach intervention, players will develop a respect for fair play
as they manage the situations and recognise what is acceptable and what isn’t.

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PHYSICAL RETURNS

The physical returns of small sided are much discussed within the book and can be
manipulated greatly through effective constraints and intelligent coaching. Small sided
games are generally opportunities to train strength due to the natural increase in direction
changes.

However physical challenges can be manipulated to alter the outcome, the below table
shows some academic research that shows how changes in playing numbers can have a huge
influence on the physical returns. For example doubling the amount of players will half the
amount of transition, liming the players change in direction and lowering the overall volume
of work. Other physical challenges can be provided with a change in the amount of players
playing, for example the use of 4v4 is likely to double the amount of sprints a player makes
compared to a 2v2. All these factors are so important when building a session.

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TECHNICAL RETURNS
The technical returns of small sided games have often been discussed and researched and
published in journals such as the Journal of Sport and Medicine in Sport. From research we
are able to recognise the change in technical demands as the pitch size reduces Kelly and
Drust (2009) research in to technical demands in small sided games found that the players
competing within smaller spaces with less numbers made more tackle, and had more shots
than when they competed within larger spaces with increased numbers.

This research is important as it provides a theoretical underpinning to what we as coaches


believe, that small sided games increases the ‘intensity of practice’. As ‘Intensity’ is so difficult
to record understanding that the increase in physical returns, matched with the increase in
tackles and and shots is an effective way of ensuring the intensity has increased within the
practice.

The technical demands have also been spoken about in other bits of research such as
Halounai et al (2014) has supported Kelly and Drust in that tackles and shots on goal increase
as the pitch size decreases. The second piece of research also found that the increase that is
found in tackles and shots, is also seen in passing. Halounai et al research found that within
small sided games players are forced to make more passes in possession of the ball.

This increase in passing applies a technical strain to players in possession as they are forced
to take more touches in possession, spend more time with the ball at their feet. This increase
in contact time ensures that players are provided with an increased opportunity to develop
technically.

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TACTICAL RETURNS

The tactical returns of small sided games are discussed in other areas of this book, due to its
transferability across different chapters. You will find more information within the teaching
games for understanding chapter.

However the tactical returns of small sided games are vast, small sided games offer us as
coaches an opportunity for players to see a very realistic form of training. The like use of
small sided games will allow players to sit moments and positions that they will see within the
real game, improving their ability to find spaces and positions within the real game.

Small sided games also challenge players to make tactical decisions under the intensity of a
small sided game. The small sided game will naturally have an increased intensity, meaning if
our players are able to make tactical decisions effectively within a small sided game, then we
should see players have more thinking time in full sided games. That increased thinking time
can allow players to become more thoughtful and make more cognitive decisions when
involved in larger format games.

The application of rules will increase the tactical development of players, if the rules are
attained as closely as that of a competitive match, then players will get used to competing
and performing within realistic environments. Laws such as the offside rule will help players
understand the laws effect on performance, this is for both players in and out of possession.

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HOW TO USE THE SESSIONS
READING THE SESSION PLANS

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SESSION LAYOUT
UNDERSTANDING THE SESSION
Session Name

Session Type

4 MEN, 4 ZONES SSG


SMALL SIDED GAME

How to set the session Cones Short session break


20 8
up 18X24 Flat Discs down (equipment)

SETUP CHALLENGE

IN POSSESSION
This session is setup up within the 18x24 meter space. In
possession the players are locked in to their zones, out of
The challenge here is for players in possession to create space to be
able to receive possession within a tight 1v1 scenario. Challenges in and out of
possession
possession the players are able to compete anywhere within the
space. If they win possession they must score within 2 touches
or cover all 4 zones OUT OF POSSESSION

The challenge out of possession is for the


opponent to press, making the decision if to

INDIVIDUAL SPECIFIC PROGRESSION


-A simple progression is to
Challenge the players in the attacking half of the
allow rotation amongst the grid, so
grid (circled) to be creating in their movements a player can move grid as long as the player in that grid moves
to create space to circulate the ball and to out in to the vacant grid.

create opportunities to play forward. Can the


attacker make position speci c double - Force the team out of possession to also stay within their grid,
meaning there is an emphasis on 1v1 defending and the practice
becomes more di cult to create space.

Focused player information


Session Progression
and targets

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SESSION LAYOUT
UNDERSTANDING THE SESSION

Intensity Score

4 MEN, 4 ZONES SSG


SMALL SIDED GAME 3
Session Space
(realism factor)
PHYSICAL LOADING
M
A
T - Periodization (Tactical
C + -
H + 4 - PEriodization model
1
2 3 2 -
The stronger the green
the more tting the
session. The darker the
Physical challenge and 4 MINS 4 Min 4 Min 4 Min 4 Min
3 red the more poor tting
setup
the session is

The session isn’t massively physically demanding for players, this is the reason why the
session could be seen across multiple di erent days within the training week. Although this
session could be adapted (like
any session) to t a di erent Session physical setup /
what are the physical
challenges

There is no speci c weighted scoring system

1 point per goal

Goal/Point scoring system

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First session example
and challenge

4 MEN, 4 ZONES SSG

SMALL SIDED GAME

SESSION DETAIL

As you can see in the rst image, the challenge for the players in possession is to try
and create space within their speci c grid. As the example shows the player in the
attacking grid has made a movement from out to in taking the defender from the
outside to the inside where the space has been created, these attacking movements

SESSION DETAIL

The second image shows the movement once the progression has occurred, here
the attacking player makes the movement from out to in, but this movement Is made
in a motion to free space for a player to penetrate, once they player has moved zone
the other players must shift around one zone in order to keep the balance, but this

Second session
example and challenge

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SMALL SIDE

MANAGING PHYSICAL PERFORMANCE

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D

4 ZONE 4 MEN SSG


SESSION ONE

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PLAYING 4 MEN, 4 ZONES SSG
SMALL SIDED GAME

Cones
20 8 18X24 Flat Discs
MINUTES PLAYERS METERS Bibs
Balls

SETUP CHALLENGE
IN POSSESSION
This session is setup up within the 18x24 meter The challenge here is for players in possession to create
space. In possession the players are locked in to space to be able to receive possession within a tight 1v1
their zones, out of possession the players are able scenario.
to compete anywhere within the space. If they win OUT OF POSSESSION
possession they must score within 2 touches or
cover all 4 zones The challenge out of possession is for the opponent to
press, making the decision if to leave their zone apply
pressure or protect the goal and their 1v1

INDIVIDUAL SPECIFIC PROGRESSION

Challenge the players in the attacking half of the - A simple progression is to allow rotation amongst the
grid (circled) to be creating in their movements to grid, so a player can move grid as long as the player
create space to circulate the ball and to create in that grid moves out in to the vacant grid.
opportunities to play forward. Can the attacker
make position speci c double movements to open - Force the team out of possession to also stay within
up space behind the opponent. their grid, meaning there is an emphasis on 1v1
defending and the practice becomes more di cult to
create space.
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4 MEN, 4 ZONES SSG 346
SMALL SIDED GAME

PHYSICAL LOADING

M
A
T
C -
H
+ 4 -
+ 2 3 - -
1 2 1

4 MINS WORK
346 1 MINS RECOVERY
4 BLOCKS
4 Min 4 Min 4 Min 4 Min
1 Min 1 Min 1 Min 1 Min

PHYSICAL DETAIL

The session isn’t massively physically demanding for players, this is the reason why the session could be seen across
multiple di erent days within the training week. Although this session could be adapted (like any session) to t a
di erent physical return, the most common place this session will occur within is match day -4.

18M

24M

SCORING SYSTEM

There is no speci c weighted scoring system

1 point per goal

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4 MEN, 4 ZONES SSG
SMALL SIDED GAME

SESSION DETAIL

As you can see in the rst image, the challenge for the players in possession is to try and create
space within their speci c grid. As the example shows the player in the attacking grid has made
a movement from out to in taking the defender from the outside to the inside where the space
has been created, these attacking movements are important. The movement of the fellow
attacking player will be important in ensuring there is space ti play in

SESSION DETAIL

The second image shows the movement once the progression has occurred, here the attacking
player makes the movement from out to in, but this movement Is made in a motion to free space
for a player to penetrate, once they player has moved zone the other players must shift around
one zone in order to keep the balance, but this gives space for the back left player to penetrate
the space and attack the goal.

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ZONED SSG
SESSION TWO

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ZONED SSG
SMALL SIDED GAME

Cones
24 12 18X24 Flat Discs
MINUTES PLAYERS METERS Bibs
Balls

SETUP CHALLENGE
IN POSSESSION
This session sets up in an identical way to the The challenge in possession is to understand how to
previous session with the slight di erence that this work in partnership to dominate the 2v1 opportunity that
practice occurs with 4 outside players, these occurs in each zone
bounce players manipulate the practice to create OUT OF POSSESSION
an 8v4 with players still locked within their zones
until progressions occur. At all times there should How to defend overloaded, can our players recognise
be 2v1 in each zone in possession when to press and when to drop and protect and
prevent the opponents attacking motion.

INDIVIDUAL SPECIFIC PROGRESSION

The defenders may at times nd it very di cult to - Manipulate the side out of possession (e.g. allowing
nd success and win possession back, however them to move freely and locking them in to the zones
the individuals may need coaches support to dependent on success)
encourage and support through failure. Support
might include encouraging players to drop and - Allow players to move from zone too zone to
protect the goal progress positive attacking rotations, such as
rotations between the two left sided players.
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ZONED SSG 376
SMALL SIDED GAME

PHYSICAL LOADING

M
A
T
C -
H
+ 4 -
+ 2 3 - -
1 2 1

4 MINS WORK 5 Min 5 Min 5 Min 5 Min


376 1 MINS RECOVERY
4 BLOCKS
1 Min 1 Min 1 Min 1 Min

PHYSICAL DETAIL

The sessions physical load applied to players is lowered in this session thanks to the outside players, they limit the
overall running within the session because of their limited movement, but also make the role of the central player
easier because the central player is more likely to stay centrally. This lowers the physical demands and moves the
session away from -4 and more like to a -1, -2 or +2 day.
18M

24M

SCORING SYSTEM

1 point per goal

2 Points if two or less touches.


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ZONED SSG
SMALL SIDED GAME

SESSION DETAIL

As the rst image shows the reds are trying to use the greens to create angles to play forward,
within the defensive half we can expect players to use the greens to circulate ball possession
and almost play as if they are within a 4-4-2 formation, however once the ball has gone froward
the deeper red players must be comfortable running forward to support play and create a
positive attacking shape in the attacking half.

SESSION

The second image shows how the green outside players can support the team in the attacking
phase, they o er consistent width that can stretch the opponent. In this example the red makes
an out to in movement. This is where the opponent is dragged in to a central space and the
outside channel is left free for the attacking bene t of the green.

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ROUND ARE WAY
SESSION THREE

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ROUND ARE WAY
SMALL SIDED GAME

Cones
24 12 25 Flat Discs
MINUTES PLAYERS METERS Bibs
Balls

SETUP CHALLENGE
IN POSSESSION
The session is setup within a circle practice with a In Possession the challenge is to control possession and
25m diameter with a line through the middle use the ball e ectively by maximizing overloads
splitting the practice. There are two neutral players
then make the practice 6v4 when in possession. OUT OF POSSESSION
The team in possession look to move possession
in to the other half where they can have a 4v2+GK Look to restrict the opponents ability to play forward,
and look to score they cant score in the same half they have the ball so
look to block forward passing lanes

INDIVIDUAL SPECIFIC PROGRESSION

The most important individuals within this practice - In order to progress this the practice can be opened
are the neutral players highlighted in green, they up to be a free space
create the overload in possession and it is vital
they support the team in possession by creating - Limit one green player in each half at anyone time
angle to receive beyond the opponents like to
encourage forward play - Switch greens to out of possession support only
meaning practice is more di cult to maintain the
ball.
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ROUND ARE WAY 590
SMALL SIDED GAME

PHYSICAL LOADING

M
A
T
C -
H
+ 4 -
+ 2 3 - -
1 2 1

5 MINS WORK 5 Min 5 Min 5 Min 5 Min


590 1 MINS RECOVERY
4 BLOCKS
1 Min 1 Min 1 Min 1 Min

PHYSICAL DETAIL

This session space does allow this session to be performed without huge levels of expenditure being made. The use
of the neutral players limits running and spreads the workload across 10 out eld players instead of 8limiting work load.
This can be easily be manipulated for this session to increase the physical demands. For example if the centre line is
removed and the practice is played the session will move from a +2 or -2 Day to a -4 day where the physical demands
and strength training opportunity increases dramatically because of the end to end nature.
M
25

SCORING SYSTEM

1 point per goal

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ROUND ARE WAY
SMALL SIDED GAME

SESSION DETAIL

The rst image shows how the greens can be used to dominate in the build up moments within
the game, in this example the green drops in o the shoulder of the blue to occupy the space
between the two defenders. The green is then looking to receive on the half turn and turn in to
the other half and drive in to the 4v2 overload.

SESSION DETAIL

In the second image the greens have now switched possession in to the ‘Attacking Half’ at this
point as you can see the green attracts pressure from the blue player before crossing the ball
across the goalkeeper and in to the red and the far post who has a tap in opportunity.

