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Правила игры Секретные агенты

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Machine Translated by Google

Machine Translated by Google

Dear adults!

The game promotes the development of planning skills, spatial


orientation, operational thinking, and logical thinking.

Number of players: 2–4.

The plot of the game. Your secret agent must complete a


special mission. And to do this, you will have to quickly get to
different corners of the city, receive tasks, meet other agents,
and all this - in conditions of the strictest secrecy.

Game contents: 1 park card, 23 square cards, 23 task cards,


12 cards (4 sets of three cards each) of red, yellow, green and
blue agents, 4 secret agent figures.

The goal of the game is to complete as many tasks


as possible and collect the most cards.

Preparing for the game. Place the park card in the middle of
the table. Place the remaining cards in random order around so
that the “park” card is in the middle and you get a field of 5 by
5 cards. Near the main card, leave one field free (this is the city
pond).

Shuffle the task cards, place the pile in a place convenient for
all players, and reveal the first four cards. Place secret agent
figures yellow, red, green
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and blue colors to the same images on square cards. The first
four cards according to which the investigator figures were placed
are returned to the deck and shuffled. If there are two or three
players, then the cards used to determine the location of secret
agents do not participate further in the game. Then each player
takes one task card from the pile and places it face down on the
table opposite him.

Game option for beginners. To get familiar with the game,


especially if there are smaller players involved, you can eliminate
the secret agent cards entirely and/or play with the mission cards
upside down (so other players can't see what mission you're doing
and can't block your agent).

The main version of the game. Each player


determines which color agent he will represent and
receives an additional three secret agent cards of the
corresponding color. Players place these cards face
down in front of them. (For example, a blue secret
agent receives blue-backed cards.)

Progress of the game. The secret agent who is located furthest


from the free field starts the game. This player looks at his task card
and tries to get to the desired field as quickly as possible. On his
turn,
the player can move square cards five times (including the field
cards containing any secret agent) and must move his secret agent
2 steps. (You can only walk at right angles, for example, two steps
to the left or one step forward and one step to the right, etc., but not
diagonally.)

The sequence of performing these actions can be any. It is important


to comply with some conditions. •
You can’t break up your move: first take a step, then move
card and take one more step.
• You cannot step on a card if there is another agent on it.
• You cannot step on the “park” card
• You cannot step on an empty field (this is a “city pond”; the agent
will get wet).
If a player cannot take two steps on his turn, he must remain in
place. It is allowed to move cards. The task is considered completed
if, at the end of all movements during the turn, the player stops on
the correct field card.
In this case, the player turns the card face down and places it on
the table in front of him, takes a new card with a task for the next
turn. The turn of the move passes to the other player.
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The player must complete the task. The task may require more
than one attempt.
Example: – an agent – assignment card - target

– moving the map – agent steps

The agent must Move one card Moving the card The agent The agent takes
reach the to an empty one with the moves to the next the 2nd step - the
"fountain" agent card goal is achieved!
place to an empty
space (the
player decided to
move only

2 cards)

Game option for beginners. The game continues until the deck
runs out of task cards. The winner is the player who collected the
most completed cards.
our tasks.

Main option. Exchange with tasks: When any secret agent


successfully completes two tasks (in other words, when he collects
two envelopes), he must transfer the secret assignment to another
agent.
Select one of your agent cards (with envelopes on the back) and
give it to the agent of the selected color (the same as shown on the
card), and the selected agent must give you in return one of his
completed task cards (one of the cards with "Park" written on the
shirt). The new task will be known only to the two of you, since this
card is placed face down.
For example, a blue agent plans to exchange information with a
yellow agent. He selects a card with a yellow agent and gives it to
the player representing the yellow agent. The yellow agent opens his
cards with completed tasks and gives one of the cards to the blue
agent, who will now have to complete this task. Only two agents now
know about the mission. When a player hands over
a completed task card, the resulting agent card replaces it during
the count.

Example: The green player received the "bus" card and was on his
way to completing the "cash" task, but was forced to give the "bus"
to the red player, receiving an agent card. Thus, he had no cards of
completed tasks left in his hands, although he completed one. In this
case, the received agent card remains
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he has to control completed tasks, and when the green player completes
the “cash desk” mission, he must transfer the secret assignment to another
agent, since he has already completed two tasks.

Attention! At the end of the game, the agent card received is


not taken into account when counting, only cards with tasks are
taken into account.

If a player has no secret agent cards left, he continues to play only


with mission cards.

Game over. The game ends when there is not a single card left in the deck
of cards with tasks and at least one of the players is not able to take part in
the exchange of tasks. All cards with completed tasks are counted and the
winner is determined.

Game option for 2 or 3 players:


As with 4 players, each player can move any agent
figure card, so free investigator figures also remain
on the board. If a player needs to get a quest card
from an agent that no one is playing as, they instead
draw a card from the quest deck. We remind you that
if there are two or three players, then the cards used
to determine the location of secret agents are further
in the game
do not participate.
Machine Translated by Google

Author of the idea: Lisbeth


Bos, artist: Susanna Dombayan,
design: Igor Lovtsov,
project manager
Ekaterina Panaeva,
production editor
Olga Yusova,
layout designers
Alexander Prokhorov,
Ksenia Sokolovskaya.

JSC "Step Puzzle".

142105, Russia, Moscow region,


Podolsk, st. Bolshaya Serpukhovskaya, 63a.
Tel.: (495) 647-08-97, www.StepPuzzle.ru
© Step Puzzle JSC, 2016
© 2016 Lisbeth Bos
© S. B. Dombayan, illustrations, 2016

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