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Paladin

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Paladin – Aasimar, Fallen - lvl 1

HP 12
Armor: All armors, shields
Weapons: Simple weapons, Martial weapons
Saving Throws: Wisdom, Charisma
Skills: Athletics, Intimidation
Equipment: Greatsword, Shield, 5 Javelins, Chain Mail, Explorer’s Pack, Holy Symbol
Speed: 30ft
Size: 1.80m Medium
Age: 27
Languages: Common, Celestial
Darkvision. Blessed with a radiant soul, your vision can easily cut
through darkness. You can see in dim light within 60 feet of you as if it
were bright light, and in darkness as if it were dim light. You can't discern
color in darkness, only shades of gray.

Celestial Resistance. You have resistance to necrotic damage and


radiant damage.

Healing Hands. As an action, you can touch a creature and cause it to


regain a number of hit points equal to your level. Once you use this trait,
you can't use it again until you finish a long rest.

Light Bearer. You know the Light cantrip. Charisma is your spellcasting
ability for it.

Necrotic Shroud. Starting at 3rd level, you can use your action to
unleash the divine energy within yourself, causing your eyes to turn into
pools of darkness and two skeletal, ghostly, flightless wings to sprout
from your back. The instant you transform, other creatures within 10 feet
of you that can see you must each succeed on a Charisma saving throw
(DC 8 + your proficiency bonus + your Charisma modifier) or become
frightened of you until the end of your next turn.

 Your transformation lasts for 1 minute or until you end it as a


bonus action. During it, once on each of your turns, you can deal
extra necrotic damage to one target when you deal damage to it
with an attack or a spell. The extra necrotic damage equals your
level.
 Once you use this trait, you can't use it again until you finish a long
rest.

Oath of Conquest

Divine Sense
As an action, you can open your awareness to detect such forces. Until
the end of your next turn, you know the location of any celestial, fiend, or
undead within 60 feet of you that is not behind total cover. You know the
type (celestial, fiend, or undead) of any being whose presence you sense.
Within the same radius, you also detect the presence of any place or
object that has been consecrated or desecrated, as with
the Hallow spell.

You can use this feature a number of times equal to 1 + your Charisma
modifier. When you finish a long rest, you regain all expended uses.

Lay on Hands
Your blessed touch can heal wounds. You have a pool of healing power
that replenishes when you take a long rest. With that pool, you can
restore a total number of hit points equal to your paladin level x 5.

As an action, you can touch a creature and draw power from the pool to
restore a number of hit points to that creature, up to the maximum
amount remaining in your pool.

Alternatively, you can expend 5 hit points from your pool of healing to
cure the target of one disease or neutralize one poison affecting it. You
can cure multiple diseases and neutralize multiple poisons with a single
use of Lay on Hands, expending hit points separately for each one.

This feature has no effect on undead and constructs.


Fighting Style
Starting at 2nd level, you adopt a particular style of fighting as your
specialty. Choose one of the following options. You can't take a Fighting
Style option more than once, even if you later get to choose again.

 Great Weapon Fighting. When you roll a 1 or 2 on a damage die for


an attack you make with a melee weapon that you are wielding
with two hands, you can reroll the die and must use the new roll,
even if the new roll is a 1 or a 2. The weapon must have the two-
handed or versatile property for you to gain this benefit.

Spellcasting
By 2nd level, you have learned to draw on divine magic through
meditation and prayer to cast spells as a cleric does.

Preparing and Casting Spells


You regain all expended spell slots when you finish a long rest.

You prepare the list of paladin spells that are available for you to cast,
choosing from the paladin spell list. When you do so, choose a number of
paladin spells equal to your Charisma modifier + half your paladin level,
rounded down.

You can change your list of prepared spells when you finish a long rest.
Preparing a new list of paladin spells requires time spent in prayer and
meditation: at least 1 minute per spell level for each spell on your list.

Spellcasting Ability
Charisma is your spellcasting ability for your paladin spells, since their
power derives from the strength of your convictions. You use your
Charisma whenever a spell refers to your spellcasting ability. In addition,
you use your Charisma modifier when setting the saving throw DC for a
paladin spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Charisma modifier (14)

Spell attack modifier = your proficiency bonus + your Charisma modifier


(+6)

Spellcasting Focus
You can use a holy symbol as a spellcasting focus for your paladin spells.

Divine Smite
Starting at 2nd level, when you hit a creature with a melee weapon
attack, you can expend one spell slot to deal radiant damage to the
target, in addition to the weapon's damage. The extra damage is 2d8 for
a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a
maximum of 5d8. The damage increases by 1d8 if the target is an undead
or a fiend.

Divine Health
By 3rd level, the divine magic flowing through you makes you immune to
disease.

Oath Spells
Each oath has a list of associated spells. You gain access to these spells
at the levels specified in the oath description. Once you gain access to
an oath spell, you always have it prepared. Oath spells don't count
against the number of spells you can prepare each day.

If you gain an oath spell that doesn't appear on the paladin spell list, the
spell is nonetheless a paladin spell for you.

Channel Divinity
When you use your Channel Divinity, you choose which option to use. You
must then finish a short or long rest to use your Channel Divinity again.

Harness Divine Power (Optional)


Also at 3rd level, as a bonus action, you touch your holy symbol, utter a
prayer, and regain one expended spell slot, the level of which can be no
higher than half your proficiency bonus (rounded up). The number of
times you can use this feature is based on the level you've reached in
this class: 3rd level, once; 7th level, twice; and 15th level, thrice. You
regain all expended uses when you finish a long rest.
Mute scary bodyguard guy

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