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THE LAVA ISLAND
SESSION FOUR

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THE LAVA ISLAND SSG
SMALL SIDED GAME

Cones
32 14 25X45 Flat Discs
MINUTES PLAYERS METERS Bibs
Balls

SETUP CHALLENGE
IN POSSESSION
This session is very enjoyable for young players The challenge in possession is to get the ball forward
there are 3 zones separated by the grey lanes, early and be brave and creative when nishing in the
these lanes can’t be crossed, neither can the ball nal zone.
bounce in these lanes. This mean in order to move OUT OF POSSESSION
the ball forward the ball must move airily between
zone. The nal zone includes a 2v2, in this zone Out of possession the team must look to put pressure on
only volleys, half volleys and headers can be and stop the opponent playing forward, knowing what
scored. the opponent is doing stop shots at all costs

INDIVIDUAL SPECIFIC PROGRESSION

The largest challenge within this practice is that - Allow players to overload speci c areas
applied to the attacking players. They will need to
learn to deal with at times long and direct passes - Allow long range shots from middle zone
from the middle and the defensive third and they
will need to receive, set and shoot all whilst the ball - Manipulate scoring system (Weigh di erently for
is in the air to be successful. di erent nishing types)

- Allow defenders to move in to lava


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THE LAVA ISLAND SSG 1692
SMALL SIDED GAME

PHYSICAL LOADING

M
A
T
C -
H
+ 4 -
+ 2 3 - -
1 2 1

6.5 MINS WORK 6.5 Min 6.5 Min 6.5 Min 6.5 Min
1692 1.5 MINS RECOVERY
4 BLOCKS
90 sec 90 sec 90 sec 90 sec

PHYSICAL DETAIL

The length of the practice suggests that this should be an opportunity for players to reach optimal high speeds and
perform the session inline with a -3 session, however because of the ‘lava’ or split practice type, players actually cover
very little ground. This is actually a very small practice with very limited physical returns. This is why the practice is
more suited to a recovery day or a day requiring a low intensity work out.
25M

45M

SCORING SYSTEM

• 1 point for a half volley


• 1 point for a header
• 3 points for a volley
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• 10 Points for an overhead kick
THE LAVA ISLAND SSG
SMALL SIDED GAME

SESSION DETAIL

The rst image shows the defender knocking a long pass in the air forward to the attacker, this
is allowed and as shown the ball has missed the middle zone and been played directly in to the
nal third. In this example the attacker doesn’t choose to use his team mate, and would either
hit a rst time volley (di cult skill) or set him/her self and hit the ball either on the volley (ball not
bouncing) or on the half volley (allowing one bounce)

SESSION

The second image shows the use of a progression to allow the players in the nal third to drop
the ball ball back to the central zone and allow his team mate to try and hit a volley or half volley
from a longer distance. This can be combined with other progressions allowing players in the
central zone to score any type of goal (because of the distance) this will increase engagement
and enjoyment.

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4V4+4 VERSION 1
SESSION FIVE

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4V4+4 VERSION 1 SSG
SMALL SIDED GAME

Cones
24 12 18X25 Flat Discs
MINUTES PLAYERS METERS Bibs
Balls

SETUP CHALLENGE
IN POSSESSION
This session setup a 4v4 in the central area with 4 In possession we want to achieve a simple task, we
supporting players in the wide areas. The 4 want players inside the practice to adjust their position
includes the goalkeeper who is vital in building up to expose the opponent using the overload available.
through the central zone. The practice is very OUT OF POSSESSION
simple the team in possession are looking to score
in 1 of the 3 goals, using their 8v4 numerical Out of possession we are looking to encourage the
advantage, the support from the greens are xed opponent to play in to the wide area, then lock the
to the wide area. opponent in to that wide area, forcing the away from the
central goal.

INDIVIDUAL SPECIFIC PROGRESSION

We have highlighted the most attacking red player, - Can only pass to an outside player if its a forward
this player has to provide depth within the practice pass
by staying high but must also constantly adjust his/
her position in oder to work with the wide player to - Finishing in the wide goal must be 1 touch
crate an overload against the opponents defensive
player. - Once in the attacking half you must pass forward
- Cant directly use greens from GK
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4V4+4 VERSION 1 SSG 562
SMALL SIDED GAME

PHYSICAL LOADING

M
A
T
C -
H
+ 4 -
+ 2 3 - -
1 2 1

5 MINS WORK 5 Min 5 Min 5 Min 5 Min


562 1MINS RECOVERY
4 BLOCKS
1 min 1 min 1 min 1 min

PHYSICAL DETAIL

The practice shape and size will encourage a natural drive in direction change, this means the body will naturally drive
the training of strength as the practice develops. The outside players will lower the amount of transitions which will
lower the intensity on the players so the workload maybe slightly lower than if there were no wide players. The size of
the practice will ensure though that the distance covered by players is high.
18M

25M

SCORING SYSTEM

• 5 points central goal


• 1 point wide goals.

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4V4+4 VERSION 1 SSG
SMALL SIDED GAME

SESSION DETAIL

The image below demonstrates the way in which the team in possession can get out of the rst
build up phase, we are looking for the players to create di erent angles, on di erent lines.
However what we do want to avoid is the team in possession dropping in to the same playing
line as shown in the red box, in this image the team aren’t in an e ective shape as 4 players are
sat on the same attacking line

SESSION DETAIL

The second image shows how di erently the space can be used (although the blue has been left
in an attacking space, and can be covered by the near side red) the team have used the space
much more e ectively. They are allowing the width to split the blues and prevent a press. Whilst
the three central players play on di erent lines at di erent angles to aid possession of the ball
from the defensive half to the attacking half.

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4V4+4 VERSION 2
SESSION SIX

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4V4+4 VERSION 2 SSG
SMALL SIDED GAME

Cones
24 12 18X25 Flat Discs
MINUTES PLAYERS METERS Bibs
Balls

SETUP CHALLENGE
IN POSSESSION
This is another version of the 4v4+4 small sided In possession how do we take advantage of the depth
game, this adapted version sees the greens given to us by the outside players, what movements to
situated on the far side forced to move behind the we make to give us the matching width
goal to support the depth of the attacking side OUT OF POSSESSION
rather than the width of the attacking shape.
Manipulating the responsibilities of the central Out of possession we must challenge our players to
players. defend the central goal as a priority to ensure the
opponent does not have success.

The role of the GK within this practice is key, they - Can only play to outside player if its rst time
naturally receive multiple ranges of passing options
because fo the nature of the practice. We need to - Outside players have 1 touch
ensure we are challenging the goalkeepers to play
what they see and to be brave playing the longer - 1st time nish in wide goals
passes in to the end players
- Can only play to outside player if you receive it back
from them (Wall Pass)
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4V4+4 VERSION 2 SSG 562
SMALL SIDED GAME

PHYSICAL LOADING

M
A
T
C -
H
+ 4 -
+ 2 3 - -
1 2 1

5 MINS WORK 5 Min 5 Min 5 Min 5 Min


562 1MINS RECOVERY
4 BLOCKS
1 min 1 min 1 min 1 min

PHYSICAL DETAIL

The physical challenge within this session is di erent to the rst version this is because the players at each end might
actually increase the amount of transitions that occur within the game, this naturally increases the amount of load on
the players within a session with the same distance and timings. This means its increased intensity means it is only t
for a match day -4. The high amount of directional changes will be challenging for the body and require an intense
day as mentioned.
18M

25M

SCORING SYSTEM

• 5 points central goal


• 1 point wide goals.
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4V4+4 VERSION 2 SSG
SMALL SIDED GAME

SESSION DETAIL

The image below shows the challenge that might occur within the rst part of the practice as
there is now no natural width, so it is important as shown that the reds split to allow the build up
to occur. However it is important that once they’ve built up they are comfortable carrying the ball
forward in tot the attacking half in order to in uence the opponent in the attacking half.

SESSION

In the second image we can see the picture as the ball breaks in to the attacking half, here the
movement of the two reds is away from goal and in to the wide area, the reason they have done
this is to try and pin the opponents defenders and isolate them, forcing them to make decisions
as to who presses the ball carrier. In this situation the red can use the green to bounce the ball
in behind the opponent or try to nd the red running in behind. Thirdly run directly.

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4V4+4 VERSION 3
SESSION SEVEN

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4V4+4 VERSION 3 SSG
SMALL SIDED GAME

Cones
24 12 18X25 Flat Discs
MINUTES PLAYERS METERS Bibs
Balls

SETUP CHALLENGE
IN POSSESSION
This adapted 4v4+4 game sees the reds play the In possession can we challenge the green players
blues in a 4v4 format (inc GK) the four neutral (inside) to take up passing lanes within the blue teams
players have a di erent role in this practice as two shape, but ensure our positon doesn’t block the outside.
of the players now join the central space and two OUT OF POSSESSION
stay on the outside, this makes the practice
quicker and more dynamic. The two outside Out of possession can we take advantage of the
players are xed in to the location they are set, opponent only having one wide player in the build up
providing width on each side play and force them away from their support and in to
the opposite side.

INDIVIDUAL SPECIFIC PROGRESSION

The individual challenge here is for the green - Lock one green in to each half
players within the practice to take up positions
based on their teams mates and the opponents. - Limit touches in defensive half
We want to try and ensure that the wide players
who are xed within the practice aren’t blocked by - Forward passes only
central players.
- Opponent selects which goal the team in possession
can score in.
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4V4+4 VERSION 3 SSG 562
SMALL SIDED GAME

PHYSICAL LOADING

M
A
T
C -
H
+ 4 -
+ 2 3 - -
1 2 1

5 MINS WORK 5 Min 5 Min 5 Min 5 Min


562 1MINS RECOVERY
4 BLOCKS
1 min 1 min 1 min 1 min

PHYSICAL DETAIL

This session will be very physical for players to deal with because of its high quantity of transitions. The play within the
practice will be 6v4 with an additional 2 outside players. The outside players will slightly lower the intensity of the
practice and they will limit the transition ever so slightly. But based on the size of the area and the numbers within the
practice, this will likely be a session only t for a strength training day. The low recovery will also make it a physical
challenge for players.
18M

25M

SCORING SYSTEM

• 5 points central goal


• 1 point wide goals.

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4V4+4 VERSION 3 SSG
SMALL SIDED GAME

SESSION DETAIL

The rst image shows the challenge for the neutral player and how they can actually be counter
productive to the practice if they don’t support the play correctly, as the red moves up to receive
possession in the greens space, the green player must be challenged to get ahead of the ball
and make an emphasis to clear out the space and run in behind stretching the opponent

SESSION

The second image shows the bene t of the green player stretching the opponent. You can see
hear how the green is now running of the shoulder of the blue player forcing him/her to make a
decision, but ultimately that movement has created a 2 or 3 v1 with the use of the outside
player. This use of overloads is vital within small sided games.

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4V4+2 V SSG
SESSION EIGHT

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4V4+2 SSG
SMALL SIDED GAME

Cones
24 12 18X25 Flat Discs
MINUTES PLAYERS METERS Bibs
Balls

SETUP CHALLENGE
IN POSSESSION
The 4v4+2 uses an identical space of 18x25. Challenge the green players to understand how they can
However the space is divided by a line through the support the overload in possession, these players are
middle that splits the reds and the blues in 2v2 challenged to be dynamic in how they support the overload
format on each side, with the addition of two green OUT OF POSSESSION
players who can move freely to create 3v2 or 4v2
moments. The game has two wide goals so Out of possession how do the players in the opposite
switching play will be important in order to nd half of the practice take up a position that restricts the
success in this practice. opponent from switching play between the left and right
side of the practice.

INDIVIDUAL SPECIFIC PROGRESSION

The challenge in this game is also for the green - Limit one green per half at any one point
pair, how do they take up positions on the opposite
side of the practice that supports the retention of - Switching play in the defensive half restricted
the ball and support the players in playing forward.
How can they assist the team in possession im - Team out of possession decide which goal the team
nding a way to play forward. in possession can score in

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4V4+2 SSG 562
SMALL SIDED GAME

PHYSICAL LOADING

M
A
T
C -
H
+ 4 -
+ 2 3 - -
1 2 1

5 MINS WORK 5 Min 5 Min 5 Min 5 Min


562 1MINS RECOVERY
4 BLOCKS
1 min 1 min 1 min 1 min

PHYSICAL DETAIL

Physically this session will be slightly less demanding than a standard 4v4+2 this is because the practice is e ectively
split in to two di erent 2v2’s with two players who are able to transfer from side to side freely. The session space of
18x25m will provide a physical challenge to some extent but the space constraints will ensure that the distance the
players are covering is limited compared to that of an unrestricted practice. This does show how e ective constraints
can be on delivering physical outcomes.
18M

25M

SCORING SYSTEM

• 1 point wide goals.

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4V4+2 SSG
SMALL SIDED GAME

SESSION DETAIL

The below image shows how the practice might look within the rst phase, in this image the
reds are using the greens deep within the space, using them in a central area that makes it
di cult for the blues to pick up as they are not sure which space he/she is in. The players in the
other half have a signi cant role within this practice as shown, even though they are not active
they are still making runs in behind expecting the switches of play.

SESSION DETAIL

The second image shows the role of the green and how they can in uence the game without
receiving the ball, in the below example the greens have pinned the defenders on the opposite
side of the pitch. This might not seem productive from outset but actually allows the other reds
in that space to run in to the gaps left (big distance between greens) and receive threaded
passes from the opponent on the far side.

