Kama - Karta Postaci
Kama - Karta Postaci
Kama - Karta Postaci
INSPIRATION
STRENGTH
-1
15/16L
ARMOR
CLASS
+3 30/40L
9 PERSONALITY TRAITS
+3 ●
+0 Constitution
+5 Intelligence
CURRENT HIT POINTS IDEALS
16 -1 Wisdom
-2 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
11
●
+0 Animal Handling (Wis)
+5 Arcana (Int)
d10
HIT DICE
FAILURES
+2 ●
-2 Deception (Cha)
+5 History (Int)
NAME ATK BONUS DAMAGE/TYPE
Darkvision 60 feat (Shades of Gray)
-1 Insight (Wis)
Dagger +6 1d4 piercing Cat's Claws - You can use your claws to
14 make unarmed strikes. When you hit
-2 Intimidation (Cha) Hand Crossbow
+6 1d6 piercing with them, the strike deals 1d6 + your
WISDOM +2 Investigation (Int) Strength modifier slashing damage,
instead of the bludgeoning damage
+2 Medicine (Wis)
-1 normal for an unarmed strike.
●
-2 ●
+3 Sleight of Hand (Dex)
+6 Stealth (Dex)
weapon, lasts until any rest, one at
time):
- Rite of the Storm (Lightning)
can’t use it again until you move 0 feet
on one of your turns.
Two-Weapon Fighting - Add your ability
6 modifier to the damage of the second
●
+2 Survival (Wis) - Rite of the Flame (Fire) attack.
Mage Slayer:
SKILLS ATTACKS & SPELLCASTING - Creature within 5 feet of you casts a
spell = reaction to make a melee
weapon attack against that creature.
+12 PASSIVE WISDOM (PERCEPTION)
Studded Leather - Damage a creature that is
CP
concentrating on a spell = that creature
Armor, 2x Dagger, has disadvantage on the saving throw it
SP
Hand Crossbow ( ), makes to maintain its concentration.
Common, Elvish, Giant Explorer's pack, - Disadvantage on saving throws
against spells cast by creatures within 5
EP
Alchemist's supplies, feet.
A scroll case stuffed Extra Attack - When attack action, two
Light armor, medium full of notes from attacks
armor, shields, Simple GP
arcane studies, a Heightened Senses - Advantage on
Wisdom (Perception) checks that rely
weapons, martial winter blanket, a set on hearing or smell.
weapons, Alchemist's PP
of common clothes,
an herbalism kit
supplies, Herbalism kit
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
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AGE HEIGHT WEIGHT
Bloodlust -If you start your turn with fewer hit points than half your hit point maximum,
you must succeed on a DC 8 Wisdom saving throw or move directly toward the nearest
creature and use the Attack action against that creature. If you’re concentrating on a
spell or are under an effect that prevents you from concentrating, you automatically fail
this saving throw.
If you have your Extra Attack feature, you can choose whether to use it for this frenzied
attack. If more than one creature is equally near to you, roll randomly to determine your
target. Once your attack is resolved, you regain control of yourself.
Stalker's Prowess - Your speed increases by 10 feet, and you add 10 feet to your long
jump distance and 3 feet to your high jump distance.
Improved Predatory Strikes - You have a +1 bonus to attack rolls made with your
unarmed strike.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.