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Kama - Karta Postaci

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Bloodhunter (Lycan) 7 Hermit hiena

CLASS & LEVEL BACKGROUND PLAYER NAME


Kama Setoran Tabaxi - -
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH

-1
15/16L

ARMOR
CLASS
+3 30/40L

+3 PROFICIENCY BONUS INITIATIVE SPEED

9 PERSONALITY TRAITS

Hit Point Maximum 59


-1 Strength
DEXTERITY ●
+6 Dexterity

+3 ●
+0 Constitution
+5 Intelligence
CURRENT HIT POINTS IDEALS

16 -1 Wisdom
-2 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

+0 +3 Acrobatics (Dex) Total 7 SUCCESSES

11

+0 Animal Handling (Wis)
+5 Arcana (Int)
d10
HIT DICE
FAILURES

DEATH SAVES FLAWS


INTELLIGENCE Athletics (Str)
-1

+2 ●
-2 Deception (Cha)
+5 History (Int)
NAME ATK BONUS DAMAGE/TYPE
Darkvision 60 feat (Shades of Gray)
-1 Insight (Wis)
Dagger +6 1d4 piercing Cat's Claws - You can use your claws to
14 make unarmed strikes. When you hit
-2 Intimidation (Cha) Hand Crossbow
+6 1d6 piercing with them, the strike deals 1d6 + your
WISDOM +2 Investigation (Int) Strength modifier slashing damage,
instead of the bludgeoning damage
+2 Medicine (Wis)
-1 normal for an unarmed strike.

+2 Nature (Int) Cat's Talent - You have proficiency in


Hemocraft ability - Int the Perception and Stealth skills.

+2 Perception (Wis) Hemocraft save DC = 13 Feline Agility - Your reflexes and agility
9 2 blood curses per any rest: allow you to move with a burst of speed.
-2 Performance (Cha)
- Blood Curse of the Marked When you move on your turn in combat,
-2 Persuasion (Cha) - Blood Curse of the Fallen Puppet you can double your speed until the end
CHARISMA

+5 Religion (Int) Crimson Rites (bonus action, one of the turn. Once you use this trait, you

-2 ●
+3 Sleight of Hand (Dex)
+6 Stealth (Dex)
weapon, lasts until any rest, one at
time):
- Rite of the Storm (Lightning)
can’t use it again until you move 0 feet
on one of your turns.
Two-Weapon Fighting - Add your ability
6 modifier to the damage of the second

+2 Survival (Wis) - Rite of the Flame (Fire) attack.
Mage Slayer:
SKILLS ATTACKS & SPELLCASTING - Creature within 5 feet of you casts a
spell = reaction to make a melee
weapon attack against that creature.
+12 PASSIVE WISDOM (PERCEPTION)
Studded Leather - Damage a creature that is
CP
concentrating on a spell = that creature
Armor, 2x Dagger, has disadvantage on the saving throw it
SP
Hand Crossbow ( ), makes to maintain its concentration.
Common, Elvish, Giant Explorer's pack, - Disadvantage on saving throws
against spells cast by creatures within 5
EP
Alchemist's supplies, feet.
A scroll case stuffed Extra Attack - When attack action, two
Light armor, medium full of notes from attacks
armor, shields, Simple GP
arcane studies, a Heightened Senses - Advantage on
Wisdom (Perception) checks that rely
weapons, martial winter blanket, a set on hearing or smell.
weapons, Alchemist's PP
of common clothes,
an herbalism kit
supplies, Herbalism kit
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

Brand of Castigation (one per any


NAME
rest) - damage a creature with a
weapon for which you have an active
crimson rite:
- Always know the direction to the
branded creature as long as it’s on
the same plane as you.
- Each time the branded creature
deals damage to you or a creature
you can see within 5 feet of you, the
branded creature takes psychic
damage equal to your Hemocraft
modifier.
- Your brand lasts until you dismiss it
or until you use this feature to apply a
brand to another creature. Your brand
can be dispelled with Dispel Magic, SYMBOL
and is treated as a spell with a level
equal to half your blood hunter level.

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Hybrid Transformation - As a bonus action, you transform into a special


hybrid form for up to 1 hour. You can speak, use equipment, and wear
Advantage on armor while in this form, and can revert to your normal form as a bonus
Wisdom action. You automatically revert to your normal form if you fall
unconscious or die (one per any rest):
(Survival) checks Feral Might - Advantage on Strength checks and Strength saving
throws, +1 bonus to melee damage rolls.
to track fey, Resilient Hide - Resistance to bludgeoning, piercing, and slashing
damage from nonmagical attacks not made with silvered weapons.
fiends, or While you are not wearing heavy armor, +1 bonus to AC.
Predatory Strikes - You can apply your Crimson Rite feature to your
undead, as well unarmed strikes, which you treat as one weapon. You can use
Dexterity for the attack and damage rolls of your unarmed strikes,
as on Intelligence which deal 1d6 bludgeoning or slashing damage (your choice). When
checks to recall you use the Attack action to make an unarmed strike, you can make
one additional unarmed strike as a bonus action.
information about
such creatures. ADDITIONAL FEATURES & TRAITS

Bloodlust -If you start your turn with fewer hit points than half your hit point maximum,
you must succeed on a DC 8 Wisdom saving throw or move directly toward the nearest
creature and use the Attack action against that creature. If you’re concentrating on a
spell or are under an effect that prevents you from concentrating, you automatically fail
this saving throw.

If you have your Extra Attack feature, you can choose whether to use it for this frenzied
attack. If more than one creature is equally near to you, roll randomly to determine your
target. Once your attack is resolved, you regain control of yourself.
Stalker's Prowess - Your speed increases by 10 feet, and you add 10 feet to your long
jump distance and 3 feet to your high jump distance.

Improved Predatory Strikes - You have a +1 bonus to attack rolls made with your
unarmed strike.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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