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USING THE SPACE
BEHIND SSG
SESSION NINE

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USING THE SPACE BEHIND SSG
SMALL SIDED GAME

Cones
20 8 25X35 Flat Discs
MINUTES PLAYERS METERS Bibs
Balls

SETUP CHALLENGE
IN POSSESSION
This practice is a 4v4 game within a 25x25 space Challenge players (via scoring system) to nd the space
with two Chanels at each end that are 5 meters behind with well weighted passes.
wide. The players play 4v4 within the central
space. They score by looking to play passes in to OUT OF POSSESSION
the channel behind the opponent. The idea is to
play thread like passes in to the space behind the Out of possession the team should be challenged to
opponent for team mates to run on to. press to make the practice realistic. If the team drop too
deep the realism from the practice will disappear

INDIVIDUAL SPECIFIC PROGRESSION

Focus on working with some of the central players - Can run in to the space behind with the ball
within your team, focus them being brave in
playing passes in to the space behind and the - Can start with the ball in the defensive third
disguise they can use with their eyes to manipulate
the opponent. - add neutral player

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USING THE SPACE BEHIND SSG 788
SMALL SIDED GAME

PHYSICAL LOADING

M
A
T
C -
H
+ 4 -
+ 2 3 - -
1 2 1

4 MINS WORK 4 Min 4 Min 4 Min 4 Min


788 1MINS RECOVERY
4 BLOCKS
1 min 1 min 1 min 1 min

PHYSICAL DETAIL

This session will not be hugely demanding physically because of the target of looking to play in the space behind the
opponent, this will naturally slow the game and so slow the physical returns from each player. The practice could
become quite high in transition if It loses its shape. However the constraints applied should prevent this.
25M
5M

25M
SCORING SYSTEM

• 1 Point for running in to end zone


• 5 Points for passing in to end zone
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USING THE SPACE BEHIND SSG
SMALL SIDED GAME

SESSION DETAIL

The image besides this ones shows the


reds using both the width and depth
within the practice to try and stretch the
blues and use the space left behind
them.

The reds have a player in both wide


channels, this is something we as
coaches should look to reward and drive
within the practice. A Challenge for the
player in possession is to nd the runs
that go from out too in.

Where possible can players recognise the


need for diagonal passes for straight runs
or straight passes for diagonal passes.

SESSION DETAIL

The second image shows how counter


movements can be important ways to
open space for other players to play in.
The example here shows the circled red
picking up a space between two of the
opponents players nd him/her situated
between them.

This will attract the attention of the two


blues who will look to get tight and
provide a channel for the player in
possession to slide the ball through
multiple opposition lines and in to the
end zone for the widest player to run on
to

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STREET GAME
CHAOS
SESSION TEN

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STREET GAME CHAOS
SMALL SIDED GAME

Cones
30 12 22X22 Flat Discs
MINUTES PLAYERS METERS Bibs
Balls

SETUP CHALLENGE
IN POSSESSION
This practice is more natural variant of football as Challenge the players in possession to be calm in
street game of 3v3 and 3v3. In the below practice possession within the chaos, allowing them to nd passes
the reds are playing the blues across the pitch, amongst the chaos.
whilst the yellows and pinks play diagonally in the OUT OF POSSESSION
other direction. The practice is not complicated it is
a simple small sided game, where the complexity Out of possession the players should take advantage of
comes from the chaos. the chaos and look to increase the chaos applying
pressure with intensity.

INDIVIDUAL

This might be an opportunity to support our more - Rotate pitch every time you score
creative players, they might struggle to nd
success within the compact and complexed - Move the angles of the goals
environment. Supporting them and sca olding
their failure might help them nd success. Limited touches in the opposite pitch squares

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STREET GAME CHAOS 605
SMALL SIDED GAME

PHYSICAL LOADING

M
A
T
C -
H
+ 4 -
+ 2 3 - -
1 2 1

6 MINS WORK 6 Min 6 Min 6 Min 6 Min


605 1.5MINS RECOVERY
4 BLOCKS 90 secs 90 secs 90 secs 90 secs

PHYSICAL DETAIL

This space is quite large for a 3v3 (much larger than usrusal) so it would be expected that the players are challenged
physically. However because of the added players and the compact spaces, this can actually be quite a compact
session that has much lower physical demands.
22M

22M

SCORING SYSTEM
• 1 Point for scoring
• 3 Point for 1 touch nish
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STREET GAME CHAOS
SMALL SIDED GAME

SESSION DETAIL

The session doesn’t require much (if any) coach intervention or constraints as it is a very natural
form of football that is enjoyable for players as it is almost street football.

The players might not nd success instantly, in fact they might struggle to have any success,
but this is not a problem. We can also expect to see players stay in possession of the ball for
much longer, this is because the ball carriers or creative players are much more likely to try and
stay in possession of the ball and run at players using 1v1 skills (this should not be a problem)

We shouldn’t expect to see great combinations or passing sequences within the chaos but this
shouldn’t frustrate of in uence us as coaches. Letting the players compete within this practice
should be an enjoyable experience.

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COGNITIVE 3 TEAM
SESSION ELEVEN

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COGNITIVE 3 TEAM CHALLENGE
SMALL SIDED GAME

Cones
24 15 25X25 Flat Discs
MINUTES PLAYERS METERS Bibs
Balls

SETUP CHALLENGE
IN POSSESSION
This session provides a challenge to players E ectively use the 5v10 overload in possession and prevent
cognitive ability to make decisions in and out of the opponent winning the ball back early.
possession in a complexed game. The reds start
with the ball and attack the goal at the far end. OUT OF POSSESSION
They are playing against the other 10 5v10, if the
blues win it they break out and attack either side React quickly to transitions to ensure you’re able to win
goal, and they play against the other 10, if the possession back quickly and e ectively before the
yellows win it they’re against the other 10. opponent can optimize their use of the overload

INDIVIDUAL SPECIFIC PROGRESSION

Challenge your usually defensive players (such as - 1 touch nishing


centre backs) to stay on the ball and make calm
passing decisions in possession. This could - Split the blue team in to two di erent teams to
resemble the positions they encounter when ensure there isn’t such a large overload and could
playing out against a highly aggressive pressing increase the success.
team.

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COGNITIVE 3 TEAM CHALLENGE 387
SMALL SIDED GAME

PHYSICAL LOADING

M
A
T
C -
H
+ 4 -
+ 2 3 - -
1 2 1

5MINS WORK 5 Min 5Min 5 Min 5 Min


387 1MINS RECOVERY
4 BLOCKS
1 min 1 min 1 min 1 min

PHYSICAL DETAIL

This session takes place within a 25x25m space. The area has a total of 625m squared, which works out at around
41m2 per player, the overload in possession of 5v10 also means that running will be limited as players on average will
spend 2:1 time out of possession in the overload with less space to cover when pressing
25M

25M
SCORING SYSTEM

• 1 Point for scoring


• 5 Points for scoring within 5 seconds
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COGNITIVE 3 TEAM CHALLENGE
SMALL SIDED GAME

SESSION DETAIL

In possession players are going to su er,


this is because they are consistently
overloaded but the opponent does have to
communicate well between two groups out
of possession could be constantly changing
providing challenges.

The challenge for the team in possession is


to play quickly and play early trying to take
advantage of the disorganized opposition
shape.

Its important in possession that the reds


look to use the width and depth of the
practice to at least try and o er an option to
play forward

SESSION DETAIL

The second image shows the reds going


very direct early, this can be an e ective
way of playing when under pressure for a
few reasons

1.) it limits the opponents opportunity to


counter press because of the distance o
the pass

2.) Cut players out and play quickly


towards the opponents goal

3.) If we lose possession we are counter


pressing close to the opponents goal

4.) Quickest and most direct way to score.

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BUILDING
OVERLOADS SSG
SESSION TWELVE

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BUILDING OVERLOADS SSG
SMALL SIDED GAME

Cones
40 15 25X45 Flat Discs
MINUTES PLAYERS METERS Bibs
Balls

SETUP CHALLENGE
IN POSSESSION
This game focuses on creating overloads as a Realize when to play forward and then run forward, when to
team plays forward. As you can see there are three miss out a line and play forward through a line and then not
zones. The GK makes a 3v2 in the rst zone, support the play (let a team mate do it)
followed by a 3v3 and then a 2v2. As the ball OUT OF POSSESSION
moves forward the team in possession are
challenged to keep overloading the next zone (not How to deal with overloads, can you be aware of where
focus on the space left behind). Before breaking in the opponent runs are coming from, then match the run
to the wide goals. If they lose it blues counter or protect the goal if needed.

INDIVIDUAL SPECIFIC PROGRESSION

The challenge for the goalkeeper here is to - Split in to half not thirds.
recognise what zone to play in to building from the
back doesn’t mean we always have to play in to - Force team to play in to rst third (cant go long)
the two centre backs at time a line can be missed
out and played in to the attacking half - Limit touches in speci c zones.

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BUILDING OVERLOADS SSG 1607
SMALL SIDED GAME

PHYSICAL LOADING

M
A
T
C -
H
+ 4 -
+ 2 3 - -
1 2 1

7MINS WORK 7 Min 7 Min 7 Min 7 Min


1607 3MINS RECOVERY
4 BLOCKS
3 min 3 min 3 min 3 min

PHYSICAL DETAIL

The session takes place within a large space of 45m x 25m but the pitch is split in too thirds, this will limit the amount
of running but the size of the session will still mean that players are covering much larger distances with less
transitions occurring within the game. This will mean more high distance running and less change of direction pushing
the session towards a match day -3 session.

25M

45M
SCORING SYSTEM

• 1 Point for scoring


• (manipulate the scoring dependent on what zone of
build up
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BUILDING OVERLOADS SSG
SMALL SIDED GAME

SESSION DETAIL

The session here shows that the


GK playing in to the centre back,
before a mid eld player peels wide
to receive possession on the half
turn and attempting to play in to
the nal zone.

This quite simple practice will still


be complex for players as the only
spare player will be the goalkeeper
so it Weill require sharp movement
of the ball to ensure that ball
circulation is apparent.

SESSION DETAIL

The second image shows the


mid eld player receiving
possession in a wide position, this
opens up a space between the
opponents out of possession
shape, once this has been opened
up can the deep red player can
move through the space and
support the attacker in o ering
bounce pass.

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ATTACKING
COMBINATION SSG
SESSION THIRTEEN

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ATTACKING COMBINATIONS SSG
SMALL SIDED GAME

Cones
40 11 25X45 Flat Discs
MINUTES PLAYERS METERS Bibs
Balls

SETUP CHALLENGE
IN POSSESSION
This is a much larger 6v5 practice within a big Recognize how to use the open space to unlock the space
space that allows players to make combinations behind the opponent.
using a speci c constraint restricting the
movement of players. This locks the rst 4 players OUT OF POSSESSION
in the defensive third. Then the next area is split in
to 1/4’s with only one player allowed in each area. Recognise how to pass players on and stay organized
The players then rotate to create space. The when the opponent attempts to bring chaos.
players out of possession are also locked in.

INDIVIDUAL SPECIFIC PROGRESSION

Work with mid eld players to challenge how they; - Must play through defensive phase to get out

1.) move to create space within the attacking part - Defensive team have no spacial restrictions
of the game
- Open the nal third up
2.). move to create space to support the build up

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ATTACKING COMBINATIONS SSG 2250
SMALL SIDED GAME

PHYSICAL LOADING

M
A
T
C -
H
+ 4 -
+ 2 3 - -
1 2 1

7MINS WORK 7 Min 7 Min 7 Min 7 Min


2250 3MINS RECOVERY
4 BLOCKS
3 min 3 min 3 min 3 min

PHYSICAL DETAIL

Physically this session can be reasonability hard work because of how big the practice is and the opportunity for
players to run from one end of the practice to the other. This works our players in a more aerobic action and forces us
to build the session on a longer training day where high end speed and repeated speed work takes precedence.

25M

45M
SCORING SYSTEM

• 1 Point for scoring

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ATTACKING COMBINATIONS SSG
SMALL SIDED GAME

SESSION DETAIL

There are many di erent rotations


to rotating within the nal third,
tactically we can use di erent
types of rotations to open up
space.

The example shown is a simple


diagonal run in to the space for a
straight run to pick up.

This movement can unlock space


behind as a defensive player will
need to rotate to counter the
movement of the attacker.

In this example somebody would


be challenged to run in to the space behind

SESSION DETAIL

This example Is slightly di erent, it


actually shows a di cult moment
for the attacking team, a straight
run has been matched with a
straight ball, leaving the attacker to
nd a di cult body position when
receiving, in this example the red
has came up to use the space and
left a gap for somebody to run in
behind.

Because it was a straight r

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DEFENDING THE
SESSION FOURTEEN

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DEFENDING THE COUNTER SSG
SMALL SIDED GAME

Cones
40 11 25X45 Flat Discs
MINUTES PLAYERS METERS Bibs
Balls

SETUP CHALLENGE
IN POSSESSION
This practice situates itself in a very familiar setting Dominate the opponent with attacking combinations in the
to the previous session, however the emphasis in nal 2/3rds of the pitch
this session is split between the same attacking
combinations that were so important in possession OUT OF POSSESSION
and the reds ability to counter press the opponents
counter attack. As the blues win possession back Counter press the opponent, don’t allow them the time
they can break out in to the two small goals to break out in to the side goals.
situated on the side of the practice. As they do
this, the reds are challenged to counter-press

INDIVIDUAL SPECIFIC PROGRESSION

For the reds when possession is lost, focus on the - Open up the game to a normal 6v5
individuals reaction to the transition. How quickly is
the player able to recognise the turn over in - Move the goals closer to the opponent
possession, then how quickly are they able to
in uence the opponent and win the ball back - Open the nal third up

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DEFENDING THE COUNTER SSG 2250
SMALL SIDED GAME

PHYSICAL LOADING

M
A
T
C -
H
+ 4 -
+ 2 3 - -
1 2 1

7MINS WORK 7 Min 7 Min 7 Min 7 Min


2250 3MINS RECOVERY
4 BLOCKS
3 min 3 min 3 min 3 min

PHYSICAL DETAIL

No drastic change in size from the previous session. But now the counter-attacking emphasis will increase the
physical load the players are challenged with.

25M

45M
SCORING SYSTEM

• 1 Point for scoring wide


• 5 points for central goal
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DEFENDING THE COUNTER SSG
SMALL SIDED GAME

SESSION DETAIL

Example 1 shows what success


might look like for the blues, who in
this example step in in-front of the
red pass and make easy work of
nishing within the wide goal.

The challenge in these scenarios


for the reds are to react quickly and
prevent the opponent traveling
centrally, at worst conceding a
wide goal not a central goal

SESSION DETAIL

The second example shows positive


use of counter pressing, in this
scenario the opponent wins
possession back and the closest
player works instantly to apply
pressure to the ball carrier forcing
he/she away from goal.

The back line does not drop like


traditional defending but actually
compacts the space.

Other reds also travel towards the


ball to apply additional pressure

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THROW IN SSG
SESSION FIFTEEN

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THROW IN SSG
SMALL SIDED GAME

Cones
20 12 20 Flat Discs
MINUTES PLAYERS METERS Bibs
Balls

SETUP CHALLENGE
IN POSSESSION
This circular practice with a 20meter diameter is In Possession challenge the central players to make
setup with a 6v6 practice. The idea of the practice movements to create space and stay on the ball
is for players to play a standard 6v6 with some
constraints that help us develop the movements OUT OF POSSESSION
needed to be successful from throw in situations.
Compact the thrower, take advantage of the practices
As you can see whenever the throw in takes place, shape and transition quickly against the opponent.
the thrower does not have line ball options
because of the shape of the practice

This forces the central players to work


harder to rotate, create space and
nd a way to stay in possession

INDIVIDUAL SPECIFIC PROGRESSION

The most important individual within the small - Change space to a diamond
sided game will naturally be the thrower, try and
understand the mindset of the player, what do we - Split the practice in half and make each half 3v3 to
want to achieve from the throw in? How can we assist the success in possession
disguise the throw in from the opponent.
- Change the location and quantity of goals to 4 to
allow break outs in any direction
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THROW IN SSG 1590
SMALL SIDED GAME

PHYSICAL LOADING

M
A
T
C -
H
+ 4 -
+ 2 3 - -
1 2 1

4MINS WORK 4 Min 4 Min 4 Min 4 Min


1590 1MINS RECOVERY
4 BLOCKS
1 min 1 min 1 min 1 min

PHYSICAL DETAIL

The session is a 5v5 in the central area, this session is highly transitional and the space is fairly large this means the
players will be challenged to consistently run back and forward through the changes of direction. The moment that will
taper the physical exertion will be the need for the game to restart from throw in situations.
45
M

SCORING SYSTEM

• 1 Point for scoring

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THROW IN SSG
SMALL SIDED GAME

SESSION DETAIL

Both examples demonstrate two di erent ways


that tactically a team might look to expose the
throw in moments to play forward. The rst
one shows a forward throw, a turn and a
thread through space.

In order to be able to achieve this we must rst


ensure there is an appropriate distance
between the thrower and the receiving player,
too often do we see throw ins where the player
receiving possession is too close.

A larger distance allows the receiving player to


run the ball across his/her body and use the
pace of the ball to disguise the attacking
intention from the defender.

SESSION DETAIL

In the second image, a more


traditional approach to throw ins is
demonstrated. What we see here is
the blue come short (again not too
close) and receive a bounce pass
from the thrower.

At this point it is very important, that


the team in possession has players
playing on di erent lines. As we can
see here, the ball is slipped through
the rst line and into an attacking
player, exposing the opponents
overload.

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PLAYING THROUGH

SESSION SIXTEEN

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PLAYING THROUGH MIDFIELD SSG
SMALL SIDED GAME

Cones
28 11 18X36 Flat Discs
MINUTES PLAYERS METERS Bibs
Balls

SETUP CHALLENGE
IN POSSESSION
This session takes place in a 18x36 meter space, In possession occupy all 3 lanes
the practice is split in to three 6 meter lanes, the
challenge for the team in possession is to build
through mid eld using the overload of +1 In OUT OF POSSESSION
possession. The challenge for the team in
possession is to score with all 3 lanes occupied in Out of possession can we compact in to a maximum of
possession. This will encourage our players to try 2 lanes and force the opponent in to one wild Channel
and maintain width and depth in possession of the then squeeze the ball.
ball.

INDIVIDUAL SPECIFIC PROGRESSION

The key individual in this session is the central - Switch to 5 passing lanes
yellow player and the role he/she plays in building
through mid eld, they create the overload In - Increase numbers to 7v7
possession. They need to be challenged to play on
the shoulder of the opponent and look to turn and - Two neutral players to increase overload
move possession in to the nal third.
- Reduce size of practice.
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PLAYING THROUGH MIDFIELD SSG 1008
SMALL SIDED GAME

PHYSICAL LOADING

M
A
T
C -
H
+ 4 -
+ 2 3 - -
1 2 1

6MINS WORK 6 Min 6 Min 6 Min 6 Min


1008 1MINS RECOVERY
4 BLOCKS
1 min 1 min 1 min 1 min

PHYSICAL DETAIL

This session is a highly physical sessions that will exert lots of energy from players, the pitch shape and size ( a larger
small sided game) will provide a challenging strength session the rover times must be managed to ensure that the
players are exposed to the physical acquisition work.

18M

36M
SCORING SYSTEM

• 1 Point for scoring wide goal


• 3 point for scoring with 3 lanes covered
• +2
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PLAYING THROUGH MIDFIELD SSG
SMALL SIDED GAME

SESSION DETAIL

The rst image shows a really simple


rotation available to the team in
possession, this is to o er width and
depth occupying every lane. But also
ensuring there are players in both
halves forcing the opponent to defend
much larger spaces.

Once the team have been stretched in


to much larger space there becomes an
opportunity to play through the
opponents space, if this occurs can the
receiving player turn on the half turn
and play forward.

SESSION DETAIL

The second image demonstrated


another situation which might occur
when a central player looks to
receive between the lines.

In the below example, the yellow


has been pressed and isn’t able to
turn, in this situation can the reds
behind the ball create angles to
receive possession on the bounce
and then be able to change the
angle of the attack by switching play
in to the wide zone.

The wide player then makes an


inward run towards the central goal

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FIVE LANE SMALL

SESSION SEVENTEEN

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FIVE LANE SMALL SIDED GAME
SMALL SIDED GAME

Cones
48 13 25X45 Flat Discs
MINUTES PLAYERS METERS Bibs
Balls

SETUP CHALLENGE
IN POSSESSION
This next session takes place in a much larger In possession occupy all 5 lanes with width and depth
area, the space is 45m long and 25m wide creating
a vast playing area for a 6v6+1 the practice is split
in to 5 lanes, the challenge in possession is very OUT OF POSSESSION
similar to the last session. The idea in possession
is to occupy all ve lanes and then look to combine Out of possession can our players use the passing lanes
using the positional overload before scoring in one to compress and compact play, by shifting in to the wide
of the three end goals. areas and limiting the opponents ability to switch play
and use space.

INDIVIDUAL SPECIFIC PROGRESSION

Again the important player in this practice will be - Increase numbers to 7v7
the GK, how does the GK distribute the ball
between the 5 lanes, how does the GK support - Neutral player goes out of possession.
play once playing in to mid eld. Can the GK see
the bigger picture beyond the rst pass.

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FIVE LANE SMALL SIDED GAME 2454
SMALL SIDED GAME

PHYSICAL LOADING

M
A
T
C -
H
+ 4 -
+ 2 3 - -
1 2 1

10 MINS WORK 10 Min 10 Min 10 Min 10 Min


2454 2 MINS RECOVERY
4 BLOCKS
2 min 2 min 2 min 2 min

PHYSICAL DETAIL

This small sided game is on a very long pitch with much larger spaces, the players will naturally have space within the
practice. The players will have opportunities to reach maximal speed because of the size of the practice. This will t
well in to a match day -3 session. The increased working ratio of 5:2 will also increase players opportunities to repeat
their sprinting.

25M

45M

1 Point if a goal is scored with 3 lanes covered


3 Points if a goal is scored with 5 lanes covered
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FIVE LANE SMALL SIDED GAME
SMALL SIDED GAME

SESSION DETAIL

The rst image shows how using the


ve lanes in possession can be a
meaningful way of occupying space to
stretch the opponent and break the
opponents defensive shape.

As the rst image shows, the


goalkeeper looks to play a straight pass
through the opponents rst line, this
then attracts pressure and compacts
the opponents shape.

As this happens the use of width helps


unlock the space behind by playing
away from pressure, then in behind the
opponents shape quickly.

SESSION DETAIL

Playing through a team can also be


very direct when required. The
below example shows how a
dummy movement in mid eld can
unlock space In lines behind the
mid eld for the attack to use.

In this example the goalkeeper plays


directly in to the centre forward who
sets the ball o to the wide player to
build the attack with an overload in
behind the opponent.

This is a quick and dynamic way to


attack the opponent who might be
expecting a team to play out from
the back.

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6V6 5 LANE GAME
SESSION EIGHTEEN

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6V6 FIVE LANE SMALL SIDED GAME
SMALL SIDED GAME

Cones
48 13 25X45 Flat Discs
MINUTES PLAYERS METERS Bibs
Balls

SETUP CHALLENGE
IN POSSESSION
This is an adapted session from the previous In possession occupy all 5 lanes with width and depth
session. The only di erence is the addition on one
extra player on each side to create a 6v6+1. The
same challenges apply from the previous practice OUT OF POSSESSION
but the addition of one player adds complexity at
how players avoid become chaotic and compact in Out of possession can our players use the passing lanes
possession to compress and compact play, by shifting in to the wide
areas and limiting the opponents ability to switch play
and use space.

INDIVIDUAL SPECIFIC PROGRESSION

Again the important player in this practice will be - Increase numbers to 8v8
the GK, how does the GK distribute the ball
between the 5 lanes, how does the GK support - Neutral player goes out of possession.
play once playing in to mid eld. Can the GK see
the bigger picture beyond the rst pass.

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5 LANE SMALL SIDED GAME 2076
SMALL SIDED GAME

PHYSICAL LOADING

M
A
T
C -
H
+ 4 -
+ 2 3 - -
1 2 1

10 MINS WORK 10 Min 10 Min 10 Min 10 Min


2076 2 MINS RECOVERY
4 BLOCKS
2 min 2 min 2 min 2 min

PHYSICAL DETAIL

This 13 has player session will exert similar physical level to the previous session. However the addition of one extra
player will require players to transition slightly less, and will increase the amount of forward running and straight line
running. The session will be a very signi cant physical e ort for players.

25M

45M

SCORING SYSTEM

1 Point if a goal is scored with 3 lanes covered


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FIVE LANE SMALL SIDED GAME
SMALL SIDED GAME

SESSION DETAIL

The same challenges as before will still


exist within the practice, however with
the extra player on each side the space
becomes more compact for players to
be able to nd space (and success) the
challenge shown here is how do the
team in possession rotate and occupy
spaces that stretch the opponent to
create pockets of space for players to
receive possession.

SESSION DETAIL

The image here shows how playing


direct within a 6v6 might look for our
players, the di erence here
compared to the previous session,
is that the forwards are working as
pairs. We can see here the yellow
player makes movement towards
the ball attracting the opponent.

This creates space behind the


opponents central defending space
for the second striker to run in to
and penetrate.

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GUARDIOLA SPACED
GAME
SESSION NINETEEN

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GUARDIOLA SPACED GAME
SMALL SIDED GAME

Cones
48 16 25X45 Flat Discs
MINUTES PLAYERS METERS Bibs
Balls

SETUP CHALLENGE
IN POSSESSION
This again is adapted from the two previous Look to occupy spaces in possession that provide width and
sessions. The di erence here is the use of the wide depth and not con icting space
pitch markings commonly seen in Guardiola’s
positional play ‘Juego de Posición’ This session OUT OF POSSESSION
will be very useful to coaches looking to fashion
some of the bene ts of Guardiola’s positional Out of possession we must be compact in order to
game. prevent the opponent exposing us through their
positional game, leaving the furthest zone is a
fundamental principle.

INDIVIDUAL SPECIFIC PROGRESSION

The key players here are the wide players, they - Reduce pitch size
need to avoid playing within the same as their
fellow wide player, sometimes the full back might - Remove pitch markings
go inside, other times the attacking player may go
inside to create space

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GUARDIOLA SPACED GAME 2076
SMALL SIDED GAME

PHYSICAL LOADING

M
A
T
C -
H
+ 4 -
+ 2 3 - -
1 2 1

10 MINS WORK 10 Min 10 Min 10 Min 10 Min


2076 2 MINS RECOVERY
4 BLOCKS
2 min 2 min 2 min 2 min

PHYSICAL DETAIL

This is essentially an 8v8 practice within the constraints of a 45m space. This will be physically demand naturally
because of the type of practice that it is. Players will be physically challenged by the time they work and require long
recovery post session.

25M
5M

45M
SCORING SYSTEM

1 Point if a goal is scored with 3 lanes covered


3 Points if a goal is scored with 5 lanes covered
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GUARDIOLA SPACED GAME
SMALL SIDED GAME

SESSION DETAIL

Using the full backs or wide player


within build up play is very di cult to
do without compromising defensive
stability or foregoing o ensive balance.

In the beside shown image, we can see


the rotation of the full back in to the half
space to receive possession. This
leaves the outside channel for the wide
player to dominate the outside space.

Whilst this is ongoing it is important for


the rest of the team to hold position
and allow the positional dominance to
occur.

SESSION DETAIL

Here in the second image we can


show players a di erent type of
rotation, one where the full back
looks to stay in the outside channel
and attract the pressure of the
opponents full back, once this has
occurred a wide player can role
inside to create space to receive.

A rst time pass then opens the


space behind and the wide player
can carry possession in to the
attacking half quickly and
dynamically

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RESTRICTED SPACE
GAME
SESSION TWENTY

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RESTRICTED SPACE GAME
SMALL SIDED GAME

Cones
32 15 30X50 Flat Discs
MINUTES PLAYERS METERS Bibs
Balls

SETUP CHALLENGE
IN POSSESSION
This game s fundamentally a 7v7 practice with 1 Look to play forward passes early in possession, once
neutral player the pitch is 50m long and 30m you’ve played forward can you run forward penetrating the
narrow. The practice has a unique 6 sided shape. space.
The game is not complex, it is a standard 7v7 with OUT OF POSSESSION
players looking to attack and score. The challenge
for the players comes from the space constraint, Knowing the opponent can’t attack in wide areas can we
the reduced wide areas forces players to play have key triggers when to press such as lateral passes
through central area. As crosses will not be through shape etc.
possible in these spaces.

INDIVIDUAL SPECIFIC PROGRESSION

The key individual within this practice will naturally - Increase width to 40m
be the yellow who needs to support both teams in
possession of the ball. The challenge for this player - Remove neutral player
is when to leave the central space. Leaving the
central space will be a key component in create
more space in those ares

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RESTRICTED SPACE GAME 1476
SMALL SIDED GAME

PHYSICAL LOADING

M
A
T
C -
H
+ 4 -
+ 2 3 - -
1 2 1

6MINS WORK 6 Min 6 Min 6 Min 6 Min


1476 1MINS RECOVERY
4 BLOCKS
2 min 2 min 2 min 2 min

PHYSICAL DETAIL

The 6 sided practice will be a highly physical practice mainly due to the length of the space set out for the players, the
reduced work ratio of 3:1 will provide a slight physical break for players but this will still be a very demanding session
for players physically and mentally.

30M

50M

SCORING SYSTEM
1 Point if a goal is scored
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RESTRICTED SPACE GAME
SMALL SIDED GAME

SESSION DETAIL

As the rst image shows the neutral


player plays such a key role within this
session. Whenever a team is in
possession the neutral players posses
as the overload for the team. How this
player decides to optimize the
overload will be the really big
challenge, in this situation we have put
emphasis on the shape of the team in
possession and how using every inch
of the space will give a greater
opportunity to nding the spare man
and playing through the opponent.

SESSION DETAIL

The second image shows the other


important factor when taking part in
these sessions. The principle of
playing forward and running forward
can not be over emphasized. This
image to the right shows how simply
it can be provided. The goalkeeper
plays directly in to the feet of the
forward (it is vital the forward
pushes the defender deep and then
peels to show feet) once this has
been done the yellow spins in
behind and receives the ball to run
at the opponent.

Pass Forward, Run Forward

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HEXAGON RONDO
GAME
SESSION TWENTY-ONE

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HEXAGON RONDO GAME
SMALL SIDED GAME

Cones
32 15 30X50 Flat Discs
MINUTES PLAYERS METERS Bibs
Balls

SETUP CHALLENGE
IN POSSESSION
This small sided game Is based within the body a Pick up spaces within the practice that support the
hexagon spaced rondo. The yellows work to circulation of the ball and do not block the outside players
support play at all times and support the team in picking up possession
possession to create a 10v5 rondo. OUT OF POSSESSION

This means at all times there should be dominance Knowing the opponent can’t attack in wide areas can we
in possession. If the team in possession can have key triggers when to press such as lateral passes
appropriately use the outside players through shape etc.

INDIVIDUAL SPECIFIC PROGRESSION

The challenge for individuals here will be for the - Remove central yellow
players in possession in central space. Can they
avoid blocking the passing lanes to players on the - Two touches in possession
outside of the practice, can they threat in behind
and stretch the shape. Knowing they will already - One touch for yellows
have natural width.

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HEXAGON RONDO GAME 1476
SMALL SIDED GAME

PHYSICAL LOADING

M
A
T
C -
H
+ 4 -
+ 2 3 - -
1 2 1

6MINS WORK 6 Min 6 Min 6 Min 6 Min


1476 1MINS RECOVERY
4 BLOCKS
2 min 2 min 2 min 2 min

PHYSICAL DETAIL

This session has reduced


physical emphasis. This
is because the outside
players in yellow do not
really move.

30M
This means that only 2:1
ratio of work take place. It
also means players who
are actively working have
less space to move in to
and naturally have less
physical demands
expressed on them.

50M

SCORING SYSTEM
1 Point if a goal is scored with yellows
3 points without the use of yellows

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HEXAGON RONDO GAME
SMALL SIDED GAME

SESSION DETAIL

The use of the outside yellow players is


demonstrated on the right hand side.
We can see here the goalkeeper has
played in to the defensive player, before
it is played directly in to the outside
player through two opponent lines.

This is very important but also the


movement of the reds are key in
creating this space, the movement of
the striker to run in behind is key here.
It stretches the opponent and forces
the defender to match the run creating
more space in behind.

SESSION DETAIL

The second image shows the


opposite movement from the striker.
What happens if the striker comes
short to receive possession within
this compact shape.

This requires somebody else to run


beyond the striker, this gives the
opponent decisions to make out of
possession. Do they match the run
of the striker, or do they match the
run of the mid eld player beyond
the shape and in behind?

Pass Forward, Run Forward

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TWO LANE SMALL
SIDED GAME
SESSION TWENTY-TWO

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TWO LANE SMALL SIDED GAME
SMALL SIDED GAME

Cones
56 16 40X60 Flat Discs
MINUTES PLAYERS METERS Bibs
Balls

SETUP CHALLENGE
IN POSSESSION
This is a much larger small sided game taking Try and exploit the opponent using an overload if possible,
place in a 40x60 meter space. The practice tactically how do you setup your team to aid the overload.
involves two players on each side, one from each
team on each side. The practice is then split in half, OUT OF POSSESSION
the players decide how they will split themselves,
do they go 3v3 on one side, or do they try and Out of possession how do we defend when overloaded
overload one side. The challenge for the players is by the opponent, what are the principles needed to
to recognise how to defend underloaded de ect the opponent away from the goal.

INDIVIDUAL SPECIFIC PROGRESSION

The key individual in this practice will again be the - Remove centre line to open it up to a normal game
goalkeeper, when dealing with numerical overloads
and trying to prevent the opponent exploiting - Split the practice in to quarters
space, it is important the GK speaks loud and clear
to communicate what is happening and the - Fix the position of one team
dangers the opponent is o ering

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TWO LANE SMALL SIDED GAME 4800
SMALL SIDED GAME

PHYSICAL LOADING

M
A
T
C -
H
+ 4 -
+ 2 3 - -
1 2 1

6MINS WORK 12 Min 12 Min 12 Min 12 Min


4800 1MINS RECOVERY
4 BLOCKS
2 min 2 min 2 min 2 min

PHYSICAL DETAIL

The pitch is a much larger


60x40 meter space which
is a physical demand the
players will need to deal
with.

The periods of play are also

40M
increased up to 12 minutes
of work compared to 2
minutes of recovery.
Working at a much longer
ratio of 6:1 work:rest.

This is a much larger


demand on players and will
t better in to a match day
-3 session.

60M

SCORING SYSTEM
1 Point Per Goal

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TWO LANE SMALL SIDED GAME
SMALL SIDED GAME

SESSION DETAIL

The rst image shows the role of the


inside players and the in uence he/she
can have on the game. As the ball Is
shifted wide, the closest defender will
have to make a decision if to press or
not, this is where the central players
looks to run in behind.

If the defender presses the ball there is


space left in behind.

If the defender doesn’t press the ball


and matches the movement of the
player. We can stay in possession of the
ball and protect the ball.

SESSION DETAIL

As the second image shows, as the


central makes a movement towards
the ball (at the goalkeepers feet) the
space behind the opponent is
opened up for the goalkeeper to
play directly in behind.

This is an e ective way of being


able to play through the opponent
quickly causing chaos amongst their
defensive shape.

The timing of the pass is key inline


with the timing of the movement.

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FIVE LANE GRID
GAME
SESSION TWENTY-THREE

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FIVE LANE GRID GAME
SMALL SIDED GAME

Cones
40 16 25X45 Flat Discs
MINUTES PLAYERS METERS Bibs
Balls

SETUP CHALLENGE
IN POSSESSION
The pitch is setup in a 5x3 grid with players In possession can we make double movements to create
restricted to one per gird. This will naturally space, recognizing when to take up space, and when to
promote rotation amongst players. The outside vacate spaces.
players provide width to the practice and also OUT OF POSSESSION
ensure that the team in possession hold an
overload in possession. With the ball the team will Out of possession ensure that we priorities the
bene t from a 10v6 overload. Out of possession defending of cereal areas. The central lanes protect the
players can take up any space goal, overload these as a priority

INDIVIDUAL SPECIFIC PROGRESSION

The key individuals within this practice are the - Remove the central zone so it becomes 5x2 not 5x3
players in possession inside the space. Can
players facing their own goal, be creative in their - Split neutral players to create an 8v8
movement looking to spin in behind and create
space or come short to leave space in behind the - Fix the position of one team
opponent.

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FIVE LANE GRID GAME 1750
SMALL SIDED GAME

PHYSICAL LOADING

M
A
T
C -
H
+ 4 -
+ 2 3 - -
1 2 1

8MINS WORK 8 Min 8 Min 8 Min 8 Min


1750 2MINS RECOVERY
4 BLOCKS
2 min 2 min 2 min 2 min

PHYSICAL DETAIL

The pitch is slightly smaller


than the previous session
but is divided quite heavily
meaning the workload will
be slightly restricted, the
use of outside players will
also limit the over physical

25M
exertion compared to a
session with out the
outside players.

This session will nd itself


slightly closer to a match
day then a lot of other
sessions. This said it will be
important a coach
manages the physical load
on players at this point

45M

SCORING SYSTEM
1 Point Per Goal

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FIVE LANE GRID GAME
SMALL SIDED GAME

SESSION DETAIL

The rst image demonstrates how


easily space can be opened up behind
the opponent using grid rotations, as
the attacker drops in to the middle
square, opening space behind the
opponents defensive shape.

As this opens it is important the deeper


player recognizes the trigger movement
(this might be visual, verbal or eye
contact) as this is recognized the player
needs to make a quick and dynamic
run in to the gap to hurt the opponent

SESSION DETAIL

The second image shows how


rotation doesn’t always have to be
the coaching point, at times the grid
will assist our players in naturally
nding angles from each other.

This image shows the 10 playing in


a di erent space to the 9 thanks to
the need to move grid space, then
the player will have a natural angle
to receive possession once the 9
receives the ball.

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4V4+2 SMALL SIDED
GAME
SESSION TWENTY-FOUR

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4V4+2 SMALL SIDED GAME
SMALL SIDED GAME

Cones
32 14 25X25 Flat Discs
MINUTES PLAYERS METERS Bibs
Balls

SETUP CHALLENGE
IN POSSESSION
The session takes place in a 25m square. Each Challenge the players in possession to shoot on sight
team has 4 players + 2 neutral players. When in
possession the team with the ball can score in any
goal. This should be a quick re, high intensity OUT OF POSSESSION
practice that is erratic at times with players trying
to combine and nish quickly, with multiple balls Defend the goal at all costs, throw your body on the line
everywhere to chuck on when the session breaks if needed. Do everything to stop the opponent scoring
down.

INDIVIDUAL

The key individuals within this practice are the - Progression should just promote more nishing
attackers. Work with your strikers to feel positive opportunities, if the team in possession struggle to
about shooting on site, encourage them to be nish. Lock the team out of possession in to their
brave in-front of goal and take risks grids.

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4V4+2 SMALL SIDED GAME 1000
SMALL SIDED GAME

PHYSICAL LOADING

M
A
T
C -
H
+ 4 -
+ 2 3 - -
1 2 1

6MINS WORK 6 Min 6 Min 6 Min 6 Min


1000 2MINS RECOVERY
4 BLOCKS
2 min 2 min 2 min 2 min

PHYSICAL DETAIL

This is a very low intensity


practice that doesn’t
require much physical
e ort from the players
involved. Firstly because
the area which is only

25M
25x25 contains 14 players,
this will limit the total
distance players cover. The
second factor will be the
aim of the session.

The aim of the session is to


nish quickly and on sight,
this will drive players to be
quick in front of goal and
limit running in long
periods.

25M

SCORING SYSTEM
1 point for a goal
5 points for 1 touch nish

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4V4+2 SMALL SIDED GAME
SMALL SIDED GAME

SESSION DETAIL

The rst image demonstrates a real


simple rotation, the red plays straight in
to the yellow who shoots and scores.
The rotation is very simple. The practice
does not require huge coach in uence.
The natural movement of players will
create a free owing enjoyable practice.

SESSION DETAIL

The second image details a slightly


di erent rotation. In this rotation the
red gives bounce pass to the yellow,
who then threads the ball in behind
for the attacker to run on to and
score.

Again this does not require huge


coach intervention it is a player
centered practice

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BACK FACING GOAL
GAME
SESSION TWENTY-FIVE

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BACK FACING GOAL GAME
SMALL SIDED GAME

Cones
48 16 30X50 Flat Discs
MINUTES PLAYERS METERS Bibs
Balls

SETUP CHALLENGE
IN POSSESSION
This is an easy session to deliver to players and Concentrate on the opportunities, how can you score?
one that is highly enjoyable for players to play in. When can you score?
The ball starts on the right hand side and the
player in possession plays in to his team mates OUT OF POSSESSION
once. The ball has gone centrally. They can break
out in to any zone and score as they wish. For Without the ball how do we press intelligently to ensure
example play can be switched to the far side and the opponent can’t break out and score in any of the
scored or they can bounce the ball and score four goals.

INDIVIDUAL SPECIFIC PROGRESSION

Attacking players should relish the opportunity to - You must switch the ball to the far side to score
punish the opponent in the transitional moments.
Explosive and dynamic attackers should prosper in - 1 touch nish
this practice. Encourage individuals to be brave in
possession - Can overload the attacking area 2v1

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BACK FACING GOAL GAME 3000
SMALL SIDED GAME

PHYSICAL LOADING

M
A
T
C -
H
+ 4 -
+ 2 3 - -
1 2 1

10 MINS WORK 10 Min 10 Min 10 Min 10 Min


3000 2MINS RECOVERY
4 BLOCKS
2 min 2 min 2 min 2 min

PHYSICAL DETAIL

This session can be very


taxing on speci c roles
within the session, for
example the central 8
players are challenged
physically because of the
transitional nature of the

30M
practice. However because
they are able to rotate with
the outside players the
overall intensity and
volume of work the players
undertake is slightly
restricted. However overall
this will be demanding on
players

50M

SCORING SYSTEM
1 point for a goal
5 points for 1 touch nish

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BACK FACING GOAL GAME
SMALL SIDED GAME

SESSION DETAIL

The rst image shows how the mid eld


player will need to drop in to pic up
possession, once the player has picked
possession up in the central zone, how
he/she decide to attack is now in their
hands. For example, can we challenge
our better players to perform no touch
turns and play in to their team mate on
the far side. For our less con dent/able
players maybe a bounce pass quickly
might be an e ective way of moving
the ball in to a scoring positions

SESSION DETAIL

The second part shows how the


game is played once possession is
played in to the nal zone. The
player who receives possession
needs to be dynamic and ruthless in
their attempt to nish, can they be
direct in attacking a speci c goal,
then be strong in possession
winning the ball and hitting the
target. For the player out of
possession can they react quickly to
apply pressure to the ball and get
their body between the ball and the
player.

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BACK FACING GOAL
GAME V2
SESSION TWENTY-SIX

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BACK FACING GOAL GAM E V2
SMALL SIDED GAME

Cones
48 16 30X50 Flat Discs
MINUTES PLAYERS METERS Bibs
Balls

SETUP CHALLENGE
IN POSSESSION
This session takes place within the same area, the Can you be ruthless in front of goal. Get in to space and be
area is large enough to allow players to be e ective at using the space
challenged physically, and tactically. The di erence
here now is goals are back facing, so we have one OUT OF POSSESSION
goal in each direction, this means that players can
now score directly from the central zone. Making DEFEND THE GOAL. Block the goal with whatever you
the life of the defensive side more di cult. It also can be brave. Strong and clever.
limits the outside players to one goal.

INDIVIDUAL SPECIFIC PROGRESSION

For the defending team, there is always a moment - You must switch the ball to the far side to score
of defending available within this practice,
challenge players to get tight, aggressive and - 1 touch nish
brave. Players have to love defending or hate
conceding to buy in to the defensive philosophy. - Can overload the attacking area 2v1

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BACK FACING GOAL GAME V2 2250
SMALL SIDED GAME

PHYSICAL LOADING

M
A
T
C -
H
+ 4 -
+ 2 3 - -
1 2 1

10 MINS WORK 10 Min 10 Min 10 Min 10 Min


2250 2MINS RECOVERY
4 BLOCKS
2 min 2 min 2 min 2 min

PHYSICAL DETAIL

This session has identical


physical returns to the
previous session

High intensity - high


training volume. Players will
need time to recover post

30M
session.

Manage recovery time to


ensure e ectively managed
physical performance

50M

SCORING SYSTEM
3 point for a goal facing away from the practice
1 point for a goal facing in to the practice

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BACK FACING GOAL GAME V2
SMALL SIDED GAME

SESSION DETAIL

The rst image actually shows how the


session might challenge the cognitive
thinking processes of players within the
session. The image actually shows how
not thinking deeply about the
performance and the game can have a
negative impact. In this example the
red on goal side has come short to
thread a team mate in, but that team
mate attacks the back of a goal, if the
players were more intelligent they
would have performed opposite jobs
and given a goal scoring opportunity to
a team mate. Deep thinking will be key
to success in both the real game and
the practice.

SESSION DETAIL

The second image displays a


tactical idea, again this is a mix of
playing styles, showing a more
direct approach to football, in this
example we are looking to play over
the units in to the attacking line,
who look to drop the ball rst time
into a nishing position for a central
player. This is a good example of
e ective thinking, intelligent thinking
and team work.

Again these are all traits of success


within the real game.

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OPENING THE SPACE
BEHIND SSG
SESSION TWENTY-SEVEN

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OPENING THE SPACE BEHIND SSG
SMALL SIDED GAME

Cones
36 12 40X30 Flat Discs
MINUTES PLAYERS METERS Bibs
Balls

SETUP CHALLENGE
IN POSSESSION
This session is a circle practice within a larger In possession be ruthless in front of goal, challenge players
oblong practice the inner circle should be around to be dynamic and explosive and nish rst time.
25x25 in size. With the outer shape being around
40x30 meters.
OUT OF POSSESSION
The players play within a 3v3 in central areas once
DEFEND THE GOAL. Block the goal with whatever you
they’ve made two passes they can play in to the
can be brave. Strong and clever.
outside and nish.

INDIVIDUAL SPECIFIC PROGRESSION

The centre forwards provide a great opportunity to - You must switch the ball to the far side to score
work 1v1.
- 1 touch nish
- Can overload the attacking area 2v1

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OPENING THE SPACE BEHIND SSG 1800
SMALL SIDED GAME

PHYSICAL LOADING

M
A
T
C -
H
+ 4 -
+ 2 3 - -
1 2 1

7 MINS WORK 7 Min 7 Min 7 Min 7 Min


1800 2MINS RECOVERY
4 BLOCKS
2 min 2 min 2 min 2 min

PHYSICAL DETAIL

This session has identical


physical returns to the
previous session

High intensity - high


training volume. Players will
need time to recover post

30M
session.

Manage recovery time to


ensure e ectively managed
physical performance

40M

SCORING SYSTEM
1 point for scoring

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OPENING THE SPACE BEHIND SSG
SMALL SIDED GAME

SESSION DETAIL

This rst image shows the nal of three


passes made inside the central area,
before playing a pass out of the circle
towards a team mate playing in the
outer space.

Once the play has gone wide, can the


reds combine quickly to overload the
blue and nish in one of the four goals
situated around the practice.

SESSION DETAIL

The second image shows how the


attacking player can combine on the
outside area of the practice to
score, but also how centre forwards
can develop di erent skill sets in
this position.

For example this image the forward


is pinning the defender using a
skillset that is facing away from
goal. The central strikers partner
then makes a run of the shoulder to
use the space left by the movement
of the nine.

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1V1 OR 3V3 SSG
SESSION TWENTY-EIGHT

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1V1 OR 3V3 SSG
SMALL SIDED GAME

Cones
32 8 25X20 Flat Discs
MINUTES PLAYERS METERS Bibs
Balls

SETUP CHALLENGE
IN POSSESSION
The space of the session is 25 m wide with a 6m Challenge players to be explosive, creative and dynamic in
lane on the outside of the practice. The players are 1v1 situations in front of goal, especially in 1v1 situations.
split 3v3 and 1v1. The idea of the practice is too
combine to beat the opponent and score/ However
at any one moment both teams must have one OUT OF POSSESSION
player in the outside channel, this means at any Work hard to prevent the opponent penetrating the
one point a team can have an attempt at a 1v1, or space in behind when defending, dropping , delaying
try their luck in the central 3v3. and denying

INDIVIDUAL SPECIFIC PROGRESSION

This practice can link well with players individual - Manipulate the practice, this could potentially be 2v2
development plan, those individuals who are on both sides.
looking to improve and work at their 1v1 skills can
be given a risk free opportunity to be creative in the - Can be manipulated to an overload practice, e.g. in
outside lane. possession you can go 2v1 against the opponent in
the wide area.

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1V1 OR 3V3 SSG 1000
SMALL SIDED GAME

PHYSICAL LOADING

M
A
T
C -
H
+ 4 -
+ 2 3 - -
1 2 1

6 MINS WORK 6 Min 6 Min 6 Min 6 Min


1000 2MINS RECOVERY
4 BLOCKS
2 min 2 min 2 min 2 min

PHYSICAL DETAIL

The session should not be


physically demanding on
players, it will of course
have some level of stress
on the body, but this will be
quite limited compared to
the larger spaced sessions.

20M
The players should also
consistently rotate each
block to ensure no player is
xed in to the wide area for
a long period of time, this
will ensure the workload is
split evenly across every
participating player

25M

SCORING SYSTEM
1 point for scoring in a central goal
3 points for scoring in the 1v1 goal

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1V1 OR 3V3 SSG
SMALL SIDED GAME

SESSION DETAIL

Defending high and preventing the


opponent getting in behind the team
out of possession will be key. In order
to do this, there must be some clear
triggers and expectations placed upon
the players out of possession.

When we observed this session, one of


the clear triggers was to press the ball
when a backwards pass was played, as
you can see here, as the ball travels
backwards the blues see this as an
opportunity to get high, put pressure
around the ball and prevent the reds
playing forward.

SESSION DETAIL

Challenge the central players to play


the ball to the outside lane with
purpose not problems. This means
that we should be seeing the ball
played to the wide player when he/
she has an opportunity to have an
impact. This can be for retention or
for attacking purpose.

In the example beside this, the red


receives the ball in front of their
body with space to run at the
opponent, this is a good attacking
opportunity.

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PLAYING THROUGH

SESSION TWENTY-NINE

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PLAYING THROUGH THE THIRDS SSG
SMALL SIDED GAME

Cones
32 10 17X30 Flat Discs
MINUTES PLAYERS METERS Bibs
Balls

SETUP CHALLENGE
IN POSSESSION
This session takes place in a 17x30 meter space, Challenge players to recognise when to make attacking
the practice is narrow, but long and this creates a overloads and when to protect the space behind.
compact environment where it is di cult for
players to play through the
opponent. In possession OUT OF POSSESSION
teams nd themselves Recognize the third man
with an overload in their runs from attackers as
defensive third, an even they attempt to create
match up in the middle overloads in each third
third and nd themselves of the pitch, match and
overloaded in the track the run as they
attacking third. make it.

The challenge for the


team in possession is to
continue to move players
forward through the thirds
as they build up play and
play in to the nal zone
and score.

INDIVIDUAL PROGRESSION

Great opportunity for any players looking to - Remove the central zone so there is only a defensive
improve their forward play. If players can recognise and attacking half, can players still nd the spaces to
the spaces and the timing of forward play they will create overloads
be able to make the link between the realistic
environment nd the training environment - Final progression is to remove all internal markings,
can players still nd and penetrate space

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PLAYING THROUGH THE THIRDS 800
SMALL SIDED GAME

PHYSICAL LOADING

M
A
T
C -
H
+ 4 -
+ 2 3 - -
1 2 1

6 MINS WORK 6 Min 6 Min 6 Min 6 Min


2MINS RECOVERY
800 4 BLOCKS
2 min 2 min 2 min 2 min

PHYSICAL DETAIL

The session has a limited physical challenge, however


the practice can be high in transition which means the
players will be training the strength element of their
body.

In order to train this we must allow the players to


compete for the full six minutes, the stoping the practice
will only limit the players exposure to physical training
and limit their ability to perform in games because they
have not had the exposure to multiple changes in
direction that are so important in football.
30M
As the session opens up in to a full zone game (if it does)
the exposure to players will increase.

SCORING SYSTEM

1 point for scoring


3 points if 1 touch nish
17M

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PLAYING THROUGH THE THIRDS SSG
SMALL SIDED GAME

SESSION DETAIL

The rst image shows the kind of


movement required for players to be
able to create space and receive in the
central zone that has no overload as
standard. The blue has made an out to
in movement to manipulate the space
and receive in a central area in space.

This now frees up time and space for the


blue to play quickly in to the nal third
and try to create a goal scoring
opportunity.

SESSION DETAIL

The second image shows the blues


building up through an overloaded
central area, as the blue plays in to
the middle third, the red applies
pressure and doesn’t allow the blue
to turn, in this movement the
opposite defender makes a forward
run penetrating the central space
and creates a positive overload of
3v2 In the central area.

This then allows the blues to carry


the ball forward in to the attacking
third and dominate.

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6V6 ADAPTED

SESSION THIRTY

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6V6 ADAPTED RONDO GAME
SMALL SIDED GAME

Cones
32 12 25X30 Flat Discs
MINUTES PLAYERS METERS Bibs
Balls

SETUP CHALLENGE
IN POSSESSION
The challenge for players within this adapted rondo The larger playing space will challenge the team in
is their outside support only comes from one side, possession to create their own width. Challenge them not to
this means within the practice there is no overload become unbalanced and focused in to one channel
with the numerical system providing a 4v4.
However the two outside players create a 6v4, the OUT OF POSSESSION
challenge is using them and maintaining width and Can you lock the opponent in to the half of the pitch
balance in possession because the outside players where they have no outside support, cutting of their
could at times make the practice disjointed and attacking ability
unbalanced.

INDIVIDUAL SPECIFIC PROGRESSION

Great opportunity to challenge mid eld players to - Move the goal location to one central goal.
work to provide width in possession, then
transition quickly out of possession to make the - Allow the outside players out of possession to join in
pitch narrow and compact with little opportunity to
play forward.

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6V6 ADAPTED RONDO GAME 1000
SMALL SIDED GAME

PHYSICAL LOADING

M
A
T
C -
H
+ 4 -
+ 2 3 - -
1 2 1

6 MINS WORK 6 Min 6 Min 6 Min 6 Min


1000 2MINS RECOVERY
4 BLOCKS
2 min 2 min 2 min 2 min

PHYSICAL DETAIL

This will have similar physical


challenges as a rondo because of the
type of practice it is, we may see an
increase compared to a standard
rondo just because of the size of the
practice with in being 30m wide. The
width may just demand slightly more
from our players in a physical capacity,

25M
but the ability to score from distance
might actually reduce the stress.

In conclusion the session will likely suit


a day with recovery available.
Manipulating the session time will
make the session possible closer to
match days.

30M

SCORING SYSTEM

1 Point Per Goal

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6V6 ADAPTED RONDO GAME
SMALL SIDED GAME

SESSION DETAIL

The rst image shows a great


example of rotation to create space.
A fantastic bit of counter movement
to open a channel.

What is important here is the


movement from the blue circled to
move away from the direction of the
balls travel, this forces the red to
copy the position and move forward,
this opens a channel for the blue on
the nearside to slide in to and receive
a straight pass for a diagonal run.

SESSION DETAIL

The second image shows the


challenge of providing width within
the practice, in this example the
blue again makes a movement away
from the ball in to the far channel,
attracting the pressure of the red. As
this happens the blue occupying the
outside channel moves inwards and
the change of direction and speed,
is the telling factor in maintaining
possession.

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THREE CHANNELS
SSG
SESSION THIRTY-ONE

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THREE CHANNELS SSG
SMALL SIDED GAME

Cones
32 12 40X30 Flat Discs
MINUTES PLAYERS METERS Bibs
Balls

SETUP CHALLENGE
IN POSSESSION
This is a simple 6v6 setup, where the pitch is Pick up spaces between opponent lines. Find these passing
divided equally into three lanes. In order to score a lanes that can progress possession
team must have a body in all three lanes. This will
look to create balance, width and control in
possession. From this players should be able to OUT OF POSSESSION
see how it is possible to play through the Move out of the lanes when we haven’t got the ball, can
opponents lines using diagonal passes and we defend In a maximum of two lanes.
through the spaces left between the opponents
shape.

INDIVIDUAL SPECIFIC PROGRESSION

Creative individuals need space and time on the - Remove the zones to see transferability
ball, lets help our creative individuals nd space by
providing structured practices that help develop - One touch in wide zones
positional play. We are not enforcing decisions on
players in this environment, just providing a frame - Ball must be passed forward
work to see better pictures.

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THREE CHANNELS SSG 1920
SMALL SIDED GAME

PHYSICAL LOADING

M
A
T
C -
H
+ 4 -
+ 2 3 - -
1 2 1

6 MINS WORK 6 Min 6 Min 6 Min 6 Min


1920 2MINS RECOVERY
4 BLOCKS
2 min 2 min 2 min 2 min

PHYSICAL DETAIL

This is a classic strength training session.


Which is common amongst small sided
games, as the book leans mainly towards
this training day and type, we will see
many sessions t in to this category.

The session has obvious physical


challenges for players with the size,

30M
structure and transitional demands
applied to the players.

For players this session is suited to early


parts of the week, where players are
fresh and recovered.

40M

SCORING SYSTEM

1 Point Per Goal


3 points when 3 lanes are covered
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THREE CHANNELS SSG
SMALL SIDED GAME

SESSION DETAIL

As the shape within the practice


shows here, occupying all lanes in
possession has allowed the team in
possession to develop a positional
dominance over the opponent with
multiple passing lanes and line
available to help circulate the ball
forward.

It is important that no only cover the


channels lined out within the session
but also cover horizontal lines that
will allow our players to create more
passing options in possession.

SESSION DETAIL

The second image supports the rst


image in the importance on playing
on di erent lines. As you can clearly
see there are 4 players playing
within 2 lanes, yet their positioning
means there is still 4 passing
options as they don’t block each
others passing lane.

This makes it increasingly di cult


for the opponent to deal with the
movement as this creates speci c
zone overloads.

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WIDE CHANNEL SSG

SESSION THIRTY-THREE

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WIDE CHANNEL SSG
SMALL SIDED GAME

Cones
36 16 50X35 Flat Discs
MINUTES PLAYERS METERS Bibs
Balls

SETUP CHALLENGE
IN POSSESSION
This is a 6v6+4 practice where the four outside Can we support our attackers in nishing from crosses, rs
players are e ectively Locked in to a very tight time nishes, headed nishes. Work to ensure that they have
channel. In possession both sides naturally have ample opportunity and support through the technique
width in possession. However this session can be
more penetrative than just a possession orientated OUT OF POSSESSION
small sided game, as the wide players can provide Can we get our players in to good positions to defend
crosses in to the box and create realistic from crosses, covering the front, middle and back of the
opportunities to score from crossing moments. goal, or front and a mid space if that isn’t possible

INDIVIDUAL SPECIFIC PROGRESSION

The most speci c opportunity here is to work with - Two wide players per team instead of neutral
the centre forward in the goal scoring moments.
How can we develop a forward who wants to run - One touch only for wide players
across the goal to receive in behind the opponent
from crosses. - Overload in central area.

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WIDE CHANNEL SSG 2250
SMALL SIDED GAME

PHYSICAL LOADING

M
A
T
C -
H
+ 4 -
+ 2 3 - -
1 2 1

7 MINS WORK 7 Min 7 Min 7 Min 7 Min


2260 2MINS RECOVERY
4 BLOCKS
2 min 2 min 2 min 2 min

PHYSICAL DETAIL

This classic crossing session game provides a lot of


opportunity to move from end to end as the game is
constantly penetrable because of players
ambition to be crossing constantly.

This end to end design will mean that


players work at maximal intensity for large
periods, 7 minute blocks will physically
challenge our players.

This challenge will mean it will be important


that end players are rotated and protected
35M
to too much physical work.

50M

SCORING SYSTEM

1 Point Per Goal


3 points when scored from wide areas.
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WIDE CHANNEL SSG
SMALL SIDED GAME

SESSION DETAIL

The rst example just shows how the


outside players can be used
intelligently to play through the
opponent not just to create crosses.
In this example the red has played a
lateral pass to create an opportunity
to play through the opponent, this is
important as our players must always
recognise the most vital pass is the
pass through the heart of the
opponent.

SESSION DETAIL

The second image shows how


natural width and depth can allow
us to be direct and penetrable
against the opponent. The yellow is
this position challenges the shape of
the blues out of possession and
opens space in behind.

Once in these positions can the


yellows nd space in behind the
blues and nd cutbacks and
crosses.

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SIX SIDES OF CHAOS
SSG
SESSION THIRTY-FOUR

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SIX SIDES OF CHAOS SSG
SMALL SIDED GAME

Cones
36 16 50X40 Flat Discs
MINUTES PLAYERS METERS Bibs
Balls

SETUP CHALLENGE
IN POSSESSION
This is a similar hexagon shaped practice, but the In possession can we play through the lines of the opponent
shape is slightly di erent to previous practices. quickly, this means attacking players being progressive and
This shape carries much more width. This creates con dent in possession of the ball
more passing lines, more gaps between opponent
lines and more opportunity to attack the opponent. OUT OF POSSESSION
It Is important the the team in possession really Defending overloaded is di cult, ensure that the team
optimize their attack by using the overload are able to slide and shift together in order to prevent the
provided by the four outside players, this means in opponent nding gaps between players being exposed.
possession that the practice will actually be 10v6.

INDIVIDUAL SPECIFIC PROGRESSION

The key individual in possession, will be our central - Remove outside players
mid eld player, within the increased width of the
centre of the practice, how can the player link both - One touch only for wide players
the defensive and attacking moments of the game.
How brave can we encourage the player to be in - Overload in central area.
possession?
- Three zoned game with 1 touch in central zone.
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SIX SIDES OF CHAOS SSG 2571
SMALL SIDED GAME

PHYSICAL LOADING

M
A
T
C -
H
+ 4 -
+ 2 3 - -
1 2 1

7 MINS WORK 7 Min 7 Min 7 Min 7 Min


2571 2MINS RECOVERY
4 BLOCKS
2 min 2 min 2 min 2 min

PHYSICAL DETAIL

This session will again t a transitional


Wednesday session with a lot of
opportunity to get ample recovery in before
the next game.

The shape is quite large and will make it


di cult for players to play centrally through
spaces. With this in mind we can expect to

40M
see a quite transitional game. In which
players are challenged physically.

O ering rotation every 7 minutes to players


as they sit on the outside of the practice
(yellow) will limit the physical exposure to
each player.

50M

SCORING SYSTEM

1 Point Per Goal


3 points if scored within 4 passes
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SIX SIDES OF CHAOS SSG
SMALL SIDED GAME

SESSION DETAIL

The rst diagram shows how if the


central players is competent
technically, and willing to be brave
and creative in possession, the
natural overload can make
possession destructive for the
opponent.

In this example it is easy to see how


the blue turns in between the
attacking line, and plays in behind
the next line quickly and dynamically
to hurt the opponent and take
advantage of their poor defensive
shape.

SESSION DETAIL

Out of possession we can see the


challenge the blues have when
defending 6v10. As three players
apply pressure and look to prevent
the red traveling forward, they leave
a body of space in behind to which
a up, back and through pass can be
used to break through the lines and
hurt the blues.

In order to do this it might be


necessary for the team out of
possession to drop o behind the
rst yellow line to minimize their
in uence and create a 5v7.

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HEXAGON HELL SSG

SESSION THIRTY-FIVE

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SIX SIDES OF CHAOS SSG
SMALL SIDED GAME

Cones
36 12 50X30 Flat Discs
MINUTES PLAYERS METERS Bibs
Balls

SETUP CHALLENGE
IN POSSESSION
This has a slightly di erent shape to the previous Exploit the opponent in transition, be forward thinking and
session with a longer shape, that is narrow dynamic with possession of the ball in all moments and
allowing ended to end football, with the ability to areas.
switch from side to side quickly. The reds when in
possession can move the ball to any of the nal OUT OF POSSESSION
three goals, when blues win possession back they GET HIGH, GET AGGRESSIVE, this game does not
can do the opposite scoring in any of the three reward teams who sit deep and be passive, force the
goals on the left hand side. Challenge players to be opponent to play within their own space
aggressive in possession of the ball, to transition
quickly and try to exploit the opponent.

INDIVIDUAL SPECIFIC PROGRESSION

Out of possession we must see attackers transition - Remove random goals during the practice to
quickly in to defenders who want to press high, be challenge decision making
aggressive and prevent the opponent playing out
from the back this game must be aggressive - Change location of outside players

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SIX SIDES OF CHAOS SSG 3240
SMALL SIDED GAME

PHYSICAL LOADING

M
A
T
C -
H
+ 4 -
+ 2 3 - -
1 2 1

7 MINS WORK 7 Min 7 Min 7 Min 7 Min


3240 2MINS RECOVERY
4 BLOCKS
2 min 2 min 2 min 2 min

PHYSICAL DETAIL

The session provided to players will


physically challenge them due to the length
of the practice and the need to travel from
end to end quickly to have an in uence on
the game.

The yellows in this case will actually speed


up the practice as they can quite quickly

30M
circulate the ball from one end of the
practice to the other.

Recovery will be important within this


session to ensure players are not pushed
beyond their limits to commonly, and the
workload can be managed e ectively.

50M

SCORING SYSTEM

3 Points for end goal


1 point for side goal
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SIX SIDES OF CHAOS SSG
SMALL SIDED GAME

SESSION DETAIL

In the rst example here, we can


clearly see the reds trying to play
organically through the central space
and attacking the central goal. The
challenge out of possession is
dealing with the wide goals and
central goals.

The easiest way to achieve this is for


the blues to push higher and prevent
the reds playing through the blues
so easily. This is now a practice
where getting high is so important

SESSION DETAIL

The second image shows how the


side out of possession, really can
apply pressure to the team in
possession high up the pitch, early
and aggressively. There is now a
lack of space in behind for the
opponent to attack. The spare
players are now behind the ball and
the goals are e ectively protected
by the progressive shape.

Sliding and protecting will be key,


recognizing the triggers to press will
be even more vital as the practice
develops.

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THE WINNERS
CIRCLE SSG
SESSION THIRTY-SIX

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THE WINNERS CIRCLE SSG
SMALL SIDED GAME

Cones
20 4 20X20 Flat Discs
MINUTES PLAYERS METERS Bibs
Balls

SETUP CHALLENGE
IN POSSESSION
This is a unique small sided game where a 2v2
BE DOMINANT. Don’t fear the 1v1. Encourage risk taking,
exists on two di erent pitches, the winner of the
forward thinking and dominance on the ball. Let's not
rst small sided game must join his or her team
confuse this session, its an opportunity to run at people.
mate to create a 2v1, whilst the loser completes a
lap of of the second pitch before they’re allowed to OUT OF POSSESSION
join the 2v1 (making it 2v2) or restarting on their This will naturally be a challenge for players, be sure on
own pitch restarting the 1v1 they just lost. what you want to achieve, delay, deny and de ection the
opponent away from goal
This is not just a 1v1 challenge, but a strategic
challenge and physical challenge also.

INDIVIDUAL SPECIFIC PROGRESSION

Lets focus on the players attacking 1v1. Can you - You can add multiple sessions so 3 or 4 of these
commit the opponent centrally, isolate the practices occur at one time (or even more)
defender and then con dently beat them in a 1v1
situation. - Challenge defenders to stay alive for a speci c
amount of time.

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THE WINNERS CIRCLE SSG 750
SMALL SIDED GAME

PHYSICAL LOADING

M
A
T
C -
H
+ 4 -
+ 2 3 - -
1 2 1

4 MINS WORK 4 Min 4 Min 4 Min 4 Min


750 1 MINS RECOVERY
4 BLOCKS
1 Min 1 Min 1 Min 1 Min

PHYSICAL DETAIL

Although this session can be physically punishing when


the recovery runs around the session are included within
the physical e ort. It can be limited to ensure that this is
a session that can take place within 48 hours of a game.

Manipulating the physical returns


will be important when applying
this session to your training week.

Ensure players take full advantage


of the recovery put on o er to 20M
players. If this session takes place
on game day -1 please ensure the
work to rest is increased to allow
recovery, for example 2:1 recovery
e.g. 4 mins work / 2mins recovery.

20M

SCORING SYSTEM

3 Points for end goal


1 point for side goal
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THE WINNERS CIRCLE SSG
SMALL SIDED GAME

SESSION DETAIL

This below image, is the only one needed as coaching isn’t required during this game, the
players can lead on all fronts, it is an explosive and intense small sided game where they can
show leadership and communication with out the need for our involvement.

The below image does however show how the practice might look with the red coming to
support to create a 2v1, whilst the blue is making an intense recovery run around the zone to
take up an e ective defensive position to support and in uence the practice.

In the knowledge of the recovery run the reds must use their overload quickly and dynamically
to attack the opponent, isolate the defender and have an impact on the practice.

This should (unless moved within the training week) provide a physical challenge that forces
players to question if they have the level of determination to keep at it and succeed.

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LINEBALL SMALL
SIDED GAME
SESSION THIRTY-SEVEN

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LINEBALL SMALL SIDED GAME
SMALL SIDED GAME

Cones
30 12 40X20 Flat Discs
MINUTES PLAYERS METERS Bibs
Balls

SETUP CHALLENGE
IN POSSESSION
A really enjoyable technical challenge for players is Be forward thinking in possession, can you play through the
lineball, in this game the reds start with possession opponent, if you can do it, then create and angle to support
and look to play through the blues and in to their play
end player, once this has been achieved
possession switches back to the opponents who OUT OF POSSESSION
then look to perform the same task and play Can we be aware of the space behind us, apply
through the reds. reasonable pressure to the ball whilst covering the
passing lanes that might open up between us that can
There are many di erent progressions and provide opportunity for the opponent to play forward
adaptations that can be used to help develop the
skill of playing through the opponent.

INDIVIDUAL SPECIFIC PROGRESSION

Focus on the end player, this task is very easy for - End players are neutral
the end player and at times we see them become
static and uninvolved, challenge them to move, - End players switch when possession switches
adjust their angle and be a vocal presence looking
to manipulate the opponent and support their team - No end players a player must make a movement in
mates in achieving the goal to the area

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LINEBALL SMALL SIDED GAME 1000
SMALL SIDED GAME

PHYSICAL LOADING

M
A
T
C -
H
+ 4 -
+ 2 3 - -
1 2 1

4 MINS WORK
1 MINS RECOVERY 4 Min 4 Min 4 Min 4 Min 4 Min 4 Min
1000 6 BLOCKS
1 1 1 1
1 1

PHYSICAL DETAIL

This practice isn’t too physically demanding in any


sense for players, although the
space is quite large. The players
aren’t forced to cover all of the
area as the end players provide an
end target for them to play in to
from distance.

This is a large factor in this

20M
becoming a end of the week
session and not a physical
acquisition session.

To use this in the mid week the use


of neutral players will make this a
much greater physical challenge to
players both with and with out the
ball
40M

SCORING SYSTEM

1 point every time the end player receives possession

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LINEBALL SMALL SIDED GAME
SMALL SIDED GAME

SESSION DETAIL

The image below shows how


the reds movement in to the
outside channel can actually
open up space inside the
middle channel for passes to
be played through the
opponent. In this example
using ht neutral end players,
the red can spin wide pulling
the defender, play a bounce
pass with the yellow, who will
then have a Chanel to play
directly in to the end player

SESSION DETAIL

In the second part here we can


see how complexed playing
through the opponent can
become, a simple in to out
movement doesn’t mean that the
space will always occur, in this
image the opponent has stayed
compact and forced the red to
play their back to goal, when we
can’t penetrate lets ensure we
can maintain possession.

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WARZONE/GULAG
SSG
SESSION THIRTY-EIGHT

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WARZONE/GULAG SSG
SMALL SIDED GAME

Cones
28 16 CHECK Flat Discs
MINUTES PLAYERS NEXT PAGE Bibs
Balls

SETUP CHALLENGE
IN POSSESSION
The game is split on to ve di erent pitches. The Can players communicate with team mates, as to where and
centre pitch is where the game is won and lost this when they need to move areas and how can they deal with
is ‘verdansk’ the other four pitches are the gulag. the opponents overload/underload
The players play 3v3 in the central area. Whilst the
others play 1v1 on four other pitches. If someone OUT OF POSSESSION
scores in the 1v1 they join the centre game. If a Out of possession the players must focus on how to
player gets nutmegged on the war zone pitch, they defend overloaded, how can they delay the opponent
are sent back to the ‘gulag’ where they play once they wait for support from team mates.
someone who has
also lost in their
1v1.

This game has great


reference to games
players play away
from football and
increases their buy
in and enjoyment

INDIVIDUAL SPECIFIC PROGRESSION

This session will be a challenge for individuals, this - Players chose the color of the bib they pick up once
will challenge our best communicators to show they’ve won or lost in their 1v1.
their leadership and structure their leadership in a
way that allows for in uence over the opponent.

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WARZONE/GULAG SSG
600
SMALL SIDED GAME

PHYSICAL LOADING

M
A
T
C -
H
+ 4 -
+ 2 3 - -
1 2 1

6 MINS WORK
1 MINS RECOVERY 6 Min 6 Min 6 Min 6 Min
600 4 BLOCKS
1 Min 1 Min 1 Min 1 Min

PHYSICAL DETAIL

This will be a highly frantic and energetic


session, but it isn’t a highly demanding session
physically. The session will take place over
quite a large space but the demands will be
limited due to the type of practice that takes
place.

Ensure between every block the players are


30M

moving positions, so the players on the outside


get the opportunity to perform on the inside.

This session only lasts for 28 minutes so this is


another deciding factor in building this session
10M

in to a non-acquisition day. A training day


where recovery takes the emphasis over
physical acquisition.

20M 10M

SCORING SYSTEM

Goals only count on the centre war zone pitch

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WARZONE/GULAG SSG
SMALL SIDED GAME

SESSION DETAIL

The session (similar to the previous one) doesn’t require huge coach intervention. The
session will naturally create chaos because of the social engagement required from
players. Each time a goal is scored on any pitch the status-quo of the practice chances
and nding the equilibrium will become the challenge for the e ected team.

This is a great opportunity for coaches to sit and back and observe, observing and
listening are two under appreciated coaching traits, this will give opportunity for us as
coaches to sit back and observe the players, the relationship and the players in a more
empowered environment.

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LIMITED TOUCH SSG

SESSION THIRTY-NINE

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LIMITED TOUCH SSG
SMALL SIDED GAME

Cones
40 14 50X40M Flat Discs
MINUTES PLAYERS Bibs
Balls

SETUP CHALLENGE
IN POSSESSION
The game is a 3 zone game where players are Can players communicate with team mates, as to where and
limited by touches dependent on the zone they when they need to move areas and how can they deal with
play in. In the left zone, a team has 1 touch, central the opponents overload/underload
zone is 2 touches and the right zone is 3 touches.
This will be in reverse for teams dependent on the OUT OF POSSESSION
way they attack. At half time the roles will be Out of possession the players must focus on how to
reversed and the challenge will be reversed for defend overloaded, how can they delay the opponent
players. once they wait for support from team mates.

INDIVIDUAL SPECIFIC PROGRESSION

This session will be a challenge for individuals, this - Players chose the color of the bib they pick up once
will challenge our best communicators to show they’ve won or lost in their 1v1.
their leadership and structure their leadership in a
way that allows for in uence over the opponent.

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LIMITED TOUCH SSG 3333
SMALL SIDED GAME

PHYSICAL LOADING

M
A
T
C -
H
+ 4 -
+ 2 3 - -
1 2 1

8 MINS WORK
2 MINS RECOVERY 8 Min 8 Min 8 Min 8 Min
3333 4 BLOCKS
2 Min 2 Min 2 Min 2 Min

PHYSICAL DETAIL

This can be quite a


challenging physical session
for players for multiple
reasons. The limit of touches
per zone will force players to
make more mistakes, an
increase in mistakes will
inevitably lead to more

40M
transitions and this will lead to
an increase in transitions.

The pitch size is also 50m


long so players will be
covering distances at
increased speeds, which is
going to add to the physical
demands applied to players

50M

SCORING SYSTEM

1 Goal (normal scoring system)

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LIMITED TOUCH SSG
SMALL SIDED GAME

SESSION DETAIL

The key detail here is how to


enter the nal third with only
one touch allowed per player.
The rst image shows how
playing directly over the
opponent and in behind the
opponent can expose 1v1
opportunities that can lead to
simple one touch nishing
opportunities. However the
50m pitch size could lead to
restrictions

SESSION DETAIL

The second key detail will be


scoring from cut backs and crosses,
these are common ways assists can
be produced. In this example a
player has made an in to out run to
free the outside channel, with the
ball played in to the space in front.
The opportunity to perform a cut
back or a cross has increased. As
we can see the opposite wide player
(or attacker ) is not making an out to
in run to attack the box for a one
touch nish.

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THE FIXED STRIKER
SSG
SESSION FORTY

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THE FIXED STRIKER SSG
SMALL SIDED GAME

Cones
36 13 50X40M Flat Discs
MINUTES PLAYERS Bibs
Balls

SETUP CHALLENGE
IN POSSESSION
The game is a 3 zone game where players are Can players communicate with team mates, as to where and
limited by touches dependent on the zone they when they need to move areas and how can they deal with
play in. In the left zone, a team has 1 touch, central the opponents overload/underload
zone is 2 touches and the right zone is 3 touches.
This will be in reverse for teams dependent on the OUT OF POSSESSION
way they attack. At half time the roles will be Out of possession the players must focus on how to
reversed and the challenge will be reversed for defend overloaded, how can they delay the opponent
players. once they wait for support from team mates.

INDIVIDUAL SPECIFIC PROGRESSION

This session will be a challenge for individuals, this - Players chose the color of the bib they pick up once
will challenge our best communicators to show they’ve won or lost in their 1v1.
their leadership and structure their leadership in a
way that allows for in uence over the opponent.

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THE FIXED STRIKER SSG 3000
SMALL SIDED GAME

PHYSICAL LOADING

M
A
T
C -
H
+ 4 -
+ 2 3 - -
1 2 1

7 MINS WORK
2 MINS RECOVERY 7 Min 7 Min 7 Min 7 Min
3000 4 BLOCKS
2 Min 2 Min 2 Min 2 Min

PHYSICAL DETAIL

This can be quite a


challenging physical session
for players for multiple
reasons. The limit of touches
per zone will force players to
make more mistakes, an
increase in mistakes will
inevitably lead to more

40M
transitions and this will lead to
an increase in transitions.

The pitch size is also 50m


long so players will be
covering distances at
increased speeds, which is
going to add to the physical
demands applied to players

50M

SCORING SYSTEM

1 Goal (normal scoring system)

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THE FIXED STRIKER SSG
SMALL SIDED GAME

SESSION DETAIL

The key detail here is how to


enter the nal third with only
one touch allowed per player.
The rst image shows how
playing directly over the
opponent and in behind the
opponent can expose 1v1
opportunities that can lead to
simple one touch nishing
opportunities. However the
50m pitch size could lead to
restrictions

SESSION DETAIL

The second key detail will be


scoring from cut backs and crosses,
these are common ways assists can
be produced. In this example a
player has made an in to out run to
free the outside channel, with the
ball played in to the space in front.
The opportunity to perform a cut
back or a cross has increased. As
we can see the opposite wide player
(or attacker ) is not making an out to
in run to attack the box for a one
touch nish.

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THANK YOU
FOR
READING

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